PLM之家精品课程培训

PLM之家精品课程培训

联系电话:18301858168   |   QQ咨询:939801026
NX二次开发培训

NX二次开发培训

UFUN/NXOpen C++和实战案例

适合初级入门或想深入了解二次开发的工程师,本培训结合ufun,NXOpen C++,大量的实例及官方内部的开发技术。
公众号二维码

关注公众号

点击扫描二维码免费在线高清教程

课程详情
Catia二次开发培训

Catia二次开发培训

市场需求大,掌握核心技术前景广阔

Catia二次开发的市场需求大,人才稀缺。掌握开发技能潜力巨大,随着经验积累将在汽车、航空等领域有所作为。
B站二维码

在线原创B站视频

点击关注工业软件传道士主页

课程详情
Teamcenter培训

Teamcenter培训

全方位培训,从基础应用到高级开发全覆盖

涵盖用户应用基础培训、管理员基础培训、管理员高级培训及二次开发培训等全方位内容,由多年经验讲师打造。
QQ群二维码

加入同行交流

点击扫描二维码加入QQ群

课程详情
×

PLM之家plmhome公众号

课程涵盖: PLM之家所有原创视频

×

关注B站视频

所有高清视频一览无余,全部在线播放学习

×

加入PLM之家QQ群

同行交流,疑问解答,更多互助

PLM之家PLMHome-国产软件践行者

[二次开发源码] NX二次开发源码分享:NXOpen C++创建UDO的过程

[复制链接]

2015-2-6 12:43:29 9340 0

admin 发表于 2015-2-6 12:43:29 |阅读模式

admin 楼主

2015-2-6 12:43:29

请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!

您需要 登录 才可以下载或查看,没有账号?注册

x
0 [- d% p7 |% o/ q5 v4 M

( X4 U, \) \$ C. \) h) \# X% hNX二次开发源码分享:NXOpen C++创建UDO的过程9 z; j9 E! U  x, E' A

+ o' R3 M, [0 t) r

# s! T8 n$ `7 G2 ~. N  aUDO的创建是NX二次开发中最高深的一部分内容,通过这个实例,你可以看到如何注册UDO的回调函数,如何创建UDO,定义UDO的编辑,UDO的信息显示等内容!+ q3 b$ k) o' r

0 i  ^1 D# t0 o- K1 P) X/ G* i- H$ e3 l6 y
  G  N& Z9 [1 r
#include <stdio.h>
$ w% f# d* {8 Z#include <string.h>' \+ ?: R( j# i7 C6 D6 L
#include <stdarg.h>/ A/ b% a/ x% b3 Z0 `  s
#include <uf.h>+ @9 l; R- z9 m# f! h2 s( d
#include <uf_ui.h>
- Q; |$ m4 \4 J4 i: w% x#include <uf_exit.h>
8 [& D) s# _2 c#include <uf_disp.h>7 t  ~+ c. I4 `9 e$ i% `
3 r+ ^% O9 B8 L& K7 t! z
static void ECHO(char *format, ...)1 a, ^8 u  L* q+ X. X1 F1 U5 W" X
{) ]( ^, ~$ @3 L1 V$ d
    char msg[UF_UI_MAX_STRING_LEN+1];
: W# s* L+ S' A" p* i7 l    va_list args;- ]1 A  X+ b3 ^% F7 z- K
    va_start(args, format);
) m) I' S1 ~2 S2 W3 L8 Z    vsprintf(msg, format, args);" i1 b- ~1 g& H. c% I' n
    va_end(args);
$ C% R+ S/ T6 Q" @2 n    UF_UI_open_listing_window();
$ R  e1 E- q0 k& V) P    UF_UI_write_listing_window(msg);% z- S; S$ x9 A+ W6 \3 m" p6 A
    UF_print_syslog(msg, FALSE);3 b4 v' g7 {: Q4 j! Q& G
}7 F" T' i5 l# b

