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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29

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NX二次开发源码分享:NXOpen C++创建UDO的过程  |8 X' g- a4 V' i* g9 I+ c
# u' I9 i0 C* c0 m1 Y+ `' e% p
  O  |( [. H- R# S( ]
UDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!# p5 d) D; j. J/ y7 l$ e! k

5 R3 p! O- _8 T! U' W* u: F
- v; d9 W4 |0 [. H7 @3 i# E) W* U5 s* P) Y  }
#include <stdio.h>8 F9 Z- |$ ~; |
#include <string.h>
) b4 L: U' [% w' S9 ~#include <stdarg.h>
3 }7 O2 q! i  n/ r  u2 P#include <uf.h>  }) b9 I/ _0 t
#include <uf_ui.h>, t  K2 r, u; ^
#include <uf_exit.h>2 y7 [( N* h: E9 `
#include <uf_disp.h>9 V3 e# T( r) g2 N! j

; S1 `  v# X7 Z) qstatic void ECHO(char *format, ...)  M2 |$ O# m; m/ [- R( B
{
; U% k  b6 D& N$ j0 }& Y! c    char msg[UF_UI_MAX_STRING_LEN+1];* ]# @; O; {' X/ X* U
    va_list args;  \* X  l0 F7 T) I5 e
    va_start(args, format);
0 b/ z% G9 v8 x0 e& G% g; Y    vsprintf(msg, format, args);
- m: @$ O, N, X6 H/ z7 W) x; w    va_end(args);
- g3 V% U" h( M' Y' D  i; x; |! o9 E    UF_UI_open_listing_window();
; P- ?% t" i4 K& X% q- x8 e* Q' v    UF_UI_write_listing_window(msg);
$ ]9 w% v0 v& y" a$ ^    UF_print_syslog(msg, FALSE);3 N/ c( U( y* U( \6 s' U
}7 `  M0 q( M$ p% z. T- P  j
$ H: A1 m; U. \+ q$ P
#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
. B, W6 S# s$ y1 q2 u, n& P
5 s1 l: I# p2 w) y# [3 \. M, g$ V% Fstatic int report_error( char *file, int line, char *call, int irc). X2 v: H% P8 P+ Y. q* ^
{
; U5 T. d- v! n8 O5 ~& }/ F    if (irc)
! l- L8 p( T5 F; P. e    {" X: W3 A( v/ I
        char err[133];
3 N. l9 h% A! Z1 M& f. X  r- R! S4 N. a
        UF_get_fail_message(irc, err);# t" @! K$ t& i6 r' h+ u  c
        ECHO("*** ERROR code %d at line %d in %s:\n",
/ ^6 v2 u( p2 d5 w2 {, u: @            irc, line, file);4 D6 O4 j- {0 N$ ]" F
        ECHO("+++ %s\n", err);% T, _4 e* r. r3 m5 K
        ECHO("%s;\n", call);
- k) N2 C. C9 K# b1 Q    }
7 q& p; j+ \; E% @: l  L- I5 H1 P
, x  A* U: n9 c9 C- y# [8 D; D- [. b    return(irc);
2 @, l% ~- A$ q4 [3 K}
* l9 }3 \. @+ u$ j! N) L9 b
* T! @; w! b4 ^, v$ w#include <NXOpen/Session.hxx>
& T- @3 |& t& \, H& z#include <NXOpen/Part.hxx>0 h' G$ f* ^; X
#include <NXOpen/ParTCollection.hxx> 5 o/ S8 I  T6 D! P$ n0 Z: p2 t2 N
#include <NXOpen/Callback.hxx>
  ]' K6 V" ^- l8 r) i7 e#include <NXOpen/NXException.hxx>( |( _+ k( L5 Z
#include <NXOpen/UI.hxx>
( L( E. {1 X- f! v6 Y& R- p#include <NXOpen/Selection.hxx>) K6 D2 T2 k! \" L( F: b
#include <NXOpen/LogFile.hxx>; s+ N6 X* s! T- b, c  |
#include <NXOpen/NXObjectManager.hxx>" ?0 f+ R! x7 d. L7 p% F
#include <NXOpen/ListingWindow.hxx>4 |6 _% Z8 J- A9 f" v% A
#include <NXOpen/View.hxx>6 a8 n0 s0 C# ^, k) v8 @

) u( U  k, X. i, r: r( w#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>
2 Y  g! S; w& B. C) P#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>% q* q7 t5 m( B; A
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>
