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NX二次开发源码分享:NX10可以直接对资源条进行二次开发0 L/ W% o, a; h
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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9 g6 u* [. K% L& `4 ?. Q u- ~// Mandatory UF Includes
. j* e4 w$ ]# a1 u#include <uf.h>6 Y: T0 F$ A1 }' n N/ a" P$ H
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// NXOpen Includes
c* h/ Q) W9 R6 ~! m#include <NXOpen/Assemblies_Component.hxx>7 Z# p2 k3 q' O! q$ y
#include <NXOpen/Assemblies_ComponentAssembly.hxx>( w$ c5 i; o4 Q
#include <NXOpen/ListingWindow.hxx>& n _; X2 A6 J3 a
#include <NXOpen/LogFile.hxx>
) p( B: P" R9 v6 w' r7 U0 B: E#include <NXOpen/NXMessageBox.hxx>' G! _6 U$ _# i) K% @6 U* d7 m
#include <NXOpen/NXException.hxx>
5 k: ~8 K/ l) c: `3 y#include <NXOpen/NXObject.hxx>/ Z; [- C' `5 S1 `: F, h5 L
#include <NXOpen/Part.hxx>
5 F7 W& {2 ]/ n#include <NXOpen/ParTCollection.hxx>
% z! D$ e& f h( b- Q#include <NXOpen/ResourceBarManager.hxx>0 W" [, a; G$ S k _
#include <NXOpen/Session.hxx>
9 v3 r: s, j3 i! p: O' [* S4 a#include <NXOpen/UI.hxx>
. @0 C% h3 }, I" l" F* ~using namespace NXOpen;
6 E6 {0 ~6 g/ N# `% Busing namespace NXOpen::Assemblies;2 a2 Z, e# W" c2 o
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// Std C++ Includes2 X' D* B5 O: n* b& B
#include <iostream>1 l4 ` ?3 V* I5 x3 V! R6 [
#include <sstream>- p) D% J" n2 U! T/ E
#include <map>, p2 o. U: H! y; w2 }" p |
using std::exception;9 `/ G1 Y5 y v; y( z" \
using std::endl;2 f% m$ Z1 f8 _( k7 J N
using std::cout;; D/ n W- [8 `1 y
using std::cerr;9 a" q1 J, ^! C" E. Y0 N) q2 c
& `0 n. f$ c9 n1 K3 {! V// MFC Includes
, T9 @5 Y9 B6 k" h S! d#define _WIN32_WINNT 0x06010000 & s1 t0 t V3 u$ V8 w a
#include <afxwin.h>
$ v7 L" c6 _6 L) `2 F' l#include <afxcmn.h>
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! O9 z" S* J8 s7 p#define IDC_TREE1 1002
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//------------------------------------------------------------------------------
. T7 p5 }: P/ R5 }4 w$ y* C// NXOpen C++ class
8 y! g) ^# P$ ~# l# z: t//------------------------------------------------------------------------------
' U. {: w, ]3 w( i; B5 j, jclass MyClass
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// class members
- N7 G8 f9 x# s% l- w( H) T: hpublic:
6 K4 D* k$ y. T7 U$ W7 \3 m9 M/ \ static Session *theSession;
/ Y, c6 ~. s' y" d1 K; I static UI *theUI;
6 }# k+ [6 ^$ c7 j I) I n- C/ i1 t static int m_tab; w! b: @2 k4 l) h/ V; E
static int m_cbID[2];
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! a# r# E8 S7 J3 D MyClass();/ z' Q2 `* e5 [5 N! D% u
~MyClass();/ ]% v; s! T/ \2 Z
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void print(const NXString &);
$ w3 d( ~6 ^& m- |/ m, X void log(const NXString &);! Q! ] B2 [5 D0 `7 x
void getAttributes(Component *, HTREEITEM);2 F/ Z" J1 `5 h( }# q' T! p3 X- }0 w
void getComponents(Component *, HTREEITEM); f" F- T/ K; o% t7 T* F# G
int ActivationHandler1(int tab_id);- J- g, @9 d5 g; X
void Clear();
h8 U/ j0 i1 ]) y' O void Populate(BasePart*);9 C# K- P4 A, R+ B$ l& m$ Q7 z
void cbPartOpened(BasePart*);
- G) t0 O9 u, H$ l void cbPartClosed(BasePart*);
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private:
3 R; c+ F+ y/ \( W7 e3 r8 Y6 g. y; O Part *workPart, *displayPart;' V$ u6 s x O5 t7 H( V9 l9 z
NXMessageBox *mb;
3 g. T/ f: y6 b5 {7 {' y7 E9 Q0 r, z! i ListingWindow *listW;
# K1 v) n0 z p9 X" Z9 i& Q+ e+ m LogFile *logF;
+ Y$ C8 a/ c3 ]2 r; ^/ Z CTreeCtrl *m_tree; % |- d$ c7 u2 L$ ^0 j. D, U
CImageList m_Images; _) N' W& N/ s0 Z
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//------------------------------------------------------------------------------ b9 c* p2 _- ?# `& {4 t
// Initialize static variables
- L' q' I* k' R6 d1 B5 H! N+ F. z//------------------------------------------------------------------------------0 S& W8 m S8 ?6 L
Session *(MyClass::theSession) = nullptr;4 K9 d( x; |# _* C% [3 H/ Q* w
UI *(MyClass::theUI) = nullptr;( s% W( x- F+ { p4 o% ~( o: D
int MyClass::m_tab = 0;
. g1 [6 a2 s) ]# z9 Qint MyClass::m_cbID[2] = {0,0};! X+ [8 V+ X% u% }" X
# s) K+ ?1 S. H" Q) zMyClass *theApp = nullptr;' m8 d* {- G9 ]" J" s( P5 P
# q0 |( w* j. U0 H+ ]! w+ b: o" ?//------------------------------------------------------------------------------
1 d/ o/ P7 M6 t) A3 |- Y// Constructor 6 R, I! |1 }$ o( D! z* d4 E
//------------------------------------------------------------------------------' Z3 |: e5 q1 n
