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[二次开发源码] 教你如何通过NXOpen C++通过session 找part,part找body,body找face...

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2014-3-18 16:55:13 3462 0

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2014-3-18 16:55:13

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The examples show how to access the following relationships:

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  • NX session → list of parts
  • part → list of solid bodies
  • solid body → list of faces
    solid body → list of edges
  • face → list of associated edges
    face → solid body
  • edge → list of associated faces
    edge → solid body
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Bodies, Faces and Edges - Language Specific Details
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NX Open for C++
NX Open for .NET
NX Open for Java
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" U5 F) l) R2 E9 @& `0 m" m9 J; w3 NNX session → list of parts/ l: ]7 C1 K9 E: P2 Q) n: a7 q
To access all parts in an NX session, use the Parts property to access the Part Collection.  Then use the collection's iterator to access each part.
  Session *NXSession = Session::GetSession();   ParTCollection *partList = NXSession->Parts();  PartCollection::iterator itr;  for ( itr = partList->begin(); itr != partList->end(); ++itr )  {   processPart(*itr);  }
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% G4 |! ^2 Y: }0 {$ D$ U. r1 c" lpart → list of solid bodies
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To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body.
void processPart(Part *partObject){   BodyCollection *bodyList = partObject->Bodies();   BodyCollection::iterator itr;   for (itr = bodyList->begin(); itr != bodyList->end(); ++itr)   {    processBodyFaces(*itr);    processBodyEdges(*itr);   }}. _( ]* y' ]4 X# J2 l+ f2 T- c" Q
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solid body → list of faces  H& j8 q2 W* V$ l+ `6 f% h9 o
To access the faces of a body use the GetFaces() method to return an array of faces.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)          {                        processEdge(edgeArray[inx]);          }} " P4 p5 h0 I1 ~9 r8 S+ ]

+ k- j% J- G$ y; ]) y' Zsolid body → list of edges3 j4 b, p, Q9 Q: N5 M' v/ a
To access the edges in a body use the GetEdges() method to return an array of edges.
void processBodyEdges(Body *bodyObject){    std::vector <Edge *> edgeArray = bodyObject->GetEdges();    for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)    {    processEdge(edgeArray[inx]);    }}
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' S( @1 A8 W3 J  ]face → list of associated edges
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To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method.
void processFace(Face *faceObject){        std::vector<Edge *> edgeArray = faceObject->GetEdges();        for (int inx = 0;  inx < (int)edgeArray.size(); ++inx)        {                processEdge(edgeArray[inx]);        }        Body *bodyOfFace = faceObject->GetBody();}
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edge → list of associated faces
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To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method.
void processEdge(Edge *edgeObject){        std::vector<Face *> faceArray = edgeObject->GetFaces();        for (int inx = 0;  inx < (int)faceArray.size(); ++inx)        {                processEdgeFace(faceArray[inx]);        }        Body *bodyOfEdge = edgeObject->GetBody();}
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