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The examples show how to access the following relationships:
. n/ M5 w4 b C' X! @3 ~$ |NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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' K) o5 }+ c4 g. NBodies, Faces and Edges - Language Specific Details
$ j; Z+ t0 ]) H: cNX Open for C++ NX Open for .NET NX Open for Java ! P. @8 X! W& U* ?, D1 T9 n
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NX Open for C++$ v! w# K' I. G" I w0 D' x
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+ B* V8 H! E7 j4 p, m" O- MNX session → list of parts$ x, \& u% Q( W' A
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }- d% R& O- Y7 ~& ~" y, v
. N% w+ o) _! @0 x0 w' J1 Xpart → list of solid bodies
6 o R, P. N' }3 M3 STo access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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solid body → list of faces
8 c+ V+ ~2 [1 f' p$ BTo access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} 4 a1 q. q" I2 u0 |7 W. o0 G4 J5 x
9 e4 r0 }6 C, Z) L! p: H( Nsolid body → list of edges
- Q1 `5 I7 F; {9 e# {2 u0 l6 lTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} " C% \$ W2 `4 h( @+ m: e2 Q# {1 ]
8 O% i2 Q4 \0 R0 n1 _. {face → list of associated edges
7 _1 O% _/ K6 R/ V7 C' Fface → solid body+ j' A1 |0 {/ V5 Y* J" S( \7 {
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();} ; p4 X; A8 @2 J4 z
% c( u: }. ?: V6 k( `edge → list of associated faces
, V% ?1 c+ K# n- c0 U8 o7 Sedge → solid body
8 A" J. J, |9 @/ G% h) M# E% D! ~To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}! f1 {' s T3 A
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