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NX二次开发源码分享:NX10可以直接对资源条进行二次开发
4 c0 p C& ^% X" x4 f这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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// Mandatory UF Includes8 S$ k# v5 z. n
#include <uf.h>
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. C5 C& c, k/ I! D3 f// NXOpen Includes
; ]5 _6 B& F$ Z) z) j- [6 K7 G#include <NXOpen/Assemblies_Component.hxx>& r) \; H/ R& z& l1 b* M1 g
#include <NXOpen/Assemblies_ComponentAssembly.hxx># b$ @4 I( X, L4 u$ Q9 m' D
#include <NXOpen/ListingWindow.hxx>6 L. g# E! A6 A" ?4 k
#include <NXOpen/LogFile.hxx>
4 A' Z; s1 u8 ~% k( U" r#include <NXOpen/NXMessageBox.hxx>
X3 P! T/ D* \#include <NXOpen/NXException.hxx>' i9 ?# K, g9 r
#include <NXOpen/NXObject.hxx>( e: ?2 j5 e2 A4 Y
#include <NXOpen/Part.hxx>, `' }. W+ ]) z% c* F- \ K$ A/ @
#include <NXOpen/ParTCollection.hxx>
/ R# \- Z& j' z) P1 `/ x#include <NXOpen/ResourceBarManager.hxx>* I3 ^$ b: ~ U: E
#include <NXOpen/Session.hxx>
( q$ K- d5 R+ B/ M" q#include <NXOpen/UI.hxx>7 H. v5 G3 u0 R) m. a
using namespace NXOpen;
, @1 a8 ~2 T6 l! y5 t7 |/ busing namespace NXOpen::Assemblies;/ ~/ p) T7 R6 q* h' x
) D, Z& {6 S6 H2 ]5 y2 ?// Std C++ Includes
$ N: J/ a; J2 o3 h6 U#include <iostream>1 V: C3 X' L/ W3 t' U
#include <sstream>
* P: n9 b: M, ?" [+ \! P" e#include <map>+ C. Z' |1 O# C. I2 ~" m
using std::exception;( U" c* ]. p! q" @7 K
using std::endl;
8 W+ A5 I2 g9 p9 B. K$ f8 C' Husing std::cout;
2 C9 }' Q3 D# X1 `- }+ p7 Cusing std::cerr;
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) U' v8 J8 j! F// MFC Includes
! k7 U6 i7 ?# e# j8 {" O% d+ V#define _WIN32_WINNT 0x06010000
+ O6 Y9 P( b+ q% G( {$ H I- n#include <afxwin.h>
5 c# j, ?# S. r# \4 R! N3 M#include <afxcmn.h>( b0 J7 h* z; g' }' X1 e' m3 I
+ |$ A% n/ Q5 }
#define IDC_TREE1 10022 r7 V2 j8 k; H
# Y+ ~$ _. O& b$ K//------------------------------------------------------------------------------
5 p% W4 z. o2 v9 U7 ~" l// NXOpen C++ class . J$ Y2 F6 |; _* Z
//------------------------------------------------------------------------------/ a. P0 }% `- K4 k
class MyClass6 c: v5 O( ~) N6 r/ v
{
1 d' ^$ V$ x8 w// class members
) e/ j6 X0 D, i: vpublic:
0 U! a3 U. n" I- q: ?. e static Session *theSession;/ D- r* ^* g g+ @: n
static UI *theUI;
9 m$ h5 c) c3 x# B( }9 V static int m_tab;% K# A" P5 R" |( H
static int m_cbID[2];
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. b( Z# ]# s& y% F; Z% [ MyClass();. |- {' b @) W# ?8 l& E
~MyClass();
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void print(const NXString &);* L* ?" M) Q e1 R7 m
void log(const NXString &);
4 s" k) n7 ~, d2 S2 S6 _( j void getAttributes(Component *, HTREEITEM);
/ @8 U4 w8 J7 T( V) {+ s void getComponents(Component *, HTREEITEM);6 o( }" H& W$ }+ C9 F
int ActivationHandler1(int tab_id);
6 N5 H; Y+ I& M+ s4 T& M void Clear();
% R f2 T) x& n9 ?3 C, } void Populate(BasePart*);0 ^# K) o1 N7 ^5 q; {4 K
void cbPartOpened(BasePart*);
! M0 D4 S- ~; { void cbPartClosed(BasePart*);
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Part *workPart, *displayPart;
7 [: _0 d% v( [: K D8 z7 w: O NXMessageBox *mb;: O- P" G* V6 S9 @" z
ListingWindow *listW;4 |9 K# y2 V; \: @( S' l
LogFile *logF;# f+ Z4 U& N7 ?: l& |: Q
CTreeCtrl *m_tree;
5 D; V) Q0 z( l4 @5 j CImageList m_Images;
( U* x3 @0 g8 Y# e/ ?$ x# k# W};
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r$ j3 _! O! Z1 t7 ]//------------------------------------------------------------------------------5 E+ ~7 M8 j! X% O6 y+ \
// Initialize static variables4 x- H* o3 ~9 `7 W, H( n8 M
//------------------------------------------------------------------------------$ s. T( f% }9 |, ]3 |- N9 x4 { x
Session *(MyClass::theSession) = nullptr;
Z4 i/ o+ B8 `4 r! |# K [UI *(MyClass::theUI) = nullptr;9 O6 v/ [; P: {6 j' `
int MyClass::m_tab = 0; i5 _# Q9 m Y) O7 x
int MyClass::m_cbID[2] = {0,0}; s, `9 u5 r: d' T
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MyClass *theApp = nullptr;
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//------------------------------------------------------------------------------( ?* l2 i* _% H3 H9 a! v
// Constructor ! H7 B' }& t3 j1 f: K- E