5 k1 @, D1 H  H- n9 V+ q#define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))
) Y' O9 U$ k) V* \$ i( ^& R
5 B2 P* L+ p; o# ~* dstatic int report_error( char *file, int line, char *call, int irc)! e) @% C2 s2 {$ k
{
+ K8 I6 x2 @: {- A6 j* H    if (irc)
- o6 ~% A( U6 a5 {    {
. P' v# H) |5 Y8 S, E0 N8 N  h. u        char err[133];
$ w/ C; q2 P$ Q/ q+ g" c. t9 @
; m: p/ J" e7 G( k        UF_get_fail_message(irc, err);
" e& ^! E$ |$ K* S8 _# R        ECHO("*** ERROR code %d at line %d in %s:\n",; k; j- a/ Y) {  u! a
            irc, line, file);
4 [. p( b" g6 A% p1 W# V& A" m        ECHO("+++ %s\n", err);
5 ?4 x6 c' w7 h; I7 j" R* c        ECHO("%s;\n", call);4 g& n! }. O8 W4 W4 N$ c" P
    }
- _3 U2 w) z3 J# _/ ]; d3 ^( Z' `$ T) u
    return(irc);
$ Y* M2 k# L6 o}
# h+ K1 @) R' g/ E, Q9 `/ {
8 b0 t8 C( @# z" P- {- m#include <NXOpen/Session.hxx>
$ t3 u9 R6 z. T; Z5 f8 T& y6 u+ b. \' S#include <NXOpen/Part.hxx>& `! j9 t( E2 v* s6 i5 E
#include <NXOpen/ParTCollection.hxx> 0 \$ w7 Z! W" ?- Q, u+ _
#include <NXOpen/Callback.hxx># d, A. v( @) s
#include <NXOpen/NXException.hxx>
# x" X/ Z- c8 W6 o* P: L2 C& a#include <NXOpen/UI.hxx>) Z8 W- m! P" t
#include <NXOpen/Selection.hxx>; i( a8 N5 j- T. D
#include <NXOpen/LogFile.hxx>
6 v( u7 K/ p7 |" G: I, H#include <NXOpen/NXObjectManager.hxx>. n- W/ B% ?# P5 P" h
#include <NXOpen/ListingWindow.hxx>
5 `& D; P6 W  t8 s# E#include <NXOpen/View.hxx>' i6 K; ~5 Q( K& G

