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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29 9537 0

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2015-2-6 12:43:29

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NX二次开发源码分享:NXOpen C++创建UDO的过程
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UDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!
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#include <stdio.h>' d4 b; v8 c6 H) o8 i
#include <string.h>
* v# y  G3 v2 k6 k  k! E& L#include <stdarg.h>' c( A5 ?! a8 ^% q7 q% E/ o+ B
#include <uf.h>; Z0 X1 K9 l/ |& G# M
#include <uf_ui.h>0 c$ p, f+ p# Y6 l0 J. W
#include <uf_exit.h>
4 z/ o+ e/ {! Q5 ~* q) w0 ]" o' H#include <uf_disp.h>
0 B0 X. b2 k( G4 P% q9 d# _: s: \: s* M/ t; Q+ E
static void ECHO(char *format, ...)2 T* p  _, X% T5 z% d
{
& t8 G/ q- k1 A) E+ h, Y    char msg[UF_UI_MAX_STRING_LEN+1];
% Z* Y8 \+ K# M    va_list args;! F9 n# @3 R; a
    va_start(args, format);
5 }4 d( i+ o% k5 Z    vsprintf(msg, format, args);
& g2 W9 m' [' C0 x6 W    va_end(args);
* }3 f2 d* l4 C. x5 |: }4 C    UF_UI_open_listing_window();3 z3 F* I* i! @2 ?! R2 W0 X
    UF_UI_write_listing_window(msg);' d; b% b  p2 `/ g# p' @3 U5 i
    UF_print_syslog(msg, FALSE);
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#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))# p3 v8 d6 X! |& g, |# }0 u9 J

+ a( U- c) {3 y4 v6 lstatic int report_error( char *file, int line, char *call, int irc)+ f  Z4 }* ^  B7 X7 F! D, |1 E
{
0 S% o7 _1 B& q4 {0 L1 y" e    if (irc)
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        char err[133];
2 \2 v. E% v+ s: X4 O. \6 I0 S" n2 f) a
        UF_get_fail_message(irc, err);& ~2 G; b: j. q
        ECHO("*** ERROR code %d at line %d in %s:\n",
1 Y0 D! c8 W; @# a8 ]            irc, line, file);( d3 u: i$ x* m) o4 \3 T
        ECHO("+++ %s\n", err);
9 t1 [( V  D7 c! S2 m+ j        ECHO("%s;\n", call);
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4 j6 B, l1 E9 \( X! J4 @
    return(irc);0 ?- R6 z2 m8 E: g7 }1 U
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#include <NXOpen/Session.hxx>
8 z2 \' G( t  F! S7 j/ X9 ^#include <NXOpen/Part.hxx>
0 b% V+ x/ D) k6 `#include <NXOpen/ParTCollection.hxx>
  B$ d  K% m4 h  v0 x6 ?, |#include <NXOpen/Callback.hxx>! Q! G  e1 p! _  p! h+ E8 a+ }
#include <NXOpen/NXException.hxx>; L1 ~# a. x9 G) G
#include <NXOpen/UI.hxx>, Y) N1 H. A5 ?" j' ]" t) S
#include <NXOpen/Selection.hxx>$ Z8 P# y( C( g+ H+ ?
#include <NXOpen/LogFile.hxx>
& ~: z2 J% S- [2 y$ L# O' R6 f#include <NXOpen/NXObjectManager.hxx>
; H) y5 Y: n( g* A7 o' L( U% _9 S: ?#include <NXOpen/ListingWindow.hxx>
! n) N' w4 Q  X#include <NXOpen/View.hxx>% q, F1 Y+ j$ \" S
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#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>
/ }6 a2 @: S2 n1 h#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>& O' b8 o3 w- g6 V
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>/ A6 {6 @" h* X! ?4 e
#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
: e' E5 e7 t# k( l( _; d#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>" [, |+ H  W+ w4 e1 f% O
#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>
: e  x3 o' e# r$ d+ q#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>, B- |6 @4 D: _/ j
#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>% S( ^) t  Y( W( t: w

. }( I- F' P& N8 @using namespace NXOpen;
+ l2 F9 ?( I1 v; W2 Vusing namespace NXOpen::UserDefinedObjects;
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//static variables( d: |7 s7 A: I! }7 z
static NXOpen::Session* theSession = NULL;
" D, y; G* Y& o1 v! z/ Astatic UI* theUI = NULL;3 W. B4 n- F) H( j- }8 k) `
static UserDefinedClass* myUDOclass = NULL;# y% Y8 I. l8 m

, {# V8 S2 Z  n7 C9 x* g//------------------------------------------------------------------------------9 N: G# x- o/ _- T' w4 \
