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The examples show how to access the following relationships: : e" E9 o q# q9 V1 l- y0 @+ x
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 8 m$ h; h; D7 l' c" f
, V1 P5 T7 ~0 D6 a# FBodies, Faces and Edges - Language Specific Details+ R' D' y% h* E8 {. b
NX Open for C++ NX Open for .NET NX Open for Java % m, c7 B* e( ^; @; g3 v- I f
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NX Open for C++1 d5 Q6 e6 h8 w4 w3 C; Z' u
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# d3 Z' Z, @: SNX session → list of parts k& G1 s- q" s ?; S
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }6 I9 O9 f! C4 M3 y' @' H
+ A/ B$ ?2 t% a0 H6 c/ m; `% Bpart → list of solid bodies2 q1 a6 o3 O, q. T& f) ~* e. B
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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solid body → list of faces
+ q8 Z: x+ _# } n1 r. z* w: s* K: oTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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: b/ b% o* _% d8 M q9 G& F7 \solid body → list of edges k9 X& m8 E5 W' U! o
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 2 L0 ?8 q" k- d7 @# q0 Y3 R! C
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face → list of associated edges
! F5 u! ^. I, b2 o$ k9 J% Jface → solid body
' X1 `: O. C) K6 `; l; _To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} + D8 A" s- q6 k7 W$ K2 ?4 J: l% r
# d# ^/ q9 ^$ T% _edge → list of associated faces6 `* N. n3 a" i7 r7 U& r: w
edge → solid body
" D+ j* y8 J3 M: ?To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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