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n6 v g% d6 g+ E/ Q6 g! R, tNX二次开发源码分享:NX10可以直接对资源条进行二次开发
+ B9 b9 q. p2 v, z0 x8 W: a$ c/ P这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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! i0 z& C8 M) j// Mandatory UF Includes# n# \9 p5 n5 n4 G
#include <uf.h>
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// NXOpen Includes
6 S' W$ n4 v2 _/ C5 u2 ^( T- m#include <NXOpen/Assemblies_Component.hxx>: E! t5 d K8 S8 c$ A
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
% E9 t6 Y- n9 T6 y2 L- t- ~9 |( G- |3 p#include <NXOpen/ListingWindow.hxx>" d1 q9 z0 A; Z1 K; ?
#include <NXOpen/LogFile.hxx>! C4 p4 r! A B: b- t
#include <NXOpen/NXMessageBox.hxx>5 y/ ]! ?6 x- s, H; t
#include <NXOpen/NXException.hxx>% X" R! \$ E7 J6 v
#include <NXOpen/NXObject.hxx>
_) m, H( Q% G! w O' O#include <NXOpen/Part.hxx>( F; J b$ N u1 ~$ M" F
#include <NXOpen/ParTCollection.hxx>
# j4 C8 o5 w$ @3 A- c" o8 Z; o#include <NXOpen/ResourceBarManager.hxx>5 A" Q; P* E5 V- Q$ C1 C! F
#include <NXOpen/Session.hxx>) I' N4 a- S6 L1 B! X6 R8 |/ D+ L
#include <NXOpen/UI.hxx>
; o" E; k/ C- i3 t' C z0 Jusing namespace NXOpen;
; X& o) ]( O% _- ?4 q* S7 z/ Dusing namespace NXOpen::Assemblies;
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$ t8 Z, [& ^. n, |$ E6 s// Std C++ Includes
9 d3 \9 g; N. N p' I' q8 U. [#include <iostream>% Q8 E2 [5 i) ?( B
#include <sstream>8 d: F% l# ~; g& Q9 i& d4 y6 W
#include <map>" g# ~9 _! `1 F* w# M2 `
using std::exception; i1 d1 Y: P6 }
using std::endl;3 S7 }2 }1 Y& Z# Q* z7 C
using std::cout;+ Z+ p3 U, Z0 p5 V% \2 c" k$ Y0 ~
using std::cerr;$ j9 t! P, K0 U: D! ?( `% U
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// MFC Includes( t& ?6 U, |# t' m T" ]/ `: `
#define _WIN32_WINNT 0x06010000
0 b: R- i/ @: K& K#include <afxwin.h>* g6 X( M9 `) G" n, K9 `( Z
#include <afxcmn.h>
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#define IDC_TREE1 1002
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' ~+ f0 |. Y) o& l9 d//------------------------------------------------------------------------------, v$ D" J5 M% _. h+ F+ n
// NXOpen C++ class
$ i! M' N2 n1 m, _' N8 \//------------------------------------------------------------------------------0 e1 P/ z; Q* ^7 C5 d
class MyClass1 X/ v! C8 ]0 Q; r' e; ]
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// class members
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static Session *theSession;
1 Y9 b- D7 |9 f: A$ E5 } static UI *theUI;
7 J% G" V4 m8 h: \; ^ static int m_tab;
0 a5 O# D- L: _0 I' Y static int m_cbID[2];. I4 q7 W# A, K; N
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MyClass();
" r5 J$ P6 t# b2 i ~MyClass();
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9 l. z8 N* }$ X9 n( U7 X; [ void print(const NXString &);9 @* l2 ^; T) O" ~
void log(const NXString &);; y& j) h5 B. z ] L% |
void getAttributes(Component *, HTREEITEM);9 q$ `9 ~* K/ _+ \+ L4 y; K
void getComponents(Component *, HTREEITEM);) Q5 M+ A& q% a* {: }. M( ]
int ActivationHandler1(int tab_id);" u3 R/ W$ E1 a8 X5 u0 V9 f; T2 N1 c
void Clear();
9 L$ k" s. ^. i2 [* D void Populate(BasePart*);
2 W! K" k; W' d8 r void cbPartOpened(BasePart*);; E' x5 B ?! J( U$ N( W$ l* U
void cbPartClosed(BasePart*);1 Y" A! ]7 e- M3 r
3 |- J/ @- C* ~ K6 V1 c0 z5 x* g$ Wprivate:. Y7 B Q; x; \1 b
Part *workPart, *displayPart;
2 F2 K, b+ Q8 e6 o& _+ B; E8 Y5 l& O C NXMessageBox *mb;7 p5 v3 }! ?. q
ListingWindow *listW;! F3 H1 V1 G5 D
LogFile *logF;
E6 [& S+ ^9 D CTreeCtrl *m_tree;
+ B8 `; R* g7 y( \; b: X) R CImageList m_Images;- @/ i* e4 k0 g" O) I' w2 e) M
};
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, }6 w! u {0 R4 U+ B//------------------------------------------------------------------------------
' e4 _: l% X I; y// Initialize static variables# o/ B/ ]& w- l6 P! z% K. g
//------------------------------------------------------------------------------' J2 Q5 |( E: N9 I6 ^' W9 o* @
Session *(MyClass::theSession) = nullptr;
: Y. w' U8 q0 N9 _$ d( v' rUI *(MyClass::theUI) = nullptr; E+ ^; l7 {# Y# g# ~. t! u5 k3 V5 ~
int MyClass::m_tab = 0;4 d8 A$ X6 z4 A' P, k+ Q
int MyClass::m_cbID[2] = {0,0};5 D2 C$ `& ^% B) L" n$ H5 w
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MyClass *theApp = nullptr;6 g9 }4 ~$ A* k2 |# ^
}+ K0 d. ?, l' W) u7 J2 l4 z//------------------------------------------------------------------------------4 \: {0 s' K; J2 x
