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+ `$ A- F6 S9 K* k" b- y. @) aNX二次开发源码分享:NX10可以直接对资源条进行二次开发& c4 g/ q8 d2 c$ R" t
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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; L A; S$ c" V! J// Mandatory UF Includes: [3 n4 B# `; k. Z7 w2 K
#include <uf.h>
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# C$ E2 c L# A( ]// NXOpen Includes |$ z( e8 a* p
#include <NXOpen/Assemblies_Component.hxx>
) ^: N: f4 g7 |#include <NXOpen/Assemblies_ComponentAssembly.hxx>
0 \0 O! w) \6 }% u#include <NXOpen/ListingWindow.hxx>, R8 M: _8 o' p- i
#include <NXOpen/LogFile.hxx>
! n4 u1 m5 Q3 r9 W+ b#include <NXOpen/NXMessageBox.hxx>
. w7 _1 J7 c) O6 D#include <NXOpen/NXException.hxx>
: o, `7 {* K5 q" m# z#include <NXOpen/NXObject.hxx>" [4 }. A7 @) x0 [$ q s* K6 p
#include <NXOpen/Part.hxx>
# m% x3 l5 x( l1 ~/ A1 k#include <NXOpen/ParTCollection.hxx>- D7 K2 K6 ^0 h$ e
#include <NXOpen/ResourceBarManager.hxx>
; M, j& M- \5 Z& @3 ^#include <NXOpen/Session.hxx>
' g7 t/ n( h& ?8 h. M" Q( B6 b6 R7 }#include <NXOpen/UI.hxx>* k1 s2 k1 o" @2 x+ Q. g( y
using namespace NXOpen;
+ h) e, x2 {8 n. @8 C1 Y% d! husing namespace NXOpen::Assemblies;/ S/ G0 U% w4 O7 Q7 b. A
7 H9 I0 l7 _3 j+ T f// Std C++ Includes
7 l8 u2 i$ m$ ?' Q. a7 w. Z- o#include <iostream>* n& @4 }3 n, p; g
#include <sstream>3 j' C. f9 x/ i0 n$ A
#include <map>
: c) y3 t! R: m6 J( C. E5 b, \1 @using std::exception;
2 ]+ H/ Z- c, H- ^( k: M- ?using std::endl;
6 c0 X" n+ H; W, p! X1 V: Lusing std::cout;
5 P% X* S! s6 q0 R K `using std::cerr;' e) E% b. \: \: |4 Z- `( o! Y
$ U* v8 g1 Z1 c! {4 }// MFC Includes
; w) v$ P7 s9 D9 z: W1 `#define _WIN32_WINNT 0x06010000 + w! l: n8 k# B# f, w
#include <afxwin.h>
% j9 w$ a# d9 \7 e |% w- n#include <afxcmn.h>, t. S. y- _8 y6 Z8 X; s; P) Q! r
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#define IDC_TREE1 1002
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8 y; ?* S4 @6 \9 Z//------------------------------------------------------------------------------3 ?- a# o2 v1 w2 O: @
// NXOpen C++ class
+ P, }* e' Q6 B2 o- [0 q5 \4 s//------------------------------------------------------------------------------8 J, W. ]1 ^5 [7 w9 s& b {
class MyClass, ^( o' j/ H4 ~; F/ c/ H! E
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// class members I8 U$ S$ h; X4 B
public:# e( j# e8 O% R9 D/ W: M
static Session *theSession;) y6 D+ h& _$ W( }9 k5 v
static UI *theUI;9 ~. o% } m! z& C q0 o
static int m_tab;
3 N" b( d* P R0 P7 F static int m_cbID[2];
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MyClass();
% ?, V) D; K- p( G1 a- I ~MyClass();
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void print(const NXString &);
& ~3 Q4 t3 p, s p, S1 U5 B( h void log(const NXString &);
2 m6 d% o* q0 r9 }: ?( | void getAttributes(Component *, HTREEITEM);
9 Q0 O% G8 u8 m; t h void getComponents(Component *, HTREEITEM);4 u/ T$ Z. _ B0 T) \
int ActivationHandler1(int tab_id);- I' a+ n2 A( t+ A, v0 U( r( k; h
void Clear();8 M, i, O5 P6 t( G5 H/ y3 n
void Populate(BasePart*);* u( o6 Z/ X7 e8 g% v
void cbPartOpened(BasePart*);
# L+ _3 M- v( n0 m+ d void cbPartClosed(BasePart*);
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private:
* m9 q% l# N2 W; b$ }& P Part *workPart, *displayPart;# y5 M' ?$ s7 q. `8 S
NXMessageBox *mb;
; a4 R! a2 v8 C$ N9 \ ListingWindow *listW;
6 w$ V6 y0 J% r9 N N4 M LogFile *logF; H7 c5 \1 B8 x9 g
CTreeCtrl *m_tree; ) W) A: X& e Q# k( }+ _6 c: M
CImageList m_Images;
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2 Y; E7 j) A, r |& R& B//------------------------------------------------------------------------------
3 }9 _9 \4 G0 r! |5 o// Initialize static variables
2 G) Z+ g4 C: d$ i3 n//------------------------------------------------------------------------------8 w% ^7 B% a) V) @
Session *(MyClass::theSession) = nullptr;: O' C, q) x. j, h( c
UI *(MyClass::theUI) = nullptr;
& w! V1 M8 |8 D( D( Z% J! wint MyClass::m_tab = 0;9 ?, V( A' G' |" d1 v! ]
int MyClass::m_cbID[2] = {0,0};
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MyClass *theApp = nullptr;
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: e, e7 S5 ]8 X/ T" \2 L//------------------------------------------------------------------------------" \, s+ S, p+ C; ~5 o
// Constructor
6 ]: ?6 e9 `) i) Y. z7 F- `//------------------------------------------------------------------------------% l, }1 d; b, e& x# L5 ^8 _, O
MyClass::MyClass()
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logF->WriteLine("GTAC: MyClass Constructor");: n0 q# n( o/ u4 Y l- j
theSession = NXOpen::Session::GetSession();5 a! h0 V- o0 N0 m1 p
theUI = UI::GetUI();
; X( H" i0 L! o* I7 O( D mb = theUI->NXMessageBox();& s9 n2 S# L8 r' ]4 r. {
listW = theSession->ListingWindow();- n2 Y0 B$ [5 F* j& F; n
logF = theSession->LogFile();- R% }, P$ V' ]& ?
