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[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

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NX二次开发源码分享:NXOpen C++创建UDO的过程; p/ C- j( |6 e

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UDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!
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5 R& `: D" S8 h% [/ p, u( K- S& w#include <stdio.h>
0 x, a4 C2 {. V7 E; ~: Y/ k#include <string.h>' }' I9 z% m% Z4 H% t. W
#include <stdarg.h>1 Z; F- l$ |- `; b# c
#include <uf.h>3 Z0 p5 N* n% J
#include <uf_ui.h>( D8 `% r( p& L5 ?6 W
#include <uf_exit.h>
. [4 U5 S# M" H) \' z#include <uf_disp.h>; r  M: a# N5 L1 a9 \: ]

+ f$ V2 x+ e8 bstatic void ECHO(char *format, ...)
( S! k" i: S/ b/ ]{
* z- G9 `% T; c* o# ^    char msg[UF_UI_MAX_STRING_LEN+1];
' Z1 j4 w6 k! ~( F7 J$ ?& B0 j    va_list args;& L! m' V+ ^' Z: H4 Z' @* V5 r' n
    va_start(args, format);/ t! O8 [, x! D9 I8 a
    vsprintf(msg, format, args);
$ g& N/ \' H) F( S3 r7 o8 x1 d, o7 f    va_end(args);* |3 b% c2 c8 C2 }9 _
    UF_UI_open_listing_window();: ?9 k7 H, y" C: `- K/ u
    UF_UI_write_listing_window(msg);
3 |3 B7 g. Q; |1 K5 y2 W    UF_print_syslog(msg, FALSE);
; {5 T( }- A! O" [; x, n" H}
+ N3 O9 f2 Y3 z+ m" w$ r: `' h: t+ a- i( t/ y
#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))2 a7 t3 g+ U" e8 r

( d# f( g( A( z4 Mstatic int report_error( char *file, int line, char *call, int irc)
; T2 F: P& H+ r5 g4 A& E{- R/ ^! M8 y8 W/ D! E  F
    if (irc)
% B/ }3 [4 e: s6 ~+ J; G    {
2 K4 ?, d, Z! {$ Z        char err[133];
1 c9 X1 {2 }& m- E) e9 _" \1 d
, n  Y' t- e1 ?3 B$ s        UF_get_fail_message(irc, err);
9 }# a3 K" g' o3 g        ECHO("*** ERROR code %d at line %d in %s:\n",& {3 S8 S- v* X6 Z
            irc, line, file);  [5 ?' L. A* b+ @1 `. g1 _  @; |
        ECHO("+++ %s\n", err);
2 W# m# d. Z  m8 W# C$ [        ECHO("%s;\n", call);
1 ]  @7 ~" T# L1 o$ m* G/ {    }
8 P+ J* R3 [  e$ N' t
) w, u% c" A6 D; ^5 b' ^    return(irc);
8 J/ S% l( H/ q# J- [' ]2 b7 \}
+ t' U1 M% X' `* N
4 ]5 E9 S5 t* N% p; B. q4 G' _#include <NXOpen/Session.hxx> 4 v  P  V/ f. j
#include <NXOpen/Part.hxx>
& k" Q5 P' V* G# S2 m#include <NXOpen/ParTCollection.hxx> % c# S+ J3 f5 T8 ^* N8 _: R
#include <NXOpen/Callback.hxx>
% w- ?! r1 q8 B2 q# ^#include <NXOpen/NXException.hxx>& Q) ?5 G# w1 a5 r2 A. ?: A+ O
#include <NXOpen/UI.hxx>
: ^6 Q% F4 D% I; m; r0 C#include <NXOpen/Selection.hxx>6 ?; J, L% P5 q" _
#include <NXOpen/LogFile.hxx>1 Q- p3 {5 J& w% n
#include <NXOpen/NXObjectManager.hxx>0 u) X9 I7 O; n, f
#include <NXOpen/ListingWindow.hxx>
0 y$ Z: X$ U* W#include <NXOpen/View.hxx>9 I) N0 k. }: _; ~% {

2 u: s! j8 A* L9 C5 [#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>
) ]5 X/ d$ [  O/ U2 w4 \#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>1 [4 C' e2 ~' U6 x+ G
#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>" a  P* C) P0 C7 H: f, q
#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
( W$ N2 @0 x# x& u# k#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>! D8 N' ]' K$ {
#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>1 }2 a$ t" y9 l3 J( O2 I  v& x8 j9 w
#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>+ q4 d. e# G. R: y7 n
#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx>! E; T; s- H3 K. R. O* E& n0 z

2 b$ b# Q4 b( X* y% s/ m3 `using namespace NXOpen;" e- V# I8 x& O+ N& o! c  z
using namespace NXOpen::UserDefinedObjects;) t4 }/ R5 [$ Q
. d- v! s& R8 r& G
//static variables
