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! j1 S' p. Y0 ?# H# M废话不多说,官网自己百度下, threejs.org ,入门很简单。
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; p) k4 S) l" k( W5 P创建的javascript脚本如下
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[mw_shl_code=javascript,true]7 x$ K l6 a& V3 |, n
var scene = new THREE.Scene();
! E3 U- o; p$ |% {var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
, O; W5 M; y, n0 y Z9 B* Avar renderer = new THREE.WebGLRenderer();
9 U5 p# Y6 P% X. a% C/ f# Zrenderer.setSize(window.innerWidth, window.innerHeight);/ ?/ ?; M6 @& ~8 d4 p
document.body.appendChild(renderer.domElement);
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) ~/ }) _8 Z$ c+ H# ?9 O! Z g: `// Refresh Issue 1 F9 U9 S. K b J1 Z) I) y: }
window.addEventListener('resize', function () {
) A3 G9 \, u% F5 m var width = this.window.innerWidth;3 `1 B; c9 m' M+ @ Y( q8 ]
var height = this.window.innerHeight;. B4 p) B6 j% q8 V+ A* A) e, i
render.setSize(width, height);- Y& |& n3 J$ T: d, m1 k9 w
camera.aspect = width / height;# k; c9 \: w5 q9 u, R" n8 q
camera.updateProjectionMatrix();2 s {& r2 w( ^7 c2 E0 f8 r
})
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+ T/ a, u( W5 i/ Y5 V. U1 x//orbit contorls1 s7 W# [1 K" J
controls = new THREE.OrbiTControls(camera,renderer.domElement);
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0 U6 u' w# Y4 D$ a3 M//create the shape/ ~( V9 Y2 w7 ~; F; O( M
var geometry = new THREE.TorusGeometry(2, 1, 16, 100);! J% u* U: o( ?1 P. G
//create a meterial- `" ]% m9 v1 |! @+ D" p) V% @
var material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });; P8 \5 U8 V$ Y0 g/ o( M3 Z
//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];
' j( L7 s3 D# F) B2 e//var material = new THREE.MeshFaceMaterial(myMaterial);
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var cube = new THREE.Mesh(geometry, material);, `7 s" P$ f2 I1 ^
scene.add(cube);* {5 l7 ^/ D4 a2 M0 Z" [
camera.position.z = 5;
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; Q3 z' J, M' @ |" k8 A//rotate
) M. g' V/ x; }- P l' k7 qvar update = function () {+ Z ]4 c) }& g, `! {
cube.rotation.x += .01;
9 {5 l1 ~! B# e! k% Y cube.rotation.y += .02;" v1 V) z) U. o
cube.rotation.z += .02;2 C3 |* f9 P" O/ z- h9 t
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2 X8 I( R& w- Y1 t6 `var render = function () {$ |+ ?8 S5 T5 c' o
renderer.render(scene, camera);- q% c9 v6 s$ e; O
}
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var Gameloop = function () {
: z/ w9 P/ x: r' e5 E& K, z: H requestAnimationFrame(Gameloop);
/ b, E7 l& |, _0 k1 q* O9 Y update();- m' M. f. |* r; g$ a1 \% y( m
render();1 L8 ^8 g/ ~" J' x0 E
}
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, y' m k2 |9 WGameloop();
( E% Y8 D5 h+ H) f- s[/mw_shl_code]/ `3 C& J0 G* O% Z0 m; h$ O
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3 l' @8 Y; Q: u引入争取的html,* d: b! [+ W' @
* }; p$ K- P' x1 I2 K[mw_shl_code=html,true]<!DOCTYPE html>
6 Z8 @- G# j* O; N( m u<html>
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<head>
, U7 ~9 j% k+ `+ F( M' h8 z <title>hello ThreeJS</title>( a4 M' L4 d$ A8 ]# U p
<style>9 y5 A) R* n0 E6 E1 |" V( ^; [7 I
body {$ G# m5 j) v5 U; H
margin: 0;* E$ C5 ^3 b* h+ H6 W3 f6 T6 S
}
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; R' C/ Y2 H" _/ p: w canvas {2 A) f) d4 i9 b: v: Z- }$ W
width: 100%;4 z; M* X; N7 r7 R2 W& i- d3 P
height: 100%;8 y- M v3 m, K* X2 R
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h1 {
6 Z4 r& h6 s ^) [. u/ | color: aqua;
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</style>( P* ^3 }7 @5 P9 \/ t
</head>
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4 s2 Z* Z) X, F+ K- V7 M- x( V: A<body>! Y O( Z9 c9 n( J" u8 Z$ B
<script src="js/three.js"></script>& ? T& p5 f% A" E0 U! L
<script src="js/OrbitControls.js"></script>
* {$ Z3 d: ^. Q, U7 O' ~8 a <script src="myjs.js"></script>
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</body>
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x5 u& H& u$ c: @" e" Z" n</html>[/mw_shl_code]
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效果点击这里:+ Y& c( }8 |" ^. `
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http://plmhome.com/doteam/lesson1.html
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