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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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& n( [9 v( v+ |. _

: B/ }6 \9 B' X; \- g* E' RNX二次开发源码分享:NXOpen C++创建UDO的过程
; G' d  H  @$ Z3 T1 \' l" O9 f2 ~) B( ^  T3 I: z! e

3 }! I* P$ z: r4 P- lUDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!
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% M- a5 V! `. |1 ]

/ M0 {# |$ T& C! x#include <stdio.h>
# H5 |& |( s; A3 ~3 u" B#include <string.h>
5 Z* {2 G+ A0 W0 \#include <stdarg.h>
4 s$ ?8 ]0 P( `- I/ G#include <uf.h>
6 r( f1 L; j9 W9 M#include <uf_ui.h>
) e0 b: P* @5 N#include <uf_exit.h>
3 ~  d$ b. k" I8 N- F9 a' d: D#include <uf_disp.h>4 ^* f: d/ x! G$ D5 b- j1 h

" B; I, T) I0 G  fstatic void ECHO(char *format, ...), k1 R- ]3 X  q, e2 I3 q
{0 F% X9 }% B* G$ ~+ f4 A
    char msg[UF_UI_MAX_STRING_LEN+1];
; K' X1 _* G  ?  t6 E    va_list args;
( v* X* t; i$ F9 G3 B: J    va_start(args, format);  o% S' h7 l6 N7 e* u$ P
    vsprintf(msg, format, args);
. T  R- g" @: e  Z8 Z    va_end(args);
7 c; ^0 a3 m* F' Z7 K& y    UF_UI_open_listing_window();
/ r: H4 I; K. y: m; `* B( }    UF_UI_write_listing_window(msg);/ u8 _* H$ d2 ]; Q$ E! G- ^
    UF_print_syslog(msg, FALSE);
0 M) O" Y; n8 E0 `9 v' K0 U9 j}3 W7 V; _3 J: m0 i
/ }" [. ?8 O  ?' Z
#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
6 W4 ^6 D  u  d1 v3 M1 n7 [1 t# ~: F7 Y; e
static int report_error( char *file, int line, char *call, int irc)
7 y7 ~6 B& X  T" U1 m8 s9 a3 m{
0 l+ e4 H5 s- h% G3 f    if (irc)
; H) p  S# i/ ?    {
+ c4 A+ N  H$ U8 Z5 {! P% W; K( B        char err[133];5 E: ]! Z; `: w! |5 M# g4 G

/ @% f6 l2 s. ~. S5 H5 ]7 ]        UF_get_fail_message(irc, err);( m; B) L" c1 K% R
        ECHO("*** ERROR code %d at line %d in %s:\n",- l1 n3 x, o  @1 ^0 L4 v
            irc, line, file);
& z0 ~6 C5 X. z, @0 U  u        ECHO("+++ %s\n", err);& T1 |/ @" C9 _* w( A4 w  d$ R
        ECHO("%s;\n", call);
8 x1 Y2 ?1 P( E    }) j4 V  p* F! H, {+ n3 ?
