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% y# I: O/ ~8 @$ d% n$ eNX二次开发源码分享:NX10可以直接对资源条进行二次开发9 K& p: M8 J% i8 w5 O
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。 P; f3 F& p+ |5 \
( o3 k! j! n/ T0 c: z9 Z// Mandatory UF Includes
- s, D7 b$ H8 ]. Z! d9 r; G; M#include <uf.h>9 A. M! q' q& h" p
" g8 @: n5 {; _& J
// NXOpen Includes* M+ o4 [9 l4 A9 Q/ ]; U1 B
#include <NXOpen/Assemblies_Component.hxx>
0 l7 a5 Z4 R0 w+ z2 j#include <NXOpen/Assemblies_ComponentAssembly.hxx>
# C4 m; b+ ~) U#include <NXOpen/ListingWindow.hxx>( P; [9 g9 J- P) C% x' x
#include <NXOpen/LogFile.hxx>7 j* l5 i; y- L! n9 Z( `! q- G o
#include <NXOpen/NXMessageBox.hxx>; Z/ b& M; C+ v- j. w1 ^2 `
#include <NXOpen/NXException.hxx>
7 Q1 v4 Z: F7 I! T. A6 X, C#include <NXOpen/NXObject.hxx>
8 Q2 b q9 h: [1 @/ f#include <NXOpen/Part.hxx>8 E$ v4 H8 q* j& |7 W9 c- [* v; R
#include <NXOpen/ParTCollection.hxx>
" B6 \3 p- J) n; a6 p#include <NXOpen/ResourceBarManager.hxx>
7 L2 ~! ]2 ]; P) A#include <NXOpen/Session.hxx>1 d9 a4 f/ Z4 q" Y
#include <NXOpen/UI.hxx>1 o& M% U( I$ z2 D
using namespace NXOpen;
+ f7 r2 q. R [' K4 H( @5 m$ s( Xusing namespace NXOpen::Assemblies;9 A7 l! _1 Z- E7 h2 }+ h1 C& Q
6 q. F2 g9 S. ~3 O' z. e2 x$ {
// Std C++ Includes
0 u" g/ [/ Z: E: R3 H3 a#include <iostream>/ e- S8 ?! H+ n5 f9 i- y
#include <sstream>
3 W1 G" U& K; W6 n& L) i( t( Y#include <map>! `4 n" V; Y# v+ K+ S0 `( x# w
using std::exception;, n: o' [/ Q# \" {% w9 t
using std::endl;
* q! ]7 s: ` G2 g6 ^( v" ausing std::cout;
; T! c# v9 x! S3 u" P, F% t0 [, Jusing std::cerr;/ x" @% I2 d7 {" K M
! w0 ]4 v# S) v7 P/ r// MFC Includes
/ L5 i9 y- O9 I#define _WIN32_WINNT 0x06010000 & F, \* d/ x7 k2 r# Z
#include <afxwin.h>
e6 P9 ?! T9 p#include <afxcmn.h>9 R# g# C1 e4 b2 O
! [( w3 X6 f8 [5 Z L: D: `
#define IDC_TREE1 1002
' H' m& i5 L/ D$ ^+ h2 ~% X# }
//------------------------------------------------------------------------------
+ r; B1 @5 O R9 n// NXOpen C++ class 2 f a- M0 i& L9 e
//------------------------------------------------------------------------------
! y: t3 h& e* ^9 a0 X$ \( d+ d( fclass MyClass
3 O" @) L: p; I% B{7 E5 Y. z6 {1 T, [4 ` r
// class members
7 f2 b" w1 s/ n0 a" ypublic:5 m: k \8 L9 k0 ?
