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( Y3 r$ f1 L+ M2 S9 t6 M% q4 qNX二次开发源码分享:NX10可以直接对资源条进行二次开发& A) ?, E" e1 }1 M' O" w
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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4 @7 i' z9 }5 `% X5 M$ }5 F+ N6 L// Mandatory UF Includes
* X% B0 T% V2 o- O4 B$ c: y$ b/ M1 V#include <uf.h>
( t. C1 W+ s7 @6 i3 C! Y+ c4 j' A7 y7 Q( k7 K' j% z6 ~
// NXOpen Includes
. j1 V9 b" {5 ^) G- i; r#include <NXOpen/Assemblies_Component.hxx>+ p Q. i6 N& Y: g
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
. N: B8 F: X- r, m" T8 A#include <NXOpen/ListingWindow.hxx>
3 \6 g) Z; C! E! M5 P+ U#include <NXOpen/LogFile.hxx># M9 P' I9 T7 x3 X! U, B; M. ], b6 C
#include <NXOpen/NXMessageBox.hxx>' f! p3 u2 a- v: |+ u! S0 B
#include <NXOpen/NXException.hxx>
9 B, w+ |* s; ]- z1 [; i+ v' ?#include <NXOpen/NXObject.hxx>, P7 m9 L# ]/ [2 ]4 P
#include <NXOpen/Part.hxx>
- v5 p- L0 x, D( Y1 ^; |8 A#include <NXOpen/ParTCollection.hxx>2 _4 H: z) q5 a; l
#include <NXOpen/ResourceBarManager.hxx>
3 S1 J. s; J; T( `: K- m$ a! K#include <NXOpen/Session.hxx>' E: n" [/ [: u- ~
#include <NXOpen/UI.hxx>
. B% x. z2 _$ _+ Vusing namespace NXOpen;: ^3 b- G3 \- P* ^ X3 V
using namespace NXOpen::Assemblies;
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// Std C++ Includes
% d0 e/ `, M, g3 Z" P#include <iostream>) n$ W/ d/ ~2 h+ e t. D
#include <sstream>' T0 e# j& @1 A) f; j5 w2 N8 R0 Q9 N
#include <map>+ g) [5 @/ t+ p( F' w% u5 T
using std::exception;
0 X4 c4 E4 c7 Lusing std::endl; e2 n H2 c% {3 G" N) H
using std::cout;3 M$ I6 y' L# J" z/ u
using std::cerr;
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// MFC Includes: z( n9 z0 |$ F
#define _WIN32_WINNT 0x06010000 % g5 T q- i. a- w& b1 b" n' ?
#include <afxwin.h>, G! u, r8 ` \' a. A$ {
#include <afxcmn.h>
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3 w# Q# w5 z& L2 D, [#define IDC_TREE1 1002
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% d- I o3 l9 |! y2 \//------------------------------------------------------------------------------# Z$ U3 e* O m% U
// NXOpen C++ class % r! q% y! q4 n4 d
//------------------------------------------------------------------------------9 Q) l1 V9 D5 E) O0 U. l
class MyClass
( S+ b6 V/ }. L{
* P+ u2 H$ i1 K// class members
9 j! Q$ r! y4 o5 Q% R8 h5 z& h* hpublic:
; V. V7 o8 f9 R0 ?; n" P0 Q; ~7 I! \ static Session *theSession;
0 g8 ]2 \9 y+ E$ V; o6 e) E. E static UI *theUI;
% k4 c: {5 R) j. ~ static int m_tab;
, q/ _4 q9 }; ?7 _ static int m_cbID[2];
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MyClass();6 Q- ~ i( q, ?8 ?3 e& u5 \
~MyClass();5 ~% L8 L9 T- ^- H9 l
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void print(const NXString &);5 B' G9 c: D. x j9 D6 E
void log(const NXString &);* T% X5 l( a# r1 x# p, L" C
void getAttributes(Component *, HTREEITEM);) k& ~9 D3 I: B. j8 n$ {
void getComponents(Component *, HTREEITEM);) f% {3 L4 M3 z$ U) k& J* t
int ActivationHandler1(int tab_id);
7 N9 T3 t. }. Y void Clear();: d) T+ E' c5 F; G
void Populate(BasePart*);0 a6 {# ?# b- r) e. g o
void cbPartOpened(BasePart*);
7 C9 N% R; s0 U/ D2 G. H void cbPartClosed(BasePart*);
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private:
& d/ E' Z9 S. B; n, Q Part *workPart, *displayPart; ]- k5 X, [# i& A7 M
NXMessageBox *mb;# V4 y9 x0 f+ F4 g! S0 C# p! H7 ?' T
ListingWindow *listW;
. s0 Z4 ~* e$ ?! k5 Y LogFile *logF;8 W1 H' Z6 U+ W0 p6 o
CTreeCtrl *m_tree; % h7 T6 t2 R1 f3 }
CImageList m_Images;
% R1 P0 a0 D0 ]( {- `* B};
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//------------------------------------------------------------------------------+ P& G# a$ k& q j1 D/ e. }) g5 O
// Initialize static variables" n# Y3 T: w: J
//------------------------------------------------------------------------------: W' S4 Y8 F5 k( I O! w$ ~
Session *(MyClass::theSession) = nullptr;( b' o1 R M( v& I8 x/ J, Q
UI *(MyClass::theUI) = nullptr;
: G4 a, o! z) i8 X7 \2 n9 Bint MyClass::m_tab = 0;0 j0 ]% K' T( ?: @) S" u
int MyClass::m_cbID[2] = {0,0};
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MyClass *theApp = nullptr;
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O+ y% ?* l' O- T' }, r2 u) S//------------------------------------------------------------------------------
+ Q7 `& Q2 b5 r3 l" a1 `6 Y// Constructor % J. R6 ^% H9 ^# L+ x, X2 V
//------------------------------------------------------------------------------. S& E; [8 n6 h( [# A
MyClass::MyClass(); \& x. R# T9 L5 h- E [* W$ L, S
{
0 A* m4 y3 c" W; u$ G logF->WriteLine("GTAC: MyClass Constructor");# l5 `1 Z2 J2 Z2 d( U