5 n" Y/ t- w# P& u
    return(irc);
# H; ^5 `  W+ {" `; W, ^}
4 A' j# Y9 H7 |9 q5 B' D
! o* |7 W  V3 I, [#include <NXOpen/Session.hxx> . ?: P6 V4 o" r8 u8 H3 w
#include <NXOpen/Part.hxx>( |# @! Q# b7 c3 A, }; h' [/ r
#include <NXOpen/ParTCollection.hxx> . m# |% {  V, a7 @, L& S7 n3 L
#include <NXOpen/Callback.hxx>, t+ @" Q! a6 f& H. |9 L# T  y/ k
#include <NXOpen/NXException.hxx>+ \7 c7 P1 J% ?) c- G2 i
#include <NXOpen/UI.hxx>
' ~( ^8 e! W6 ~+ z; l! F* C$ f$ \; G' a#include <NXOpen/Selection.hxx>
; ]# ~* n1 L3 t8 F#include <NXOpen/LogFile.hxx>
. \3 C% i8 Z8 N7 w- f#include <NXOpen/NXObjectManager.hxx>1 `: ]* R5 |: K
#include <NXOpen/ListingWindow.hxx>( R  Q" F4 ~- g8 M9 ^, |
#include <NXOpen/View.hxx>2 }; T3 y9 V- Z- Y) L3 H; r; X* g
+ T; a  m/ |$ D- n" Y
#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>5 ?; l' b; h( v% [7 \9 v3 c' _( H
#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>7 R7 H$ G8 N4 Z+ @+ J6 s
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>
( q* u, t+ t  s* I#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
/ m8 t. f6 D9 X* L9 o#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
9 @/ b9 v& u% C+ D! d#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>4 o" p: H- g' t
#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>" O- r1 ?. d6 n. [5 B" x
#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>5 I, Q# M9 }9 }* q
# |. z: [1 t3 L4 m+ n5 q
using namespace NXOpen;
! l& q$ k6 N  Qusing namespace NXOpen::UserDefinedObjects;
6 b, N6 P, W3 Z7 q
. s/ j7 q. [1 F1 H5 C6 Q//static variables
! m' ?4 _% R! H7 [0 {6 ^static NXOpen::Session* theSession = NULL;
/ k1 g) h% c0 W9 ]" zstatic UI* theUI = NULL;
; h" M; e+ @  H4 H6 h  v) f- Gstatic UserDefinedClass* myUDOclass = NULL;. b4 v: L5 u: _# I% Q/ D9 e

* [2 I* [1 Q+ |//------------------------------------------------------------------------------: I3 t. q0 z; E& o; M% Q5 y
// Callback Name: myDisplayCB
2 h1 o" _& c9 E7 W/ o! s1 {8 j! t* \' f// This is a callback method associated with displaying a UDO.
8 {5 L0 m) s/ @# Q// This same callback is registered for display, select, fit, and attention point
7 u, p, P1 K. F' S9 _: Y' ], M7 [0 u. _//------------------------------------------------------------------------------
4 ~# _4 X( c3 t5 Z  G: f  qextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)1 P/ O8 H) O2 F
{7 k/ k- c" O; p/ K- }
    try+ j" D/ b8 x$ Y. I
    {% e9 c; @- [. k: F
        // Get the doubles used to define the selected screen position for this UDO.
! b9 o; \5 F, u$ R& ~/ W        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();
  w& G; c% N- M6 e) W
4 U4 [0 q' B/ Z7 v        // Use the doubles to define points of a triangle: R: i* t& D, n7 i
        std::vector<Point3d> myPoints(4);
# Z! \; j; ~5 N1 \+ x
( M/ {1 I- U# C* H        myPoints[0].X = myUDOdoubles[0] + 0;' F. G) Q; a+ T4 f8 L3 F9 ~
        myPoints[0].Y = myUDOdoubles[1] + 0;3 ?1 j6 q" l- {+ c: H- U# \' W
        myPoints[0].Z = myUDOdoubles[2] + 0;5 @' F& v9 h" @; S
! g9 b6 @7 y7 Z% n. E& f* `
        myPoints[1].X = myUDOdoubles[0] + 100;9 _$ v5 F7 m5 L+ V8 y
        myPoints[1].Y = myUDOdoubles[1] + 0;
' n, I) K. k  J9 O& L9 S) q4 G        myPoints[1].Z = myUDOdoubles[2] + 0;
- s. P: M5 a8 g( W) N( L+ U6 d4 e3 |* ]: w1 B, q4 l- I
        myPoints[2].X = myUDOdoubles[0] + 0;
