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! f4 A9 Y4 U# o$ o8 V9 ?$ B废话不多说,官网自己百度下, threejs.org ,入门很简单。 X4 |7 G3 l+ W$ X5 F' a
) O t2 S( [+ H7 a创建的javascript脚本如下! ~2 f( G1 m* B. p6 @) `
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[mw_shl_code=javascript,true]2 m! M( _- D( O* m: S$ l
var scene = new THREE.Scene();
5 C3 g5 W# m/ {! h8 B) tvar camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
) h: }/ @5 H5 [4 r% kvar renderer = new THREE.WebGLRenderer();5 D4 A- G E* @ p" C
renderer.setSize(window.innerWidth, window.innerHeight);
# @" m+ P& h6 N! hdocument.body.appendChild(renderer.domElement);3 V$ s, M# I, A9 ?7 t8 {' K
2 `0 S! i9 E4 Y1 d2 G9 I// Refresh Issue
4 X% e4 y4 m/ ~5 L4 U; ]window.addEventListener('resize', function () {
0 {/ b0 Y* L! L( x% I var width = this.window.innerWidth; t% ~0 j F7 w3 J" p$ P) n
var height = this.window.innerHeight;* q; v; n9 a! c* h
render.setSize(width, height);
$ w5 O# U; p8 z: v" Z camera.aspect = width / height;
4 J0 ^+ P4 f& q s7 C camera.updateProjectionMatrix();: Z: s+ T( g! p: Y- ^6 w
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//orbit contorls
( a( j: I( W( x+ @controls = new THREE.OrbiTControls(camera,renderer.domElement);
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6 x( \5 Y) J* z- l0 ] i//create the shape
' ^/ v: r! J D$ |. avar geometry = new THREE.TorusGeometry(2, 1, 16, 100);! i7 W' _+ j G2 Z8 `
//create a meterial
: b6 P/ H$ R& d4 K* `7 Tvar material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
$ Q/ R6 a5 ?. [/ \//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];
, K4 t- @2 E/ K! L//var material = new THREE.MeshFaceMaterial(myMaterial);9 T% G/ i5 z& E. h$ Q
( O' ^) P" Q. ^' ^var cube = new THREE.Mesh(geometry, material);
+ t2 J8 `* x5 W: Zscene.add(cube);
; f" J. j3 A8 N4 v$ {" r# scamera.position.z = 5;
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//rotate
) b- t( d4 n$ T9 ~1 \% _3 o; qvar update = function () {
! T+ x( W6 c( }3 B) }: E cube.rotation.x += .01;
* j0 ?6 f/ o7 E2 _ cube.rotation.y += .02;6 C& `7 T# p3 r" [
cube.rotation.z += .02;
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var render = function () {8 f9 `5 A+ l; z1 b! k v
renderer.render(scene, camera);
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8 B: M# |9 R6 {0 d H9 q. |var Gameloop = function () {& W& a/ ?6 f& \3 O9 s3 N4 [. {
requestAnimationFrame(Gameloop);, B- ]/ s: }7 l3 ]: m c
update();9 E2 a X4 W$ y( B- s C, G M" k7 v
render();' X, _( N0 y0 \
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Gameloop(); h- I4 v, M) l- D7 I1 K
[/mw_shl_code]
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: M( J8 p: I: Q4 f5 Z引入争取的html,6 ~3 [2 L( p; k$ O( j
' f: o( B" _( L' _2 e5 G+ `[mw_shl_code=html,true]<!DOCTYPE html>9 l. J) I: h% n" K' Z0 d j
<html>7 c7 t4 i2 b! c1 e; a
/ }& x% v2 `- G+ M<head>% E% C* j' d' @2 `/ k! ?+ A* r0 f
<title>hello ThreeJS</title>& b! ?, l5 g4 S$ v
<style>
) w7 Z' O2 B0 ? body {# h; H; A6 j1 D, X( u4 H
margin: 0;9 |: E& x0 W3 \! R0 O
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. `* B4 W4 n' y: F/ Z8 {
canvas {
j7 f& [$ _ w$ D width: 100%;
2 W, [% z! U/ R height: 100%;1 Z" d- y$ I/ A. R( G6 q
}
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h1 {
# g$ g9 P& s/ }: T4 F2 u+ [+ T9 K2 y2 i color: aqua;( W; j+ f W6 c! p; V. {
}
: S+ n8 R' }, h) J+ a </style>6 Y# M9 e# M8 |( @0 h( g4 \6 k
</head>
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<body>. q6 b( C7 a7 x! V
<script src="js/three.js"></script>
) A* @$ N# ^0 h3 k. M- S) n <script src="js/OrbitControls.js"></script>
' U9 r5 P8 S5 c2 |8 ?) C <script src="myjs.js"></script>( N% o$ D9 c" p7 ?' L
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. o% s+ Y v- h) N</body>3 x7 d- p+ p _6 t' \: ^+ V
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</html>[/mw_shl_code]6 ~$ p( w9 F: i) {+ \ B$ H
2 N% |4 |/ s- K1 l0 O效果点击这里:4 k6 o9 K f2 g4 f9 |5 [
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http://plmhome.com/doteam/lesson1.html
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