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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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. a1 b) b  k/ l' P) j5 QNX二次开发源码分享:NXOpen C++创建UDO的过程# f6 @& g" T- n) B; t
; l+ T) _* V. A7 f

3 H/ m1 O: O& Y! Z" c1 AUDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!, \) F2 n1 z+ L/ o# x! }/ Y, G* j
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2 ^0 Y3 f2 R% o2 j) s& g8 K$ d
! C: M# ?' r' q, V! G$ R4 k#include <stdio.h>
! C# n* y+ m( z- f4 q: C$ u#include <string.h>1 m' S; y; ~$ \' i
#include <stdarg.h>
: f, P( o5 H$ c0 `6 q#include <uf.h>% x% f* _( |7 f& b: c6 b0 j
#include <uf_ui.h>
5 h7 y6 Y8 P% H# l#include <uf_exit.h>
8 u" p2 A$ W; t#include <uf_disp.h>
7 W- T' L0 C+ L$ ?9 Y  J* |
+ N) y% O0 d0 Qstatic void ECHO(char *format, ...)
- D$ r0 r8 |# u' @1 m{
# M3 u* W/ b6 g    char msg[UF_UI_MAX_STRING_LEN+1];. \/ i, T, G! m7 Q! ^
    va_list args;* P3 Y2 \% F( p7 L4 A7 m
    va_start(args, format);- r; ^. R; f3 Y2 t* [
    vsprintf(msg, format, args);6 u& M, S9 l7 T1 K0 j
    va_end(args);
! C7 Q2 U4 N. T7 M4 X) x: c* T) p    UF_UI_open_listing_window();. D# ^/ L' \. l- a3 j/ V. ?
    UF_UI_write_listing_window(msg);" z1 {$ h  ]' k3 H
    UF_print_syslog(msg, FALSE);& t9 ]7 s4 Q2 J9 J: R) }# w, ^
}
$ x7 S- J% ^; c" q! }* V% ^* d! S* P4 _  t
#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))4 M. n- B/ e, [+ l

- n3 \9 ~6 ]* G' z6 K, w" G' q- @static int report_error( char *file, int line, char *call, int irc)
1 Q+ g+ F% S/ E& n8 v0 \& [{+ Q1 W, f5 `2 R: T& V$ c) W
    if (irc)
, n8 F6 i8 h! B7 B  o6 Y! Q    {6 q* W; ?3 ~) @; Y4 F
        char err[133];! J' }- O$ S! m7 e# B) D  y

6 i) s2 V" x$ X$ e5 ?! E        UF_get_fail_message(irc, err);
0 V7 C9 `# Z9 \" T5 a9 q        ECHO("*** ERROR code %d at line %d in %s:\n",5 E) W; \  k5 q* u! z- W  j; U
            irc, line, file);9 q  b3 n  f% a, f
        ECHO("+++ %s\n", err);
( k% S% H' \  A9 X- u# H        ECHO("%s;\n", call);
& ^3 m" N( o' _1 V1 F1 [, a# w. F    }( f. S$ k+ y" X+ e4 U$ V  T
" U& f0 \; A8 S0 _6 Q. V
    return(irc);/ V# u! i4 g' R8 \. w% v& K5 j6 k
}' [; R' c1 O3 E. ]