, j7 U1 J7 `- B1 a" q& L        myPoints[2].Y = myUDOdoubles[1] + 100;/ q  j2 j4 A! f5 k. R4 ~: b! ?0 o
        myPoints[2].Z = myUDOdoubles[2] + 0;
+ X) ^" U: B% m5 V. p4 c1 [' S. A5 i0 P# V( z* F  S
        myPoints[3].X = myUDOdoubles[0] + 0;
+ `) G& x9 s. X  W; w        myPoints[3].Y = myUDOdoubles[1] + 0;9 w& m' r: d! a/ t5 k0 a" D
        myPoints[3].Z = myUDOdoubles[2] + 0;, S& _  K9 ^" b% M

: w: n( p) [" z. F) @4 ~4 N        // Display the triangle8 r1 h* D5 M0 }; P* k- x; P# A' V
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);% ~7 A4 u9 Q. Z2 s& ~
- z2 N% `" u0 u0 N
        // Display the text next to the triangle3 N. B) b% P. a0 `0 N" O! e& x4 p4 @
        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);
/ u9 k4 X1 m/ X, q        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);
; e* D% Z0 E- b& k5 r8 t/ [7 D
( ~4 y8 d* ]- s' M        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
- g/ Q9 c2 I5 @' c" [        // This demonstrates using UF_DISP_display_facets as a work around' R4 p' d! w' K# _
        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
3 }3 y5 |7 ?! @7 i6 ?* l        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
9 G* y* H# R3 w- j/ `! b1 f                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],: ]3 ?& n0 |; t' w7 K# a4 l
                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };& r, |, {. X* R! K3 u7 b
        UF_DISP_facet_t facets[1] = { vertices, normals };' j! L/ d) F, W+ T! V5 T; W
        void *context = displayEvent->DisplayContext()->GetHandle();; m0 B4 r) v/ L* b! V6 h; }
1 V! n# y, b- ~" l
        UF_initialize();
0 j8 s. }4 W) O# K; l" C        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));: s3 k* A1 L* j  j
        UF_terminate();% c1 C; D1 ?* d8 g' Q
2 y6 u4 ?7 z/ V
    }
3 H$ A2 @% M$ \; ~    catch (NXException ex). W" ^  X$ ?" I, f" c
    {
9 \! w; m; ^0 M2 ^  q! n5 f        ECHO("CaUGht exception: %s\n", ex.Message());" k. X& s3 \& h; T. U& \
    }7 [! a1 h* j1 g2 ~! M8 t% H8 y
    return 0;
$ h( \& [4 f! ?( o4 B* r}
% \) W8 J+ W2 g- `) }//------------------------------------------------------------------------------+ Y9 Z3 Z. D% }# X! L( C
// Callback Name: myEditCB/ [$ ~2 V0 u4 w+ K3 K% |0 r9 H) u
// This is a callback method associated with editing a UDO.1 R7 V- K3 e1 C8 n: e( J  J' r
//------------------------------------------------------------------------------
' p7 f) w' ~: y. Dextern int myEditCB(UserDefinedEvent* editEvent)
# U3 v5 t2 G9 w) ?{3 A5 i1 o  E' L7 Q; ~4 t# D* i
    try
: I" y5 I6 k3 I9 a3 N! a, L    {
2 S+ d- W: c. N. k; I2 E- S/ C        // required for calls to legacy UF routines; {* S8 ?2 Y* A- ?' A( y' k
        // such as UF_DISP_add_item_to_display
( m, Y- Q6 h# p' P' C; }        UF_initialize();5 o; V7 L9 j0 k1 \. H1 x# r
) P- Y! @- t: c+ M4 [$ I/ y
        View* myView = NULL;8 {8 o) H7 V" \" ~! |0 x( R9 p- {
        Point3d myCursor(0,0,0);
6 F8 `% k. b; Z/ N( s' t4 w# m2 z7 |! z+ v
        // highlight the current udo we are about to edit
/ L' `' d; P& N$ }7 t        // this is helpful if multiple udo's were on the selection
* ^! y' e$ k2 G6 N5 i        // list when the user decided to edit them
; ?& p0 I6 f( Z, d$ P  c3 t) E0 P6 j        editEvent->UserDefinedObject()->Highlight();/ }) A; |; }: m; h