) ?9 c) E0 @9 t#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>  @% c$ g2 c3 l; p( Y+ I) t2 l
#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
9 E, V9 Z8 @. i  w, h' z/ e; F#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>3 `/ |" n/ W+ t& x
#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>
5 X+ C" f2 R6 h' A6 ]1 V) s0 |#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>
+ s' z, Z8 p* @* F* i
( M0 g  @/ A, B6 cusing namespace NXOpen;7 v; ~( N: }$ Z/ y' |* W5 M8 C1 l) o- b
using namespace NXOpen::UserDefinedObjects;) X. x2 H; Z8 u7 u$ s4 [5 {
( U5 L, `  v4 U" T
//static variables7 ~0 X/ i& F0 N& I( e
static NXOpen::Session* theSession = NULL;
) o4 O; N- L6 J$ o) Hstatic UI* theUI = NULL;
+ |# |8 }2 {7 ^static UserDefinedClass* myUDOclass = NULL;+ d. i5 I9 D; y  a2 {' w
, ^* j4 _# L1 Z# h! h' V0 I* _
//------------------------------------------------------------------------------6 X3 C3 c: V7 n9 z2 o& b
// Callback Name: myDisplayCB
+ X! p& S% W  \, z6 J// This is a callback method associated with displaying a UDO.6 R( }2 e8 l" C8 z' x. M
// This same callback is registered for display, select, fit, and attention point
3 {+ O. m. N' E% v9 r( c//------------------------------------------------------------------------------
5 Z+ ]& n* S& m; h( h% mextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)# l5 a: G" I; \0 v& d$ w
{! _# [" V3 N* x7 h' h. [) u
    try
& x) h- [6 i. T4 [" Q    {
; F; Z: Q: f$ o8 q        // Get the doubles used to define the selected screen position for this UDO.
4 d% L5 w- Z& Q& T; R" [( V( k! `* D        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();: h  U& Z$ f& G; w0 Q! ~$ X- ?
7 B1 J& `# O4 D8 |+ k
        // Use the doubles to define points of a triangle7 T# H0 S5 `5 g9 l2 {9 \
        std::vector<Point3d> myPoints(4);
% e' ]! g; l: m% @9 ^, m2 }$ W, [' S7 l/ L+ q; |
        myPoints[0].X = myUDOdoubles[0] + 0;  |0 f' }- r6 u' u
        myPoints[0].Y = myUDOdoubles[1] + 0;3 s3 K0 D: M. W
        myPoints[0].Z = myUDOdoubles[2] + 0;" ^: u) b  |3 |  k
) f6 a" D; i8 m  x( q' S
        myPoints[1].X = myUDOdoubles[0] + 100;. F5 h8 O8 M* c( y: r& T
        myPoints[1].Y = myUDOdoubles[1] + 0;- U: e0 X; `. a& W* i
        myPoints[1].Z = myUDOdoubles[2] + 0;
# R& u0 P- F1 L. ?9 I  R3 L/ m9 \9 q1 O2 `
        myPoints[2].X = myUDOdoubles[0] + 0;
  _' t3 v. J- ?( s        myPoints[2].Y = myUDOdoubles[1] + 100;5 J: i  t' q8 O' a
        myPoints[2].Z = myUDOdoubles[2] + 0;+ @; y' O) A5 W. u" p1 I; E" `1 `
2 D: R1 U5 I# X" q& L
        myPoints[3].X = myUDOdoubles[0] + 0;4 D5 B+ H- X! z3 m  T/ a+ i
        myPoints[3].Y = myUDOdoubles[1] + 0;
: x3 c# H7 r8 |, J; K; M        myPoints[3].Z = myUDOdoubles[2] + 0;7 \4 Z2 H" v: K' {- P
! y" c$ g" H; E" I
        // Display the triangle( b2 P1 S0 [2 @" h
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);
1 ~' R/ {, `8 w$ o; y
5 G" `! H) j) ^1 L$ P( @; N        // Display the text next to the triangle# ]9 W) W  {7 _' V& k
