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The examples show how to access the following relationships:
1 j/ ?9 E' w( B$ INX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 5 } j# N* ]2 Z+ g$ v- U$ b
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Bodies, Faces and Edges - Language Specific Details
3 I( X/ [) F0 k4 rNX Open for C++ NX Open for .NET NX Open for Java + i7 [$ K9 r6 I! F/ r: F5 F8 w
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" U5 F) l) R2 E9 @& `0 m" m9 J; w3 NNX session → list of parts/ l: ]7 C1 K9 E: P2 Q) n: a7 q
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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% G4 |! ^2 Y: }0 {$ D$ U. r1 c" lpart → list of solid bodies
1 i: m+ E" q. u9 p9 rTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}. _( ]* y' ]4 X# J2 l+ f2 T- c" Q
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solid body → list of faces H& j8 q2 W* V$ l+ `6 f% h9 o
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} " P4 p5 h0 I1 ~9 r8 S+ ]
+ k- j% J- G$ y; ]) y' Zsolid body → list of edges3 j4 b, p, Q9 Q: N5 M' v/ a
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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' S( @1 A8 W3 J ]face → list of associated edges
) |' O# G! l9 |: g4 tface → solid body1 [/ L' K3 Q# H. @( f
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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edge → list of associated faces
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4 [3 k- i8 c- v( HTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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