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7 Z7 K# O0 o+ T7 ]7 Z& xNX二次开发源码分享:NX10可以直接对资源条进行二次开发
0 c' F! l) F$ U" w" A T+ X+ D/ ~这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。. c% K* @6 w: |& }4 X
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// Mandatory UF Includes
0 ^+ T4 T, n% v N9 X0 l#include <uf.h>! B' l: x. V: Y0 D( ^* M2 e M' R- J
, }. g4 k2 [' I8 k// NXOpen Includes
* X3 v: d$ y7 G) |$ o#include <NXOpen/Assemblies_Component.hxx>: w/ K& @8 ]7 q" i
#include <NXOpen/Assemblies_ComponentAssembly.hxx>: w- U6 N }; x9 @ `+ }
#include <NXOpen/ListingWindow.hxx>' s3 A8 N9 [* E% W; D
#include <NXOpen/LogFile.hxx>6 X6 J5 u! X5 j
#include <NXOpen/NXMessageBox.hxx>
! I8 ~, q" {2 @ z1 |#include <NXOpen/NXException.hxx>7 }; X$ m( r4 x* V
#include <NXOpen/NXObject.hxx>
6 P$ S, t( {, F3 N3 r1 _, J7 V#include <NXOpen/Part.hxx>5 o" v' F. T/ ?' \6 T: Z& q, J
#include <NXOpen/ParTCollection.hxx>; h) m3 q3 [% s& K' I
#include <NXOpen/ResourceBarManager.hxx>
/ N' Q# c! K3 m' D& r8 m- X# @; G" I8 r#include <NXOpen/Session.hxx>- e" d8 p4 f5 N, ~6 }# f4 w) J& v- |
#include <NXOpen/UI.hxx>
! L0 G9 l) Q+ a, r3 D0 rusing namespace NXOpen;
8 ~( D, w3 ?' B; ]using namespace NXOpen::Assemblies;7 V1 A) b0 g" k d
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// Std C++ Includes
% h7 G, _5 b$ H# B% g' O3 x% f#include <iostream>! @8 _* L7 e( n, D- k
#include <sstream>8 ~" O( y2 |* S% u
#include <map>6 x2 e* t. x" g
using std::exception;( c8 G% B& A" e7 c1 |/ q3 T8 }& i# j
using std::endl;
, C1 i* W! G) L$ z' y: }3 Vusing std::cout;
, V" N% D9 i, O' {using std::cerr;
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) t! Z1 d; [' X// MFC Includes
9 n8 @4 F9 u" w1 w* k: R#define _WIN32_WINNT 0x06010000 , y8 x1 {! [: |( d8 h" V- g2 |
#include <afxwin.h>
4 R( V6 X, s% a#include <afxcmn.h>9 L& w7 a: P9 s
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#define IDC_TREE1 10026 H# U. ^" S$ s s
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//------------------------------------------------------------------------------" r. u" d# |7 P5 w: v
// NXOpen C++ class
' C% m8 s; ~& j//------------------------------------------------------------------------------
8 }6 C2 T, `, zclass MyClass
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// class members
* H$ H& Q+ {, l+ a( npublic:) T$ T) s& R, W- U) v) l2 q# r
static Session *theSession;
8 g2 L7 x. }4 G5 I! p1 c static UI *theUI;
9 b: w' @+ s% w+ H$ l- X static int m_tab;! R0 j% s9 l1 Q. n8 ^7 m
static int m_cbID[2];
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MyClass();
: Z) {& S8 l, ~ ~MyClass();
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- I2 b+ d" I4 s u+ R" Y5 p" k void print(const NXString &);7 ~3 r- d) [& V7 {! K" r
void log(const NXString &);% k8 k: ]; m/ ~: i
void getAttributes(Component *, HTREEITEM);* h9 u" I! i( t
void getComponents(Component *, HTREEITEM);0 n# |& U( B5 S; _& J# [" D" C
int ActivationHandler1(int tab_id);
! O5 @" c6 D G* U+ R! d void Clear();+ t5 f; H. z0 V* D
void Populate(BasePart*);6 L6 }' D$ E/ s0 {2 Q! P9 t
void cbPartOpened(BasePart*);" H; ]8 J( ~& t
void cbPartClosed(BasePart*);: Y. ~$ B/ Z ?- a
5 K; A/ w2 {; ~/ w# vprivate:
V. |: L3 e% v6 F }7 s: u3 f Part *workPart, *displayPart;
- y! H/ E% M; S& Z" J NXMessageBox *mb;+ M- L$ U8 ], f. E
ListingWindow *listW;
, n$ {& l, A% E6 [+ z, c: W LogFile *logF;( a3 }4 M' B4 w3 Q
CTreeCtrl *m_tree;
9 C$ K- d) G$ G- `6 U+ z, X1 K# U2 G) s, x CImageList m_Images;# b) Z$ y3 a2 B
};* {; P% X) B' F2 F3 z
% j! n2 ~& @7 |& R& k( u7 Z; p8 E3 m//------------------------------------------------------------------------------ U- y3 z, f0 b
// Initialize static variables
- l/ k" d2 P: v3 }//------------------------------------------------------------------------------/ C0 C6 S3 ]4 l! n' X$ t
Session *(MyClass::theSession) = nullptr;
6 e m+ P% A: i' t$ S$ G; lUI *(MyClass::theUI) = nullptr;9 I, V) C& g4 f- K: q
int MyClass::m_tab = 0;
, d/ o! {, B! \int MyClass::m_cbID[2] = {0,0};
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3 N9 e! a: @& ?* c ?MyClass *theApp = nullptr;7 t( R* }9 O! Z. a+ E
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//------------------------------------------------------------------------------
3 P& Z! M: J5 ]& L0 N- {& A// Constructor / ^% }& s C1 @( d% a+ i# x
//------------------------------------------------------------------------------; a) y8 x& C" o i9 m" K4 _; b* j
