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3 |7 c( E4 ^1 E* O+ [+ ZNX二次开发源码分享:NX10可以直接对资源条进行二次开发8 `# [- X/ {* p3 ^% B7 A- Z
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。' E5 D# c& J6 q& ~6 e2 G
+ _. B7 h: X2 ?7 x' w: _! e7 i: }// Mandatory UF Includes8 _2 B d% V9 ?0 ^ [: M0 o. b$ i' O
#include <uf.h>1 h5 i0 u$ \$ a8 m/ g0 D( Z% S
/ a$ |1 N# P7 H/ a0 @7 v( h, h
// NXOpen Includes7 }& _. s9 ^; G) z" E5 y, \: V9 \5 Z
#include <NXOpen/Assemblies_Component.hxx>
; V3 E5 M4 \8 U#include <NXOpen/Assemblies_ComponentAssembly.hxx>$ L7 e' D( K) c0 F# ~* x% a t: x
#include <NXOpen/ListingWindow.hxx>
[% V1 R* _" [4 v% N0 e+ ]/ a#include <NXOpen/LogFile.hxx>
, p! a& h4 C1 G8 ]* {2 `#include <NXOpen/NXMessageBox.hxx>. M$ U3 b0 F/ _5 D* R. R: _
#include <NXOpen/NXException.hxx>: c- t1 ^* q2 l/ m7 w
#include <NXOpen/NXObject.hxx># J0 \9 f5 U' Z7 T
#include <NXOpen/Part.hxx>
# X" G. O; c O, R4 H$ Z8 M#include <NXOpen/ParTCollection.hxx>3 q. m: P. ^- h1 E2 X- ]7 o
#include <NXOpen/ResourceBarManager.hxx>
- s% e& G7 k3 z/ f#include <NXOpen/Session.hxx>9 [! z' K/ F2 {6 q2 C+ U
#include <NXOpen/UI.hxx>8 Z# U7 ^/ m3 [7 r1 ~: v, x7 d
using namespace NXOpen;
- ?5 E# I- X' D0 kusing namespace NXOpen::Assemblies;
% [8 d6 G2 @9 Y/ ^$ n: }9 N0 I8 f9 q% z6 i
// Std C++ Includes
8 b& K) ?" y3 Y8 y, q3 o' ~#include <iostream>( W* z$ W& N7 v+ J+ O8 K) k1 i( \
#include <sstream>6 T) M4 H5 f; x4 ]2 p: c$ }! d* M
#include <map>8 v1 {: \* h7 j( d. o
using std::exception;
J8 x& {6 l; `" b4 \using std::endl;
1 l( T- M* J0 r! q4 X2 u5 rusing std::cout;
! i- j3 C- `7 musing std::cerr;
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// MFC Includes
7 Z# h% o4 X0 E' `7 a1 d8 H#define _WIN32_WINNT 0x06010000
- A9 o% ^* i2 C; N1 y6 ^9 \1 p#include <afxwin.h>/ r) i% ?0 z1 {) b2 j* R$ c, H
#include <afxcmn.h>8 f7 h5 X3 d, j) t9 N( A
! t# B0 {. O- z' M& l#define IDC_TREE1 1002
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//------------------------------------------------------------------------------ v9 M' q, s7 y3 _4 C) \7 v
// NXOpen C++ class
1 ^( Z6 W4 o& O" A+ m; Y//------------------------------------------------------------------------------: x/ n5 ?& C( ~! }
class MyClass4 j3 N: A$ z5 h T
{
3 H; \, g/ B- Z/ `// class members
9 t& w" z& J6 F& b# Ipublic:
D% ? _7 z s1 q/ |6 c9 F static Session *theSession;# Y; G4 F5 A0 z' p9 I4 Z
static UI *theUI;
3 v8 `2 R8 j9 H/ d: p/ t static int m_tab;% x# `3 G* p. \4 G+ c) {
static int m_cbID[2];
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. _( @4 x+ r7 J- R$ A% _9 h7 Q+ M: S/ { MyClass();
2 i6 u' s1 t4 ]. p4 @ n+ B ~MyClass();$ k" z0 H; C$ x* T
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void print(const NXString &);
2 A7 K" [) f- o void log(const NXString &);
- u# H2 ?1 C X1 E void getAttributes(Component *, HTREEITEM);* E1 r; j" c6 H" d; `5 o
void getComponents(Component *, HTREEITEM);
& T' s0 }4 Z+ q8 J) G. c$ _0 I int ActivationHandler1(int tab_id);
7 f0 i7 |& Q/ o4 f* A+ d7 u1 I% C void Clear();- J& | d$ z9 b. E
void Populate(BasePart*);) o# |& G6 V: B( D* ]
void cbPartOpened(BasePart*);
0 ]) D4 {! W! q void cbPartClosed(BasePart*);2 [3 U. g* \9 o2 b: c
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private:
$ \5 d$ P, O% Z2 B: I/ r Part *workPart, *displayPart;
4 c+ |& n+ a6 S) Z! `' I NXMessageBox *mb;
9 s" Q+ a& ~ G& l( L7 b9 d/ S ListingWindow *listW;
. e y; L' j$ t LogFile *logF;; R, Y5 `3 q; q3 r
CTreeCtrl *m_tree; 6 k6 A. R M( `% d0 m, {$ M8 Z
CImageList m_Images;! E& M( t% R- C' D! [6 ~( ?
