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NX二次开发源码分享: 如何判断当前零件的类型,很聪明...
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大体思路如下!!
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. O& b, f3 G/ z$ N enum PartTypes {Empty=0, Model=1, Drawing=2, MasterDrawing=3, Assembly=4, Undefined=5, MasterModelDrawing=6, Invalid=7};
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& O& q* ?5 \6 Z+ k+ | void DoIt(string[] args)
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4 g E0 k, ]/ ~) b: \1 {$ h% @ Part displayPart = theSession.Parts.Display;2 U7 l; w& I1 M/ P' O( E
if (displayPart != null) 4 _4 }6 g) R- `6 w8 n8 ]% F& y
{
' @9 q+ Y& a0 H4 r: d( p$ ] GetPartType(displayPart);
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for (int ii = 0; ii < args.Length; ii++) 6 }" b, n% t, j- \5 O4 G7 Q* W
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Echo("Processing: " + args[ii]);
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{
5 C% B5 O4 f2 k) H, D PartLoadStatus loadStatus;
. D# w/ s2 U% o5 k1 l. C displayPart = (Part) theSession.Parts.OpenBaseDisplay(args[ii], out loadStatus);
6 ?0 u" a) p' a( w) Z; q reportPartLoadStatus(loadStatus);( m h; y2 B3 k7 W; h# I
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GetPartType(displayPart);5 R' M- Q/ K0 w8 b
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displayPart.Close(BasePart.CloseWholeTree.True, BasePart.CloseModified.CloseModified, null);- L2 g8 I' X0 [+ G4 Q
}
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Echo(" " + ex.Message);' i/ d* c Q9 T3 ~
}
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void GetPartType(Part thePart)7 R% r( t, U1 b9 ?! z! U
{
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if (thePart.Bodies.ToArray().Length > 0) nPartType += 1;& [' I- @5 | \: d5 K2 \: C% l
if (thePart.DrawingSheets.ToArray().Length > 0) nPartType += 2;
1 ^6 c- \. G, x% q4 ^ if (thePart.ComponentAssembly.RootComponent != null) nPartType += 4; _4 x0 }6 I/ y9 |
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Echo( String.Format("Part Type = {0}", (PartTypes)nPartType) );: T4 z: F8 m+ A- w& A
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