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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29 9312 0

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2015-2-6 12:43:29

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NX二次开发源码分享:NXOpen C++创建UDO的过程9 \" U; T9 S/ c
& p$ Q6 h$ o' c" P& {

. n( Q2 S+ J) A% ^7 X$ fUDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!+ U) T1 k4 M! Z2 S9 x

7 U+ ^. o. ~, m: e" X' ~$ a) D; F' S
& H: N9 r7 B  F4 T0 R9 X0 S, C% Z9 ?4 D( n8 O
#include <stdio.h>: G- n$ Q) O3 e% e; j5 ~
#include <string.h>8 Q* e3 d2 J2 I: b
#include <stdarg.h>
3 A. M' B) `# N- V#include <uf.h>- j' g3 |. v+ F- Y% _
#include <uf_ui.h>: n0 \( ~- f& z: ?
#include <uf_exit.h>
) N: ]6 n6 a6 U% H0 I#include <uf_disp.h>
# D$ _/ E: x  g1 \
. p2 ~* N6 _& f; Astatic void ECHO(char *format, ...)
3 k$ Y- Z( J0 L+ g) u{  K+ S/ N9 N. w8 |1 f$ e
    char msg[UF_UI_MAX_STRING_LEN+1];
' Y+ `: h8 k; V& P2 P1 a    va_list args;
3 V/ a" P; K# l4 E# k    va_start(args, format);3 K$ S! U3 a0 n1 `" n# O9 Q
    vsprintf(msg, format, args);
7 A; D3 q! j, c  P    va_end(args);2 Z0 V2 F6 ~& }) y* g% {
    UF_UI_open_listing_window();0 @) O  L8 x/ w0 e2 g
    UF_UI_write_listing_window(msg);
# {1 t7 ?1 b( z% ~- @    UF_print_syslog(msg, FALSE);% f0 F2 H5 C) u- }7 [$ z- F* @
}
7 q4 G; g! S" F6 X( j6 Z" e) N. [6 V0 X! L3 m/ f
#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
( D1 I& }4 E( O5 a
+ c+ _. e6 L; \9 n- e' ~static int report_error( char *file, int line, char *call, int irc)
6 Q- c5 C! h" q) T+ ^; g{
: P' q' P/ v5 c# _( b) j. b: [/ ?    if (irc)* y& {+ H. S- X8 I" K
    {
3 G) I6 a# }* {# T/ ?# |        char err[133];
* U, F) N( f9 g5 ^
1 W- D  h% {/ |  W# u$ i* w, T        UF_get_fail_message(irc, err);
3 j6 E. {0 o2 y! I2 N        ECHO("*** ERROR code %d at line %d in %s:\n",
* C3 R3 B. O& B4 h* _            irc, line, file);
( r' c9 v# j! q        ECHO("+++ %s\n", err);
- x/ K9 D- d* k' `/ M6 S        ECHO("%s;\n", call);
1 U! L% Z# v+ O3 v( m* O' r3 n    }! x7 C* v  ]% g' d% f, k. [8 ~8 {
! Q, Z" y% u/ k, ]$ @3 S3 V; e& o( A% U
    return(irc);
8 u6 A% E# {0 `! k) X4 S8 V: _}
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#include <NXOpen/Session.hxx> 5 j, D" @& U+ R9 t. ^6 y
#include <NXOpen/Part.hxx>
# D$ ^1 t) V8 Z/ x1 K  _#include <NXOpen/ParTCollection.hxx>
$ J2 h% h% k! l- y) E6 @6 G#include <NXOpen/Callback.hxx>" J: H) x; m2 O( p6 e! v
#include <NXOpen/NXException.hxx>$ w2 v0 J* d" ~' S
#include <NXOpen/UI.hxx>0 k% X3 y+ G  F. J9 F2 D# y* G, L) p& D
#include <NXOpen/Selection.hxx>
5 i2 g- z6 H3 Q7 A0 d- j#include <NXOpen/LogFile.hxx>
5 ?/ A; s8 }6 _; n#include <NXOpen/NXObjectManager.hxx>
( W1 G/ K# O* v#include <NXOpen/ListingWindow.hxx>
$ w( Q& z, Y# O: Z2 v#include <NXOpen/View.hxx>8 j* h+ ]; R" b6 Z7 ]
/ r' `  M5 b, ~: t+ t4 m" \
#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>) s6 o1 ?' c( \6 ]
#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>
, t- m( l0 H. ^7 V6 i5 `5 J#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>( a& N. ~: n( H0 i