o* ^" [$ X* g. C6 i) F workPart = theSession->;Parts()->Work();+ f: \% s* E* p& b( Q
displayPart = theSession->;Parts()->Display();2 t1 O1 j- Q2 ]" v
. H6 Y9 d8 i! X @ m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
% N5 f6 p6 J3 n8 b2 d int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );" K# b4 f! u1 Y3 X5 A
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );( X6 c) {: d% b! n9 \* G
6 h- v8 V9 P. @% J# M m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
, G2 U! S/ X2 K) P/ g2 V) e theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, : C* q: r6 G/ [1 R Z
make_callback(this, &MyClass::ActivationHandler1));8 @1 i* ]) J, p* l; M, q( Z x |
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);" j2 M! ]+ c* k* ~
- P! J; |4 q( L% X9 W9 S m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));8 q: E: _4 X8 ?7 k7 o$ z3 `' ~
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));: Q! B4 \5 Y( Q* H# I
}
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9 p Y7 e2 L: z5 ~- o3 Z//------------------------------------------------------------------------------" D: o( b4 A* ?: R' [
// Destructor, ]# Q, c6 z9 v/ w K3 S2 i
//------------------------------------------------------------------------------
/ I8 [- k# ~+ o) ]( k5 p( K! ?MyClass::~MyClass()/ ?) Q- x, O$ V0 u. r( x% y" W
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logF->WriteLine("GTAC: MyClass Destructor");+ v/ }, H% ?( @/ a5 B$ z$ n
if( m_tree->GetSafeHwnd() )' ^0 r7 E0 X2 N, N$ L
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BOOL bSuccess = m_tree->DestroyWindow();+ W }/ r9 D6 ?8 ?% _+ m
}
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);. P& j" `- T+ S/ f
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);# h! G X4 g* ]. S# _# e" S' ]
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);0 u2 x% _- e5 V0 w4 M7 h
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//------------------------------------------------------------------------------
# }) j' p8 F4 ?. i// Print string to listing window and/or syslog7 {+ c6 N6 U4 R+ B; N
//------------------------------------------------------------------------------
; s( B' _- ?. c" s( _1 H' H6 Lvoid MyClass::print(const NXString &msg)( l6 a% ~5 K& _- W2 n
{% N9 O( d' s! a( E
if(! listW->IsOpen() ) listW->Open();
/ x1 g. f3 V' [) I0 F8 c listW->WriteLine(msg);
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void MyClass::log(const NXString &msg)8 w# k9 n* }/ X. @% s
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logF->WriteLine(msg);
+ B/ G' i& p+ N5 L}
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// Callback triggered when opening resource bar tab2 A9 W4 `& X; M: L( |7 }* I! a8 A
int MyClass::ActivationHandler1(int tab_id)$ T/ S% t$ `* l( F8 u9 ?1 K5 I' K" ?
{
9 B! l1 ?+ V8 p3 N8 u // Get the WindowHandle object
: E- F6 }( B6 t' m WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);( p' I( V7 N" r( B' ^5 n1 ~. s
// Get the real handle+ F; ]& W- X3 f! Q7 ]) S
HWND parent_handle = (HWND)window_handle->GetHandle();
# m' g+ n7 [4 d+ {6 x // Get the CWnd object from HWND, FromHandlePermanent will return 0!
/ K6 W ~! \5 ~8 M: a" ] CWnd *wParent1 = CWnd::FromHandle(parent_handle);( H& U8 t. d2 H# ^# X* P
ASSERT(wParent1);
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
& d6 e- O; H' O$ k. a# d- { AFX_MANAGE_STATE(AfxGetStaticModuleState());: {3 F: H5 K$ G* t0 E: ^; a
1 D2 F! j7 I9 z# W% ~ BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, 6 {2 C# e, w% ~. A5 U1 Z+ F: G( S+ t
CRect(10,50,510,1810), wParent1, IDC_TREE1);8 n3 V, ]3 q- J# v( r. `8 m' o
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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Populate(displayPart);# _+ p/ G+ V& @- O4 x
+ b" O( S! `% P2 P& \ return 0;* Y8 j0 F$ {1 T! H
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+ h2 ^" ^1 u2 q1 D/ Q( C' j//------------------------------------------------------------------------------2 |+ l; A3 m8 [3 a( B9 p
// getAttributes
4 f8 \! x% A: R3 N) t2 }//------------------------------------------------------------------------------
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