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The examples show how to access the following relationships:
) F) P$ E) x/ H. X0 v! vNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body - }5 w) |- g" @1 P8 h
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Bodies, Faces and Edges - Language Specific Details. z$ E" V1 ?! m, M4 |
NX Open for C++ NX Open for .NET NX Open for Java ( r: O$ o' N( {% ^0 d! M9 a p
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NX Open for C++" [) E. B1 @: p
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NX session → list of parts, @ ^/ ?& k) ~
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }! S" @9 J: u5 H D
3 p1 b6 m4 {+ F+ ]/ M5 y4 Upart → list of solid bodies z {) J7 ^' D( T" v' \
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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& b: n5 J: ?3 j, V# u' ?2 jsolid body → list of faces" `$ {- m7 i" c7 s' A. j# e) S
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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9 T7 i4 E) P4 Q5 w, A5 Vsolid body → list of edges
, ~/ W- m$ i! z/ iTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} * T6 f2 d* h2 a `' L. g
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face → list of associated edges4 o6 d3 p/ s- r* s. }( y
face → solid body& K0 v9 _9 y3 h; c$ S3 i: J2 Z8 l r
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} + B: B+ d. E: v6 G. L$ ]: h
/ P$ a5 w" z) Q1 Jedge → list of associated faces
7 Z4 I. J2 H" D8 z. [0 ]7 dedge → solid body" Z+ N( @4 q5 r% \8 n& t. w. D
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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