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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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2015-2-6 12:43:29 9443 0

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2015-2-6 12:43:29

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2 s8 Y- H8 B, f$ u

7 C! k  r$ l1 u2 TNX二次开发源码分享:NXOpen C++创建UDO的过程
1 }- L! }% u" S* P5 ?/ a( C  _- a0 g& Y8 }/ V) w) s) G! B8 |
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UDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!
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. V4 ?- p: ]; u4 q& P3 A5 I; k# ^! y
- B* h) k0 n% ]1 o3 c#include <stdio.h>* c' F. e3 {7 V3 v& q* \; W
#include <string.h>: E7 g7 J' M! V( I$ l: a
#include <stdarg.h>$ B- }9 T- ]# W. I; O
#include <uf.h>
, J! Q4 S# {! D- f6 R0 x- r+ g#include <uf_ui.h>
. i- G4 S! u4 C$ ^8 ^* C#include <uf_exit.h>2 c% r+ f3 B6 P. a
#include <uf_disp.h>$ F8 |0 q$ l: X4 ]8 ]5 h( M
. v5 F1 u& P3 v3 s" n
static void ECHO(char *format, ...)
; ?1 t; J0 b* U2 Z4 ]3 i9 Y{
& f, `& q- s4 d0 u. P    char msg[UF_UI_MAX_STRING_LEN+1];
  f( r4 M3 n$ ]! E; K& H4 V    va_list args;
  \5 r( v1 A" K( {+ o- @: l" g6 z" W, S    va_start(args, format);2 c& ?' |6 c* J
    vsprintf(msg, format, args);
2 @9 P& s( A6 l% G; \( }    va_end(args);
2 Q- k/ _: g% G8 r    UF_UI_open_listing_window();+ C; p* s2 n& ~( U+ P
    UF_UI_write_listing_window(msg);- f1 `4 q4 D! |) o  B
    UF_print_syslog(msg, FALSE);+ ?7 j4 W3 j' X0 i- i, y6 \! q" c# ]
}
, D- k+ w. ~) |! H7 k2 v& d" `& _
, f! B: o' a& p- l' R9 Y#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
6 ^7 D; h2 q$ B3 [6 O% F
4 o: n- C  U2 f: `7 h: fstatic int report_error( char *file, int line, char *call, int irc)# w: Q* \/ o( s" F
{; N, A( c  d! Y
    if (irc)
: _/ M* t, W) i. s# s) W* R: D    {
) s5 X$ ^0 t, h        char err[133];3 q; ^) n! A) P: j
& E6 c& P) q% D, g8 r8 M
        UF_get_fail_message(irc, err);
9 Y8 G" B+ \, i        ECHO("*** ERROR code %d at line %d in %s:\n",
, a6 `# A! J! x8 S8 [0 V- @            irc, line, file);2 |! Y; Q5 b' L  _$ i
        ECHO("+++ %s\n", err);
8 i+ x# Z# d6 z4 ^        ECHO("%s;\n", call);
1 n" f( ~& g& `" }    }2 B: A4 n1 s) l- I8 s% m$ V
, _% n' l4 G/ Z) D4 T
    return(irc);
, V) T5 O0 R  e- u" z: N0 k}
9 z, {6 M$ V0 ~
% q" q, k& Q$ D0 `% n8 R#include <NXOpen/Session.hxx> ; T/ `1 x$ S9 B2 I( {3 e
#include <NXOpen/Part.hxx>* I5 F4 V: C7 V
#include <NXOpen/ParTCollection.hxx>
( h- c2 s/ q* Y: c7 [2 |$ l$ B#include <NXOpen/Callback.hxx>% r7 X. p- b6 {+ u8 v; Y
#include <NXOpen/NXException.hxx>
' k, ?6 A( Y- I$ Y& P: m* H#include <NXOpen/UI.hxx>: B5 V4 m# u; f- r2 t. u+ s
#include <NXOpen/Selection.hxx>* e* J+ C  _9 m7 z& l
#include <NXOpen/LogFile.hxx>3 P) w1 y. a  y) i, d0 g. w
#include <NXOpen/NXObjectManager.hxx>! ^2 o8 @7 C# a( a* i. V2 U
#include <NXOpen/ListingWindow.hxx>
4 h- s$ h8 P$ W#include <NXOpen/View.hxx>
% f2 |4 `& V+ s# _1 G2 s/ e+ x! o) g# M  |- `6 `  ~* b$ z
#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>
$ F* W4 b) O2 a+ D' r' c# f4 V% j#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>7 @# K9 a; H2 `9 b. `% K
