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The examples show how to access the following relationships: 6 @- T6 m! [& Y
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body * ^) _6 j2 u9 q: g+ f
( i V8 ^( G0 \4 q" rBodies, Faces and Edges - Language Specific Details
- L1 L5 V g5 ?8 x6 p; y$ l; ~NX Open for C++ NX Open for .NET NX Open for Java : ~' ^/ e" H( C! {2 J! N
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NX Open for C++
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NX session → list of parts
% c5 [4 {0 D! R2 W2 |, c9 `: }! PTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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, Z; s; q ^ m7 ^/ xpart → list of solid bodies
6 _" O+ M: c+ P- D; KTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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Y" S8 f3 Z0 i! R3 W nsolid body → list of faces
/ q2 j7 A& r5 tTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges: D& w4 D, C3 c
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
3 h- ?( \( ]# f- J" ]' C; U4 G9 }face → solid body/ m+ ^5 {* X7 I; v( A B+ j+ ^
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} - b/ C$ M( L& |& d8 _. k4 w
, x4 N/ g( ]( ?* s+ Medge → list of associated faces2 K: Y( m$ v E i5 m' [
edge → solid body" k2 S* J7 v# h& z1 J' q7 K/ v8 F
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}0 B1 \! H* i$ Y$ s4 Q
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