#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
5 x/ i. y8 T: P! |5 n* r#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
' i+ R7 W& V" R#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>* M$ Y6 A- t6 q" c' a
#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>
2 a9 j: k9 m5 H. R* W#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>
5 d; z' H# `( [0 x0 T) d/ i# P! ?. @- v/ n4 r
using namespace NXOpen;! K. i& V: X; ~3 `
using namespace NXOpen::UserDefinedObjects;; m6 T$ x+ B( \5 b
$ M3 A# K& d. ?% \/ i; a7 n; s
//static variables, V3 L9 @/ S# a9 \( q0 K1 [- u
static NXOpen::Session* theSession = NULL;
: A) a  e/ M4 N2 I9 Tstatic UI* theUI = NULL;1 ^1 Q. M$ ^8 |- m( c6 c; s
static UserDefinedClass* myUDOclass = NULL;2 s! R' W" C0 D7 t4 E6 `) [: C& R
& L; H* ]) c  C9 V& s' _6 E7 K
//------------------------------------------------------------------------------
2 \6 U- E0 ]! w// Callback Name: myDisplayCB0 w$ C3 p. I( R; I7 C
// This is a callback method associated with displaying a UDO.$ a  _8 Z6 q7 \8 \6 l) g
// This same callback is registered for display, select, fit, and attention point
' T! U, Z+ z" J9 m% G//------------------------------------------------------------------------------
9 p* n  n+ W( G8 A! fextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent); Z% x" o; t) P9 x. `" [+ C; z+ M
{
% ?  S# o' S6 J; j1 y$ R    try
+ ]/ ^# E9 @. E, b9 V# g# m( w' T    {
! K/ C4 e) Z! u: w. _6 ]        // Get the doubles used to define the selected screen position for this UDO.
5 p$ b8 L5 ?( f0 W$ Q        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();
8 H% n2 K& a6 S2 ^: M  H& D# V: T2 `) v, I! \( A) K
        // Use the doubles to define points of a triangle9 s* P8 L+ {/ p" B+ w8 p$ S
        std::vector<Point3d> myPoints(4);$ a/ Z7 V! M' a" I

! O' c- j6 x% A        myPoints[0].X = myUDOdoubles[0] + 0;8 q) S8 ]; u# C1 e
        myPoints[0].Y = myUDOdoubles[1] + 0;/ Q$ O! ~- N* k" F, I. N
        myPoints[0].Z = myUDOdoubles[2] + 0;- H9 s; O' @* b/ L5 r" m# E" l) D
+ S& A0 r" d( N4 Y6 H) e( r
        myPoints[1].X = myUDOdoubles[0] + 100;
$ Y; s) a; Z- L! m* K        myPoints[1].Y = myUDOdoubles[1] + 0;
  X1 r% q" q3 b# Z% G" h        myPoints[1].Z = myUDOdoubles[2] + 0;
+ t8 U' x) N, s  a8 b; t
- m2 J$ f& v0 c+ K  V5 u8 `% ^+ V        myPoints[2].X = myUDOdoubles[0] + 0;
8 u% h: w6 q$ H+ Z        myPoints[2].Y = myUDOdoubles[1] + 100;
: D; r) ]2 t. Q  @; k2 v  s        myPoints[2].Z = myUDOdoubles[2] + 0;
+ w/ C' k; W* P; _0 g: t. d3 o# `) T
        myPoints[3].X = myUDOdoubles[0] + 0;. I# I8 Y8 O. D* i
        myPoints[3].Y = myUDOdoubles[1] + 0;5 q# b2 \3 {8 ^3 z2 K; e6 g! ~3 |
        myPoints[3].Z = myUDOdoubles[2] + 0;" s& ?" `9 I$ Y

7 ]  r/ u3 |, E* R        // Display the triangle
% h! y$ s. T2 {9 Q9 _        displayEvent->DisplayContext()->DisplayPolyline(myPoints);
+ N! |* s3 i, }# k0 `7 Z% a7 z2 p- }* ~4 n" U0 L3 n
        // Display the text next to the triangle1 B8 d+ P/ e1 Q% F2 l# v- o9 \% O! \