* H6 B2 w% A; d3 i& c. G#include <NXOpen/Session.hxx> 7 [" I8 h9 Q+ t
#include <NXOpen/Part.hxx>
( |7 v3 ^: B2 }. Q2 p#include <NXOpen/ParTCollection.hxx>
. W0 U9 l0 v% Q5 t) d: M8 b4 X6 m#include <NXOpen/Callback.hxx>
' O0 S8 D* S4 a#include <NXOpen/NXException.hxx>
& A, J2 Z: K9 x% H1 C3 U- @#include <NXOpen/UI.hxx># O* V  ]+ S1 v$ b( w+ }4 ^
#include <NXOpen/Selection.hxx>4 i' u6 R$ j: Y0 z
#include <NXOpen/LogFile.hxx>
. |9 @& s3 H/ \/ g6 j#include <NXOpen/NXObjectManager.hxx>
# v! n- {" e4 J" H9 |#include <NXOpen/ListingWindow.hxx># m" l5 q& d, H9 _: M* ?
#include <NXOpen/View.hxx>
* v. V" `! e2 y1 A. e, |6 z( R
! Q# ?: T0 D/ G2 C% {5 a# [. Z#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>
$ B, t% K, i# O% h9 f#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>. y2 y0 e3 S& W4 J
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>
0 |2 F% l! s) O+ t9 b# P! B2 E#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>, h+ y* U; G; D5 |. y
#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>  w+ W/ s1 @( Z2 ^
#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>. p0 \) x1 |' J3 s# h
#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>
+ Q# @. t6 C/ V#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>! ^" A' \# A# f1 q
+ f- V4 L$ P7 i4 b% w, D
using namespace NXOpen;
2 U$ W; h3 {% ?& vusing namespace NXOpen::UserDefinedObjects;) ^8 i/ E1 Z  e
& g: _- o) l& @, N6 @8 G' O; }% m
//static variables& u  z6 T2 J7 B0 O- G
static NXOpen::Session* theSession = NULL;
! G5 g/ k+ q9 [static UI* theUI = NULL;; g# I! ^4 F; X' r4 h$ `4 x
static UserDefinedClass* myUDOclass = NULL;
) l! ~4 [' o4 M4 q
* J8 u6 x% Q( |! a+ v% {//------------------------------------------------------------------------------6 u/ q5 ^7 F& S. j6 d! o
// Callback Name: myDisplayCB
* p+ |2 [, ]( x6 h4 B3 a% ^! w// This is a callback method associated with displaying a UDO.4 n1 }8 k) V6 V* v1 t) A6 \
// This same callback is registered for display, select, fit, and attention point1 P/ u6 `$ M( s5 A
//------------------------------------------------------------------------------
% g1 @$ l3 b) _. x% C) i: W) fextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)2 N. V: w$ }* f6 I) X* s2 T1 O9 j
{  g& H$ K, E3 f) G1 N, z
    try+ p# u4 `3 |! Q* J* S! J1 ^# l) n
    {
5 o+ h5 ~9 D6 `' Y; H' z) z        // Get the doubles used to define the selected screen position for this UDO.
( D* @* H' ?. k, ^        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();, S% b  y  ?! f7 h$ y3 l3 S. N

- J2 Z: f* M0 P0 I9 D1 m        // Use the doubles to define points of a triangle
8 {/ Z1 W; f0 n) r, c        std::vector<Point3d> myPoints(4);; {3 v: E! `. A1 d/ \2 @% x" k. L
6 [0 ]/ {4 V, ?; n5 w8 V
        myPoints[0].X = myUDOdoubles[0] + 0;
1 l7 e) _, l3 M        myPoints[0].Y = myUDOdoubles[1] + 0;8 l' z" q9 c4 K* {& C, T
        myPoints[0].Z = myUDOdoubles[2] + 0;
/ K: I1 q6 c+ w4 a2 [2 G% D2 H* `9 f# r0 {/ q* P& @! R
        myPoints[1].X = myUDOdoubles[0] + 100;, Q/ M2 I( i; |) [2 W6 x: B
        myPoints[1].Y = myUDOdoubles[1] + 0;9 D0 }! }# J+ M' }& n5 K* t* l# N5 [
        myPoints[1].Z = myUDOdoubles[2] + 0;7 U! K# V% Z- e5 f6 I. o- r# F1 W
" V3 |+ O5 V+ O) ]5 o' F0 A1 ~; \
        myPoints[2].X = myUDOdoubles[0] + 0;! \( l* @0 d8 M
        myPoints[2].Y = myUDOdoubles[1] + 100;: Y% M8 y- f+ d7 H2 h, A- c
        myPoints[2].Z = myUDOdoubles[2] + 0;0 ^5 V- S/ C) n

9 f& Y& _4 ^7 H! e: u. N3 z        myPoints[3].X = myUDOdoubles[0] + 0;
! l& e) H/ I$ W& Y/ h        myPoints[3].Y = myUDOdoubles[1] + 0;( ?% c2 F; @2 i7 @% k) L
        myPoints[3].Z = myUDOdoubles[2] + 0;" P$ h* [. z7 D( }6 P

% G+ i' k0 J" h4 C. |        // Display the triangle
8 I2 n& ~* p2 B% V- T. P: p& ]        displayEvent->DisplayContext()->DisplayPolyline(myPoints);# c  T- B# _! }. l! H" f  C
* a8 l( b4 @& O' V; g$ ?
