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The examples show how to access the following relationships: & E2 q1 O/ e' E& U$ O- }; }* x
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body ) Y" Y! S& m/ ]1 ~& b
! h6 J7 H$ c( S6 u# BBodies, Faces and Edges - Language Specific Details' n3 n" c' a4 l- Q$ j6 d
NX Open for C++ NX Open for .NET NX Open for Java
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' x, }6 l* K. z o" a' [7 ONX Open for C++
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NX session → list of parts
: P0 P0 z& r' S6 V' b% [) STo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }3 w* M, X# a9 {1 g8 Q7 Q
4 }" q' h8 ?7 l3 @3 Q, {part → list of solid bodies6 w( I% i% @) |1 ^
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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solid body → list of faces
2 U F4 P/ }3 j. E) f) Q- zTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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; W p9 l; v" k6 s0 O! ]1 D; Fsolid body → list of edges, |. A% a" R% u( t
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 1 p9 F- u: \! T& |2 B
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face → list of associated edges
& a7 ^3 m# C; C: i2 H: d3 jface → solid body; r6 ~+ b1 `% C) H e
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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" j3 r" A7 K2 ]) w1 U) Sedge → list of associated faces
- q' Z8 W, S" S) C. u7 Hedge → solid body1 r2 O4 V& F7 ^% Z! A T
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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