$ J4 G' \( {% j#include <NXOpen/UserDefinedObjects_UserDefinedClass.hxx>
* u) s$ t; Y1 {7 N8 r, ~- U#include <NXOpen/UserDefinedObjects_UserDefinedClassManager.hxx>
1 d6 Y' w. `9 {0 \6 i( z#include <NXOpen/UserDefinedObjects_UserDefinedObject.hxx>
1 l9 |+ A$ w; P- v/ l#include <NXOpen/UserDefinedObjects_UserDefinedObjectManager.hxx>
; j0 {  R. J: M! o$ {& q$ r#include <NXOpen/UserDefinedObjects_UserDefinedEvent.hxx>
8 |7 I  C% H) f8 @& h9 D#include <NXOpen/UserDefinedObjects_UserDefinedDisplayEvent.hxx>
! f* j3 ]* X% p#include <NXOpen/UserDefinedObjects_UserDefinedLinkEvent.hxx>
3 |4 _2 W- r3 u#include <NXOpen/UserDefinedObjects_UserDefinedObjectDisplayContext.hxx># T' a- L$ C) I% v
& A+ L4 }/ P8 K8 E0 O& e
using namespace NXOpen;
4 \/ o1 `% U6 O# q) Wusing namespace NXOpen::UserDefinedObjects;
( m0 d2 `+ \% l. Z9 O& H8 e: H
& _( b* m2 a  N+ [//static variables
8 n; m5 U# `' S# @  fstatic NXOpen::Session* theSession = NULL;
" w9 e# Q- B4 Y5 p; gstatic UI* theUI = NULL;. d( o- K9 I0 f  Y5 N
static UserDefinedClass* myUDOclass = NULL;
  x& V% p& Q/ B& a5 E. l5 x  E/ P2 Y; w% n7 {
//------------------------------------------------------------------------------, G, ?6 ?( S8 T2 `7 {9 x
// Callback Name: myDisplayCB
+ F: S1 ~& r- K! G! b// This is a callback method associated with displaying a UDO.+ p/ j3 ^% n: p" f- U
// This same callback is registered for display, select, fit, and attention point4 J2 r& p8 ^; X" W( H4 j) b
//------------------------------------------------------------------------------( G& c. U' E3 x. _
extern int myDisplayCB(UserDefinedDisplayEvent*  displayEvent)+ `; w* ^+ C6 W  T5 @) |
{8 V  j8 a9 A  B6 z( M- ~
    try3 s# t! X% d& E  n3 s) H1 e! a. w
    {
1 ?3 w% \7 H4 c; R+ n+ B        // Get the doubles used to define the selected screen position for this UDO.1 l9 y. v" \) B# O( h
        std::vector<double> myUDOdoubles = displayEvent->UserDefinedObject()->GetDoubles();( V. N( [" g# Y7 d6 [9 ]8 g+ m. p
! b$ |6 Z- n  ?* [
        // Use the doubles to define points of a triangle3 [: X: S4 D, o) O; A' F* a3 c  R
        std::vector<Point3d> myPoints(4);
4 A+ n( u$ O( u& h' D# \9 J" z+ e" M2 e" f
        myPoints[0].X = myUDOdoubles[0] + 0;
( l( i, e* n8 g, V8 {, z$ {& {        myPoints[0].Y = myUDOdoubles[1] + 0;
0 L% _/ H* a2 @1 \8 ]6 y" P) e8 q3 ~        myPoints[0].Z = myUDOdoubles[2] + 0;
# k* d* e( X: X3 p6 r, G; O
# \; u0 Q; e0 u3 i& G8 V        myPoints[1].X = myUDOdoubles[0] + 100;
* {6 S2 \/ P  W% x! j7 G0 ], V        myPoints[1].Y = myUDOdoubles[1] + 0;
! Z2 k( A. n  N; Z9 b8 |0 J        myPoints[1].Z = myUDOdoubles[2] + 0;
/ O; a% l9 x0 d% v9 g6 y7 A2 W5 j6 @+ e# I' O
        myPoints[2].X = myUDOdoubles[0] + 0;( Y2 j7 o* y1 v/ I* k2 Z$ j
        myPoints[2].Y = myUDOdoubles[1] + 100;
, M' \5 l# q- u  C' B7 F: d* E: s        myPoints[2].Z = myUDOdoubles[2] + 0;
8 ?, ~' }' z; ?8 A* w% O! [3 `, o' a2 g' t8 Z2 Q5 S1 J, p
        myPoints[3].X = myUDOdoubles[0] + 0;$ f2 l& W. ?# _
        myPoints[3].Y = myUDOdoubles[1] + 0;& v& y' I' \4 k0 w- S9 N
        myPoints[3].Z = myUDOdoubles[2] + 0;: ^/ T) H* S" x' O$ M; o, \+ T9 a; E

. v9 Z: _; k( ?, \  a8 ^  i        // Display the triangle
( q( E& z# x2 ~2 [% ]8 b        displayEvent->DisplayContext()->DisplayPolyline(myPoints);
6 r% d. P" Y8 f( X& a% [, ^, X1 U. O: S) v4 B
        // Display the text next to the triangle
6 W8 \5 M$ c4 J+ v, K2 e        Point3d myPt = Point3d(myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2]);2 B5 T4 o5 J- ~9 {' F
        displayEvent->DisplayContext()->DisplayText("C++ UDO", myPt, UserDefinedObjectDisplayContext::TextRefBottomLeft);
5 o; [' q8 Y' A! d- T
" o; l! ~$ V$ o( Q7 n) S% w        // UserDefinedObjectDisplayContext::DisplayFacets fails - see PR 6731653
/ O- |; {3 A5 @) P) l0 F0 l        // This demonstrates using UF_DISP_display_facets as a work around
5 w* u2 E  H. b! g8 O! D        double normals[9] = { 0,0,1, 0,0,1, 0,0,1 };% y6 E0 g( y8 Z
        double vertices[9] = { myUDOdoubles[0], myUDOdoubles[1], myUDOdoubles[2],
$ t8 d9 Z8 d8 p% M' ]                               myUDOdoubles[0] + 100, myUDOdoubles[1], myUDOdoubles[2],
& y, A7 m" q6 y                               myUDOdoubles[0], myUDOdoubles[1] + 100, myUDOdoubles[2] };
4 g' m) r( l" r9 b        UF_DISP_facet_t facets[1] = { vertices, normals };# e! `( b( T/ Z
        void *context = displayEvent->DisplayContext()->GetHandle();1 L" |9 l, e# ^; ~& B4 y& q6 Y! h

