PLM之家精品课程培训,联系电话:18301858168 QQ: 939801026

  • NX二次开培训

    NX二次开培训

    适合初级入门或想深入了解二次开发的工程师,本培训结合ufun,NXOpen C++,大量的实例及官方内部的开发技术对于老鸟也值得借鉴!.

    NX CAM二次开发培训报名 NX二次开发基础培训报名
  • PLM之家Catia CAA二次开发培训

    Catia二次开发培训

    Catia二次开发的市场大,这方面开发人才少,难度大。所以只要你掌握了开发,那么潜力巨大,随着时间的积累,你必将有所用武之地!

  • PLM之Teamcenter最佳学习方案

    Teamcenter培训

    用户应用基础培训,管理员基础培训,管理员高级培训,二次开发培训应有尽有,只要你感兴趣肯学习,专业多年经验大师级打造!

  • PLM之Tecnomatix制造领域培训

    Tecnomatix培训

    想了解制造领域数字化吗?想了解工厂,生产线设计吗?数字化双胞胎,工业4.0吗?我们的课程虚位以待!

PLM之家PLMHome-国产软件践行者

[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

[复制链接]

2015-2-6 12:43:29 9225 0

admin 发表于 2015-2-6 12:43:29 |阅读模式

admin 楼主

2015-2-6 12:43:29

请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!

您需要 登录 才可以下载或查看,没有账号?注册

x

1 F$ K+ T- W! e

4 Q3 W( H9 q" q0 n% BNX二次开发源码分享:NXOpen C++创建UDO的过程/ V' E0 l0 Y+ v  h
5 d  p# ]: y7 C; d; s- W- ~2 h

4 e3 h0 y6 U& w/ ~7 k* dUDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!
( {, F9 l/ u6 w, Q) }, R
* c( f+ r4 \+ u' K6 J5 c* x  Z0 `1 H# a3 D2 d
! N& W" B6 O' w* C& l
#include <stdio.h>
" Z  N. k  `* v9 z# P( y#include <string.h>
+ }8 E' D! x) o& a. |#include <stdarg.h>! X3 M7 h3 g# X7 G
#include <uf.h>
" x, i. L. z4 x; o9 V#include <uf_ui.h>
6 c0 e. Z. ]9 M! {$ E! A5 E#include <uf_exit.h>
' e" w9 a7 g% c* D$ f+ q) T1 w#include <uf_disp.h>' e' D2 L' U3 b# {0 J7 A( e
& H" t) I% w6 |5 H
static void ECHO(char *format, ...)- C2 l# v" s1 ?- g3 y5 Y
{5 O, @+ U: h% \. Q; i' X
    char msg[UF_UI_MAX_STRING_LEN+1];
/ F& i. u9 J5 P' A    va_list args;
% {6 c- r" l; k9 v7 |& \4 N6 q    va_start(args, format);
9 ]9 K6 ~+ ]" g8 |1 V% z. ~    vsprintf(msg, format, args);
8 J/ A' m0 d" L8 o8 w" z    va_end(args);5 [+ x# E( q4 _$ D5 W
    UF_UI_open_listing_window();
0 T' p" X3 k5 P- K7 T    UF_UI_write_listing_window(msg);# Q+ y8 Y/ Q8 X
    UF_print_syslog(msg, FALSE);/ R/ t" N( w. T( I; l
}
" I& w* q- S0 S2 `5 O0 z6 D1 {8 z6 @1 ~1 ]4 `' }3 R; J, z
#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))' n- ?" @: d9 A" e; a6 _* S& Z

  _; @; ?5 e' z# u4 e; nstatic int report_error( char *file, int line, char *call, int irc)
3 n2 U1 `. F' Y7 U2 Z/ ]7 E9 W* g  q{4 D8 \. D: f- }/ g
    if (irc)' h& f% Y1 Y$ x- N; y& i
    {
- S# e8 c- T' T1 r% f' e: n        char err[133];" w6 ^0 Z% E( V0 u# k

