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The examples show how to access the following relationships: - {2 l5 {0 f: K y8 g/ l. `
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body
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Bodies, Faces and Edges - Language Specific Details& B: `6 u1 `& Q. ~' d1 U
NX Open for C++ NX Open for .NET NX Open for Java
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NX Open for C++
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2 W2 K! s* i {! o9 s) o- xNX session → list of parts
X8 [3 q2 a; rTo access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }5 G5 c4 \# Z5 q( q( U
. |2 I& `) s9 f5 T1 v ]part → list of solid bodies. D) k* |: _2 b% }
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}" t8 K* `$ R* D* n
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solid body → list of faces2 ^# B( v ?% M2 C& a
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges8 F v$ _: a3 u; _/ m. d
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} ' k4 m" R0 @, |6 e* x; K
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face → list of associated edges
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) \1 S& D$ r& q6 }) ITo access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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( ]. q5 c5 _( k& G2 Ledge → list of associated faces5 f( ~( W: u: r( l; b7 O6 O9 C+ c1 F
edge → solid body
5 \; {0 P9 m" d% F, m3 `. dTo access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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