) L: k" E; @0 ]7 E7 k  O/ B        UF_initialize();9 y' a4 H0 A- O* r7 n8 y" v2 C
        UF_CALL(UF_DISP_display_facets(facets, 3, 1, UF_DISP_TRIANGLE, context));. K1 y7 T/ f6 Q2 ]+ {  }' o" Y
        UF_terminate();5 L1 T; P4 f; v9 c, u9 m5 O

2 y$ Z9 F; c  V    }
) Z. T* J# ?. ?. a# p# L    catch (NXException ex)6 N  p$ @+ Y8 `' p
    {1 P/ O  v. a8 }4 c& N- `8 P
        ECHO("CaUGht exception: %s\n", ex.Message());
' R9 z8 P0 C3 e, h( ]  q3 d7 d$ |    }0 t' G( F# I# Z  e" N$ x$ N4 W3 i
    return 0;5 P, N1 Q7 f/ T3 Z  p  s( t+ v
}
0 s& Y4 R( t& Q( }8 C4 [8 e//------------------------------------------------------------------------------
$ x8 Z6 |1 j, c/ k2 N5 u' S) O// Callback Name: myEditCB. j3 o2 u' J8 w9 Z
// This is a callback method associated with editing a UDO.: c. G- x9 E) Y
//------------------------------------------------------------------------------: b( {6 w/ |( y& X8 U" h5 B$ z
extern int myEditCB(UserDefinedEvent* editEvent): `  ^! H" O+ k7 b- F. w
{: k' l* c: \! S6 O4 p; f( V# Q/ B
    try0 B6 M  o- E! g8 O8 v
    {2 z' J) H& ]4 x! m: }
        // required for calls to legacy UF routines# `% V1 E# s( }
        // such as UF_DISP_add_item_to_display; s" u+ s$ j, X: p
        UF_initialize();
8 [' H$ _6 _. J, `! V, W) g! f
: U6 N$ X+ d. G2 I# ?) E        View* myView = NULL;0 r* Q* M8 i" o
        Point3d myCursor(0,0,0);1 i* ^) ]$ h5 k) K* h