% G# i9 @# m# b/ s/ \& W8 h3 fstatic NXOpen::Session* theSession = NULL;* Z0 {8 Y4 T( y; j( P( J$ }$ @  w0 k
static UI* theUI = NULL;
% c  h7 m8 q4 }static UserDefinedClass* myUDOclass = NULL;
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/ j2 ?, w/ ^$ r4 g% r# Z( h//------------------------------------------------------------------------------
$ s# l0 t/ c' m" {// Callback Name: myDisplayCB
+ P  x" q: M6 w" H- b// This is a callback method associated with displaying a UDO.2 d' w! H. N: J9 h9 F; n
// This same callback is registered for display, select, fit, and attention point: A5 G6 Q3 E( K3 g) X% O0 i3 a
//------------------------------------------------------------------------------
0 T/ E. k* c6 i1 [: O. B# aextern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)' T# B. L; {( W) b
{
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    {% y: N- M0 W8 D
        // Get the doubles used to define the selected screen position for this UDO.9 k+ ]# w; ]4 E/ Q5 G2 m
        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();
; N. t* \0 _3 ^/ U/ Q' \8 P6 I: j9 z3 U$ Y1 ~. t$ q* r) l
        // Use the doubles to define points of a triangle7 J9 ~, |+ ?/ l+ a! w1 f6 E9 Y
        std::vector<Point3d> myPoints(4);
! `' A1 ]! M% O" e) y
' ?. V( ?" B, f! D6 F& u        myPoints[0].X = myUDOdoubles[0] + 0;
6 M7 A3 [2 \  A  z% [1 [. g7 v        myPoints[0].Y = myUDOdoubles[1] + 0;
4 f$ x  B) M8 f/ K        myPoints[0].Z = myUDOdoubles[2] + 0;
$ x( N3 a' \+ k( d4 T; [, G& P
0 |0 g  y* R# C: `9 a+ i+ M        myPoints[1].X = myUDOdoubles[0] + 100;
5 \$ z+ n1 S; s5 R9 O1 Y* a        myPoints[1].Y = myUDOdoubles[1] + 0;/ l: a' w5 `) A6 [  h% T
        myPoints[1].Z = myUDOdoubles[2] + 0;
% o" ^& A: ?% e/ b3 g7 V. z. m, k0 c# q+ |5 K) {# M. O9 O1 s8 j" L
        myPoints[2].X = myUDOdoubles[0] + 0;  O& \. V1 z/ W( L4 C
        myPoints[2].Y = myUDOdoubles[1] + 100;$ W4 `4 c# q1 ?
        myPoints[2].Z = myUDOdoubles[2] + 0;
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        myPoints[3].X = myUDOdoubles[0] + 0;6 _' X$ M( P6 t1 i7 W) K- \2 b' b0 c
        myPoints[3].Y = myUDOdoubles[1] + 0;
. |7 S; L/ j/ k4 p        myPoints[3].Z = myUDOdoubles[2] + 0;
+ E  S# l, y  o/ c4 T6 H5 N; |2 U
        // Display the triangle- M6 D# I. `2 \: |
        displayEvent->DisplayContext()->DisplayPolyline(myPoints);8 k' l. ?3 P8 C; s' d, d8 ^' j

3 Y7 U# r+ o* n        // Display the text next to the triangle! x4 y' r3 g9 j$ {6 b2 J2 J! j
        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);" O9 `% ~# ?2 R
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);
( G9 q- a9 x0 z  m4 ?# b2 W! o& e) U/ G' [
        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
6 i* D2 Y# F1 k) b; q; Y- H8 f7 f        // This demonstrates using UF_DISP_display_facets as a work around8 W9 ]- j' i' x3 Z! ?) p
        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };
' ?# w  o+ i/ t; ]        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],! L0 _" n9 w+ c- e5 H
                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],
! E4 Z) }3 P# t4 K                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };
+ S4 q! K. ^; B        UF_DISP_facet_t facets[1] = { vertices, normals };9 ^: M. f1 }! e# M% N
        void *context = displayEvent->DisplayContext()->GetHandle();
. B' A2 R! ^4 M
3 s! J' |; \: v8 m% K6 B/ O        UF_initialize();  C# ?4 F5 N4 j" r
        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));
5 y: L0 n3 m& w5 J& J        UF_terminate();# W3 i& w8 \+ |$ x, O0 I9 F* \
