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The examples show how to access the following relationships:
$ \+ j: I0 ^9 U5 _. HNX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body . E Y7 ^' r- B- d7 i, u
- X6 a3 V! H& y/ h4 m& w; r$ R$ FBodies, Faces and Edges - Language Specific Details% K4 A* r7 I. |8 }; y n
NX Open for C++ NX Open for .NET NX Open for Java
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NX Open for C++
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, l1 |+ X6 x. `+ ?; F; B/ u9 ANX session → list of parts% D$ ^- j( T6 v W9 i
To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }4 p1 _& A% J( v, ?- G0 F
6 _1 n5 u& e5 A- d' Fpart → list of solid bodies3 z) r0 k( T* F$ @# }. i
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}
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; q: ?6 G+ l, I# ^solid body → list of faces! w: m, m' i7 s C q4 Z* X- K
To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
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solid body → list of edges
( ]9 O4 m" ~+ S7 v, p' ZTo access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }} . @: L) b! w1 A( W" W
$ K8 q0 G0 U/ K8 M9 |& _face → list of associated edges( y y k, |. G3 Z/ E4 B# H/ H
face → solid body: y: W2 ^% |3 |$ e P7 v
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
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edge → list of associated faces
; h* ^/ M3 ?: J) [edge → solid body7 o5 z) O- \8 i3 V5 J5 s6 X
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
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