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. X/ ^9 d: u) NNX二次开发源码分享:NX10可以直接对资源条进行二次开发
% J" l% G% a" S, z- g% f这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。8 V. g2 N$ `; g- a8 G
- w0 r2 x& w' q4 X( n" V// Mandatory UF Includes
. H7 k {$ M0 b- j7 _7 a8 Z#include <uf.h>
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// NXOpen Includes
# i f7 p* c( }0 l$ L/ G- @6 c6 [3 M#include <NXOpen/Assemblies_Component.hxx>. g4 e1 j3 Q. l! S
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
5 p! U8 k. I# {6 t, [#include <NXOpen/ListingWindow.hxx>$ h/ U _7 H* B" K; S9 {
#include <NXOpen/LogFile.hxx>2 V3 S' K8 m4 e; k) R7 Y [
#include <NXOpen/NXMessageBox.hxx>& x" R6 N* W9 X$ ^3 f5 Q! S7 A
#include <NXOpen/NXException.hxx>$ R% d( X7 d. S5 u% z+ Y0 }# P
#include <NXOpen/NXObject.hxx>/ p6 U8 F2 T: e5 z
#include <NXOpen/Part.hxx>
" D- D8 v0 L! u% D: y- n#include <NXOpen/ParTCollection.hxx>
2 ]! G+ x1 U& p2 x#include <NXOpen/ResourceBarManager.hxx>3 m2 w' N% g0 l( y$ Z
#include <NXOpen/Session.hxx>' z. ^& p: v8 i
#include <NXOpen/UI.hxx>3 |* C0 J9 I* k: u
using namespace NXOpen;& O* E- p0 x8 @8 e2 q/ Y
using namespace NXOpen::Assemblies;
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// Std C++ Includes1 n4 H! D* V& ?( n' I% F
#include <iostream>
- R: A# ?) L9 \0 ^2 q: J#include <sstream>2 T5 d$ m3 @, u
#include <map>6 \. Y1 r n) V. b) J
using std::exception;
6 h2 U$ G& N r% t+ j3 n; Y2 nusing std::endl;/ ]% u4 C. x- N' u
using std::cout;
9 m2 T$ `4 S7 {' kusing std::cerr;
- j* c& R$ i4 B1 a6 C- E
% U% S5 Q% Q4 K3 Y4 R R// MFC Includes
! M3 x) E' {+ ~#define _WIN32_WINNT 0x06010000 4 c, k$ m+ Z. O, r
#include <afxwin.h>! ]" U2 j: C( D; s. V
#include <afxcmn.h>
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#define IDC_TREE1 1002" s+ X+ o1 w2 s- k
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//------------------------------------------------------------------------------
; F2 ~* W7 _; y// NXOpen C++ class ; L" g! J4 V/ }- H6 w* l
//------------------------------------------------------------------------------% x* z1 C' O& j- N8 i3 P
class MyClass! U9 A! Z% n8 E8 c4 D+ V, U
{
5 }# j& s3 N2 A% I0 T. w$ Q* V# r// class members
2 M# a I5 p, V/ y% mpublic:% j; w& i3 f+ Y2 u
static Session *theSession;5 B$ ?- L! c! b6 Y! x$ I
static UI *theUI;- w0 ^8 g( u |- p" j% n
static int m_tab;% F3 s+ k7 M# }1 d0 |
static int m_cbID[2];
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MyClass();7 a9 J' S8 w8 _2 B4 A8 p5 U" U5 S
~MyClass();
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void print(const NXString &);
0 m+ Y1 E# X6 O# M void log(const NXString &);
, L! |' ]# ~- q" z. ^ void getAttributes(Component *, HTREEITEM);
$ l0 I2 B: q* C1 M9 i( B7 W3 _2 x void getComponents(Component *, HTREEITEM);
. I# B e1 d5 Y0 X9 ~ int ActivationHandler1(int tab_id);- D4 M( q$ \) x* k* B. h
void Clear();4 V2 t- g0 `8 x+ @3 X/ K s7 t" k9 G
void Populate(BasePart*);! p: Q* Q/ f8 w. i: c/ ~
void cbPartOpened(BasePart*);
' s. P9 a- y4 \1 x void cbPartClosed(BasePart*);
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( P; Y/ I, j z- ?* m0 Tprivate:; D% d# T' F9 l0 c- w
Part *workPart, *displayPart;
7 `: U8 I9 V, a% `& d a! x! W; V; ? NXMessageBox *mb;5 _- p! I: t5 H3 R
ListingWindow *listW;
" y; J4 V3 P' o" ^" e LogFile *logF;
# \ P, A6 {8 T! c. M CTreeCtrl *m_tree; " i, O6 D8 J) f4 R( L9 N
CImageList m_Images;
3 F: W+ S4 Y& I" A% w1 V) C7 e- ?};
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//------------------------------------------------------------------------------
( ~9 Y" j# ?9 O! N// Initialize static variables
+ j2 g. P* @* [6 s! T! E& V ?//------------------------------------------------------------------------------" R* C8 o# ?' l
Session *(MyClass::theSession) = nullptr;0 S$ U% m& g. }: X; R
UI *(MyClass::theUI) = nullptr;% v' }( [. d3 Q j- e" H
int MyClass::m_tab = 0;
" _+ g9 v& s$ C# y: O9 hint MyClass::m_cbID[2] = {0,0};
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- C; m2 D7 j" b! N' O4 G3 gMyClass *theApp = nullptr;& O- A' \& Y- L% ~2 u: S
$ X) l+ c; M, n//------------------------------------------------------------------------------7 J# b( s- A# A% B' S1 _
// Constructor
b7 _" A9 ^9 t! Z1 a//------------------------------------------------------------------------------/ s" f& q% h- L$ E0 {$ s
MyClass::MyClass()
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6 `0 Q, ?0 E3 r8 y7 y, i: i+ M logF->WriteLine("GTAC: MyClass Constructor");1 p1 B. |4 `& y2 q4 ?+ a. V
theSession = NXOpen::Session::GetSession();