# q( }- I1 I, l
        // ask the user to select a new origin for this UDO, K- H' |  D2 ], O, C
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
2 W2 [" B7 k5 f        // we are done asking the user for input... unhighlight the udo
8 l' v& k( B, b( j; |) G        editEvent->UserDefinedObject()->Unhighlight();7 W9 }" O6 P& {6 q2 h2 V
- ^/ o1 o4 @2 t9 W. g; f; P3 h$ k
        // use the new screen position (if the user picked one)5 R+ k  u/ U  j0 F' q% J$ Q' P
        if( myResponse == Selection::DialogResponsePick )7 c# L" S0 F! G3 {
        {
1 ?) @0 @4 l  N+ r# k% `            std::vector<double> myUDOdoubles(3);
3 r' W* L! }4 B' f, ]            myUDOdoubles[0] = myCursor.X;2 |0 T/ x/ g$ C4 |
            myUDOdoubles[1] = myCursor.Y;7 z0 v3 f8 W- J3 ]8 W9 f. w3 e/ r
            myUDOdoubles[2] = myCursor.Z;9 J# V: m$ z. x+ D$ x
            // store the newly selected origin with the udo
7 T9 `0 p5 Q: l0 G0 R            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);1 J6 V% f$ ^: E0 N& D9 H
            // add the udo to the display list manually# H; P2 ?$ ]- Z! F
            // this will force the udo display to regenerate
0 i. K7 }, {% ]) a. q4 E7 G# J( O            // immediately and show the changes we just made
$ o( z2 C. A8 }# \            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());' b- s2 s4 N; t! X
        }
4 T3 q- R+ o. U        UF_terminate();
/ G* W6 d' o8 X8 f! g0 e    } catch (NXException ex)
+ I7 d) f9 p+ |( M. j    {
7 O7 F: D6 s" V3 P0 g4 N        ECHO("Caught exception: %s\n", ex.Message());
4 N% p; ~/ L$ X# d, @/ D    } return 0;
) C: e, s3 l% Y! i$ X6 @' p' L}# _1 ?) C# O5 |* X' L2 m$ j% r
//------------------------------------------------------------------------------
9 E& z, C8 L# t( s+ I// Callback Name: myInfoCB
6 P* V( `2 F+ v// This is a callback method associated with querying information for a UDO.3 r3 M7 ]3 l8 ]
// The information is printed in the listing window.6 A( K# [# F& T% t
//------------------------------------------------------------------------------5 r9 [* `  B) j/ v6 h  e
extern int myInfoCB(UserDefinedEvent* infoEvent)
3 I1 A# F6 [# m) Y6 n* S' D6 ]* P" j{" H2 E  g1 ?$ ?; P& z  H& r
    try' P7 \; O4 \/ q& t
    {
7 ?6 f/ N" A- U, M2 `; d        ListingWindow* theLW = theSession->ListingWindow();! H# J  |6 |$ x* e7 G0 _7 ?* K
        char msg[256];
- Y9 u6 b  ^) U! x6 W4 t0 E        theLW->Open();
6 S2 }. J8 c- c2 m        theLW->WriteLine(" ");" B% ~" S: y/ U/ _' W% o0 K6 D1 L
        theLW->WriteLine("------------------------------------------------------------");
( L+ _" v* S; m, \! N! T        theLW->WriteLine("Begin Custom Information");
$ T0 \) M3 s' f5 A% x        theLW->WriteLine(" ");
- ]. }, s  i9 g1 c        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );
$ u9 l+ q( B+ q        theLW->WriteLine(msg);
. X* K8 C7 J- P% G& D        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
9 n- i( X+ A) L  U) _        theLW->WriteLine(msg);) V& `; s( _5 ~9 o1 }* T
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();3 ~4 Y* s# `* e0 w" d
        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );6 K& B) _7 t! }7 w
        theLW->WriteLine(msg);
( \$ E( a( w, a; {9 q        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
