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: X H2 R0 j3 p; p( U3 HNX二次开发源码分享:NX10可以直接对资源条进行二次开发
* |; `+ B; ~% j5 s2 ~这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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// Mandatory UF Includes
2 A4 w& v0 e* }0 [- W M* }#include <uf.h>
& x5 R: U# g2 @
. {) { T7 e0 V. r( G// NXOpen Includes4 ^9 F4 K( S/ m. B1 `; x5 D( q
#include <NXOpen/Assemblies_Component.hxx>& b g+ u- G; f% w
#include <NXOpen/Assemblies_ComponentAssembly.hxx>" E: }: n5 R' I3 f! u8 T
#include <NXOpen/ListingWindow.hxx>
\; A6 K+ z# _8 C) M#include <NXOpen/LogFile.hxx>
0 d- o; S& ?) s$ }. A$ G# ^/ L$ G#include <NXOpen/NXMessageBox.hxx>
5 @3 D3 C( @' K& x0 d#include <NXOpen/NXException.hxx>8 \" Z# W4 X+ J) n
#include <NXOpen/NXObject.hxx>7 D: H. n+ K N
#include <NXOpen/Part.hxx>: e1 _' u5 L* ~" j. s/ z' Y! [
#include <NXOpen/ParTCollection.hxx>; F) M0 Z4 |& Z2 m
#include <NXOpen/ResourceBarManager.hxx>
# s V! }; M# O5 j+ W- J3 L#include <NXOpen/Session.hxx>* ?' `; c# Z1 R+ k, n6 V
#include <NXOpen/UI.hxx>
" p1 r( g: j* g5 W# Vusing namespace NXOpen;' r" P& J/ ]; U! {
using namespace NXOpen::Assemblies;
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// Std C++ Includes& h) E/ X5 A3 k' I5 X. g
#include <iostream>; O5 [3 N1 `7 k' d2 |, ^* s: |
#include <sstream>% O8 s& c9 I, d! I
#include <map>6 @5 P# [* W! P8 n0 j8 l
using std::exception;
2 e, S4 ~9 P* e2 k8 j1 w7 nusing std::endl;1 u8 p7 H* k. K7 }; o
using std::cout;
$ g3 t+ @+ a# O2 W! Susing std::cerr; c, W! c) M2 ^4 L
# Z& N# i" ]4 n" o( o
// MFC Includes6 ]) w! g1 G Y; |* J% v _
#define _WIN32_WINNT 0x06010000
1 Z) k, G( \3 K+ P#include <afxwin.h>- ?% [+ C# s9 V5 H* Q# j
#include <afxcmn.h>
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* o \; O& O2 O6 u# T#define IDC_TREE1 10029 b6 |2 G( R( T: f/ E
+ O/ |7 L, |' N9 V1 U4 B$ l//------------------------------------------------------------------------------
: u. [1 {. f5 R. A4 t. R: E- {// NXOpen C++ class ' Z& v$ o Q' g
//------------------------------------------------------------------------------; b- E6 T: o7 m! [) u
class MyClass
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// class members. v& L! E x0 o' s5 q3 \$ H& P
public:
l0 ~9 e; D8 ]- M static Session *theSession;1 v3 _$ ?9 D% t: _+ A f
static UI *theUI;. S7 _1 m7 y7 [7 m* x4 M6 `7 ]
static int m_tab;. y: W' B r5 C9 H# \$ p! v
static int m_cbID[2];
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" o( c/ r2 Y4 ` y- H MyClass();
% e! l% O6 P" D O. t/ s" q ~MyClass();
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6 x. B; A* C3 v7 f0 j6 M0 j void print(const NXString &);- b" q: }' H# Y0 R( y2 a. l
void log(const NXString &);
, f4 S% U }6 @2 z, g. L6 G void getAttributes(Component *, HTREEITEM);
# |- X, a! H+ g# ]" f2 Q void getComponents(Component *, HTREEITEM);' E; W* ^" H5 m5 a1 b
int ActivationHandler1(int tab_id);
, Z. m* |$ W- G) d! }4 G2 h2 B void Clear();
" m+ ^* J7 d# }6 Z& g2 |! m void Populate(BasePart*);
7 V3 A* M+ @0 R! c; ?- A void cbPartOpened(BasePart*);( ~+ W& s6 z! `; N( |0 h
void cbPartClosed(BasePart*);& ^$ {/ w! d8 p( f- d) {/ u
3 y% l3 x+ }: Q* J! T. Y, zprivate:- g+ \# r5 X& T. r/ k8 d- Y w
Part *workPart, *displayPart;
) ~+ W& E5 Z; {. I- f. l) i. P# Z' h; v% w NXMessageBox *mb;( n6 ^ l1 m( f8 Q# N9 v
ListingWindow *listW;/ `) J& E) |- g# j5 y
LogFile *logF;: p- N* v* e* y: d& i9 @' u
CTreeCtrl *m_tree;
' t4 |( s9 @; V2 D CImageList m_Images;
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//------------------------------------------------------------------------------+ g/ U( B2 Q( q7 p3 `1 {
// Initialize static variables% {; c7 W3 k2 d3 [; x
//------------------------------------------------------------------------------
& e3 V" ^5 L4 L* Q$ wSession *(MyClass::theSession) = nullptr;
[8 f8 Z) Z! Z% CUI *(MyClass::theUI) = nullptr;& P$ `3 a" [! @. D# L0 d
int MyClass::m_tab = 0;* P. e8 g# d% ^2 e! g
int MyClass::m_cbID[2] = {0,0};1 y- I7 o# _1 V5 J0 P# |4 f7 a7 O3 m
& t6 }" T3 J- u9 u* ^& s: A7 j( _MyClass *theApp = nullptr;
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7 b7 r& K) S+ C//------------------------------------------------------------------------------+ N) ]) n3 J+ p
// Constructor
* A+ _3 O. `" b" r: b2 j//------------------------------------------------------------------------------0 j j) e+ Y$ Q9 L
MyClass::MyClass()
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logF->WriteLine("GTAC: MyClass Constructor");! r% u+ E: o7 _2 ?