};
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) Y! R5 p: M) ?6 @& H" ^2 X1 m//------------------------------------------------------------------------------9 H. e6 p& x# I! B/ P0 |
// Initialize static variables
% g& z% v+ ?+ E; F0 {//------------------------------------------------------------------------------
1 } Y# u8 @: \* t2 HSession *(MyClass::theSession) = nullptr;
6 u: ]+ E# _& z8 i f/ eUI *(MyClass::theUI) = nullptr;
$ }6 a& }3 ^4 n! L( Uint MyClass::m_tab = 0;3 Q8 m& c2 x/ R1 ?' S
int MyClass::m_cbID[2] = {0,0};1 _& o- t0 G% U) T# |- Z! H
4 j) ^9 [8 R9 T3 g; hMyClass *theApp = nullptr;
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( T4 S ^% f+ f7 b" q//------------------------------------------------------------------------------
9 p( _7 Y7 u, {// Constructor
) N+ m4 _* I0 M4 p9 d8 ]% C/ n( h//------------------------------------------------------------------------------
5 ?2 X1 [* s$ ?: }. S9 L" iMyClass::MyClass()
) j& \7 m4 i: O9 G! S+ e{
- W. p% k$ @+ B( G! p9 f logF->WriteLine("GTAC: MyClass Constructor");7 X5 {: [; g9 C0 M T% {4 f4 M
theSession = NXOpen::Session::GetSession();/ m2 i' D( m. [6 t5 b2 N% W
theUI = UI::GetUI();
8 [. R* |$ J7 f, F5 V+ o mb = theUI->NXMessageBox();0 |; A2 C' a1 E0 ?2 o8 l# `6 }
listW = theSession->ListingWindow();
! @& i' c9 m" { [ w& e6 p+ y logF = theSession->LogFile();9 Z: H. ^; }- Y/ Q, n' p7 J: T# a
2 n5 U% }. c& U/ Q( Z workPart = theSession->;Parts()->Work();& q1 b1 b) t2 x- q {
displayPart = theSession->;Parts()->Display();
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m_tree = new CTreeCtrl();
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. ~( w! s2 ~6 B/ } BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);" ~$ a5 e; z0 `1 b/ ]) J
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );9 h' ?" T5 I9 W E
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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7 b, H, w( [( r! z- q m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");4 S2 P; l( w' P3 Z
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, ) ?9 I! ^! n- O& o! I- ?( L
make_callback(this, &MyClass::ActivationHandler1));
5 }3 y) }2 H% U theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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4 t% T! n9 l I% a, r m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));1 }# J# H' E' a8 h0 G# f
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));3 M2 r# @, Z1 ]7 ~$ Z# @
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//------------------------------------------------------------------------------3 D! i' S# U- y& H u) }7 R
// Destructor. H* R3 R4 m* C% p' z8 S; R/ M
//------------------------------------------------------------------------------
- a6 Q0 D8 |5 g ^" L. ]MyClass::~MyClass()! B' H: C0 Z$ o7 @6 M* a! r
{
6 b$ C& p( i) N2 z+ \ logF->WriteLine("GTAC: MyClass Destructor");
/ p) o& t& A/ d- V# ~ if( m_tree->GetSafeHwnd() )
' c/ |& e8 L/ ~ {
8 ~+ F8 y/ G/ H/ M BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
# o( g( j* C! f% _& h theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
+ Y3 C5 v4 T; o* ^! Q r theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);3 _, U$ [3 K w: o
, u8 G' Y/ j: G2 v4 B- z3 x0 }6 s}) I2 |: a' m4 R( F+ j
; i y9 S% n) \8 }- P" n//------------------------------------------------------------------------------
+ d+ g% M+ g! |0 f B// Print string to listing window and/or syslog
8 \, U$ L8 X8 e8 ]7 \5 c//------------------------------------------------------------------------------" g4 |* B( z2 C5 Y7 T
void MyClass::print(const NXString &msg)
9 X; @- z! @7 F. x{
2 j% j& }, Y0 [ if(! listW->IsOpen() ) listW->Open();/ X' w2 y9 n( c- i
listW->WriteLine(msg);
0 a( q6 Z$ ^' w$ l7 }* p3 B}3 _8 b2 }1 b% `# f. {
void MyClass::log(const NXString &msg)2 n5 I0 h% o2 f& D) A0 o3 X+ G
{( S3 f, b3 H& S) U- O. b* ]
logF->WriteLine(msg);4 e) r- X0 \6 ^3 E
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// Callback triggered when opening resource bar tab
. r2 u F$ C8 y4 ^8 M( xint MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object
' T/ E( C y5 `! u WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
2 u# j9 L' P1 o // Get the real handle R8 V4 E. C9 z6 t
HWND parent_handle = (HWND)window_handle->GetHandle();+ }; k% z5 I( q a* z8 v
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
( `+ q; b+ q; p0 F; O- a4 ^ CWnd *wParent1 = CWnd::FromHandle(parent_handle);7 n- e6 _# N, t% K+ j
ASSERT(wParent1);
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
3 n, j& e: v) Z/ I* P AFX_MANAGE_STATE(AfxGetStaticModuleState());
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' x4 j, v9 |% D$ R; F. q BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, # |* m4 y% v/ C# }: g; J! h" ^
CRect(10,50,510,1810), wParent1, IDC_TREE1);
7 S2 d% g3 Q- V6 _ m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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6 l, P- Y Q% O e Populate(displayPart);* M9 {- t0 d0 O2 I7 z
" ~' L, W5 j1 c* h return 0;$ ]1 |. f+ y$ l5 N
}
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//------------------------------------------------------------------------------5 u5 E% j9 w# r. _6 i* H
// getAttributes
* W8 W" B2 k9 o: h4 ]: D) E//------------------------------------------------------------------------------" w$ p& W: C# k1 S# }" o' x# X
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