        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);. V2 [) t5 D2 U. R; \3 A9 G- O
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);" r! w, n+ N1 ~& Q: ^$ n+ m4 K

- \2 x) i$ X* j4 X/ W        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653/ |! ~: _2 n& ^% G0 r0 n& p: W, D
        // This demonstrates using UF_DISP_display_facets as a work around
+ |5 {. N. I2 f- v. F        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
9 J3 w) a- X( n2 @0 ?- f        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
4 k9 S5 ?0 F; m; `# N3 ]. Y' V                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],2 }# e; G4 i. q% U5 B$ Q5 v2 F
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };
0 l% g* h4 J- l# @1 Z( V        UF_DISP_facet_t facets[1] = { vertices, normals };7 }8 ?) d+ k: m3 A  j8 w) W" I
        void *context = displayEvent->DisplayContext()->GetHandle();0 J$ D, f- ~9 M: V, l6 ~0 b/ `
' |2 i, Y4 k6 B7 G3 _
        UF_initialize();
. q& m1 u3 T$ M8 X, q        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));
* ~, M- ^' ~9 q8 M- S& H4 V7 [        UF_terminate();
' B7 P! _8 V7 G; C9 b) P$ C/ h! P6 R6 T: r6 U" B0 t2 d
    }' S1 e7 e* x; ~; \4 n! U8 t
    catch (NXException ex)7 \2 G7 t- h8 i
    {
% q- ?) v- X5 G: ^  B        ECHO("CaUGht exception: %s\n", ex.Message());
) B# E# K' ~. j! p* r" e    }# }, F# C% W. c- w& [5 e
    return 0;
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//------------------------------------------------------------------------------5 c* t! @3 k9 W. n% d7 D8 |+ E
// Callback Name: myEditCB5 k% m0 t, i' _3 X3 W/ C+ l
// This is a callback method associated with editing a UDO." j9 s- R* P- j7 ]! X2 b
//------------------------------------------------------------------------------
: [# {  y5 R9 O1 r+ p( gextern int myEditCB(UserDefinedEvent* editEvent)% y( `* h+ ^  K+ Z% v% t
{
% _9 S! @: C2 A  [' K' U    try: L2 x1 c4 a, c( Y7 u* }
    {
. Y6 |4 T" p$ [8 H5 t        // required for calls to legacy UF routines
7 l! |3 J' P/ X8 c  x; G        // such as UF_DISP_add_item_to_display  J# d( v+ a/ S& M* e/ K
        UF_initialize();
0 s( g, w8 d" S& g# E9 e
# l& K# K, B6 p3 q        View* myView = NULL;' ^6 _) R* \* A8 }) V
        Point3d myCursor(0,0,0);' V0 \/ ^% \! i- ]' f8 W
1 n$ W* n7 S0 Y0 L3 D' x7 P7 ~3 I
        // highlight the current udo we are about to edit
; t2 h: u# z8 m5 [6 S        // this is helpful if multiple udo's were on the selection$ K+ f2 W2 T# R* J" ]
        // list when the user decided to edit them
# j$ O$ ]& i+ B+ ]        editEvent->UserDefinedObject()->Highlight();3 T0 b* a: B( ~4 j- p8 E
- c' f, i: {# b: o  q
        // ask the user to select a new origin for this UDO
4 f0 @- P' O4 x7 c. [  a        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);5 H7 j6 d/ w+ E$ T$ i3 c6 R0 [2 w
        // we are done asking the user for input... unhighlight the udo9 J7 i: f: ^6 x6 w7 g2 v
        editEvent->UserDefinedObject()->Unhighlight();4 s' \6 W* J9 p9 W