  F6 \, W. Y2 x
    }) b- _9 f0 z* P: k7 j3 L) [
    catch (NXException ex)
* u/ s0 |* u! ^. o  \: X: S    {
, n3 @' ?  Y) k; ], x/ C$ r9 y        ECHO("CaUGht exception: %s\n", ex.Message());
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    return 0;) u; n5 [2 d% c4 p
}
" T3 `" u, r& d//------------------------------------------------------------------------------
( Q, w8 s6 x1 K1 Y) D// Callback Name: myEditCB
1 C5 J' {% R8 j, f& q8 J4 m. T// This is a callback method associated with editing a UDO.# z* X8 e- C2 |5 |5 e
//------------------------------------------------------------------------------
% Y7 o! f( f% V" _' Z* v  [* I9 `extern int myEditCB(UserDefinedEvent* editEvent)
7 p: C  r9 Y) O6 C( G5 L{' \. ~! M7 u) \+ X
    try. F; t3 e* d0 m+ x; ?! P- ]
    {2 f( y# E  B3 q5 t
        // required for calls to legacy UF routines
0 L( m+ K/ [0 A% {& K1 L) d        // such as UF_DISP_add_item_to_display
1 i& v/ y# D9 }  C: d9 j; `        UF_initialize();
* J( T* }+ X& `- Y7 a, T' F6 u1 Y4 W& t; @; S  ^3 R, j
        View* myView = NULL;
: P. y7 C/ _$ ~7 A' o# B        Point3d myCursor(0,0,0);
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. d0 U  \- r% E' ?        // highlight the current udo we are about to edit! N/ m0 ]" U/ d7 c3 V% ?  u
        // this is helpful if multiple udo's were on the selection
) i$ O7 S) v7 S1 N        // list when the user decided to edit them
0 F+ h, D# D; E- |0 `% O0 q/ j        editEvent->UserDefinedObject()->Highlight();8 [( I4 u! T. }) A0 S
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        // ask the user to select a new origin for this UDO
% z6 F  O4 c" g: H) ], f        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
9 O% Q" s# f! Q; N0 o        // we are done asking the user for input... unhighlight the udo6 `. A' \# l1 w  p- V
        editEvent->UserDefinedObject()->Unhighlight();
9 N0 y) v/ Z; {0 z( @+ U! I' I" e+ |( N# U# b- q9 Z  W
        // use the new screen position (if the user picked one)
0 h. s$ e: Q* t6 |8 c7 _% x        if( myResponse == Selection::DialogResponsePick )
% S* L1 `) P4 W: V# p        {( }3 f0 v1 U4 H' O
            std::vector<double> myUDOdoubles(3);* ^+ r* Q7 W. O7 J  E% m! O; Y
            myUDOdoubles[0] = myCursor.X;
/ R  @) K, i& H6 j+ T+ Y            myUDOdoubles[1] = myCursor.Y;: v( F4 X' |3 g. |2 s! F; l5 g$ V
            myUDOdoubles[2] = myCursor.Z;5 s: n4 {* W% i, A3 Z* V7 _
            // store the newly selected origin with the udo
* M  X' w3 ?3 t4 W1 @7 Y- }8 K            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);
9 R7 K4 R6 @9 {6 l! U' M* s  L3 ~0 ~            // add the udo to the display list manually
, U6 X! H0 E- x1 ?% x$ x% ]            // this will force the udo display to regenerate' E* C3 ~% R3 o, n1 u; m' A
            // immediately and show the changes we just made
" A# B% O9 q# f0 M, ]            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());( V9 o8 X, f2 x' |: S
        }4 e" V" b5 J4 o8 y
        UF_terminate();
# O* _- [9 o# {% E& S    } catch (NXException ex)
, e9 s5 |2 a# y( n$ V4 B8 f    {
, B4 `$ W& i7 k+ V! i3 E        ECHO("Caught exception: %s\n", ex.Message());
8 n' B/ @7 o* K: M' O. G    } return 0;
' n% @+ `. C6 z" E# }) h: |- v$ Z2 {7 j}
6 ]) Z) R& f2 O8 k//------------------------------------------------------------------------------
# g) D0 u! U2 N. p  X// Callback Name: myInfoCB  q7 t1 l* X8 [. a
// This is a callback method associated with querying information for a UDO.
