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废话不多说,官网自己百度下, threejs.org ,入门很简单。 B9 [$ E, n* E6 N+ e
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创建的javascript脚本如下) }! j. F$ _/ `4 V" z
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- b V# _, C* U8 c& m[mw_shl_code=javascript,true]
% Y1 O, h' L; l+ Avar scene = new THREE.Scene();
, t ?' `' R5 i( [7 yvar camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
' W8 C: i# K/ z: z1 K( yvar renderer = new THREE.WebGLRenderer();
5 U5 q( d: x3 b8 r, }renderer.setSize(window.innerWidth, window.innerHeight);: k+ {% B8 s* ?# g
document.body.appendChild(renderer.domElement);
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$ I, N$ x1 D8 J* s! o5 M* ^// Refresh Issue + l* @! e* `+ @ }: W* T n1 P
window.addEventListener('resize', function () {
2 v, a+ a! n0 D+ Y+ O5 | var width = this.window.innerWidth;/ `* q" s1 l4 |! @1 D
var height = this.window.innerHeight;
7 ?& B) T9 X% r4 K, A7 w! S render.setSize(width, height);
. u+ v; }6 L# y6 P" F( |) E8 y camera.aspect = width / height;$ x" d+ K% N6 C0 x' j) ]5 ^
camera.updateProjectionMatrix();$ j; I- J8 \& @. L, @8 h8 s
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; X4 e7 t& Z% B: @. S//orbit contorls
" x" Y( l1 u* R# r2 ?% ?, lcontrols = new THREE.OrbiTControls(camera,renderer.domElement);! i3 E' a ~9 w0 B# }& v8 H/ k. N
+ _8 W2 p. u/ C8 I7 l) M! u//create the shape4 J$ F* ^ {$ x4 @: ]7 [; k
var geometry = new THREE.TorusGeometry(2, 1, 16, 100);
. V4 A, G) g( K, G' x# n; g# |% l v//create a meterial
4 _) s5 j1 j' E! O2 v6 g- `var material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
# r, Z, l0 p: B9 x5 i//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];% q7 l, S7 | ]( i+ Y' H9 s
//var material = new THREE.MeshFaceMaterial(myMaterial);& m1 w" P# }. f
0 \1 P8 ~7 d* a6 cvar cube = new THREE.Mesh(geometry, material);
4 O% d- e+ i' O$ Sscene.add(cube);5 l9 o# r) s% |, x' H& x
camera.position.z = 5;
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//rotate * \- J* \% H$ h' z
var update = function () {
" d/ `- D+ d/ c- v cube.rotation.x += .01;
* @; V( w- G1 x cube.rotation.y += .02;
/ v2 L, X6 D, L/ }' t8 F cube.rotation.z += .02;. E& m* K- c+ P! E, \7 H
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var render = function () {3 u( o$ c8 ^( y" z9 i" k
renderer.render(scene, camera);* ^( {8 W n" K9 c5 o. l: w
}
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var Gameloop = function () {
, L M; U+ ?/ i5 R& w+ Y$ D requestAnimationFrame(Gameloop);9 u7 L, p% N1 `3 o" i3 ^6 T
update(); N0 g% N3 g% H. ~) P1 x7 F( D8 R
render();
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; s6 }6 }' {8 t5 A4 T O% W8 e8 jGameloop();" \4 P4 o2 O& a( i6 J4 l
[/mw_shl_code]
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3 L# q! G; H& v0 w) m: N* o# z引入争取的html,/ x2 S1 P0 p* a5 w( k
# C" }! e1 f! y' d" b0 D5 X[mw_shl_code=html,true]<!DOCTYPE html>. O. A% c* ^& ?' ?0 i- x" [$ e
<html>8 j% N9 ^# u) _5 a
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<head>
q. [, u9 d N- s$ O3 H/ J <title>hello ThreeJS</title>+ i) g4 E; d( o& }
<style>
! N( c$ Q1 f* g l2 y body {
# ]4 r* X7 D' N& I4 V% V& L margin: 0;% i5 m! w3 e& H
}
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canvas {3 s5 i* R% {6 Y0 }# a. {
width: 100%;
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}
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color: aqua;5 O) m- p/ u2 N, U e
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</style>0 g4 J$ z/ m* g" \$ f- `# k8 J3 c
</head>; V [4 C4 ]4 C& e1 ]# H
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<body>
# }& E/ L$ }) A! Y <script src="js/three.js"></script>8 x6 C" ~- r* w# ]* [
<script src="js/OrbitControls.js"></script>
3 {" W# X% h @7 y3 C <script src="myjs.js"></script>* x& r/ t% ?* A& \ V2 B
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</html>[/mw_shl_code]
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效果点击这里:- l; P4 J. {2 {; N" s# u- a- ~
4 G# Z H: x$ n0 thttp://plmhome.com/doteam/lesson1.html$ I& c6 g2 N, E' ]
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