        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);2 G8 Q. ?8 }- G4 X
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);3 m5 [5 w+ s$ P
3 l. ?& t6 Z1 Y; r) j
        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
, p, R9 n7 s1 Y1 R7 i; |- ~        // This demonstrates using UF_DISP_display_facets as a work around
) `2 p0 N% G( U0 \6 G        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };$ x, [  C0 I3 y. f$ l
        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],/ F, k) z1 n! U% c. f- }3 l
                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],
' C2 Q7 `# o( J( Q$ W; H; E                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };6 ~/ x# I' j3 A! L( Q
        UF_DISP_facet_t facets[1] = { vertices, normals };
) }" r; I& E- e' x        void *context = displayEvent->DisplayContext()->GetHandle();) j( ?1 z1 o" Q* c
7 O7 w9 X5 f& J! L0 l
        UF_initialize();
, c% o# C4 @3 c8 `, n3 d9 u        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));" S- @. w" f. n) q- i
        UF_terminate();
% i2 u0 @7 b8 v  n3 n1 M: }0 J
; G% U/ \2 w$ b# Z    }# _* m3 W; Z& t; g
    catch (NXException ex)5 |# Q7 e( p+ ^. v" i" s
    {6 ^% D: J) U) k' v
        ECHO("CaUGht exception: %s\n", ex.Message());1 Z2 Y7 T: T6 M7 l) [" K) G6 r1 ~
    }$ N; D) U# u% o5 D7 M) E+ O1 E% n
    return 0;, s  E$ x' R2 M- d) J* i
}
/ [* L. _+ }# ^# S) L0 H' h//------------------------------------------------------------------------------* T$ j; ?6 \) G8 `# r- |0 o2 W
// Callback Name: myEditCB
' Q* ~$ y) O7 @- ?% P% P// This is a callback method associated with editing a UDO.: v+ b; L/ s" C& H
//------------------------------------------------------------------------------
) Y2 B* [) d  O8 }4 B' _# Fextern int myEditCB(UserDefinedEvent* editEvent)  C5 n0 \/ R2 R3 n( h7 i7 V) f6 D
{
; ?( @5 z$ O# a0 F' D: o$ \    try, q$ H% P3 d* t) @+ R1 [) G% B
    {
/ j) V1 u3 u) k/ N, k2 x3 o        // required for calls to legacy UF routines
0 Z. b* v# v+ b/ z        // such as UF_DISP_add_item_to_display- t6 u  F* z# k- `7 J) V6 U
        UF_initialize();1 r% N1 W2 k6 v
  ?. i% X0 H$ P; v1 K' q: b( y
        View* myView = NULL;8 a! B9 |0 S8 ]
        Point3d myCursor(0,0,0);
! o0 m( b" \7 e8 g3 h5 U! A& J& A  v6 l
        // highlight the current udo we are about to edit
+ H* X' _6 k6 g4 G        // this is helpful if multiple udo's were on the selection
- k- n% _2 n0 V: `6 c2 L7 G        // list when the user decided to edit them% J+ h. T8 _, m5 B% K
        editEvent->UserDefinedObject()->Highlight();, A6 P1 r) u+ K
3 C( N) y+ v6 H) k" x, `
        // ask the user to select a new origin for this UDO
7 Y$ g$ p2 k1 e- r        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
9 {9 o' N' y4 e3 G/ W: ]        // we are done asking the user for input... unhighlight the udo
/ X4 _. T& n5 P+ k% u        editEvent->UserDefinedObject()->Unhighlight();+ i0 T+ p9 ^( v) S6 O+ ]
: C$ f4 j; p0 s
        // use the new screen position (if the user picked one): c. f8 t& u) H( \4 d
