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NX二次开发源码分享:NX10可以直接对资源条进行二次开发+ P) E ^- S3 F4 W- f
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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6 ?0 j. r$ V Z. I0 _. A* {// Mandatory UF Includes' p+ M. N4 T* I* w c1 C/ {
#include <uf.h>
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) C1 t4 d+ D7 e- e3 d$ E. |// NXOpen Includes$ M5 }6 L* O* r+ l7 _
#include <NXOpen/Assemblies_Component.hxx>
0 }/ M! i+ V. R" R. E#include <NXOpen/Assemblies_ComponentAssembly.hxx>
, i* g& o) s8 x, E#include <NXOpen/ListingWindow.hxx>" B* U% }5 G r5 Z. U
#include <NXOpen/LogFile.hxx>
. _6 A2 Y1 c( A: @' j' [ s#include <NXOpen/NXMessageBox.hxx>: Z7 F+ K- x- E. ^5 c) k) o6 `1 l
#include <NXOpen/NXException.hxx>0 V8 R" \$ R" @5 g9 p
#include <NXOpen/NXObject.hxx>$ a# {7 n5 J% W/ W0 _2 Z# M
#include <NXOpen/Part.hxx>5 X& p1 o/ H6 u, T: V
#include <NXOpen/ParTCollection.hxx>& u% G" I/ C! H* I. z
#include <NXOpen/ResourceBarManager.hxx>
3 A: }, H% f' L#include <NXOpen/Session.hxx>( @* F" e2 |8 n+ W2 \
#include <NXOpen/UI.hxx>
2 m3 M4 T, `& iusing namespace NXOpen;
) W: _; a5 ]* Zusing namespace NXOpen::Assemblies;
# _& M v/ {9 X) C( U! H1 [6 a9 @( ?( p
// Std C++ Includes
. J3 r9 N& c* n. A#include <iostream>
9 o4 T5 z# @1 z8 n |#include <sstream>" i0 Y4 ^- U* s, u; i, t1 K) L
#include <map>3 M& h, T+ |, ^# X9 N
using std::exception;
7 S% K2 ?5 ]! C7 `. `3 G! Xusing std::endl;
- E( C2 t7 c3 n2 xusing std::cout;
- v6 M3 R- [8 ?$ g/ D5 [" Wusing std::cerr;) E; ~2 T# @% x+ {2 q5 x
( O& ]6 @9 U3 e4 V' _
// MFC Includes
2 b. z5 N& Z4 n. N3 i#define _WIN32_WINNT 0x06010000
$ [% U1 l7 g! ?& s6 Q1 g4 _#include <afxwin.h>
0 ]6 O( b+ S9 y& t. W#include <afxcmn.h>
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2 D" w+ ?* e2 k; e#define IDC_TREE1 1002
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//------------------------------------------------------------------------------- W# G5 f9 g+ L0 i" E+ |
// NXOpen C++ class
/ ^( `" j' H3 a; u9 M//------------------------------------------------------------------------------
' B6 \" b+ E% P5 {! j* }* Bclass MyClass
& ?1 U% S6 C |4 g5 S{
% Z9 S" m0 l# g( @// class members
- X' {, O% Z' O9 @- ~public:- j# \& g9 c1 @. L+ F4 g
static Session *theSession;5 s, v( v+ {7 A: E
static UI *theUI;
) f2 P$ J' W0 d+ r static int m_tab;
9 M+ u# D- c& v; n8 P! ^ static int m_cbID[2];
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MyClass(); I j" [8 L+ D& |6 G4 N% U
~MyClass();
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6 x4 p: D' m' } void print(const NXString &);
( u7 l3 q: r# o/ M/ J. {9 n void log(const NXString &);
2 d! L2 x! s1 _' Q void getAttributes(Component *, HTREEITEM);
/ C& b( q3 C% } void getComponents(Component *, HTREEITEM);
+ o1 M8 S* J; Q int ActivationHandler1(int tab_id);: O7 H1 d5 C3 R" f
void Clear();
" y! \' D- L: }# L5 g1 a u void Populate(BasePart*); a- ~2 X/ S8 J3 N9 k
void cbPartOpened(BasePart*);1 P# \' u0 K$ }8 P
void cbPartClosed(BasePart*);
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/ j) m4 q8 @4 F4 I& [private:
5 R0 h. w0 e" ], Q& q( N8 N Part *workPart, *displayPart; ]) ?2 a& z! Q& }- x8 d, U1 i( n
NXMessageBox *mb;& m& e/ F1 D3 \# A
ListingWindow *listW;
8 q. _; o2 b4 g ~" ~) K9 W% i LogFile *logF;0 g( b+ j6 M1 T& X* F2 l! z5 H8 w
CTreeCtrl *m_tree; $ A( k+ w6 Z' R9 q) `( ? M9 _
CImageList m_Images;) U0 M% G; {. z A0 z0 j' r& z
};5 j3 U8 R4 x0 c' @$ f f
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//------------------------------------------------------------------------------
2 s* Q" o! E+ T' f// Initialize static variables8 I' x% ~. l* H! K/ A+ C; M$ ?% R9 b
//------------------------------------------------------------------------------
+ ^4 X- i* p" m0 {6 GSession *(MyClass::theSession) = nullptr;+ g6 B0 m6 M: w0 L
UI *(MyClass::theUI) = nullptr;
2 B4 T& t6 w* w' Iint MyClass::m_tab = 0;
0 j/ L4 K( f5 T- Q3 m1 sint MyClass::m_cbID[2] = {0,0};( p- M5 W( Q8 s6 n7 I! E
1 F) o3 u. A! W& i# G# eMyClass *theApp = nullptr;- j( e/ U2 n. r* U6 \- X. f
% `% v6 ?0 y% D5 k! L+ e//------------------------------------------------------------------------------
1 v! }: g+ B, X1 j e& D// Constructor ( D, `7 o3 l) I1 e1 E
//------------------------------------------------------------------------------9 H, x! I" \6 M( ~$ I9 \$ w
MyClass::MyClass()" ~/ e; S5 N W% g7 l
{
0 R" a8 J# W: b# V, k0 U- y( G% I logF->WriteLine("GTAC: MyClass Constructor");