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>
7 P7 l7 l& ]0 Y) ^/ K8 F0 L- I#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
' R+ }. `7 |& R#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
. h* j& ]* ]. p$ n#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>
" n( @7 y9 U, g0 h/ R- `#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>
% A7 g! G8 Z$ Q: E#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>
- e1 _' h/ x, \  m0 y3 C8 h7 Z# e  s- A1 h- c0 Q! `) k0 X
using namespace NXOpen;& ?. S( s9 L% d9 a( a
using namespace NXOpen::UserDefinedObjects;* C$ I2 l& R. A  L9 ]  T% O% L

" h( H# w6 k4 u+ m- G; \- n0 J//static variables
! M0 D% o7 m$ S; Q5 bstatic NXOpen::Session* theSession = NULL;
5 X0 G& h! i7 f- h4 k, b: t3 Dstatic UI* theUI = NULL;7 a* O/ ?( w1 \5 |4 Q' n% S
static UserDefinedClass* myUDOclass = NULL;# L2 N/ `1 Z% m5 j' ]& w
% B5 J. C/ d; e- p% y+ |4 I
//------------------------------------------------------------------------------/ p& f0 T% n8 M4 {! D
// Callback Name: myDisplayCB
3 q% Y1 `# S0 S2 W4 l% S// This is a callback method associated with displaying a UDO.
6 z6 ?8 J! Y6 v+ u// This same callback is registered for display, select, fit, and attention point
+ i; v) i1 U! _5 j. H//------------------------------------------------------------------------------: U4 V+ m, V& z1 G- _' L% ?
extern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)$ T" G+ Q7 Q+ _0 p# ~
{
3 q4 p1 o% N6 r( f( n    try" q8 x) I. U& Y5 H  W9 \& P  P
    {. U8 p5 l' v! E7 D
        // Get the doubles used to define the selected screen position for this UDO.
0 S( S) v- J4 S8 q4 F, L5 O+ E        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();
+ `  I/ j  c0 S; F
1 o9 C, c3 p2 D$ t5 v0 T        // Use the doubles to define points of a triangle
. L! X$ s! i, c' t- y) P        std::vector<Point3d> myPoints(4);
0 O. I. P# y1 x: o. v- o& E0 r1 N1 l9 u  M) l; b
        myPoints[0].X = myUDOdoubles[0] + 0;
3 g# D6 K3 ~% s        myPoints[0].Y = myUDOdoubles[1] + 0;
' Q& O3 ?6 @, [2 Z        myPoints[0].Z = myUDOdoubles[2] + 0;
1 W8 v$ Y, l4 E9 J. M  \( x5 k1 h: w# V3 p* Z
        myPoints[1].X = myUDOdoubles[0] + 100;
7 U8 B: h8 L% x4 F        myPoints[1].Y = myUDOdoubles[1] + 0;# A% U0 E- }" Q' {0 Z6 |
        myPoints[1].Z = myUDOdoubles[2] + 0;
# P# X( S3 @8 e* e: p' Q
- \: E7 B9 L6 Z9 ?5 ], @# V9 ^        myPoints[2].X = myUDOdoubles[0] + 0;3 P. a3 W) o9 s% d
        myPoints[2].Y = myUDOdoubles[1] + 100;) U7 Q* [8 q6 _
        myPoints[2].Z = myUDOdoubles[2] + 0;( `& u: V4 }9 |5 p* P) t8 y6 `
9 \' ^: r/ q# F7 o5 Q  T
        myPoints[3].X = myUDOdoubles[0] + 0;
) Y  m- b" P3 F        myPoints[3].Y = myUDOdoubles[1] + 0;  m* _. l& z; S7 X1 R
        myPoints[3].Z = myUDOdoubles[2] + 0;: k9 \; S8 D3 {' O% J5 c1 M5 {4 J
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        // Display the triangle% @# P, `# o9 C# Q
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);7 Z4 E# U* B& L1 C! \0 V
2 J# [/ E+ R3 W7 f. o2 Q4 g" [  a
        // Display the text next to the triangle
