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NX二次开发源码分享:NX10可以直接对资源条进行二次开发0 U+ `4 A& Q3 i* I
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。+ t: Q; h7 M- x2 B
2 z7 L8 y& Y$ T7 {6 m- p// Mandatory UF Includes
3 J% ~7 d& U0 e, s#include <uf.h>
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0 N5 u2 Z8 r7 i* [# ]* y// NXOpen Includes5 s: G% m3 s S M
#include <NXOpen/Assemblies_Component.hxx>
$ X9 g7 _! R+ L# h- p#include <NXOpen/Assemblies_ComponentAssembly.hxx>
- S& L5 J: O' P( {; F#include <NXOpen/ListingWindow.hxx># b8 t* | C1 `5 S4 V( \- T
#include <NXOpen/LogFile.hxx>
' z/ y1 h3 v7 @7 o* _#include <NXOpen/NXMessageBox.hxx>6 i( j: X+ S2 u5 i* o9 u# R9 n8 x
#include <NXOpen/NXException.hxx>8 t4 w& x4 F0 g3 I; y2 U9 Z
#include <NXOpen/NXObject.hxx>
* `- D' ~- D! [: c% h7 w#include <NXOpen/Part.hxx>7 t$ N5 D8 N2 {
#include <NXOpen/ParTCollection.hxx>7 y# {; j! u+ Q6 F M
#include <NXOpen/ResourceBarManager.hxx>
& I" L3 q' o) C2 b* I#include <NXOpen/Session.hxx>9 F% C( g" T0 j7 `
#include <NXOpen/UI.hxx># |, T! `: \7 \
using namespace NXOpen;
' ?6 u% o8 s$ v# B3 @- Q5 ~' U; vusing namespace NXOpen::Assemblies;. U5 r! L' r$ d% T- y
! L' M; s( [! g7 z6 D. X+ x7 |7 ^// Std C++ Includes
# q' _% D' V# \6 A( A#include <iostream>$ F: H8 L: b$ ?, r9 l
#include <sstream>
9 a6 k, V) w! S6 i6 U. w# g9 z#include <map> }! [6 R h: i8 a( P3 g
using std::exception;
- R3 [' H' D& zusing std::endl;
/ c0 f/ U. A" \2 rusing std::cout;
0 ]! |) O3 k0 C+ U, T2 Zusing std::cerr;/ O3 L0 \" o4 p+ N U- S
# y5 U4 u7 y0 J7 o' A, `
// MFC Includes
+ l& j3 Y# e4 l: t; M% {#define _WIN32_WINNT 0x06010000 $ J# Q4 N" Z' V! Y' Y4 o+ E
#include <afxwin.h>
B8 g3 J, R9 C6 y' F8 X8 R#include <afxcmn.h># X7 l- l( x+ n1 f
8 T, `/ l" c9 O3 \7 ~; [#define IDC_TREE1 1002. Y2 @/ Q1 X# Q% B. A* G
0 \4 n) f$ f0 K( \3 v1 U& T//------------------------------------------------------------------------------
$ P3 Y5 D1 p+ x3 F. z( e// NXOpen C++ class . u" Q6 I% x1 m* d: A6 [& Q* W
//------------------------------------------------------------------------------
: f/ M, T) k" b, a, A( xclass MyClass
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// class members) x3 b. X4 ^7 l4 U% P( ]* v
public:8 P, B1 u3 b2 U% `( x& Q- ~
static Session *theSession;
' O" y4 i# m0 Q5 n6 D$ C/ v static UI *theUI;4 ]. J( `) V$ d+ z
static int m_tab;
# ?- E0 B# U! x static int m_cbID[2];
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MyClass();
* ^/ E; u+ _7 O+ g6 ?" v# W ~MyClass();
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9 R6 z. D: [* P/ b" W# J) [ void print(const NXString &);
) G7 y9 r. U0 t% E- O. c7 s2 P void log(const NXString &);
g3 C$ U& _" i void getAttributes(Component *, HTREEITEM);
" o- w$ e2 R: D! a5 `" u% i1 | void getComponents(Component *, HTREEITEM);
: u: J9 [: h) u4 B% | int ActivationHandler1(int tab_id);0 _' u" F8 y: K# @+ Q9 H# v4 Y5 i
void Clear();
9 u$ K+ m+ T6 }) a) a$ J void Populate(BasePart*);% `9 n3 c* H1 Q! W/ h$ x* n2 w8 g2 S0 Y
void cbPartOpened(BasePart*);% ~: L* E3 ~+ k
void cbPartClosed(BasePart*);" x3 ]2 l. X! U/ [% O
' }) f9 k- g5 D% nprivate:
( ?" i" E0 ^( \$ j Part *workPart, *displayPart;# @: D: P6 i& h
NXMessageBox *mb;
, B3 e; z, G- i# }/ b }" s3 J$ j ListingWindow *listW;
& K' E% `: {- }3 u LogFile *logF;
' T! C# g% h" J. X- } CTreeCtrl *m_tree; 1 ]. V% c' n7 Z. U
CImageList m_Images;
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//------------------------------------------------------------------------------
/ m+ u! C1 {4 q H+ `& x) Z// Initialize static variables
2 a, G7 [0 E# [, ~5 k* c//------------------------------------------------------------------------------, N/ i3 Q: g, C# L) U
Session *(MyClass::theSession) = nullptr;
- g! Y8 P( W$ ]. q8 z7 ^UI *(MyClass::theUI) = nullptr;
8 I) N7 g3 b7 r( ]int MyClass::m_tab = 0;( i! ]% B: P |% k5 o- x
int MyClass::m_cbID[2] = {0,0};
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+ ?/ C( d% o6 o' d# w4 bMyClass *theApp = nullptr;2 L# I/ \: D) Z3 K+ k8 u5 b
( ~6 \' T* j' N1 _//------------------------------------------------------------------------------4 f, e' i3 `* o! d* q' Z6 k3 ?! J8 r
// Constructor
! p, P' ~& N& ]//------------------------------------------------------------------------------1 k& E" e1 K! ^' k) T
MyClass::MyClass()6 D0 @) u) c# p" h! o$ F
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logF->WriteLine("GTAC: MyClass Constructor");
