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NX二次开发源码分享:使用NXOpen C++的方式选择草图7 I# ^9 s. N, F/ r, T; I
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NXOpen::SkeTCh* SelectSketch()
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UI *theUI = UI::GetUI();
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NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;
% S. ?" v2 I, Q0 Y! M NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;: C; c j" D8 ~; u: v! p
std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);
7 {7 `) s p1 M" M, @1 ^8 J: O/ _( b- I( F selectionMask_array[0].Type = UF_sketch_type;$ T, T; U7 q; G; h+ i
selectionMask_array[0].Subtype = 0;
' U" e% R8 ~- g6 M, `) [ selectionMask_array[0].SolidBodySubtype = 0;
) U2 E7 H' S; X' v5 v" u% Q! I NXOpen::TaggedObject *selectedObject = NULL;
/ @ `/ |. ?# v+ J# a' s Point3d cursor;9 I' q: m* W! {1 m+ t2 ]+ B
cursor.X = 0.0;2 Z* g8 r P9 s+ l. F- T
cursor.Y = 0.0;
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theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);
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+ k+ a0 e- G& w! Y Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
; ~6 A' c4 v" m% y! p4 U7 R if(sketch1==NULL)
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return NULL;8 y& {/ j' _3 T; N# U7 V
}
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) s' Z! U3 {/ A- h" @+ f return sketch1; ! N( P. g% s6 D. |" O* T
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