6 h6 x" n) v+ l+ M        UF_get_fail_message(irc, err);, B- p) ]2 x: o# W
        ECHO("*** ERROR code %d at line %d in %s:\n",
6 L4 G8 ~* m: P/ s1 X( K            irc, line, file);
: `5 x4 }5 m: ]0 }% W        ECHO("+++ %s\n", err);& r5 u4 p1 U( P2 p
        ECHO("%s;\n", call);* S  @, I7 x8 g& F9 |
    }8 l0 t; k0 h- y% I1 K
( T; Y8 w) \5 U0 k1 V+ Q
    return(irc);
  l, ~: X% x0 J$ j. j$ r}" r, [8 g) a$ a/ f
! w% W2 a' o0 c) b! F
#include <NXOpen/Session.hxx> * P) e# Q2 H# C
#include <NXOpen/Part.hxx>
* T$ ]" J7 q0 g. C' Q#include <NXOpen/ParTCollection.hxx>
) |  Z, q. z: J#include <NXOpen/Callback.hxx>
% F: A5 w% o, q& y( \3 x#include <NXOpen/NXException.hxx>6 f% r3 l. N/ t2 b& s
#include <NXOpen/UI.hxx>
. n8 |8 V$ A# i$ x; `" T3 R2 `$ k+ t#include <NXOpen/Selection.hxx>
. T2 I1 t. v9 y* q#include <NXOpen/LogFile.hxx>- M  M6 C" J' }8 i! j. P4 t
#include <NXOpen/NXObjectManager.hxx>3 I8 b; H. T, [3 \3 a' J) f
#include <NXOpen/ListingWindow.hxx>
: g& @: G/ U* N8 F$ [#include <NXOpen/View.hxx>
* c7 K. v! B, H0 C% S( e+ y" G/ H6 T# C% q0 J0 p7 |
#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>1 I2 ?/ \7 u0 y
#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>
) b' |/ W! s1 }, _+ Y6 }#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>5 J6 T: F- {3 v  ~
#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
; ~- D; I$ ?8 e6 I. D2 ^/ i#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
" c# Y$ N& M% e- X7 Z6 ?, b#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>2 @9 W5 j5 a! C- [6 Y! `2 U" ~
#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>
2 S! @$ v1 J+ O& ~#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>. n/ s  ^& J/ F4 L% v- q$ Z
- C7 x4 j) @  j
using namespace NXOpen;
  L% {' h6 h, E& n7 b* F. }using namespace NXOpen::UserDefinedObjects;# R, [# O, Q7 S/ a$ Q
/ n: |! m# e* k  s
//static variables% F* x* k5 {, e' c* b
static NXOpen::Session* theSession = NULL;
, G5 G1 z6 m, Q. [& C9 cstatic UI* theUI = NULL;
% K) r/ {! T, u7 {. f0 j( i: F6 ustatic UserDefinedClass* myUDOclass = NULL;
* J. e" `4 t9 b+ M
- ^9 O$ j8 h0 Y/ s5 V$ h& W//------------------------------------------------------------------------------* t% I1 U- M7 Y7 \1 A
// Callback Name: myDisplayCB6 B& b2 y% Q& C  A" `
// This is a callback method associated with displaying a UDO.
) I6 O& \/ k/ L4 n// This same callback is registered for display, select, fit, and attention point
$ m2 Q0 K$ X$ u& P5 K! v//------------------------------------------------------------------------------
8 T- d2 X, x. n% W/ K* `) ~extern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)
0 |: Z+ s8 t# `6 l! y4 l9 n{
  b4 x% G( @, e5 u4 ?# d    try' u5 Q9 X5 a, ^) v
    {
8 F" n( V: }6 O, t9 `3 G* l        // Get the doubles used to define the selected screen position for this UDO.
, w" Y( c9 ?) Q( g        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();& u3 g4 O. R: B( b; |  u