//------------------------------------------------------------------------------
I* L( k; r+ |MyClass::MyClass()
- ]) u# }8 M K2 p% f{
2 L1 \4 Y. ?0 @2 B5 r& S logF->WriteLine("GTAC: MyClass Constructor");
7 \! Y* f9 ]; W$ }2 p' P) f3 a3 Z theSession = NXOpen::Session::GetSession();
8 Q: j2 X6 |' B: w1 F0 S theUI = UI::GetUI();6 _8 h9 [" ~8 y
mb = theUI->NXMessageBox();
5 f2 k- v# @" t; m) G1 E) ] listW = theSession->ListingWindow();& Q. u. a. G$ `+ Q
logF = theSession->LogFile();" D1 S' f) N6 J
" x9 C6 n! b& w5 c workPart = theSession->;Parts()->Work();$ H% U' ^$ ]! o" B2 Q5 ^
displayPart = theSession->;Parts()->Display();
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m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
: ]6 a. D# d( \ int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
$ H& @& u" C2 x( U/ P index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
* h" s3 e' r# { theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
* x# C/ [) a5 G make_callback(this, &MyClass::ActivationHandler1));& B! p' ]' ]0 w7 a" h
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
0 d: L0 e( k" j; f$ D$ o; R m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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# I, Z* Z$ x9 \//------------------------------------------------------------------------------$ ?1 i1 A2 a4 N% U
// Destructor
' D; i' ^% H$ F) B//------------------------------------------------------------------------------ d, d) S! k: H9 F+ D6 ?
MyClass::~MyClass()0 D* {1 ]* ^. @3 x, k) |1 ^
{
' n5 l" }5 {2 A& _8 V3 } logF->WriteLine("GTAC: MyClass Destructor");: q/ O3 v; H+ R5 \9 v: @$ _
if( m_tree->GetSafeHwnd() )
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% {2 T; I: S& D3 m( s BOOL bSuccess = m_tree->DestroyWindow();
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. V3 \8 G/ j1 } theUI->ResourceBarManager()->Destroy(theApp->m_tab);% c. ]% l8 P$ U; S/ P
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
; H# D! `$ M, w8 z4 Y) D theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);7 T& ]7 j6 G/ w5 D$ Z6 F* G/ b4 ^7 j
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//------------------------------------------------------------------------------7 d" n7 d2 x5 t* a
// Print string to listing window and/or syslog
+ i/ R* w$ ^4 [' v9 Y//------------------------------------------------------------------------------
+ x' T7 v4 k* {$ |8 avoid MyClass::print(const NXString &msg)8 b, L- k# w( [( ]
{
8 s6 o I" O6 q2 G) V \, Y! t if(! listW->IsOpen() ) listW->Open();
! I% `, X! L% A# A) Q listW->WriteLine(msg);' d# E. x* G- l7 A2 _6 E
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void MyClass::log(const NXString &msg)8 z6 g+ G' k$ l4 U: o# w( K. [/ g
{: h1 U+ e7 A, b* y2 ]
logF->WriteLine(msg);7 c' {+ T& g0 y* _7 k! M+ c2 `
}
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// Callback triggered when opening resource bar tab
9 Z5 Y5 y7 d- |/ x# v( V! x6 ]int MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object
4 ~# o" t4 r* s& o; t% ^ WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);( W- n# H$ U# l' t/ x. M* w
// Get the real handle0 X1 L, T. t8 p) S5 ^& ~
HWND parent_handle = (HWND)window_handle->GetHandle();0 Z4 c% q$ u' m9 w* o1 g* E
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
2 j' ]- C. q$ h9 B) [4 ] CWnd *wParent1 = CWnd::FromHandle(parent_handle);
5 }3 _4 s$ m% \3 H; H, ? ASSERT(wParent1);3 m$ Q; n6 o! W( C* [) o
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
$ N- j: b' j! o* e AFX_MANAGE_STATE(AfxGetStaticModuleState());6 a4 {4 F: P5 E, h, r+ x/ h
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, ' \# v: L( O/ P7 O
CRect(10,50,510,1810), wParent1, IDC_TREE1);
& [: t9 Z0 B$ s! i2 z m_tree->SetImageList(&m_Images, TVSIL_NORMAL);5 m. }3 p) Z; k Y2 D
1 ]! {) H+ D% B% E3 r Populate(displayPart);, ^1 c6 ]1 M5 b& G1 ^
9 M8 H4 p9 }# Y- ?1 S# Y* R, F return 0;
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//------------------------------------------------------------------------------ u$ q- J8 J% }
// getAttributes
' o* P' u+ R. F$ D0 }//------------------------------------------------------------------------------
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