theSession = NXOpen::Session::GetSession();3 H8 S* S" W- O& o; L
theUI = UI::GetUI();
8 v" H- a# }9 V9 Z$ Z, _) N) ~' x: h mb = theUI->NXMessageBox();
+ z P0 \# A$ W3 w6 c listW = theSession->ListingWindow();
" t2 [3 f+ b0 M& H3 u logF = theSession->LogFile();0 }: b4 \- v5 {/ ]+ L
2 t' R' s, E$ h9 ~/ q9 w workPart = theSession->;Parts()->Work();
- s1 U+ l i) p9 y! `* V) A! w displayPart = theSession->;Parts()->Display();: k+ l# ^! M1 u" Y
3 i E$ }" Q+ J) V, p# g m_tree = new CTreeCtrl();0 j6 I' R* M) S/ S) g
3 G7 a: `0 W# G$ j BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
- i9 c$ N% n) f K" X int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
x- ]6 h3 r1 o9 K index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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' F4 o: g& f: t6 B4 A8 z. j3 { [# { m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
/ v4 F3 K' s: ]/ U/ z: Y2 n$ I theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
$ t# V. U3 `; P4 V K# m5 L5 g# `9 W make_callback(this, &MyClass::ActivationHandler1));
3 ~4 c2 G0 p3 E" ` theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);' k1 c4 |( B9 h3 H
$ G* _( T) D/ {) u. E& [+ H m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
7 D, y+ Y5 w$ S3 A" \% d m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));- g% T$ V# E! c/ E4 g1 H
}
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; r. r' X) C! i# o//------------------------------------------------------------------------------7 P, \; A, }' T0 y9 [) Y6 V6 u+ E( p2 f
// Destructor
" A4 I# o7 v$ b5 j' v/ |) c# C+ J//------------------------------------------------------------------------------: ?9 d" @' t6 b$ x
MyClass::~MyClass()
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logF->WriteLine("GTAC: MyClass Destructor");! _7 Q/ a" l+ d+ ^' j$ m
if( m_tree->GetSafeHwnd() )
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BOOL bSuccess = m_tree->DestroyWindow();$ `, a4 A0 M" r
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);2 a3 P: X2 s4 l- P2 T+ V1 }" l
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
% |4 o2 V; m$ ^& z# `7 G/ T theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);* r3 T9 l6 ]( N# I8 p/ c% N9 j+ Z& R' }
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//------------------------------------------------------------------------------, }% @) }1 T, z- h) [7 m/ _! e
// Print string to listing window and/or syslog! o, ?; _ z1 I! y3 Z4 h9 c* n3 R0 u
//------------------------------------------------------------------------------% c0 d& [# l! s. ^# U8 y! @. h# b6 h
void MyClass::print(const NXString &msg): i, s: b; P5 L/ H0 q. |1 n5 ^
{
& v; Y$ Y+ f& a- Z if(! listW->IsOpen() ) listW->Open();
) s# E- N$ c3 O9 w% s# z listW->WriteLine(msg);$ t3 o1 I8 @9 A2 ] V; s/ R( w
}# D5 [: O3 y/ h+ k4 G: i& p
void MyClass::log(const NXString &msg)! [7 J9 [8 d4 c* Z6 i8 y
{
( h! M. x) o6 ~5 T# J: A logF->WriteLine(msg);( o& ~: h) `; a/ a: g9 b4 m2 k' D+ F
}
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2 a7 R Z8 J s2 z- V// Callback triggered when opening resource bar tab
' a0 G( f4 C8 P* P" E2 S2 j" }int MyClass::ActivationHandler1(int tab_id) K+ Q/ D& L7 z6 J9 D8 F
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// Get the WindowHandle object. B' M) Q0 k3 ? m( |0 c5 [
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);% X- l3 n" }* N7 I. v0 o. n
// Get the real handle
2 M6 R* W- a" Y+ Q, Y& D HWND parent_handle = (HWND)window_handle->GetHandle();
* X C$ W% m" ?! E2 s) h0 G6 } // Get the CWnd object from HWND, FromHandlePermanent will return 0!8 ?. \7 Q- L! ]7 x1 R) S9 z5 [
CWnd *wParent1 = CWnd::FromHandle(parent_handle);
; b7 T, I2 D s& P1 Z) k4 d4 A5 T ASSERT(wParent1);
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
" I- j8 x( G+ [; Z. W AFX_MANAGE_STATE(AfxGetStaticModuleState());0 M. V% E' ]4 A- q5 H8 d$ `9 S
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, - H9 m ^; D# z: U
CRect(10,50,510,1810), wParent1, IDC_TREE1);. q9 K3 {0 W6 g$ x( n8 s$ I% `
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);" _5 \0 Y( T& w, b
. D0 j! R; j# o& [' p Populate(displayPart);3 Q7 w8 {& x4 [4 [3 G q( Y
: W* I5 C" e4 r2 P, k3 X return 0;
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//------------------------------------------------------------------------------" {0 R$ }8 K; P- {: D$ `8 a
// getAttributes
( ^9 `( L$ P1 [* s% E//------------------------------------------------------------------------------
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