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S* q& I/ B k# j6 C% Y废话不多说,官网自己百度下, threejs.org ,入门很简单。$ K/ s/ c! _: T% M$ _0 B$ ^# n# f D
/ d" [" Y& l2 \# d( Z0 m2 r( L, T创建的javascript脚本如下0 M6 ?/ a3 z; ]2 N( _* {0 U7 s- j" }5 c1 }
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; B9 Q3 J% c- T- n( k D( P, v[mw_shl_code=javascript,true]
/ q/ ]' x7 V; r2 c3 |var scene = new THREE.Scene();
3 \8 o) w' J9 ?- t0 P8 w5 Avar camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
: T# H R- w* q0 i. y4 b" A1 Bvar renderer = new THREE.WebGLRenderer();7 G5 ~; `) ], M4 {) y
renderer.setSize(window.innerWidth, window.innerHeight);
( Y$ o5 |2 R" v) {# o8 Idocument.body.appendChild(renderer.domElement);
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// Refresh Issue , j' Z7 H9 ~! g
window.addEventListener('resize', function () {' j2 j I$ ], h8 E0 I3 ~
var width = this.window.innerWidth;. N2 C5 w# _9 @9 l# f
var height = this.window.innerHeight;& W* v* v! D2 d
render.setSize(width, height);
5 ]% h% H. I8 K+ ] camera.aspect = width / height;* m. t5 J& m$ ]! e. H9 U1 r/ e
camera.updateProjectionMatrix();
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//orbit contorls A% h0 _ r. O, `- {2 _! ?( [
controls = new THREE.OrbiTControls(camera,renderer.domElement);
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* Q5 K1 H+ R6 `1 y$ B! D& R//create the shape$ w; C* z" J( s+ t+ ~; l+ }' t( F
var geometry = new THREE.TorusGeometry(2, 1, 16, 100);6 G6 s7 h* ^. b
//create a meterial
- p' a6 [9 |2 S- @4 \# Y6 |. vvar material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
2 r" C4 V( b4 G; j, F//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];$ ~: c, q' K) Q3 u- |
//var material = new THREE.MeshFaceMaterial(myMaterial);$ ]" P/ k. J$ U! a1 o$ x7 Q
M. ?* D/ |, `var cube = new THREE.Mesh(geometry, material);9 F; M) S3 D1 L+ n) c. j4 O# h
scene.add(cube);
6 T" N) `5 J; Jcamera.position.z = 5;
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& [- Q* s+ z+ V. v//rotate ' j" l8 y' c& H) A( V! _+ r! `
var update = function () {: D/ @+ a* ` M) Z/ F' }. Y
cube.rotation.x += .01;
: V P" M2 y6 s; S6 E7 B cube.rotation.y += .02;
' c" ^: m) |, z& A cube.rotation.z += .02;
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7 h% n7 {& k5 V- s4 ^# K& ivar render = function () {
& v; @! _" c* ~- ~4 } renderer.render(scene, camera);
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var Gameloop = function () {
3 v4 L$ H1 H' |' d2 m. o requestAnimationFrame(Gameloop);9 i& h( \+ o; M2 s' r: E4 o% K2 t
update();$ @0 W( ]7 K; [+ k+ J. l: e
render();
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`' x- Z2 d4 F3 E. O6 @Gameloop();6 |0 d5 F K0 K; j$ h7 e2 g
[/mw_shl_code]
7 P/ l$ f9 D/ X. [( s! J) ~ |6 L1 U* v+ I& U& {
- E0 p; G. }' P# O" p引入争取的html,, b9 K( i9 s3 W, M* G! P
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[mw_shl_code=html,true]<!DOCTYPE html>
+ m, G) h- H. w7 Y4 n<html>
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<head>
1 A8 Q. h/ M: w; n7 {7 a <title>hello ThreeJS</title>, M4 z0 L n/ Y* D# {
<style>
5 Q6 J" b1 o9 S7 {8 U# l body {
/ D* y; C, m* k/ k/ U' i+ { margin: 0;
4 }. u9 I& Q' Q& g$ a( ?! R }& K" N+ o) P7 J1 B" {( a1 u
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canvas {# q9 ]4 _" M* d1 u C9 |6 M( m
width: 100%;
4 [, D0 B, v' g. n- J% A" H5 { height: 100%;
/ i& D) P7 ?5 x j# @! h }
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. Y" d' E4 {; m' M1 K h1 {
! S8 e* Q) v0 t5 `' Q$ q: n, { color: aqua;9 ~3 N5 Q- ]" s7 H; O% s- x5 B
}
! G8 e+ O3 m; A9 y; q </style>
& S, ]- _, T! \</head>
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<body>1 A7 A! G: u, f. u6 r
<script src="js/three.js"></script>
* `; L9 q% L- u$ K. @ <script src="js/OrbitControls.js"></script>* N8 b- _; Z, }
<script src="myjs.js"></script>( L$ K$ R/ _6 q
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8 M- M J, z4 ~8 z( F0 P4 H2 C8 b) c8 W) S" h6 \; {
</body>3 C7 o E+ d# @; D* q! D" L
6 y' S6 b( ?$ G9 p( g</html>[/mw_shl_code]. e2 j' S0 {; O4 G" Q1 P
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效果点击这里:
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& p6 i( d A3 R$ J0 X" o" u' Bhttp://plmhome.com/doteam/lesson1.html* @( j7 g0 D% r- G2 @! z+ R) j
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