        if( myResponse == Selection::DialogResponsePick )
7 s+ Y6 ]! e4 p+ g2 E# {        {9 C8 \  b' D6 A, v7 c
            std::vector<double> myUDOdoubles(3);: f5 T9 a+ {5 L" e
            myUDOdoubles[0] = myCursor.X;
) l4 z/ t; l8 m* ]: i. T            myUDOdoubles[1] = myCursor.Y;
, H- B8 ^1 q. Z3 Y0 T2 h2 a            myUDOdoubles[2] = myCursor.Z;( L, P" r- R, o3 {: R
            // store the newly selected origin with the udo
- ^  E0 b8 q0 F* b1 Y            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);8 J: y+ h8 M" W3 X) m' P; F! q
            // add the udo to the display list manually
! K2 d1 e8 R9 y0 r5 H4 Q! N            // this will force the udo display to regenerate
6 l; ]& F( G9 A            // immediately and show the changes we just made# E# J7 {3 s  M; G; G# z
            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());$ [, x# ]( q+ y: Z$ c( J
        }# n, m, G4 r* q: C7 M$ I% d
        UF_terminate();
$ c5 }; l' \2 k6 l+ L+ U6 O    } catch (NXException ex)+ S% o' X( Q; z
    {
2 ^9 Z, o- C* [: V8 c+ ]; {        ECHO("Caught exception: %s\n", ex.Message());4 j5 M& c; g: v1 i6 ]6 N
    } return 0;* S& ]; U: [+ N7 I1 ~# q9 S
}7 B: A: G1 W( g9 f  z" p
//------------------------------------------------------------------------------' d0 X. w+ `- g$ Y
// Callback Name: myInfoCB9 W8 x8 E+ ^3 v& {
// This is a callback method associated with querying information for a UDO.
2 T! I+ P$ ^6 H0 ?6 g- q9 N8 D// The information is printed in the listing window.
4 s# o0 X7 a- Z. C; a! j3 g//------------------------------------------------------------------------------9 j  I9 R$ v, e$ k; Y: K3 k6 B- D# ?# p
extern int myInfoCB(UserDefinedEvent* infoEvent)1 j8 ~  N- P7 c, G
{
! W& J* d6 x* j    try0 V  |: n! Y% w9 Y6 m2 K
    {
, k" U! {7 Q! R' @( C; ^        ListingWindow* theLW = theSession->ListingWindow();/ b2 ~$ J. q. z6 e3 l
        char msg[256];
7 |. f0 b8 \0 ~+ ?( I6 `        theLW->Open();0 `8 A, }9 e% A. Q- Y, S8 }
        theLW->WriteLine(" ");
0 C. j6 Q/ c: F+ j! S        theLW->WriteLine("------------------------------------------------------------");. g0 D( O+ f4 T; k
        theLW->WriteLine("Begin Custom Information");
4 f+ |, x. n3 _4 q0 h: J        theLW->WriteLine(" ");
" S/ n0 i3 }' q1 l        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );, X: k* L& r4 A0 T
        theLW->WriteLine(msg);! {: S% f3 \' @; `8 v* x+ ]! R
        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );1 x- W% r3 N5 U+ h, P8 {8 X+ t7 B
        theLW->WriteLine(msg);
# |0 ?4 a' Y9 ^9 J" ~9 x/ c: O) w        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();  e( D/ B- Y. L8 Q: ^7 M3 \+ B
        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );, ]4 p" i1 X+ }" |; s3 Z$ r8 \
        theLW->WriteLine(msg);5 a, i3 f+ |' C, }
        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
7 ~* K0 @4 F$ j/ n        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );# ], d; b6 \6 V$ G- B! S