0 S" P+ }7 A4 S7 f. _$ g; A8 b6 v
        // use the new screen position (if the user picked one)4 t: X$ Y+ {( o8 S- |/ U+ k- o
        if( myResponse == Selection::DialogResponsePick )+ [4 r$ k; g3 ^1 J1 I/ ]
        {
" l/ a' s% j2 d9 u            std::vector<double> myUDOdoubles(3);9 |2 {2 C$ _+ H
            myUDOdoubles[0] = myCursor.X;, E+ Y/ v4 n5 i8 D
            myUDOdoubles[1] = myCursor.Y;
5 o3 k5 B, l) p+ u/ c% j! k( X            myUDOdoubles[2] = myCursor.Z;
4 v3 r/ ?5 ^1 o3 ?% N( G+ N  t            // store the newly selected origin with the udo5 J0 t1 M! ^, {9 ]$ m
            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);
3 O9 g' r( w- N% i" S3 \            // add the udo to the display list manually
/ q4 f1 X; D/ }( Q, u            // this will force the udo display to regenerate
# {2 z: h2 G+ A# e            // immediately and show the changes we just made
& w! j8 W  K3 e0 m            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());/ @& F/ m/ O5 t3 n! F" {5 ~
        }
  O2 g/ M3 D$ \# T8 T        UF_terminate();. F) \" F1 H( _' q
    } catch (NXException ex)  p; {. f0 D2 i/ A' m% q
    {* P9 M4 X+ K, e& W
        ECHO("Caught exception: %s\n", ex.Message());7 {# F2 I2 [) |* X8 P, N5 v
    } return 0;
' u, a9 b* V% F9 U5 I  @# I7 \! q}- J9 B4 d5 [1 z5 V. i: y
//------------------------------------------------------------------------------
$ W- d; ]: M: F' z; ]// Callback Name: myInfoCB: W4 K+ I8 t" V) i. m4 g1 D1 G
// This is a callback method associated with querying information for a UDO.
& P5 V! u( o2 G// The information is printed in the listing window.
" N1 H0 q3 D# g! d# p; e6 {//------------------------------------------------------------------------------
. \) E, {, @1 Textern int myInfoCB(UserDefinedEvent* infoEvent)( t0 ]' C* ]. X$ c! D3 M9 S
{
% l( V7 E8 k  c( [* H: M    try4 f+ s$ T4 D1 t7 s
    {& N+ f& f& k9 D9 _# S2 v! U
        ListingWindow* theLW = theSession->ListingWindow();
0 ^, P- c3 n/ O; S, |        char msg[256];- P& f# v7 K. y1 v( U2 B( p
        theLW->Open();
* i) }1 u* }8 ~  v4 n        theLW->WriteLine(" ");
2 D: a3 h& m/ s/ B  Y0 F3 X        theLW->WriteLine("------------------------------------------------------------");9 G+ d- Z# C9 {8 p
        theLW->WriteLine("Begin Custom Information");
; v/ E$ |7 w( P( r        theLW->WriteLine(" ");
, ~, U/ U/ z1 o3 c0 p5 f& k        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );2 _$ N/ K4 ~# A. F, P. ]
        theLW->WriteLine(msg);
: G+ I/ K+ _2 z5 q        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );& ]* W  X9 U' q7 b. T! v  |
        theLW->WriteLine(msg);
7 ?# v0 ^( V1 n3 V- k& B# v        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();
) [4 w1 K, M' a5 ~% T, s        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );1 F$ \# H$ ?- o. }1 v  m* J/ s
        theLW->WriteLine(msg);& Z4 g, Y/ e5 X7 G( @
        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
: ~# S; d1 u" [# F! }        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );, [$ V0 G1 L& o# Y3 T8 |
