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4 B5 f- N* \. f. A1 jNX二次开发源码分享:NX10可以直接对资源条进行二次开发
& S$ ]+ h" ~& Z: U' Q- J6 D4 A这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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* m3 u, ?4 E+ V// Mandatory UF Includes3 \7 r1 u5 e5 v/ ^& h2 M# Z, \+ N
#include <uf.h>
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// NXOpen Includes7 y+ ~/ {4 c. C% [. T5 c
#include <NXOpen/Assemblies_Component.hxx>% k! X% ~) W& H( I8 H4 @
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
1 L1 K* G" Z0 G8 t- M; V#include <NXOpen/ListingWindow.hxx>& g1 n+ S- @' J( G! a. o
#include <NXOpen/LogFile.hxx>0 c0 Z6 y, F" z/ n/ M8 G# \
#include <NXOpen/NXMessageBox.hxx>7 P# y. |6 l% c6 x0 o0 Q0 Y
#include <NXOpen/NXException.hxx>
) ^" a8 g; g1 x( H. w: y: O#include <NXOpen/NXObject.hxx> Q* Y) \3 M2 }* L+ R4 l
#include <NXOpen/Part.hxx>( d8 z' H- W* }
#include <NXOpen/ParTCollection.hxx>" K+ I; H0 T4 V2 O/ I
#include <NXOpen/ResourceBarManager.hxx>/ U( g' A3 [2 |8 B o3 j
#include <NXOpen/Session.hxx>
8 G1 X: O/ c- i& H. F; X b1 T#include <NXOpen/UI.hxx>
; d6 a% S7 y) q6 _4 y( susing namespace NXOpen;6 p ?/ u. C6 w e
using namespace NXOpen::Assemblies;) j# U; a4 g/ {+ N; P$ f7 @, M
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// Std C++ Includes; D, i C F/ Z. y1 X7 a
#include <iostream> h2 l6 l3 c) W S. y( r7 a
#include <sstream>5 M! `0 I, u4 b# X. ^( Y g
#include <map>$ V8 \. C; v- R6 [
using std::exception;* W5 R& T: Y+ Y
using std::endl;
3 j- z) B# T: d7 f8 ?using std::cout;
* h- H. H T1 J$ Cusing std::cerr;
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) y' F. W! `! V, P z// MFC Includes& f0 o' m- m" C, k4 q q2 Y4 s" R, H! f
#define _WIN32_WINNT 0x06010000
* F$ C- g, y' J$ T) w; W v#include <afxwin.h>
" b$ K) l0 X0 Z( a- r: x9 V) `#include <afxcmn.h>6 ?: X* t; M4 d [( g4 d. H
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#define IDC_TREE1 1002* O- }# K8 h2 u/ G* X
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//------------------------------------------------------------------------------
; {5 t% S1 Q: ?6 u8 s0 ], n7 ?// NXOpen C++ class
. e/ A# T; \' G//------------------------------------------------------------------------------ ]- `" A0 K5 N- [- z
class MyClass9 K7 f, l/ ]! G% n
{: W' {- V/ Z/ q1 g5 K# S
// class members' T0 E* s& Q v% c! ]* [( a2 ~: `
public:
& j/ O/ v# O! s1 o/ L3 ~/ [ static Session *theSession;
n9 y/ `- C, G# K static UI *theUI;
$ B5 e3 {8 ~8 h+ [7 J static int m_tab;
8 T1 l4 H) X. O static int m_cbID[2];9 I: G; g* o3 [6 z6 b' q
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MyClass();" M0 P+ |2 i! F% X4 ]- ]
~MyClass();
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void print(const NXString &);
& u4 u$ L. U* X+ _ void log(const NXString &);
- ~% C) r& _7 ?5 ]4 l, o. Q5 K2 ] void getAttributes(Component *, HTREEITEM);! V% I2 g5 m* f' n( M: z a
void getComponents(Component *, HTREEITEM);0 y1 b" {/ `, L' h# T
int ActivationHandler1(int tab_id);% p2 L% o0 [) a `; s8 ~- s
void Clear();# K! X2 y* i/ j) c
void Populate(BasePart*);
& J4 B" W; F8 n' r8 A4 W) q' J/ P void cbPartOpened(BasePart*);0 x0 d: R- i" }* n
void cbPartClosed(BasePart*);! i7 }9 w3 w6 a/ j
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private:; e8 o* e& M6 j8 M
Part *workPart, *displayPart;
" I# `2 T& {8 [ u' B! a NXMessageBox *mb;
6 B+ K8 v$ d' ^3 Q, o( y; v ListingWindow *listW;7 v# l7 [- p, L3 K
LogFile *logF;) t, f! T; [0 o9 x+ ]+ @* \. s
CTreeCtrl *m_tree;
6 ~0 G4 }* _ v CImageList m_Images;8 m" l) m. q) o+ j
};& U+ o4 I& W) E/ O& g$ ?: U
9 p: h% N' I$ V( S; Z//------------------------------------------------------------------------------4 p5 d, ~/ x: A7 W
// Initialize static variables
9 ^, n$ |9 M6 t8 `, q1 f1 B& M! g# W//------------------------------------------------------------------------------
( l3 t* ?$ g* U: pSession *(MyClass::theSession) = nullptr;
! ~; `; x! b* _6 {UI *(MyClass::theUI) = nullptr;
1 D" H. x" Q. M" n6 f0 lint MyClass::m_tab = 0;3 @$ `& a9 \# U' |6 N
int MyClass::m_cbID[2] = {0,0};
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$ ]0 {& @( |5 r9 t8 q) u( w: RMyClass *theApp = nullptr;
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5 H. m% j2 J# a//------------------------------------------------------------------------------. @3 f$ [" t4 p% g" h# E
// Constructor
' `% o8 |; M/ M% a, u//------------------------------------------------------------------------------9 K% s# O5 O( d0 y( A
MyClass::MyClass()) Z B0 L; h1 K! `1 ]+ E" a
{
2 T- c4 }, z, {* V, X9 D logF->WriteLine("GTAC: MyClass Constructor");
