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The examples show how to access the following relationships:
/ A( w* f2 U. W: RNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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Bodies, Faces and Edges - Language Specific Details
. Q$ h3 U; U4 H7 ]+ Z7 WNX Open for C++ NX Open for .NET NX Open for Java
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NX Open for C++' X; f6 t: O7 i( _8 c
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NX session → list of parts# p" z( J: P7 l; H( n
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }9 D: |% T% ^3 W2 Y
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part → list of solid bodies) \. @. k, @) f3 C: u6 N. s, l2 h
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}; Y3 {) g% E( F, [# S" \" g
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solid body → list of faces2 F4 ?0 E1 M7 S
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges
3 s) I; ]6 D6 j, oTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
+ Q: P, V9 K+ o: N2 q! p& H9 |! Mface → solid body+ d) C* h- ~. {. a$ y: `+ ^
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} 4 S6 k0 ]$ K# a, E5 C6 e( S9 E
% X7 s) Q$ ~) [1 e; U0 redge → list of associated faces
* v* c3 w' v; o" Z$ s, Iedge → solid body, O e# W/ q; r; A+ f9 `
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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