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! Z$ B6 a3 j6 N6 i8 K废话不多说,官网自己百度下, threejs.org ,入门很简单。3 y; Q- W. x2 V2 o. K' S) }
8 ?; p' Z5 p5 A4 ~0 F: Y创建的javascript脚本如下
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[mw_shl_code=javascript,true]
) J' Q0 v. e$ y* r8 kvar scene = new THREE.Scene();: L' \7 f+ F8 E1 c6 i8 u5 H
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);( X. L) [1 y9 V/ P& l7 r
var renderer = new THREE.WebGLRenderer();. R* X, M9 q8 Z+ Y' I. a* X6 v. ?
renderer.setSize(window.innerWidth, window.innerHeight);
4 y$ R5 @- f3 Y0 Qdocument.body.appendChild(renderer.domElement);6 |$ E" O0 u1 S
8 T" ]% O) Z7 l( z+ |1 g1 k// Refresh Issue 2 k$ P7 S1 ~2 t3 r$ l
window.addEventListener('resize', function () {, \; W) r2 a: [" {
var width = this.window.innerWidth;- l/ ]7 m& S+ v$ }2 o, g
var height = this.window.innerHeight;9 |# r1 C# Q. ~
render.setSize(width, height);3 o9 V6 h, O. l/ W' R
camera.aspect = width / height;5 ]5 f6 L" h3 |% j/ F D
camera.updateProjectionMatrix();
3 C) D* J4 ^6 C6 A})
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$ f) _4 ^, Q( d//orbit contorls# K b# ]+ B$ V* t( n8 I9 B
controls = new THREE.OrbiTControls(camera,renderer.domElement);# {$ }0 G4 N* K: m& d \
; E2 _1 n" A3 U+ A4 G9 U1 K; C//create the shape
& ^( ~+ {" ^( d5 ~var geometry = new THREE.TorusGeometry(2, 1, 16, 100);
+ T6 d0 ?6 z8 m//create a meterial
6 q( ]! F1 f' k( B4 T) I% V/ Avar material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });+ c& y: E" }/ h1 F( E& t
//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];
: j: N$ ?# Z# Y7 u6 P3 w$ v//var material = new THREE.MeshFaceMaterial(myMaterial);
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5 R/ v* ]- g. A8 Xvar cube = new THREE.Mesh(geometry, material);
) y. j6 s C2 J z2 M7 D( Dscene.add(cube);: Q8 g t. Q: W/ w" v0 ]4 o
camera.position.z = 5;
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//rotate % M$ `/ X# J8 d# m7 ]/ G( Y4 a
var update = function () {
3 N2 U2 }1 h& M2 R cube.rotation.x += .01;
6 S* W% E) l( H* F6 C cube.rotation.y += .02;5 C* S- U6 F5 M. }5 i6 x( N0 H/ ?
cube.rotation.z += .02;
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var render = function () {
) N; z- `/ H' g; f3 o7 i$ b N4 l' T renderer.render(scene, camera);7 X* ]: r+ _+ W) F
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var Gameloop = function () {
6 n/ M& ?/ ~8 M# Q requestAnimationFrame(Gameloop);
" j# J! N/ H; @ update();! x& y! A4 w3 V, F
render();
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: u5 m d1 x' I. W, R( }! o5 MGameloop();5 r) j$ q$ F8 J2 N
[/mw_shl_code]; @8 |: o2 E/ ^/ V9 R& C3 {3 t
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/ m( Y; B7 r: d: b% U+ S4 Q( h" z引入争取的html,
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[mw_shl_code=html,true]<!DOCTYPE html>' |7 _' N" w5 s2 ]" I+ q
<html>8 ?* }" |! z: o$ P
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<head>
6 b* L, }- n2 s4 {5 o2 ? <title>hello ThreeJS</title>3 i6 n5 p" U, {4 k! Q/ _1 }
<style>
& l- Q6 v9 n+ x$ \% y) z' O9 u body {$ U/ G5 S) }' }5 O# E# r4 |* l z
margin: 0;% ^, M; I5 {# p' w Z% Z
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canvas {" D* _2 n5 | Y4 S0 ]8 W9 m: \4 R+ C: c$ u
width: 100%;
! n8 g5 o4 l1 K0 C- V, A height: 100%;
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color: aqua;
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</style>% d1 }3 Y# E t( K2 {+ X; F
</head>: N+ s# l, h b; j
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<body>1 ?! s! _% v0 k! H
<script src="js/three.js"></script>
# {/ U0 Q* j1 s: _ <script src="js/OrbitControls.js"></script>) G j) n7 B, r
<script src="myjs.js"></script>) b; a( y A) R
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</body>
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( |5 d1 v6 Z2 D7 g) c</html>[/mw_shl_code]$ p$ K# }) C) O: ]6 Y6 B
7 H9 x, R- Z0 Y- B5 c) M2 A效果点击这里:
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6 u# ?+ u$ @; a* ~$ fhttp://plmhome.com/doteam/lesson1.html3 u5 H1 m/ `! o
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