$ n3 j" e( s4 G6 n. s        // highlight the current udo we are about to edit
  s& s; ~+ `2 N  l        // this is helpful if multiple udo's were on the selection: K2 K1 D- b( Z/ R5 L5 y5 w  G' `
        // list when the user decided to edit them
! I, h  [3 i& Z5 ]        editEvent->UserDefinedObject()->Highlight();
) o# i$ P7 R0 V, [/ I6 B) ~! g6 j+ z6 h. d% m
        // ask the user to select a new origin for this UDO, j  `% c  L5 k
        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select New Origin for C++ UDO", &myView, &myCursor);
9 d! N8 l. p) _$ J, x$ l1 w$ Z  f        // we are done asking the user for input... unhighlight the udo
$ p, ~6 S( {! q* C. O' h4 A6 `2 z        editEvent->UserDefinedObject()->Unhighlight();
) s8 a  E) @# g1 ~$ `- u/ w' [) k7 S$ C% u+ L1 d1 f$ w7 t7 }
        // use the new screen position (if the user picked one)" l4 c% K" o) w1 a
        if( myResponse == Selection::DialogResponsePick )
9 J' S; I: N+ [: B; u% X6 s        {4 @7 M  ^( Z& X1 b) h
            std::vector<double> myUDOdoubles(3);% }7 d# ^; p8 I" r0 a2 ]5 l4 {4 R' H! u5 x
            myUDOdoubles[0] = myCursor.X;6 G8 K# B( d7 s# ?7 `. `) v- |
            myUDOdoubles[1] = myCursor.Y;. |! D1 `. N: G' x7 A/ E
            myUDOdoubles[2] = myCursor.Z;  y0 _2 [3 }: _$ z) F) ~
            // store the newly selected origin with the udo
1 P2 y/ ?* u8 l/ `* t9 j8 M            editEvent->UserDefinedObject()->SetDoubles(myUDOdoubles);
1 m3 L+ w+ H5 g, t            // add the udo to the display list manually: S; U3 \" l7 _1 t; {
            // this will force the udo display to regenerate! t" |  e# x4 z5 o& J
            // immediately and show the changes we just made' Y- o9 P1 Y6 V) }; T
            UF_DISP_add_item_to_display(editEvent->UserDefinedObject()->GetTag());
% S* u* [, W& x* X$ d. C* j        }' c2 d8 q- O' p% ?1 m% o
        UF_terminate();
' ^9 M0 d- E% i- i  F    } catch (NXException ex)& C7 x6 g/ i3 O0 t2 _( [7 r2 c8 I7 q
    {* ^0 [. v& a3 _* W) @) @- G' X! g% X
        ECHO("Caught exception: %s\n", ex.Message());
9 P8 p9 \1 a1 [* l: `/ X    } return 0;
9 H& I0 i! c$ Y0 U}
  Y$ d1 k0 y, n# \& E- {  y//------------------------------------------------------------------------------  d, [* Q5 D0 R! C
// Callback Name: myInfoCB  k6 r- I/ \0 m4 I* a8 d; N: x* v
// This is a callback method associated with querying information for a UDO.
/ O% n4 p; ~; o6 O1 h+ ]( V/ r1 E! _// The information is printed in the listing window.: [9 _8 W, b% Z' x+ V0 n' V
//------------------------------------------------------------------------------# S1 w! q8 Y; e9 a  t* y1 b: o
extern int myInfoCB(UserDefinedEvent* infoEvent)
! S5 J( e; @$ u7 j+ R$ A) v* u{- i: H$ L* ^' N, H. T/ R. f4 w' d
    try- J8 }' X/ [: W. g4 ]
    {
9 k3 b; K" F0 a5 d8 v* \        ListingWindow* theLW = theSession->ListingWindow();# _; n1 g8 Y, j* f# N$ A
        char msg[256];; Z  S) x7 u: j5 ~+ ?
        theLW->Open();
2 y- ]* E3 w/ u( S        theLW->WriteLine(" ");
% y% L, i/ L% ?3 Z        theLW->WriteLine("------------------------------------------------------------");
& {- b+ |5 o. |  [        theLW->WriteLine("Begin Custom Information");) X0 v9 b% @* n' f# ^& D6 F
        theLW->WriteLine(" ");
* C1 L0 l3 N+ N) v1 q        sprintf( msg, "UDO Class Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->ClassName().GetLocaleText() );
: d3 e- y" _* u0 P/ {, q) ?        theLW->WriteLine(msg);
