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: {% s0 n2 L) q5 A& P& P4 T0 q }' O废话不多说,官网自己百度下, threejs.org ,入门很简单。* q+ O2 s7 K! R$ ^
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创建的javascript脚本如下
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[mw_shl_code=javascript,true]3 |% R0 e% d8 @" s. v
var scene = new THREE.Scene();) K, H$ o! M5 {. v; F
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
5 j% Q. P9 O( w! [# rvar renderer = new THREE.WebGLRenderer();
g, G% j$ Y6 orenderer.setSize(window.innerWidth, window.innerHeight);# `! A! k* }. I9 L
document.body.appendChild(renderer.domElement);( W9 F3 k$ z$ P% Z+ k1 K+ R
! A* M. X8 Y8 u: ~( p/ h// Refresh Issue 1 \0 P+ H* `. z9 A& q& `2 N+ m) ]
window.addEventListener('resize', function () {
' l3 [( J. c' x$ }& n, V0 K; \' | var width = this.window.innerWidth;7 Y! _3 |- N- q6 ]2 b
var height = this.window.innerHeight;
* j- Q* q& k* R6 m2 F9 f; U. D render.setSize(width, height);
/ t/ H- ?% ~/ Y/ y8 S v1 P camera.aspect = width / height;
% v( M( {% d$ u4 k5 F camera.updateProjectionMatrix();
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6 p9 P& C2 m1 j* [//orbit contorls
" [9 x# H( K# [6 K( o0 Mcontrols = new THREE.OrbiTControls(camera,renderer.domElement);
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//create the shape
5 c7 L0 Z# X# Zvar geometry = new THREE.TorusGeometry(2, 1, 16, 100);/ C- V! @6 }' ~9 T p/ Z
//create a meterial4 l/ t; U" }; z V* u
var material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
; H3 _6 o8 M- o. u: h* d//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];2 f% H( f% G7 c1 |
//var material = new THREE.MeshFaceMaterial(myMaterial);( I3 P1 E8 I' h! m3 G4 q5 t5 w
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var cube = new THREE.Mesh(geometry, material);
# ]. a* x% ^. g; uscene.add(cube);& q# m) }, U( `+ C) _
camera.position.z = 5;
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7 J% _8 S5 x1 P: e//rotate
8 J8 M! u' Z- p6 l8 uvar update = function () {
/ O3 p5 [9 i- V U cube.rotation.x += .01; Y( D' V( x" S# _4 t
cube.rotation.y += .02;
! G7 f# z9 l2 I8 r. J cube.rotation.z += .02;
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: j% x, @( P9 o' B. Lvar render = function () {' f5 F: p8 G* p. G+ i
renderer.render(scene, camera);
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9 R% [- B5 ^, H: T* f8 Z, _/ Wvar Gameloop = function () {
) Y( |' R% `7 o& Q5 K# ]! C3 ] requestAnimationFrame(Gameloop);* U! j" f8 e. ?! F) u2 A/ Q- @
update(); o6 S" E3 l' A' e
render();
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Gameloop();& m/ d6 Z( X. N
[/mw_shl_code]5 ]7 f- v/ L1 w0 Y
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. Y) r8 e- ]. f, q; l引入争取的html,
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[mw_shl_code=html,true]<!DOCTYPE html>5 o& v" ?. m) [" k: j
<html>$ x$ s- K1 g/ S3 Z y% k& F9 Q) |
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<head>2 q# d; y1 F8 h$ Q& }
<title>hello ThreeJS</title>* E8 r! U: }% ], s5 A0 v4 k
<style>
* ]; x7 Y5 l: C. |8 N7 M body {
5 i; D( M) X. t R, @0 \* K: Q margin: 0;/ K, V3 V" @* |; e: o- o5 p
}
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canvas { Q* x, N- r# E& {
width: 100%;
7 B x/ i% T1 Q* ~3 @0 U6 q0 a height: 100%;5 W: P0 Q& P: m
}; [4 f$ O1 v2 a. ]
- s ]% ^2 v) k h1 {
3 O' o2 k9 Y7 F6 Y3 A/ l. e color: aqua;# u! w2 e& `# R
}
$ E, |* B+ u$ O) ]- I/ K </style>+ {$ F3 ~; Y: H+ D: s
</head>
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<body>
$ l$ b3 V y3 C7 H- B3 F/ C( R( { <script src="js/three.js"></script>
# |% Q4 z7 k$ B <script src="js/OrbitControls.js"></script>
6 w( J# A6 F5 ~: \; J <script src="myjs.js"></script>
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# h8 B2 A$ {& ]$ l# \; {8 ~0 P1 V</html>[/mw_shl_code]
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4 F" M( U5 G9 u5 h效果点击这里:/ T2 y$ T5 M. c) N ] I
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http://plmhome.com/doteam/lesson1.html& Y" v- t/ R- K) o
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