// Callback Name: myDisplayCB
6 G" q" m# a& s# g// This is a callback method associated with displaying a UDO.
, b, T6 ]5 m5 z% r+ N8 [$ }// This same callback is registered for display, select, fit, and attention point
3 N  y" ?- [5 {* U//------------------------------------------------------------------------------. U' d. h- e; z
extern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)
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    {
. A: G% F1 z2 w" [+ A3 {- g" ]0 n        // Get the doubles used to define the selected screen position for this UDO.; b. W( e2 N, ^. d: w
        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();% Z+ \' s; K' [
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        // Use the doubles to define points of a triangle' H6 d1 \- E) c9 Z# [
        std::vector<Point3d> myPoints(4);8 j+ E& L8 P; g! f9 N# `
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        myPoints[0].X = myUDOdoubles[0] + 0;
( X0 J6 S. l) K* ], N; J1 S4 ]        myPoints[0].Y = myUDOdoubles[1] + 0;
, i1 y6 F  i  ]. j  _; x1 x        myPoints[0].Z = myUDOdoubles[2] + 0;
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/ V5 t( a$ ^, Q, X# G        myPoints[1].X = myUDOdoubles[0] + 100;- N. S( U* a) `  P& [1 p
        myPoints[1].Y = myUDOdoubles[1] + 0;. i( u  }. y/ J
        myPoints[1].Z = myUDOdoubles[2] + 0;
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: x# h8 D  _  z8 }" K        myPoints[2].X = myUDOdoubles[0] + 0;
' s1 B7 A/ p' c& ~; \! r        myPoints[2].Y = myUDOdoubles[1] + 100;
! _& E, h. A0 y4 U        myPoints[2].Z = myUDOdoubles[2] + 0;' i/ O( |4 H# L. g, A% k& s
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        myPoints[3].X = myUDOdoubles[0] + 0;0 @2 _! i+ [9 A: K* y. I" f
        myPoints[3].Y = myUDOdoubles[1] + 0;
( G: F3 [1 l3 X' {$ |        myPoints[3].Z = myUDOdoubles[2] + 0;' m% i/ f6 ~* }2 T
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        // Display the triangle
2 \3 o. ^9 D4 Y' i# i$ u2 j        displayEvent->DisplayContext()->DisplayPolyline(myPoints);- K9 }8 c  G$ s1 B* _( m' _  B( A
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        // Display the text next to the triangle
; I5 `5 o9 l2 Z1 ]' E3 G  `        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);
. Z4 E9 |( Q& x+ G1 v5 a        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);1 D/ |% R2 Z+ ]6 c6 i* {  F6 b

$ O- p" c1 p5 J9 v4 n- D! r' Y        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
4 ^  c* i  D+ m3 x3 J$ M% E2 ]        // This demonstrates using UF_DISP_display_facets as a work around
) d8 n9 x4 E6 @$ O6 A( U8 X        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };; \% a4 z9 D0 w
        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
- J/ Z! k$ p, P- z                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],
( N4 O% m- B' u4 Y                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };0 p  x) ^! V% J% [
        UF_DISP_facet_t facets[1] = { vertices, normals };
! p. A8 Z2 I: {+ Q        void *context = displayEvent->DisplayContext()->GetHandle();2 J: ~4 n$ S& W4 z& g7 s" B

; s5 a% D/ [2 a: q6 j        UF_initialize();& M+ v. v( m# n, _
        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));% {7 V8 H7 V5 l- `; Y8 Q/ N3 g6 J
        UF_terminate();
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+ R6 J8 B5 U3 c8 K: V$ }8 v- r1 q$ `    }! ]% l* _2 v' q$ g0 ~# f' d# ~
    catch (NXException ex)# j* K- A' B" L$ A6 x
