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[二次开发源码] 教你如何通过NXOpen C++通过session 找part,part找body,body找face...

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2014-3-18 16:55:13 3381 0

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2014-3-18 16:55:13

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The examples show how to access the following relationships:
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  • NX session → list of parts
  • part → list of solid bodies
  • solid body → list of faces
    solid body → list of edges
  • face → list of associated edges
    face → solid body
  • edge → list of associated faces
    edge → solid body

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  L$ q6 G) y; @4 L' H" h$ @' KBodies, Faces and Edges - Language Specific Details$ W; i- Z- n2 j) Y3 `" T9 }
NX Open for C++
NX Open for .NET
NX Open for Java
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6 x! k1 Q' @- t) p& J% r; ~NX Open for C++( [3 r& n% X& S! G) {
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7 N9 h  [) v; n2 b9 V  l8 Z* Y0 r) UNX session → list of parts, N3 e  y! ?+ Q; D( F0 \- H
To access all parts in an NX session, use the Parts property to access the Part Collection.  Then use the collection's iterator to access each part.
  Session *NXSession = Session::GetSession();   ParTCollection *partList = NXSession->Parts();  PartCollection::iterator itr;  for ( itr = partList->begin(); itr != partList->end(); ++itr )  {   processPart(*itr);  }
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part → list of solid bodies* _$ Y7 Y* w2 U+ w6 {6 w2 |
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body.
void processPart(Part *partObject){   BodyCollection *bodyList = partObject->Bodies();   BodyCollection::iterator itr;   for (itr = bodyList->begin(); itr != bodyList->end(); ++itr)   {    processBodyFaces(*itr);    processBodyEdges(*itr);   }}, Y5 {; m8 j! V% w! b! j+ Q
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solid body → list of faces0 W9 A) i- F5 {$ K& d
To access the faces of a body use the GetFaces() method to return an array of faces.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)          {                        processEdge(edgeArray[inx]);          }} 1 ]% X( Q5 |. @5 V; v
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solid body → list of edges* E  J0 X" j( H2 f+ Y' ?! `
To access the edges in a body use the GetEdges() method to return an array of edges.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)    {    processEdge(edgeArray[inx]);    }}
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face → list of associated edges6 @" q# F7 B1 Y( c& q3 O) X5 E
face → solid body
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To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method.
void processFace(Face *faceObject){        std::vector<Edge *> edgeArray = faceObject->GetEdges();        for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)        {                processEdge(edgeArray[inx]);        }        Body *bodyOfFace = faceObject->GetBody();}
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: L% e6 S* w0 Nedge → list of associated faces
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To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method.
void processEdge(Edge *edgeObject){        std::vector<Face *> faceArray = edgeObject->GetFaces();        for (int inx = 0;  inx < (int)faceArray.size(); ++inx)        {                processEdgeFace(faceArray[inx]);        }        Body *bodyOfEdge = edgeObject->GetBody();}$ A5 X$ P. k' L0 ]$ u6 `8 I* y# I2 ]
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