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NX二次开发源码分享:NX10可以直接对资源条进行二次开发
; U2 R9 t9 ` Q这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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// Mandatory UF Includes
8 e- X' \+ b0 F( g5 T#include <uf.h>$ Y+ C- E. S+ C: t# i C# d" `
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// NXOpen Includes* K3 k* n" @, d( B/ x
#include <NXOpen/Assemblies_Component.hxx> H% a% K! }/ ^5 l! ~ f
#include <NXOpen/Assemblies_ComponentAssembly.hxx>' @2 Z) j% L( w& z9 u4 j- X H
#include <NXOpen/ListingWindow.hxx>
. I: S9 {, g- m: p#include <NXOpen/LogFile.hxx>
5 C) I/ \: W4 b1 ^3 e( Z#include <NXOpen/NXMessageBox.hxx>
2 i+ m& f% I: O" q#include <NXOpen/NXException.hxx>
) c5 Q1 b" \- M$ d3 k, `9 x5 i" m#include <NXOpen/NXObject.hxx>
3 m; B9 I8 e: R/ ^( Z8 A#include <NXOpen/Part.hxx>
& t+ P" F" a$ @+ B4 c" ]#include <NXOpen/ParTCollection.hxx> ~9 ~6 Q, G2 Y9 O
#include <NXOpen/ResourceBarManager.hxx>
$ \/ {1 y* ?# ~ y+ D: J#include <NXOpen/Session.hxx>
8 }4 C2 g. p6 t( A$ L#include <NXOpen/UI.hxx>
* j' m2 U' N) H/ Kusing namespace NXOpen;% D2 P/ J/ O& I7 [$ B% v/ {
using namespace NXOpen::Assemblies;
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7 G3 h4 F* x% ~; E* m+ ]6 ?0 v// Std C++ Includes! J, r2 h% J, a' _, U! q
#include <iostream>. i: ?3 J2 k$ }2 ]
#include <sstream>
0 K- ^- S) O2 l1 F1 P2 u#include <map>
8 G Z8 Q/ [/ c9 `using std::exception;
: Z5 v0 _* i) }$ X- c5 Ousing std::endl;! v4 |) D+ P4 ^, [
using std::cout;2 {. f* |, z" d4 D5 ]
using std::cerr;3 F" ?9 V$ l( c) u
; n2 [9 ^! Z- O, Q// MFC Includes. z3 J, d6 ^: P
#define _WIN32_WINNT 0x06010000 : H9 U6 K9 J9 P5 k0 u+ d. ~
#include <afxwin.h>8 z% d9 T/ I4 `0 M
#include <afxcmn.h>3 T- G3 P% n* f2 y
6 D5 M/ e2 M- p% a ^ s) O- Z9 T% n#define IDC_TREE1 1002$ W9 u2 `5 E" w) P% B
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//------------------------------------------------------------------------------
: c; n; P3 k+ q/ c4 l3 {% O// NXOpen C++ class
9 t! g/ k, W# m7 b& F//------------------------------------------------------------------------------
9 X* Y7 e% Q: e0 Rclass MyClass8 a0 w* L8 O5 W$ ^' ]# {# d
{ ~% Q0 ~: v" D6 j- d o
// class members
, u/ P+ X. V2 x, Hpublic:9 F! Y; i5 t# P. v3 _0 J9 [
static Session *theSession; Y6 E/ Z/ `6 h
static UI *theUI;
9 d {3 D: ]" ` static int m_tab;
4 W U7 k* Q' r0 t( I' i4 P7 E4 t static int m_cbID[2];! r) w( Q& I6 V' Z2 m. z1 l; c
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MyClass();5 m0 @, y6 @9 A. o- v9 A
~MyClass();) c* E" r4 U4 d* @9 T/ Z4 @! G' _
- o% q$ ]8 }* C% L2 A y* } void print(const NXString &);
# L% b6 x% A d& h5 h9 k9 _ void log(const NXString &);
# [- C* t, q J! V void getAttributes(Component *, HTREEITEM);5 L% R7 b% M2 N" B$ e: }, }
void getComponents(Component *, HTREEITEM);
0 f% i; n# h: u9 C. V, G4 U int ActivationHandler1(int tab_id);
* k8 p1 b# B( H2 k void Clear();
" X* i" G; f% h0 l0 m5 C void Populate(BasePart*);
3 E' G0 H9 Q9 x# b) p# o* _ void cbPartOpened(BasePart*);
, N% Y2 z* h+ I5 F# V void cbPartClosed(BasePart*);
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6 Q' V' ~7 M: {/ h7 t4 xprivate:- H! y" l% Z8 o
Part *workPart, *displayPart;( n& W/ |0 U& p, j4 T* G- B8 b" g/ J& t+ R
NXMessageBox *mb; \7 n- D `) y# N9 F6 m% F5 e
ListingWindow *listW;5 B3 p' b) U. \) V9 _! v' P
LogFile *logF;5 a3 _9 C0 R4 F, f+ P6 C
CTreeCtrl *m_tree;
* _5 J. W. n& f9 ~; ~ Q CImageList m_Images;
% f2 ]/ \$ e) R! E, Y};
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& `1 L. p9 R# [9 Z//------------------------------------------------------------------------------
$ W1 Y2 S W0 w0 P A$ V* T2 n// Initialize static variables
1 U" Y3 m9 A4 }$ p7 [* o3 n2 R//------------------------------------------------------------------------------
/ u9 [* s0 v q, o, J" D0 SSession *(MyClass::theSession) = nullptr;
) C. J& Y3 V! r0 NUI *(MyClass::theUI) = nullptr;
; c7 e6 z( d( r2 x8 Mint MyClass::m_tab = 0;* |3 V t |2 o% P9 Y) X0 s& K1 \
int MyClass::m_cbID[2] = {0,0};
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) R- b7 A; Y8 B' N WMyClass *theApp = nullptr;
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) C0 [( C% Z3 \. E7 I* R//------------------------------------------------------------------------------
& v5 O0 z+ p( `: O; l7 j0 n7 q3 `, [1 W// Constructor
7 Y. T, i P3 |//------------------------------------------------------------------------------/ \8 ?& v4 o9 D( z" _
MyClass::MyClass()( l& ^; p+ ^( m( F- B