* v) E I# M0 R7 r/ {) { theUI = UI::GetUI();
4 B9 j2 K `. y; w mb = theUI->NXMessageBox();+ [8 |( t# u/ F+ U4 [, r9 l. g' R& ]! i
listW = theSession->ListingWindow();$ P" G5 G! s& }
logF = theSession->LogFile();" C0 }( |' x* B# l* z
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workPart = theSession->;Parts()->Work();( F, v) P7 u1 I0 J( F
displayPart = theSession->;Parts()->Display();6 P% r5 r5 M' o6 |$ A5 n2 d
* ]5 d8 @) e/ J4 W* v9 I4 Z" q m_tree = new CTreeCtrl();6 ^+ P- ^! [6 u' D
+ b; _& V; i r
BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
. K- m" W1 w5 m; n9 }4 \0 J int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );3 C, O: v/ Z2 t9 ]" U
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );. l" A( U" v) a% F$ g9 l
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");0 A- w' m$ k/ n! R
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
M1 S( R0 m; E" j! N make_callback(this, &MyClass::ActivationHandler1));' c+ i4 o4 Y7 G7 b* } U) L9 V
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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8 i3 x7 G* l# a+ f" O6 L0 m m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));( }. c5 h- ]: R2 ^
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));0 x! L% y! `! s9 {; R
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//------------------------------------------------------------------------------; ]. n% c( c: v5 n3 j' l
// Destructor9 n! [" z3 l; Z; ]7 \0 g3 V# i
//------------------------------------------------------------------------------& c3 J1 n* s/ S8 {9 X$ E- D
MyClass::~MyClass()
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4 S" F& E9 p9 ` logF->WriteLine("GTAC: MyClass Destructor");
9 h: l! ~) j/ y- U; c if( m_tree->GetSafeHwnd() )1 j8 k1 P% p8 |% s L3 {
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BOOL bSuccess = m_tree->DestroyWindow();
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! w; C% e' |2 G) Q theUI->ResourceBarManager()->Destroy(theApp->m_tab);- D4 t$ T+ G% S0 t$ b
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]); M& W N g4 F
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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/ u$ ~3 ~5 I$ r v; ^' Q//------------------------------------------------------------------------------
" V2 C5 [# K; [7 ^+ ~* p// Print string to listing window and/or syslog
) O) f- M( n& C+ s; y: K//------------------------------------------------------------------------------
+ C; N. Z% d& C, v9 Uvoid MyClass::print(const NXString &msg)* U1 j, x7 ]% C. K3 B7 p
{4 ]( W0 B& v; Y& D
if(! listW->IsOpen() ) listW->Open();4 ?6 b7 f) m% ~- z2 @% L* F; r
listW->WriteLine(msg);- Z: c+ c' s8 V) A* L
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void MyClass::log(const NXString &msg)
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. t6 ]% X$ `0 m, C# W3 n8 R logF->WriteLine(msg);
8 U9 Y/ f! @3 Q2 ~$ Z2 ]}
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5 b3 ] B7 M4 Z) f; J// Callback triggered when opening resource bar tab
4 R" D" R$ z0 o: E) s% Fint MyClass::ActivationHandler1(int tab_id); z$ L6 f4 V& [
{
2 \* j$ B1 J( U" W // Get the WindowHandle object
* j9 g( `. g) ^( P WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
k) G& M3 }9 d! L# I& k; ?: d4 T // Get the real handle j; e! d( w( N1 F$ C% V5 H- A6 n
HWND parent_handle = (HWND)window_handle->GetHandle();4 S+ u& W$ [' l3 n# E$ G+ W
// Get the CWnd object from HWND, FromHandlePermanent will return 0!' |. M& F; w. P1 [
CWnd *wParent1 = CWnd::FromHandle(parent_handle);
2 y% o8 `; |& t0 A. |1 ^2 z ASSERT(wParent1);
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* {: O* k# x* I( t4 @ // Switch module state to avoid Assertion from afxCurrentInstanceHandle! M$ ^( Z/ ~0 m# E
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
$ \6 B+ Q3 \6 s1 p# j7 A' H CRect(10,50,510,1810), wParent1, IDC_TREE1);5 y! x* E: a1 d4 a1 _# L( f6 C
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);. a+ G0 Q1 N% q
$ w" N: k/ U% f5 H0 ] Populate(displayPart);4 J2 {. M" _+ A7 ?- e5 V0 l
$ o% j8 n1 q4 s( u5 e' k' z9 v( ^6 W return 0;
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8 T' Y/ A% e$ d E c//------------------------------------------------------------------------------ t( t& A1 l4 f: ~3 E) U1 o8 w
// getAttributes' N; b! T* B; s' @+ W: {5 q
//------------------------------------------------------------------------------
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" f( @9 F3 i1 Q: F' H) { |
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