    {
0 @& e% g' W( [* J        ECHO("CaUGht exception: %s\n", ex.Message());
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    return 0;3 y, F3 j' u! _% Q3 r5 T
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//------------------------------------------------------------------------------
& n) Y0 Z/ }1 [, B6 e3 W// Callback Name: myEditCB
  D7 r) E+ O: d" O// This is a callback method associated with editing a UDO.3 m+ c$ Z; x3 F+ X) I* x
//------------------------------------------------------------------------------( C6 S1 S+ B4 Y: C
extern int myEditCB(UserDefinedEvent* editEvent)
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    try; t2 Z- V. E& ]- O; A7 }/ l0 w
    {
5 e! p8 E1 _0 z& r5 D        // required for calls to legacy UF routines
; U& L, S( Z  u9 I3 ]$ i+ r2 y  t        // such as UF_DISP_add_item_to_display
, m$ c" B9 Q0 ?0 g9 g* \        UF_initialize();
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        View* myView = NULL;
  v7 `1 _! d( `3 s        Point3d myCursor(0,0,0);4 N1 i* C0 K0 y+ X) N, o
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        // highlight the current udo we are about to edit
" J* L' S5 T1 ?' i' j6 z        // this is helpful if multiple udo's were on the selection
* V; w1 v5 W6 Q1 G, l        // list when the user decided to edit them) }! `, T3 r4 c* o2 s7 Q: u& {* V
        editEvent->UserDefinedObject()->Highlight();3 h2 u  S" n) B5 b3 F8 A
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        // ask the user to select a new origin for this UDO/ n0 ?& h$ N0 y- i( H6 S
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
7 d3 Y: s7 ?* S8 ]5 ?; Z+ I; A        // we are done asking the user for input... unhighlight the udo
7 e8 K" ]; l' Y6 f2 A        editEvent->UserDefinedObject()->Unhighlight();
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        // use the new screen position (if the user picked one)
' {( n- f4 P7 b3 F; V        if( myResponse == Selection::DialogResponsePick )2 _+ B* Z7 N8 _# ?' J
        {' I7 R) [# g$ h
            std::vector<double> myUDOdoubles(3);% n7 N8 m3 l- ]& A
            myUDOdoubles[0] = myCursor.X;
6 E5 J, B4 m- u+ [+ t! C            myUDOdoubles[1] = myCursor.Y;& v# O$ p. X6 \4 h! p
            myUDOdoubles[2] = myCursor.Z;
& z& L6 M: P4 A% h4 i. S            // store the newly selected origin with the udo  ~3 l9 o1 f+ n9 R/ j- l6 I0 ^
            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);" e$ f6 J+ o9 o" B( ?8 ~6 V2 {8 q
            // add the udo to the display list manually6 F# [3 w% |; `, [) e* Z* y
            // this will force the udo display to regenerate
, S9 K/ P1 v. p5 \" f            // immediately and show the changes we just made) S; R/ n% K. T- q( j5 c
            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());6 k. [# P) }; m' ^0 Y* @
        }  U" A; k/ T% E6 d% T! l  n$ L/ Y
        UF_terminate();
; ?$ D" y/ H4 m/ V2 H    } catch (NXException ex)
$ I) Z8 D1 ~) M    {) |. o3 b5 E" j! `2 a+ o% ^
        ECHO("Caught exception: %s\n", ex.Message());7 G( L" O' E# h& j
    } return 0;
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' h1 V& V: H3 d2 e+ \//------------------------------------------------------------------------------4 s8 ?% k: V; G: Q% t3 z6 g/ @3 X
// Callback Name: myInfoCB/ d. G* M* u1 r9 m# q* |$ [
// This is a callback method associated with querying information for a UDO.
$ d' K1 E- d- e& l$ G// The information is printed in the listing window.
