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The examples show how to access the following relationships:
6 z, c. \: n* a' lNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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o: e. z$ M7 O6 fBodies, Faces and Edges - Language Specific Details5 F; V+ h& ~- u$ o
NX Open for C++ NX Open for .NET NX Open for Java 3 }" g* ]+ h$ y N
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5 R) w# R, q# t9 vNX session → list of parts
, w0 {: N. b( A6 _& K, J+ H# HTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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part → list of solid bodies
# ~% R2 |4 l5 _$ v f* BTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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solid body → list of faces. e& K6 t( n, l- r' Q Q
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges: N6 S1 _6 r, L1 ?* b! ~0 X* p, N6 }8 g
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 3 S# K/ m3 [% G; I
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face → list of associated edges
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, {* F; J4 ]$ r8 F* E2 CTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} & G7 t% a, j& q! r/ p. h; M
, k+ y1 y( c0 P; l# M" [. R6 qedge → list of associated faces* C, }2 E$ _! W t4 c# b
edge → solid body$ g3 [% h0 }0 o& F
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}/ s1 q" k3 r9 W/ A( Y: }" S
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