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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29 9226 0

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4 {4 n$ e4 G, j! T7 DNX二次开发源码分享:NXOpen C++创建UDO的过程
+ c+ t( N# \+ J5 d( l  E  w! @/ D& Y3 E6 {
# k& u+ ?" {( O
UDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!0 u6 l+ }6 P& h& P* y
* W8 X7 j  Y- [/ W+ E: U9 m
7 i: \' ]) w; Q7 Q( s

1 f/ j6 u1 A2 `5 E  U#include <stdio.h>+ C2 \* r# _4 T  o
#include <string.h>+ Y% c$ K2 M- |9 p6 p
#include <stdarg.h>
$ M& E8 ?3 w4 K: d2 K  ~0 j/ A#include <uf.h>
% v' i9 z) K$ b#include <uf_ui.h>
0 m- ^1 \; r1 v# \$ ]#include <uf_exit.h>$ R: e  Z3 r; U5 P0 w
#include <uf_disp.h>
  _+ y; r$ ~7 E6 s' y, J; r0 x
6 ?# [, Y1 @/ k( Q8 tstatic void ECHO(char *format, ...)
8 r0 u! A; C7 X: P8 R{
- m3 V' U* ^1 `, i' ^" `0 b: a    char msg[UF_UI_MAX_STRING_LEN+1];  d; K" b0 Y4 S0 _
    va_list args;
# ]5 d& x) c. {8 Q% C    va_start(args, format);
2 c& w4 |; T& j0 v; X% N    vsprintf(msg, format, args);
( D2 D! s5 f- }% k$ n  |    va_end(args);9 y& Q4 }' C+ M0 w- F& |2 g
    UF_UI_open_listing_window();
. M3 c, W$ w/ H, C    UF_UI_write_listing_window(msg);# m# ~7 [$ d' w- M9 G) O6 Q  `) L
    UF_print_syslog(msg, FALSE);7 d" ~! S" L. k
}/ w' h3 f, a/ h2 s4 @0 N( V

& k& q, l, r8 g& E#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
3 r8 L* v5 v" ]8 a" U+ J' r7 O" g2 i# B
static int report_error( char *file, int line, char *call, int irc)4 X4 e" J" [5 T/ i, J- v% R3 X
{: ^9 R5 U- y. D9 ?$ P  V
    if (irc)
6 K2 x! z5 H1 h% l8 U    {
2 c  C* h5 g; G. Z. o1 @        char err[133];
  f) l% H" E  c. ?$ X/ i1 \/ Z
' C9 i5 |) |4 f3 V/ n        UF_get_fail_message(irc, err);
0 |7 U- m& h5 m, A5 ]2 m* X1 K0 a7 O        ECHO("*** ERROR code %d at line %d in %s:\n",, Z$ |6 j* V5 f( Z$ f+ }
            irc, line, file);
) g' j# i5 s6 L  N' K2 a, z        ECHO("+++ %s\n", err);
+ b9 I7 b; L4 X5 k+ \        ECHO("%s;\n", call);
! R; U$ j+ m, |' Q; T/ T    }
9 I  ?( a7 D( }  ]+ F' m
0 H* m& u2 w" w2 E/ O    return(irc);
2 d; F5 L/ n1 z$ q8 g8 _}0 F4 I' |% m3 y9 V1 t! b& R

& G, i/ E' A8 N2 A" Q1 F! `#include <NXOpen/Session.hxx>
( B' A" J) J$ U, i* R. i9 ^+ {& O#include <NXOpen/Part.hxx>
) g/ A2 }8 P& {% v3 z#include <NXOpen/ParTCollection.hxx>
" {; l' N: {5 K3 f0 j#include <NXOpen/Callback.hxx>! \# J! D) O: c. `# x* Y
#include <NXOpen/NXException.hxx>
  B( B! U& K, P: ^/ o, L) [#include <NXOpen/UI.hxx>
/ W  ]! v. B6 {/ G! g- w#include <NXOpen/Selection.hxx>8 `# _1 n2 J* i& n4 O  j
#include <NXOpen/LogFile.hxx>
* P" J. L% O7 o& o5 O' n6 @#include <NXOpen/NXObjectManager.hxx>
" D) v7 h! R( \/ T5 r4 M$ Y#include <NXOpen/ListingWindow.hxx>
5 a; j; H, s' V0 S#include <NXOpen/View.hxx>
. k% K$ w& Q1 P
9 d, _5 H. n! e1 ?" V, g#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>8 ?, |3 f: y  C& }! P8 K
#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>) m  U% f4 K/ s2 F- l& D$ g9 V
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>
* h8 }7 p% f9 i8 Y#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
