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" ^4 ` m7 a% [' t( k动画库tween.js. v/ m: ~' v9 e9 G2 }' k8 P
) Q4 ~0 e4 x+ v, v# W" s相关资料 http://robertpenner.com/easing/
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" k! E: i- q% p8 R1 I4 g+ j, ILinear:无缓动效果;
8 O& o3 a. q b4 J1 B% Q5 l4 o* w3 XQuadratic:二次方的缓动(t^2);5 O- `' `) } o. y7 Y
Cubic:三次方的缓动(t^3);
- K' O% \- R' }+ nQuartic:四次方的缓动(t^4);
1 e4 p$ O% y/ O5 ?Quintic:五次方的缓动(t^5);
2 R$ p7 k# t1 F! ISinusoidal:正弦曲线的缓动(sin(t));
" M5 B! ~) Q% m- w* sExponential:指数曲线的缓动(2^t);: ^9 H; n2 I: M: y+ n3 G5 s3 H
Circular:圆形曲线的缓动(sqrt(1-t^2));
# \ H% G9 w. Y- F& b/ jElastic:指数衰减的正弦曲线缓动;
7 W4 l* X4 L( l8 X- W6 tBack:超过范围的三次方缓动((s+1)*t^3 - s*t^2);0 l2 y" e. Y4 S
Bounce:指数衰减的反弹缓动。
% b% M* x* d: e# l6 Jps:以上都是自己的烂翻译,希望各位修正。
9 l1 S- P* q ]
r$ K) i( a# i2 X每个效果都分三个缓动方式(方法),分别是:
! A, f+ G p4 measeIn:从0开始加速的缓动;
4 H6 Z, s+ a- H0 J, s% J6 Y- _7 ueaseOut:减速到0的缓动;
z9 X$ }8 E6 U! H3 FeaseInOut:前半段从0开始加速,后半段减速到0的缓动。6 P. J+ r j# Y. f3 l5 r0 i3 R% ]
其中Linear是无缓动效果,没有以上效果。
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这是as代码,四个参数分别是:
% b$ F! ^8 e, c5 ^" ct: current time(当前时间);
. D d8 |8 I6 O9 Q2 }4 H1 Hb: beginning value(初始值);" x" F3 L3 i) D* Q
c: change in value(变化量);
! f) \( |: t# _/ X3 n7 Md: duration(持续时间)。3 U# i ]# ]; y" H5 s) N
ps:Elastic和Back有其他可选参数,里面都有说明。
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) C% z0 k; @5 {# K# j* @那如何在js中利用这些算法呢?可以看到,虽然是as代码,但里面的程序是可以直接放在js里使用的。5 [5 q- W: v% V
我们可以定义一个类,把它这部分放在里面:
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+ \3 P- u* [1 \' Q5 W+ n' c. }) l1 U5 l; ^: U* ?# S3 g* c8 |
( j# N" b3 N' d" M: U- ~+ h[mw_shl_code=javascript,true]var Tween = {
6 m( y. z1 N6 u# `! h0 z Linear: function(t,b,c,d){ return c*t/d + b; },( M& X ~) Q- x2 ?( C, A- Q `: z
Quad: {$ X: v1 H4 ]/ }* Z% C( B- f
easeIn: function(t,b,c,d){& t! V' L+ q) }" @- K) G
return c*(t/=d)*t + b;
3 I0 g; O9 s1 R1 m1 ]+ g },
, r a0 g) { L1 t0 ] O3 F easeOut: function(t,b,c,d){
& f9 c D/ \0 ~3 w return -c *(t/=d)*(t-2) + b;# N X2 |3 r% C! I a
},
, m8 `+ I+ ]0 B( L+ T easeInOut: function(t,b,c,d){
$ T- r3 d; p3 t8 Q if ((t/=d/2) < 1) return c/2*t*t + b;8 b9 A9 J) F7 s6 C8 q
return -c/2 * ((--t)*(t-2) - 1) + b;
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},
1 i9 ?6 @) B J, t+ Y Cubic: {! d/ U& Y6 l) K. s
easeIn: function(t,b,c,d){) l2 \) L7 \1 {* I( x0 E
return c*(t/=d)*t*t + b;: K: C5 A, E) C& E+ I) m2 C9 ?
