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/ i! Z- @6 L: SNX二次开发源码分享:NX10可以直接对资源条进行二次开发
9 b/ O+ m$ C. _$ Z7 _这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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4 Z R8 D/ b- H5 V9 R// Mandatory UF Includes
: [" \0 ~" K) j/ W5 J#include <uf.h>
; ^- W/ ]- f6 _% ?0 G
' J. H! {9 l, @// NXOpen Includes
6 J4 ]. c- p* E#include <NXOpen/Assemblies_Component.hxx>2 {: f' a; J+ e- W- @0 W+ Q, L1 g
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
4 V# [. U* Q7 a z. a#include <NXOpen/ListingWindow.hxx>
7 W1 E) |5 v) z# H5 m8 A1 t#include <NXOpen/LogFile.hxx>
+ S* O z( n( w* F+ o, p+ s7 Q#include <NXOpen/NXMessageBox.hxx>4 R: B# i' ^# x# {) [0 S7 {
#include <NXOpen/NXException.hxx>7 {6 B7 w$ ]- r M
#include <NXOpen/NXObject.hxx>9 E% S! w- \% {) |% m4 k
#include <NXOpen/Part.hxx>
( D/ d/ B5 x/ ~$ Y#include <NXOpen/ParTCollection.hxx>; }& p; [! x) [
#include <NXOpen/ResourceBarManager.hxx>1 j) U* a* b" @$ y& i( i, _; I
#include <NXOpen/Session.hxx>5 B# A" _# S3 a( }3 q* S8 E
#include <NXOpen/UI.hxx>
" V* J, s' |# d2 I. [/ i* Xusing namespace NXOpen;
3 ]; ^( `8 a, X# W5 T! Fusing namespace NXOpen::Assemblies;% w% z8 u6 @$ b/ l1 i
6 c: c* H+ {% i1 ^5 y// Std C++ Includes
1 B) S' \, l! |#include <iostream>
; P# p3 o6 ?5 Y& x; n7 l#include <sstream>
4 L; O/ ]5 G5 J* C4 j4 i! W#include <map> y) N7 ?5 _2 D( P( h6 Z! ?
using std::exception;
q4 M1 }2 ]/ y8 Iusing std::endl;- v3 E& ~9 j j% ^3 [
using std::cout;
5 E) _4 X+ d- Z9 Susing std::cerr;
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// MFC Includes/ ^8 i# o, x# L) w7 y) F
#define _WIN32_WINNT 0x06010000
2 [, q8 U( i# [6 m+ x9 \+ Y- W: Y#include <afxwin.h>9 B6 z4 f/ a) R1 \1 r; q( g, K {: w4 n
#include <afxcmn.h>& S0 T( m2 s% P1 W9 I- u
6 ^7 P% R$ l- B! O, B#define IDC_TREE1 10024 n- C, c$ q; x) c
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//------------------------------------------------------------------------------
, [+ I( B7 a% Z# @// NXOpen C++ class 8 |8 K0 S, @6 p
//------------------------------------------------------------------------------
' J6 @' a3 ^% O, _6 I* S; V% o! fclass MyClass
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// class members
$ N' _2 _9 ?4 E1 }0 w6 |3 Gpublic:: a: n/ I. p4 s1 o3 z
static Session *theSession;
" K( K `9 o& n$ T: o. g# [ static UI *theUI;: H+ D: x( j9 B6 l
static int m_tab;; s" J2 g4 }3 b! R4 k
static int m_cbID[2];
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MyClass();
" ] ~ P: `- X I, j' | ~MyClass();2 ?: m: o! S }( Q& Z" }
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void print(const NXString &);
" N& Z$ Q5 ?' c- T3 ^' Y# m void log(const NXString &);/ h' W, _. C+ `
void getAttributes(Component *, HTREEITEM);, W2 C1 a/ G1 d f
void getComponents(Component *, HTREEITEM);
& b' F$ t" D& q$ \8 u int ActivationHandler1(int tab_id);
0 R) L O }( W0 Q9 h void Clear();; Q% |+ Y4 p7 i9 V! U
void Populate(BasePart*);7 M4 f N+ c' @) P' b
void cbPartOpened(BasePart*);
2 r- C' i+ j; c! x void cbPartClosed(BasePart*);5 s9 u2 `3 K+ G7 P; d
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private:5 i9 M4 G. O9 c& L6 M' `% X
Part *workPart, *displayPart;
8 a m* N* z9 A$ g NXMessageBox *mb;& Q |; I& o8 ?6 ]' |
ListingWindow *listW;# H% j' A+ U" n# n1 Z# a! H( e2 ^
LogFile *logF;
; Y O3 `' y( b CTreeCtrl *m_tree;
1 y) ?* P6 U' x1 P2 k j" M" k CImageList m_Images;3 C' V9 g& g# ~5 n; U8 _
};/ ]) U$ c7 p+ S V5 J3 X$ n2 z
4 _3 N& K* D6 M; m1 I( T//------------------------------------------------------------------------------8 M6 n8 M- H5 p
// Initialize static variables
6 k) T! P1 ?- W- {" p//------------------------------------------------------------------------------
: B: y7 v+ [% @Session *(MyClass::theSession) = nullptr;1 u$ A: o n6 U/ S7 h- d
UI *(MyClass::theUI) = nullptr;$ L$ c* r' m+ E0 |" M& U
int MyClass::m_tab = 0;
9 ^' O, F/ {% V0 {int MyClass::m_cbID[2] = {0,0};
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( c+ p! ]) c/ e ^0 H" lMyClass *theApp = nullptr;% W! Y( S7 A; h+ h- X2 p
t) j: a; f( w! V* {$ p1 F6 E//------------------------------------------------------------------------------
1 _2 S2 L" p) Y6 {& a* Y3 }4 R" N8 {// Constructor , I4 Z+ u% @! |( N+ N
//------------------------------------------------------------------------------
9 C. U0 K" e1 ?( _4 \MyClass::MyClass()
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2 g3 r! L$ x9 _5 \: P* W3 ^6 L: t logF->WriteLine("GTAC: MyClass Constructor"); @, d) c: r8 j