4 E8 q4 d5 K, \) T; {8 p1 s        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );
+ ]+ [+ b8 M* J1 ?) m        theLW->WriteLine(msg);/ D  q* J2 U- e  G' D
        theLW->WriteLine(" ");
  y. z: T. Y# t3 x7 ?; |" l6 h  B        theLW->WriteLine("End Custom Information");2 }' o/ m3 m, V- U/ k/ m& ^) A
    }* i' K$ l8 n& e' w: Y% B# S  N
    catch (NXException ex)
# b; X9 }7 P/ U; v; Z7 ?) K    {! n% L- R4 i4 @# Y" T5 p& ]9 l
        ECHO("Caught exception: %s\n", ex.Message());
2 d7 l+ V6 z9 I    }
: {. o( v; G8 a) s. U6 I    return 0;. _* u8 \% L. p
}
; C7 i( w% ^6 K8 L2 V" P1 h1 S- P+ @# o' y) o
//------------------------------------------------------------------------------. z' C$ [0 E, D* o
// initUDO
$ S7 f) N4 {. X  N0 U( }// Checks to see which (if any) of the application's static variables are
, B$ C- {% R% t/ z# E& E  Y// uninitialized, and sets them accordingly.
  h% k9 j6 k) u0 c+ c( Z+ P+ F& v// Initializes the UDO class and registers all of its callback methods., E  @* J5 P& X5 ~
//------------------------------------------------------------------------------
/ w+ X% @+ e$ d0 mstatic int initUDO( bool alertUser); x9 M, X' q2 F( p$ D9 y
{
( N+ M: G# F3 R- z    try
% Y7 h& R7 W  g$ x7 e0 P3 }9 F    {
5 N; U% O9 F7 e* F9 {$ {        if (theSession == NULL)& Y$ Y! W6 j2 A4 A$ b
        {* R6 l2 s+ t/ U  y5 \4 N; g/ g
            theSession = Session::GetSession();
9 [5 T2 X* P3 A/ W8 m7 d        }
2 J+ r! n) c1 `+ e# j- K        if( theUI == NULL )
0 b& V) i! i0 e0 r* b$ {        {2 J+ f4 `1 r: i$ j4 `
            theUI = UI::GetUI();2 p3 g% F  a! p; j  h
        }: R8 q0 u, z$ ^  ~' S( d' j1 B
        if (myUDOclass == NULL)1 w+ X  A6 Q6 j* Q# ^
        {( j. j: N& P. p6 ~- }) d
            if (alertUser)
& N: ^  a8 w0 Y" k- U' |( q            {+ F% y7 T4 d( h1 o$ u0 Z
                ListingWindow*
1 A# g. I" k3 l7 k9 N( w                    theLW = theSession->ListingWindow();
# {) @0 G% h- z  s  Y/ z% R3 i. d                theLW->Open();
: T$ G6 F4 D# |% p: X' T5 @/ J                theLW->WriteLine("Registering C++ UDO Class");
; R+ K- {0 U2 e" e. @7 D5 r8 r            }: S! {8 c2 n7 J7 U
            // Define your custom UDO class
% U2 E; \$ |. y3 W            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");
* e6 k8 b$ \- l$ ~7 z1 s$ X# `9 K            // Setup properties on the custom UDO class
6 N+ C2 w* r# S            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);
- ]# v6 w; K# J            // Register callbacks for the UDO class, f5 o8 \8 U5 V( z
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
# s, X3 h" x% ~% b2 L            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));
3 W5 D4 k8 P' C5 h            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
2 s7 g3 h* j2 @5 C6 r6 `2 j8 z            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
: M) \9 \% a5 N" t7 W            myUDOclass->AddEditHandler(make_callback(&myEditCB));
% `( {1 \4 P+ _- n            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));
% \6 J: L* D* Y: {$ v            // Add this class to the list of object types available for selection in NX.2 y, `& z6 w+ I9 @$ c( ^
            // If you skip this step you won't be able to select UDO's of this class,
; R8 y; ~- ]9 H; Q; ~/ C            // even though you registered a selection callback.