% |7 \( y; i! o% ]! @0 s! R        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);8 q# R2 G- Q- Q* N/ l" M2 z8 |
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);; G- a( x. s$ I) v9 k' i, H8 l

& u! {0 A2 P: |4 v        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653" h7 j  V$ V: m2 j4 y
        // This demonstrates using UF_DISP_display_facets as a work around8 {0 A) o# z! f6 I9 I2 T
        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
  _& y/ c8 N5 T# g2 N3 p        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
0 r0 C0 i) s" \' a. R3 Y                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],9 W& a; c0 L! ]9 \( b8 r
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };
9 R; @- v0 Y& i% c7 f2 k        UF_DISP_facet_t facets[1] = { vertices, normals };- c/ X) m& V* ]
        void *context = displayEvent->DisplayContext()->GetHandle();& S( ]1 Z1 Y! _& l" O

+ P: q) b3 f* [% u! A# z* \4 j, e        UF_initialize();; b5 D0 j: W) _9 X
        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));  q' A' O8 O) w$ i$ v" N, M- \4 p1 r
        UF_terminate();
6 j5 a; E9 x9 b; ^4 o
( v; }, F# T" S2 X    }; X" C4 r  y: z7 L2 {! f* {
    catch (NXException ex)% G% C  T! U& Y! o) r. c; @
    {
* a6 W0 c0 G: z" z. L        ECHO("CaUGht exception: %s\n", ex.Message());
( V8 A3 X, ]: M    }
5 B+ l6 q& Y7 D    return 0;
9 M' `3 e2 q4 O1 r}
! b; p8 J& E( L" ?//------------------------------------------------------------------------------
6 f; a; b. S, c4 B# f* e7 w2 n  }// Callback Name: myEditCB
  e) R, I" [! F1 G4 g// This is a callback method associated with editing a UDO.
0 D2 [) |3 j5 x% @, J. M//------------------------------------------------------------------------------
( u' Y% u# P; V2 Eextern int myEditCB(UserDefinedEvent* editEvent)) s6 z) q; z2 R* o3 {
{1 _% e6 S2 C5 w$ a& A; L
    try% a" H+ l8 z( z4 @9 A3 g0 b
    {: j" b, ^5 a* N6 D
        // required for calls to legacy UF routines
$ F" }* e9 l1 q4 o( {) L        // such as UF_DISP_add_item_to_display+ j* e% _- `2 Y" s, k
        UF_initialize();
5 b( H" D1 i1 Q  O5 g' J% X# u7 ?% m3 G
        View* myView = NULL;
$ B9 G+ B9 m# b" P        Point3d myCursor(0,0,0);  l/ c8 O, `9 w2 b# @$ s3 y

$ o+ d; ^2 U; z& \$ @, K7 M+ d        // highlight the current udo we are about to edit
; _) v" a8 f3 d& m9 G        // this is helpful if multiple udo's were on the selection" e7 B( E8 w/ O8 ^& Y0 P
        // list when the user decided to edit them4 u- y* _4 {8 r1 m6 e7 U& f/ U. @
        editEvent->UserDefinedObject()->Highlight();6 H  D: F+ \# _/ _4 W

! {4 W8 ?: s4 x- [, P5 `        // ask the user to select a new origin for this UDO( G( B7 w: V! H2 F" j% E. ]' c+ a
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
2 D3 q. P- T* u$ X7 x        // we are done asking the user for input... unhighlight the udo
: P, w/ c  U6 Z  e3 L- @7 T+ p  s        editEvent->UserDefinedObject()->Unhighlight();" S  ]+ G* ]% X% w0 ?! l+ M
; K3 q# w4 @6 }1 b: ~& K: t
        // use the new screen position (if the user picked one)% D* I' h# w2 m4 Q/ ?
