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- H% C i, m7 `( h# UNX二次开发源码分享:NX10可以直接对资源条进行二次开发
3 Q- B! m' h" E1 a, _这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。: X9 b% q5 c3 u
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// Mandatory UF Includes
, v4 h9 q D3 F: p$ o4 ]/ G, F4 A#include <uf.h>( |" @' U: {) v& a3 g+ a
, z9 o" j+ ~; d$ `( }: V5 @// NXOpen Includes
# m+ c' ^; w( ~& @ Q- X) }5 u" E#include <NXOpen/Assemblies_Component.hxx>6 n1 T1 j: } g: A$ i0 ?, Z
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
, O- d6 s( X- c6 ~#include <NXOpen/ListingWindow.hxx>
; g, n, i3 V+ {. ^/ H#include <NXOpen/LogFile.hxx>
2 |# g) r% ]$ U- F# @, I- z#include <NXOpen/NXMessageBox.hxx>
) Z+ J7 `* z* p+ g% D#include <NXOpen/NXException.hxx>; q& X3 x" [$ i: `7 c4 ?) g
#include <NXOpen/NXObject.hxx>6 V" C0 c- g0 L3 e
#include <NXOpen/Part.hxx>' T: B2 v5 C4 b9 d# X# T% ?; J
#include <NXOpen/ParTCollection.hxx>
# {9 }/ U. `2 n' [$ E5 I& y# \#include <NXOpen/ResourceBarManager.hxx>. P. U8 q' O# U9 z
#include <NXOpen/Session.hxx>, s- {* y0 R2 \$ V
#include <NXOpen/UI.hxx>' I" r- Q3 y/ F, ?9 P
using namespace NXOpen;
; E: w. k# ^$ F, r% I. Husing namespace NXOpen::Assemblies;' P& f7 J! `( k9 T
- j5 N2 N8 P% ]6 u: @! t// Std C++ Includes3 L+ G5 b1 s9 M7 z+ G
#include <iostream>
/ Z# u2 ~% v2 i$ A0 T: S% K, S7 C. t#include <sstream>
. }0 ~; I, g% K7 e1 t0 m* ?/ B#include <map>8 K, q" ^- U( j
using std::exception;( v. C$ E1 \' m
using std::endl;
; ~% ^/ i$ u5 ?4 b5 s+ Pusing std::cout;
% [) N# T) W& i( Ausing std::cerr;
w7 n3 ]+ P8 x; z: b# E3 Z9 d6 m9 d3 [! w5 H m
// MFC Includes/ U; ^) g6 n4 c2 B- M+ S3 F, k' B
#define _WIN32_WINNT 0x06010000
" ]2 p( q% U9 C* Y5 L#include <afxwin.h>
! K! [4 |. \% F* b2 r1 Z g. z7 ~#include <afxcmn.h>
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#define IDC_TREE1 1002
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* {; g4 m* d, T4 J7 r* E M//------------------------------------------------------------------------------* ^3 m2 r( k! Y# P# ~( D" A1 l6 l
// NXOpen C++ class
' Z" K, I/ M/ Q- f( F0 l/ V. D+ M% C//------------------------------------------------------------------------------
3 D4 q7 a+ p6 m$ Y% G2 ]class MyClass& z0 Z, k( g) V T n+ P# h2 r! Y$ W
{$ [4 I# [$ U; c( D0 r; t( L- Y9 a
// class members5 c8 [2 L) I4 v3 F
public:
$ O" f% [( u) |5 D I" M: W; @) }) J: L static Session *theSession;
* t1 x- n& }6 H. r6 h1 ] static UI *theUI;5 _! y& c! h( W( n1 g- e
static int m_tab; M. s0 ?+ N* a- P