( p+ N: f( N, C8 G9 W theSession = NXOpen::Session::GetSession();
: l$ y6 f2 O( ]6 `0 o theUI = UI::GetUI();
* z; F! Q* G& T1 I7 f4 U' ? mb = theUI->NXMessageBox();
5 ^& a# x) J2 j% c8 @1 M7 b% { listW = theSession->ListingWindow();$ _# P: h/ W5 z F# C
logF = theSession->LogFile();9 ?/ ^; C9 s/ E! E- X
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workPart = theSession->;Parts()->Work();
1 U5 x r( ^: B8 T displayPart = theSession->;Parts()->Display();8 @% ^# L! j' H# c
I) h$ X! Q( }/ i8 J m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);+ r8 ~1 W3 q- w6 V6 \) ?- W
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
' q4 j- T$ E8 Y index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );( H/ C5 ?4 A% C
3 L$ I5 Z$ p8 b, X m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");/ }+ x# d! g/ e, u$ a
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
/ U8 D5 P% b& j4 R4 h3 ?- R4 |( Z make_callback(this, &MyClass::ActivationHandler1));" h0 C- ~- W: q. y
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);$ r; U. S/ F4 g
) i& x' ?5 T) f$ {: T m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
' Q& Y5 K* H6 ^. [ m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));1 Y' \; g/ q* s7 Z+ R9 m
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//------------------------------------------------------------------------------- b& g$ h j( \
// Destructor
1 D9 b+ i, a' X! G6 d//------------------------------------------------------------------------------4 d* ~. g6 v& j" B% M/ ?2 K0 T
MyClass::~MyClass()
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5 ~. V: k: r) V) o9 i5 B9 ^ logF->WriteLine("GTAC: MyClass Destructor");
! P* Q( i) m# A, X. B: @& y if( m_tree->GetSafeHwnd() )" ~ A+ B& Z4 Y& m* g
{
# K5 G: q2 w' W# y BOOL bSuccess = m_tree->DestroyWindow();
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7 P( q4 F1 g! n( x theUI->ResourceBarManager()->Destroy(theApp->m_tab);
! S$ z+ @8 l7 [ theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
5 R" P" ?1 z0 O& _* K' M theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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}
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//------------------------------------------------------------------------------+ |- S9 X. \2 C% c, T) }
// Print string to listing window and/or syslog7 Y$ B; a- l ~6 R3 P7 L3 S
//------------------------------------------------------------------------------
2 z B+ D) f8 e( | a+ H3 Fvoid MyClass::print(const NXString &msg)
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if(! listW->IsOpen() ) listW->Open();! a% M W( y, N! j
listW->WriteLine(msg);
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void MyClass::log(const NXString &msg)! N& `6 G# I& Z' x
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logF->WriteLine(msg);
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# R$ ~' g4 a. q6 o// Callback triggered when opening resource bar tab( {3 l7 V$ @) R& t7 K3 S
int MyClass::ActivationHandler1(int tab_id)
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# L. @/ I/ u5 v4 x' {! s" ]& J // Get the WindowHandle object
* X2 W- E1 j1 { T WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
, @7 n1 o5 m( L. j+ l // Get the real handle
. |' w8 ~% w7 u" Q HWND parent_handle = (HWND)window_handle->GetHandle();9 Q, g$ q8 x9 F7 O' o
// Get the CWnd object from HWND, FromHandlePermanent will return 0!) b2 S4 |. _$ e' l4 j% k
CWnd *wParent1 = CWnd::FromHandle(parent_handle);& e- D& b2 _$ N$ T. r
ASSERT(wParent1);7 A4 e1 U. J$ w% O: f# e( G
: }* R# q# C7 v0 T. { // Switch module state to avoid Assertion from afxCurrentInstanceHandle( X( X m5 A4 Z7 i, w
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
# `! e7 e6 Q w( b% d CRect(10,50,510,1810), wParent1, IDC_TREE1);
$ m3 x5 B1 c; k+ C8 w1 Y) B m_tree->SetImageList(&m_Images, TVSIL_NORMAL);2 E: I( P5 I L' P( u. E5 M' L
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Populate(displayPart);, t7 v0 G$ F: N ]5 S9 N; Z
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return 0;8 f/ i8 `4 k) z% g7 ?+ a/ F
}
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* J, s5 E+ V9 Q//------------------------------------------------------------------------------3 F& g0 y% G. Y
// getAttributes
3 T: j% x1 n6 D0 L! \//------------------------------------------------------------------------------5 l" s4 y2 \$ @: y1 R, V9 w; L
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