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$ K3 [8 G3 u# S2 ^NX二次开发源码分享:使用NXOpen C++的方式选择草图9 b+ A5 `0 g- ^1 J: Q. {2 p+ ?+ g2 h
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NXOpen::SkeTCh* SelectSketch()
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- j: a% [3 I# I8 ~2 D+ R' x2 j UI *theUI = UI::GetUI();
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NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;
! F- o* F) ?6 S0 X NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;3 {/ M$ J: _; k$ G3 O0 Q2 a( z
std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);
1 L" U/ `, k0 R selectionMask_array[0].Type = UF_sketch_type;
* [$ n, I, a- t6 O: d% S) x selectionMask_array[0].Subtype = 0;
7 l# j& }3 B4 y selectionMask_array[0].SolidBodySubtype = 0;7 U/ N' }3 C3 G4 y
NXOpen::TaggedObject *selectedObject = NULL;
& H3 f7 f/ d! Z/ X8 v Point3d cursor;
$ n% P4 k) o a; K cursor.X = 0.0;
A) A3 }9 t0 ? cursor.Y = 0.0;
+ f$ @! Y0 z/ ]& t' j/ E8 e' U cursor.Z = 0.0;. J$ a; A! X2 v
% }( b( C5 j8 j9 f theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);4 e3 \1 {* R' X: D2 `
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Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
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return NULL;
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return sketch1;
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