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: C' N, o( X; V2 r2 j0 | R( Z. jNX二次开发源码分享:NX10可以直接对资源条进行二次开发
, B( p2 o6 }) [8 _# j" K/ X. |4 W这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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// Mandatory UF Includes
' K# b# B5 |- b$ ~# `3 n#include <uf.h>
0 r# ~7 c% i9 c1 r
6 B7 I3 [+ T9 B7 X. b* b4 ^// NXOpen Includes
) X6 f6 T0 Q! C: x0 t* @#include <NXOpen/Assemblies_Component.hxx>
?1 r# F! H( [! _( |, Y7 F#include <NXOpen/Assemblies_ComponentAssembly.hxx>
- p! B! A4 M) h8 s9 x#include <NXOpen/ListingWindow.hxx>1 S2 @1 ~! g1 ~% q9 w2 I
#include <NXOpen/LogFile.hxx>
2 K1 t" D5 ^( w( p1 W3 m#include <NXOpen/NXMessageBox.hxx>4 r# D# S i( r! G4 x5 l
#include <NXOpen/NXException.hxx>5 U8 Q. I5 C7 k R9 v8 L
#include <NXOpen/NXObject.hxx>- P# Z+ f, z( Y A! w2 ]* v, ~
#include <NXOpen/Part.hxx>
8 ]# Y# `8 i- b1 D6 t#include <NXOpen/ParTCollection.hxx>" v/ T: F6 @9 |" C: w# x. d
#include <NXOpen/ResourceBarManager.hxx>
# q( ?( T$ ?5 `5 {4 ]0 [#include <NXOpen/Session.hxx>
, D& l3 o4 \1 j, s#include <NXOpen/UI.hxx>
9 c3 Q' U0 V; C D6 `0 O$ _# N2 x! {using namespace NXOpen;
! a! } o- j# u# uusing namespace NXOpen::Assemblies;6 g- K. f: }+ n
' @0 P, K' a+ m// Std C++ Includes0 w8 K- g! l; O& s! t ~3 _
#include <iostream>3 x9 C5 y" d* ?4 t* u* J/ n! h: [
#include <sstream>
7 K. i) _9 m2 n4 W8 X2 D5 M; M#include <map>( d# j6 Y4 I# O2 ~ f
using std::exception;0 h3 g- M/ {+ d& C
using std::endl;, v6 U* d/ @ L. r+ A/ y0 I7 l3 b5 P
using std::cout;$ p- E8 f8 O I6 R
using std::cerr;
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% s, z; ]0 W7 A, J// MFC Includes
2 U7 |! G8 h- t/ \#define _WIN32_WINNT 0x06010000
- r" E1 [9 X" k2 j' g#include <afxwin.h>( P6 y, @- _5 S: Y: x
#include <afxcmn.h>
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2 `$ m1 t; N/ C/ m, g6 Q' O* G#define IDC_TREE1 1002
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//------------------------------------------------------------------------------
* e7 ~) H5 w% E# D1 M* N// NXOpen C++ class
% @7 I S5 U' ^8 _' o$ U//------------------------------------------------------------------------------' a# E9 G _- t% E0 R( }( L
class MyClass$ `; u$ {% i6 ?$ x9 s: z
{
8 S# y! }& s" O% }( U# N// class members
- K# o% P! \& ]3 k; g8 Wpublic:
% p+ l6 ^& s/ y static Session *theSession;
/ V8 x$ y) c. t: r static UI *theUI;
% `' K& z! [: X1 b b static int m_tab;) b1 g1 z" b( y" I' M* ~
static int m_cbID[2];
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MyClass();
' L4 t5 X8 F8 O& i" s& L ~MyClass();/ z) O6 k( F G/ j* U
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void print(const NXString &);# S X$ {9 h5 E
void log(const NXString &);# N% X4 z1 _, X
void getAttributes(Component *, HTREEITEM);
$ z4 E: L7 R3 `. k. z( v void getComponents(Component *, HTREEITEM);6 l) o: {% U: O9 a( z) [
int ActivationHandler1(int tab_id);9 ~' a6 Z0 ~0 H, z! D" N
void Clear();' H6 B# |3 C9 I6 t
void Populate(BasePart*);; X' P f0 ] _
void cbPartOpened(BasePart*);
) D3 S5 @0 R) {" s1 A% p7 y, E void cbPartClosed(BasePart*);+ G( T( k- t' F3 ]$ u Q+ K
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private:
3 [8 o2 l/ f; x9 r5 X* ] Part *workPart, *displayPart;
. |( ~ `$ V! x: T J NXMessageBox *mb;
+ E& B! z: ]4 m# b2 b5 J4 G ListingWindow *listW;
; |# L9 g: x+ ~8 T8 M4 q7 Q8 v LogFile *logF;
" `" G6 h; M' b7 M CTreeCtrl *m_tree; 1 S1 U9 Z- T4 ^ g2 s. Z
CImageList m_Images;
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//------------------------------------------------------------------------------+ k, t- v% S5 }( N- H5 Z
// Initialize static variables
* _ m P% m& r; A8 d//------------------------------------------------------------------------------2 j8 H4 i1 m+ x
Session *(MyClass::theSession) = nullptr;4 ]1 p! ~: W v
UI *(MyClass::theUI) = nullptr;5 j1 S# u: T& x3 G; N9 b! U
int MyClass::m_tab = 0;
. c3 ?; R3 f* a$ J$ X& Dint MyClass::m_cbID[2] = {0,0};
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1 g1 q( a9 e: c9 r6 CMyClass *theApp = nullptr;* P- N$ x4 K9 _7 e! N; N
, ]3 _3 l g# ^1 d+ d//------------------------------------------------------------------------------
3 i& T# {4 Y) X4 s4 e g: a// Constructor ) s; i5 J, ], Q
//------------------------------------------------------------------------------
6 h+ O# x$ T: T( J2 S p5 IMyClass::MyClass()
+ c# { m5 \: o{