( m; t3 @0 L/ ^# n: J        // Use the doubles to define points of a triangle, G/ A) X5 e4 B" I5 p
        std::vector<Point3d> myPoints(4);$ _1 U& D4 n) K8 N! g* I
' W0 @6 a6 c( V8 |4 H1 x) T
        myPoints[0].X = myUDOdoubles[0] + 0;
( B9 j0 |8 }. a( t/ a        myPoints[0].Y = myUDOdoubles[1] + 0;
/ v. I+ a. |& n        myPoints[0].Z = myUDOdoubles[2] + 0;, }, ?& E* ]" o9 N8 |4 l. n1 P
8 Z/ X+ g- s( y) s4 {  {7 O5 Z
        myPoints[1].X = myUDOdoubles[0] + 100;
: K+ O+ M; o' C" S, w" X        myPoints[1].Y = myUDOdoubles[1] + 0;
8 E5 |, e% W' i        myPoints[1].Z = myUDOdoubles[2] + 0;
6 h2 ^- b+ |' B" f/ o% p
+ E" M5 Q$ t9 U* i- ~; ]1 L        myPoints[2].X = myUDOdoubles[0] + 0;! ]  y3 q% \: O2 B6 T
        myPoints[2].Y = myUDOdoubles[1] + 100;
# L* {2 r  m9 j3 I3 C# r, {        myPoints[2].Z = myUDOdoubles[2] + 0;
: Q9 R* f4 O4 x3 Y8 n+ ?- B7 r" ~3 p3 i8 g
        myPoints[3].X = myUDOdoubles[0] + 0;7 b0 B/ c7 Z2 X- Q3 T0 p8 e+ c
        myPoints[3].Y = myUDOdoubles[1] + 0;* b) Y8 |6 B  ?) |0 i/ O7 o- e0 E
        myPoints[3].Z = myUDOdoubles[2] + 0;
  ^0 I5 H  i7 b2 X0 j7 B$ D
4 z3 o5 ]. T# H* a        // Display the triangle# I, Z( W4 z1 ~1 x3 y
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);& n: B- |! `/ Q- Z: P: b# P
' a: Y0 ^  T' Z8 H" S+ h
        // Display the text next to the triangle
) M9 j) f7 e# d( R2 |/ r2 L' S& K% X        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);
: }5 E+ o: `4 }( T        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);
. B, o" m- T* M) F1 _
" A" G0 E* D  X/ F) c        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653& h% x2 I* M& w% p& y& H
        // This demonstrates using UF_DISP_display_facets as a work around
7 P7 {3 W  u9 K& G        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
0 l$ ]  `3 V. G% C; _; W        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],- v+ `' N7 M' X7 M+ U5 U9 S' y/ S
                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],! X- E5 `0 u/ W! B$ ]
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };+ q! f) ], J9 Q4 y! Q
        UF_DISP_facet_t facets[1] = { vertices, normals };' e5 O& Z! f0 H$ T. b
        void *context = displayEvent->DisplayContext()->GetHandle();
5 x; }. M1 A8 b
6 W9 ^" [( v$ n. N! Q        UF_initialize();: @6 u* N- Z0 E2 T- k- ~9 o" c
        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));! M8 _# d8 [0 E6 I, }% Y# L
        UF_terminate();- \: N8 f( y5 E6 Y6 W- j; S" K
9 v. u( ~$ T$ M2 {. n; [
    }
' n' ~! D- Z. e5 C1 g/ n/ }    catch (NXException ex)3 v9 p& X# R4 J5 F0 X- U+ i
    {7 x! P# o' l/ \6 f6 u; N
        ECHO("CaUGht exception: %s\n", ex.Message());9 H  ]4 m( b5 V* o% b  l7 Q
    }
, |& w, Q6 _: Q    return 0;
* v+ J1 [/ O5 z0 r}- g( F# {8 [+ g
//------------------------------------------------------------------------------
- e. G& a% ~" e( w. T// Callback Name: myEditCB' L; A9 D- ?* N  g
// This is a callback method associated with editing a UDO./ ^, U) O8 o9 X. t1 a5 \# o
//------------------------------------------------------------------------------
3 \) L, W8 }- z- E; Z. oextern int myEditCB(UserDefinedEvent* editEvent)
+ m9 A+ v" R* j5 S7 p+ |{
7 n5 [' o9 L" g5 }    try
7 b& N8 t9 Q5 S' \8 W0 t8 ?  A7 v4 V    {+ A/ D. a, h2 v9 }+ B2 I, d
        // required for calls to legacy UF routines2 y& x8 T, |0 i
        // such as UF_DISP_add_item_to_display" R! b0 ~* w/ d. z/ m
        UF_initialize();
+ E! _  P+ V+ @$ G: I" R" A& U
6 n8 G* c# n2 O5 c        View* myView = NULL;
/ i% [/ o4 X- V. j        Point3d myCursor(0,0,0);: K, Q/ c/ f1 ]5 }2 @
4 q2 b6 H0 I1 t1 S7 C, t$ v
        // highlight the current udo we are about to edit
0 V- W( M# e' v2 a4 c        // this is helpful if multiple udo's were on the selection
: E9 N) b+ o4 A/ x+ T        // list when the user decided to edit them
* G, f* N- C; K: w, w* A        editEvent->UserDefinedObject()->Highlight();2 [0 N" b6 `' Z* |6 ~" t