        // Display the text next to the triangle$ \. u+ N9 [: l, G
        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);1 F4 X2 @# g" ^0 [" u
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);$ I. t% ]' @" T/ W% Y
3 A5 _  {( ~+ o7 ~- M8 m
        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
- D* B( Z! I* e7 W# M        // This demonstrates using UF_DISP_display_facets as a work around
, a1 a6 U( x) n( x2 _, v; P+ c2 T9 z        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
1 t7 `5 |! Y4 v) q& X        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
' w6 k6 ~5 p# z6 e- c; i6 ~                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],; [  q. v' c# @2 _9 |
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };
% y/ A8 W1 M( U  y, i4 s+ C        UF_DISP_facet_t facets[1] = { vertices, normals };) B/ l; ~' W4 m" P. y
        void *context = displayEvent->DisplayContext()->GetHandle();
# V& J9 }4 o) Z0 L) I1 r, s
. l* W* m2 S4 P1 p( v2 B        UF_initialize();
1 }  N( ~& c# E9 d) h1 _        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));, U. }/ q$ l3 ?" l; K
        UF_terminate();) h% Y: l( ^* A- m
5 k, j% c9 i6 g' L, ^7 i4 b
    }
5 j, u$ [' q% ]( x. R    catch (NXException ex)0 p) T4 t" @& m8 d( P* Q5 G0 q
    {3 m! X5 R! |! Q/ v
        ECHO("CaUGht exception: %s\n", ex.Message());7 A% L, ~  n7 z4 Y! I+ K, P- V2 g
    }
7 w' H3 j+ R5 F% D2 m$ Y4 U    return 0;- J( c; N5 D/ [" B5 Z! }9 I
}
: m) i* Z) s' Y$ y7 S1 y* T//------------------------------------------------------------------------------. |* p' {& s4 t) R7 C
// Callback Name: myEditCB. K% l4 a% q7 ~. }3 f
// This is a callback method associated with editing a UDO.
+ L9 n! B+ C" g8 C7 Z6 \: j! `1 e//------------------------------------------------------------------------------
6 l6 l# I8 ~- y" n- ^; `+ B- Q. ?extern int myEditCB(UserDefinedEvent* editEvent)
) D+ g6 j& ^/ Q) q, \/ O( u; k5 d1 f{9 V8 H+ ^& H- D
    try
) S+ e& C8 A2 w7 m, }, ?    {0 ?2 T" u) m4 E) ?