2 x4 B/ l) w" u5 P- @# p2 ^//------------------------------------------------------------------------------
& _$ h" R2 f5 h$ h2 N! E4 f# Cextern int myInfoCB(UserDefinedEvent* infoEvent)
, d) r6 s. {4 w{
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    {
; Y( n# N0 n: h# Q/ E/ U) A: q: f        ListingWindow* theLW = theSession->ListingWindow();) [6 n  S# X4 t4 b% P
        char msg[256];* H: P% t; ?1 g( m6 Q/ m  q. G
        theLW->Open();
5 k7 J4 v) S5 ]: Q" Y. Q. A* q        theLW->WriteLine(" ");% k+ I9 E- O. ?
        theLW->WriteLine("------------------------------------------------------------");" _3 i3 T7 S; |) C- O/ m0 j! C( M
        theLW->WriteLine("Begin Custom Information");8 d& w- W  w* D( y
        theLW->WriteLine(" ");, B: Q5 ^2 D  X. d
        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );
9 [+ m6 ?$ L: s7 K        theLW->WriteLine(msg);
/ K5 a- b* p7 e. t% w& w1 ]0 y; e        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
/ ?* d4 Y3 y- k. L1 K        theLW->WriteLine(msg);& ^. _2 \9 ^2 T# }$ e" ?
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();- o; Y5 Z( e6 h1 B  W
        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );" @4 ^6 c8 Z  ~
        theLW->WriteLine(msg);/ x8 }- d; @+ `" S% b# {
        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );8 }8 ~5 d+ d6 h3 l" `
        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );
9 x& X8 D) D/ ?. p0 V4 a        theLW->WriteLine(msg);
! G( N3 n. K0 h9 u' Q        theLW->WriteLine(" ");* O3 p% s" x$ g- C. |
        theLW->WriteLine("End Custom Information");# a% X; A7 F  X2 i9 M, T
    }
' l/ ?  B1 o: q    catch (NXException ex)
9 h/ a: m3 _$ c3 c6 Z" k( P. S    {. S/ F+ O- E3 ?: B( z* q6 f
        ECHO("Caught exception: %s\n", ex.Message());  W$ ?& q& w1 z; f& o9 f/ g
    }
- }. F* W! f/ \5 ]    return 0;+ W% R! H" {6 x8 x  x
}; F) a4 X0 B0 A

- @# R  C1 T' c) I6 i//------------------------------------------------------------------------------7 B2 m0 H; r. O7 r$ n
// initUDO: a  U4 i5 r/ R) O3 @
// Checks to see which (if any) of the application's static variables are2 t0 j. \8 i9 l7 z  r: }+ z
// uninitialized, and sets them accordingly.4 j3 \& p/ Z8 m4 n' c
// Initializes the UDO class and registers all of its callback methods.
4 K( k$ E2 j7 }4 A4 q//------------------------------------------------------------------------------
" S- ~% D0 i9 h* W$ W7 estatic int initUDO( bool alertUser)
7 _- E" k6 Y  ~/ D7 r' \{% W8 Y6 j. X- `, f. Q! W( a
    try
- i) b0 e9 `9 K+ A- p% e4 z. J* y) z    {
) D' @  r* N: r) ^$ `, F* e4 B8 D- Z        if (theSession == NULL); R% \: G5 _% W  }8 H1 I
        {$ y- S8 ~& \. p$ c
            theSession = Session::GetSession();' Q$ c; A0 d2 W: b
        }
3 y( g# R) Z7 z5 g% a# E& l3 j7 A        if( theUI == NULL )) \! v; K/ o  q/ Q
        {
& ?8 {# T6 n( K5 c' O5 r, H            theUI = UI::GetUI();
7 F8 W: y  w5 ]* |* f  k1 E! N        }
* J. j' U8 U# m* z% q1 h0 {        if (myUDOclass == NULL)9 L1 n  l% Y' F6 Q' C; m' S" ?
        {
5 w; M# h( a5 `0 C- Z6 p  i# ?            if (alertUser)
' L/ O  `) K: Y. X8 C7 h            {
: @- ?' _4 @. T- j7 D" ]+ M+ o                ListingWindow*- ^8 y* j* O. g) C4 \. j" x# l
                    theLW = theSession->ListingWindow();) X/ U3 H5 `9 P* w8 }4 l; |
                theLW->Open();7 G% f. Z4 Q$ ~( n  d
                theLW->WriteLine("Registering C++ UDO Class");
, @5 L3 S3 B9 {$ r  M/ m* G3 o! f            }
4 a: p4 B- C  `; Y0 Q            // Define your custom UDO class
8 G1 [' D% s* t& x* U; e4 a8 Z# I            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");2 B" N9 Y9 G7 x/ B- Y& m
            // Setup properties on the custom UDO class5 y8 i. n+ s: |
            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);
$ |% ^8 s/ ?: }7 r* f            // Register callbacks for the UDO class$ f9 Y6 I$ q! f$ A
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));2 F  _# {5 C; Q/ \" D  K% `
            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));
! U$ R% q3 k* Z+ N            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
. ^; m8 U( x( `4 K            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
; j% [1 J& p) R            myUDOclass->AddEditHandler(make_callback(&myEditCB));" b$ ~' l, \: A* x! X4 o! F" f$ w
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));3 S# f4 d) S/ K( }; f
            // Add this class to the list of object types available for selection in NX.4 I" ~+ o5 N; j& t& A; u. I
            // If you skip this step you won't be able to select UDO's of this class,8 S  ^" l: T* R# |2 p) T) R+ }
            // even though you registered a selection callback.