: ?$ B8 x" `8 r        // ask the user to select a new origin for this UDO
8 F0 n& f1 O6 {% R' F        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
7 U& G: N( L; B- h" p        // we are done asking the user for input... unhighlight the udo
! j% O. E6 Q* b3 p        editEvent->UserDefinedObject()->Unhighlight();" a) B8 k8 z" M. W1 I( S; i

# K" P# a# `" f) ?        // use the new screen position (if the user picked one)
( u3 Q& A! X1 m" ]$ B0 N        if( myResponse == Selection::DialogResponsePick )$ ~3 I  A1 H$ Q$ U
        {/ L0 a( M# _! }+ H4 k% ]8 A
            std::vector<double> myUDOdoubles(3);
" \' u- @! o  L: h" `- ?            myUDOdoubles[0] = myCursor.X;
$ \! l( j$ D; g# I6 i6 b$ \            myUDOdoubles[1] = myCursor.Y;/ X8 ~6 F1 n, T3 m; k
            myUDOdoubles[2] = myCursor.Z;' F8 ^* e% B1 W7 n* j
            // store the newly selected origin with the udo
3 l5 j0 I+ \  A8 g5 |9 l$ r4 h            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);0 m, S! h" V7 a% s
            // add the udo to the display list manually" q0 {% s" B0 ?- r' Y
            // this will force the udo display to regenerate
/ ?: X- d# H; U3 c            // immediately and show the changes we just made) b* [3 {" V5 B+ `$ X
            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());
: x9 v+ l+ j9 F/ W! x9 m8 D( |        }* {7 }! r9 _# g, s- c
        UF_terminate();
! n+ |1 U* T, B% u    } catch (NXException ex)/ x$ D5 E; V7 q' ^4 Q' p8 f4 L
    {/ L+ P  i/ x) S# V6 O' ~, V& ^  z
        ECHO("Caught exception: %s\n", ex.Message());' h; k) I% l; @: D/ s  h
    } return 0;. F5 N$ X' C% e) h
}
1 N3 {3 ?( d8 P! s, z" \//------------------------------------------------------------------------------
6 N& ~/ T$ u0 @, M// Callback Name: myInfoCB" ]1 l2 s& t1 n1 y! G
// This is a callback method associated with querying information for a UDO.1 O4 Q+ e! @1 A7 }8 c# ?
// The information is printed in the listing window.
' h6 w) p7 g% _4 R, ]4 W; u//------------------------------------------------------------------------------! ?5 u# Z0 q% T9 N* T9 f. {
extern int myInfoCB(UserDefinedEvent* infoEvent)
, [/ @. X5 c" q# f2 A{
- c* m+ o; [4 O* k" o' ^5 \    try$ @+ o, ~' x* O$ x, Y$ n) K
    {
& e4 H: M9 W6 S        ListingWindow* theLW = theSession->ListingWindow();) Y0 E( @7 ?* ]8 W
        char msg[256];0 A! F  h. Q8 n1 x
        theLW->Open();
5 Q6 J, x/ e. ^3 k% c% N        theLW->WriteLine(" ");
7 X  b- S, z' @        theLW->WriteLine("------------------------------------------------------------");/ m: F; _% b3 m6 u* S0 i/ b
        theLW->WriteLine("Begin Custom Information");. q/ N8 U: |9 s
        theLW->WriteLine(" ");
2 A; Z& `8 @7 f, g- C        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );
5 t, ?% O9 D; v) A        theLW->WriteLine(msg);$ H* Z" M* ]3 ~' S6 P! I. E. E$ x9 ~
        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
9 A- _& ~* O6 D/ \- O" [9 f        theLW->WriteLine(msg);% B8 Q( \( B: f& H' x) @8 t
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();
" x3 ^- d* m' ]6 F2 C! n& ~  `! l        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );0 w$ j9 j% i+ m7 E+ `; b1 e+ Q6 C3 l