# G% w# q" v1 @5 @) Q  q5 u// The information is printed in the listing window.3 L+ Q+ I5 _( B. X2 h
//------------------------------------------------------------------------------3 t1 L3 ]: T1 H, q' U
extern int myInfoCB(UserDefinedEvent* infoEvent)
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    try
) a8 U: V9 U8 `8 U3 a/ \+ S( T0 Q    {
% M& |6 d; P: T' h        ListingWindow* theLW = theSession->ListingWindow();
( a0 D- a7 c5 F, X        char msg[256];
8 g. e) C0 {1 b        theLW->Open();$ X. l9 x7 F) v7 r+ N
        theLW->WriteLine(" ");
- X/ A* q3 |- I2 S        theLW->WriteLine("------------------------------------------------------------");# I- B2 L5 O8 N  v; v: w
        theLW->WriteLine("Begin Custom Information");2 b8 V. z7 Y6 m! Z8 S9 t. m
        theLW->WriteLine(" ");
- i# @, {# Q0 p; B! J& _+ ^% b        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );. v5 }2 k; n8 x
        theLW->WriteLine(msg);
/ K6 R% J4 K$ ^' R& @* W        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
" b% k8 M2 z, w# P        theLW->WriteLine(msg);5 t- `0 e8 ]: \7 N' T4 i- [
        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();
$ |& ~0 w2 B& ?% R1 v        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );
) T# D9 k6 a8 d$ K        theLW->WriteLine(msg);0 X- u5 P0 i: z8 _; K5 }: U
        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
9 T: e$ O) |4 J        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );6 j. h# r  [* l  a
        theLW->WriteLine(msg);
. I6 O& i4 m, }3 e6 a5 c; R        theLW->WriteLine(" ");' k4 V  a' i) ~& g# i" O
        theLW->WriteLine("End Custom Information");
& E6 {& C& I7 D7 a7 s' Y    }: b+ z+ n, p" ^3 \, Z
    catch (NXException ex)* q, G2 V% t! A  b1 `. }
    {
$ O2 t& }- w' w  L! ], {        ECHO("Caught exception: %s\n", ex.Message());- x) a' W6 j8 C' ]4 |% J8 ]
    }; g- j) ]1 J' S. S1 m6 {! g
    return 0;/ L! C8 Q4 X4 s: |/ R. x
}  j- U" B7 M2 U# T0 o( O

  o' i5 T) m/ D//------------------------------------------------------------------------------* w. p; i4 p# x; k8 O/ f
// initUDO; b4 P4 R6 T# ?" |/ x6 v
// Checks to see which (if any) of the application's static variables are4 A; b: y9 R! O' D& E4 v: ~( s
// uninitialized, and sets them accordingly.- w+ M8 H6 j( A* @+ H
// Initializes the UDO class and registers all of its callback methods.
8 v. F, K5 l8 W+ j9 m! U3 o//------------------------------------------------------------------------------& {& l2 J5 g* a' k' v- @
static int initUDO( bool alertUser)
+ X0 a, l5 w5 C; Y- e  v{
8 Z' r, S$ O* H% B& o/ f    try- l5 L/ b9 P; D% X3 J$ R/ f
    {8 _! X0 `# Q5 K, n1 ^
        if (theSession == NULL)! C* P1 t- }+ E4 X1 T0 o6 C
        {: K5 B. L  |" l5 u2 D: x) I' O
            theSession = Session::GetSession();& C/ S1 l" j5 v$ V3 K
        }. v: j7 s1 b0 \1 ^* N  ^! \
        if( theUI == NULL ); \6 ]1 b, Y  _
        {
" z; G. ]0 H: j" E+ L            theUI = UI::GetUI();; U5 o+ F$ y8 @, a% C8 e3 Y2 ]
        }
: u3 V, E# Y! P* l        if (myUDOclass == NULL)
* N  \8 f$ \+ K" X: e, w  s* X        {
1 w. w. g. Z. g$ \( w4 ?( S            if (alertUser)  r( i' W5 v7 _* E) M5 p3 l
            {3 z4 f, P3 [( \6 s& e3 ~! s4 y$ f
                ListingWindow*9 a, e2 T) t/ ]: |9 k" N, j" K0 g: M' ]
                    theLW = theSession->ListingWindow();, I* H3 U+ x, c7 X* H
                theLW->Open();
8 |- h, |: F3 E                theLW->WriteLine("Registering C++ UDO Class");
8 f5 Q2 y- C% O; [4 ~' X3 g! T            }
+ W0 |- o9 Y4 w7 D! D6 i; X. X            // Define your custom UDO class, R3 _  r" E( p! L1 i. X/ w) f
            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");  _3 h3 i9 Q# K5 ~7 ]  Z2 v8 F) [
            // Setup properties on the custom UDO class: {" C3 N- r( v& @5 v# N+ l
            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);$ O3 D- z" s* J: P" {  M
            // Register callbacks for the UDO class; ?0 \" }3 c& g
            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
" d& H2 f/ ?+ r) T  M# B            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));
8 t/ ]1 a* h* R. h            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
2 Z8 j0 _% }" X) e, i  l7 z            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
- \: B+ b7 q% h8 ]5 g. Y0 {            myUDOclass->AddEditHandler(make_callback(&myEditCB));
7 e5 O* E4 B. w9 u, V            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));
- |. _0 y' R1 W# L, q3 r8 c- k) ]            // Add this class to the list of object types available for selection in NX.