        theLW->WriteLine(msg);
; `$ o0 S3 t/ @% `        theLW->WriteLine(" ");
" A" L7 o0 s% e        theLW->WriteLine("End Custom Information");
  U* Y# C& T4 f' s6 k    }
% `5 q) J, `* ^  D! i; E/ l+ W    catch (NXException ex)
% o% W9 i% v: w8 G0 d2 S& b    {
' n& ]1 `( l8 k+ |7 R" }* z        ECHO("Caught exception: %s\n", ex.Message());' P, t1 C* {' Y  P
    }# q9 {0 X( j* e2 T) V
    return 0;& v" |& \4 E$ M& P: ]
}, v0 n2 D( n# e& L3 `$ b

; N4 w5 |) T! F% B* d* Q//------------------------------------------------------------------------------9 Y& q  Q$ t  h* a2 U
// initUDO' v9 m5 {6 h0 G' n
// Checks to see which (if any) of the application's static variables are/ @/ C4 `1 F; z# f4 @# x
// uninitialized, and sets them accordingly.
! Y" {- |( z' |- \// Initializes the UDO class and registers all of its callback methods.: h/ \$ o  V* F  c
//------------------------------------------------------------------------------
5 I( O8 [, r1 L% P1 e, ostatic int initUDO( bool alertUser)0 Q: C* w- a  F& Q" |8 H
{
1 }! O  ?5 H- E, V' h    try( l7 s" g9 K3 O  V4 {
    {/ n! Z+ G& g6 D
        if (theSession == NULL)
" C- q) H; a- ~7 b' a        {
7 Q$ \6 i. L' q8 H! Q$ ]3 ^8 h0 p8 C            theSession = Session::GetSession();
  y' U7 a& N' l: b3 F        }+ k3 x' l; ?  N$ _' q" Z
        if( theUI == NULL )" [$ i+ s1 g9 Q) G
        {! @$ A# x; z1 O: H9 U
            theUI = UI::GetUI();
% G: l# s: x3 |& @1 f3 P        }+ U/ ?* l3 x3 z( c/ W" T
        if (myUDOclass == NULL)' K: o4 x& p' b
        {
4 R- ]1 A; F, u( o- R( c9 X7 t            if (alertUser)' t9 d7 l3 Q1 [$ n1 C6 E) g3 z
            {
7 ?! G+ ~" G% n3 q& D' l0 i/ X                ListingWindow*; b9 x* n& m. P  M( X
                    theLW = theSession->ListingWindow();: P6 f" O$ }, Q
                theLW->Open();
. e+ H2 J8 Y0 m& M9 r% p                theLW->WriteLine("Registering C++ UDO Class");& N  s8 h. V9 |$ i
            }4 c' w" B5 [& v, L( e1 s0 G9 b  c
            // Define your custom UDO class, k$ `0 v! O) l' g; W8 M* v
            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
* _/ |; B  j6 Y. ~0 ^" W            // Setup properties on the custom UDO class
) v% I0 n; x" U9 P3 T            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);4 M" j6 ?; `5 v
            // Register callbacks for the UDO class
9 P) ^* P6 [5 H            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));& Z; q4 j9 G! o3 p
            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));; Y* T. g# j  q
            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
0 J' Q7 Z; u3 \. o) c8 R! p            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));* t# m$ Y9 G" j7 z5 ~2 t! `
            myUDOclass->AddEditHandler(make_callback(&myEditCB));% @. e* y  M; T+ O3 `/ w  C
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));3 X+ w/ t0 v3 Y, e! S2 ]
            // Add this class to the list of object types available for selection in NX.