// Constructor / Y$ u2 a1 h, X( _0 z! y, I/ U
//------------------------------------------------------------------------------* X: J/ Q9 s3 b" J
MyClass::MyClass()
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logF->WriteLine("GTAC: MyClass Constructor");9 w" I: R- Q! `. _/ ^
theSession = NXOpen::Session::GetSession();4 |. c. S2 L' G$ J8 S
theUI = UI::GetUI();/ x7 u G- k7 D3 z* @
mb = theUI->NXMessageBox();
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logF = theSession->LogFile();7 ?3 i5 y" k ? ?- e
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workPart = theSession->;Parts()->Work();/ N" I3 g3 ^4 B* c& k Z3 d
displayPart = theSession->;Parts()->Display();
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U7 }" U' M1 i/ r m_tree = new CTreeCtrl();
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, k5 K. e+ K0 V* d7 ^& p2 w& z, T BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
4 K$ M9 F7 i# }; C int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );$ f. d3 |1 q0 _, `* b
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
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make_callback(this, &MyClass::ActivationHandler1));) s( c% k$ R- t" c
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
, w8 K5 d+ S. O( E# _$ @; X m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));$ O$ X0 C9 z* A5 D
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//------------------------------------------------------------------------------* O/ V2 {8 L4 Q
// Destructor, f/ W& s5 p# d" d9 m: k) [$ ~* Z
//------------------------------------------------------------------------------
! I0 U0 s( @4 a: |# q) qMyClass::~MyClass()' C: c1 Q1 }: ~' K
{
; Q% q1 ` H; @% f3 w' H5 v) g logF->WriteLine("GTAC: MyClass Destructor");
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BOOL bSuccess = m_tree->DestroyWindow();9 I! C: C2 E2 M8 ^
}
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
6 X8 [ q4 y! X8 T theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);: J5 ^% D( Q9 }( v* O' ]
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);+ O* D3 `" i( g; S% z
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5 S1 S% }0 L4 A: H K//------------------------------------------------------------------------------
5 V7 e% t) y3 Y5 V// Print string to listing window and/or syslog
+ `* `( W0 H( j7 A W" c//------------------------------------------------------------------------------
! w) L+ j- F$ t1 Fvoid MyClass::print(const NXString &msg)7 X9 K4 x8 Y! t# D) M3 ]
{
; i9 @6 ]3 T! l* h6 ~% ~2 J if(! listW->IsOpen() ) listW->Open();
! K# A; z$ l' T3 { listW->WriteLine(msg);& @3 M1 K m& x( L9 t
}
. G- w' @9 U$ {' cvoid MyClass::log(const NXString &msg)6 v* ]$ E" l3 T
{
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}
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// Callback triggered when opening resource bar tab
8 p9 y5 y/ k# v& vint MyClass::ActivationHandler1(int tab_id)
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! G4 H3 _ M" I/ l // Get the WindowHandle object
; u0 V6 u; g! x" g/ z WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);0 h2 M5 D3 L- z# N) e: _
// Get the real handle
l) L4 f1 w n8 k2 d' s HWND parent_handle = (HWND)window_handle->GetHandle();
2 S- A0 N. k4 K& Q3 |7 m: c- I // Get the CWnd object from HWND, FromHandlePermanent will return 0!
3 S: k2 G$ e; O/ E9 Q4 { CWnd *wParent1 = CWnd::FromHandle(parent_handle);
! T. b2 J' t) {1 N& T' ~ ASSERT(wParent1);0 _ P9 `/ A8 a X& Q
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
6 `1 ?( A' \1 f: G& d* g! `1 [ AFX_MANAGE_STATE(AfxGetStaticModuleState());. q: X; j, z" U5 p( I* x+ y* z/ L
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, 0 H+ d4 \5 q3 J0 Y
CRect(10,50,510,1810), wParent1, IDC_TREE1);
3 V; G5 x& X2 @/ f0 l m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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/ e, `) C; V; ]# U/ E Populate(displayPart);; d3 A. \0 w7 B) A" a5 D
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return 0;
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: _! Z+ R1 e! z# O//------------------------------------------------------------------------------, y# S: Q# N/ i9 O5 G
// getAttributes( |5 G$ x$ H4 @8 I0 B8 `9 \& e( q
//------------------------------------------------------------------------------
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