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The examples show how to access the following relationships: ) ~* V6 y0 t/ x2 L7 ]+ C
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 9 F( z4 ?" q0 i5 m/ m ~5 A; M* E3 v, M
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Bodies, Faces and Edges - Language Specific Details+ t. K# h& d: F, ?' r' C
NX Open for C++ NX Open for .NET NX Open for Java 7 h2 h$ @- E' ^- ?* B
: g l4 a# _1 H9 ZNX Open for C++4 k9 Z1 K7 _. K5 d8 p6 n+ H8 X
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NX session → list of parts
4 b/ k! ] b2 ?5 YTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }* e, K& ?& o9 b6 T% |( i$ ]( C
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part → list of solid bodies
8 p+ q( V9 |2 Z- Z& I' t. t) Y1 V2 `5 eTo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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solid body → list of faces
3 I0 L# }, y9 iTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} . w! v8 G6 T3 R: t7 C7 E& S4 W
: }: E7 r8 F2 m8 G" Y1 O csolid body → list of edges T" z6 v5 b& W% e
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} c* K8 K9 s; f$ O- K( n
+ p- K# t5 l( r; G9 x. u% L* Hface → list of associated edges9 I( l5 s7 n' @3 X$ c! V
face → solid body' V+ G# d# s" D* Z
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} ! K2 _5 R5 z6 U2 w3 p' d
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edge → list of associated faces' s5 j) |$ r- g, B% D1 K' p1 o
edge → solid body; t2 i8 ~" \/ z6 m; k% p+ T! J. S
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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