        // required for calls to legacy UF routines
8 `1 X( }4 i1 E  L" f, j) ?2 d/ b        // such as UF_DISP_add_item_to_display+ T% u1 |- V, P! H+ l
        UF_initialize();# D1 {* G; T8 N( S

; A( ?3 M8 J1 ?5 X6 A3 s5 ]        View* myView = NULL;
& ~/ z. ^, v1 D! Y; v        Point3d myCursor(0,0,0);" o# B; n& Y' f/ z. h( g# y
- A+ n0 W! y* q5 N9 {
        // highlight the current udo we are about to edit
( t/ K# v, A1 @" Y% v, t        // this is helpful if multiple udo's were on the selection6 O4 B* ^0 @7 J- ]7 ^
        // list when the user decided to edit them
+ j% d# V* _; ]( A        editEvent->UserDefinedObject()->Highlight();1 z% ^, r$ a' T
( V6 d7 K5 J) g* h
        // ask the user to select a new origin for this UDO
' e" D5 \( Z$ o: p9 T        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
5 V4 ^4 t/ K/ u0 u, ?  w' c5 y        // we are done asking the user for input... unhighlight the udo
( f$ ]6 g  _  g7 ~! F/ A( g        editEvent->UserDefinedObject()->Unhighlight();' @' x% _% @: Y' ^3 V

3 H) v0 O' z  y        // use the new screen position (if the user picked one): J3 K7 B9 T0 P2 w' G3 _
        if( myResponse == Selection::DialogResponsePick )7 P) N. e. a7 P* s! v
        {
; ~5 R4 P" p8 N4 m6 l4 V  j4 {            std::vector<double> myUDOdoubles(3);6 c3 U0 q6 x0 n' y6 M/ M
            myUDOdoubles[0] = myCursor.X;
5 ]' f9 D6 A/ C8 G* f            myUDOdoubles[1] = myCursor.Y;2 g% F2 Z4 L6 W
            myUDOdoubles[2] = myCursor.Z;( f5 `+ g" ^  t3 b6 I
            // store the newly selected origin with the udo. \1 G# M6 z6 R
            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);# D: \4 U( \2 _+ U; b# r
            // add the udo to the display list manually
5 `8 K- a0 C9 K0 y2 y/ A  ~8 ]            // this will force the udo display to regenerate
* F2 w5 `" S; B5 m& P9 v, o' h9 z            // immediately and show the changes we just made
0 C4 l; {" K2 ], q& m+ O            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());: G0 g$ u9 A# E% S9 _- B5 W4 o0 b
        }- \# Q6 V0 V+ \# C3 e
        UF_terminate();6 `, B1 v* j. K: h% m" r. ]# |+ ^
    } catch (NXException ex)
( M. D0 t4 p, f1 O6 P    {
7 i: r/ m% k; t8 F' L6 n" B        ECHO("Caught exception: %s\n", ex.Message());3 P' ]4 K" m% a! ~. W
    } return 0;
" y1 [8 G5 m" ~+ A3 T: U}
8 Y7 f0 u' T. X//------------------------------------------------------------------------------! {4 u/ r$ a8 A7 X9 `+ X
// Callback Name: myInfoCB( Y) {. Q/ i  o  h, R$ I
// This is a callback method associated with querying information for a UDO.: Y' J3 J( L6 y# p
// The information is printed in the listing window.6 f7 D) b9 R1 b! _% A
//------------------------------------------------------------------------------" P' y* B4 Y- `2 x: l% B
extern int myInfoCB(UserDefinedEvent* infoEvent)0 f% S, ~' y/ Q0 B5 n* l, v- @, D
{) h, g0 e1 j7 X
    try
! c! L) L" y9 ]  l6 J    {* b5 H, ^. _8 r% S. ?& I" y
