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The examples show how to access the following relationships: * ?# Q) T3 V2 Z& U/ V
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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Bodies, Faces and Edges - Language Specific Details$ j1 }- C6 H$ A. S# r% r: }4 \# r
NX Open for C++ NX Open for .NET NX Open for Java 1 {4 N( \% G& v3 y
5 Z* j2 Y9 \1 Q" n3 l$ @& _1 cNX Open for C++" }$ ]6 L- @, H8 T) ^+ C
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NX session → list of parts
! i2 W% C- e2 ]2 X2 R5 w- I+ ?To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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- M4 Q' V; s5 }* R/ y$ j1 bpart → list of solid bodies7 z2 J& L" a1 v# o0 d5 E
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}$ m5 p# [ z) ~* v2 n" s. T
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solid body → list of faces3 ^ }7 C/ G, B& J8 ~: h+ g* Q2 S
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges
1 \2 H4 Y4 ~$ Z& d/ Z) x6 W: H$ JTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} / D# h) t' t: ?- F$ U5 s, G' J
3 O. }6 B6 t* m- e; zface → list of associated edges
) N; H# c, f5 O. v: b! {2 ^, Q2 M' oface → solid body
8 v9 g& _5 G L* H A% w; i( A8 @To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} " s: T2 C+ Q* |* `; e+ V
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edge → list of associated faces* E8 N; ^: J2 ^" `. w
edge → solid body+ N& S+ I0 a- N
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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