        theLW->WriteLine(msg);' R' ^7 W8 u; P+ A9 f9 ]1 A
        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
1 {7 y7 v6 E( @, T: H/ r        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );' Z& c" J& [5 Z( K5 K  D) t! b
        theLW->WriteLine(msg);- j8 f8 b6 v9 ?7 B8 I1 w3 T
        theLW->WriteLine(" ");
) x, ?- ?0 C3 ]( t9 U& j' i        theLW->WriteLine("End Custom Information");
0 E3 ?+ ?. p& N) V( C. L# v    }
: w) G. Q* V7 ]" B' s$ p  V    catch (NXException ex)
# p) {9 M* _8 t    {
7 u4 i8 H/ W& n$ W        ECHO("Caught exception: %s\n", ex.Message());/ _, `" J( J0 J" u; G4 \
    }+ j3 `. F+ c- U
    return 0;! y7 B8 T% ~7 U0 u
}
% ^' ^( s; U6 Q4 w
4 R8 R) Z# ^1 c9 Y' M! E. k0 F- @//------------------------------------------------------------------------------
" y3 P: }+ {' f6 g// initUDO
$ {" U; v( O8 m, b7 W9 e// Checks to see which (if any) of the application's static variables are" E: o& }) H- Y5 `" `/ |
// uninitialized, and sets them accordingly.1 G0 K: ~) G" }
// Initializes the UDO class and registers all of its callback methods.; O* T3 f8 R9 Y2 ~
//------------------------------------------------------------------------------, o0 L' c2 l5 z4 t; o! k
static int initUDO( bool alertUser)
! }) D0 b/ \* B; b{
: d$ h' R. n8 N4 Q. T    try
% l) R6 P" u$ p* k; ^    {
/ {3 S0 E$ I. E" g        if (theSession == NULL)
  q. z6 }' {7 z* T* l        {
7 @& x' p0 k6 \& k  \            theSession = Session::GetSession();
0 \$ h+ ~6 E  T' K        }
. T3 f/ l) w# z4 V& G        if( theUI == NULL ). b( R) S4 e5 d7 S6 a
        {
/ c+ A5 u. Y: j5 o: g2 R            theUI = UI::GetUI();9 O, u+ {/ B! z7 {" i
        }
. N$ P* g& C# z        if (myUDOclass == NULL)
# P- m$ h9 s9 t* h( J        {+ L  j: m0 k' g
            if (alertUser)
  i* ]6 i/ F4 w' S            {
: Z2 V( Z3 u$ B! N1 w7 f, `% h6 S5 R) o: p                ListingWindow*
0 k9 i& D- J! r9 k5 W( Z8 c                    theLW = theSession->ListingWindow();! \5 T1 ^8 }. l& I0 T9 |
                theLW->Open();
6 @7 J) |2 A: M$ x                theLW->WriteLine("Registering C++ UDO Class");! |, r/ O" W* y! q3 a
            }# W  Z/ U, j0 t" D" K' V+ I; a
            // Define your custom UDO class; k$ g6 b6 S) K& |8 R0 d
            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
  e  n% D2 E0 L" [            // Setup properties on the custom UDO class
; ]  j3 p0 X5 w+ G. [            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);
& ]- ^# p& D! A1 ^' t+ J            // Register callbacks for the UDO class4 v3 V" T/ m( n* C* d
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
7 F6 A0 Q1 A9 L+ P- Y' E            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));
: V3 m/ a" t& d! M0 X% @            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
* a/ n6 _3 Y8 O            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));2 X. t" @6 x% h0 I+ R
            myUDOclass->AddEditHandler(make_callback(&myEditCB));
1 u( i; B: U) M            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));
, L+ h. Z4 k. n# V- _            // Add this class to the list of object types available for selection in NX.
