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The examples show how to access the following relationships:
! W; ~* B' p. v( D, s7 PNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body / e; F: ^2 _; n
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Bodies, Faces and Edges - Language Specific Details
2 z; T3 J2 }3 T5 f7 \) V7 i$ uNX Open for C++ NX Open for .NET NX Open for Java # m% E* {! e- U5 ~
* k- |3 }( _, [2 ANX Open for C++
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NX session → list of parts
0 v/ o( Q+ f( a6 G3 j2 ]To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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part → list of solid bodies
/ Z# v+ c9 e, Q# ~( \+ V$ X6 ]1 T$ p' bTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}# T1 \( ~. q8 c( N
4 g% D/ M& M+ m' W+ Bsolid body → list of faces- u7 V. F) J9 ^1 D# }( ]' c
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges4 M3 o S5 j+ C
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} # n* _1 z, X! ~) m
2 ~2 m& m ^: r3 @' O' c, z1 @' `+ Fface → list of associated edges% J1 j z1 _3 a0 |+ f! l7 ^
face → solid body1 ^# X# j' H; b$ |- L8 M- z. s% t
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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% [( w& S2 K9 J# H2 }2 p; R4 g# r3 Nedge → list of associated faces/ a3 o5 i g5 m2 h0 y8 j
edge → solid body6 d- s/ _- S; M4 \4 p+ @# {3 M% h* M4 \
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}; P6 ^' `9 M: D. I' `0 @
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