2 n) J* t5 i) U- x' f- R#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
2 R) r+ U" E! E) A6 `$ U. x#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>
* Z! \2 _1 I1 [. Q5 Z9 ^- V5 D& s2 U#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>
' ~$ V1 a7 B3 O! S#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>
& u  D& t6 i( P+ |+ }
$ O$ F2 ]( w1 q1 i! yusing namespace NXOpen;
+ V$ A* @- w5 M% y" musing namespace NXOpen::UserDefinedObjects;
3 U8 i. Y! d6 B$ _% v0 f8 `$ H1 E% }9 m- i6 r- i( J9 I
//static variables9 G, U  F! i0 [. @% \9 m, z
static NXOpen::Session* theSession = NULL;
! ^1 z% \+ ]# ]8 H+ m' g* Lstatic UI* theUI = NULL;+ v$ y& e3 o' v" x0 O& G8 {
static UserDefinedClass* myUDOclass = NULL;
- T2 o7 m: @( K$ Q
3 D, O) u: o5 e. w  N, w" U//------------------------------------------------------------------------------
7 @, n& b* q- b( u3 T$ C4 G3 |. g  d// Callback Name: myDisplayCB
7 c5 j, u7 \& m( }  r" u( B// This is a callback method associated with displaying a UDO.( q9 x3 }' j% H( F& P3 P+ j2 D
// This same callback is registered for display, select, fit, and attention point8 e! i, Q% q* B% C2 D
//------------------------------------------------------------------------------# c( |2 r- u' g
extern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)8 p  y* T0 ~8 P
{
% |  N8 Z! `8 g/ f! g3 h    try* f: t' O, Y- D0 H+ l# |9 |
    {# \1 @3 \  m) b) _/ w( o
        // Get the doubles used to define the selected screen position for this UDO.
% O6 M9 v" O! Q$ W# ~- H1 y        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();5 G# }+ \/ I: ?! J- R8 ~6 s8 W. y

* e/ L& t; H9 }) }- L" U: X* g8 l! m        // Use the doubles to define points of a triangle8 |, W4 K( R1 [5 p5 g( v3 ~
        std::vector<Point3d> myPoints(4);
, Z( _! y7 O0 I5 R  I4 x6 r! m# i3 u$ G, ^0 O- q' W
        myPoints[0].X = myUDOdoubles[0] + 0;
6 Z! ^- b: n4 l& b; Y# A5 {5 z        myPoints[0].Y = myUDOdoubles[1] + 0;
. B0 F! K& m7 z' t6 F. n" V) X        myPoints[0].Z = myUDOdoubles[2] + 0;
/ |4 d! W$ }5 d8 a1 b; E% R% \% ?9 H0 Q. F! t: R7 D; U1 b8 V
        myPoints[1].X = myUDOdoubles[0] + 100;4 }# a% K4 r5 u- y% g" \0 z: j
        myPoints[1].Y = myUDOdoubles[1] + 0;
3 `3 W# O' s& ^$ X) g        myPoints[1].Z = myUDOdoubles[2] + 0;; B  p) y! R1 X2 ?" |( b+ H+ i
3 I8 n1 l! g- q3 ^2 L& T
        myPoints[2].X = myUDOdoubles[0] + 0;' D* y. n4 Q% a5 d
        myPoints[2].Y = myUDOdoubles[1] + 100;
; d" W  g- `1 C  i9 V! D# t, C        myPoints[2].Z = myUDOdoubles[2] + 0;
, Z/ U0 ], ^6 k! n6 H* d% H* \0 \1 ?3 L; o' x' }
        myPoints[3].X = myUDOdoubles[0] + 0;4 ?6 X5 S0 F# l) x2 x
        myPoints[3].Y = myUDOdoubles[1] + 0;9 N* e9 [" @5 L) m  U4 _9 a
        myPoints[3].Z = myUDOdoubles[2] + 0;
- P3 |( z- S/ E  u
  \% m" S! l7 h2 o- ?' t        // Display the triangle* e) C" ^# u) g! K
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);: k* r1 ?+ d4 q' m

2 g$ g" B. s8 I* i7 {9 W        // Display the text next to the triangle