( t: a9 ^9 w) f, b2 d4 \) m            // If you skip this step you won't be able to select UDO's of this class,
4 ?" a, T, a' ?! ]            // even though you registered a selection callback.
" y9 `; K/ ]* ], I& [* E! e            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);
6 j, V; f! V) h% I6 D        }6 i0 b7 l1 U/ Z
    }) a2 N3 j+ h9 n  B) `. X; k( ~" i
    catch (NXException ex)% @- f* [  a; d" @& l1 U
    {- @, C7 ?$ _5 e+ t/ [4 N- ]( @
        ECHO("Caught exception: %s\n", ex.Message());# d2 B0 ]$ B/ N3 T8 p0 s, O
    }$ w2 C6 g1 F/ z7 e: r  O, c2 j
    return 0;
7 y+ n7 U. T. L8 _# t" t}5 w: B3 o; r# g$ j% r

# Z0 g  W0 y4 n8 E) h//------------------------------------------------------------------------------0 i  [; F* O( r% [0 Y/ N' U
// ufusr (Explicit Activation)
5 K' |8 ~: u8 v5 a// This entry point is used to activate the application explicitly, as in3 [! i- [. ]7 B( x1 d8 }
// "File->Execute UG/Open->NX Open...", p7 F' ~1 f, g9 \+ ]
//------------------------------------------------------------------------------7 Z7 j; Y( l* O+ ?' k2 h
extern void ufusr( char *parm, int *returnCode, int rlen )
1 Z# C  ?. O/ i{
/ W8 i( E. e. C. U6 X* y% |; s    try" D% x. w& k6 \6 _7 V* I
    {
7 X  ^' `& ^$ a% w$ f        // required for calls to legacy UF routines: [' U9 j% a, N( ^- \* i, \+ [
        // such as UF_DISP_add_item_to_display
# e. D' e% U! X* l) {6 D        UF_initialize();
) s' g" R/ c  D; G% i1 w
& A0 q$ n* w( q6 e& G        // initialize the UDO - if we didn't load this library at
9 N% f( a% S) p$ J+ u0 {2 D        // startup, here is our second chance to load it, I2 G# C* n# @8 o
        initUDO(true);
% N# I, _/ A9 M* j+ L  n; u9 n$ K- {/ e* D) P3 |" J) J& R
        // if we don't have any parts open create one
6 V. j. ]+ H0 [, z7 k% a$ A        BasePart* myBasePart = theSession->Parts()->BaseDisplay();
& B6 K- G4 Y0 ]. q" l  l! [        if( myBasePart == NULL)
, n; G- M( B# s6 a" u1 i  z        {/ O) V4 d! j+ J' S6 p
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);
1 t% i! p/ d4 T/ Y        }
8 A" b3 p2 |8 Y. C" c! M4 a' W; }8 w& l6 y3 P! W; h
        View* myView = NULL;' ?0 a& b, S) G* c( c4 B
        Point3d myCursor(0,0,0);( S4 A" D, `$ D  U: W7 t: T
# @3 @: \' _% f0 f6 O
        // ask the user to select an origin for this UDO2 T2 x0 ~" r9 l8 I  |
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);: ]5 N& G9 Z- I& a6 x2 U  w
        if( myResponse == Selection::DialogResponsePick )  F. ~8 R( U! |1 `( d4 A! {) X+ g- T
        {
3 s& f% H: `# h/ q; s* B( w            // The user selected a point - go ahead and create the udo
- y) ^3 y, m7 c- h/ }4 d            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();: A. D% c- y: Z6 C* s$ i
            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);
/ y$ k$ ]& t% w' ]5 l+ p            // set the color property of the udo - just for fun :)
2 J9 }, O: O5 U            firstUDO->SetColor(36);
& @& S0 I- K4 i            // store the origin selected by the user with the udo& n: r! g5 x8 L