; y1 p8 i* b) c2 R5 y        sprintf( msg, "UDO Friendly Name: '%s'", infoEvent->UserDefinedObject()->UserDefinedClass()->FriendlyName().GetLocaleText() );
( j: H& P2 }! z) o2 R/ g        theLW->WriteLine(msg);
' X- }1 `$ |  ~        std::vector<double> myUDOdoubles = infoEvent->UserDefinedObject()->GetDoubles();
+ H9 I/ F1 G' b- K, B        sprintf( msg, "myUDOdoubles(0) = %f", myUDOdoubles[0] );
4 Q  d- c* H, x8 V        theLW->WriteLine(msg);
: O" F2 h4 h& v( n3 d' }        sprintf( msg, "myUDOdoubles(1) = %f", myUDOdoubles[1] );
) b- J4 k* H% Y3 d        theLW->WriteLine(msg); sprintf( msg, "myUDOdoubles(2) = %f", myUDOdoubles[2] );
2 D: }/ j1 i. g7 p9 V. U7 F        theLW->WriteLine(msg);
2 ^# u5 d8 i% o( D4 h        theLW->WriteLine(" ");
: Z, M9 l8 R7 }        theLW->WriteLine("End Custom Information");0 X: t( d) ~, `" q2 S. Y
    }
2 O& [  M: F6 d3 P' A! W$ F    catch (NXException ex)
9 W; X* y; f- ?    {8 e$ |. L* m, l9 J$ A, A: R1 b* k
        ECHO("Caught exception: %s\n", ex.Message());+ y) ]2 M3 x& p$ H
    }5 }7 L" F! E( T& c
    return 0;
9 t1 ~: P/ F4 O1 Y0 t+ i& \# U}
, c7 ~5 g& t, k6 m$ O4 r  S
( l1 D# N" Q7 Y" v) _; N# q. ]" ~3 N2 S//------------------------------------------------------------------------------
8 z' q, N4 C' d, _// initUDO+ ]" g0 S' U- o7 l5 u) e1 R
// Checks to see which (if any) of the application's static variables are
; T* N( h' `6 {: n3 Y$ l8 I// uninitialized, and sets them accordingly.) n; a( f4 {6 i) |
// Initializes the UDO class and registers all of its callback methods.' R& ^3 A6 ]' F' \: X6 Q* J" ~2 \) N
//------------------------------------------------------------------------------
! L7 @0 @4 o3 m# C- e! Bstatic int initUDO( bool alertUser)7 I. P; ^: k6 C( K/ V, `+ a
{! K2 d8 |/ Z" S- P  e, v* @
    try" F, |/ Y2 P3 Z, \$ E! C
    {) K% i3 \7 z- W/ L* k: M* j" Z
        if (theSession == NULL)
3 {; @" M  M4 I0 ?( `+ C. T, w        {
6 Q. q% c/ d5 J' z/ j            theSession = Session::GetSession();2 _3 p4 V* H2 ^5 l! L) }% F
        }& Q. o# I# C2 ]7 t7 @: s$ V* C
        if( theUI == NULL )& S3 |1 x! L8 O; e; B7 @
        {$ Q: Z" e' p8 `# d# r* [
            theUI = UI::GetUI();: ]- i& \% [; G* T
        }
+ H( c7 U6 c: |        if (myUDOclass == NULL)
% }; g; r/ _; ]- x; U        {
) r) P% b1 j( c( E7 ~) K            if (alertUser)
8 E9 |3 }! n( c* o. h; U6 f$ z            {
: I3 I0 y# r4 D9 Y# z; _# ]                ListingWindow*7 F) J, f1 Y# q+ M* {
                    theLW = theSession->ListingWindow();* k; H0 I% K3 r8 n2 ~# ?
                theLW->Open();0 g+ I( Y. H4 U1 R  L
                theLW->WriteLine("Registering C++ UDO Class");
  D  @, R1 r( j/ D7 E( A3 I# ^: e            }) g% P2 E/ }, S- k
            // Define your custom UDO class
3 Q9 H) E# S: I( O# K            myUDOclass = theSession->UserDefinedClassManager()->CreateUserDefinedObjectClass("Sample_Cpp_UDO", "Sample C++ UDO");3 Q; F% h, Q' @3 n; F
            // Setup properties on the custom UDO class
" j, F. p2 l9 O            myUDOclass->SetAllowQueryClassFromName(UserDefinedClass::AllowQueryClassOn);
* M7 o1 T/ f- j3 T  s            // Register callbacks for the UDO class
- h1 L- G# _5 H: l0 D8 j+ A            myUDOclass->AddDisplayHandler(make_callback(&myDisplayCB));
- o/ ]' t8 M1 K" `$ Z  V            myUDOclass->AddAttentionPointHandler(make_callback(&myDisplayCB));
6 ~- q0 g$ ~5 J            myUDOclass->AddFitHandler(make_callback(&myDisplayCB));
