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* ~) e6 m0 M- d$ {2 ?( p废话不多说,官网自己百度下, threejs.org ,入门很简单。
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( w v/ g5 U- p( d0 V# ?. @创建的javascript脚本如下2 f) a8 J! O* R4 t; U' {
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3 V6 M; R/ I, A4 V4 m5 G[mw_shl_code=javascript,true]
* }& M! a+ n; k+ x6 i$ Ovar scene = new THREE.Scene();* y) j# `0 p$ x8 _; x: N. Q
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);" D) x5 @/ h- v- d4 r+ O
var renderer = new THREE.WebGLRenderer();
$ Y; V+ N7 s; I5 _( J' Nrenderer.setSize(window.innerWidth, window.innerHeight);
2 ?% [5 s. r! c% B4 Pdocument.body.appendChild(renderer.domElement);+ N2 p4 f* u5 S6 s" d) l! q
/ r1 L2 i+ P& j) Q& d4 C5 L// Refresh Issue
4 A8 _' Q3 H2 ?6 t. mwindow.addEventListener('resize', function () {
# ]5 K& {3 |" I9 Y! R0 g8 v5 L2 h' j var width = this.window.innerWidth;& O3 [5 E9 Y4 W" s2 H+ q4 d
var height = this.window.innerHeight;3 N) a: i" N* M4 R
render.setSize(width, height);
: W$ I" `4 U- \% a camera.aspect = width / height;# }! P! n) `: O
camera.updateProjectionMatrix();
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//orbit contorls2 |! x5 D/ A0 ^
controls = new THREE.OrbiTControls(camera,renderer.domElement);8 j2 R$ G9 E0 s- o
" T3 {6 ~8 {5 Z. t9 B//create the shape
4 a: k, B3 ?, Y3 ^0 A9 cvar geometry = new THREE.TorusGeometry(2, 1, 16, 100);, J0 H: v6 U' m5 G& n# p
//create a meterial
7 G6 F% W/ S% C- a% n! q2 Mvar material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, });
2 ^; R9 H" j0 \! J8 Z+ O//var myMaterial = [new THREE.MeshBasicMaterial({map:new THREE.TextureLoader().load('image/plmhome.png'),side:THREE.DoubleSide}),];
M5 Z+ \4 I, I f3 v+ `% g* C//var material = new THREE.MeshFaceMaterial(myMaterial);
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7 @4 Q4 i; `- X k Jvar cube = new THREE.Mesh(geometry, material);: t1 n2 ?' K! F$ r" }1 h
scene.add(cube);3 C/ z7 I; M* @/ K+ |; z
camera.position.z = 5;1 L, f& g/ A- Y: e7 u
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//rotate ( C0 M3 Y- A6 ~5 O
var update = function () {2 ^% S5 ^" @; C* z$ k0 _
cube.rotation.x += .01;
4 y' v6 a; [/ O; N F. ] cube.rotation.y += .02;3 x% X+ q) Z, r. y0 ~
cube.rotation.z += .02; ^! b: T. J# g# w$ w( t F
} h8 z4 {; ?8 ~4 O$ \
3 \0 E" d5 i1 d/ U1 T z' M8 hvar render = function () {
; N6 J3 {' `9 V+ w renderer.render(scene, camera);+ c: ~: n7 ~ z7 b ]& @
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var Gameloop = function () {
3 T% `, ]8 _# N: p. s6 t; h0 r" I' J requestAnimationFrame(Gameloop);
1 S; L% `8 d# P: u6 H) R. r update();
- t5 `- N. F. J: M render();& { u3 y/ ] D: c
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, c3 ?5 R. w8 O( D. ?1 @Gameloop();
" P8 y& _4 D+ r* ^[/mw_shl_code]
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引入争取的html,1 Q! e; i. S0 z( s9 G9 ]
2 H2 r& c; A7 j1 \% J8 U) x[mw_shl_code=html,true]<!DOCTYPE html>
9 u2 D6 }7 f( {) S* P; u) K<html>, V0 k$ E: K/ _/ U9 @/ |
1 Z V" Q/ X( g7 s8 J- P5 J<head>2 r! q) t4 |/ G/ \* ]' @, F$ }/ N
<title>hello ThreeJS</title> x, m2 r! E: U. V: _* T) ~- T
<style>+ |5 H+ ]7 H2 c+ A, O
body {# b$ m* Q1 S$ F3 G
margin: 0;+ W" I+ M$ o* |3 u- e2 |
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canvas {
2 F) T8 m" f; O. l$ b2 }) f0 S width: 100%;+ q& o. ?. L) ^$ Q, \
height: 100%;
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color: aqua;
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</style>3 S& \* Z* S$ x. o+ T0 L( Q
</head>
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- Y+ x, ^* Q- P1 Y8 A8 b! ~<body>* v) G. w' u$ w. t. p# e# T- Q" K4 U
<script src="js/three.js"></script>+ z$ o0 w8 ^; ? \2 z9 \
<script src="js/OrbitControls.js"></script>
! F! a j" U/ B <script src="myjs.js"></script>
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F/ d, k2 P" r</body>2 |1 l5 O' M: M ?" ~5 F! L
8 t/ k4 v) h$ X4 d5 L% V</html>[/mw_shl_code], w; ^6 P2 M o: Q. k+ r# o
& g6 t4 K2 X: n效果点击这里:
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http://plmhome.com/doteam/lesson1.html
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