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) S* N) z5 _; d2 r$ yNX二次开发源码分享:NX10可以直接对资源条进行二次开发. @! U" M! i" h8 Y; C8 ^7 k
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。5 {) R- s* z, ?0 ]' c7 a
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// Mandatory UF Includes
0 f" B$ {* y' U, F4 c8 L#include <uf.h>
/ ^6 E! ?2 e6 G- k$ S9 Y6 I3 h& t# Z0 g* m/ ]
// NXOpen Includes- i7 |6 C8 d+ u$ {- q7 b
#include <NXOpen/Assemblies_Component.hxx>) J$ e4 t2 ~+ q# O4 [& Q5 n
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
: ~& n' L' v# F" ?7 G j#include <NXOpen/ListingWindow.hxx>
+ P* n0 i0 Q x1 F8 P/ m#include <NXOpen/LogFile.hxx>
, G5 r) G* t% j- l: }8 T% Q2 @#include <NXOpen/NXMessageBox.hxx>2 p7 y% r, i* H+ I
#include <NXOpen/NXException.hxx>
r5 _3 L7 y6 [& f q* O7 O, s#include <NXOpen/NXObject.hxx>
" A4 ?0 E; Q, j* f2 ?#include <NXOpen/Part.hxx>) y+ {! |2 U- f3 @6 `
#include <NXOpen/ParTCollection.hxx>
4 r, S0 A. ?; }. O- c6 M5 ^, C#include <NXOpen/ResourceBarManager.hxx>( a3 }4 Y: ~# v, s4 V: C2 j. S
#include <NXOpen/Session.hxx>& O5 F- x1 {, q- a
#include <NXOpen/UI.hxx>
# N- Y9 F3 f2 f1 E! M7 ousing namespace NXOpen;; D( G: b4 [2 w+ s" X2 n( a
using namespace NXOpen::Assemblies;+ Q0 o& P8 L6 U$ V
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// Std C++ Includes
' `$ a l& m4 y5 a, z+ ~+ q#include <iostream>
; C n4 |+ g5 X# R G#include <sstream>
2 C! _: a0 i$ m) d5 U s* y# n#include <map>
- q' W' r6 z) kusing std::exception;
/ @. d$ L8 Z; g- F9 Xusing std::endl;; f% Q' i% ~# Z' b
using std::cout;
. o7 o* T: X. J/ T& @using std::cerr;
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// MFC Includes
9 F& F$ P# |% g) `; i0 z#define _WIN32_WINNT 0x06010000 # w: e! ~* Z# b) g( V
#include <afxwin.h>8 E/ h7 G8 N! i7 `
#include <afxcmn.h>
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#define IDC_TREE1 10026 A+ j. c3 L3 V; Z, k0 K5 G. ^
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//------------------------------------------------------------------------------
7 B S# ^% q+ D/ ]- w+ F2 \// NXOpen C++ class
4 o/ J9 B; {% k# H% Y( q//------------------------------------------------------------------------------) G$ F- B7 t: ?$ W+ Y
class MyClass- i! i$ g2 w5 Y; ?6 s
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// class members
) Z3 r% d& Y. k( ?" |) ~" R& ?6 Epublic:
% D& u! r9 ^2 ?& m static Session *theSession;+ _4 \) e- }. z7 e7 H; l
static UI *theUI;0 A5 O" e, s: Y2 K! x/ o' B
static int m_tab;
2 O, S3 p. X# D6 R) \ static int m_cbID[2];
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4 L' Y5 z' H( u# f7 x MyClass();
9 q, ]) E- Q) ?& Z ~MyClass();. L& E/ Z4 y1 N& p
( J/ Y3 m; c/ E$ O' v( C& C4 S% I void print(const NXString &);! U. n0 f+ Z+ H/ `5 Q
void log(const NXString &);
6 h& \6 B( I' B7 v1 t7 \ s void getAttributes(Component *, HTREEITEM);. s# x2 \% w. J- E* Q& R
void getComponents(Component *, HTREEITEM);
9 c B+ [9 g @ int ActivationHandler1(int tab_id);
& E8 Q3 A1 X) M# h9 _ void Clear();$ j& T0 {8 O/ B; [* r
void Populate(BasePart*);1 V6 {' V" W, z/ }1 X& |
void cbPartOpened(BasePart*);/ N8 f9 N2 k3 P1 O+ n0 H
void cbPartClosed(BasePart*);9 Y- P V# t: C7 y4 A" C
+ q- m: Y# E' M, q" {private:
, N/ n2 `( t; C. H9 Q& Y Part *workPart, *displayPart; c) b0 k& p, s/ m
NXMessageBox *mb;
# H5 }0 i9 s. u4 A ListingWindow *listW;
# `+ o F" @2 N LogFile *logF;" x9 p2 a' a8 }+ f
CTreeCtrl *m_tree; # x7 a7 {/ {- h k
CImageList m_Images;; w# b6 ]0 r: K5 [$ S6 b
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//------------------------------------------------------------------------------
) k3 B: M7 _3 n// Initialize static variables. `7 w8 i( ]' C$ n6 O
//------------------------------------------------------------------------------
2 V4 V% b( D& D( E) t! YSession *(MyClass::theSession) = nullptr;
2 a8 e# d4 t+ ^UI *(MyClass::theUI) = nullptr;
( H8 | B3 f" k* H# Bint MyClass::m_tab = 0;0 C @1 Y0 L% _+ v, O) ^3 ]' p
int MyClass::m_cbID[2] = {0,0};" ?& H$ ~: H+ P# A9 ?7 V5 H
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MyClass *theApp = nullptr;; e) n2 X' `4 U4 @/ E
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//------------------------------------------------------------------------------
* m" G6 u! Z) n( ]// Constructor ( y- ]+ ]8 C. Y0 V& a7 q
//------------------------------------------------------------------------------
: i9 M$ o% {0 S! xMyClass::MyClass()
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) K8 J: U* \; g2 o. @5 p logF->WriteLine("GTAC: MyClass Constructor");
