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/* Include files */8 P9 J" X J4 P/ s
#include <stdio.h>. Q& v' o! w+ o4 C" |# l2 v& P
#include <uf.h>
/ Z% W) g7 `: j& w; f$ R#include <uf_ui.h>1 i/ F y5 T: ^9 M+ J) U! ?- s: U# r4 {, j
#include <uf_part.h>: r0 q) ^! P1 C/ I' D, o& O
#include <uf_modl.h>, @3 }" `% [/ ^7 T3 E* f
#include <uf_obj.h>
9 T0 J, Q/ }) n, E6 L) m; B#include <uf_disp.h>
1 W& F$ d9 V8 X y0 o0 r; |#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
s/ X n% b$ |( B! [; m2 u& xstatic int report_error( char *file, int line, char *call, int irc)4 w, w! C3 o8 Q
{1 i' @. Z7 K. S. [
if (irc)
! f$ v% f' a8 d# G ^8 A. L0 j O {+ K8 h" e7 p( J( x9 e0 j5 w
char err[133],8 G/ \& q. }9 x- Z! \8 j: r9 W* v
msg[133];0 v6 f2 D$ F, u, \! C$ o! G
sprintf(msg, "*** ERROR code %d at line %d in %s:\n+++ ",
( m! P ^1 o( a irc, line, file);
* j) h9 N. V' Y5 \6 A: ~: C# c UF_get_fail_message(irc, err);! T9 L$ c% b! c8 A5 l
UF_print_syslog(msg, FALSE);
) `. x4 t* x& p; l V9 l UF_print_syslog(err, FALSE);
/ S; U! [/ t4 W* x UF_print_syslog("\n", FALSE);
3 r+ J3 G" S8 w UF_print_syslog(call, FALSE);
: y' N5 n9 A# [2 }. [9 r$ D UF_print_syslog(";\n", FALSE);
/ v7 k; H. F; l0 D( G if (!UF_UI_open_listing_window())4 D. q! b/ T$ I, q
{
6 f5 V1 g% w) i+ v9 Q, D! i1 J' d- G UF_UI_write_listing_window(msg);0 u/ |. Y; _; [7 F/ i& s' [" I- V( T
UF_UI_write_listing_window(err);
; U% V! M. D3 w) ~ UF_UI_write_listing_window("\n");$ P5 C8 B2 ~; Q
UF_UI_write_listing_window(call);
' f1 g) @ q q T# i UF_UI_write_listing_window(";\n");
) ^- U! Y/ s$ V7 E: W }
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return(irc);) T9 F4 N( _- ^
} E0 K- v m! H! H
' E- _$ B( `5 _4 x3 ^/ y) }3 I3 T
/*****************************************************************************) n. K) @& b3 q$ |
** Activation Methods
9 F8 I) c+ U7 T) |6 t*****************************************************************************/$ a; r/ w! E% r* S$ S
/* Explicit Activation6 ^+ U* ]2 g% N+ V9 m& t& d
** This entry point is used to activate the application explicitly, as in3 V+ H, N; e" I5 h, i& C P
** "File->Execute UG/Open->User Function..." */ ]; b. _. n8 I7 Y1 f5 e7 h9 B+ _5 ~
extern DllExport void ufusr( char *parm, int *returnCode, int rlen )( {' s @* ~" F9 d+ Q' L) u z
{4 h0 G) x5 s' o0 T7 u- g6 _
/* Initialize the API environment */. p2 r& G3 c0 B3 S a6 r0 R
tag_t partTag = NULL_TAG;
) z% I. m# u) j$ t double coner[3] = {0,0,0};
! t" p. @& y% D* ?! n1 X) j+ l char *edges[3] = {"length=100","width=40","height=50"};8 }) G* l* ]% H( T3 I r
tag_t blockTag = NULL_TAG;
X9 Q3 _ M' A2 S7 n1 v const char * radius ="10"; 1 ?& u/ w2 F a; J4 Z
int smooth_overflow = 0;
" ] `5 [* c2 o$ B0 l int cliff_overflow = 0;
2 @5 r" J9 X/ Q- F3 A; M int noTCh_overflow = 0;: s4 p& H0 r* R/ W4 M: g ?0 \
double vrb_tool = 0.01;) P; }3 \8 c2 l3 d" `/ V* d1 R
tag_t blendfeatureTag =NULL_TAG;$ s% G' e; C3 t! z
uf_list_p_t vertical_edges_list;+ h% S) t( }$ }$ V% i# ~
uf_list_p_t edgeslist;6 ?0 i' Y2 ~1 }/ z. J$ v/ A3 \
tag_t blockbodyTag;
o0 M/ v* R8 r! a& c0 A4 p double firstpoint[3],endpoint[3];( r, |# s: V I0 q/ q* f
int vertixCount;
& B2 W. e( M, N, F0 J tag_t edge; # G* r7 ^* R8 c: W2 n1 R
int edgesCount;4 u# h+ s; D$ h* g1 U) D$ b
int i;
6 ?8 @4 B( v4 Z' f- ^ char mymsg[256];
/ s/ n7 k4 z: [1 h int vertical_edges_Count;
0 V1 g, r2 ~; D, D5 m UF_ATTR_value_t myattrvalue;5 l/ v+ ^( x) x
: i' U4 `- M/ `- G0 | if( UF_CALL(UF_initialize()) )
( @$ y4 T7 y/ t5 U {1 [- S$ D! N0 r+ F8 s o; }3 y
/* Failed to initialize */
$ X ~5 Y1 M; n! M2 e0 `' d return;1 [8 E% k4 t/ A* N- p2 Y0 n; t
}5 q, @7 u9 }: _! o/ t U% ]
