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The examples show how to access the following relationships: n3 n+ U4 z5 |5 g6 ^
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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* |' y$ u# B/ v* i5 z0 a! yBodies, Faces and Edges - Language Specific Details+ x& J. d% d; i) V, J( n; q
NX Open for C++ NX Open for .NET NX Open for Java
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7 l/ t! c) r V7 c X. V |$ |( j0 INX Open for C++
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NX session → list of parts$ K! u* N3 r' t9 e; E
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }2 V) ~5 d: w: ?8 E- @
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part → list of solid bodies
$ B0 `: }( K1 R9 f4 O# JTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}4 b0 v$ M4 H" S& N7 | K
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solid body → list of faces
8 k" s9 ]- j7 U6 q9 J* `6 KTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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2 b% |0 R4 y+ u, ksolid body → list of edges
2 A* z. m [# T( kTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
0 o: S- q3 `1 e Sface → solid body
5 L3 h d4 z4 v" E+ D1 P# hTo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} 9 y2 q( g0 ~" D3 W! ~7 [/ v
8 s2 W1 n! Y `/ i% g) Tedge → list of associated faces
. V$ L6 U; E: K" i% j3 Gedge → solid body
) L: ]4 e8 w* U7 c" e+ HTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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