& m0 q8 T: p6 K' Y& _% [' e            // If you skip this step you won't be able to select UDO's of this class,
/ ^+ J7 R6 \: S6 {% A            // even though you registered a selection callback.7 b8 B% l$ l; S- t1 X2 n; U
            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);
7 v7 a# q3 r0 j6 g* L2 l        }
3 ~" ~  W) c6 |+ }    }
5 {  f* D: v' a, B8 l1 ]    catch (NXException ex)4 ~( K& T7 f9 ~' o
    {7 Q! q1 ^$ K6 @) f' H" U
        ECHO("Caught exception: %s\n", ex.Message());
! p$ g# z  a3 ~, R+ I1 {  }    }
/ I8 \7 s7 N+ a6 g    return 0;- g( Z. g2 a3 n$ R. F& l
}0 {5 ?0 a2 a1 n# A

; S, T& e$ F/ }, n//------------------------------------------------------------------------------; D/ O2 L$ r1 P  f/ p% |
// ufusr (Explicit Activation)1 K: s: Q. ?! L. s1 ]/ F# M0 q
// This entry point is used to activate the application explicitly, as in4 z5 W# u3 X$ p% }
// "File->Execute UG/Open->NX Open..."1 @0 X$ a- Y0 Z- z- K4 H; p0 J
//------------------------------------------------------------------------------6 E( a6 O+ M; @; S
extern void ufusr( char *parm, int *returnCode, int rlen )! f1 M- w0 C4 L  e
{7 ?- l7 ^9 K* _2 \$ D2 x
    try0 o- l4 _1 h( r# ?& w' }$ K4 f
    {
- F2 _5 R7 }& Q        // required for calls to legacy UF routines
' {3 R  P* p- m# ^        // such as UF_DISP_add_item_to_display
& R1 U- x7 K* j: X( {% B4 v        UF_initialize();7 k, p7 h1 T/ c/ H& t
" I+ n" k2 Q. h& _6 H% U" V: t' U
        // initialize the UDO - if we didn't load this library at
4 {- H( Q" L( q$ T4 z6 x        // startup, here is our second chance to load it
1 H0 A/ P5 {9 z% |        initUDO(true);; P2 k* z5 i6 x
3 b/ c3 n, V4 V, b
        // if we don't have any parts open create one  a; R: X8 n. E, d/ a
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();
6 E$ C0 [6 h8 b& ~) I% e" T* x% d        if( myBasePart == NULL)
/ J8 n) X* p8 c5 l6 [/ M! ]2 w        {
7 A. Y9 U# Z% E. K0 y" ]7 ?& Z1 `& S            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);/ z' y7 x5 z6 L
        }: E2 r, f, \. M& N6 c7 N( M' _" Z

# G4 _4 Q; r; T& l/ s        View* myView = NULL;
3 d. f( j9 r% ^4 Y) L  d, N        Point3d myCursor(0,0,0);
- A8 c( I+ q' Y. f% N% f( g0 V1 @2 \
        // ask the user to select an origin for this UDO+ ~$ W( ^7 Z% S4 b" d3 M
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);, s  S- {. n2 y" I: H
        if( myResponse == Selection::DialogResponsePick ); h3 k5 {$ w7 e& T4 `9 i
        {; o$ o" H% V' z* K* `* n
            // The user selected a point - go ahead and create the udo
9 l9 ~, o# P4 J6 i# M9 g$ o! S            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();3 h* x- V, ^0 O
            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);& y: J5 O& Z: B( P
            // set the color property of the udo - just for fun :)
; M; Z+ ]+ V: s9 S5 E' U            firstUDO->SetColor(36);
( J+ c* j5 m6 H  G            // store the origin selected by the user with the udo( q. ~# R: J/ Q; U# y1 F, z) d