1 d0 W6 q+ W( ^) w$ h  J            // If you skip this step you won't be able to select UDO's of this class,
" r9 q+ X! x) U5 Y            // even though you registered a selection callback.; V  H$ h( U* {$ J* E9 }
            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);& [4 b: v* A9 Y4 t% T0 B
        }
' g! H3 N$ L+ u2 ?% [6 y8 h9 b    }9 d1 H; n9 @" \! L, E
    catch (NXException ex)
+ k) a* E0 p( @7 n( K/ ^6 X    {
: w  I7 R& s& x& S2 N        ECHO("Caught exception: %s\n", ex.Message());
+ p7 \2 w1 d( u    }
. ?  z1 u! K8 c    return 0;6 q9 y* D5 d  X+ U2 K- d9 f' R
}! x* ]2 G6 l, E
7 j' @, ^2 q  u; M' ]: t) v
//------------------------------------------------------------------------------% T0 d+ z9 J3 G3 g# o1 q3 L+ l" ]7 N
// ufusr (Explicit Activation)- I+ m4 l5 `. X& S1 T0 T# }+ \1 w# D* t
// This entry point is used to activate the application explicitly, as in
( {( D1 E: d9 d6 A0 S// "File->Execute UG/Open->NX Open..."
4 c6 l% L: d: S/ O1 T) y+ Y//------------------------------------------------------------------------------
7 n" U: x% k3 e: pextern void ufusr( char *parm, int *returnCode, int rlen ). B2 _5 f0 d$ ~( ~  ^* g3 T$ n
{
! [: k  b2 E8 {) R    try
) N: O  Q. ?9 F- {  m    {
9 m/ N* ?. Y! A' A* k1 R        // required for calls to legacy UF routines
" R/ N  A2 K! i  m        // such as UF_DISP_add_item_to_display
9 j6 ^' W3 i: t        UF_initialize();1 x% h9 N+ ^: Y1 }
5 o9 H7 A- r- M- V4 K
        // initialize the UDO - if we didn't load this library at
! ]8 ~; o) a" q9 R4 D        // startup, here is our second chance to load it
. {. F5 {- E: n1 _3 j8 T* r- g: V$ N        initUDO(true);
5 h2 N, v5 l; ]- \* s
# A, ]2 N( I# S" L        // if we don't have any parts open create one  Z3 U7 _/ @, I. y6 s; D
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();* f% G" O& P& @5 R; z* {3 F
        if( myBasePart == NULL)
& o6 g! m# ]. J: m: }        {
. h0 Z# b& Q! W! T, O3 s& [; C            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);! ~- K1 o( @. P' U- l
        }
  P, i3 o# ?3 j' m5 w4 I8 A1 B- p# E5 g7 K
        View* myView = NULL;
% z5 b* l% e* G7 s. r        Point3d myCursor(0,0,0);- N' b! j4 S: |- J3 M# v6 j
+ u+ [! F/ B9 U6 \5 a: i
        // ask the user to select an origin for this UDO
. |* Y! |/ v. t        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);
6 C6 H1 L/ Y; p  G9 C, b" J( K        if( myResponse == Selection::DialogResponsePick )" |' i2 {; _+ F( ^. z1 s" O
        {5 Y% m3 y; }# j" P9 i3 a1 k3 x
            // The user selected a point - go ahead and create the udo: z# r- Z  K/ b' B+ X* E
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();
% _5 D/ U/ N; z            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);
! w7 l$ N/ P4 H3 a            // set the color property of the udo - just for fun :). ~$ Z8 `. e( B* t4 }5 [% N  E
            firstUDO->SetColor(36);
( H7 }. n2 Y" D2 c            // store the origin selected by the user with the udo
) D; q9 @: r- F& l0 ~2 l0 c9 _# \            std::vector<double> myUDOdoubles(3);9 e, L& I! B/ K
