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The examples show how to access the following relationships: - l R& Y# Q4 P7 l
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body + L' Q0 ^3 t. j* E& @, A1 p
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Bodies, Faces and Edges - Language Specific Details
! [2 u o+ s" @) n5 xNX Open for C++ NX Open for .NET NX Open for Java : m6 W, ~; ?" ~" D. E6 j D& u; R
" X" [4 M. t o' gNX Open for C++
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& C7 n% ^' Q2 e) p7 a: k" HNX session → list of parts1 n4 Q& J2 f9 |# K6 ~
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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$ w4 c" a5 z6 z; ?. v, {part → list of solid bodies/ a) D9 l0 e1 u* A3 ]9 i
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}# S& J. R. d5 C6 [6 O0 T! ]- K. G
( c' g' Q% K/ T9 l# gsolid body → list of faces
1 w) p5 \+ G- [* D, i) M! Y# cTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges) m% ]4 D9 t! N4 H* L! f/ b- {
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
9 p: E2 J$ \6 p! T" c7 k( o( Vface → solid body- |7 t1 t% Q' s' o& v
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} * }' M% x$ g# k2 Q# Z
: J( x0 @% Y/ H9 E' `6 medge → list of associated faces
! |) Z% F- w' v" u3 c3 @edge → solid body
7 i1 q2 F& [& `* |* {! `, z( c& jTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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