static int m_cbID[2];% |5 O" t) {3 C" J- b/ L5 d
& c1 p. M' W9 @' B. |1 n3 j MyClass();
5 i- p7 K$ P4 ~ ~MyClass();
, x& }) v) ^% l# W" }; b- a4 E* n2 s, R; C8 @7 @% Y
void print(const NXString &);3 w6 X; s; Y3 r& N
void log(const NXString &);+ z8 H0 B) P5 ]4 w( `7 }+ l
void getAttributes(Component *, HTREEITEM);& m; m! S# q/ O+ H
void getComponents(Component *, HTREEITEM);
+ m0 h* w9 t: U" s7 V6 B# J( ?) z int ActivationHandler1(int tab_id);
/ m6 D$ Z- R) ?) V( M1 c void Clear();. s h. o) a) ]3 I
void Populate(BasePart*);
% C, C& s) R! ]& U! J6 p2 r void cbPartOpened(BasePart*);
& v5 w( y3 w* r5 J/ Y void cbPartClosed(BasePart*);/ K- _5 T( B6 s1 r( a$ d. q" `
" i( P$ }4 w0 G. h) i3 yprivate:1 N F, N2 B+ K3 a
Part *workPart, *displayPart;
0 s( M8 B9 v# V( l; X0 @& U NXMessageBox *mb;
1 n1 y; U& z; X! h0 G- n Z6 L ListingWindow *listW;
. ?6 c7 W7 Y D0 L" R LogFile *logF;* L5 K$ L) I! j: L8 N. X' |/ s
CTreeCtrl *m_tree;
: ?! a# u& z- z' l: w/ g CImageList m_Images;8 q9 ~3 ?( ~6 I4 c4 U& _2 h/ r
};9 ?& K; C1 }* |7 U
# B4 I# K0 h1 m- G; ~1 ~4 t
//------------------------------------------------------------------------------# b! Q& ]1 T' g' W: z! j
// Initialize static variables
+ J1 Y# o1 I4 o; l' K1 F+ D! V//------------------------------------------------------------------------------6 m% w1 W( Y2 i6 ^( \
Session *(MyClass::theSession) = nullptr;" v# E: b/ O Y4 T' F
UI *(MyClass::theUI) = nullptr;$ @& e+ I& |+ }4 d) F
int MyClass::m_tab = 0;
1 r3 Y3 U: q% ~8 c% F* z- ?) d5 F% gint MyClass::m_cbID[2] = {0,0};
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y1 a7 P* J$ |MyClass *theApp = nullptr;
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//------------------------------------------------------------------------------
* O' z' g% n: M0 B// Constructor ; x7 p% w i; z# e
//------------------------------------------------------------------------------
2 p8 I; V6 Y. w( a: b0 N. \MyClass::MyClass()* x9 v7 c, p, ]- O: o1 t) e' t s
{: Y8 _: a. V1 s' M
logF->WriteLine("GTAC: MyClass Constructor");
( ~7 {8 [; K. s( ^, a3 H theSession = NXOpen::Session::GetSession();
9 Y2 x t/ Q6 r& y theUI = UI::GetUI();
i9 X3 E Y# M* V6 I6 ?/ y mb = theUI->NXMessageBox();7 q. x" Q5 k* z" Y- X+ j% W9 ?& s
listW = theSession->ListingWindow();
) l8 d* G7 c- n& u logF = theSession->LogFile();/ J7 F- }$ q2 d& [$ v) q
, ]/ e' X, M% s, I3 P workPart = theSession->;Parts()->Work();& z* R& F' @' Y+ K. l
displayPart = theSession->;Parts()->Display();- u' W$ ^: M) N' y+ n ?