) V( n- U& T% a( p; d theSession = NXOpen::Session::GetSession();
. ?2 e' c& I# Q( k4 ^0 q* r theUI = UI::GetUI();! ?7 U- n) o+ W2 o$ r$ F: u; U) A
mb = theUI->NXMessageBox();4 r# @" P! p4 A
listW = theSession->ListingWindow();8 ]* w; j+ \/ [) F
logF = theSession->LogFile();, S# C% C5 S2 O0 x
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workPart = theSession->;Parts()->Work();
3 e4 S# x P& C1 }" t displayPart = theSession->;Parts()->Display();* r& ^) `3 L% U4 b: f% B
) G) N# L0 F7 V: o5 Z& G7 k H) I m_tree = new CTreeCtrl();
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: D# L# M7 X( h; ]1 s) q4 a BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);. D* A& j- w) _& C- H4 W6 V
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
3 A; z3 \, X! Y' g7 E) B9 a; O' Z index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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& b7 r& T, O' H* b3 @0 M m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");1 U1 ~" f% W% H9 Y7 B8 `. w/ m
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
% G) c9 `; J. ~, d6 a4 z* T; Z make_callback(this, &MyClass::ActivationHandler1));' ]2 |" _/ \# V5 P
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));+ g* a/ u+ C6 x. o
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));" B- @5 s# ~1 {' _- w( ~
}
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' R2 o) Q6 s! H//------------------------------------------------------------------------------- M: e( x w" \/ q' o( |4 l; j
// Destructor0 q2 u1 {) n# t
//------------------------------------------------------------------------------
7 \" \! c5 a+ X! E @0 OMyClass::~MyClass()
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logF->WriteLine("GTAC: MyClass Destructor");8 ^- r- ]5 @% \
if( m_tree->GetSafeHwnd() ), H. j0 n3 Y- x7 w7 a4 ~, D2 S
{
, Q. a @* l' o, e4 \2 Q" ~9 N BOOL bSuccess = m_tree->DestroyWindow();
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6 w J# J' o$ v" K theUI->ResourceBarManager()->Destroy(theApp->m_tab);
$ z' M+ @ S1 z: ]* c- l& S1 G' s theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
, ^0 u5 j' u. T6 `2 \ theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);# o6 r5 \# L5 [# b& v2 u( c! M& k
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//------------------------------------------------------------------------------
' b, F3 N0 m$ s) S$ _// Print string to listing window and/or syslog# B! P8 z3 }: [, C& k+ T; i
//------------------------------------------------------------------------------4 B# K8 h% O% u& H+ H
void MyClass::print(const NXString &msg)
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if(! listW->IsOpen() ) listW->Open();
: R8 u* a/ ]3 k6 f6 p2 z( N listW->WriteLine(msg);) s8 D" r0 U8 {& ^5 h
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void MyClass::log(const NXString &msg)
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logF->WriteLine(msg);; O6 h: V" j- U
}7 W4 Z* M/ b, C6 L# Q9 e
2 O* W" Y" x) [7 n* \! r- l// Callback triggered when opening resource bar tab# X8 F0 P+ ?- {0 o; }3 ]+ Y& X, h& R
int MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object
! r* T% j! g8 d+ h0 r WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);0 G6 W1 p( j/ Q a% Z
// Get the real handle
9 o4 |3 _' `, x( U3 Q( p3 R HWND parent_handle = (HWND)window_handle->GetHandle();
2 q+ e2 v" w9 Y* N9 g // Get the CWnd object from HWND, FromHandlePermanent will return 0!
9 b: {5 a6 }3 n4 e; Z9 ^ CWnd *wParent1 = CWnd::FromHandle(parent_handle);- E: X8 H, U; p' }
ASSERT(wParent1);
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9 d" f! b6 O- d; {! @+ X // Switch module state to avoid Assertion from afxCurrentInstanceHandle! J( M$ c' m8 C: E
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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4 H( `; O- ]2 h) ^$ c( g BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, + A5 j( B- H+ Y; O0 l0 }' R
CRect(10,50,510,1810), wParent1, IDC_TREE1);( c" V, W' Z' O: h8 @# L- U
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);( g V% ]8 U9 j/ ^" O, t; j
2 n% t) K8 g& W/ t5 w# Q& a: m Populate(displayPart);
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) h4 C* `2 _2 P# O6 e3 S: M return 0;
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+ e2 x# R J& u/ _6 Z$ W% \" q4 p$ D3 t: {
//------------------------------------------------------------------------------. F+ }7 H/ r5 U e
// getAttributes3 |5 D* |9 C1 ^# a" M' A6 e3 H$ n1 _
//------------------------------------------------------------------------------
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