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8 f d& { X) o: e/ jNX二次开发源码分享: 如何判断当前零件的类型,很聪明...
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大体思路如下!!
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+ t# b; O5 X2 w. F1 r enum PartTypes {Empty=0, Model=1, Drawing=2, MasterDrawing=3, Assembly=4, Undefined=5, MasterModelDrawing=6, Invalid=7};
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2 J! _/ c. M; w) l% e void DoIt(string[] args)4 i; P6 {' C5 [! W. U
{
. d3 Q, t, k/ ~+ t5 j" a Part displayPart = theSession.Parts.Display;
9 ]3 M+ S. X7 B7 X w if (displayPart != null) ' B ~) {4 I. ?9 J# {8 i8 E$ m
{
2 j4 u _8 H: ?9 u: z GetPartType(displayPart);
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for (int ii = 0; ii < args.Length; ii++)
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Echo("Processing: " + args[ii]);
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{
' a3 F0 W% }5 g: l4 {3 g3 N, [& \ PartLoadStatus loadStatus;0 J" p; S! L" q. d* h( o$ g' l& }
displayPart = (Part) theSession.Parts.OpenBaseDisplay(args[ii], out loadStatus);; @% l$ Z5 V/ l. Z
reportPartLoadStatus(loadStatus);
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( @! f S! [& B' F; E9 ] GetPartType(displayPart);
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displayPart.Close(BasePart.CloseWholeTree.True, BasePart.CloseModified.CloseModified, null);
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Echo(" " + ex.Message);8 E% s9 K# _: g: S) H
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}
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8 B7 Q a+ z- T. U" V6 a void GetPartType(Part thePart)
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# i: {5 D( {( Q* o( C int nPartType = 0;0 @7 y+ u( V V$ o; z" E t
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if (thePart.Bodies.ToArray().Length > 0) nPartType += 1;
5 Q7 J, X2 E; F7 O# W! ~ if (thePart.DrawingSheets.ToArray().Length > 0) nPartType += 2;
/ I0 t; L9 {0 X# i; [( `8 g1 D1 j if (thePart.ComponentAssembly.RootComponent != null) nPartType += 4;+ W3 T' w0 B4 k6 j( V/ |
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Echo( String.Format("Part Type = {0}", (PartTypes)nPartType) );1 B& G/ y3 P* X2 d
}
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