        if( myResponse == Selection::DialogResponsePick )% I! C  b0 O& B* U
        {) g1 N& q2 J6 Y5 P3 G9 q  {
            std::vector<double> myUDOdoubles(3);& [4 j- b1 J5 _& V
            myUDOdoubles[0] = myCursor.X;( a- M. _- n& L
            myUDOdoubles[1] = myCursor.Y;- h7 j$ B9 N6 a* I
            myUDOdoubles[2] = myCursor.Z;% d; m" i7 \; r/ L# r. I# c. n
            // store the newly selected origin with the udo$ ?- P4 U3 h0 G2 c' A
            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);3 @( ^3 H; Q8 q. O) {2 l+ ]' Z
            // add the udo to the display list manually
$ S- a: ]. m' l$ z8 N            // this will force the udo display to regenerate  h2 X8 ~- Y; z* \5 Y* x
            // immediately and show the changes we just made
& R  z; [/ {. J5 K9 S            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());1 W# J2 G% ]- W( y. ?1 P, s
        }, b, m4 f) u$ Q/ ^$ W2 q
        UF_terminate();6 n) q6 v. c$ o. Z
    } catch (NXException ex)  {3 `, @# Y& b0 B  r
    {
: B& o, m( {' q  S& K        ECHO("Caught exception: %s\n", ex.Message());
/ t3 ?5 h) t4 [* l    } return 0;+ o" J! C. ~- a! N4 M7 n5 Y
}- `/ |7 ]( o0 _. C0 c+ Z8 J; h9 X
//------------------------------------------------------------------------------
3 r4 A% x) p# N9 }3 n( q// Callback Name: myInfoCB
$ x2 q9 p) s. Q: b4 c// This is a callback method associated with querying information for a UDO.
. Q: {# ^' S* d  c# M3 L+ B// The information is printed in the listing window.
, I) ?* h- E1 L% u, M% |//------------------------------------------------------------------------------
. h) G5 @  h0 |1 ~( uextern int myInfoCB(UserDefinedEvent* infoEvent)
+ K! C5 L. K0 ~& V8 x9 q& W) Y{# ^( J/ G8 N2 U) y
    try
* d9 D9 V: I$ b5 J5 A" G) A) C( y    {6 o; j" k1 L0 u" v
        ListingWindow* theLW = theSession->ListingWindow();0 C* u3 r0 Y* l3 z5 N7 H" D
        char msg[256];! k2 j) P. e8 I: v
        theLW->Open();
, A) s& {% F; F+ F0 Y! U- ^        theLW->WriteLine(" ");# U& K% L/ U) r1 \; E5 V2 c
        theLW->WriteLine("------------------------------------------------------------");
! B" R6 j1 z0 L8 ^        theLW->WriteLine("Begin Custom Information");: u& t7 o3 e6 A, n! ^& I/ L1 q& H7 M
        theLW->WriteLine(" ");7 H/ _3 U* B* z7 I3 K6 Z; B
        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );; J, Q  `2 t; h) Y- o
        theLW->WriteLine(msg);- \+ f* z! D) D0 i, {9 P
        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );8 K2 M; g% j$ w* ~( B/ ^! v3 B
        theLW->WriteLine(msg);6 N# \& Z8 F" s1 ~, ?* |! ~
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();
3 J3 R0 l2 i& ?0 S& i        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );
, a# M7 M' d' {6 O- U6 p- T+ V, b        theLW->WriteLine(msg);
4 N2 o; r% ?4 i2 J& i: m        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
4 c( B$ u" |+ I' \2 M        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );
" i5 T  w1 b4 ?( ^$ {+ x( Y3 i* k        theLW->WriteLine(msg);" s1 C# j( Z/ z% j) c# A
