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The examples show how to access the following relationships:
" h; d$ R" D6 u/ a/ ]+ UNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 0 ~( u+ |1 N) }6 i8 N
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Bodies, Faces and Edges - Language Specific Details
6 y2 @, t* M/ c# `* t, vNX Open for C++ NX Open for .NET NX Open for Java
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8 Q0 \$ d. h' G: @* BNX Open for C++8 S- Y% R1 C% [1 \
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NX session → list of parts0 J0 S, n% V$ N- i- ]6 h3 S s8 V
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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part → list of solid bodies
3 l' F. g5 f/ ]' v9 JTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}7 _' H7 d3 g# o
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solid body → list of faces/ W) ?, H/ Q/ l- \4 t* g+ H: D
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} - }. D! c% [8 Q y
' _5 x" Y2 b4 Z7 {/ P) ?solid body → list of edges, b) n2 M3 i. J$ d; R- y# |
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges! G1 p8 F/ p9 _# U
face → solid body
1 _4 w& t- C G! S7 qTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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edge → list of associated faces& T+ T3 {, G% `+ y+ _
edge → solid body8 V$ o. a/ y7 L! [2 H
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}- d( d8 p d+ t b) M% j/ V
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