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7 Y/ {* x6 E: k- X4 a4 SNX二次开发源码分享:使用NXOpen C++的方式选择草图" Q$ A, N' S& n3 t3 e- E: L: J
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4 Q H4 Q0 n! gNXOpen::SkeTCh* SelectSketch()
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/ o( ^$ I; z) m7 [( U" G7 p: j UI *theUI = UI::GetUI();3 `3 Q& o- F# ?: t) |
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NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;1 B, v4 E8 A- ?* U6 E
NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
0 F* G* l. m/ l/ c std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);
( N% X9 p. @' H2 a! t3 j3 h$ x selectionMask_array[0].Type = UF_sketch_type;3 q- }* Q* ^$ e9 C
selectionMask_array[0].Subtype = 0;( a/ _. Z! @# l! P: R4 X
selectionMask_array[0].SolidBodySubtype = 0;4 G O) h) ~6 |( Q+ }* Y$ ^
NXOpen::TaggedObject *selectedObject = NULL;0 c' ~9 ^9 L, |- s5 \
Point3d cursor;( y7 |% B) c7 E7 ]
cursor.X = 0.0;8 E1 N9 X- \2 v8 h
cursor.Y = 0.0;
' p+ I5 F4 H7 R cursor.Z = 0.0;( P0 w, f( P( B' f/ F5 y) ?( y$ ?
5 J: O1 Z' }5 ]/ Q4 w theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);6 Q# k" l7 [3 W5 |- b, F
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Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
1 z$ w% i6 f5 b# @: { if(sketch1==NULL)* q3 J0 ], @7 @! N. w0 c7 O
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return NULL;$ H* F+ R' d6 V. r) p" d# {
}
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return sketch1;
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