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6 \4 f4 Z7 U6 L/ eNX二次开发源码分享:NX10可以直接对资源条进行二次开发
9 ^* c; m! ~7 a% N' K这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。" D6 U4 {$ h% q. A
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// Mandatory UF Includes5 K$ [4 \) F9 _5 Y8 Z. J
#include <uf.h>
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// NXOpen Includes" a) D* |1 ]5 E
#include <NXOpen/Assemblies_Component.hxx>! {- g1 b; s, l/ p
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
+ S% R0 [) P9 w6 y#include <NXOpen/ListingWindow.hxx>
: i6 ?) f9 P( x#include <NXOpen/LogFile.hxx>
D* J2 m M+ l) `#include <NXOpen/NXMessageBox.hxx>
% E B( s) E# Q# f* L& N& R- H#include <NXOpen/NXException.hxx>% q% S* d# O4 B
#include <NXOpen/NXObject.hxx>
/ ~4 {: _1 r6 L p" [( g0 ]#include <NXOpen/Part.hxx>' M( u- z1 ?% { r$ h
#include <NXOpen/ParTCollection.hxx>2 C0 y1 v, u2 |/ {8 ?! R9 s
#include <NXOpen/ResourceBarManager.hxx>
3 p8 Q I5 E4 [8 }, C' i#include <NXOpen/Session.hxx>4 Z- g# m' z8 z5 J/ O! y& s* b
#include <NXOpen/UI.hxx>) { D5 M. r% O& _ U
using namespace NXOpen;
' u1 y3 Q( n# }! `, D+ ?% C( busing namespace NXOpen::Assemblies;
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// Std C++ Includes
# ]/ G1 s/ r4 |( p7 a& f4 A#include <iostream>
9 _9 P" m3 }& j) R: V#include <sstream>8 G% Q! p1 i3 O; F) q
#include <map>
; ] E) o1 k8 l& J5 N1 yusing std::exception;& |- N, |' h$ {& T6 @% i) P* i
using std::endl;
9 j5 w" b% U3 |using std::cout;% I1 t9 h h/ G$ S& ]
using std::cerr;
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// MFC Includes
, f. w7 R* b7 l0 s- ]& I( J- N9 q#define _WIN32_WINNT 0x06010000
- U6 {' t W$ Z#include <afxwin.h>$ t) D4 q" g5 b) E" ]
#include <afxcmn.h>( L, Q2 s1 T& Q1 _
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#define IDC_TREE1 10023 @; L; c1 {& c% O
3 k3 {4 G6 j: Y% p& ?" z//------------------------------------------------------------------------------) n+ q! W8 |5 F! u5 P0 Z
// NXOpen C++ class
) f) b3 A7 E3 E. ^( @6 G9 N9 G+ j; J8 B//------------------------------------------------------------------------------
+ [9 c2 d; L& j7 U2 r; vclass MyClass2 w0 }8 G/ j; @5 c6 Q1 {
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// class members$ i; U( K7 t9 S# V
public: v ]/ O) _. }) \: o
static Session *theSession;' H% s/ M/ K) }& E
static UI *theUI;+ r6 x8 t' I" u* j$ P+ [; W
static int m_tab;
* f y) i6 O* b: ~/ G! G/ w- n static int m_cbID[2];
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MyClass();
9 C; ]" F' a; I ~MyClass();" T, X" y7 g! b g. l" b
9 ?7 m }; q9 {# ~0 ?; m1 |+ N void print(const NXString &);4 u3 u& u1 i- i+ T2 K# C
void log(const NXString &);: c/ a( {" a- c- C8 X
void getAttributes(Component *, HTREEITEM);
* B4 O* p% g! h: _/ l8 g! d void getComponents(Component *, HTREEITEM);
; k, w5 \# v9 u: V7 K9 d int ActivationHandler1(int tab_id);
8 m5 V+ M7 J8 O6 B void Clear();
5 M/ p/ j7 j. L: d3 D void Populate(BasePart*);# n: Q3 _) E' ^# B4 Z
void cbPartOpened(BasePart*);
$ V' N" m W5 j3 G void cbPartClosed(BasePart*);
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private:0 T* m% B. ^7 {8 y
Part *workPart, *displayPart;
$ y) f" l# Q& ^5 D$ Z6 M% q NXMessageBox *mb;
9 a: ^, R" K0 f, ~; r ListingWindow *listW;
. c6 j" {. O3 @5 p) \& _0 ? LogFile *logF;
0 t0 r3 g7 D" G( B- w8 n CTreeCtrl *m_tree; ! ], w6 M a: o% d# d" o7 a
CImageList m_Images;
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//------------------------------------------------------------------------------/ n i' E5 u7 |8 _
// Initialize static variables* `& Y" K3 O2 Z- q6 ], G
//------------------------------------------------------------------------------
# z" Z1 k0 ^2 [ h, u5 XSession *(MyClass::theSession) = nullptr;5 w' Y, d+ f. z0 S7 L
UI *(MyClass::theUI) = nullptr;
: A- J3 q( N0 F e3 @, sint MyClass::m_tab = 0;
; o1 y1 ~0 V/ I0 c, Bint MyClass::m_cbID[2] = {0,0};
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MyClass *theApp = nullptr;
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# Y" ?! }. L2 S5 c. G' t7 o//------------------------------------------------------------------------------9 p! K, J! [5 p5 t. J
// Constructor , G+ H: A9 ?% h* b) i! g7 I7 E
//------------------------------------------------------------------------------. k0 n" q4 [7 _ \' K
MyClass::MyClass()0 s u- O7 Y( b- c: ~4 W
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logF->WriteLine("GTAC: MyClass Constructor");