        theLW->WriteLine(" ");( o1 [2 y) H9 q6 I% K, v7 L
        theLW->WriteLine("End Custom Information");* Q. x0 r- O) P2 N2 J& H, h0 E
    }0 J$ Z2 v; j% y
    catch (NXException ex)
$ n" Q2 v' Y3 l; ^- w    {. p; `0 T3 v5 H- O/ v% r* c) _, Y
        ECHO("Caught exception: %s\n", ex.Message());$ a' ~6 G, S' w. s  n& {9 P
    }
9 c0 j* b9 I  m- e( L$ X$ n    return 0;6 m$ L7 X  n6 Z! ]
}( ~" t4 A$ ?6 `& H
+ p7 w* V6 k: T: r4 w
//------------------------------------------------------------------------------
& M( k. Q% b1 w7 @// initUDO
% s% M, v  `0 l: m% {, \// Checks to see which (if any) of the application's static variables are
3 v) n  T& n+ r* g// uninitialized, and sets them accordingly.
0 I& @4 j- n0 h- J// Initializes the UDO class and registers all of its callback methods.% `+ _3 c1 i0 O& o1 A
//------------------------------------------------------------------------------
- f6 B, B4 j' Istatic int initUDO( bool alertUser)2 ]( C9 ^6 K! j
{& F9 l( {; w# `% L+ W' j) L& X
    try
2 S! R- L8 W, L1 }4 h    {
5 z! F3 P4 j" l) d7 S1 d& X* c) k: u5 f        if (theSession == NULL)! i, w! n/ M$ ?* D
        {4 i( v" h% |5 x3 X
            theSession = Session::GetSession();
; g, N# H) h" w( R        }8 E* r, k+ r. j9 K
        if( theUI == NULL )
. j! ?6 ?2 M4 ~7 V* e, C# d) F        {
6 N7 ^/ T( O) C5 F% d1 n4 P! |; m% X            theUI = UI::GetUI();
8 W4 a6 \+ ^' \- p5 q  E. j        }! X8 U# Y2 h1 z, @8 z+ V- z
        if (myUDOclass == NULL): t1 U7 `1 _' R1 @5 J/ o/ j+ P
        {
0 p* }8 U$ s0 l* @- I  s            if (alertUser)
' t6 G6 k/ N5 ]            {2 R. D$ C7 k5 d5 B+ D
                ListingWindow*
! Z9 T2 v& H: {3 |6 w4 m' }                    theLW = theSession->ListingWindow();# c- ~5 K' t& Q* _0 K
                theLW->Open();
: E  m0 H5 h& `                theLW->WriteLine("Registering C++ UDO Class");
; G. N4 F8 w% v8 _" U            }
6 J9 M$ U/ a9 P1 b0 I% y3 n            // Define your custom UDO class
5 N- q# G3 R! g, o. K            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
5 }0 A0 Y5 m1 S* S/ Q1 o* ?/ ?& q            // Setup properties on the custom UDO class
( O9 }  E! \+ O7 z+ C            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);
! W* G5 k/ t% a: {) d/ @            // Register callbacks for the UDO class
* _2 C% X7 [  B# y9 U8 j" T4 q            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));. u; V( B, e. K" z) r+ G0 w5 m3 t
            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));% B1 M; L! E) x. ^
            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));' u- r* R# J+ ^" e! m1 n$ O
            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));  Q$ U$ }: \$ f) z
            myUDOclass->AddEditHandler(make_callback(&myEditCB));$ I, h. P7 m; J; o# Z6 q
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));
& S! K0 c. U1 P$ n( t" S$ ^            // Add this class to the list of object types available for selection in NX.
