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NX二次开发源码分享:NX10可以直接对资源条进行二次开发, {; M3 p* ]; g4 k+ t( l7 n: W
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。! W9 f1 ~6 c0 }
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// Mandatory UF Includes
: }$ x; |# p0 T/ P8 Q( ]8 T6 o#include <uf.h>* d! P+ |) g/ b
) P& R l! a9 I5 k# n7 ?// NXOpen Includes
8 g5 p( Q- i5 j. d#include <NXOpen/Assemblies_Component.hxx>0 V( q3 m% S2 f9 X# E6 @8 W
#include <NXOpen/Assemblies_ComponentAssembly.hxx>0 v; ]! |0 n1 T8 {. T ^7 k8 P
#include <NXOpen/ListingWindow.hxx>
" f1 c' [# l, Z6 w2 T#include <NXOpen/LogFile.hxx># O8 N% H- G+ D1 n
#include <NXOpen/NXMessageBox.hxx>
/ c `0 H( y B/ y- g#include <NXOpen/NXException.hxx>6 W+ r- f, o: k3 L7 {" W
#include <NXOpen/NXObject.hxx>
; l! Q1 T/ m9 I) m$ ~! `( L#include <NXOpen/Part.hxx>% I' W* [& n: F, C$ z. {# x
#include <NXOpen/ParTCollection.hxx>
3 |( ^8 {/ G: Q) N: {8 M#include <NXOpen/ResourceBarManager.hxx>
$ j* B9 @$ k! r; s& `1 z2 g#include <NXOpen/Session.hxx>) p% p# W6 y; z5 v0 B. w! X% J' }
#include <NXOpen/UI.hxx>4 D C. ^( S, m8 }' s% U4 U9 t
using namespace NXOpen;7 O6 B+ K: g/ `
using namespace NXOpen::Assemblies;
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// Std C++ Includes
) l, _& ?6 p) r#include <iostream>. \+ L" ]% N/ }% v9 S9 ?
#include <sstream># K7 _# H8 v5 x+ F7 V7 s: l
#include <map>* L6 S* l8 N5 J! W7 z
using std::exception;
" i" D2 g2 O* fusing std::endl;
. E5 Z& s1 S2 P2 u6 r2 Kusing std::cout;5 W; L4 o! }9 s) g( ~
using std::cerr;8 K1 l; @! b7 x
7 K. j" I5 {3 r" r. ]* P6 w7 W/ ~1 R// MFC Includes/ g T' C4 n3 G1 O, g
#define _WIN32_WINNT 0x06010000 ! S/ a6 g1 M8 d7 r: Z
#include <afxwin.h>
7 w q- j1 x* O7 `. a#include <afxcmn.h>
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#define IDC_TREE1 1002
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//------------------------------------------------------------------------------
9 Z; _/ G4 M$ Q' \4 w# c) x// NXOpen C++ class
, \) b: c. B" B( X5 j//------------------------------------------------------------------------------
3 F& l3 m% R, Qclass MyClass9 T5 }, B+ R2 K( K3 m) Q! S0 \
{
$ P0 Q( m9 P1 B/ J% S e// class members" q7 G/ F9 R' ? Z4 Q9 j2 n5 d
public:
$ }% {+ t3 c6 d3 d# C) } static Session *theSession;: }. f7 G. {: n; G2 D! `
static UI *theUI;
, R, g" t& ]" Y/ }1 i static int m_tab;
4 b/ f2 F0 V% s- L static int m_cbID[2];0 T6 A3 `: e9 \1 P* n
- ~1 B. Z$ p/ N8 M. l MyClass();. B+ G( {; R! n
~MyClass();
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void print(const NXString &);
9 O* [4 `! O/ A void log(const NXString &);2 e p1 ?3 H" B" v: \
void getAttributes(Component *, HTREEITEM);
" w7 P. }& u8 Q: N8 Z void getComponents(Component *, HTREEITEM);
2 P: G+ ?, I! s+ `" D2 ^' U int ActivationHandler1(int tab_id);5 a' j5 O9 L% C$ L7 V) Y
void Clear();8 h3 l2 H6 v# i3 f; c |
void Populate(BasePart*);& ~" X: L! S6 B4 ~8 w# _
void cbPartOpened(BasePart*);& ^! ]# L* ?% b9 K. i* i9 D3 h/ o
void cbPartClosed(BasePart*);4 J: N, v& G9 {3 w/ w
! Z6 ?0 F, P, G4 }$ y Vprivate:+ m2 H, h1 O& u' {
Part *workPart, *displayPart;
# A- _, j5 j8 E- s NXMessageBox *mb;
1 w- F! `3 m0 V( ^* R ListingWindow *listW;
' y7 _' x o L1 o* z LogFile *logF;
9 V& b% M s$ L2 n6 w2 e7 A; [* Z CTreeCtrl *m_tree;
' h8 `# v/ `) l CImageList m_Images;! ~- ~4 V7 T# }: D
};, G, h! _% j8 m8 z# I" {$ }
1 ~* E4 e. B( d& |' x2 K//------------------------------------------------------------------------------5 H% ^2 h* A% I: Q3 c8 k6 L+ J/ y4 Z
// Initialize static variables1 t. w) o8 b# |% m/ ^
//------------------------------------------------------------------------------# O3 |& R' v5 i0 N% T
Session *(MyClass::theSession) = nullptr;3 x& o* `: k9 R/ R
UI *(MyClass::theUI) = nullptr;
$ b- k0 }$ i- n/ u: @, Y Bint MyClass::m_tab = 0;* e8 Y# i2 z3 V* P) q
int MyClass::m_cbID[2] = {0,0};
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) r7 H; `. `7 P7 U' P* Y0 `MyClass *theApp = nullptr;
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//------------------------------------------------------------------------------- q- v/ W8 L# ~7 D5 T" D
// Constructor
* f9 n3 v- g/ k//------------------------------------------------------------------------------
+ R: G1 X2 u2 @6 eMyClass::MyClass()5 \$ J/ M; ~, V9 x3 z+ D5 I
{
; W" H& j; { j! y logF->WriteLine("GTAC: MyClass Constructor");! |7 ]3 j! R/ C; O: ^1 H% M
