admin 发表于 2020-3-16 08:24:20

【ThreeJs 学习入门】1. 创建基本场景和旋转的长方体


【ThreeJs 学习入门】1. 创建基本场景和旋转的长方体

Threejs的创建过程很简单:

(1)创建渲染场景Scene,需要创建camera和创建render

(2)直接加入Mesh,需要通过geometry和material进行定义

(3)添加到场景中渲染

(4)通过renderer动画进行更新



400


<head>
<title>test for the first threejs</title>

</head>

<body>
<canvas id="c"></canvas>
<script type="module">
    import * as THREE from './js/three.module.js'
    function main() {
      const canvas = document.querySelector('#c');
      const renderer = new THREE.WebGLRenderer({ canvas });
      const fov = 75;
      const aspect = 2;// the canvas default
      const near = 0.1;
      const far = 1000;
      const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
      camera.position.z = 2;

      const scene = new THREE.Scene();

      //create color
      const color = 0xFFFFFF;
      const intensity = 1;
      const light = new THREE.DirectionalLight(color, intensity);
      light.position.set(-1, 2, 4);
      scene.add(light);


      const boxWidth = 1;
      const boxHeight = 1;
      const boxDepth = 1;
      const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
      // //MeshBasicMaterial is not affected by lights
      // //const material = new THREE.MeshBasicMaterial({ color: 0x44aa88 });// greenish blue
      // const material = new THREE.MeshPhongMaterial({color:0x44aa88});
      // const cube = new THREE.Mesh(geometry, material);
      // scene.add(cube);

      //create camera assistant

      var helper = new THREE.CameraHelper(camera);
      scene.add(helper);


      function makeInstance(geometry, color, x) {
      const material = new THREE.MeshPhongMaterial({ color });
      const cube = new THREE.Mesh(geometry, material);
      scene.add(cube);
      cube.position.x = x;
      return cube;

      }

      const cubes = [
      makeInstance(geometry, 0x44aa88, 0),
      makeInstance(geometry, 0x8844aa, -2),
      makeInstance(geometry, 0xaa8844, 2)
      ]

      function render(time) {
      time *= 0.001;// convert time to seconds

      cubes.forEach((cube, ndx) => {
          const speed = 1 + ndx * .1;
          const rot = time * speed;
          cube.rotation.x = rot;
          cube.rotation.y = rot;
      });

      renderer.render(scene, camera);

      requestAnimationFrame(render);
      }
      requestAnimationFrame(render);

    }

    main();

</script>
</body>
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