theSession = NXOpen::Session::GetSession();
) A S$ r: `8 u/ i! e theUI = UI::GetUI();* c3 g c0 F. s7 @- Z
mb = theUI->NXMessageBox();3 t& S( X4 M2 V# I& \/ @2 |" i' T
listW = theSession->ListingWindow();( c" o8 b1 ^; P4 x9 W" [' l
logF = theSession->LogFile();
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0 a$ @5 F$ _ R workPart = theSession->;Parts()->Work();8 s3 u) C! n7 H4 R8 w2 t: X) v
displayPart = theSession->;Parts()->Display();. ^5 g& {, Y0 W
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m_tree = new CTreeCtrl();* a8 D2 |- Z, E& M
; e6 a- B- l2 c. h, _ BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2); k3 u( j8 J: v" }
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
+ n9 y! Q3 l$ N4 D7 B index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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) H- @" L$ i, A: j2 N) {' c! Z m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");) Q( }9 g4 M) A0 ^/ w1 x
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, $ w1 r7 H9 X* `4 N' s& N
make_callback(this, &MyClass::ActivationHandler1));/ q( k+ V+ G" @9 y# c
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
& O6 w2 R' h5 r; f7 j4 L0 v m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));9 R* Z3 {" o# x+ }3 J' c# H
}
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2 n$ D9 T1 p( p//------------------------------------------------------------------------------
4 c2 j% Q5 ]9 ^! ~# B+ \9 {// Destructor# X- K3 ~! j* C
//------------------------------------------------------------------------------/ y: T) I% R R# h* j
MyClass::~MyClass()
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# i6 E9 }3 |6 ^ logF->WriteLine("GTAC: MyClass Destructor");( X. K4 ?0 o% X/ k1 g
if( m_tree->GetSafeHwnd() )
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BOOL bSuccess = m_tree->DestroyWindow();
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% {, T1 C" V- } theUI->ResourceBarManager()->Destroy(theApp->m_tab);) v2 ?, d+ \: L1 h( q8 l7 `
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
! \4 r% j: |6 F0 S p) H5 }6 A- ?; ` theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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}
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//------------------------------------------------------------------------------% x- I8 P7 |, b2 k4 \( A" a& H
// Print string to listing window and/or syslog" V8 \) Z0 G$ Z. Q6 H% ^3 A
//------------------------------------------------------------------------------1 V1 I& N4 l) ?$ x' ]9 H% N+ B
void MyClass::print(const NXString &msg)
* u! j: a I7 x g{
1 u5 m T* Q* e- |" _ if(! listW->IsOpen() ) listW->Open();
9 ]4 k1 Y& X7 R9 O6 ~ listW->WriteLine(msg);
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void MyClass::log(const NXString &msg)& @7 R7 C+ k8 j) u1 X/ c% @; c
{
/ \" f0 L- r. U" \, v logF->WriteLine(msg);
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// Callback triggered when opening resource bar tab
; g- D. C! O6 |( Q- Gint MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object9 {! ~( |: P/ f' P, b9 z( e& m0 n! ?
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
& c1 Q: w6 }: _, e3 t- {8 p# P- h // Get the real handle( _/ P- O. f) g
HWND parent_handle = (HWND)window_handle->GetHandle();
0 h9 C, @2 D7 T0 [6 w3 v' u4 J! m) J // Get the CWnd object from HWND, FromHandlePermanent will return 0!
: D* b% M2 D e! }$ G CWnd *wParent1 = CWnd::FromHandle(parent_handle);0 W2 T6 t9 f0 }9 S+ Z/ l: V
ASSERT(wParent1);
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. Y1 {/ Y) j2 t2 ?' S // Switch module state to avoid Assertion from afxCurrentInstanceHandle
. Z; f/ ?: a9 a AFX_MANAGE_STATE(AfxGetStaticModuleState());
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, 8 ] y, F7 D/ ^. d. m
CRect(10,50,510,1810), wParent1, IDC_TREE1);
7 E2 t3 E* N) O% p6 C; V- U m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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8 j+ D6 S1 X- k/ p* r( E+ W( k2 d Populate(displayPart);& {6 l5 c& t. a/ o
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return 0;* n" n& f. X7 V% Z* \" V! s$ D% n
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* a: i8 {9 ?8 [//------------------------------------------------------------------------------+ `& g- y* [6 `' l N- e# u6 m
// getAttributes& ] e& g* x+ j
//------------------------------------------------------------------------------
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