            std::vector<double> myUDOdoubles(3);
. y! g: t; Q" R5 D; w, e, Y            myUDOdoubles[0] = myCursor.X;
- T0 U+ [* i9 h$ ~1 P2 `( L8 M            myUDOdoubles[1] = myCursor.Y;5 j$ F7 k7 L! v$ S+ e' h2 H
            myUDOdoubles[2] = myCursor.Z;8 c/ J8 `) j: t$ ~, R& m
            firstUDO->SetDoubles(myUDOdoubles);5 V! \. k6 C0 Y# ~: f+ X; W$ Z5 d0 {
            // add the udo to the display list manually
6 y. n7 U! [2 d' J% w4 D8 v            // this will force the udo to display immediately  Q, S- N  L( A+ p! b
            UF_DISP_add_item_to_display(firstUDO->GetTag());+ \* S6 ?+ `# y4 e
        }7 J& _: b: B- S: ]
        UF_terminate();
: A7 }! c5 F# w* }/ ?% X    }7 ?: d; m! P( T9 ?' Q7 O' p* A
    catch (const NXOpen::NXException& ex)
  V( ~, {9 N+ A4 h( H1 y& C" B    {3 f6 F; B) c9 }1 [8 E3 z
        ECHO("Caught exception: %s\n", ex.Message());
8 A0 F4 e7 V1 X/ g    }
: X7 M7 M5 S% y! f, @: d+ @}# |* W$ m- O$ f7 I* m5 _: p$ Y4 u

' X# I. s! t4 f) a& f6 j1 r//------------------------------------------------------------------------------
, i6 D* \& D( X. r, M3 n5 I$ K% F// ufsta1 p- L/ l% ?/ P8 }2 ^; H( x, {) o
// Entrypoint used when program is loaded automatically
+ Z, H6 w0 u1 f; G// as NX starts up. Note this application must be placed in a
: d: N8 V+ E  e1 P# ^  J// special folder for NX to find and load it during startup.% m! O* r, b0 M% I* R+ B( _" Z- r* b4 l
// Refer to the NX Open documentation for more details on how8 |& @! u6 S1 f. ]) l, s
// NX finds and loads applications during startup.  T) j7 |0 r+ s% w
//------------------------------------------------------------------------------
! z  l" v6 y# w* f0 C5 W: ^- Nextern void ufsta( char *param, int *returnCode, int rlen )
8 x  R  U, `( j. ?( i! |{2 }4 O( S' b' L" C, N/ U7 \2 Q, R: V
    try  F- o+ F, c4 Y) D: L& z
    {
) d( a7 h4 A% f2 w$ U" z; [        initUDO(false);
. x: d/ s( K8 w. w) @: _    }' n/ l( J* ]5 r# b1 M) o* W
    catch (const NXOpen::NXException& ex)3 k9 [9 I5 c4 m' R$ C
    {
3 b% v( O8 U% ]/ |+ Q) Z. K        ECHO("Caught exception: %s\n", ex.Message());
  }' a2 S$ D$ H- E& J6 ]3 g    }. Q, _9 \" r. m# T0 k8 U
}1 V; {5 b+ t7 u3 N& r

, `2 A& p" y. ^2 B- B//------------------------------------------------------------------------------
6 [+ s5 Q/ e; }2 p8 q// ufusr_ask_unload6 \* J, X' [' E
// Make sure you specify AtTermination for the unload option.
. D/ E1 A) ?: O& w  n- J// If you unload the library before the NX Session Terminates. @3 {5 H" c+ g& W' ~1 H9 P
// bad things could happen when we try to execute a udo' A1 @+ \, ^( [- a0 m9 u2 h
// callback that no longer exists in the session.
6 r4 y6 U1 F* P//------------------------------------------------------------------------------
8 i/ F4 i! W* }2 ]extern int ufusr_ask_unload( void )% n* `; O# I' D
{
) S. {- I! f8 u$ q! H9 y    return (int)Session::LibraryUnloadOptionAtTermination;
2 z/ G. P  A! @}: y' B9 p3 c/ l: h1 N9 ~" l$ X
' L+ K. h1 A6 s2 N* u
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