请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
The examples show how to access the following relationships:
1 l) F6 |% @% O2 N" S2 Q+ H: iNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body ( v% E& c' \/ z
) p/ p1 w( ]6 s" k; S; t' p! ~
Bodies, Faces and Edges - Language Specific Details4 }- ~# j6 u. J
NX Open for C++ NX Open for .NET NX Open for Java / ]4 d8 |: Q, S' K+ ^% @' i$ ?- n
2 {9 n' ]" T* e- Z [: v1 H3 LNX Open for C++9 L" l! A+ O. Y/ ?8 [
. N) u0 E: l+ V
1 b9 C( B, z1 [9 P% Q( kNX session → list of parts6 d4 n8 K& a: Y" d) F2 u
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }7 X5 @* P, n& I/ t* L! b
' b% z9 L _ k& K0 B+ s
part → list of solid bodies1 U0 l: a. [/ R) E6 E, k
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
$ s8 O) k% j) I6 G* }) b
1 q; _, S* l. t2 d5 H8 B. @solid body → list of faces1 v! W Y& b& S1 C+ O1 K, _9 f
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} + M! ~. ?/ W& c; x+ w5 \, o
; g e0 n5 D0 g. qsolid body → list of edges
) b$ c2 f4 S5 G# s& x" Y& S* U" z& vTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} " l1 ~3 b& H" h3 x C0 p% P
& D; o: U1 N- Aface → list of associated edges8 w7 ?) h0 {$ }5 t
face → solid body
! V0 M6 N7 V* }& A* r, H NTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} " g# z+ V1 t( l& c7 k# F
8 E' V2 l" C0 T. q( s5 o
edge → list of associated faces' v& Q/ Z# P! Y! C% y
edge → solid body9 u( Z6 \$ T" _1 P
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
# C+ o! U0 t- h, H7 H: Q |