theSession = NXOpen::Session::GetSession();' J2 v$ _4 {% A& g0 z0 g% V) s/ @
theUI = UI::GetUI();
5 `$ Y8 j# ^- h- }+ v' C' I0 r mb = theUI->NXMessageBox(); {6 O' r6 @! E z4 z7 g7 M8 O( W; W- s
listW = theSession->ListingWindow();# U# f f8 o4 I' Z: O% V
logF = theSession->LogFile();
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* W6 {4 N) P: m) _) |$ | workPart = theSession->;Parts()->Work();
" U& _4 j0 l- u% q. F displayPart = theSession->;Parts()->Display();! v4 x, Y' A# @
9 Q& X6 M) u6 {2 w$ B m_tree = new CTreeCtrl();) z* T5 a* E; C' @; }2 O2 e
7 t( E: e u) L BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);% h& k; M( r2 L! ?1 P
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
" u5 b8 N$ c" G1 U& U index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );1 {9 O1 X# p7 d. R; _
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");: a( }8 P9 G4 P, P( B: P3 k+ X
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, 3 }0 X) R0 c% p# p& _
make_callback(this, &MyClass::ActivationHandler1));
3 _( u: C6 p+ C/ [( } theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);2 u: g8 G. ^" V4 x
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
5 _, ^! I# X& x' R2 p m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));; D7 v2 U, z7 R; W% L. G+ D
}
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9 G! H8 |( a7 Z4 W! }3 a5 Q//------------------------------------------------------------------------------
5 k1 A2 V" R2 y- R// Destructor
1 i) X" ^" z: \; s6 [//------------------------------------------------------------------------------7 Z& N0 i9 g) v3 {4 }6 _
MyClass::~MyClass(): ~$ Z6 R5 q7 D
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logF->WriteLine("GTAC: MyClass Destructor");) T) t4 k G) D" J5 Z3 K4 E; E' E
if( m_tree->GetSafeHwnd() )
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BOOL bSuccess = m_tree->DestroyWindow();
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& E( u3 k- \2 r' C* n theUI->ResourceBarManager()->Destroy(theApp->m_tab);
. v8 L1 F p6 l1 Z theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
6 w+ L9 `3 _+ }; M% Z# L9 _ m& T# @ theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);) i, m6 v6 i4 L5 j8 K/ o) r
8 J# A5 F; I4 E}
% g* Q( a# L' I2 H) a1 `7 W0 j$ j5 j h0 g8 ]9 t; I
//------------------------------------------------------------------------------
$ o/ L" R) A' ?4 H% J/ W( T$ V// Print string to listing window and/or syslog
4 h, N2 b, C6 [//------------------------------------------------------------------------------) l* V3 _) X( I3 P# I" f
void MyClass::print(const NXString &msg)
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8 Y" ]" t7 q! K- _% K5 q if(! listW->IsOpen() ) listW->Open();. _2 q$ p$ v9 C& K
listW->WriteLine(msg);
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void MyClass::log(const NXString &msg)6 @! G1 n! v3 n
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logF->WriteLine(msg);' J+ u$ [6 L, v# f7 I
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i' a9 O& m/ z( a( J" ?4 [3 R2 r// Callback triggered when opening resource bar tab9 N- x4 k8 H, w
int MyClass::ActivationHandler1(int tab_id)3 h( w8 ^, j* V7 F% O- A% U
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// Get the WindowHandle object4 u# x* q! H4 X9 t( j) v& r
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
& Z9 H( _. u- ]& G) L* y // Get the real handle2 r6 y' S/ P0 s' ]' [
HWND parent_handle = (HWND)window_handle->GetHandle();
$ L0 q4 b% d; z+ ?2 E // Get the CWnd object from HWND, FromHandlePermanent will return 0!
* ^: E: I* I: B& H CWnd *wParent1 = CWnd::FromHandle(parent_handle);
" x% ] o( r; j+ d% _6 L ASSERT(wParent1);( | K* o& l) J% F. e' d
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
+ G3 {$ Y% e/ y$ @, C5 n4 |# V AFX_MANAGE_STATE(AfxGetStaticModuleState());
" m& |/ W' C( t/ Q7 k( Z- h8 [! t# l5 j8 D0 i# b$ F
BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, 4 h2 n9 c7 X5 L% E+ Y' U
CRect(10,50,510,1810), wParent1, IDC_TREE1);
/ [9 T1 N& ^0 V( E- `% C! a! t m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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Populate(displayPart);* q% g6 v5 D% R6 E. ]( A
) {5 y, }4 u) J" W0 } return 0;
: y) c- X' g/ S6 I. v1 I9 {4 i}- A+ v7 h7 u* B1 H$ |. ?
/ T+ K; i; o% \) ]9 A//------------------------------------------------------------------------------
, Y* Q* i3 A" g1 \2 k// getAttributes, _& _6 d3 Y' I$ J- r/ r
//------------------------------------------------------------------------------+ B# R4 }0 k& t/ Z
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