* g7 |6 {3 z3 C        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);
* q6 B$ \' B: U% }) W+ ^        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);% k% Y9 t1 G2 Q& Z& z+ n! p
% s. L- I. ^. A2 g5 E& R0 R" _
        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653- l  i! R2 u6 o5 ^6 P9 C3 @" o
        // This demonstrates using UF_DISP_display_facets as a work around
; ~3 P$ \3 K# |! w        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };' p" h: Y8 C+ I* e, M1 |
        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
6 y' o% ?3 Q: C7 ]                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]," _# U0 ?+ T6 b' a4 Y1 o
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };5 ~* Y1 T8 U1 ^$ r- Q7 L0 O
        UF_DISP_facet_t facets[1] = { vertices, normals };6 U5 o$ `! S* \8 ?8 W
        void *context = displayEvent->DisplayContext()->GetHandle();
0 }/ t$ V+ L; g" U( c. ^% H/ s1 q% Z" \. U0 [3 Y& _
        UF_initialize();
. W: m7 B2 T  C1 h( y- K        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));5 a3 c; O+ x5 m( T" ~- E+ M4 ^' Y
        UF_terminate();
; I3 C* e9 ]" g0 P+ N" `/ D7 l, y0 P" Y  r  J
    }0 \$ G$ r+ E# v5 r5 O$ O( G" l9 \+ u
    catch (NXException ex)
) M( T+ t6 b3 A4 Z: m9 `    {, k3 G9 t& f/ t6 ?6 b
        ECHO("CaUGht exception: %s\n", ex.Message());8 X6 @! A4 C, ^0 I2 S7 \) [, f. Q
    }# _2 C! f" B& H+ ?
    return 0;
& {3 @' h& A% A" K0 a}
* G& d0 \5 h# a) V& `9 `//------------------------------------------------------------------------------
7 `. }& ?5 O, X' M- l// Callback Name: myEditCB# }# U$ u! ^7 B6 `+ ]" }
// This is a callback method associated with editing a UDO.$ l9 D+ l1 a( s4 D. K& w
//------------------------------------------------------------------------------
) A* j& K. I  [( mextern int myEditCB(UserDefinedEvent* editEvent)
) K) h3 X* W; I. b0 `% ^{
" V7 b) N4 j* ~$ j* E; I3 I7 A    try
  U: C* H$ e0 F, D3 r6 }$ T    {$ M. c8 R6 i1 r; s6 Y+ V0 t9 B5 V
        // required for calls to legacy UF routines
8 t! Y' z! j, L) ?3 E8 F: r( j0 t+ J        // such as UF_DISP_add_item_to_display
# i# d  c, I& B& Y; B" ?        UF_initialize();- A+ s' o) G6 L. D6 N
( ]) N& @1 P- R% x. }9 }7 }
        View* myView = NULL;( v" T0 j9 Y. V' j* [1 L3 C
        Point3d myCursor(0,0,0);5 e& A+ p8 C1 }1 V9 a) N

+ `- h; \9 l- {- k        // highlight the current udo we are about to edit. u! \5 |! z& p7 `! n' m0 w0 ^
        // this is helpful if multiple udo's were on the selection2 g* i; c( O( z
        // list when the user decided to edit them
4 ~. t3 }. ?, k        editEvent->UserDefinedObject()->Highlight();  j0 `% m9 x2 W  M

# q; C# b( Z; y" v        // ask the user to select a new origin for this UDO% N; u4 \! [" h# M+ Y0 x  _* U
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
8 L; ~' `3 K9 `5 S% A2 H        // we are done asking the user for input... unhighlight the udo
) z4 x" ^4 }$ Q6 P        editEvent->UserDefinedObject()->Unhighlight();/ P) N" A  a3 w2 ?