            std::vector<double> myUDOdoubles(3);" x* y( Z. Z' l" o
            myUDOdoubles[0] = myCursor.X;
% U6 t1 C7 s7 W. ~/ W2 D. B            myUDOdoubles[1] = myCursor.Y;9 }! d! m) y6 p3 p4 m. j
            myUDOdoubles[2] = myCursor.Z;
/ u# A+ {5 |. d0 ]! [) t: r. m9 i            firstUDO->SetDoubles(myUDOdoubles);! ]: b( J' [% c( E' a5 ^
            // add the udo to the display list manually5 p% S% L" w# c1 Q/ B/ m
            // this will force the udo to display immediately# b7 G/ J$ a2 r" b0 |0 M
            UF_DISP_add_item_to_display(firstUDO->GetTag());4 l3 P" W% g/ c
        }
( S+ V' O, [9 i  a! N        UF_terminate();9 h. }) Q; I% w: f
    }; `& J+ [# b) t
    catch (const NXOpen::NXException& ex)8 g" B0 r2 C: ~! Y- T2 Q: N3 B  t; ]( M
    {( T4 E, ]. \& m0 _# q
        ECHO("Caught exception: %s\n", ex.Message());
* i1 D; y0 w. I! g. p6 W    }/ e: b$ B! S& O# g9 A& k4 H! O1 P* a
}
4 A* F  [# Q' t% E+ u" \( J. a! x! {% u8 \$ ?6 g& t; a
//------------------------------------------------------------------------------$ i: ]; l9 a9 r3 ]( R( r
// ufsta+ ]! ]( [1 o8 U3 r, J* X" l# C
// Entrypoint used when program is loaded automatically% m& E$ P% h* u# c3 x% ?
// as NX starts up. Note this application must be placed in a
- W' _/ D/ C$ X1 L4 J// special folder for NX to find and load it during startup.
0 _9 S1 {* u0 }1 ?1 B; D// Refer to the NX Open documentation for more details on how
4 \8 R6 Y( |: U  g% }" i! n// NX finds and loads applications during startup.
( r% ^  t; f2 D5 E  x6 A- ?5 s6 S//------------------------------------------------------------------------------5 e1 L: Q6 k6 {% O! f  b7 n; F  z
extern void ufsta( char *param, int *returnCode, int rlen )0 k' V; N# K# u; X. m
{3 W+ U) v1 ], e6 S7 Q+ n5 u
    try5 K- g6 w4 s5 N# Q
    {2 `1 F5 o" s# W
        initUDO(false);
" q( O% \4 \% {/ F! D    }
" u# O" [! C( Z5 V) b    catch (const NXOpen::NXException& ex)) t# n$ I- p  C2 w! v) n2 @, ?
    {9 ^- k' k* ~  d9 b" W& w
        ECHO("Caught exception: %s\n", ex.Message());( ?% v) o# _, J! t0 {, P
    }; e7 Y: j3 z# c' Z, l" `
}
; |1 O! I( B+ n& D4 J4 Y
0 d: }7 Q; |" H* J. I7 s* C( l//------------------------------------------------------------------------------
+ Z8 ?- z/ X( \. x: M( C// ufusr_ask_unload/ h; W% J, j1 |) l- U
// Make sure you specify AtTermination for the unload option.
( K* C% e: G* ?4 C& z3 x// If you unload the library before the NX Session Terminates
- g+ e0 _$ O# A" n( m0 e// bad things could happen when we try to execute a udo2 S1 e3 P" U- A% S& m8 T7 P8 |
// callback that no longer exists in the session.+ \9 P" `6 v5 v! ~
//------------------------------------------------------------------------------4 c3 f. ^" l  j3 L# M
extern int ufusr_ask_unload( void ): R6 d* U4 q& |# A" |
{, P0 n$ M5 z! Q0 Y% u  }1 o
    return (int)Session::LibraryUnloadOptionAtTermination;
! k2 v: w# u6 B" a& {5 z/ {8 h}
& J7 b' V. E& i; E9 ~
0 F$ Z0 M; m; g2 e
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