9 o3 b- J$ X4 q; d            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);" [$ b( U- [3 O3 R: A
        }" H. @+ \, n  k  y" [
    }/ Q3 M/ ^3 d( Q' f# X0 \
    catch (NXException ex)
2 I5 L; D+ I6 v; {. G; u    {
; E) h! {( q- V5 @  |; U* B8 a8 r( C1 a        ECHO("Caught exception: %s\n", ex.Message());% P4 `% U+ `6 ]# K5 ^5 c2 b
    }
6 D+ _% U- f- I: {    return 0;
& ]; ^9 ]2 }$ ~  x9 b' M0 D9 r}
+ _: v* N% `* D- W6 m9 U! z2 d2 c& W' g
//------------------------------------------------------------------------------
( _2 i$ a, a& A6 m// ufusr (Explicit Activation)
% F- k" R; B# ~8 ?' r* \6 U// This entry point is used to activate the application explicitly, as in2 i! ]% w+ j6 Y5 b
// "File->Execute UG/Open->NX Open..."
% |) {' _5 l% _//------------------------------------------------------------------------------) X; x; G, l8 V8 u1 d. a
extern void ufusr( char *parm, int *returnCode, int rlen )/ Q% m/ y3 ]6 S6 i$ P2 G5 [8 _
{* g6 ^- N6 h+ P* I1 F5 F
    try
% i  ~) s: F  ~6 ^" X7 g    {
9 u# K3 @5 X3 Y' X        // required for calls to legacy UF routines
  `( q5 `- ~7 v' _- Q( M        // such as UF_DISP_add_item_to_display/ |9 i! Y" ^+ b; h+ ~, Y4 h; m
        UF_initialize();
' S3 ?* V& d+ d) ~- M; E& v. D! j, I) _* B( w
        // initialize the UDO - if we didn't load this library at
2 t' Z9 ?$ ?5 B" J5 S, f8 Z" N9 Q7 G        // startup, here is our second chance to load it
, O& ^8 ]0 m! l) n- m3 V- Y        initUDO(true);
: S5 ]/ ]9 h- R. Q+ e' x  K, K" l! w+ T5 g) l& H
        // if we don't have any parts open create one$ Q6 r/ k: U1 w9 E+ @
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();
6 a( f5 X) o; ^# `        if( myBasePart == NULL)$ {' Y0 U9 y7 l3 }6 \, O
        {
+ C9 v# k  o+ K  W* y            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);
: M  [& b7 K7 o& t3 w+ S8 \1 b; i        }" H9 |: Q3 x/ |1 O0 ]- e0 L6 l, u6 S8 N
$ X" P1 n( Z; f2 P6 ?5 ?3 T
        View* myView = NULL;
! h7 m+ s  i! G$ I5 L        Point3d myCursor(0,0,0);
9 s: ?9 V- {& A  Y8 U4 r* X7 o5 K3 Z3 X  s+ W* a9 @
        // ask the user to select an origin for this UDO
0 y1 P, Z  f5 U1 m& i        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);
6 }8 a* y1 H4 ]2 E6 a, o        if( myResponse == Selection::DialogResponsePick )& A3 Q  L. b% V" t1 R
        {# p8 N5 w% R1 ~
            // The user selected a point - go ahead and create the udo4 r( X& T! _# h, }& o
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();
/ w. |+ z! H. t7 W            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);
5 a  v4 o" ^6 R            // set the color property of the udo - just for fun :)) p2 F9 \) ]! w* r3 p1 f7 n0 o$ j& d
            firstUDO->SetColor(36);$ [, M  ^* u+ m
            // store the origin selected by the user with the udo
" E3 v/ c, T$ {" M; C" f1 O+ {            std::vector<double> myUDOdoubles(3);