* I0 \9 S+ ^3 D) L" k2 B* z4 K
        // use the new screen position (if the user picked one)
6 }3 ^" W! n& Y! p; `: b' D        if( myResponse == Selection::DialogResponsePick )
; N2 W/ [7 r  \  {        {% Y" Q1 ?" P2 X8 ~6 L( W
            std::vector<double> myUDOdoubles(3);; i& }9 U$ |; L- G7 G( ~  \
            myUDOdoubles[0] = myCursor.X;# H$ V' @3 E8 t! k. v" K
            myUDOdoubles[1] = myCursor.Y;
# j, Y1 N2 i4 w2 s. C( p  z- X            myUDOdoubles[2] = myCursor.Z;9 H3 j' D2 Y, I: T. x- c  M
            // store the newly selected origin with the udo' H5 K3 u; Z1 e$ Z
            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);6 h9 T6 f# u7 X. w6 y
            // add the udo to the display list manually' n! f) y+ ?$ f
            // this will force the udo display to regenerate$ O& R3 R* E! `0 t) ?( ~, Y1 n
            // immediately and show the changes we just made1 l, f% K6 M/ P3 u! y
            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());
( V1 [- h8 {9 ]& p& E, |' a        }, u1 u- t" p5 F9 ?( T6 D3 Z3 z& c
        UF_terminate();7 d; }2 u# w& Y/ [
    } catch (NXException ex)5 n0 f3 |( ]1 ~' p0 C
    {) v! f! Q' m2 i2 G/ z* n$ i
        ECHO("Caught exception: %s\n", ex.Message());, k0 `& H' |2 f6 L7 _% Y3 P. m
    } return 0;
( r' U% R$ }; L8 V}
6 N/ d& v' H4 B/ ^0 j; d//------------------------------------------------------------------------------9 V: m, e) A8 {8 e3 N7 |& c
// Callback Name: myInfoCB
& A! D1 h7 Z8 l8 Z) X7 M// This is a callback method associated with querying information for a UDO.
$ b! `& t9 |/ w+ X- p3 ]0 c// The information is printed in the listing window.5 d. t5 a& ]4 A4 r- F
//------------------------------------------------------------------------------
! {2 E  H) r- \, o9 X' sextern int myInfoCB(UserDefinedEvent* infoEvent)
( M4 J3 Y! B; j2 f{
6 B5 k0 J5 Q- {+ I# q! m% p    try( E5 z  ^2 M/ i( k
    {; h2 }/ e* E, q4 s6 [1 X3 y
        ListingWindow* theLW = theSession->ListingWindow();( ~1 f# q4 m" H. c  y/ L
        char msg[256];
& `# l% k$ m  F1 D) z        theLW->Open();4 [: e* e; @8 h$ k
        theLW->WriteLine(" ");7 G  O2 O4 P" `3 J4 s1 N
        theLW->WriteLine("------------------------------------------------------------");
9 m! L" ?' k6 r2 ^1 I( v        theLW->WriteLine("Begin Custom Information");
: u- h  V2 J. F: Y        theLW->WriteLine(" ");
) Q* J7 E" E# n0 {2 V6 n: x        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );" j9 C* `2 q$ f
        theLW->WriteLine(msg);# @2 t0 s$ }" E, Z. R/ Y/ ?) m
        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
2 T. Q" ^: S- e' G1 s9 s4 G        theLW->WriteLine(msg);( A- ^3 G! z# M9 P2 V, `
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();' t# w: y# I: |0 [# X+ S
        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );! ]: N% ?3 K. @8 n! N
        theLW->WriteLine(msg);
' R7 I1 ]# U' j/ I. X. I" l        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );* l2 v# \* P* r0 Q
        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );
8 i9 Z) y$ B6 c0 E  b" }/ d        theLW->WriteLine(msg);
. ~! `$ T6 B+ U; a        theLW->WriteLine(" ");
' ^& L) v+ K. {0 ?1 X        theLW->WriteLine("End Custom Information");) W) o9 y. w- L
    }9 b* C$ v' F3 @: `% q, H8 n6 l; Y
    catch (NXException ex), O- p# s( H7 ^1 C( ~. e! q3 b
    {3 i. f, I, G6 @% r% p5 Q) U
        ECHO("Caught exception: %s\n", ex.Message());
) ~2 M2 u8 J. l7 Z1 q$ k    }
! [: M" A6 ~* S7 v& n    return 0;* T2 n: |" s3 N3 \( W+ ]! \) s
}
$ \5 N) l3 }5 p2 [9 C# D. ?8 v% b
//------------------------------------------------------------------------------
" D- A. W( O/ J! c9 F1 w" Z// initUDO- g6 r1 c  d1 o- b* m8 m" M0 b
// Checks to see which (if any) of the application's static variables are; L: M( ~* c; L! V- x) V
// uninitialized, and sets them accordingly.
3 n0 e# x2 n' O: k' z// Initializes the UDO class and registers all of its callback methods.
$ _4 M6 ^  I, [* h/ X; o) W//------------------------------------------------------------------------------
8 f/ _0 G% o/ p; K: `static int initUDO( bool alertUser)
" a$ r: H) @0 y& L{. X' H6 D2 g2 b6 z# ^( q1 Y* r" h) O$ U
    try
" S7 Q2 c9 @$ ^, r- B+ B    {7 }; ^& w! ?9 _3 z/ l
        if (theSession == NULL)
' Q* Y; o. [% v) B        {3 n1 q1 g! W& v- b8 j
            theSession = Session::GetSession();
) l/ v5 [  r/ R' [4 N  K& v3 k3 O        }
2 o3 T. t- J, W) S& o        if( theUI == NULL )1 a# Z5 t- X; N. p
        {
" B; O3 U3 V8 b. A6 o) q, s            theUI = UI::GetUI();
2 c5 t/ n- Q9 Q) E* U        }; T& w/ r& ?9 f7 G9 y
        if (myUDOclass == NULL)) o, _- ]: N# Z7 Z- t" S3 `6 O
        {
* Z, z& g. i6 c3 L            if (alertUser)
5 `6 ?. [4 G  P. T& n0 ~            {
2 q/ w" w# d: j) B2 ^, I  l6 I                ListingWindow*4 h7 Y; ]* [' l# _1 t0 }3 P5 K
                    theLW = theSession->ListingWindow();) e/ z2 Z& P8 Q- Z
                theLW->Open();+ e% }7 _) c. m. H
                theLW->WriteLine("Registering C++ UDO Class");0 ?& e& s' i& m- |7 L* X0 t3 r
            }
, l/ U# i8 S/ f4 h+ l( a" U+ }            // Define your custom UDO class. }, D! r9 x* d) s% j
            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");7 S- Q1 d, ]! W# T
            // Setup properties on the custom UDO class
7 }; N3 @" k; I1 p            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);
3 Q* R' J9 Q) Q9 M            // Register callbacks for the UDO class
; C' l- Q7 U2 L; _            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
8 H3 P/ i; x% w; _  D9 l. w9 ?$ c, P            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));/ L+ [- n) ?# g" @6 f
            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));- ]6 `$ e% q& M+ g- k/ _
            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
2 n1 h' v7 E) z; W; I/ y' S            myUDOclass->AddEditHandler(make_callback(&myEditCB));
) L/ |% \9 o  `            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));8 k* X1 A2 E. j# H% F: f" ~" M
            // Add this class to the list of object types available for selection in NX.