static Session *theSession;3 c: ~6 H6 _- [! T2 o' H
static UI *theUI;' {& H! Q* |4 U" _4 s; y$ C
static int m_tab;8 {# x: K# H7 z: d
static int m_cbID[2];3 [0 X7 Z( D, T9 Q. D1 S& d( p
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MyClass();
7 k# k& _! e6 N( r' R2 T* _ ~MyClass();
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, O# L9 N/ x) y0 F void print(const NXString &);
+ p2 ]) c5 X( Y, B4 l void log(const NXString &);
- ~1 V5 c( I- {8 S9 k& |, b void getAttributes(Component *, HTREEITEM);
) m; C' Y5 |, ?9 [% w void getComponents(Component *, HTREEITEM);6 A/ J8 V$ A! T- k2 O3 \/ P& e
int ActivationHandler1(int tab_id);% {0 T: {, [& r2 `7 x+ f
void Clear();
% Q. X$ A6 |7 s6 K5 K0 U void Populate(BasePart*);" Y Q7 l; m) X! K+ V. t& v
void cbPartOpened(BasePart*);. C4 _8 K; l6 Z, n
void cbPartClosed(BasePart*);% U" s. f% ^- b! j2 w
4 v1 ~9 d: A% ]6 K+ j2 u, @private:6 ^" I! i5 F% R# @' o ?
Part *workPart, *displayPart;+ i; a$ D7 H. r
NXMessageBox *mb;4 Q1 U6 V2 _6 [. P
ListingWindow *listW;9 j: j6 m3 ~6 {5 c
LogFile *logF;( J! Z/ ?1 E8 R7 [
CTreeCtrl *m_tree; & K4 o' k0 D- m
CImageList m_Images;) @ S, V+ ]" N2 O$ p& Q' \; ]
};
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//------------------------------------------------------------------------------
; }6 S9 s. ?* {1 r) e) Q( \5 m// Initialize static variables9 z3 V1 n- ]* V2 R/ @9 h
//------------------------------------------------------------------------------" Q" j" o( _1 T
Session *(MyClass::theSession) = nullptr;
; L8 o% }2 `+ {8 JUI *(MyClass::theUI) = nullptr;: \ C" j( L0 F/ L3 R- L2 t3 l2 U
int MyClass::m_tab = 0;! r& C7 e: D) _" s
int MyClass::m_cbID[2] = {0,0};
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) Q: @1 y; K7 g/ \ b* r6 y' iMyClass *theApp = nullptr;
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//------------------------------------------------------------------------------0 k/ n9 V' |" M) b4 x% c4 p0 A
// Constructor 3 C& L: M! p8 }9 w; ^, r1 _* a! b
//------------------------------------------------------------------------------
# _( ^, A: w2 TMyClass::MyClass()" }( z+ Y" n1 G7 S9 O
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logF->WriteLine("GTAC: MyClass Constructor");
- X" r8 O" I" X5 q- E. |( X6 x# _ theSession = NXOpen::Session::GetSession();; ?: l0 _7 N( c2 h) T R
theUI = UI::GetUI();
& S- B0 s7 `1 V2 E# Q8 B: k+ j; D mb = theUI->NXMessageBox();" U# ^" E% a; r
listW = theSession->ListingWindow();
: `; T8 N9 p$ q U' f7 m7 ~ logF = theSession->LogFile();
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6 v; o- j {- V workPart = theSession->;Parts()->Work();
" ~8 q' c* M. C7 N1 i displayPart = theSession->;Parts()->Display();
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y8 l3 f& [. j3 `% M m_tree = new CTreeCtrl();+ T6 }! v2 u8 o- [
: h8 u; {3 ~& P& _. S( H, N BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);8 X M0 L( ^8 |+ t
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );/ \( I$ p/ C8 h0 f
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );. G$ e% v4 \! c
6 n3 t9 T& h+ k" b7 j m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
% l7 P- g9 s9 b- Y8 L ?9 g theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
" A+ C( w7 c& b4 S make_callback(this, &MyClass::ActivationHandler1));
6 T+ B) R( x, X1 v* Z0 x theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab); N' F. r7 A- F