& ^% l, _1 H3 P            // If you skip this step you won't be able to select UDO's of this class,9 ?  ^  s5 C$ I
            // even though you registered a selection callback.
: @! D! X7 l! {7 D+ d5 ^            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);  B' H) M( X6 |' R' y6 o  j
        }
. I5 K4 @, j9 |3 P6 m: S5 Z# f    }
* \+ [2 B# {3 l" t# a4 K    catch (NXException ex)
9 ]8 L1 `$ b6 P    {
9 [. Z0 R; s; Q0 i+ H        ECHO("Caught exception: %s\n", ex.Message());% H: w: g7 t2 V0 {# B% d
    }0 ?/ V# |5 C: F5 Q  o: e$ T- Q
    return 0;* a  H1 P1 Z4 M2 V& `. m. d" p
}
) D- D4 A, U) Q3 S- X, ^
5 i" B$ P: b4 [; ^+ o' Z5 e//------------------------------------------------------------------------------8 W  n: J2 ~7 ]3 Y3 T: G8 ]4 O
// ufusr (Explicit Activation)" ?  g. e- T' W6 f7 E+ w
// This entry point is used to activate the application explicitly, as in
3 W  u; H6 |/ I0 d* H// "File->Execute UG/Open->NX Open..."  l* Z1 ~1 M6 g( z  j
//------------------------------------------------------------------------------7 h' Q1 D6 F) P  w4 i+ G8 r
extern void ufusr( char *parm, int *returnCode, int rlen )
! O+ }% X  M/ H( e7 g" ?{
" z8 \+ e" C9 u1 T) b    try( v1 e" o. \* L& J% A7 G
    {
6 M  h4 Y! l4 e* h  m        // required for calls to legacy UF routines% X  W& |% ~7 s( C, F) w7 M
        // such as UF_DISP_add_item_to_display
" R1 u! ?& H- q8 a- W+ {        UF_initialize();. }+ p; u6 T8 D4 [- h- d
* a7 |+ e$ ^7 D1 c/ Q3 R7 t) z
        // initialize the UDO - if we didn't load this library at! W# D; d& V8 G6 I# r" T% R0 ]2 C. u
        // startup, here is our second chance to load it, ~1 r7 g. r8 ?4 o0 {" ~' V6 w
        initUDO(true);
& [, d- ]0 j9 S  q# c) Z- O5 A# S4 U0 O* Y
        // if we don't have any parts open create one* D: [3 X# z3 j# w/ K9 f. b
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();* [' I- E$ t' S) k5 [- H
        if( myBasePart == NULL)
4 e+ M( j5 I  q' A- f        {
# \* d8 _! @/ Q& n! d6 K            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);
1 }& V& Y3 l3 }( Y: n, w. X; u        }
6 i+ w9 q. f& B1 @7 h
$ ]. z, ^: E& e) s1 p( L- k; Z9 E        View* myView = NULL;
8 v& K! q$ q  e0 R* b3 V3 _        Point3d myCursor(0,0,0);
5 f! p' e8 B! K3 A7 s6 {8 |( ]1 ~4 N9 U6 {6 Q, q$ C, }9 V& S6 U
        // ask the user to select an origin for this UDO
9 p8 b; J4 f- h( g5 F        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);
; E( K" J1 b# [7 \* d& M9 o        if( myResponse == Selection::DialogResponsePick )
" E& C( X9 `; B! A1 ?        {
0 @3 P7 L2 [0 i( Z  u            // The user selected a point - go ahead and create the udo, I/ k. U$ {2 s  W/ k
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();
* V" K; |# A% M  s            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);% r$ ]) o3 B  L  F
            // set the color property of the udo - just for fun :)
- g* y: y. j" }            firstUDO->SetColor(36);
$ J7 I1 v1 g7 R; @            // store the origin selected by the user with the udo! v$ R$ }; S. O) z* I: K9 `4 @( t
            std::vector<double> myUDOdoubles(3);# ~$ f5 H* d3 ?
