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NX二次开发源码分享:使用NXOpen C++的方式选择草图
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0 K% R, X, O1 }8 C, mNXOpen::SkeTCh* SelectSketch()
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' B; Y& {5 N$ W: i$ j# B4 A: ~ UI *theUI = UI::GetUI();
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, M0 d7 v1 x/ E- ^: L+ ^ NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;
4 R, g, M0 f3 r6 f$ L/ \ NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific; \( l! |; I" H# V/ f3 E
std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);$ m2 z( N* k$ P7 B9 `; ~
selectionMask_array[0].Type = UF_sketch_type;6 e8 E' t N6 A8 } W
selectionMask_array[0].Subtype = 0;- Q1 a# `! i& L9 s5 h- P% Y
selectionMask_array[0].SolidBodySubtype = 0;% s( y8 W/ `: p, G5 e
NXOpen::TaggedObject *selectedObject = NULL;# y. z# B) q! A' ^
Point3d cursor;
" b. H* i; J& E( @ cursor.X = 0.0;
" i# c# r( u3 t9 O0 V! p/ i* J cursor.Y = 0.0;/ \% G2 ?+ V; y S) B
cursor.Z = 0.0;/ Y( a8 q0 b* ]8 ~* S
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theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);
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Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
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{
; Z# [2 j, P9 e5 w return NULL;
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* T8 O5 Z: S! V3 ?: q4 q return sketch1;
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}
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