        ListingWindow* theLW = theSession->ListingWindow();
# _% Q, ~3 C$ p! z- g( K' Z        char msg[256];2 s) `9 T( D( ]  F) M4 R4 a: Q( S
        theLW->Open();9 J8 B6 o8 z" K; v  a- _% Y5 t" x& R
        theLW->WriteLine(" ");5 U$ e! C" c1 i2 k. \+ R
        theLW->WriteLine("------------------------------------------------------------");
+ N! Q0 N- S; l& e0 Y: o  D        theLW->WriteLine("Begin Custom Information");
5 ?3 g8 ?8 e9 F8 C( I" a        theLW->WriteLine(" ");
; U7 @9 d+ e) h4 @& F        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );  ^" V# t: |+ ^0 d; C! V
        theLW->WriteLine(msg);
$ T: X4 [) |# e1 p6 U; e        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
/ T) p" L- f  f        theLW->WriteLine(msg);, O& Y1 I# u# ]# O& |0 Y' y% T  ^
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();
0 M1 J' K: X- H. {7 s9 l# z        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );
! \$ [8 b- o  k5 A$ t9 `. m        theLW->WriteLine(msg);
" U: r6 r+ E5 H) H! C" L        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
  @/ z' Q% H5 D7 [' w$ J6 n        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );$ C) @) f8 p( n& u5 O' y1 P; M
        theLW->WriteLine(msg);
7 B% z! H2 D+ ]( B3 e        theLW->WriteLine(" ");
  Y5 q9 S2 q: b        theLW->WriteLine("End Custom Information");, T/ }7 A$ w. q( W; T, w; \! o' Q
    }
6 u0 o9 n2 @$ F3 A2 H+ H, k    catch (NXException ex)
$ C- h3 I. L8 W4 x; k" Z    {# g8 [4 l8 j- m3 m& i
        ECHO("Caught exception: %s\n", ex.Message());6 q" Y% t# F+ a4 k* d" j7 H
    }8 q% v& `, A2 T" H( W( n, a
    return 0;
9 ?: ?4 X) f1 A0 U) O1 _}$ q" g$ I) a$ q( \2 P
; R0 g; ~0 W! c8 D9 S0 p4 f
//------------------------------------------------------------------------------1 a' j* k1 k7 ^
// initUDO4 P% ^' w4 s5 E( C; K: C
// Checks to see which (if any) of the application's static variables are5 o( l; A- ?7 G5 ^
// uninitialized, and sets them accordingly.
! }- [( w* u1 f// Initializes the UDO class and registers all of its callback methods.
7 n0 q& x7 w. @0 M3 w6 A//------------------------------------------------------------------------------& j* g: S: x4 ~  y( H& v
static int initUDO( bool alertUser)
) S9 s; U1 ^: }5 |1 g3 V{* f$ |. Q: ~7 h. U4 s; h
    try1 |7 r! N% @$ v0 a
    {$ f' t. K/ b+ n4 C
        if (theSession == NULL)
+ \" V' ?- d/ p: G. u4 f        {
4 }5 v1 n5 T9 y$ p2 R/ T3 p            theSession = Session::GetSession();1 D& i& @; C- m, J$ y
        }, J- {! |+ s' u8 H7 ^" g
        if( theUI == NULL )
# c0 A+ y" [+ Z        {3 [2 K: S5 J8 L2 v: g* r' u' O8 ]
            theUI = UI::GetUI();
4 B- Q3 ?' X4 W) L        }
/ c5 e5 r. g1 I+ p8 R7 D        if (myUDOclass == NULL): ]- b8 o2 k% a% a7 {
        {
% S+ l& i5 w3 E% e            if (alertUser)
; A6 w1 {  `5 t: V# i8 W            {
) u. P- b7 b2 J0 I5 `                ListingWindow*+ S5 l, x& }& R7 q$ |1 X9 H. Y6 ?