        theLW->WriteLine(msg);
% _3 e+ s2 h7 A- e        theLW->WriteLine(" ");
7 e" _8 G9 F; `        theLW->WriteLine("End Custom Information");4 m- C7 K/ I7 O, U, s
    }
+ e9 v2 s3 M6 ^: A/ u8 u; ]% |' g5 K; w    catch (NXException ex)* V2 Q; i( y8 B+ O. L/ m& R" }
    {( W) a4 E8 h, ?; i! U) j
        ECHO("Caught exception: %s\n", ex.Message());
4 y8 _: U9 O/ `. j7 d9 J    }, c7 q$ ^2 |* N$ A; L8 b; h2 N
    return 0;; o1 c+ [5 n5 k) |5 e: H
}
! y' m4 g4 Z- x* M+ c0 {
( h+ E) w$ G- f0 U//------------------------------------------------------------------------------* R6 A6 Z; T: \9 _0 H6 z# P
// initUDO% S9 d  Y  ^! J: G
// Checks to see which (if any) of the application's static variables are
7 ]3 V" H/ s0 X, k8 ?$ H// uninitialized, and sets them accordingly.
, N" ]* T) n6 s5 H4 u6 r- S% r* A// Initializes the UDO class and registers all of its callback methods.
+ t6 a6 J, H4 k+ n8 j6 h9 e//------------------------------------------------------------------------------
+ b# w- I5 l2 ]6 Cstatic int initUDO( bool alertUser)
+ K% q8 J* t2 H* q{
+ E% S8 r2 X$ i$ N) J2 p2 @    try
' s. H) R$ b5 `+ [0 [    {; F9 X/ N4 E, A8 I% v
        if (theSession == NULL)
& Z* ?' s5 Z+ A$ S( t, U        {& m6 {" e/ N  p: k
            theSession = Session::GetSession();
3 q( F, l1 c, h4 s5 D4 W        }
' m5 H( f0 d- A% D: S# h8 \3 h. X4 `& y        if( theUI == NULL )
5 l8 \& P2 w, F3 h        {
. I9 e0 F7 I, O1 y8 \: p            theUI = UI::GetUI();
7 M5 q7 ~5 t5 E- x        }- o- s; F$ x, Q2 o
        if (myUDOclass == NULL)
" r' W3 |1 _0 f+ ~$ n" T. p+ g        {) ]& m2 a/ C3 u' a
            if (alertUser): ]4 Y. R/ a0 Y' y2 _% b# d$ X
            {
5 Z1 f1 V! ?3 e' ^                ListingWindow*7 y# z0 z6 d+ }% L" [
                    theLW = theSession->ListingWindow();
% h+ c5 m' r2 J                theLW->Open();
1 n$ a% L9 z: L2 Z: A3 L                theLW->WriteLine("Registering C++ UDO Class");% z& _0 U, x! o9 W# B. V
            }; B# t; I) k8 u" Y* x6 j/ E5 X
            // Define your custom UDO class
  P1 O$ J  F3 S/ {7 t            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
! I! B# E- x7 T- J2 y  \2 n, P            // Setup properties on the custom UDO class
0 n, @) D4 k1 p            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);7 ^! `) a) d; P- ^$ J; g; M
            // Register callbacks for the UDO class: P3 y: P% x6 [
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));  Q6 M) u) o' c( N" |! X" c
            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));0 F- T+ T6 b/ U( S% H
            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));" p$ u# ~' n2 z3 f5 ~
            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
* I3 E( m3 [. Y( T            myUDOclass->AddEditHandler(make_callback(&myEditCB));& ~7 G1 [1 r& Z9 c0 ?
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));
5 `5 ]' w; k! U# C            // Add this class to the list of object types available for selection in NX.
