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NX二次开发源码分享:NX10可以直接对资源条进行二次开发
?5 }, P) Y& C: l+ z这是官方的一个例子,新建了一个资源条,使用MFC的Tree创建了树列表,并加载了所有组件的属性到节点上。
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// Mandatory UF Includes, M$ {2 d9 |6 H5 @
#include <uf.h>/ \: M& i; P3 N+ e1 i% `
- E K8 ]1 ^0 m// NXOpen Includes
# X6 `. N7 I2 o7 a" U#include <NXOpen/Assemblies_Component.hxx>3 n% u7 o: _* ?# z
#include <NXOpen/Assemblies_ComponentAssembly.hxx>
]5 w6 ~( \( @6 U" h* v% ~7 g, L#include <NXOpen/ListingWindow.hxx>3 { F7 N+ }3 u: L! h0 f9 @* m. V
#include <NXOpen/LogFile.hxx>1 d* D7 |4 Y* F( }; a' d: N; r
#include <NXOpen/NXMessageBox.hxx>
$ Z$ H* T. W) w! j1 E#include <NXOpen/NXException.hxx>
( {; w( b5 y) ~: r#include <NXOpen/NXObject.hxx>
) i% |2 f: W' J9 e; n#include <NXOpen/Part.hxx>9 m4 i9 R' l" f [# r
#include <NXOpen/ParTCollection.hxx>
' e3 a8 ^( Q) P( R7 \* u#include <NXOpen/ResourceBarManager.hxx>+ r8 K# L& J# C
#include <NXOpen/Session.hxx>+ I1 }7 Q% g. L: g, i6 j
#include <NXOpen/UI.hxx>. S" C# R: Z6 R$ \) j/ [: a) Q
using namespace NXOpen;% h4 F! ~& Z9 @% |1 q
using namespace NXOpen::Assemblies;* e A$ z z: L9 |& T3 ^
) {4 n1 ~7 u. K1 Q6 a+ s, L
// Std C++ Includes3 ^. [) f3 E/ o: N6 g/ q) s5 U
#include <iostream>+ h% t% X, j' @ o0 U, a1 r
#include <sstream>
5 b* j8 c, P$ x F# v$ ^# K5 J#include <map># R& X! W3 w8 F' ?, d/ m. ^4 P
using std::exception;
3 k, `3 Y3 L+ [) ~using std::endl;
# C q. N9 T- _6 N Y- qusing std::cout;: C: S7 @" w. z6 v
using std::cerr;5 C# T8 t) Z0 _' a% d' C' g# S) A
3 P3 s9 [* d# V# R# ~// MFC Includes
0 ?) r' S+ f, K#define _WIN32_WINNT 0x06010000
7 @* R8 B6 l, V4 t#include <afxwin.h>
' W2 z9 M/ d1 t+ F% d8 T6 s5 e9 F- u#include <afxcmn.h>7 _ z3 r E+ p0 o+ c
/ k0 N# H1 ^ k#define IDC_TREE1 1002) W. W, W" j0 N- t5 c
3 k, m6 m% T5 g7 G//------------------------------------------------------------------------------
9 V/ M; g& s% ^// NXOpen C++ class ) D; ^$ y" O2 l0 N
//------------------------------------------------------------------------------- w% M# N: [1 e D" _% r& @4 m
class MyClass! R6 \6 t, q# h' o3 [9 a
{
% {) B* q7 Y: Q6 Y9 M t// class members
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, l# [) F t7 o3 }" z5 q/ @2 i# l static Session *theSession;+ m- M0 U$ o7 v6 C
static UI *theUI;/ U2 X# a+ V% C3 X X* N
static int m_tab;$ i- O7 S: M3 e/ ~. p+ x6 T
static int m_cbID[2];
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- p, j! d3 P! b u! d MyClass();9 o6 P- v, M- P6 J
~MyClass();4 D9 S& a. I1 s' |5 ?
