请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
The examples show how to access the following relationships: ( ^ a) C; b3 ~
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
5 y' C! L; b. g) T6 m! K
) F, |0 T/ N4 S4 JBodies, Faces and Edges - Language Specific Details
( x, h! U+ e! n! R( G& xNX Open for C++ NX Open for .NET NX Open for Java # U0 h$ _7 m( n- b
/ ~6 @, g2 k4 b1 W4 u
NX Open for C++
' D- b* g! Z Y( `5 ~- `, _6 R
; a8 d) ^9 ]+ N- E$ M( i; J; a1 t. k+ C6 f
NX session → list of parts
- J* }+ P5 F7 V Q2 OTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
: B. @/ L+ G* U* v2 ]- E
* b- _* a% I' p9 K) J4 h9 vpart → list of solid bodies
" j% ~0 f! h* U0 S1 r% ITo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
4 K% ^1 V/ {5 S7 z4 \7 U( _5 r' _" k
solid body → list of faces# j6 |( e0 F: U$ \4 N
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
9 M$ M9 X p7 y8 W' {/ p% S, V% g( n% z! m: U$ ]
solid body → list of edges
0 W M; Y2 `3 b5 G; }+ ?5 _To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
: p& v9 K. W: d% E. Y$ a- ~4 F; G3 S% @* e5 `
face → list of associated edges( J7 r h3 y' D$ R6 \
face → solid body1 z! H% F+ X E [; i. j' G+ q; z
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} 3 r- L' ~( h8 i3 |* e
. \/ a# O: e2 m$ Wedge → list of associated faces4 Y$ m/ ^/ k, H9 ]+ J" {3 B
edge → solid body/ ~% x: W2 b) u% a$ v
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
: x! }' t4 @4 `) n0 W2 F' w |