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NX二次开发源码分享:使用NXOpen C++的方式选择草图
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/ [6 i1 p7 e0 Z, qNXOpen::SkeTCh* SelectSketch()
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# d; ~ N0 U+ U4 z" x( s/ a5 V% \8 l UI *theUI = UI::GetUI();, |0 g9 D9 q& \! |6 P/ y
# _, |) c( p _& H5 I NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;0 {3 D& k1 y# u5 v5 i5 k `
NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;9 a, ~; Z; y8 k5 N6 h: {
std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);
* {: I) J W4 ~/ _8 M$ A# Z selectionMask_array[0].Type = UF_sketch_type;
5 _* O' j* Y% x+ {, h selectionMask_array[0].Subtype = 0;
- y3 ?! Z5 w* Z5 O4 e, n. L selectionMask_array[0].SolidBodySubtype = 0;
1 G% @( e3 R0 R8 \ NXOpen::TaggedObject *selectedObject = NULL;
7 @- l6 |! \. s Point3d cursor;
; e/ F- F" N$ _! N, g+ ]) x6 p cursor.X = 0.0;
' S' r2 v. z. Z4 R% f cursor.Y = 0.0;* o) S# h( B. k) t' b
cursor.Z = 0.0;* g) }! }' O, x+ H$ ]. z$ O. y
! L! {: |. \4 x0 p- r4 M { theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);
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% Z' D. t8 ?1 p, l Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));
5 j0 m' `5 P- X" p, S) b7 Y/ G* O if(sketch1==NULL)
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return NULL;
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0 k$ `, p A8 g b& Z6 t' ` return sketch1; 5 ^1 u- I* L( Q
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