) R/ ~) {0 k. p9 B9 z( O            myUDOclass->AddSelectionHandler(make_callback(&myDisplayCB));
$ d% {* g6 A( e            myUDOclass->AddEditHandler(make_callback(&myEditCB));0 A: [# ]+ [- Y. I, s4 G% J; ~- W
            myUDOclass->AddInformationHandler(make_callback(&myInfoCB));3 w  p, d/ p( d; V- @1 }
            // Add this class to the list of object types available for selection in NX.
8 `0 C* Q# w  J) W3 [7 M9 `/ _9 U            // If you skip this step you won't be able to select UDO's of this class,9 u3 O9 {4 F9 u
            // even though you registered a selection callback.2 y( r' \7 L' a" w' l) d) u
            theUI->SelectionManager()->SetSelectionStatusOfUserDefinedClass(myUDOclass, true);
/ _6 t2 O( `' k        }
" ]) o7 w8 I# _+ {9 e! N    }
' c; M  Z7 n& K7 G* ^0 f    catch (NXException ex)1 B( w0 ^  U" N! l% k
    {; A; E+ S4 }2 k7 _+ W
        ECHO("Caught exception: %s\n", ex.Message());+ k7 Y: O! i( j" u2 [
    }
! r9 i; O8 e% e/ m    return 0;- r' n6 C) ~* n3 O% X' c
}
) Z$ `, V+ N3 q* ?( K3 `+ s
3 |- q4 `( ~  o/ T, z+ X1 ^//------------------------------------------------------------------------------$ ^4 h! p3 F( C1 `0 ^( Y" u/ e4 ^
// ufusr (Explicit Activation)
# C5 h- M: H# D) ]' d# `// This entry point is used to activate the application explicitly, as in
# X5 r, i4 c( }! r// "File->Execute UG/Open->NX Open..."
6 I* I5 Z9 M: A  V; [- R: I//------------------------------------------------------------------------------$ `. n' W/ @5 {, X
extern void ufusr( char *parm, int *returnCode, int rlen )  u8 a% o- M% t
{# s" w0 Z: D9 K3 x4 c5 R" A
    try
% F5 f) M, ?8 Y6 R& Q    {
/ W, t. ?  l3 s5 k- S! w        // required for calls to legacy UF routines9 k7 {; B! J+ [+ s; L, s7 N, \
        // such as UF_DISP_add_item_to_display
. v1 P1 X" X& G# V4 S        UF_initialize();
1 D/ `# _& g- w
5 F; j  v( J' A( y+ |$ U" A# O        // initialize the UDO - if we didn't load this library at
; R5 S/ P9 \# M8 K) p        // startup, here is our second chance to load it- l5 a3 a6 e. U3 o- {5 s$ x
        initUDO(true);* v6 E; D/ |6 K( b3 o0 i6 e
# ?4 I1 T, \( D
        // if we don't have any parts open create one( Z" `0 a7 g& T. w0 e. n
        BasePart* myBasePart = theSession->Parts()->BaseDisplay();$ K2 h( l. l: n4 A) N' {5 x: n( i* ?
        if( myBasePart == NULL)8 v5 k" ?) A* I5 C5 A* ~- o/ \
        {% P: S* e& O/ c1 n
            myBasePart = theSession->Parts()->NewBaseDisplay("test_cpp_udo.prt", BasePart::UnitsMillimeters);; M% R6 Z. l; O% m* W: v
        }8 u/ F3 y! [5 k  I
" h- P  [/ {7 X. q: C2 V  t" f
        View* myView = NULL;; R* b0 z: [% u' u; R( N
        Point3d myCursor(0,0,0);
# v) @/ m0 g" M' k6 r0 P0 D, E% l# S6 E$ d7 r- b9 f1 E  y
        // ask the user to select an origin for this UDO
1 u- u0 Y: S! Y5 l        Selection::DialogResponse myResponse = theUI->SelectionManager()->SelectScreenPosition("Select Origin of C++ UDO", &myView, &myCursor);) p3 {; w! L- @
        if( myResponse == Selection::DialogResponsePick )0 ]1 H* S' j1 s! b$ @
        {4 @* z: Q3 h  a8 q4 [0 w* P7 ~
            // The user selected a point - go ahead and create the udo4 s; s) }1 b+ h8 c, M2 y
            UserDefinedObjectManager* myUDOmanager = myBasePart->UserDefinedObjectManager();, h; Z; Y2 Q; v! I2 r4 p
            UserDefinedObject* firstUDO = myUDOmanager->CreateUserDefinedObject(myUDOclass);3 ]# d5 L3 K1 U7 Z; h% j