},8 b$ t! f5 ^0 A0 i8 _& l( f# _
easeOut: function(t,b,c,d){* |1 U& B+ l2 W1 {, j( M" E) B
return c*((t=t/d-1)*t*t + 1) + b;
" |" E) p! R1 h5 l7 } },
- Y/ o5 x/ `2 h3 R9 q0 F easeInOut: function(t,b,c,d){
3 f4 _& k" N5 l1 s0 Z if ((t/=d/2) < 1) return c/2*t*t*t + b;$ P8 E5 g, f* D! t' J; F
return c/2*((t-=2)*t*t + 2) + b;% Y: o y" s7 O5 p
}
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Quart: {
5 O5 @- d% Y& |% m+ \ easeIn: function(t,b,c,d){* w# H1 @, {$ X( e
return c*(t/=d)*t*t*t + b; E, ^, m$ _! v% c6 {) u
},
, f# s# X* m+ e6 \, q1 e* }, V easeOut: function(t,b,c,d){
9 q. x2 s( L1 M* j' n return -c * ((t=t/d-1)*t*t*t - 1) + b;
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easeInOut: function(t,b,c,d){
0 w8 P! n* a3 A( A4 o8 u. B0 N if ((t/=d/2) < 1) return c/2*t*t*t*t + b;6 a: W' R/ H3 N& S
return -c/2 * ((t-=2)*t*t*t - 2) + b;
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) c/ u% _ m1 x: ^) P; M7 e. U },
6 m% U6 h5 Q! R; T2 s* m2 i' C Quint: {
! z" T2 M$ B; k9 _: }: ` easeIn: function(t,b,c,d){; s1 O. j; H o# H) U% R
return c*(t/=d)*t*t*t*t + b;% E) E& i) V: j# N' `4 {
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easeOut: function(t,b,c,d){, R0 F" }" ?, z7 B1 G
return c*((t=t/d-1)*t*t*t*t + 1) + b;6 W6 o y& x1 L; `
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easeInOut: function(t,b,c,d){
' A/ B0 O O' R" [. ^( y" \; n6 R L if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
2 p V1 P* y! q return c/2*((t-=2)*t*t*t*t + 2) + b;# A Q9 o' Y0 I$ F" \
}
" h2 Q; G" M: X% [% f* ` },
" R h7 b( F5 i) Q Sine: {9 O: c, B- x% d+ U: h9 L, u' A
easeIn: function(t,b,c,d){# U/ V8 O3 R; P$ S) C! z) _% z
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
0 D3 c/ u& H5 n& R; y2 ] },
, | ]. O4 p9 J easeOut: function(t,b,c,d){$ @- e" X8 C3 J
return c * Math.sin(t/d * (Math.PI/2)) + b;' M* F' l) H7 ]( w9 J X
},
, [3 ? e- _1 g8 i9 `: x. u easeInOut: function(t,b,c,d){
}+ H) @- M# R3 L( s return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
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Expo: {" P! t8 k. t8 ?# o; P
easeIn: function(t,b,c,d){
( h, n( \0 Z/ a, L return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;$ U0 D9 l+ |9 g) a5 {" e7 T0 S
},
3 L' B' y' }2 o6 Y; H8 W+ S2 C easeOut: function(t,b,c,d){
8 R l, r4 M" t return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;7 N( a, [4 ]* a# ]5 T' ^) g
},
1 ?6 v* I; [) y; J; u% P0 L. G easeInOut: function(t,b,c,d){
" c- L9 g9 o- Y0 T4 B/ p' ^ if (t==0) return b;9 |9 Z5 _9 S( R( u1 g) G& X
if (t==d) return b+c;7 k' |$ l( |" M! h
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;3 i: C0 e5 n" U! I: ^2 H. {+ h% n
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
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; j8 _ N+ ?9 \: i7 `0 u4 k },
P# C+ E* @& R0 [4 ?) Q Circ: {
1 k& L6 R6 L- h! r, X+ }0 W0 _ easeIn: function(t,b,c,d){
( O9 |) h+ s1 r4 f- {8 A8 n return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
" E+ b, O6 g8 f% u2 E },% L/ w& n" ]& I* Q2 x: C, i" @8 U
easeOut: function(t,b,c,d){
6 C3 w9 U$ h# a return c * Math.sqrt(1 - (t=t/d-1)*t) + b;" v! x# n! F; s( p" o
},
7 n m$ |; H( r+ O) s easeInOut: function(t,b,c,d){% } F% x n1 \ s
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