" D9 L3 K4 }0 g0 f8 P" d) e            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);
) Y5 U, r2 n" n4 E9 }0 [2 B        }% \* ?# K) c7 |
    }
/ q; p; t  w/ M# K7 x    catch (NXException ex)( r  v4 u" E9 P! t; e; f' U
    {
; p! z% T: {* T4 C5 S* W$ ]% H% }        ECHO("Caught exception: %s\n", ex.Message());( y9 a/ X4 T+ J8 S0 D
    }) z& |  Q: j9 h/ u* ~* S7 k
    return 0;
  t* R4 v( Y- ]- n& n}, e% r( v7 `' K

  M  }5 H0 b  z  o9 `  Q# x//------------------------------------------------------------------------------. u# [3 g+ X2 `3 p+ |7 L7 U
// ufusr (Explicit Activation), `  `7 @; S3 f0 E) K4 x2 V3 m
// This entry point is used to activate the application explicitly, as in- J- X8 _0 f! t3 a5 I" I
// "File->Execute UG/Open->NX Open..."
7 o9 C( Z7 T3 i( |4 q) [//------------------------------------------------------------------------------  e$ \/ l6 o9 i. `
extern void ufusr( char *parm, int *returnCode, int rlen )  Q: ]6 T( I# X9 q; @& n/ A. R. w
{( t; W6 q  b: p5 m$ m) z
    try) ]0 v% O/ h8 w9 r) h% \$ d
    {
+ B  S. e8 J& l+ U* _( t        // required for calls to legacy UF routines
) u9 e& }# A* [5 R' k4 z' C        // such as UF_DISP_add_item_to_display! s4 z  \  A. k
        UF_initialize();
  A9 C) z+ @0 d* |
5 t3 m5 c7 n3 `* ], m8 I4 P! ^; J        // initialize the UDO - if we didn't load this library at+ j* C( J; K6 w4 [* k$ i
        // startup, here is our second chance to load it. k% r; o+ p8 N# J
        initUDO(true);! B- |! k) @. f7 U, S

7 _: l: z* g% I1 Y# P        // if we don't have any parts open create one7 G4 y/ ~( }6 ~: d) `$ A2 i: q8 w
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();
8 z' r, |1 y6 i/ n        if( myBasePart == NULL)
( z0 @1 k2 A" H1 _        {5 ^- o* c2 c" x- B
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);
+ A# {, y6 ^+ x  K. l; V/ ]        }
; _9 w: G+ u( e# s$ O: b! m7 [' A. ^& A
& o' v2 s0 M  o: ?3 L" s1 a7 n        View* myView = NULL;
4 ]/ l: c2 k- g& S) N$ W5 n        Point3d myCursor(0,0,0);$ E( @; N6 |/ {0 ?9 j4 S
5 t! g9 p# d3 p7 v/ g( ~4 q
        // ask the user to select an origin for this UDO+ M& w7 q" e4 R7 E9 Q
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);
7 {7 n3 Z( }& p+ k. @        if( myResponse == Selection::DialogResponsePick )- v- [8 s: G9 T5 n
        {7 f* C6 H* A; [6 n) v5 W5 |
            // The user selected a point - go ahead and create the udo% \( H9 c7 ?: E5 H
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();
6 p+ U8 Q: w( `9 j            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);
4 m' o( k/ K7 t+ n: T+ z' _            // set the color property of the udo - just for fun :). S+ Z# ^" P& B. T
            firstUDO->SetColor(36);
* @  H0 H- L" U4 \            // store the origin selected by the user with the udo$ f4 ]' U# J. r7 E+ ?4 Q
            std::vector<double> myUDOdoubles(3);' u1 ^5 \: o+ [* [! |+ c