                    theLW = theSession->ListingWindow();
9 q- L  |! t9 T# a3 Q+ z8 ]                theLW->Open();. \1 d! C5 Q, E
                theLW->WriteLine("Registering C++ UDO Class");3 M1 k! S; h! N2 ]- X! L# x0 N0 r
            }
, @% G8 r! u. ]1 m% H            // Define your custom UDO class
7 a6 N/ ~. }* n            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");" O7 ^* y# K( F$ g1 W4 B6 u
            // Setup properties on the custom UDO class, L3 j' S5 }- g/ `" {1 c* n
            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);: c% U( y) D* l, m: N
            // Register callbacks for the UDO class# r0 I# x) O) ^; [0 T- d* H
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
/ r. I. g8 L, ~, O3 O% u- n4 u; i' y            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));
# F4 B2 }7 b+ y' ~# r9 C* l# A            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
$ {% R! v* ~! P* L            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
* U1 _, \5 o9 t7 A0 y  q0 s: _            myUDOclass->AddEditHandler(make_callback(&myEditCB));
  Z  z* W2 P4 ~3 _+ P            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));' X" E2 u& O+ e* `
            // Add this class to the list of object types available for selection in NX.4 {* ^# }5 I8 b# x6 P
            // If you skip this step you won't be able to select UDO's of this class,* z2 e8 F* m( y
            // even though you registered a selection callback.; F& g9 G# a! e2 _; a
            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);( w# x) _% F+ y
        }
" f+ P# y$ _2 {* w4 J# b) _    }3 ^% v/ j: f% a
    catch (NXException ex)
" Z/ p+ {$ {/ W- x7 L/ [) J    {& l8 R$ H. ?( e( B
        ECHO("Caught exception: %s\n", ex.Message());' v5 }5 g3 V' V
    }* E5 D( b- B+ N) s7 Z
    return 0;
! ~. O$ ]( G4 ]}
1 N& [6 h$ S. p6 f$ `
, I' a+ P( z. X//------------------------------------------------------------------------------
5 n+ r8 ^0 N& K2 S5 q// ufusr (Explicit Activation)4 U" ^0 M$ _3 P
// This entry point is used to activate the application explicitly, as in3 y' F) \- m; }/ q( h4 p
// "File->Execute UG/Open->NX Open..."
5 V) W; Y+ _3 K$ e//------------------------------------------------------------------------------. V  I# G# J$ l( ]& E
extern void ufusr( char *parm, int *returnCode, int rlen )
6 R* K5 G6 S2 h- v/ b{) S. `. l* }% o& S' ?' M6 [
    try
8 y" z: ?+ F: G! m; F    {
3 b( Y* [% l4 h* \5 \( M9 @9 r        // required for calls to legacy UF routines
" ^# U$ Q- @+ I8 K        // such as UF_DISP_add_item_to_display- t- w  b5 {' U+ H% B# P
        UF_initialize();
4 S' y( ~3 }! p% p& v1 u" Z9 k* e0 k& z
        // initialize the UDO - if we didn't load this library at; y2 Z! M! G2 u- l
        // startup, here is our second chance to load it
- U8 }/ {4 p% |4 ?" L! D# w        initUDO(true);
) s. Y  R3 f% o$ Q7 B. j! v. j" b( w: p+ C) x- }6 l9 \# l
        // if we don't have any parts open create one
0 q% U8 U! Q4 W. ?        BasePart* myBasePart = theSession->Parts()->BaseDisplay();8 M0 E" t; }7 P* D* j
        if( myBasePart == NULL)
  o, u: u* k% k% G# z% ?        {
5 @. E/ ]- B+ f' e            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);& a( q2 A# Q' W1 C& j
        }
0 S+ O5 Y2 S2 z& g, `7 e; f8 v3 j+ [7 r0 j
        View* myView = NULL;
4 r/ S' G. y5 K8 |  a        Point3d myCursor(0,0,0);
% J# v7 _0 w& H' O& X+ t
# I" s: i8 A7 j4 d8 G2 s* g5 v3 z        // ask the user to select an origin for this UDO: [0 c8 s" g( t. U( w; S
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);7 K; h$ ?9 \$ ^+ m. P0 d