E; ?: p9 _# E; h2 o: h void print(const NXString &);
* s& P+ {0 m" P+ r) p4 U" h* [ void log(const NXString &);7 Y- S+ s* `" ~. C1 |! X) p# b
void getAttributes(Component *, HTREEITEM);" d1 Y, e" w" }
void getComponents(Component *, HTREEITEM);( M N* j+ ^5 j' L5 R
int ActivationHandler1(int tab_id);
, t" _* s! F# B& \ void Clear();
- ^( V! r" A+ f/ {* D void Populate(BasePart*);9 ~, A! a a. D
void cbPartOpened(BasePart*);5 S3 I$ R/ {+ u7 n h7 P" B9 H
void cbPartClosed(BasePart*);2 H1 s2 `3 X6 f: S" O! p
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Part *workPart, *displayPart;
4 G4 A9 j. s6 g' F( ^9 Y X NXMessageBox *mb;0 S& ]( e' k& @1 [
ListingWindow *listW;7 L8 O6 g1 l/ ]% M
LogFile *logF;
/ W- J/ u# V" P7 F' ]1 j CTreeCtrl *m_tree; 9 u$ e+ Y" K$ M& ]( Y8 J
CImageList m_Images;& ]0 ~4 z6 K' \
};
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. G# k+ Z' M! D3 j) u//------------------------------------------------------------------------------
& {; F% m3 i% n0 p: e! u, Y// Initialize static variables
a: C5 y9 z+ N6 G9 C//------------------------------------------------------------------------------
; [6 P0 [: Y" e0 D; t4 pSession *(MyClass::theSession) = nullptr;
E/ d% }8 l' hUI *(MyClass::theUI) = nullptr;/ M _7 n- A8 m4 d
int MyClass::m_tab = 0;( W/ Z* g' `1 e2 |# M
int MyClass::m_cbID[2] = {0,0};2 _! x8 \1 M3 z' R5 D% x; o
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MyClass *theApp = nullptr;5 |. K# ^4 c5 y; L
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//------------------------------------------------------------------------------- n2 z2 y! x% [) k3 P* ?/ |$ z D# y
// Constructor 3 W$ M$ P) {% z- l
//------------------------------------------------------------------------------
0 z. {. p5 [1 z v+ t& q3 n5 @MyClass::MyClass()2 M: t+ V( j+ } x: Z
{
& z4 o, B. z( v \* Y) m logF->WriteLine("GTAC: MyClass Constructor");( b1 `8 e8 O( q1 j
theSession = NXOpen::Session::GetSession();
5 r6 t# |% a. D; e9 j7 O% b theUI = UI::GetUI();% a9 r5 c9 D* S9 Z' Z8 N
mb = theUI->NXMessageBox();* `; J4 p. i0 ]6 i; m# L( N
listW = theSession->ListingWindow();
& X6 P! F7 J- o O& w logF = theSession->LogFile();& M, [" f5 b0 @% x% e/ V
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workPart = theSession->;Parts()->Work();
! R4 I* L' d* P displayPart = theSession->;Parts()->Display();( M. D( B2 C% H+ i6 o+ ?( I& |0 t
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m_tree = new CTreeCtrl(); B8 a4 S X e0 j
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BOOL bSuccess = m_Images.Create(16, 16, ILC_COLOR32, 0, 2);- f8 ?" i+ \5 b+ m
int index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_WINLOGO) );
0 f! s+ J# ~: H6 L index = m_Images.Add( AfxGetApp()->LoadStandardIcon(IDI_INFORMATION) );
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9 `; G7 U |# h5 S$ k/ a m_tab = theUI->ResourceBarManager()->ResourceBarManager::Create("Assembly Attributes", "ant_component_mode");
3 N1 ~1 ~2 A1 [+ q theUI->ResourceBarManager()->ResourceBarManager::RegisterActivationCallback(m_tab,
* T1 L" S. @: q# T' [: f+ a make_callback(this, &MyClass::ActivationHandler1));( w o# H# z/ t
theUI->ResourceBarManager()->ResourceBarManager::ActivateTab(m_tab);/ b. x5 e# i! ]/ S
8 y& S0 S+ j5 r; p# W m_cbID[0] = theSession->;Parts()->AddPartOpenedHandler(make_callback(this, &MyClass::cbPartOpened));2 Z0 V* v4 s) ` v; c* v1 W
m_cbID[1] = theSession->;Parts()->AddPartClosedHandler(make_callback(this, &MyClass::cbPartClosed));# v# k) K5 m. c& x
