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( c- p% g( L; l0 \2 S ENX二次开发源码分享:NX10可以直接对资源条进行二次开发& D7 \) B2 F8 T1 R" u3 C" K
这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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. [% e+ u2 f) U# G6 i G// Mandatory UF Includes/ u, P" B! {' T4 L! \8 [
#include <uf.h>$ D# n. V D# y, V3 C& o/ f
5 U, F9 r: X2 {* y// NXOpen Includes8 Z3 e# B: s& S
#include <NXOpen/Assemblies_Component.hxx>- \/ N4 C! N. z% I- h" r: a0 C- t' v
#include <NXOpen/Assemblies_ComponentAssembly.hxx>$ B5 D; l( L0 ]. W5 G
#include <NXOpen/ListingWindow.hxx>
8 b E7 [$ M7 k3 m$ N2 T" C#include <NXOpen/LogFile.hxx>6 H+ E& Y- i/ ~
#include <NXOpen/NXMessageBox.hxx>* n9 ?4 L5 @& F) s) ]3 u
#include <NXOpen/NXException.hxx>
; ]7 A: r8 |6 \/ e; p0 u1 ?#include <NXOpen/NXObject.hxx>
2 _. K9 q6 f% Z+ t#include <NXOpen/Part.hxx>
9 }* v" @. ~" J) a+ u) ?4 R- U" d#include <NXOpen/ParTCollection.hxx>( s7 d# q. W3 ] x+ J% _
#include <NXOpen/ResourceBarManager.hxx>
, Y. c5 [3 s! o2 r#include <NXOpen/Session.hxx>
1 }5 B G6 y7 o+ ~#include <NXOpen/UI.hxx>
& _/ [) |" I# f l/ Qusing namespace NXOpen;2 w( Q |5 }/ |1 P; ]' e4 A! Z' ^0 n
using namespace NXOpen::Assemblies;
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// Std C++ Includes) k8 ^5 O+ d4 ^: U4 E8 g3 J1 \
#include <iostream>
7 G( {# q! @5 p0 Q0 h2 y: v#include <sstream>/ o3 d4 h- R A9 j
#include <map>$ [( v5 { `* z- g
using std::exception;
- ]5 ?8 W9 H" c0 Yusing std::endl;& z3 M6 @7 u. q. m! G( U& {- }5 N
using std::cout;% c% u+ ~( S0 ^3 T, ?( d* m; j2 {1 Y
using std::cerr;8 F3 o$ `. N" N) |4 j
# [4 {7 v' p# o// MFC Includes
) y) R; A/ t# O#define _WIN32_WINNT 0x06010000 , L& P- L; M/ `7 {4 Z
#include <afxwin.h>; R0 G$ \6 b) P' x, X
#include <afxcmn.h>5 c2 e' ?3 H3 P' ?: h7 K+ f7 T
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#define IDC_TREE1 1002
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# _! R) L+ `) g+ ?//------------------------------------------------------------------------------5 V; e7 c2 k0 Y0 K/ F: A+ x+ H3 ^
// NXOpen C++ class
% t, ]; Q3 k0 F//------------------------------------------------------------------------------& v4 @$ w8 y+ ]* L* v( g
class MyClass9 C' K$ P/ K E% s: P4 P; @
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// class members! `( ]" ^2 B/ P( @4 @4 B" t C
public:% O0 m" |7 }: O' t
static Session *theSession;. s# A2 a; |7 ?) \- s% t6 t
static UI *theUI;1 Z* Q- l9 p% z
static int m_tab;
. K$ O; |) A1 w8 c static int m_cbID[2];
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3 J+ ?8 x T& j$ [% x; y: i MyClass();
- |8 g" G$ ~* i. L& J ~MyClass();
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9 x, l5 J G4 S void print(const NXString &);
, P1 i1 j) `4 J* n- Z void log(const NXString &);
9 M6 n- T. {0 C void getAttributes(Component *, HTREEITEM);9 z0 f. i9 r9 T0 I: T( ^5 Y5 o
void getComponents(Component *, HTREEITEM);
& S! X; a) W! }$ g2 j( W/ f int ActivationHandler1(int tab_id);
4 {: ?5 D; X, e void Clear();4 s, ^. |+ u& H) T9 S7 J4 [: C
void Populate(BasePart*);) R" D( [: ~% E) B0 U: e
void cbPartOpened(BasePart*);( `- |, e$ G8 ]2 v
void cbPartClosed(BasePart*);; m. v3 L; ]( L+ e3 P" m
+ F! D* ]3 V$ t* k7 Wprivate:
7 X5 g4 b Z! K T* `4 m Part *workPart, *displayPart;( T7 z( I a d( A
NXMessageBox *mb;
3 o# J3 |. t$ ^2 T8 H7 d ListingWindow *listW;* `5 Y' A& \& I. m
LogFile *logF;$ i# [0 ~: m( e
CTreeCtrl *m_tree;
4 s1 K& F6 T4 q5 x% o3 ^ CImageList m_Images;
P; `+ A' E) o+ i( d" G};
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( o% t1 o: \& l//------------------------------------------------------------------------------6 s4 J9 a3 I( t3 I5 ?! Z4 s
// Initialize static variables
% ~$ T' d% V- l! ]5 ^//------------------------------------------------------------------------------
+ b6 D& Z( n( P, G5 ^Session *(MyClass::theSession) = nullptr;6 ?! a' e4 ?; y
UI *(MyClass::theUI) = nullptr;. o2 ?- |& R2 N# Z/ }% q, I
int MyClass::m_tab = 0;
) [$ r7 h: y0 x' ?7 r6 tint MyClass::m_cbID[2] = {0,0};, `& ?( x/ z- Y4 c! q. O! V
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MyClass *theApp = nullptr;
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//------------------------------------------------------------------------------
# A: R) |9 x0 W// Constructor 8 e, x. z5 ^4 G6 b$ \, N
//------------------------------------------------------------------------------0 K, [% M. Q t; ~0 l, C3 q
MyClass::MyClass()# H6 Q+ {/ a# @7 f% b8 p& c1 V' T