        if( myResponse == Selection::DialogResponsePick )
) Q; ]$ o. h% B6 x) t" B: v8 U        {
$ b) N# H$ D/ j# S4 o% d4 F            // The user selected a point - go ahead and create the udo6 e& \9 ~" b" @6 X
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();
7 ?$ A7 P- y! A: T) E            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);* t' s# f4 l* D7 T
            // set the color property of the udo - just for fun :)
0 H" @( q/ _* _# L& e            firstUDO->SetColor(36);( D& W  ]/ E+ J
            // store the origin selected by the user with the udo
/ k' g2 T$ K: [9 O6 Q            std::vector<double> myUDOdoubles(3);
) {3 [2 x8 L/ O4 u            myUDOdoubles[0] = myCursor.X;/ H5 Y8 W+ q: s: n( @* h; I4 y  T# T
            myUDOdoubles[1] = myCursor.Y;
# I( K) A2 q3 h8 i- x" Z; G            myUDOdoubles[2] = myCursor.Z;; B3 l  q* P, V1 V8 u- r
            firstUDO->SetDoubles(myUDOdoubles);
, ]5 Q5 l& q# v& D* t            // add the udo to the display list manually
9 T0 ~) \9 j8 S% N3 l/ ^) o1 }            // this will force the udo to display immediately
/ ]0 m( `, Y: e1 P) W6 ]            UF_DISP_add_item_to_display(firstUDO->GetTag());
: j/ H! `: j# p4 [3 C6 p. ?        }* `7 R: w  M$ A
        UF_terminate();
0 j6 q2 ]$ d( L8 z+ l    }
2 n( t3 P' [' p6 c: w# J. b7 v2 s    catch (const NXOpen::NXException& ex)& T- U7 f! r' Y% ?1 i/ e/ A- M
    {6 [. s* h9 N# }- Y; C
        ECHO("Caught exception: %s\n", ex.Message());, g7 e3 Z/ u% u- y3 K- I
    }
. y! Z1 z8 q+ |/ H2 z! O# k8 y) _}2 P1 B* m- N7 j, l1 `6 {. L

: I3 ?; C5 E, X//------------------------------------------------------------------------------
% M/ |# A- ?5 x  c// ufsta
: t* h  S3 D3 n1 q: L1 T6 _// Entrypoint used when program is loaded automatically: i* O3 Q: g3 }' n: A: @4 X
// as NX starts up. Note this application must be placed in a
: _* V% w* g4 g( c  Y2 w2 ?// special folder for NX to find and load it during startup.1 K* ]* ?* B4 q  i# @
// Refer to the NX Open documentation for more details on how
; y* s; W3 D% ^* i* H// NX finds and loads applications during startup.% R% c& R6 a0 q! C5 E+ f! R
//------------------------------------------------------------------------------; S; G% k* k8 g. o, d, v
extern void ufsta( char *param, int *returnCode, int rlen )
1 I, m; l# i: K{
* r! E' E3 j; [- K$ X    try
5 b" f8 q2 k, W* Y  G; O/ g# P; Z: C    {
3 p/ m1 d8 u' E  g2 Q0 T        initUDO(false);
" }: r9 W6 c( p4 h% z/ F+ @    }
. `* v' f: H$ q4 a3 o5 x7 l    catch (const NXOpen::NXException& ex)9 U; J2 _& F9 K5 F! q" A! `
    {. g% O! I/ Y. i( Z0 Y# B
        ECHO("Caught exception: %s\n", ex.Message());
. H8 x$ z. @* p    }2 G9 s) Q& G3 H: v
}3 X  y' i7 @2 r$ r& G) S

8 x) ]5 k0 x7 W' I' }4 ~: M+ B//------------------------------------------------------------------------------4 z+ ]/ \/ C/ y! ^
// ufusr_ask_unload
) N4 m8 P6 r' X! @: s8 ~// Make sure you specify AtTermination for the unload option.
! m: K) `* ]! q5 Z// If you unload the library before the NX Session Terminates
  V3 |9 ]6 u3 N* }/ _// bad things could happen when we try to execute a udo5 v  I4 X; Y) k) v
// callback that no longer exists in the session.
- x, T$ B6 ~* O# P( c//------------------------------------------------------------------------------
' e0 r( T, d" F/ Mextern int ufusr_ask_unload( void )
3 Q& P2 T5 y, @# S  v' A" B{: u# f6 d- b  x8 |2 ~9 V! H* B) u
    return (int)Session::LibraryUnloadOptionAtTermination;
$ i) @- T  D/ x; P" _' S}  F0 n, a7 Z: j' i: d

& [* I% m, d! j. f& d  X7 t$ S9 R
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