6 ~- y( Q% h% H4 K/ @1 n return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;! E* \) N: D6 J2 j8 ~. {5 A
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},
3 n7 R. Q! ^* o2 ^ Elastic: {# t! Z+ f% E8 K6 x
easeIn: function(t,b,c,d,a,p){
2 I0 j# q( s+ x7 o+ p if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
2 [9 f2 x2 ~" q5 a if (!a || a < Math.abs(c)) { a=c; var s=p/4; }: p/ A& x5 Q6 [% {( h& C; C
else var s = p/(2*Math.PI) * Math.asin (c/a);9 \. _" x/ ~7 p V& Z- _
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
) @ D. q0 F0 ]% c },
9 z2 F% z/ m4 l2 j+ a5 N easeOut: function(t,b,c,d,a,p){
9 |: R: [* a: X* y* Q0 ]8 e2 ] if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;. D/ |8 W& R0 b; E7 [7 P$ _
if (!a || a < Math.abs(c)) { a=c; var s=p/4; }9 X/ S( @% z0 a- C. F& a
else var s = p/(2*Math.PI) * Math.asin (c/a);' k7 H1 Q8 Q; T U4 p; E
return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
) J& R5 l! v& S/ q0 r H8 s& v },
+ Z. x+ J( |% V3 ~8 v# b( @$ d9 { easeInOut: function(t,b,c,d,a,p){3 _) C" t# E. F0 ]
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
& ?. b5 r& t- I" F, L5 E if (!a || a < Math.abs(c)) { a=c; var s=p/4; }$ Z& y( }0 M, G
else var s = p/(2*Math.PI) * Math.asin (c/a);; e- q. `* p2 b* M% |6 I3 U7 k
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;$ Z1 }8 G/ R- {9 ` K
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; @% w; m- Z+ B
}
+ m& \+ }/ ^6 m. G) i },
3 r+ u; E, }) o9 { Back: {; l# L: `- {+ n
easeIn: function(t,b,c,d,s){
6 G. m9 p+ ?9 ~ U if (s == undefined) s = 1.70158;
5 D* }. ]/ r% y return c*(t/=d)*t*((s+1)*t - s) + b;
* w5 P/ _! W' t v. f9 A3 T( v },
6 s- ]; L* L0 g1 _' s* V" }( C; T% @ easeOut: function(t,b,c,d,s){
2 n" L6 ]0 w- T# F/ g5 u7 } if (s == undefined) s = 1.70158;% n! F( E7 K8 @ C- x# I
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
3 C# N2 J( a7 u5 }2 S/ H },; Y, x. s) [7 S& S
easeInOut: function(t,b,c,d,s){
' t0 T" n0 B* b if (s == undefined) s = 1.70158;
7 n- F1 B: W* W$ M if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;- t. _- @( Y: _
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;& {4 m8 X: I; l. {
}
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Bounce: {
8 _& I* H* @0 K; i easeIn: function(t,b,c,d){
' B' M4 |# ^! t* u0 U4 i( m2 s% N+ ^ return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;5 |2 m) W3 v7 V. ~. M
},
. q8 v+ {# {2 r/ c9 d+ c: P1 g easeOut: function(t,b,c,d){- W; F( l/ o. M/ Y& o W0 ^
if ((t/=d) < (1/2.75)) {' `. n6 K+ R' B: z4 W- v2 X% `
return c*(7.5625*t*t) + b;
9 I t- R- C1 i/ w* s* M } else if (t < (2/2.75)) {
# I. \/ j- F, w* a1 x# V# \# ^+ V return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
3 _) w/ ]" A. j; J+ f- E5 ~ } else if (t < (2.5/2.75)) {! E: b7 U4 g& M0 y7 |+ P
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
( {' X0 ]1 B6 a# y, h6 ^ } else {! w4 o( A; @. A4 q3 ]0 O G$ r
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;; u2 K" C# @% Z5 i5 Q- k. n
}
0 Z. E4 h7 Z7 a# n+ P },
' y6 }3 s) |* g& L9 G easeInOut: function(t,b,c,d){
+ U3 F+ C+ b; ?. k if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;) E! M& T4 }$ V& I k7 W
else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;/ ^: J. x: w6 c+ z
}- }/ T3 [( x/ h3 O' P" Z8 y
}
; z" E) S# T+ `( {: D2 S}[/mw_shl_code]
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