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! W' {' K; N1 m; K2 [/ }# z废话不多说,官网自己百度下, threejs.org ,入门很简单。7 p ^( P1 p! n. z# v( ^ k
, s% e$ o ^5 \创建的javascript脚本如下
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4 N9 x4 s4 c$ ]' Z[mw_shl_code=javascript,true]
3 \! h8 G c/ |+ evar scene = new THREE.Scene();
; m' ]4 j. @; H" x, ~4 j) X) Hvar camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);& n, c. @6 e4 q' ~+ o o, n
var renderer = new THREE.WebGLRenderer();
' I% c4 `& W6 y, v" m- H! \renderer.setSize(window.innerWidth, window.innerHeight);* C/ T8 Y% S, B; Y- _- j( l, p
document.body.appendChild(renderer.domElement);, q0 x8 n" }9 K) h
+ T7 D% C" }! D3 w// Refresh Issue
% I; E4 J+ z. Bwindow.addEventListener('resize', function () {
% R( D. d. M6 Z0 d: U% _2 { var width = this.window.innerWidth;( c: n9 U, s* g1 A& v. {- c p8 F
var height = this.window.innerHeight;
' y) z0 Q/ @1 d2 v. P$ v8 | render.setSize(width, height);
! _8 Z1 V3 T- W( t1 I( f camera.aspect = width / height;
) @4 b$ h$ G0 }" \8 C7 [$ C9 j camera.updateProjectionMatrix();
# R! M$ h. X3 B# U {})" ? `+ x5 l/ A c3 D$ w
4 }, m: Z% _" p/ T0 c$ f* U
//orbit contorls
5 r3 b3 l2 [* g( {8 Z' Acontrols = new THREE.OrbiTControls(camera,renderer.domElement);
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1 B* _, C+ A2 K0 `9 {' e5 z! D//create the shape" ]/ i, h; v: o. D0 t8 V# p5 N
var geometry = new THREE.TorusGeometry(2, 1, 16, 100);+ p% G" k5 w' ^
//create a meterial, {9 |( h% F& B$ m- ?
var material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
0 Q( d( M9 Y! M& s//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];, B! }( R8 ]' d/ X
//var material = new THREE.MeshFaceMaterial(myMaterial);
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var cube = new THREE.Mesh(geometry, material);
# K$ E1 o% ]: f4 h( b% k6 vscene.add(cube);
6 {7 q5 v8 g% y5 e5 ?7 c! b" ~camera.position.z = 5;! f& ~' r( o! ? `2 U) V9 ^$ M
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//rotate , b% w: }, l0 R: o0 H2 I; [
var update = function () {
% ?4 M3 v8 s' J cube.rotation.x += .01;2 r- ~% Z' w: y, h7 F
cube.rotation.y += .02;( e( m8 D5 J% f P" f
cube.rotation.z += .02;
6 [ I9 X2 d _}
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* k9 _/ p; n. [* y: P$ T$ _var render = function () {9 p9 ]. g( K0 F5 f9 [) Y4 P0 e0 M
renderer.render(scene, camera);" W+ N T7 F% I1 j# Y
}) g% o# K+ f, Y$ g' k- ] Z) Y
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7 I5 g" H% n( m5 S5 A) h2 g9 Rvar Gameloop = function () {2 h3 P; i g5 `" Y; x' p& F$ {
requestAnimationFrame(Gameloop);
3 J" o4 ^/ W* L. W update();: C9 u" R4 n' `+ q9 u1 C$ ~
render();, ^3 n' i+ x9 J# e" s0 Z% S) [
}
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Gameloop();- V4 ~1 f% O) y4 C
[/mw_shl_code]
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& ]) m: \2 }: D8 D B E( M" C引入争取的html,
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[mw_shl_code=html,true]<!DOCTYPE html>
0 x! C1 V; @5 [<html>. U4 c$ t" f0 q4 e6 ^0 h B( a
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<head>- _# c# v2 q c! l
<title>hello ThreeJS</title>5 d0 R( P9 }* A( A. X k. ~4 Y
<style>
' {. I' p- T& K( R* L7 L body {
' b: ]( A3 |9 u5 Q margin: 0;
# J: I1 l( D+ ]' S$ ~& |! O }# `( ~6 f+ w9 l* _' @9 k
+ R& O- E9 m. ^$ g canvas {3 M, S( ^/ K- n! r4 c
width: 100%;, O9 l; J, x' P S& Z
height: 100%;
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h1 {
6 r! S% H; ?: I" b9 u color: aqua;6 j% p' T+ n7 R$ T
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</style>
# e9 x) c7 T% D9 _# B: X</head>0 i6 B8 f$ H- M; r: P! H
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<body> a1 @2 P3 q8 m) ^( Y6 b# l2 J. N
<script src="js/three.js"></script>
7 A2 o6 \9 B- [+ J <script src="js/OrbitControls.js"></script>
9 m0 K7 r* f1 u1 I5 |1 H7 a5 ^ <script src="myjs.js"></script>- t2 K2 C; [+ l9 B6 G+ p
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</body>; r0 i& j/ z& W/ O2 l7 w3 ~# O
* q( R" {2 |* ^' y6 [5 \ D' q</html>[/mw_shl_code] L6 V# y H& @7 l
9 \2 E9 V/ f1 B! N6 s: r0 ~' b3 d效果点击这里:" l8 e+ c. I7 I! W: R) K
# T7 D' K4 d3 f0 b6 Z: Phttp://plmhome.com/doteam/lesson1.html
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