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The examples show how to access the following relationships:
4 {9 M3 B( \# |( h% x* ?9 U/ cNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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Bodies, Faces and Edges - Language Specific Details
9 M+ a/ M: W) e6 |NX Open for C++ NX Open for .NET NX Open for Java
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5 v$ ^, x& {5 ^( H5 l* a. ONX Open for C++
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3 T; q! \( f1 rNX session → list of parts
5 o& X8 y" |5 A0 K- DTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }6 Q, i! x5 f H( W( ~
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part → list of solid bodies
0 M8 f- a& h; k( W$ ^) X5 O* ]* lTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}! ~5 l6 ^2 a0 W& n: u0 T
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solid body → list of faces1 k5 G& u! y( `. E1 q
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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8 w) K/ V6 I/ C; d' c* o+ Wsolid body → list of edges
1 X) p; V7 B( L: U1 H2 uTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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1 Z2 @8 W5 e' N2 z( R$ G% v$ F" Lface → list of associated edges
8 C8 X3 j' L( X! Yface → solid body" Z# Y" V" W5 g$ v% u! D
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} ) ]6 ?! T4 b! d6 |1 s
6 U# ?* E% m& {3 xedge → list of associated faces
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To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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