0 t6 \0 l& w% h( m% H- \% n% B            // If you skip this step you won't be able to select UDO's of this class,
6 r; e' ?. s/ Y            // even though you registered a selection callback.
3 N8 q: X- B1 o5 u  |! w            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);
  S) f1 G; y- K3 E9 B: N8 r! `        }1 A/ h+ E8 g1 M& G6 O' q
    }( X  U- f: y. \5 @: {# N
    catch (NXException ex)
% ~2 x- N6 E6 M( S; G& c    {
: ^3 V9 B3 ?7 k* l        ECHO("Caught exception: %s\n", ex.Message());+ L# V9 Q7 z) Y7 Y. i+ c- ]
    }. Y1 Q- m" c" r+ T! j- g5 n  w
    return 0;
1 ^0 A3 u# T; V  _+ l% i, S% O}
( [  D3 Q+ J. i$ l. ?5 N$ D  c, ?$ N. X6 f3 O; l
//------------------------------------------------------------------------------
" b4 k" M& K) Z# T& \5 o0 M; E// ufusr (Explicit Activation)
5 M, _1 e. \" _. W# L// This entry point is used to activate the application explicitly, as in
3 z5 Q' u$ N; x9 I& q$ Z// "File->Execute UG/Open->NX Open..."& o; D3 L1 s  ]' E5 k
//------------------------------------------------------------------------------
5 b/ y8 J: ], e: t/ g% o, cextern void ufusr( char *parm, int *returnCode, int rlen )
0 o1 \( l  S; A6 @{
; D! d; i( }( G6 b    try
/ ?+ d0 i& M* y( |( `" f- U    {) h8 Q. ]; c; P
        // required for calls to legacy UF routines
& U& ~; }9 g5 h; L: i9 {        // such as UF_DISP_add_item_to_display
$ x& j9 P( A7 A: w; t        UF_initialize();
. k' @1 ^: @% ~% Z' _$ s$ Z6 @& @" J$ c  T( D5 i
        // initialize the UDO - if we didn't load this library at9 D% O8 w: ~( H- V
        // startup, here is our second chance to load it$ V; u# Y; s. j+ R& p: r7 U% f( t
        initUDO(true);' w) N7 T5 ~. m' }

4 Z; g7 O! k& O' R, f5 j$ n        // if we don't have any parts open create one- m3 D- F# v/ q! h5 _' w7 q) C
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();
4 }! U0 G( z& S        if( myBasePart == NULL)( ~5 U; n4 p: [" `
        {4 t& Q' K  L6 V- ?4 ], }2 U
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);
% p' R( Z$ V3 v; |$ W& O" `) t        }( u6 M2 m  [8 }
* z- `0 o, u0 k4 O# l7 o
        View* myView = NULL;
' k2 ~. @6 i' Q7 S  `+ T* _        Point3d myCursor(0,0,0);, @: _: L  e  e+ ]( Q6 H# [3 x/ I
2 Z0 s4 t$ z5 C- r
        // ask the user to select an origin for this UDO$ D' g) F( |/ j! k  G
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);1 ^5 ^- Y5 q, x* Z
        if( myResponse == Selection::DialogResponsePick )0 H( P0 T, H; y: n! f. h0 K
        {
# M' d8 `1 }+ p6 y: L7 v0 |            // The user selected a point - go ahead and create the udo
1 H; j7 i8 P# {, a' q            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();1 ?; \& l: k% ^/ n% P7 ?1 o* j
            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);8 `* a% U! @5 `7 n+ C
            // set the color property of the udo - just for fun :)
! Q/ x% E4 g' N( v2 O5 M4 B+ G            firstUDO->SetColor(36);
& k# q/ k7 z( L" a            // store the origin selected by the user with the udo
- D6 t9 A% J5 [: U# t            std::vector<double> myUDOdoubles(3);
8 ~. Q# O5 j9 H, c, h$ c: r& ~$ {            myUDOdoubles[0] = myCursor.X;  l4 h% j/ l- |; a
            myUDOdoubles[1] = myCursor.Y;/ j# ?9 _  d7 @8 }- K5 @4 R
            myUDOdoubles[2] = myCursor.Z;3 @4 v+ R, [6 L/ U3 u" ?
