|
|
请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
^6 S) t' [# SUG NX二次开发源码分享:选择草图对象并返回草图% P, N. _8 C; K. @
O( N7 u5 D& C' i; u% k
& H6 [' c; G' `1 fNXOpen::SkeTCh* SelectSketch(), B1 P" w, M @/ _/ U
{ $ B$ f4 g, E- }" w& _8 C$ Q' [$ {
& L4 n+ d/ V% G6 B6 B* l, u8 b) ? UI *theUI = UI::GetUI();
' y' Q8 x1 ~9 D4 c" h' k4 F2 M, y9 N1 Y* }. e0 _
NXOpen::Selection::SelectionScope scope = Selection::SelectionScopeWorkPart;- T9 d+ L% E) M& F* ~
NXOpen::Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
8 ]' D( S4 @5 x4 q6 c! I: N std::vector<NXOpen::Selection::MaskTriple>selectionMask_array(1);9 z9 g! w8 t3 J8 Y
selectionMask_array[0].Type = UF_sketch_type;. ?( D) f% I( s! g" ~8 \6 x
selectionMask_array[0].Subtype = 0;' v' }3 v1 N9 W! E7 Y% m! y9 m
selectionMask_array[0].SolidBodySubtype = 0;
4 `6 {3 @1 ^% X( [' \2 k5 x, O5 S NXOpen::TaggedObject *selectedObject = NULL;* L$ o* x& f0 m- k
Point3d cursor;8 P# E" R/ g9 o$ C; H: F/ z, L
cursor.X = 0.0;& O6 M/ V l, q1 Z2 v v3 K: A5 O
cursor.Y = 0.0;
+ u8 m% f: w/ N4 b2 Y! w3 b& h, a cursor.Z = 0.0;9 `4 g5 n2 Q2 ]5 B
, [# R- A$ N' B" r! I
theUI->SelectionManager()->SelectTaggedObject("Select Sketch","Sketch Selection",scope,action,true,false,selectionMask_array,&selectedObject,&cursor);+ I, ~: g8 z- E3 P
1 c' @* U9 O% u Sketch *sketch1(dynamic_cast<Sketch *>(selectedObject));! L& r8 s* J) o0 H+ x
if(sketch1==NULL)
' `: b/ b# H2 [8 d) a {9 V- l) s( r7 S
return NULL;
/ x5 |6 ?$ j$ l3 o7 s. s/ R }; X: w. M; u1 l. Z: R- N
+ [# _+ A. q. Q m5 `# l0 J return sketch1; 0 O; h& D7 G' T& f/ l/ A; Q
7 {: ^/ o0 l: P0 }}
1 L9 r5 H7 N% E+ r8 V0 a8 ^+ O) r/ ^- w% u* ?
|
|