& g6 o7 D% c4 g3 x: { theSession = NXOpen::Session::GetSession();
2 a$ n. t$ j, g" J- a5 ^ theUI = UI::GetUI();) f0 Q3 G3 f d' n* u+ ^
mb = theUI->NXMessageBox();
) s. W% R5 B' ?& O9 n6 F# r/ e* R listW = theSession->ListingWindow();
' Z* h( L1 a& w0 H( p logF = theSession->LogFile();
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workPart = theSession->;Parts()->Work();- Y) b) v$ M9 Q1 g2 e6 i
displayPart = theSession->;Parts()->Display();
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m_tree = new CTreeCtrl();
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" b. h6 Q3 n0 } BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
8 e* Q/ z9 S& x4 _8 P1 M# P int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
- P$ y) u) F2 o& R8 Q* d8 @ index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );! n" j3 L. g0 \+ P" y
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");0 T0 D+ y# c9 J& B1 @: U4 Q
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
7 X/ x" c( Y. _& ]4 d: `% [1 I% i make_callback(this, &MyClass::ActivationHandler1));
9 Q! r) j7 Q( P# q5 D% Y theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);4 G$ X p9 c" A6 ^
4 L s+ E5 J* D5 u/ |1 ] m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
& r6 l3 ^. w o5 A1 X m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));& B5 u8 s0 U) R7 Z( f; J! F1 Y4 v
}
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- W6 J/ D6 I; e//------------------------------------------------------------------------------
, _6 t a' e2 `// Destructor' W% A) B* A; d& H2 ?- j
//------------------------------------------------------------------------------
8 T# C) s5 y5 m' nMyClass::~MyClass()& r: ^+ V0 z; h7 l# f
{
y2 |. r5 p) r: r- P logF->WriteLine("GTAC: MyClass Destructor");3 e2 n6 Y4 F7 p5 Y1 f
if( m_tree->GetSafeHwnd() )0 p3 W7 c: l7 x V7 b1 k- h
{
( j. j' s% x& a( _ BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
0 Y0 J0 p& B. O8 N4 b theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
6 u9 Q' f' ^* F. c0 y) E5 { theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);% m% }, c) h8 U) c) o) F9 i5 @
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9 E0 |8 ^- P8 J6 B% a3 q, ? K//------------------------------------------------------------------------------
3 o2 @$ I8 c. ^// Print string to listing window and/or syslog. n" G0 k h0 ?6 A9 R+ H, E
//------------------------------------------------------------------------------. X9 ]1 D& }$ M# V. ?
void MyClass::print(const NXString &msg), U+ k* J$ p& y# k6 C1 o$ q: Y! h$ d
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if(! listW->IsOpen() ) listW->Open();3 I. s8 r; e: G1 ?) H2 q/ V
listW->WriteLine(msg);
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+ N; H/ y& F/ T6 ]6 x; Jvoid MyClass::log(const NXString &msg)& J- @- N: W0 }+ g
{
% o* e( N8 a4 J" q' @ logF->WriteLine(msg);- q' e' t5 }" ? K! c9 r
}
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// Callback triggered when opening resource bar tab
0 u! f- s) ^: S# v" X* Rint MyClass::ActivationHandler1(int tab_id)
9 C( R7 R2 H, b/ R# G% E{
" ?& b& N0 A% ?1 ^ // Get the WindowHandle object+ }+ [1 ?9 I& @6 p# A
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);7 _( S' o5 g; s8 T
// Get the real handle
0 }/ _$ u8 ~ i HWND parent_handle = (HWND)window_handle->GetHandle();: @# O( M- k! \* [' Q( F
// Get the CWnd object from HWND, FromHandlePermanent will return 0!5 m8 j5 J$ i z, K% H
CWnd *wParent1 = CWnd::FromHandle(parent_handle);
, | Z; `0 Z6 }9 G2 L1 b) ? ASSERT(wParent1);* K' x: z; U* y5 \: Z, R5 b
% D0 b8 b7 _, P) [ // Switch module state to avoid Assertion from afxCurrentInstanceHandle) O8 L: O# I$ z, I/ ]' X
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT, & e. s5 I7 u! W6 S
CRect(10,50,510,1810), wParent1, IDC_TREE1);
# |/ w9 C a$ n- A5 u1 h5 ]& u m_tree->SetImageList(&m_Images, TVSIL_NORMAL);" [% @ s: w/ o' X0 |# N
, v2 ]* r. k% S/ h% R3 o' c Populate(displayPart);6 @3 R- a; r/ n: \
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return 0;" h: _& d2 K# K+ N. e
}
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' _0 Z3 t t5 z! j/ t! A- B8 [//------------------------------------------------------------------------------! O$ V) F8 r) U5 b1 ?
// getAttributes
6 Q, \) l+ p4 @; \: }, b//------------------------------------------------------------------------------
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