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logF->WriteLine("GTAC: MyClass Constructor");* y& X& }. Z4 S0 w, k( F( q2 r
theSession = NXOpen::Session::GetSession();' _! R5 d/ C2 |* W0 I7 ^! O
theUI = UI::GetUI(); \& Z2 Q) A! g) {8 A
mb = theUI->NXMessageBox();
5 ?% n' L; i) a! I3 c* J- @ listW = theSession->ListingWindow();
0 ?) r J! n; n- i. t$ \* t6 N# {1 L logF = theSession->LogFile();
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' o" f% N& A0 {8 [ workPart = theSession->;Parts()->Work();
" Y4 Q" ^0 k* h- {( c8 A displayPart = theSession->;Parts()->Display();4 j! b1 [) S; [3 l F
# P2 M4 E3 A5 C# v# w2 E. U m_tree = new CTreeCtrl();
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
+ N2 z, {$ H8 C' E0 s int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
; A( |/ m5 p4 o+ O) e6 p1 {' C index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );0 Z1 `3 K" E& q! l0 W
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m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
' j2 c( X; _* v! S+ T0 a theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
2 g$ g1 u" R1 ]* k& J make_callback(this, &MyClass::ActivationHandler1));8 }3 e6 K6 o* u& |% s5 u; J
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));& y8 o0 M4 z6 A X s
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));
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//------------------------------------------------------------------------------6 {8 v0 |6 m2 A0 J! e8 g: B# }
// Destructor" n; _5 C2 i9 A% q$ r: N- J/ W
//------------------------------------------------------------------------------
$ U1 ~$ ^2 e/ A$ d; V" XMyClass::~MyClass()1 {7 [/ S3 X' v9 _6 a+ z' U( ~( y L' Z
{
1 D6 X& \6 M( f+ B5 \ logF->WriteLine("GTAC: MyClass Destructor");
7 Q- O' K$ d. {! w. `9 _% B if( m_tree->GetSafeHwnd() )+ N6 B- D. s" |$ c) @
{
3 v2 b6 X5 O. A9 L2 p BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);
$ r2 E' }' N: l5 S2 m- W2 ]9 s) e theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);* d5 L. M2 Z$ f/ q& r. h0 {
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);+ b n8 m# u/ o5 {" t+ t& e
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6 g5 X) w0 e l0 w//------------------------------------------------------------------------------
4 M5 v( X8 S/ `+ l- t5 Y// Print string to listing window and/or syslog
: P* H$ A8 c0 [8 {2 \/ D, Q//------------------------------------------------------------------------------9 @- l$ p0 \; c. u9 x9 q
void MyClass::print(const NXString &msg)
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if(! listW->IsOpen() ) listW->Open();6 g4 @# w4 E/ x" v& z
listW->WriteLine(msg);0 \: @- k% d+ l ]# u! T
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void MyClass::log(const NXString &msg)
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logF->WriteLine(msg);" r$ ?: V& a+ g: S
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! o+ u1 q4 m# J) z// Callback triggered when opening resource bar tab
/ ^5 |3 r4 F' g1 C; I5 pint MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object
0 t3 j, W# g: A* k, X! B3 V/ z WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);! N! A0 A% j3 g8 X% e7 g% H
// Get the real handle
. \2 b- n% U7 W3 v; d HWND parent_handle = (HWND)window_handle->GetHandle();. w! @; P8 Q3 c+ [4 w$ G2 N& j! o
// Get the CWnd object from HWND, FromHandlePermanent will return 0!4 d3 R Q# o8 n) J7 ~) q8 W
CWnd *wParent1 = CWnd::FromHandle(parent_handle);
6 d! _: M5 @: }* c6 Y2 g3 |% ?* K# F( ^ ASSERT(wParent1);
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle
: F$ C% H5 e) n* x AFX_MANAGE_STATE(AfxGetStaticModuleState());$ H# ~. x6 B) E, T) N# {
0 }* }; d1 D8 ^0 ~2 I+ b
BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
8 {3 q, K) ~4 Q& O8 Q# w CRect(10,50,510,1810), wParent1, IDC_TREE1);: \8 L1 ?0 s2 S# C
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);
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8 c0 k) N, I) }' b( j: f( y. p Populate(displayPart);' c. i% g( m# O, \7 H7 _
5 Q- |/ Z7 h9 V6 Y9 _% ~$ W return 0;( _' |- _' @" u* N
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' F- r0 z' d" _- N/ {
//------------------------------------------------------------------------------: z$ E: }2 ?3 ^: D; R* d; @9 T
// getAttributes
$ t- S6 R* _$ ^: \3 `//------------------------------------------------------------------------------
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