MyClass::MyClass()* @- ?9 }6 w8 |% X7 X" H3 ^7 ^
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logF->WriteLine("GTAC: MyClass Constructor");
5 ~1 L$ Z) @7 l% I: v theSession = NXOpen::Session::GetSession();
1 r: V# _$ _ B) ?2 d4 l0 P4 \( j$ M. B theUI = UI::GetUI();0 i) |# o; a; s# R# h
mb = theUI->NXMessageBox();' g/ J( L' f% E
listW = theSession->ListingWindow();
5 {2 B. N1 D: v- t* E8 F logF = theSession->LogFile();, x( R% q6 i8 h9 n( [- H3 U/ E
6 G6 P( V3 F- j workPart = theSession->;Parts()->Work();/ T% m( P$ r. ^2 d
displayPart = theSession->;Parts()->Display();7 [" U- V" w6 ?& {7 X
. Z n1 T8 F/ m! S m_tree = new CTreeCtrl();. ]! z; e5 I; c% R/ w r) N
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);! }- a( W. r* C" H8 R
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );% G3 v5 ?8 Z8 a6 F+ P5 }
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );% G6 D* x: M% `1 H a- W
/ M/ m, r% V, G% F m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
) m0 E6 S9 K+ X3 z7 r' h2 m& O. u theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
Q, A4 |- [6 v' m! v make_callback(this, &MyClass::ActivationHandler1));
9 G6 _+ u5 ~) A: j4 `. n' C theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);2 X w) y1 ^. h6 S) t6 ?7 ~
" j6 D m0 P: X; |) y" A$ P0 J m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened)); A+ @9 n7 R% c0 i6 g: {9 K
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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0 a) c! @, b1 F' D \ y/ K+ L//------------------------------------------------------------------------------
' M% C( b5 \7 z// Destructor
3 J: @ |. ?! Q f: B# J8 [//------------------------------------------------------------------------------
, h/ t0 I. ~( \$ y6 eMyClass::~MyClass()) l$ W' v: a4 S$ Q& l
{
" \7 J. y5 W1 V+ E logF->WriteLine("GTAC: MyClass Destructor");9 }0 `( h1 N+ m$ \2 R
if( m_tree->GetSafeHwnd() )
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BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);5 M& N6 Y7 u% I$ c- y
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);6 M$ _+ W9 `2 ^2 T, D. |& t
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);$ T8 B4 w* V% V) H9 n
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8 n% Z9 B9 N% O//------------------------------------------------------------------------------
- M% K: s( F; k4 K// Print string to listing window and/or syslog0 W, O9 I, } i0 X0 A" J9 d
//------------------------------------------------------------------------------
3 H' b5 t4 W2 q$ Z; U$ pvoid MyClass::print(const NXString &msg)% z1 i# `% s0 Z& W
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if(! listW->IsOpen() ) listW->Open();( ?3 [& @6 y9 \+ T
listW->WriteLine(msg);8 v3 [& k0 w& p
}( t; L3 c4 J2 J2 ]" F+ t( [
void MyClass::log(const NXString &msg)/ [! \" R" g% w @7 o; w
{3 {) a7 D6 \/ n6 |7 f: j/ D' s
logF->WriteLine(msg);
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// Callback triggered when opening resource bar tab( | l+ d1 c/ v
int MyClass::ActivationHandler1(int tab_id)
" j5 i _& i: v. g' i{
: |! `+ x9 q, O6 i% f0 e // Get the WindowHandle object
* ~" H9 S( n" W3 w! {0 f WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
+ ~( A: Y4 }8 y5 s/ v* E; Z' o. l // Get the real handle
$ X! B/ b1 W, S* t HWND parent_handle = (HWND)window_handle->GetHandle();4 ]; s+ s+ h1 {/ K3 }/ p
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
, Y2 f/ c( M: _! W CWnd *wParent1 = CWnd::FromHandle(parent_handle);3 f7 n! h6 `: [' E$ R
ASSERT(wParent1);9 `/ a6 @; J8 C u1 J
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
" e9 P" R- t1 d8 z/ V AFX_MANAGE_STATE(AfxGetStaticModuleState());5 i( g3 q* J( L: @" N" N, Y
$ D" q4 {5 }6 w2 J+ t$ R' }5 ]4 ^ BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
2 @# _) ~; q$ C9 o3 Q CRect(10,50,510,1810), wParent1, IDC_TREE1);0 _( r- h6 ]; K- C0 y. G' y. x. i$ L
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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4 O( |/ x1 k. J/ x. N" Z Populate(displayPart);8 W! g: Y. n- X) A; H8 x
" F" u5 p1 ]4 M& a; p: F* R4 F. u, U return 0;1 X$ z# y! @% a% b
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0 m# t. Q- ~2 A, A//------------------------------------------------------------------------------! ?9 s2 F/ b* ~* b/ h; |
// getAttributes
. I; I6 |7 _. M//------------------------------------------------------------------------------
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