5 Y& U6 H5 x+ L6 d j theSession = NXOpen::Session::GetSession();
0 {: o# E) u9 u% M0 c& W: ^* ?' N theUI = UI::GetUI();( s2 ^1 t! E4 S1 j$ A
mb = theUI->NXMessageBox();
8 d4 M, y2 X& X" M' ]9 f! h listW = theSession->ListingWindow();3 ]" o, K8 _, S" v4 Y5 u' M
logF = theSession->LogFile();
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workPart = theSession->;Parts()->Work();" x1 P% g- x: t5 @1 `7 F- O
displayPart = theSession->;Parts()->Display();
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m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2); ]1 B! o/ {" m0 v9 N- ^, v3 s& [
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
& Y+ o) R4 X* }( {# \+ _ index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );& K% C$ q2 s# [
$ n! p, j8 E- N- I* v" ] m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");! u$ a! z. G- ^6 g1 `
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab, 9 P) i. T( E3 u% q8 B4 K( \2 V+ k. a
make_callback(this, &MyClass::ActivationHandler1));( i, [4 [) r4 e
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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7 n# X' ?/ J: n m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));
: N6 h. j( Z: y5 F+ C m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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//------------------------------------------------------------------------------6 k( D* J0 N) v; O% [; y P: X
// Destructor7 w n& r( S4 E; O! d) A
//------------------------------------------------------------------------------4 v: @) h5 e0 x @ G: P$ J
MyClass::~MyClass()
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) D+ w: M- S8 {9 z! r; m logF->WriteLine("GTAC: MyClass Destructor");
. K8 \# B2 k+ r) s% f if( m_tree->GetSafeHwnd() ), _( S, Y/ \; ~6 ]: m$ W6 t/ i
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BOOL bSuccess = m_tree->DestroyWindow();9 h0 s1 t& W- z k- S8 c
}
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);: G$ |, n+ T& O) H/ H& _8 p) L3 g
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);
t7 j' w! T4 g) L( s theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);% X$ C/ D$ ]4 m' ^' ?
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8 t* k+ ?1 K! R1 C1 e5 @//------------------------------------------------------------------------------4 s6 w. s4 J; E8 g- M8 b, L
// Print string to listing window and/or syslog4 |# e4 ]# n+ N7 R0 P4 @. B& c
//------------------------------------------------------------------------------6 d/ I" i; N& I/ F# L
void MyClass::print(const NXString &msg)6 H9 T2 \7 K5 Q
{
/ A; y& O W/ o! D( b" w if(! listW->IsOpen() ) listW->Open();0 P. Z6 H' ~2 O
listW->WriteLine(msg);' c& m0 b1 V x$ u u& H3 A9 G3 L* H
}
5 O& y2 m- C, N1 K' L% ~' ], `void MyClass::log(const NXString &msg)5 o, Z$ |; ^, g A8 N. x
{; J Z* M+ w- y! O, L1 H9 _
logF->WriteLine(msg);
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// Callback triggered when opening resource bar tab. f7 i U, Q1 X1 C
int MyClass::ActivationHandler1(int tab_id)* f; _) U0 l4 m8 k A+ g6 x' e
{
3 f# g2 y/ }* P9 U( ] // Get the WindowHandle object- S t- P5 J% t& X5 @" E# B
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
( ~" D3 H6 l! o' O# w3 e" v // Get the real handle6 B! p+ A% s+ k$ }! \ r
HWND parent_handle = (HWND)window_handle->GetHandle();
( E& l7 T1 }3 F" E* N. b+ ~1 Q$ u // Get the CWnd object from HWND, FromHandlePermanent will return 0!
, J( D. Q, x* F" K* f. ?: q* K CWnd *wParent1 = CWnd::FromHandle(parent_handle);
3 p9 Q' |* d% ~1 a5 R ASSERT(wParent1);
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle. ?" D4 ~6 n# q& N0 u
AFX_MANAGE_STATE(AfxGetStaticModuleState());0 F. b1 _9 F6 ]- }+ ]
6 _! v$ T+ S- |$ K: v2 H( j5 t+ g BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
% l9 _2 [- u8 I CRect(10,50,510,1810), wParent1, IDC_TREE1);
) w% V7 h2 `! D0 p* p- W m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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Populate(displayPart);
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5 v6 R2 Q' X9 l" x, l! }' T( C return 0;% O! k, @8 C. n# }8 Y6 z, Y7 _
}- W( q2 ^& ^0 d g
8 m/ x; a3 S( O/ @//------------------------------------------------------------------------------# [& S2 `6 P! e" i# W
// getAttributes
( D8 F l7 ]9 M6 s; ^, q) t//------------------------------------------------------------------------------
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