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废话不多说,官网自己百度下, threejs.org ,入门很简单。
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9 J0 r b5 P+ Z! k" f' H/ _创建的javascript脚本如下6 D& C ^" K6 R
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[mw_shl_code=javascript,true] Y: |8 i0 s8 n+ Q
var scene = new THREE.Scene();
$ n$ v y" n7 Ivar camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);6 I) u' z2 i- { a- B- y- n7 F
var renderer = new THREE.WebGLRenderer();$ ^3 S# b$ k, G7 s0 G( O7 x
renderer.setSize(window.innerWidth, window.innerHeight);' ?8 N- [+ l e/ M% m' y4 z
document.body.appendChild(renderer.domElement);2 l3 M" J7 A0 V5 l( G" ]
* S8 f. u1 ?/ t- M+ x8 ]5 o# Q// Refresh Issue
+ X6 P/ R" y8 H! N h3 Q0 hwindow.addEventListener('resize', function () {0 L6 m9 }4 Z: |5 A# z" i" f! n
var width = this.window.innerWidth;
* g4 d5 T. n2 z% P var height = this.window.innerHeight;
, V: [: P# o( { render.setSize(width, height);2 A- ?5 ]: n, P8 ^! o
camera.aspect = width / height;
: D* l; h# i% z, y! Z' h camera.updateProjectionMatrix();
5 y: }/ {5 @2 D% A3 P})
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//orbit contorls
% C4 o9 t5 u1 } X, bcontrols = new THREE.OrbiTControls(camera,renderer.domElement);+ v5 }! l& t/ l' _
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//create the shape
0 r% q- x9 ]8 c, E6 [+ Svar geometry = new THREE.TorusGeometry(2, 1, 16, 100);
8 {) K* ]2 O) o: s- E//create a meterial$ P" w5 `# {. D" v
var material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
; Z3 f' }& r! y# `3 {+ b//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];
8 L9 u- a5 r! n! l \//var material = new THREE.MeshFaceMaterial(myMaterial);5 l8 E3 m: {8 y, F1 F4 `; ^
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var cube = new THREE.Mesh(geometry, material);
1 \0 l/ ?8 B& A( o1 V& Ascene.add(cube);
/ X# O6 s' G( X& I V$ v9 Scamera.position.z = 5;
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3 e+ a# F# N7 ?* q* ?//rotate 7 ~1 Y* g0 _0 g* Q3 }! _
var update = function () {
7 v( w2 T5 i: h4 l3 ^7 }- e cube.rotation.x += .01;
" _! [0 a9 h: `6 `2 t. _ cube.rotation.y += .02;* U$ j. b) \% l! d, M
cube.rotation.z += .02;' D0 v D! \. u- T1 Z. `' n
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var render = function () {* M$ H6 Q! G* T6 u& b
renderer.render(scene, camera);
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var Gameloop = function () {. v: H( L) j% d4 F: T" i
requestAnimationFrame(Gameloop);7 O" G" O2 j* J. T' \# Q
update();* O6 O3 H" K0 U2 g
render();
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( w, p% v6 w& X5 h& r, ~, \& CGameloop();
( d% c3 _# a$ a2 T6 T[/mw_shl_code]
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) g7 k% o2 g9 G. ]* c- ~: z; F引入争取的html,8 K; y) \3 V( j1 W& P- o
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[mw_shl_code=html,true]<!DOCTYPE html>; F! D& g, b) U2 z+ D, z* p$ w
<html>
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<head>! w" c, b8 u" r) S" x7 @
<title>hello ThreeJS</title>
* f* K8 v' U2 e5 n* O M <style>/ f* A7 r$ m- n
body {1 p( M/ L& M5 V9 p+ m
margin: 0;
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canvas {
o5 r0 A& ~& o1 r% r) E width: 100%;
/ R) U& S4 A! d2 T& n. Q7 h height: 100%;( Y3 \* K6 C4 Z" a5 O
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color: aqua;
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a8 N' ^/ `; e </style> ], @( n, z# Z; w8 h: O/ E
</head>: X9 I0 s/ E4 ~" a7 U
$ `& S5 \( X/ D( h) t' w6 p, g/ f<body>, _. ]$ q( m, L N3 a) F
<script src="js/three.js"></script>
! G" ~1 Y8 @" Z# |# v <script src="js/OrbitControls.js"></script>
3 @0 u0 p+ U$ i0 } _1 ~: { <script src="myjs.js"></script>
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p/ I- {: @ ?, m, h `3 y1 c! R) ~# z# V9 s$ {
</body>
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</html>[/mw_shl_code]# A% I( g6 m. b
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效果点击这里:4 `! z7 Q8 j! \ Y) U
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http://plmhome.com/doteam/lesson1.html
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