: N0 p$ E4 [  r! e            // If you skip this step you won't be able to select UDO's of this class,
1 U5 p2 M( `' Z; D) l2 ?; K8 b7 S            // even though you registered a selection callback.
2 N1 ?' ^- h5 F            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);! c$ H, r4 e' @+ P
        }' c; C3 |. Y1 q4 D# F
    }5 n# t% V3 ?* |0 x* Z: ?6 j; K* x
    catch (NXException ex)2 s, k- V" R# S4 E8 x6 R
    {
; I/ |9 t& E; R# Y        ECHO("Caught exception: %s\n", ex.Message());1 q. t1 W4 R) _5 Y$ h
    }5 ]6 w) }8 h% i
    return 0;  u7 i% r; l& M' \* O( D) @
}
( w" u( @# Z1 X- L( W8 a) q! W& C! s8 o7 ~
//------------------------------------------------------------------------------
1 J2 z* ~) d# h$ P9 n// ufusr (Explicit Activation)
. K! z! N# Y/ ?2 n5 d. @// This entry point is used to activate the application explicitly, as in
6 T; I7 Y' X( S// "File->Execute UG/Open->NX Open..."
6 t' n; R; e2 [. u  E, F  [//------------------------------------------------------------------------------. O! t$ o4 Y+ ^% k+ s$ I8 W
extern void ufusr( char *parm, int *returnCode, int rlen )% i0 ]/ N7 u8 u4 R- W  b
{0 A4 I! E. M* J# y, ^- S4 D7 l
    try3 A/ M0 O! @% m, |- z2 ^; p  L
    {; C) D; O+ P" l, p
        // required for calls to legacy UF routines
. Q% {2 F$ X8 Y' J        // such as UF_DISP_add_item_to_display
& n. ]. R$ \! P$ `1 D        UF_initialize();; F$ z: j, H3 j0 m
% R3 F! D" |, b9 z, z
        // initialize the UDO - if we didn't load this library at
1 l& l7 m& R9 @0 f. e! d7 V4 a6 g        // startup, here is our second chance to load it
' Y7 c3 c8 ]2 h# Y# [' w$ \        initUDO(true);) E) `! m# u" f& q8 I* q' l$ h: j1 d
* M' w) W2 f( w* ]: E  D! [
        // if we don't have any parts open create one
: f2 h9 S, Q& T        BasePart* myBasePart = theSession->Parts()->BaseDisplay();+ y! z* R5 ~9 f" h
        if( myBasePart == NULL)
. m0 _+ c  [/ [, o/ k        {6 a6 L9 C. p' {1 {8 a4 k- Z
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);5 B7 c: A( D  o7 n' o1 a& z
        }
6 h& N" Y6 P) \( s2 Y* f' C0 f9 [
* I4 G, P4 m& z2 s2 _3 |        View* myView = NULL;7 m& z6 [" k1 z3 f6 v4 f8 m. x
        Point3d myCursor(0,0,0);
  ]1 D3 ~+ R# ~3 a+ A  X- J' Y! C* N7 e. O" s2 f4 g0 Z) {
        // ask the user to select an origin for this UDO
" @; c! ~9 m0 j        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);
1 W! ~1 A6 x& C9 R5 X        if( myResponse == Selection::DialogResponsePick )$ o, {4 a9 [$ U- s9 ^
        {
# J1 d* V9 K5 x; y$ U& l            // The user selected a point - go ahead and create the udo9 l7 n# Q9 M3 `$ Y1 c) Z& w2 l  A" t
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();
4 v7 |, L% o  @            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);
* ~' u! `9 O  t7 F4 N* r; |            // set the color property of the udo - just for fun :)
% m; t1 X1 r* a" H2 S5 H            firstUDO->SetColor(36);. u0 L1 a# ]% L" v9 i5 q+ O/ |- X
