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0 I2 F& z0 r' d8 I, A$ O9 d废话不多说,官网自己百度下, threejs.org ,入门很简单。
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! d4 ]. L6 m2 ~ E+ T3 W* Y& H创建的javascript脚本如下% U9 A- H: I7 ?
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0 m- |9 b% Z! z/ F7 u$ {[mw_shl_code=javascript,true]: H, ^8 M9 m2 H7 f. s
var scene = new THREE.Scene();3 B5 L: M, j5 F U4 v6 f
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
' A& G. c1 T0 B6 q: G$ L# }6 Fvar renderer = new THREE.WebGLRenderer();/ \! P% o$ @. F9 t3 N @
renderer.setSize(window.innerWidth, window.innerHeight);7 P: |' N8 Y7 Y# A& V! {# n
document.body.appendChild(renderer.domElement);
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! L9 c% y3 V& g8 O8 ^// Refresh Issue
2 n4 J9 K1 S3 U) ^- d, t% |window.addEventListener('resize', function () {
* b7 w0 c2 s' l1 i: E* o, F" x var width = this.window.innerWidth;
2 |; M% f7 f. W4 [( z, M4 d3 G4 F var height = this.window.innerHeight;
, t0 z" h- r7 }2 N/ f render.setSize(width, height);
9 o8 q2 f# F: V0 }9 D, f camera.aspect = width / height;
4 Q5 |: P! e+ r7 q0 E, _$ b% K camera.updateProjectionMatrix();
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1 [9 C8 M+ g" K6 F: b//orbit contorls8 L5 Q8 ^: d, V" d. h8 Y. T
controls = new THREE.OrbiTControls(camera,renderer.domElement);6 }) G& G; f$ \2 D8 T# V8 Z4 j7 M
8 w% J7 g! i9 k//create the shape
; C# ?& ]! Q: s9 _5 e8 A& Evar geometry = new THREE.TorusGeometry(2, 1, 16, 100);
; R- b T4 v5 s2 e1 b; ?//create a meterial
, n; u9 m* T" l- o/ x% X7 Kvar material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
) o: g" W; [" s% H( N7 B//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];; X, `) L" A2 j. W5 b1 d5 I
//var material = new THREE.MeshFaceMaterial(myMaterial);
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9 E% G' `3 c4 Q+ Y5 I4 X) tvar cube = new THREE.Mesh(geometry, material);6 u2 m9 Y4 j+ d& K5 C- a
scene.add(cube);3 Q. d& L6 C! ^9 x& a. b3 _6 i
camera.position.z = 5;' u8 c- B/ m6 V) Q5 y! [
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' L9 {3 B) |7 ?8 t$ M//rotate
: J' C" a- e6 P, L3 Y2 |3 Xvar update = function () {
/ C& l, p! V2 v7 R) m0 N( X cube.rotation.x += .01; G$ f) E9 e b
cube.rotation.y += .02;# n7 a& O7 c; {0 l
cube.rotation.z += .02;# H7 M" d9 s1 T1 k. S. b9 q, M
}) ]1 L) M/ _9 a Y) Z# x$ d
: w& D4 d: r9 q% I8 m# Jvar render = function () {" ~7 x2 y! b$ t* x7 F' u0 k
renderer.render(scene, camera);
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var Gameloop = function () {- K/ \( L s* d1 h; G
requestAnimationFrame(Gameloop);
+ Y% t6 O& W2 C% \% S1 j update();; e B/ [$ S' i- F2 R
render();. Q- q- p. Q4 d2 J. C4 V) v
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" \7 H5 \ _$ ?. K9 t$ r+ RGameloop();- r/ p1 ^* J4 p2 l
[/mw_shl_code]) f ^$ V, J+ ^+ Z* V8 C
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引入争取的html,
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2 K$ g* I/ b6 n" ^[mw_shl_code=html,true]<!DOCTYPE html>. e A, S" i5 u& X
<html>! D2 b f4 X# F. T
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<head>
% E5 s4 g. S. P ~ <title>hello ThreeJS</title>
4 z- R0 K: u" r5 h0 j: V <style>% @' r" i3 i% [1 d3 Y$ W- S& J0 g
body {
0 C9 e% f8 G2 c; b' W; _ margin: 0;2 {9 T7 c# K/ O- V: i) r
}! H' D! [7 M; K5 v1 ^3 d
% r9 O' w" k6 `/ u4 o canvas {
/ k: [0 V+ `% v! M& `! T7 m width: 100%;
8 Y7 L. H9 ~) A ~ height: 100%;
- ]5 q% C; P! V5 o4 y }
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h1 {
8 q4 i( H, d: n3 I/ i4 [6 q% ? color: aqua;
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Y; l3 r) v& r: k. n$ `" h: j1 a </style>
+ b. T6 t i2 E0 h8 Y2 t</head>
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/ ^* L6 S: o6 l# J<body>7 M* y/ }# Z+ W3 }; o
<script src="js/three.js"></script>+ H3 q2 [8 s- A8 |
<script src="js/OrbitControls.js"></script>( E- S2 K2 Y1 ~4 ]
<script src="myjs.js"></script>
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</body>
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</html>[/mw_shl_code]5 B& I( T; G0 d2 G0 U B& F) Q) G
. j9 j. Z: n8 m9 Z0 y效果点击这里:
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http://plmhome.com/doteam/lesson1.html2 a' K# H- Q4 U' o
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s; N9 j( w0 o3 Y1 N {
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