            // set the color property of the udo - just for fun :)& N  p; N/ V7 y4 J
            firstUDO->SetColor(36);
6 D; y0 H: y$ [$ Z6 `            // store the origin selected by the user with the udo
/ e  `# C# i# N9 N            std::vector<double> myUDOdoubles(3);
, T' K9 z2 n: M% ^            myUDOdoubles[0] = myCursor.X;
) k/ D0 _" O! U0 G7 O            myUDOdoubles[1] = myCursor.Y;. n: F1 t3 E% `
            myUDOdoubles[2] = myCursor.Z;7 _! V  L! K* F: p: }+ Y3 C
            firstUDO->SetDoubles(myUDOdoubles);/ |7 `& [1 m' ]9 _, b( T, n
            // add the udo to the display list manually8 A* e4 D! _/ T4 z+ a) p! N( d9 b
            // this will force the udo to display immediately
/ U# `, q3 W3 w" ?            UF_DISP_add_item_to_display(firstUDO->GetTag());& f2 J. N% d1 l" G$ u+ R$ i! c
        }
7 H5 J( s& ^' j( I4 w: H        UF_terminate();7 K& C( p4 V8 y
    }& }& \3 a9 B2 I: s7 ~8 I) v
    catch (const NXOpen::NXException& ex); J$ R2 s# Z, {
    {, {$ u, n3 ~  d) r* S, k
        ECHO("Caught exception: %s\n", ex.Message());& ~* J+ a" ]' p, E0 [( L5 M/ d4 c
    }# v; a/ ~6 |. A) C8 E+ g" b
}
' `" x) ^: _' ], L% \3 d/ P* \& u' y7 Z
//------------------------------------------------------------------------------
" K, l5 G8 C( H* [3 C// ufsta" f& ^) z2 T* N; X3 }$ K
// Entrypoint used when program is loaded automatically4 k# ]6 v2 o( `8 l* e* f
// as NX starts up. Note this application must be placed in a
: ]. y( }/ L  ~* v$ ^// special folder for NX to find and load it during startup.
- ~9 R& j5 q5 x) o4 H2 r& [( {+ k// Refer to the NX Open documentation for more details on how
0 D! t5 ^0 y/ k; A) I6 n// NX finds and loads applications during startup.3 ?& l2 Z: R# ^. \& z
//------------------------------------------------------------------------------  E# c( V5 H' |6 u" f
extern void ufsta( char *param, int *returnCode, int rlen ), {" x  c& {$ T! ^: G1 J- }' ~/ [+ |
{
! U6 d3 t9 Z6 h; a7 V4 k    try
+ c& b$ z, d$ [    {; S5 y9 i3 U, t
        initUDO(false);
; e* ?" h- w" R5 r# B! X    }
' l' P. z& ^5 z    catch (const NXOpen::NXException& ex)
7 p0 v( j3 B3 _0 f    {
: O$ P) T4 W0 v) @        ECHO("Caught exception: %s\n", ex.Message());" I* c; \, {' B
    }
$ I: K' L+ f& `1 _- \, Y  }6 e3 }}
3 T% x% n. e. H# z# H# X. a: b, W+ u( \  F7 I0 t2 `5 ^4 B; U
//------------------------------------------------------------------------------
0 V, J+ B( \& E// ufusr_ask_unload" e, B; }" H- F% [# G# s7 P% l
// Make sure you specify AtTermination for the unload option.
8 F* T% ~) [8 _// If you unload the library before the NX Session Terminates
% P4 \( ?. x: l// bad things could happen when we try to execute a udo
5 {, u* o- r( m. }9 T: T1 V2 v// callback that no longer exists in the session., H! [: o9 q- [1 k* ~$ P
//------------------------------------------------------------------------------
! y- b$ B# @  v, v- W! \7 Mextern int ufusr_ask_unload( void )
  L+ k0 C" Q; G" i{8 R6 }  o4 m: I
    return (int)Session::LibraryUnloadOptionAtTermination;& a2 |/ h5 G: i( ^$ u
}
; c' v9 E& `8 J1 u8 p7 _; L
% n4 N* V) `; T/ r1 [; n7 F
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.diantuankj.com/ doTeam.tech
回复

使用道具 举报

发表回复

您需要登录后才可以回帖 登录 | 注册

返回列表 本版积分规则

  • 发布新帖

  • 在线客服

  • 微信

  • 客户端

  • 返回顶部

  • x
    温馨提示

    本网站(plmhome.com)为PLM之家工业软件学习官网站

    展示的视频材料全部免费,需要高清和特殊技术支持请联系 QQ: 939801026

    PLM之家NX CAM二次开发专题模块培训报名开始啦

    我知道了