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m_tree = new CTreeCtrl();+ H3 X% o4 P" q1 N- j
! E# q9 U8 B6 ?! a# i BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
9 d$ l& p3 G( {8 G3 v# @* s int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );1 r/ K/ R& ]( O) l1 ^
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
0 \. n+ C8 M% x2 E [ `( i3 Y8 Y' l theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, 8 k* O# y2 p6 i+ R7 w' L
make_callback(this, &MyClass::ActivationHandler1));7 l' p. s: N8 \6 P- X- v g \& O
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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) W4 P! z. n$ S! P; p m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
; A, |' e- N, N. e m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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& o! q( r- A1 F' e0 m//------------------------------------------------------------------------------
* U- u" K; B6 w9 f// Destructor
" c* R, q8 @. {, I: K! H, Z//------------------------------------------------------------------------------
5 e2 I( @) \3 a1 ]1 MMyClass::~MyClass()
% J; f J9 n: f8 T7 _4 V% U6 v$ M{, o# T, Q) [- {" A
logF->WriteLine("GTAC: MyClass Destructor");
: m& J v( W+ I9 z6 i if( m_tree->GetSafeHwnd() )" }" w/ i. {: p" Y6 c- q
{' n/ G) ?, U: g
BOOL bSuccess = m_tree->DestroyWindow();
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5 P& }4 t9 L; r8 C4 C theUI->ResourceBarManager()->Destroy(theApp->m_tab);. Q% j% d- F9 ]+ Z
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
) l$ n% y; Y( H theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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//------------------------------------------------------------------------------
) w, `0 e( o' b, w& Z% x- S( v6 v// Print string to listing window and/or syslog
6 x: |' ~. [( j7 L4 m0 D3 f. S4 R* {/ |//------------------------------------------------------------------------------/ t) f! a+ \& i* ]
void MyClass::print(const NXString &msg)5 z) ]/ T+ @8 q1 i! O5 A
{
$ C% e/ l: C. y4 a/ D1 I if(! listW->IsOpen() ) listW->Open();
+ R& K) J/ T% N% e; K+ V7 j listW->WriteLine(msg);
- v: W3 k6 L! c" D2 r; r}
- X1 b* f; f/ f# V, M; E5 y4 Zvoid MyClass::log(const NXString &msg)$ O @# a* }# i/ v: c4 _9 |! t
{
' N% I5 l) h7 p% o; U3 b; X logF->WriteLine(msg);
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4 r# E' d$ `5 \0 T% y! B/ q" B// Callback triggered when opening resource bar tab
. G, _* G! B; }3 P, i4 Eint MyClass::ActivationHandler1(int tab_id)
+ X W. N* y8 m7 Y{
! a& P& L2 N& j+ D$ s' M# t // Get the WindowHandle object% R6 w2 h9 | k) ]5 j. k
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
* T6 Z: _ p) D4 }" p9 w7 l // Get the real handle: J3 I. O [8 q! r2 k6 b1 x
HWND parent_handle = (HWND)window_handle->GetHandle();+ h/ O* C; A: r7 x4 W' `3 X) V2 e
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
" S: _4 t" ~ f2 | ` CWnd *wParent1 = CWnd::FromHandle(parent_handle);
$ c% ` `& S3 S5 M ASSERT(wParent1);
' r; w7 f2 \. c- _) [ U
8 c. e# P& z+ H2 a // Switch module state to avoid Assertion from afxCurrentInstanceHandle( b( B7 O& e9 K- D- J7 s
AFX_MANAGE_STATE(AfxGetStaticModuleState());
x6 Z5 S! u: o& H9 |0 k0 \
+ T e# L: [$ w/ `1 ` BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
; f6 C" T7 J( i Q) G; l0 s z& B CRect(10,50,510,1810), wParent1, IDC_TREE1);7 F4 y$ e/ Q, m7 N# b: m
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);. M0 [) d0 |9 ?" p" } l& A
% S) M/ Y4 U6 p+ k, x Populate(displayPart);
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* {+ f* r+ C- T+ F6 c8 o return 0;4 Q" I9 }2 o% c: p& c2 f
}
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* _! y' v- D+ M8 Z, o" w" [$ J//------------------------------------------------------------------------------
* Q( D: j+ q4 w }% p2 B8 Z// getAttributes
! B. m- N" _0 t0 U: g4 V; S//------------------------------------------------------------------------------- q+ [. g& ?- ]; B! a
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