            myUDOdoubles[0] = myCursor.X;0 T! w0 e8 w: Z! ?5 A4 C
            myUDOdoubles[1] = myCursor.Y;
& o% b1 N9 b0 A+ v( t+ W' I. a            myUDOdoubles[2] = myCursor.Z;2 s. Q, n' Z: P
            firstUDO->SetDoubles(myUDOdoubles);
5 E" n9 m2 }0 U. i. R5 Z            // add the udo to the display list manually! N% W4 V+ c$ ^% Z4 M" x
            // this will force the udo to display immediately0 ~4 G0 _" z3 M* e9 w4 o
            UF_DISP_add_item_to_display(firstUDO->GetTag());- j' ?+ G1 a8 ~; K3 u% s3 Z
        }+ k' t4 c) `* H8 Z1 s, y9 g/ W/ e
        UF_terminate();% d  P4 N; M! t
    }
! D9 u( D: V! Q3 ?$ _- c    catch (const NXOpen::NXException& ex)) V* e5 m- d& u! I) p6 `
    {  u: c* j5 F0 t, N! V
        ECHO("Caught exception: %s\n", ex.Message());
5 D% O1 i5 N9 I, i+ k    }
2 E' s+ [6 r2 c8 [5 v}
+ t  Y* F9 u; k8 r0 E# m; l+ {0 V; ^
//------------------------------------------------------------------------------$ J4 }+ y, @" @- J5 T
// ufsta5 b! T: H' f+ K2 F) n( x
// Entrypoint used when program is loaded automatically. g. ~7 }. n3 o- M1 W3 ~# ^4 Y
// as NX starts up. Note this application must be placed in a. ?; J3 ~! K8 u0 w/ o: C0 F
// special folder for NX to find and load it during startup.! E) A. }1 p& B. _% G/ ~
// Refer to the NX Open documentation for more details on how2 b+ V- k+ d; a5 g5 C
// NX finds and loads applications during startup.# O! r& H9 G( y( H0 k( ]
//------------------------------------------------------------------------------
& c4 e) y: b9 H: Z5 q8 N$ D+ L( Z# |extern void ufsta( char *param, int *returnCode, int rlen )9 i, u. E& J7 V* V5 j. b9 Q
{  e1 R' a+ ~6 t& }% {9 A. z; g' Z
    try2 y5 ^6 F, t" H. G2 m% H( i
    {/ i( M) u9 f8 g7 T
        initUDO(false);8 h8 i# g; d* t( c8 U/ b. g
    }: C& p! L8 W6 F  J0 ?
    catch (const NXOpen::NXException& ex)2 |: i& q0 l+ m: |
    {
( v& p, r2 K& y2 |) I  n        ECHO("Caught exception: %s\n", ex.Message());" ?% K7 O# X8 i- Z
    }
3 u0 L# [# r3 l2 @  m6 [}
! z( |+ o/ G6 _5 o8 ]' D
9 t  S4 C& m& T/ D% P//------------------------------------------------------------------------------$ s/ T  H6 s& G  }/ A9 F* t+ G; Y
// ufusr_ask_unload* y" l) |( q- v2 l8 C  i# R7 |
// Make sure you specify AtTermination for the unload option.
; h, m2 n. _1 V+ g' ]// If you unload the library before the NX Session Terminates
& c5 _, R1 p* _" U- Y// bad things could happen when we try to execute a udo  x# x8 ^% o/ M1 t( L; C1 }
// callback that no longer exists in the session.2 P4 `% u. h" J& G/ [/ P
//------------------------------------------------------------------------------! @( h/ k' {* M+ P0 g5 S
extern int ufusr_ask_unload( void )1 i4 P( c! G& f$ p: ^
{  b3 [! z/ ^+ {! d  s! B) _
    return (int)Session::LibraryUnloadOptionAtTermination;
8 l" H- |: [  }8 f/ ?2 z}
% z% |$ w+ \" a2 o8 e6 R8 T* N$ H( X! W4 S( q8 T
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.diantuankj.com/ doTeam.tech
回复

使用道具 举报

发表回复

您需要登录后才可以回帖 登录 | 注册

返回列表 本版积分规则

  • 发布新帖

  • 在线客服

  • 微信

  • 客户端

  • 返回顶部

  • x
    温馨提示

    本网站(plmhome.com)为PLM之家工业软件学习官网站

    展示的视频材料全部免费,需要高清和特殊技术支持请联系 QQ: 939801026

    PLM之家NX CAM二次开发专题模块培训报名开始啦

    我知道了