            firstUDO->SetDoubles(myUDOdoubles);" X5 T1 ^) M, L, T
            // add the udo to the display list manually
' h" M$ j3 b1 K9 h; [, |4 v8 W( R+ M( j            // this will force the udo to display immediately) e6 X7 r& S. [+ L7 y# i' F+ Y
            UF_DISP_add_item_to_display(firstUDO->GetTag());
) Z& S7 i+ A3 v$ Q: b        }; ?) Q9 D3 v, F$ I
        UF_terminate();
7 Y: t! `4 E& u! q0 Z# I+ p; Y    }; S! {1 G+ z4 S2 e
    catch (const NXOpen::NXException& ex)! Y& _7 D2 l; ~$ \; l: B% @
    {  h8 u- V$ F( z& I
        ECHO("Caught exception: %s\n", ex.Message());# y2 e7 g$ i( B4 Z
    }4 U$ Y6 t. s6 y& S7 r  v1 C+ \
}& ^/ t8 J! C1 s
" ^" C9 _6 F/ E$ z, s0 ^- J
//------------------------------------------------------------------------------  E" N4 I1 @1 o/ a, Q1 m- R
// ufsta" f5 B; F2 T" O# w; e8 O4 c: _
// Entrypoint used when program is loaded automatically1 {- C5 |8 B! Z
// as NX starts up. Note this application must be placed in a7 _# w" ?7 x1 `" f% ?2 u
// special folder for NX to find and load it during startup.
+ H. X9 Q6 I9 g% x9 M' b4 C// Refer to the NX Open documentation for more details on how8 e3 r+ p+ p) _- `
// NX finds and loads applications during startup.3 K' G6 _  X; e
//------------------------------------------------------------------------------
& c6 w$ A& J3 o$ y$ |3 Oextern void ufsta( char *param, int *returnCode, int rlen )% l0 }5 w) J# V
{
7 [/ s. l' z  D+ ?9 e    try
4 `; k( o1 s4 y- U6 J6 Q; a. G    {; ?3 b9 _* e3 K2 s* S' g
        initUDO(false);
1 k- j& e) B9 V    }$ C) N/ Y4 h$ k! u/ ]3 u
    catch (const NXOpen::NXException& ex)8 m9 Z* D; S5 M  u+ S* l: y
    {
$ T7 V2 k3 R. s! X; V        ECHO("Caught exception: %s\n", ex.Message());
4 }  m2 N& [: F5 f* z2 P) T    }7 K5 o$ Q. W% ^, d
}
" q% q! x3 ?2 w9 w6 A1 A1 _
% y6 D% P2 S/ Y+ _8 ?. p# f//------------------------------------------------------------------------------8 g3 [7 P" A3 `4 ~
// ufusr_ask_unload+ j! Z$ p0 S7 S
// Make sure you specify AtTermination for the unload option.
+ H* I) A8 ~. V: P- H  ?5 P2 k6 J// If you unload the library before the NX Session Terminates& C% L* g# x. T9 Z: P- m: F4 F$ G  J
// bad things could happen when we try to execute a udo0 p" m. k7 i( E, F
// callback that no longer exists in the session.7 a4 q. J3 p- N& o7 P
//------------------------------------------------------------------------------
4 t8 d' P0 _4 cextern int ufusr_ask_unload( void )
. ~( W# s3 \; w* C: ]0 v{  I: w' V5 i4 e. a- k
    return (int)Session::LibraryUnloadOptionAtTermination;
+ n' t. A9 g5 @0 Y9 l8 t) k0 z3 q6 N}  m. T5 M$ C. r% H0 b4 j3 ]
5 V# G# e0 ~6 g# ?2 w' N
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