MyClass::MyClass()% w) v" Z9 D2 G+ F* a( Q
{
# g& B ?$ J# p logF->WriteLine("GTAC: MyClass Constructor");
, i- y4 v: F/ H/ @5 y theSession = NXOpen::Session::GetSession();- c E& L" J% J
theUI = UI::GetUI();# c" e# Q! [- ]
mb = theUI->NXMessageBox();3 N: l; H7 Z8 T3 o+ y, E
listW = theSession->ListingWindow();
) A& U/ W3 e" z5 ?3 Z2 }' @$ V$ _ logF = theSession->LogFile();4 A( S- F( \1 _ C }
0 G' `$ f' E8 {8 Y workPart = theSession->;Parts()->Work();
" M; ]3 F& J+ i3 Q displayPart = theSession->;Parts()->Display();
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m_tree = new CTreeCtrl();4 _# `2 B$ i v. \1 C
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
/ K8 C- V. q0 K2 k d int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );. J6 n/ b! [/ u$ b/ E3 m; C" f: b
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );" L9 x4 O+ Z) d
/ S! J* t& O0 a( \8 K" r, T$ ^ m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
# F# t# u# z. s theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
2 Y: b- g7 m9 a. c- a make_callback(this, &MyClass::ActivationHandler1));
, e6 T7 u7 r6 B, T2 u+ n* s theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));: V8 c; L4 y! j) L8 U2 V3 r
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));$ j% G& d6 Q- `8 J8 ~! ~' m# V9 y
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//------------------------------------------------------------------------------
/ a$ Y/ \ ^+ P% {! y0 m i// Destructor
0 M0 ~- b4 A% a; u0 U; X//------------------------------------------------------------------------------% [' Y! ?4 _& n
MyClass::~MyClass()
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1 Y8 N, A# w- n5 r! v* Z0 A( ] logF->WriteLine("GTAC: MyClass Destructor");3 Y4 ~5 L$ W8 i( [0 p* P
if( m_tree->GetSafeHwnd() )) k. s' n) \, Q G, A& J% _
{
% r* |* t6 X; E$ s; i BOOL bSuccess = m_tree->DestroyWindow();" i; u- n& {+ c& |2 [& R8 R
}
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);% | s8 m! C4 y! z$ z& v+ \: t
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
- T! x7 P9 Z. ], T theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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//------------------------------------------------------------------------------7 a7 S* s# [* w
// Print string to listing window and/or syslog
?. X( y6 Q6 \ ^0 s0 b( H//------------------------------------------------------------------------------) w" y, _- l' b5 [4 D& I) E
void MyClass::print(const NXString &msg)- Q5 V0 A6 F1 l# X M1 N, k
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if(! listW->IsOpen() ) listW->Open();4 b! z( B1 D m5 d; ]5 D
listW->WriteLine(msg);
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void MyClass::log(const NXString &msg)
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$ j, X' q, Q P9 ~( i logF->WriteLine(msg);
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// Callback triggered when opening resource bar tab( I7 ]" q( K2 [$ f$ W* Y; ^
int MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object! ^; f8 Z; @) Z1 U; N0 f m7 |* P
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);! e# @* I* n. i+ v" w, y, I% q
// Get the real handle
' I) E) Y) a+ S7 N- J+ ]1 B HWND parent_handle = (HWND)window_handle->GetHandle();
2 N4 ^4 |' M: V( i$ I# Z: O // Get the CWnd object from HWND, FromHandlePermanent will return 0!
' b0 M E# l" Z. q* m& h5 W4 t CWnd *wParent1 = CWnd::FromHandle(parent_handle);0 T g# N+ D, K9 d% R" h9 K
ASSERT(wParent1);
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: K' |8 H: R: b- n% x, n0 c0 W // Switch module state to avoid Assertion from afxCurrentInstanceHandle
. T Z- ]* `, Y4 z' S' k AFX_MANAGE_STATE(AfxGetStaticModuleState());7 g; [* v( I J0 U# ]- W7 d3 s
& o, \2 t; e: w) O/ y* Y0 T+ [/ k
BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
3 U/ h3 K: z- P9 y Z1 o7 i CRect(10,50,510,1810), wParent1, IDC_TREE1);
; N+ F" o# P# z, w9 U m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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1 G- b8 n% A/ m( G# L6 V3 V5 C4 E Populate(displayPart);
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return 0;9 s& o5 x7 k/ }4 C8 ?
}
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//------------------------------------------------------------------------------
; g6 B+ w( j" D9 A// getAttributes
' S G: Z7 a \ z' ?+ h//------------------------------------------------------------------------------
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