/ w; T# S% X0 G( _ m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));* _4 o- d$ Y U% b8 ~" n
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));0 C7 {3 Y2 ^" H$ S. j
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//------------------------------------------------------------------------------
( f7 Y4 R. t$ J4 ^! f: C// Destructor l9 q- L6 M# F- x0 v
//------------------------------------------------------------------------------1 L& ]" l! i* p% q% J, l+ m' b: c
MyClass::~MyClass()
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/ H# t+ ~ U8 q0 d/ L- l logF->WriteLine("GTAC: MyClass Destructor");
# \% q( E% u5 l' C0 m7 _: D( e N if( m_tree->GetSafeHwnd() )' ?. `; o# e6 F- c7 }
{
9 p) y6 {6 f, q' c9 X- [ BOOL bSuccess = m_tree->DestroyWindow();+ w; L$ Z* X1 B( m0 `6 _: }# g
}
$ p/ P8 Z! Q4 `! ]
3 f' A: _3 N& W; |2 M: O( q" j D theUI->ResourceBarManager()->Destroy(theApp->m_tab);
K9 C4 S0 \3 @1 f! |3 k, I theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
9 n, b" K- P' J; m0 O/ j theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
9 E$ f. W, g0 A+ H8 i3 X3 `3 z! n5 ^, f, R8 F: T1 Z& d" A
}+ O+ X1 k. x0 I% ^+ k) }* ^
7 G" y4 t' }3 C; T( G3 {+ ^//------------------------------------------------------------------------------
1 p# K4 ]$ H7 U7 B# b// Print string to listing window and/or syslog
6 Y! M- ~1 I3 n//------------------------------------------------------------------------------4 d# i6 n6 U) ~/ O+ @% {" A) o
void MyClass::print(const NXString &msg)9 ^" y. p, g' z! u1 L* a
{8 x6 O+ r9 f1 L1 v
if(! listW->IsOpen() ) listW->Open();
; `. G2 j f, q listW->WriteLine(msg);9 j& |/ ?* o' z! D4 i+ j
}# D R0 r- u5 y- i
void MyClass::log(const NXString &msg)
3 q& x2 _2 I+ W$ a$ j{! R3 g& o `5 d) c1 x
logF->WriteLine(msg);3 |9 d/ L# K! P4 _" H# w6 c
}
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// Callback triggered when opening resource bar tab
( q( w, n. U% [. Aint MyClass::ActivationHandler1(int tab_id)1 k% H: E+ ^# I( T% S* y
{$ k* t, _7 j- a T) E2 K- X8 Y
// Get the WindowHandle object
$ v/ U6 o! B0 a. ^# a( v" F WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
D; k: a. I" t% O0 H& U g; \/ S0 C // Get the real handle( y6 T h+ a2 K* r
HWND parent_handle = (HWND)window_handle->GetHandle();( `( E5 b) ?: ~' t* [; {
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
: r) Y3 h7 a: |& D CWnd *wParent1 = CWnd::FromHandle(parent_handle);) V" o) F% `4 F6 }
ASSERT(wParent1);$ E- o& s( ^9 }) i
/ f7 `9 h# i* f4 v$ M
// Switch module state to avoid Assertion from afxCurrentInstanceHandle
" W A$ q' Z. S) |1 n: L AFX_MANAGE_STATE(AfxGetStaticModuleState());
3 \ ]- ~* v( I% t- @
3 @! u+ e& k$ ]6 Q/ x; q BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, ! Q. b) B1 h4 ^
CRect(10,50,510,1810), wParent1, IDC_TREE1);# F& Z3 K- |) z3 G$ Y: m o
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
" m+ z" L& A: D2 @
+ ~6 A2 Q" @$ {2 y1 S" L( x Populate(displayPart);. X8 V. U( w D# B4 F
! ]4 ]9 L2 B: V/ U4 \ z5 v J
return 0;
3 _0 K1 k1 Q$ Y1 X6 ]}
4 a o% ^) F7 g; N+ ]; }4 l! p7 N# @1 Z. b1 n- F4 Q/ S/ U
//------------------------------------------------------------------------------
/ N$ U2 d, @' v) y0 y// getAttributes9 }/ O1 Q1 f& d$ v. O
//------------------------------------------------------------------------------. h. n2 n1 x1 z7 I: c
: `3 k& |$ I0 [( C& `7 |( X: N+ Q+ n
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