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4 h: E' \) v( Q" g/ m, l8 f废话不多说,官网自己百度下, threejs.org ,入门很简单。
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+ n% E! t( o' y9 K9 C' @8 i$ B创建的javascript脚本如下: u/ J8 A/ p- R5 ?2 P/ R
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4 ^0 K. ^) W5 m# F2 g$ ~[mw_shl_code=javascript,true]
7 f1 o0 C2 R- R8 y/ h0 C4 wvar scene = new THREE.Scene();, ^9 h/ x5 }3 i6 @) G* n- a3 X$ h
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);' C$ S. j! M' j1 ^! \
var renderer = new THREE.WebGLRenderer();7 q3 g9 q/ h# v
renderer.setSize(window.innerWidth, window.innerHeight);) }. y* a) z6 s$ v9 P8 I
document.body.appendChild(renderer.domElement);
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// Refresh Issue
1 s" S& @3 L. m! a$ e8 J( p N2 v- Nwindow.addEventListener('resize', function () {- `/ }4 n& Y$ @" @2 F9 c2 Z4 O
var width = this.window.innerWidth;1 k, n+ d4 l# S1 V4 \( {% _
var height = this.window.innerHeight;+ r. p" z S% y( \3 n
render.setSize(width, height);
1 {% w4 I. T, f( L. W1 f% E" b camera.aspect = width / height;7 Q5 v9 k( X0 N- I3 N3 ^
camera.updateProjectionMatrix();- x: b& _1 v. O2 L0 i
})
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$ R2 ~8 V: Z& R7 i2 \//orbit contorls
/ R9 p2 ]0 c8 u% M$ wcontrols = new THREE.OrbiTControls(camera,renderer.domElement);; Q! D6 q9 {2 F
. V9 _) H6 N0 _5 `& o, [% q# S//create the shape$ r, s$ P+ d5 A% x) f. O
var geometry = new THREE.TorusGeometry(2, 1, 16, 100);
9 U! F( q7 W; z& I- @% v9 n1 {//create a meterial
" q8 r3 M; @& Z# g/ [, Yvar material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });+ o) H/ D0 H3 g0 K. E
//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];: f4 Q! ?# @" d+ c, R2 v4 }) V* z' Y
//var material = new THREE.MeshFaceMaterial(myMaterial);
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& H( j$ ~* D: o# e/ F+ Z" d, Uvar cube = new THREE.Mesh(geometry, material);) E+ E% Z) @0 d! p2 l; G
scene.add(cube);
" `; l4 p& A) @( H+ c+ ocamera.position.z = 5;
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# F0 {8 g4 u: J1 K! F//rotate
6 c5 o( r& S' a7 e( k( Xvar update = function () {, }5 B7 y# V1 w7 w
cube.rotation.x += .01;- I6 B: Q( B" L
cube.rotation.y += .02;
% M9 G& L0 E) x" r cube.rotation.z += .02;
8 b5 ^8 y; J, t9 ~}
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' C) C5 n% i1 T- l$ Vvar render = function () {
" L( Q& A9 V+ j renderer.render(scene, camera);
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var Gameloop = function () {& l7 X0 e7 g( d# s7 M# ?
requestAnimationFrame(Gameloop);
3 j) m! k! e. k6 ]1 D update();* P4 j8 q6 P M
render();
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0 X& j' U1 E7 WGameloop(); i7 r/ {: ~ Q. }7 a6 e" v4 E% a5 K
[/mw_shl_code]. D5 g4 Q6 W* a' M R" L, G/ k
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4 z }% x) u! [, n* ?7 {6 c) U引入争取的html,
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- i8 p/ C' K+ t# y/ _6 l[mw_shl_code=html,true]<!DOCTYPE html>1 d# C# S9 e2 e+ `
<html>3 {1 d# ~- [) _
8 U/ q. M# O$ L1 b3 {6 h% }4 k<head>+ S: F0 Q) z9 P6 H
<title>hello ThreeJS</title>
7 W7 h/ S4 Z: Q/ v/ X* R' w8 S <style>, @. N R$ m! U- h/ A
body {
: l: E! T% r! C0 W2 ` margin: 0;' y2 c1 v q% z2 X
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7 l$ `: b8 s6 ^+ T! N canvas {. V N5 R% x+ h2 L
width: 100%;9 A+ m3 J; m/ t5 x; \; z M4 C5 o8 k0 N
height: 100%;* T( n0 g* |$ j3 t- h |- K
}* E: l5 k% M4 i+ F
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h1 {
+ ?6 H$ ?. q- c. V color: aqua;4 z# _& r6 J; @! w2 Z
}
5 _9 }' g. x% O2 P9 c </style>
; b- R9 ^& f% Q5 g. w</head>* O+ F! {7 @# Y! S, } r
$ h) I0 E. L8 ]+ x/ V<body>
% r) s' x$ A E <script src="js/three.js"></script>
* P2 v1 u9 f/ c) m \ <script src="js/OrbitControls.js"></script>) k/ c* u+ G1 o
<script src="myjs.js"></script>1 y0 w4 d+ P% W
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% H [3 [3 c" ^& A, D</body>- H& o/ ^7 a% ^) ~- A2 s
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</html>[/mw_shl_code]
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效果点击这里:$ h* |9 s! K/ Y, g' e
" i$ B, V+ W9 A6 a% [http://plmhome.com/doteam/lesson1.html
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