            myUDOdoubles[0] = myCursor.X;. a' n. {: k9 v) _
            myUDOdoubles[1] = myCursor.Y;
1 h8 x& ~& j/ X9 O; r            myUDOdoubles[2] = myCursor.Z;! Z. [* }- m) t6 J0 j" j
            firstUDO->SetDoubles(myUDOdoubles);
: |6 Q& x, S* X            // add the udo to the display list manually( ~5 T( J* U8 ]* I/ `
            // this will force the udo to display immediately
9 G: y9 B/ x5 V4 ~& v+ s$ k            UF_DISP_add_item_to_display(firstUDO->GetTag());
3 L5 e4 d6 M$ @; Y8 |5 A$ `% c1 u        }  u3 I/ l* n3 l4 B' e3 E
        UF_terminate();6 [6 O5 M  \$ j2 j0 f
    }% U6 _! t# l2 z4 g# g4 w$ {6 K/ R! o
    catch (const NXOpen::NXException& ex)
( r* D1 _( r1 j    {9 e: n5 j3 h1 L
        ECHO("Caught exception: %s\n", ex.Message());
9 X6 R7 W2 G+ h# @    }/ l% g+ ?; N. P$ c$ e  i' A. s
}
( w& H+ h" b: o6 h" m6 R- r( X' `, {, ]; L5 G9 e, F
//------------------------------------------------------------------------------+ f- y* R* \$ i7 d- D2 x
// ufsta; |: j  k/ x* U8 \% t9 r/ H+ k7 |# Y
// Entrypoint used when program is loaded automatically
1 l3 k2 x& v& w0 z7 b) K// as NX starts up. Note this application must be placed in a4 T6 Z; ^" J, Z, E
// special folder for NX to find and load it during startup.
. j6 q% E- S' @# C: i// Refer to the NX Open documentation for more details on how
9 ^& W+ f+ I- d- ^4 E// NX finds and loads applications during startup.4 ^3 R) A# x( H+ B# c. f% ~9 p
//------------------------------------------------------------------------------( p1 X3 C! Z' N7 R
extern void ufsta( char *param, int *returnCode, int rlen )5 r: S6 y* R- E' ^6 n5 b
{
( B' d- i% S8 r, @$ I    try
; W) x. {  v; `0 Z$ Q9 D: C% ~    {
% M! Q! Y5 l* a5 T* F        initUDO(false);
# y; S1 q2 ?; Y7 }2 X7 X( Y+ g    }4 d) C  Y" h* e9 {+ n+ s" P/ U
    catch (const NXOpen::NXException& ex)
, R. s# H" {) @9 g' w    {7 g5 \% M. z: F7 n' s9 K
        ECHO("Caught exception: %s\n", ex.Message());' i* I9 B! {- i; m" @7 z. b5 `& O
    }
% w7 ^$ M3 V  G8 B' ]" W}
3 K5 }% O  S3 f* W' N9 ~
( E+ v0 |1 x& f' X; a! s3 h//------------------------------------------------------------------------------1 g6 \. V! T$ f" f2 X
// ufusr_ask_unload
# l# C6 E" f1 g8 G// Make sure you specify AtTermination for the unload option.
" I& e+ }) d. }8 I// If you unload the library before the NX Session Terminates! S/ ^7 ^8 y$ |4 h  ]. w
// bad things could happen when we try to execute a udo1 h$ ]$ v& w. U4 k
// callback that no longer exists in the session.
# D' W  t: i/ Z5 G5 g9 v1 H% v//------------------------------------------------------------------------------9 I) w$ w0 x! ?7 f% D8 q
extern int ufusr_ask_unload( void )
: Y( e8 n3 V$ d* b{
) i& V* R+ n2 l    return (int)Session::LibraryUnloadOptionAtTermination;
* \  {$ T* m7 a8 F+ H4 b}( A2 R, t* E+ g' n

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