|
小新
发表于 2014-5-8 15:55:39
|阅读模式
请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
本帖最后由 小新 于 2014-5-8 16:10 编辑
* K" K3 V; V; T5 g V- C' s
5 ~* m4 x" o* `' _5 I录制装配过程的JA,经过对录制的代码进行简化删减后,如下,经编译后能够实现自动化装配。- Session *theSession = Session::GetSession();
) V/ o/ V' ]9 [8 _4 q4 | - Part *workPart(theSession->Parts()->Work());
3 i( f0 I: e; k @ - Part *displayPart(theSession->Parts()->Display());
% l0 y* a! B5 Q; U p' u- ^( z( d, ? -
5 y3 F( u1 L. o# s2 Y! b - BasePart *basePart1;; E& ^6 F8 g; n4 U1 o" V4 e |2 T
- PartLoadStatus *partLoadStatus1;
( v6 l4 o ~5 ^6 R5 F8 W - basePart1 = theSession->Parts()->OpenBase("D:\\sy\\model4.prt", &partLoadStatus1);9 n8 H& ?/ A- u0 q* J
- delete partLoadStatus1;& I! B6 M: _) n- c5 X9 z
-
- v0 j4 N" N" P4 Y" J( O8 {7 v - Point3d basePoint1(0.0, 0.0, 0.0);
% Z$ a; U! n3 n - Matrix3x3 orientation1;
" ~/ @( q: c$ g3 h( G, }; P - orientation1.Xx = 1.0; orientation1.Xy = 0.0; orientation1.Xz = 0.0;
1 \* q$ ^1 _( a. O5 N: } - orientation1.Yx = 0.0; orientation1.Yy = 1.0; orientation1.Yz = 0.0;: F' y. T, z, E: y, b
- orientation1.Zx = 0.0; orientation1.Zy = 0.0; orientation1.Zz = 1.0;
% n3 ~3 @+ w$ \$ d - PartLoadStatus *partLoadStatus2;2 C% G4 m3 _& Q6 {
- Assemblies::Component *component1;$ ]" S# C( _6 c$ i e: N2 [( z
- component1 = workPart->ComponentAssembly()->AddComponent("D:\\sy\\model4.prt", "MODEL", "MODEL4", basePoint1, orientation1, -1, &partLoadStatus2, true);//添加组件
1 Z9 M) W$ `3 Z R5 t - delete partLoadStatus2;
' \2 X( M/ D( _$ L( i V -
- N3 R z" w5 v. H! _' o! [ - BasePart *basePart2;# }$ W5 x+ F1 Q* }& ?; ]/ X) P: [
- PartLoadStatus *partLoadStatus3;: N) J7 _( \: }6 M& V+ L" E8 S
- basePart2 = theSession->Parts()->OpenBase("D:\\sy\\model5.prt", &partLoadStatus3);
& m+ m) h1 r+ ~' x) W0 z - delete partLoadStatus3;
; |- l7 W8 ^% P9 G! P - ) _, A- q1 [$ P) w$ J1 D
- Point3d basePoint2(0.0, 0.0, 0.0);
' ]" e( }9 ~5 M( N) g - Matrix3x3 orientation2;
9 }* C$ Y# ` [$ B5 ]3 ]7 p - orientation2.Xx = 1.0; orientation2.Xy = 0.0; orientation2.Xz = 0.0;
" W6 g- @# A c, P! L - orientation2.Yx = 0.0; orientation2.Yy = 1.0; orientation2.Yz = 0.0;
+ m: ~5 V1 U( C# v- C, P* T: w - orientation2.Zx = 0.0; orientation2.Zy = 0.0; orientation2.Zz = 1.0;: m: ~: q, e- }( f
- PartLoadStatus *partLoadStatus4;
4 X( Z( C; }4 }! g# t `! l - Assemblies::Component *component2;
* A1 e5 t: U5 } - component2 = workPart->ComponentAssembly()->AddComponent("D:\\sy\\model5.prt", "MODEL", "MODEL5", basePoint2, orientation2, -1, &partLoadStatus4, true);//添加组件
\# z& x( i* m) a3 K$ K - delete partLoadStatus4; 4 E7 v" \/ h7 K" `4 Q2 C% ^
-
0 h% w. n7 W% N' L+ p4 g - Positioning::ComponentPositioner *componentPositioner1;
9 k3 O( y( T; N - componentPositioner1 = workPart->ComponentAssembly()->Positioner(); $ a% Y+ y" z, A, @3 W
- componentPositioner1->BeginAssemblyConstraints(); # w9 j3 }1 s: r, d$ \; l+ p
- ?4 t r! i5 h$ }" F$ C+ ^4 a2 Z
- Positioning::Network *network1;2 c- g+ p, W$ L# |# _( J
- network1 = componentPositioner1->EstablishNetwork();
) j) y$ \ G$ D0 Q4 N - Positioning::ComponentNetwork *componentNetwork1(dynamic_cast<Positioning::ComponentNetwork *>(network1));
+ F- s* Z0 a* q2 c - componentNetwork1->SetMoveObjectsState(true); - g( ~6 J2 O+ l
-
4 Q# J% s$ X. Z$ V$ N7 e - Positioning::Constraint *constraint1;
5 L# [) c' Q9 Y2 p5 v' x9 p - constraint1 = componentPositioner1->CreateConstraint(true);
* ?' J6 b! O/ v6 u4 _. Z( j; j - 2 I9 f2 E" {- ]3 |
- Positioning::ComponenTConstraint *componentConstraint1(dynamic_cast<Positioning::ComponentConstraint *>(constraint1));# S, k5 l- [) D h( V
- componentConstraint1->SetConstraintAlignment(Positioning::Constraint::AlignmentContraAlign);
+ O% ?* R! Y3 S( F% R - componentConstraint1->SetConstraintType(Positioning::Constraint::TypeTouch);
* s: T/ n J4 w4 k7 e -
$ S9 M7 K, W& U - Face *face1(dynamic_cast<Face *>(component2->FindObject("PROTO#.Features|BLOCK(1)|FACE 6 {(500,25,25) BLOCK(1)}")));
) g3 _) N1 r) Q3 e - Positioning::ConstraintReference *constraintReference1;
复制代码 但是出现了一个问题,在上述代码中,进行装配的面是通过FindObject来找到的,不是我想要的那个面,而且FindObject函数参数是一个JA标识符,我无法给某个面定义JA标示符。如果我在建立模型时,我给某个面命名为FACE1。那么我如何找到我想要的面FACE1,然后用于代码
0 C# E# K, f/ d' P4 r' y- constraintReference1 = componentConstraint1->CreateConstraintReference(component2, face1, false, false, false);
复制代码 其中上述代码中第二参数类型是NXObject *,也无法通过Ufun函数的UF_OBJ_cycle_by_name找到,因为该函数找到是FACE1面的tag,返回的类型不是NXObject *。. W% e7 N: }- q& {; v, t- a) [
问题:
- H9 t1 `3 h8 V! l* M% I0 X+ N( U1)C++中是否有某个方法通过某个对象的tag返回其NXObject *类型9 K: |: L% Y: u: e* H
2)C++是否有某个类中的方法可以找到occurrence中的面(CreateConstraintReference需要的是occurrence的对象),而且返回的是NXObject *类型对象,可以直接用于CreateConstraintReference()方法。
4 P" W6 y2 M3 [- [0 D0 z$ B2 H/ b
6 l. T% J) c, y |
|