            // store the origin selected by the user with the udo; g' r& C! K5 |7 g# E
            std::vector<double> myUDOdoubles(3);7 X9 C+ M5 h3 ]  ]* d6 u
            myUDOdoubles[0] = myCursor.X;+ l9 X% D8 U% U0 {
            myUDOdoubles[1] = myCursor.Y;7 X, O: \9 J, S% h
            myUDOdoubles[2] = myCursor.Z;" m* |' x: R4 S* i) a2 [
            firstUDO->SetDoubles(myUDOdoubles);7 D! W# k6 P% f& m
            // add the udo to the display list manually
* Q5 w) O( B3 L, Z            // this will force the udo to display immediately# e0 d; m# A9 L' X. r
            UF_DISP_add_item_to_display(firstUDO->GetTag());
% h7 f6 |: f% |0 [+ e+ u        }$ q( |' e$ Q+ a! W3 F- s8 ^+ M
        UF_terminate();
8 J5 [0 {+ ^# Y+ r" `    }
# J2 E& N8 t- j2 q  U: y% A/ v    catch (const NXOpen::NXException& ex)
, E6 g. _0 U; V/ z4 M+ V- ~    {
! o; s, {" D6 X! l8 k* H" l        ECHO("Caught exception: %s\n", ex.Message());
5 v3 P8 I5 O1 j4 Q- j6 h* |% [7 k- X    }$ a* ]) G2 f2 x5 P
}* h8 Z8 |5 B6 f* j

" r- w6 h& K' ^1 y//------------------------------------------------------------------------------* _- t; O: K/ F9 b
// ufsta5 t2 U1 Z7 \0 h, H5 T
// Entrypoint used when program is loaded automatically( v/ u6 C# `# u. V! c. P
// as NX starts up. Note this application must be placed in a
% O6 M9 E2 Z. S2 w7 z9 e! J, S5 i// special folder for NX to find and load it during startup.5 x% D" l9 a- u+ ?+ e- F
// Refer to the NX Open documentation for more details on how
6 @2 Z1 L5 _2 d8 E; G  K// NX finds and loads applications during startup.
* o  }: J9 ]. G/ h) R0 f- `//------------------------------------------------------------------------------
9 H6 o4 T4 M, k/ ]extern void ufsta( char *param, int *returnCode, int rlen ). t/ ]- k" d; \5 l; `0 R$ x
{
* c7 }- X% L5 e9 j! R+ r/ L* p    try: c" H5 P& ?: e. H
    {
; b/ D2 r( B9 |        initUDO(false);
3 k" B) J0 Z/ `, Q- H9 X( ?/ A& e    }, V0 `5 {! ^' j4 G/ H  y
    catch (const NXOpen::NXException& ex)
% D: L0 F9 i! C6 L/ v    {8 m! Q6 w/ Y+ ?
        ECHO("Caught exception: %s\n", ex.Message());
" o0 e/ P1 j. e! t    }" i* D* x% H$ j
}
! m8 K7 [  Q, [- V0 {0 w3 D. ?0 R# _3 z3 O& Z7 ~5 @+ A; `1 q
//------------------------------------------------------------------------------
, j" W6 C8 r& h3 o6 m( {5 B// ufusr_ask_unload: T6 {/ y) P/ y0 e
// Make sure you specify AtTermination for the unload option.  z8 E% n6 X7 a0 F+ k" n! x
// If you unload the library before the NX Session Terminates! {, V$ m4 f6 q& t, i9 ]
// bad things could happen when we try to execute a udo) \1 g$ b( P/ c: Y
// callback that no longer exists in the session.3 @! L! K7 [( u# A* T
//------------------------------------------------------------------------------
& m( y6 W' b; z+ Jextern int ufusr_ask_unload( void )
) n; f; D% a% U2 O{
  F5 q- w$ s# q    return (int)Session::LibraryUnloadOptionAtTermination;+ h- K' q$ \9 A4 V/ q2 Q6 m
}
( u. o$ |2 D* y1 W* B8 V
0 [# e. @0 F1 p8 C$ F( G) g5 P
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