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$ l ?, f. V, S G2 m' uNX二次开发源码分享:使用NXOpen C++的方式选择草图
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" {/ z) t1 N+ x+ [NXOpen::SkeTCh* SelectSketch()
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UI *theUI = UI::GetUI();; q( _' r) l" Z0 p, |+ T8 J; o
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NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;
2 i% I9 }- W8 W9 Y NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;, K$ n( M9 [, w3 l
std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);
7 H9 h$ _5 m' \ selectionMask_array[0].Type = UF_sketch_type;
. x }5 Z, j0 F" x5 E& l4 b selectionMask_array[0].Subtype = 0;
' `& ~) s" A- |" d/ ` ? selectionMask_array[0].SolidBodySubtype = 0;2 W. o x3 _0 I. D
NXOpen::TaggedObject *selectedObject = NULL;
: u9 v2 W8 g* C: b4 Z0 x" c: a2 X" A Point3d cursor;
( G( r$ `$ C J2 {- f3 { cursor.X = 0.0;
1 p2 {- C' M! Z& z& f cursor.Y = 0.0;- ~1 U7 H! R4 g1 e& n
cursor.Z = 0.0;
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theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);
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Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
8 q" H6 E; G _1 U# ~- ] if(sketch1==NULL) w) U' W, f% ], Q3 W$ Y
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return NULL;
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2 u" [* @$ o9 W5 {1 H, Y return sketch1; ( l/ Q! y9 w! C E x2 l
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}
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