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. ~; F" M4 m, O; T: U7 W9 V//------------------------------------------------------------------------------! |# Y5 l; r; s5 ]
// Destructor
% l/ s" h& m+ z1 i//------------------------------------------------------------------------------
1 h3 ?; a/ o( R" P) ~MyClass::~MyClass(), f0 ^, M7 A- ^) r$ K
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logF->WriteLine("GTAC: MyClass Destructor");& s, i1 H# l {. i' w" E& P. Z
if( m_tree->GetSafeHwnd() )4 G/ w S/ O$ C+ J+ Z
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BOOL bSuccess = m_tree->DestroyWindow();
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theUI->ResourceBarManager()->Destroy(theApp->m_tab);' a2 y% u; S, H: n+ X T A9 B. p
theSession->;Parts()->RemovePartOpenedHandler(m_cbID[0]);* l3 D" [7 |* M) @3 e r
theSession->;Parts()->RemovePartClosedHandler(m_cbID[1]);" B) Q% p. ?! }
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+ M* M4 f! e6 z( R//------------------------------------------------------------------------------
& T3 _! R% j% g2 Z// Print string to listing window and/or syslog2 a4 v. {; J3 M
//------------------------------------------------------------------------------+ L$ }; h q* @0 c& A- H
void MyClass::print(const NXString &msg)
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" q E+ B, \1 n. M if(! listW->IsOpen() ) listW->Open();
5 ^2 t8 o- K1 B# g6 }( q3 i listW->WriteLine(msg);
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; N& f4 A4 `# k8 }( D) \void MyClass::log(const NXString &msg)
/ Q& R* P( O, P7 I/ \{
p0 p# c1 Y! d/ i& ] logF->WriteLine(msg);. f( V0 A+ n" k1 ]- v
}
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3 O; n" k: D: O% R9 N// Callback triggered when opening resource bar tab8 i9 b; b7 q( j) n
int MyClass::ActivationHandler1(int tab_id)+ F4 C5 q4 u' F# Y3 A N" @. c; g
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// Get the WindowHandle object& c% ~& D% b$ s; M2 O/ B1 @3 M( C
WindowHandle *window_handle = MyClass::theUI->ResourceBarManager()->GetWindowHandle(tab_id);
+ j2 F" s+ ^0 S h( [. J: F. I // Get the real handle6 I7 q9 s1 F% y( W6 O
HWND parent_handle = (HWND)window_handle->GetHandle();3 @# [' H% S. J" V
// Get the CWnd object from HWND, FromHandlePermanent will return 0!
% G3 W' s/ T6 Q$ \% R CWnd *wParent1 = CWnd::FromHandle(parent_handle);
0 j1 A4 e; g, I ASSERT(wParent1);: {6 D- S& Q. U2 y
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// Switch module state to avoid Assertion from afxCurrentInstanceHandle# N- i% V/ V; d2 c) H
AFX_MANAGE_STATE(AfxGetStaticModuleState());
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. a* X; S6 _1 z8 d7 T BOOL bSuccess = m_tree->Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TVS_HASBUTTONS|TVS_HASLINES|TVS_LINESATROOT|TVS_TRACKSELECT,
0 m" V) M. d3 Z9 f! O+ B CRect(10,50,510,1810), wParent1, IDC_TREE1);1 _$ `# i: l( s# |; j
m_tree->SetImageList(&m_Images, TVSIL_NORMAL);( w/ T# T4 V$ @+ k" W
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Populate(displayPart);; w" `# ^ Z7 Q* w8 X
" L+ n! \/ X- m4 R* X return 0;
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5 ~2 n( k2 _" ^: C) I/ m+ O( Q( p//------------------------------------------------------------------------------% E0 Z' p s$ L) E y D
// getAttributes
5 }% @6 C( ?7 a; S9 t) E//------------------------------------------------------------------------------0 _" c0 c* P/ C& K- d$ ]$ C$ i
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