请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
The examples show how to access the following relationships: 5 [ l' o) j n' U
NX session → list of parts part → list of solid bodies solid body → list of faces solid body → list of edges face → list of associated edges face → solid body edge → list of associated faces edge → solid body 3 X# {( p, V' m) z! a3 G6 `
& q/ J6 Y' _; n# [Bodies, Faces and Edges - Language Specific Details& ~7 a2 {% s: p4 K1 I/ \ a
NX Open for C++ NX Open for .NET NX Open for Java
% ?/ u9 d% H! I( |2 U2 s
4 U4 H t" R' l0 {! qNX Open for C++
2 b* u6 V# J( R% [2 d }# O! ^1 L- K: V1 I! I
@" e$ i; p9 R" f4 }; `
NX session → list of parts
6 A2 f/ ? N. f6 H$ q8 g3 ^To access all parts in an NX session, use the Parts property to access the Part Collection. Then use the collection's iterator to access each part. Session *NXSession = Session::GetSession(); ParTCollection *partList = NXSession->Parts(); PartCollection::iterator itr; for ( itr = partList->begin(); itr != partList->end(); ++itr ) { processPart(*itr); }
# y( A" ~4 ?" C0 S
5 \# h& K# I8 c4 y. p. Qpart → list of solid bodies; d* ]5 M+ D( N$ [: @2 |; J7 y
To access all solid bodies in a part, use the Bodies property to access the Body Collection. Then use the collection's iterator to access each body. void processPart(Part *partObject){ BodyCollection *bodyList = partObject->Bodies(); BodyCollection::iterator itr; for (itr = bodyList->begin(); itr != bodyList->end(); ++itr) { processBodyFaces(*itr); processBodyEdges(*itr); }}1 m) P& W- C C6 L+ ]* s
4 E8 w X3 t/ x6 A4 o3 lsolid body → list of faces
' I$ i' K0 _5 @& I$ g( Z. O4 \To access the faces of a body use the GetFaces() method to return an array of faces. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
! `; f) ]( o6 q: I v# V( q& Y. \9 ?6 X$ m# F5 k& ]
solid body → list of edges t' P# I* R( [5 n# @ Y8 s3 s
To access the edges in a body use the GetEdges() method to return an array of edges. void processBodyEdges(Body *bodyObject){ std::vector <Edge *> edgeArray = bodyObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); }}
; X4 Z& E6 S5 |+ j* \ U
; x6 s& j. V! @5 n- W0 e4 Uface → list of associated edges
' F; |; ~3 O* Z3 zface → solid body+ q5 g8 u6 g+ o
To access the edges for a face use the GetEdges() method to return an array of edges. To access the face's body use the GetBody() method. void processFace(Face *faceObject){ std::vector<Edge *> edgeArray = faceObject->GetEdges(); for (int inx = 0; inx < (int)edgeArray.size(); ++inx) { processEdge(edgeArray[inx]); } Body *bodyOfFace = faceObject->GetBody();}
7 s- k% W! A; K! L; g5 N4 ~: P; B) d1 ~! T1 Z) F: Q
edge → list of associated faces
$ v3 i" x9 D( G3 W: Eedge → solid body/ [0 z0 Q1 U2 s4 Q
To access the faces associated with and edge use the GetFaces() method to return an array of faces. To access the edge's body use the GetBody() method. void processEdge(Edge *edgeObject){ std::vector<Face *> faceArray = edgeObject->GetFaces(); for (int inx = 0; inx < (int)faceArray.size(); ++inx) { processEdgeFace(faceArray[inx]); } Body *bodyOfEdge = edgeObject->GetBody();}
# @! c; D+ U n! t" w( q* q |