4 l" @1 r2 A2 ?. O /* TODO: Add your application code here */% A6 S4 Q) ?7 B2 ?8 E' H
UF_UI_open_listing_window();
. T7 l* U; V8 C( P //new part
8 L G2 V& i1 ^ UF_CALL(UF_PART_new("E:\\NX\\lesson3.prt",1,&partTag));, }7 S* o5 M* ^! w3 w
//new block
6 Y- [( Q, a; _ Y/ } UF_CALL(UF_MODL_create_block1(UF_NULLSIGN,coner,edges,&blockTag));//得到block特征的tag:blockTag5 s5 q0 s' `( M% l4 l# O1 H+ v' D
//create vertical list/ F8 R/ q5 V5 R- f, E
UF_MODL_create_list(&vertical_edges_list);//create list
! ]9 n2 h! P" L0 C //feature -> body -> edge -> vertical edge# d( W# o8 t" U& `8 }1 o
// 1 feature -> body, `4 r/ P2 J9 m* m: k. Z
UF_MODL_ask_feat_body(blockTag,&blockbodyTag);
& s0 z* u7 o' G. F* b8 T //2 body -> edge3 C) E% x: q( s& M: ?/ _
UF_MODL_ask_body_edges(blockbodyTag,&edgeslist);
- f" e1 P) E6 c2 k! d7 f //UF_MODL_ask_feat_edges(blockTag,&edgeslist);//feature->edge是可以的
x2 t" S# K( y# G9 w UF_MODL_ask_list_count(edgeslist,&edgesCount);
O0 X- D; m: E- N sprintf(mymsg,"edge count:%d\n",edgesCount);
# _, G2 l! Y: L M) z* @ UF_UI_write_listing_window(mymsg);
+ p( w1 z7 o) ]% V: q. ? //edge -> vertical edge
2 ]; \) h' l3 t' e, m z" A for (i = 0; i < edgesCount; i++)
2 z7 M. w3 g$ R8 ?. N {9 I! b0 s) E I; ~% P9 }* U' Y* u
UF_MODL_ask_list_item(edgeslist,i,&edge);
, j8 ^+ L7 a' z# V" d3 o UF_MODL_ask_edge_verts(edge,firstpoint,endpoint,&vertixCount);
* I: \5 d5 D1 q% A$ \/ e3 Z if ((firstpoint[0]==endpoint[0])&&(firstpoint[1]==endpoint[1])&&(firstpoint[2]!=endpoint[2]))- a7 C! Q: g3 U7 H! N4 ?& [
{: ~* G5 o' m$ ]. q
UF_MODL_put_list_item(vertical_edges_list,edge);' h& v4 F/ L4 a: m( }
//add arrtibute
' n5 @4 X& w/ s8 \0 C/ c myattrvalue.type = UF_ATTR_real;
! n8 m; N) c! C) O# L( l myattrvalue.value.real = 10;( @$ |' _' {" l$ U3 B' b) h% w0 Y
UF_ATTR_assign(edge,"blendradius",myattrvalue);
5 i8 I5 ^/ L( c& J* k }
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UF_MODL_ask_list_count(vertical_edges_list,&vertical_edges_Count);8 C4 P5 ]7 z8 c
sprintf(mymsg,"vertical_edges_Count:%d\n",vertical_edges_Count);
+ j# Z# E( ]2 w' ?' q& x( K7 H1 B UF_UI_write_listing_window(mymsg);4 U% {2 r C- B0 M' D# e- b/ u% X# T
$ T/ a7 C9 W5 h J
//create blend(倒圆角): N$ N5 T: x) C1 ~ \4 g
UF_CALL(UF_MODL_create_blend(radius,vertical_edges_list,smooth_overflow,cliff_overflow,notch_overflow,vrb_tool,&blendfeatureTag));
; U8 F5 E, K* f7 h0 e0 | UF_MODL_delete_list(&vertical_edges_list);, y' `1 i/ f6 p$ }- A1 C9 f* Y& l
//change body color、translucency
2 C6 ], J" p9 v1 j UF_OBJ_set_color(blockbodyTag,21);//186红;21白5 q+ {% q: T" O0 N: M6 c p' I
UF_OBJ_set_translucency(blockbodyTag,50);
5 N0 {) Y1 ~' {$ ? /* Terminate the API environment */9 p# o' s1 w. U# K# g4 C9 j- T* r
UF_CALL(UF_terminate());
( }) a8 }* U1 w& r1 J3 ~+ ?} S' Y* \( x/ Q& u& f: j
/*****************************************************************************6 x8 F. [% S% w T
** Utilities* L& H1 s# j' z) K7 v
*****************************************************************************/
, i. @5 \- i9 b' ]* P+ B7 u, L u/* Unload Handler
2 O4 G% p7 \7 B! e" p5 B** This function specifies when to unload your application from Unigraphics.
. m8 J* L) l* m7 R9 E/ {1 q; |% V** If your application registers a callback (from a MenuScript item or a# T3 n+ g8 k% x. P: V+ Z
** User Defined Object for example), this function MUST return" `( a# U$ q$ h) n2 k7 A" E
** "UF_UNLOAD_UG_TERMINATE". */# w* Z) a" }: {* p: q
extern int ufusr_ask_unload( void )' b* [) i* W) g" |& z5 U" Y7 A
{
9 j2 L& d7 z; ]% V. g return( UF_UNLOAD_IMMEDIATELY );; `. H) L% x' s1 U9 j) q8 O' `0 x4 [, x
}* M- @( m$ T1 @6 Z. ?
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