' t3 U% n/ M( ^0 q logF->WriteLine("GTAC: MyClass Constructor");
9 U5 k5 ^5 s/ P theSession = NXOpen::Session::GetSession();
6 B' I' I; k2 N% | ? theUI = UI::GetUI();
/ q! u; C; \" Q" I mb = theUI->NXMessageBox();, Y+ r2 P* y: N
listW = theSession->ListingWindow();& ]4 P; R# `& z4 Q+ }( t4 K' f
logF = theSession->LogFile();
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workPart = theSession->;Parts()->Work();
$ o# `+ H ~! S0 G displayPart = theSession->;Parts()->Display();; r6 J c; L# v$ u% N. Z
9 e) s* \7 r; O- h m_tree = new CTreeCtrl();3 Q) _2 @$ o/ R
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);5 [, h3 Y: S* p/ N8 |
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
0 n3 ~; z3 J5 i% M3 v7 {4 ~5 b index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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6 b v! a4 T, R' s- c6 ~3 U$ K I/ d m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
0 h6 x9 j6 E2 O3 B# D; |! C1 A# b theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, 7 W0 `3 ~ p. z) H5 H4 t
make_callback(this, &MyClass::ActivationHandler1));& P ^; ?' W6 C( L
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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9 r0 ]! ?# N) c m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
" W- t" J6 w6 N' X m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
+ O, _, z) b: ]3 R2 @}
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7 U' }2 J; ^' E+ N- I% T//------------------------------------------------------------------------------/ M3 t5 R- ^1 L7 K e
// Destructor, S% }4 k- l9 w( B6 B2 O
//------------------------------------------------------------------------------4 y1 f' }: `' |
MyClass::~MyClass()
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/ ^. c2 \8 K3 v; B3 a7 L# u0 N logF->WriteLine("GTAC: MyClass Destructor");% H9 K7 q9 q+ ~" `+ q9 P
if( m_tree->GetSafeHwnd() )* M7 x( n4 ~5 z* N+ |3 Y' W1 d. D
{
0 T% n- \" F5 G% q/ [( T; ?; _ BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);3 Q4 y1 T- `8 ^+ @
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
. J$ J+ l/ u2 ?" L7 l8 Z- t$ q theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);/ {* k* c7 ~% I2 F
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//------------------------------------------------------------------------------
; k; r0 l+ U9 ]0 b* x// Print string to listing window and/or syslog
1 P7 s- f @ ^$ N, w//------------------------------------------------------------------------------
0 H. i* k- ]: Tvoid MyClass::print(const NXString &msg)
' u5 m" I9 d+ [& i3 x7 K{
, ^- O+ l. M$ n if(! listW->IsOpen() ) listW->Open();
+ X0 G2 n4 y& k listW->WriteLine(msg);
6 X5 u; B( P* j+ i7 n0 n}
% f' a6 f1 |& M2 mvoid MyClass::log(const NXString &msg)$ S/ f5 X' n. `5 m7 w( q& _! n# T! E7 U
{# j: L* ?3 l2 |! @$ v: h
logF->WriteLine(msg);
/ u9 U, k9 c$ i' S |}
& i9 A' |0 W9 |+ [0 q! [6 v
9 {. O3 j) G1 A// Callback triggered when opening resource bar tab
& z$ _3 @* l3 V) p/ Hint MyClass::ActivationHandler1(int tab_id): l$ O9 ]# M5 @6 e& s) S4 R. D
{
, {" S$ U+ Y* N) T! f // Get the WindowHandle object6 e( j: V3 H* V
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
8 a" Q. l7 b, o( b/ u9 [6 ]: } // Get the real handle
, c3 y7 x/ l, n/ d HWND parent_handle = (HWND)window_handle->GetHandle();. S* j5 C i% F+ E& E9 b, T
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
1 W$ P/ ?: ?$ j7 F5 K CWnd *wParent1 = CWnd::FromHandle(parent_handle);
' V8 {9 s" |5 i6 d+ P ASSERT(wParent1);
% C1 V6 ~ ]/ J. A# _' }
0 P+ M2 D- B. j& W8 n // Switch module state to avoid Assertion from afxCurrentInstanceHandle, v1 \* L% _# f. K4 ~) i( X
AFX_MANAGE_STATE(AfxGetStaticModuleState());, c$ ?: e; W. M; T7 Z0 }
: O' k/ t" Z+ \0 w+ T BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, 1 i1 ~5 s' `3 ^& v0 A5 ^" U
CRect(10,50,510,1810), wParent1, IDC_TREE1); }! T/ V y L
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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1 c5 @" H2 P t& A1 O Populate(displayPart); {1 D! V8 o# d8 O5 r
9 K! p# L- g: P- h# o3 u7 w return 0;
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//------------------------------------------------------------------------------
% I8 U1 ?2 v( \6 U9 ^7 M, z// getAttributes; {+ ?# t8 T/ q5 u) E
//------------------------------------------------------------------------------
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