|
|
请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
6 c7 r. k! O- k+ Y3 i5 f& P6 r
$ u6 f( {7 O, a' [
官方提供的实例如下 / P* y3 [7 c7 ]9 d: `
9 s7 C" A- ~2 X/ m% H& X& R4 |2 p
1。 首先在Scene里面激活 渲染 ShadowMap
7 e' \+ z6 ]* x! H/ f//Create a WebGLRenderer and turn on shadows in the renderervar renderer = new THREE.WebGLRenderer();renderer.shadowMap.enabled = true;renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
7 a& a' ?+ T- s7 T1 @! s
6 q0 ]; H: m0 R2。 创建平行光,并可以投射Shadow//Create a DirectionalLight and turn on shadows for the lightvar light = new THREE.DirectionalLight( 0xffffff, 1, 100 );light.position.set( 0, 1, 0 ); //default; light shining from toplight.castShadow = true; // default falsescene.add( light );
, j0 v$ n5 k" P% m R0 j" [* `4 q' f, k: L9 q& y
//Set up shadow properties for the lightlight.shadow.mapSize.width = 512; // defaultlight.shadow.mapSize.height = 512; // defaultlight.shadow.camera.near = 0.5; // defaultlight.shadow.camera.far = 500; // default
" r& ~) i) N/ p4 e+ T$ e$ D: c b/ D0 ~* b! s( N/ I7 \4 T* T) ~
3. 创建接受shadow的物体 //Create a sphere that cast shadows (but does not receive them)var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 );var sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } );var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );sphere.castShadow = true; //default is falsesphere.receiveShadow = false; //defaultscene.add( sphere );0 h- Z+ n7 H+ _' X$ G! r
* L X% m; I% L) M; _+ T4 T* Q1 X: L) A4. 创建获取投影的平面 //Create a plane that receives shadows (but does not cast them)var planeGeometry = new THREE.PlaneBufferGeometry( 20, 20, 32, 32 );var planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } )var plane = new THREE.Mesh( planeGeometry, planeMaterial );plane.receiveShadow = true;scene.add( plane );//Create a helper for the shadow camera (optional)var helper = new THREE.CameraHelper( light.shadow.camera );scene.add( helper );2 W* Y2 u1 {& P
8 m) n8 p( L# L0 P: Q6 M
3 G& ~, z9 ^" R4 m8 s! k$ R! z: u8 Y$ P8 b' n x
. t4 b% O4 I' h; w: `; H+ Z
效果如下!
8 F8 h9 D, D5 E! f% `' R+ _$ | O( A- ~1 F* G
2 \, D9 T/ F) Y ^
0 x- n1 \: F# n4 Y2 u
|
|