% F& K. j/ K' H% N5 ]2 }+ ]6 u, s. }            myUDOdoubles[0] = myCursor.X;
# m0 `- Q3 |5 r, t            myUDOdoubles[1] = myCursor.Y;
- O4 P1 x) j0 t3 O3 V9 t( p5 L! f            myUDOdoubles[2] = myCursor.Z;, i2 D) _; l8 \' r4 m) q" U
            firstUDO->SetDoubles(myUDOdoubles);8 b7 x- D+ r$ Y( Q+ k4 n
            // add the udo to the display list manually
. f( c! J1 x9 }, F- U! ?1 F            // this will force the udo to display immediately
* k+ H& S5 A* r! B- E% k            UF_DISP_add_item_to_display(firstUDO->GetTag());
  |; g$ A! b$ [0 P/ ]; o        }
1 h" k  |. `. Z6 q        UF_terminate();4 K2 V" L6 k$ L
    }
' d* l4 v. h8 [6 v& }) N/ ~    catch (const NXOpen::NXException& ex)( A( d, o7 [2 W$ u8 D% g8 i2 `' [
    {
! d5 n5 [, J, |" w7 @* G3 [/ m# D        ECHO("Caught exception: %s\n", ex.Message());
/ V* i: F: N1 z; M. L    }+ v3 c8 c2 P5 D' A5 }
}# \2 A. Q# b2 a% S, O6 R8 _  n- _

- l) k1 H, J7 Z. M' C//------------------------------------------------------------------------------
( {7 M% C* W2 f' M) J! [# Q// ufsta9 p8 w: Y4 `( S# u' ~2 |
// Entrypoint used when program is loaded automatically
9 }- n$ j  X7 @// as NX starts up. Note this application must be placed in a* q& Y. |' ^) a& w7 L3 `! Q
// special folder for NX to find and load it during startup.
' b, S  r% e* s2 u+ H1 c// Refer to the NX Open documentation for more details on how9 q# R! U- g( ^% p2 T' L) q9 J
// NX finds and loads applications during startup.' e8 o1 x" L/ c+ i  H& m2 ?
//------------------------------------------------------------------------------. `9 s6 \" a8 N. o% @
extern void ufsta( char *param, int *returnCode, int rlen )
# _5 l. M4 A+ x' W{1 K4 ~7 z( S, M8 o* |2 ~, f' }
    try# {/ X- M* x$ i/ J3 J
    {
( B8 ^2 u" I9 `6 n5 i        initUDO(false);
/ X5 ^& R' O# }, o% C  w    }# i8 U/ B% M+ M
    catch (const NXOpen::NXException& ex)( w( x, g' o* {, @
    {8 N. ?: S. x. U% T/ K2 G
        ECHO("Caught exception: %s\n", ex.Message());7 k3 O) u" z$ e9 k$ c  \
    }, K! u, S* J- D* k+ u1 q" w. K$ N4 m! D( ^
}( @, k& f  L3 b" B7 A

3 q" I& |; P$ x% [  }/ g//------------------------------------------------------------------------------' l  q" F/ K3 P: J8 @' E
// ufusr_ask_unload
- x# |$ j# n8 v( R& x' ]// Make sure you specify AtTermination for the unload option.( \3 F% C& q/ r) [+ J) z: E5 d
// If you unload the library before the NX Session Terminates! m; K, |! G+ N' ^$ D3 h0 ~5 U
// bad things could happen when we try to execute a udo
7 }/ g7 H3 {$ T7 [// callback that no longer exists in the session.4 A$ v: [2 V* |: X: R
//------------------------------------------------------------------------------
4 E2 b1 J) S) X. r5 f, Hextern int ufusr_ask_unload( void )3 ?% `# k. V& Y0 c, W* `* ]+ C
{/ v7 O0 G* m$ Q1 W
    return (int)Session::LibraryUnloadOptionAtTermination;
' {+ c1 v- Y+ I* q5 t}
9 V) V' r5 a3 w3 A
% e) B& \+ ^3 p6 x
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