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The examples show how to access the following relationships: ' E# L3 f; U. M5 k0 ~
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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L$ q6 G) y; @4 L' H" h$ @' KBodies, Faces and Edges - Language Specific Details$ W; i- Z- n2 j) Y3 `" T9 }
NX Open for C++ NX Open for .NET NX Open for Java : \" a, _! Q G4 @. ^7 O. Y
6 x! k1 Q' @- t) p& J% r; ~NX Open for C++( [3 r& n% X& S! G) {
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7 N9 h [) v; n2 b9 V l8 Z* Y0 r) UNX session → list of parts, N3 e y! ?+ Q; D( F0 \- H
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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part → list of solid bodies* _$ Y7 Y* w2 U+ w6 {6 w2 |
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}, Y5 {; m8 j! V% w! b! j+ Q
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solid body → list of faces0 W9 A) i- F5 {$ K& d
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 1 ]% X( Q5 |. @5 V; v
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solid body → list of edges* E J0 X" j( H2 f+ Y' ?! `
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges6 @" q# F7 B1 Y( c& q3 O) X5 E
face → solid body
+ H, p: Z) Y- u# A( `9 sTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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: L% e6 S* w0 Nedge → list of associated faces
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" u( B. v- ^7 ~, [0 x5 o! U# I5 DTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}$ A5 X$ P. k' L0 ]$ u6 `8 I* y# I2 ]
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