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The examples show how to access the following relationships:
1 O6 y1 M* X( HNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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Bodies, Faces and Edges - Language Specific Details
1 D; T3 K1 a! E, c; R0 S* PNX Open for C++ NX Open for .NET NX Open for Java 0 _. J7 `9 y& c& P+ d0 ^+ P
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NX Open for C++
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NX session → list of parts
3 c2 L6 k0 v5 n6 XTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
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part → list of solid bodies% f7 N" f p0 N6 S" c# J
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}5 T X* _! R9 ^) t2 G1 v! [9 P2 y
/ j$ Z4 F$ X6 V+ ] Psolid body → list of faces2 [) m4 m4 u" d1 l8 I, y7 h
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} l8 v% U# P6 V) c
& k+ u/ I7 _; T9 D. O ksolid body → list of edges; v# `) G8 a/ I; r' [8 y
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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face → list of associated edges
9 g+ F9 A# R0 {8 ^face → solid body0 [- y. O) f' R4 ^# D# }* Y
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} 2 B! p0 W9 Z0 Z3 j# K5 ~
8 B! a8 c% v0 eedge → list of associated faces& k) n: [4 }$ T V7 b1 V
edge → solid body. x$ z. i9 H: L' z7 o
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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