theSession = NXOpen::Session::GetSession();, S1 ]: x$ S" K) y* Y2 r1 i% }
theUI = UI::GetUI();0 Q: @% H4 Y6 {: k9 J8 C
mb = theUI->NXMessageBox();! n1 J( t: y9 z1 H# c' S6 V
listW = theSession->ListingWindow();' [3 R8 S- a$ ~" K5 Q; P
logF = theSession->LogFile();. W' c- @& W) y: ]# t/ f
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workPart = theSession->;Parts()->Work();
1 z! W$ W* H8 c4 p+ Y& N0 ~ displayPart = theSession->;Parts()->Display();
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m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
& T! K; y: x/ t9 K# B/ Z9 a int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
- E2 p( I7 e. h/ h- | index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );3 v6 T: I: Z* u8 {7 d' \: i1 h
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
! V. q, N( M* \2 I theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
, Z# A( ]: Z1 ?" {+ A# H make_callback(this, &MyClass::ActivationHandler1));" ?, [3 V6 Y' X2 N4 z& o( w0 y
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));2 X3 T8 G; s9 V0 B
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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6 E1 o- v ?) N U//------------------------------------------------------------------------------5 { ?+ L1 G( f
// Destructor
8 f& P1 h5 K% P" y0 u) r z6 t1 R9 ^//------------------------------------------------------------------------------6 Q6 o" d% _9 [3 m
MyClass::~MyClass()
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$ G% F3 P, a1 y0 A logF->WriteLine("GTAC: MyClass Destructor");$ X* m: @! B/ B
if( m_tree->GetSafeHwnd() ). D( q( B, `5 L, P( S! }* I9 Z# U
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BOOL bSuccess = m_tree->DestroyWindow();7 c s/ S, ]* A
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
3 B6 g5 K$ d) ~: a theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
# n6 A5 M) T% Y+ G) x! a$ j% r+ R theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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}
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8 a, I" G* Q+ }8 _. Y//------------------------------------------------------------------------------# b- U) f: m3 W m0 b
// Print string to listing window and/or syslog
8 }/ s& C2 x. V& E" C//------------------------------------------------------------------------------
; s2 Y* d$ e- Q4 ^3 Jvoid MyClass::print(const NXString &msg)
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if(! listW->IsOpen() ) listW->Open();
4 m6 v- ~+ @0 S% D; f7 k) u) u listW->WriteLine(msg);
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void MyClass::log(const NXString &msg)# s' Z2 a$ l# k! w( h" N
{
! m: f( t" b) \' ~" ?3 _ logF->WriteLine(msg);$ g# z3 g& p) a
}
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// Callback triggered when opening resource bar tab
# |& v- I. L7 W$ ? M9 fint MyClass::ActivationHandler1(int tab_id)
9 g" \8 G j% k$ e8 [7 g{
# w( X( ?2 y0 n // Get the WindowHandle object3 o. y( |. V) f: T* N& z6 \
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);8 r2 i9 M- x; V
// Get the real handle3 }7 B; D, M# |1 }6 C: U
HWND parent_handle = (HWND)window_handle->GetHandle();
" Q: S. _4 k. a6 d* ]* j // Get the CWnd object from HWND, FromHandlePermanent will return 0!* {8 o9 W4 M$ n& v o
CWnd *wParent1 = CWnd::FromHandle(parent_handle);+ T% U7 Z7 v5 }# ^* t! m/ U
ASSERT(wParent1);
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/ B: v q1 o+ u/ P% K) l // Switch module state to avoid Assertion from afxCurrentInstanceHandle2 P. t7 S1 w! f2 e4 M/ Y3 b* l9 K
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
6 F) V. g- K5 }, F) B/ S, k CRect(10,50,510,1810), wParent1, IDC_TREE1);
- @0 ]0 c( k( x m_tree->SetImageList(&m_Images, TVSIL_NORMAL);$ m% R4 {! W: G6 L! T
1 j% N5 {( G4 `1 P Populate(displayPart);
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- q( K8 L% x# h return 0;
5 C8 E- U8 X1 _% x: N* n! G1 r}
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//------------------------------------------------------------------------------4 U) J' @ ^ T* q% I& L
// getAttributes T0 {* t( g! U, B3 \- J9 S. J
//------------------------------------------------------------------------------! m$ f1 c1 t$ |: P2 J+ x7 G3 N; A* s
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