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logF->WriteLine("GTAC: MyClass Constructor");
' L) S: T& \7 l9 w theSession = NXOpen::Session::GetSession();1 x# U# x: _4 @. ^. e
theUI = UI::GetUI();1 y" _9 X1 K& ~& ?8 W
mb = theUI->NXMessageBox();
4 P. S! P# X7 N listW = theSession->ListingWindow();
N/ o7 |) N& ?7 Z+ r logF = theSession->LogFile();$ N5 M! o: j E1 K* y
) F# U* Z4 w2 w" s" w workPart = theSession->;Parts()->Work();
! g- O3 o) u( D5 t9 e8 e5 ?' I displayPart = theSession->;Parts()->Display();$ F) w; m( B8 W! i4 D
1 Q7 e1 t- d' ` F4 P m_tree = new CTreeCtrl();1 ?" ~7 z0 E/ b7 z
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);
- i4 \$ z" v, M; d3 P; s int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );3 a, \4 b R, C M# ~; a3 h7 s6 z
index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );) @. T+ l: V% P: X
1 H3 {0 D Q! s8 H m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");1 v! V3 ]& \3 C" A* e
theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
# Y1 h, \6 r! N: v' d" W( | make_callback(this, &MyClass::ActivationHandler1));% D. v5 l" i! W4 f& G4 }
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);
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" |) k% T! G6 e* y+ @ m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));; T& L$ `( F/ O K+ \% E# f; _
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));* c1 C) X) U x
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//------------------------------------------------------------------------------
0 G& X( I) u; {! I% n$ u// Destructor
1 m9 s7 h" r! b9 x' `, z8 Y//------------------------------------------------------------------------------! M. C: f+ O0 F- A$ ^
MyClass::~MyClass()
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logF->WriteLine("GTAC: MyClass Destructor");
$ Z- M; W0 t: [# a Y, y. }2 A if( m_tree->GetSafeHwnd() )
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BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab); Y: N8 k4 w" q6 I
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);6 { L$ O+ B8 g- g. m
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);4 c/ d/ {( v& M
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//------------------------------------------------------------------------------
( F7 e7 B G; k1 _// Print string to listing window and/or syslog
3 A6 K5 k; Z' v. _//------------------------------------------------------------------------------
/ |9 Y$ u f: Z9 U6 U5 Lvoid MyClass::print(const NXString &msg)
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if(! listW->IsOpen() ) listW->Open();3 E+ |, W* E# j1 P) G7 ]( G: J
listW->WriteLine(msg);7 I& e' @$ V9 W
}
$ Q* _7 G, F* w: S$ ?# Jvoid MyClass::log(const NXString &msg)
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logF->WriteLine(msg);# h4 ~) |% E/ O8 T* E X
}
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// Callback triggered when opening resource bar tab
K4 ]( M5 u2 qint MyClass::ActivationHandler1(int tab_id)
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// Get the WindowHandle object; ~- u: i4 I4 u* F) W* `# V5 ?
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);; d( P" ^( K/ O- h. B" p
// Get the real handle
. f; K& i, _$ I HWND parent_handle = (HWND)window_handle->GetHandle();) Q1 A1 A) }6 ]6 }/ J8 L! y2 F
// Get the CWnd object from HWND, FromHandlePermanent will return 0!; d) A8 H2 [, f- }* P, ?3 E# [8 F
CWnd *wParent1 = CWnd::FromHandle(parent_handle);
4 k- m ]+ n" E( X4 W ASSERT(wParent1);# r9 P4 o& y/ J$ n
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle2 x" [$ P0 L; P
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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1 F' _) y# j2 C- P D- O/ y BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
6 I, L! K+ J5 X3 t CRect(10,50,510,1810), wParent1, IDC_TREE1);
% H( L# V3 x* \4 D m_tree->SetImageList(&m_Images, TVSIL_NORMAL);. v$ l$ F5 r0 r7 q
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Populate(displayPart);7 F' T6 {8 ^& g5 Z$ X; y8 F% f4 Z- q
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return 0;$ r4 t/ E: k& q0 B" o9 T! h
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0 h) ] o y5 J3 R//------------------------------------------------------------------------------$ M3 {% d7 k) n7 D
// getAttributes
" e! ?8 x( Q+ ]* c6 }//------------------------------------------------------------------------------
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