            myUDOdoubles[0] = myCursor.X;) u8 i5 f! B/ L* |0 M, y" `
            myUDOdoubles[1] = myCursor.Y;
7 g% T2 E% _+ J6 H/ i3 v3 L            myUDOdoubles[2] = myCursor.Z;5 M% s4 h6 f2 i6 Z$ V& G8 \" D
            firstUDO->SetDoubles(myUDOdoubles);
$ k* J0 \" H: v3 ^4 `0 ]4 l            // add the udo to the display list manually5 q$ H0 f" @# x9 g4 Q1 _
            // this will force the udo to display immediately
1 u* @7 E( v& |! A. y" ?            UF_DISP_add_item_to_display(firstUDO->GetTag());* {; T; D* i$ l/ H+ w
        }  p3 t# |( ~9 H. O% F4 J1 j
        UF_terminate();5 d( N3 M& h* t9 C; f2 }
    }
1 I5 `1 F1 m& b8 d& j& X, @    catch (const NXOpen::NXException& ex)
: Y' J  D$ S& g! q3 ]    {
2 ]7 ^- w3 d* h1 i, E7 V/ z' c( `        ECHO("Caught exception: %s\n", ex.Message());
7 t, `- e9 O* }+ t    }
- l& B2 n( w( ^2 \! E" |% O. D}: ~4 k! y4 D1 P4 X- C3 p7 z; b
) ~5 D8 a( P: [- w1 n' E9 L% a
//------------------------------------------------------------------------------
- K; r6 i. C2 Y5 \" C// ufsta
% h0 |4 n7 K. n% B: b3 M// Entrypoint used when program is loaded automatically
+ z  M3 {/ c1 R% S! a// as NX starts up. Note this application must be placed in a
6 W, ?- Y$ P! X// special folder for NX to find and load it during startup.
; |6 q- K$ }; x// Refer to the NX Open documentation for more details on how4 U6 d4 q0 p# N7 W6 g
// NX finds and loads applications during startup.
8 F4 M# [" \  J7 J% K, O4 f//------------------------------------------------------------------------------2 N3 W( M9 V# r2 ^1 P6 K0 n8 n
extern void ufsta( char *param, int *returnCode, int rlen )
( \: ~8 f) Y, P$ Q( O1 |{+ L, Y* Y- O- K2 ?
    try
* h7 R; ^& q- x" [& N5 A: t4 [! y( R1 N    {1 C! O+ R, Y/ a9 e
        initUDO(false);
) u3 _1 L: o3 |1 D' \    }7 G: ?* p6 t) a) G; q) t, k& U! a
    catch (const NXOpen::NXException& ex)
+ h7 i7 J! m0 z& r+ p    {
: P" `, X. q- f4 z        ECHO("Caught exception: %s\n", ex.Message());
% Q2 n- H2 {" H3 Z; U: H" [* `( U6 J    }
" x  p% l, z8 p+ w1 c% W; |* z}
& v0 }0 ?" k9 z% b1 D& c
) f; H- D& G6 b9 C- ?+ q* C& C! E//------------------------------------------------------------------------------
9 Y$ Z% m" e( h% s; ^4 o7 E// ufusr_ask_unload
% K% Z2 L' K% x0 T- R- S// Make sure you specify AtTermination for the unload option.
8 b* {! t1 }3 Z- E$ ]// If you unload the library before the NX Session Terminates
) M: p, g) M2 c# r// bad things could happen when we try to execute a udo3 K/ _* ~. w0 k3 K
// callback that no longer exists in the session.3 z* q( z  q' X% |+ N/ k, T2 p; _" Y
//------------------------------------------------------------------------------
  [* l6 o! J, b2 f# ]extern int ufusr_ask_unload( void )4 M3 X: W# i% Y. D
{
* u! q3 v% k# z, C( E    return (int)Session::LibraryUnloadOptionAtTermination;
" F  K/ s, _& R* [3 {5 K2 }9 B" f  m}1 J  t1 O7 Y- [! M( O
! ?$ S8 V6 @5 h9 i
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