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The examples show how to access the following relationships:
7 ?6 d( z' ~, k0 w V0 BNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body + G. s' g+ F) l7 g
. m6 I+ m2 [& A# {Bodies, Faces and Edges - Language Specific Details
( w+ o% D. ^( g3 w6 mNX Open for C++ NX Open for .NET NX Open for Java " Y% ]% O; o% q/ y+ Q g/ `
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NX Open for C++8 x5 ?- n( f0 Q2 R1 o
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NX session → list of parts1 l, a* P+ z. @4 W' t, ?
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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2 J1 y( n+ ]' E( G) F2 q5 dpart → list of solid bodies- e! r+ c- y0 j
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}* b, g9 g. q0 `1 @
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solid body → list of faces
/ p' q. W. Y. a3 u0 l% O9 K8 D, e4 A4 nTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} . `! o* B: v. V6 ]& [( Y
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solid body → list of edges
$ }2 F8 f% `8 B9 q! TTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
+ G, t: Z8 L* K _* K! cface → solid body# P# s2 e" s, H5 [
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} 1 t( ^. o; F; Z' U+ k, b
1 e7 l& G8 j9 l9 t. L p2 O Cedge → list of associated faces
1 A- j# S' F) h3 I$ Z, H) s8 } Yedge → solid body( p3 |1 q8 R c" q; F2 j e
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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