) I0 C" t5 L& h theSession = NXOpen::Session::GetSession(); t! ]: o* q" Z% c" l; H
theUI = UI::GetUI();% W: R8 s2 p9 a$ y
mb = theUI->NXMessageBox();
f! h: m: n( G listW = theSession->ListingWindow();( P# {: z! m; @5 F$ A
logF = theSession->LogFile();
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) v2 K( \" b8 L4 P0 K2 N: z6 X workPart = theSession->;Parts()->Work();6 B- W# S9 y' w& V1 {
displayPart = theSession->;Parts()->Display();- j+ w6 W' n) t" z
6 u2 l% T q% p; Z m_tree = new CTreeCtrl();
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& y& s1 u3 c' K2 u- A0 T# F BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
/ q" B/ `0 `+ y; b% _ int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
5 w3 h. u, \, ^ v" x index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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+ c1 c/ w' v( D9 n- {) ? m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");( l( I- ?* B( j+ {6 J
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
! q: X9 E7 Y w% B; }& O T; c6 M make_callback(this, &MyClass::ActivationHandler1));7 f: s( r @7 n8 ^6 e% |1 i; i6 u
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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5 ~% z9 w7 p0 ]" a9 C m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));5 p0 l& q: J* M' _* p
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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' B7 r+ H k; _/ e4 T9 p$ }# s& [//------------------------------------------------------------------------------
; b! a7 K) U7 g; D// Destructor: w5 H) F' e0 t/ q
//------------------------------------------------------------------------------
# |0 ?5 |% E, {* tMyClass::~MyClass()
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logF->WriteLine("GTAC: MyClass Destructor");
8 S) e0 \1 M8 F* j if( m_tree->GetSafeHwnd() )
* [3 u2 u( a; C; _/ b {
: g+ w$ W/ P. v& k; y BOOL bSuccess = m_tree->DestroyWindow();$ Q& v' P6 N3 N6 U
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
2 ^: y4 _) m h; u theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);( C; @0 I% S, o% Z7 h$ B
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);
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}! q, [4 X6 p* U& F* s' f5 E @
5 h& B& t3 S6 g6 U/ R//------------------------------------------------------------------------------; g( H0 K! i5 {' R, M
// Print string to listing window and/or syslog
$ @6 E$ S# o: I( P$ V( X5 \ W//------------------------------------------------------------------------------
6 c$ Y a6 I3 Xvoid MyClass::print(const NXString &msg)" s9 F$ P, F4 k* _
{
8 Q; |$ n$ R8 o( v6 \7 n if(! listW->IsOpen() ) listW->Open();! B2 v3 a( |. i
listW->WriteLine(msg);
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void MyClass::log(const NXString &msg)
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7 U/ l+ p" j- ? logF->WriteLine(msg);
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// Callback triggered when opening resource bar tab' z! O, s" @' {0 @# O
int MyClass::ActivationHandler1(int tab_id), Y/ n* T: s/ ^5 C' v2 {
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// Get the WindowHandle object
4 X' x7 R. I; O2 R WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
! @/ @$ f5 l$ \ H8 o // Get the real handle5 E# [6 ]: s8 A$ L
HWND parent_handle = (HWND)window_handle->GetHandle();
/ v% J' Q) T! N3 }" N2 t // Get the CWnd object from HWND, FromHandlePermanent will return 0!
* N% a! c6 ?+ o: W1 }. [' d CWnd *wParent1 = CWnd::FromHandle(parent_handle);
9 r3 k, O% {4 r) r ASSERT(wParent1);
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle' X3 U( D, q( @# z* O" v2 q
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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6 D- x* t# ?2 ? z3 r7 O BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
& u! k- i; ~, d. x* D" [" z CRect(10,50,510,1810), wParent1, IDC_TREE1);
. Y6 o* J8 M2 y4 l4 V m_tree->SetImageList(&m_Images, TVSIL_NORMAL); u; T r& j, L7 ^; \$ _% Z
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Populate(displayPart);
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7 P, }! H2 |3 r% e return 0;0 ~3 q% j: ?' R4 F; f- e8 g* [
}
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' C' Z) k. T5 J' Z//------------------------------------------------------------------------------- [) W' m0 r' v& q4 J; H
// getAttributes/ |; C/ j0 H. K D9 V3 L! j
//------------------------------------------------------------------------------
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