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UG NX二次开发Ufun关于对话框UI的使用案例大全' i! w2 y) D' W
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UG NX二次开发Ufun关于对话框UI的使用案例大全
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源码分享: Z' Y5 m5 V, n# G X
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- **
8 S5 V4 Q+ F# K4 x$ Y" @- ?7 G - ** ufuitest.cpp
1 z+ n L/ J) s# h - **! |/ t) @; D. r& z& R
- ** Description:9 V; w5 }: I" }$ U
- ** Contains Unigraphics entry points for the application.
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- *****************************************************************************/
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- /* Include files */. Z7 c8 Z# a7 o; ^. s3 e$ m/ Y
- #if ! defined ( __hp9000s800 ) && ! defined ( __sgi ) && ! defined ( __sun )4 k" H: I' q3 N) u! r) n. |+ E% T
- # include <strstream>
c! b: ~. }) \$ Y H - # include <iostream>! l& [$ J" K+ R3 m1 S. W; i& T% _
- using std::ostrstream;% h. P6 m( y/ N
- using std::endl;
; J6 f3 L+ d/ g5 E' D. D$ N" L - using std::ends;
8 P: \/ m- L9 F# w: F$ C - using std::cerr;" h3 o b' e& x1 t) p/ ~1 S+ ]4 K
- #else* I5 r$ L' |1 R) m. C+ y
- # include <strstream.h>- _, n" N. w9 ^+ U
- # include <iostream.h>: e' _5 W0 Y+ T. H9 m1 P
- #endif
. N. W5 z; [' `# O - #include <uf.h>0 O3 f7 [' V% b, s
- #include <uf_ui.h>
) t4 h3 P% M- _, a - #include <uf_exit.h>
( X9 Y0 z# k" t - #include <sstream>% E1 @' [, M; ^* o
- , ?3 W6 d' R. [) A
- #define UF_CALL(X) (report_error( __FILE__, __LINE__, #X, (X)))' k* l1 M! u) D* z
" }4 F& A( p, I# F1 l- static int report_error( char *file, int line, char *call, int irc). D* n4 g/ i L! i& _
- {( z. N6 F: a7 y
- if (irc)
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- char err[133],
8 x; i0 u! E6 ]: G+ |- l - msg[133];/ J) F2 [' r1 c
- ! C( [& _) a( \2 ^
- sprintf(msg, "*** ERROR code %d at line %d in %s:\n+++ ",
2 f S8 J+ I5 i* l X) j0 V - irc, line, file);4 t- w( x% b% M
- UF_get_fail_message(irc, err);
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% g: Q3 a" e6 S O- UF_print_syslog(msg, FALSE);
7 Z: g. N" L% e C) q8 m, } - UF_print_syslog(err, FALSE);
, W7 _( R& R: ^1 _$ T6 ? - UF_print_syslog("\n", FALSE);
3 R# C; @! F% }5 x' [ C - UF_print_syslog(call, FALSE);/ }* H% V* b, n. r9 ~! }4 I
- UF_print_syslog(";\n", FALSE);
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6 F+ m% ~/ w7 R! S" O3 s+ I& `- if (!UF_UI_open_listing_window())
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- UF_UI_write_listing_window(msg);1 g. Q3 [. h7 D, u8 A
- UF_UI_write_listing_window(err);
+ E! M" B0 N4 V+ z" K6 } - UF_UI_write_listing_window("\n");! ~" i! |$ B$ w6 J
- UF_UI_write_listing_window(call);# `- o# \- g, ^
- UF_UI_write_listing_window(";\n");
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- }
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- return(irc);' p$ f5 f* L( ?# Q
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- % Z3 V5 v- s2 y4 h [
- /*****************************************************************************
0 S: P% d" w( O/ \7 r8 H - ** Activation Methods
7 H* X9 B& A1 y. {0 \4 S4 E' V" j - *****************************************************************************/
% m( Y6 ]: L! R% o; Y- d - /* Unigraphics Startup4 F6 A3 D; o* P# l S+ e
- ** This entry point activates the application at Unigraphics startup */' A4 O$ E4 a, t* h( l- q& S
- extern DllExport void ufsta( char *param, int *returnCode, int rlen )1 _' j2 @8 _& X8 T }
- {/ a( j, L; f/ h7 V. N! Y
- /* Initialize the API environment */) j+ W0 b c% G* q m
- if( UF_CALL(UF_initialize()) ) * ^) z% ~7 R f- }
- {/ q v6 }2 `8 d( ~/ I. H
- /* Failed to initialize */: q. m9 g D& Q
- return;9 X7 Y3 b& x# n& D4 ]6 K
- }
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- /* TODO: Add your application code here */
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- //测试 uc1600 和 uc1601
% g5 G# n J5 P" ?) f9 x' p: X2 v - std::stringstream ss;
5 h9 h) \$ B0 g# ^$ R% r5 a - char *cue = "PLM之家测试ufun常用的UI";% f6 u' J' p' P1 z
- char str[133] = "输入字符串";
% L+ j! U' o) K6 y' x - char msg[133];
! g# h0 g5 Z# f m) {( Y2 y6 f' u; S - int length,result;
1 y7 z8 u% _4 Z @ - result = uc1600(cue,str,&length); //获取输入的字符串! Z- Y1 c7 s1 f0 O0 T# `* M
- sprintf(msg,"%d",length);
6 t! `+ r w4 | - if(result == 3)
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- uc1601(msg,1); //弹出消息对话框,1代表是对话框,0 代表在消息显示在状态行上$ @% k s! X5 w |- R, K$ i
- }
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- //测试uc1603 --》用来创建带有button的系列按钮
v. B4 H2 m! Y - char *title = "测试uc1603";
4 ^) g; q/ d i- N/ P! y - char items[][38]={{"创建block"},{"-"},{"创建Cylinder"},{"创建sphere"}};
' c d* D4 X1 s+ c! ~0 ^ - result = uc1603(title,1, items,4);, Q0 ]2 D& Z) L `3 z/ n
- if(result ==5)3 s9 ~- `7 I7 R# M* ~
- {
" ?3 k& m o' O$ @, L3 } - uc1601("这个是对应的第一个选项,创建block",1);! J5 i" R8 }# q3 f$ L! c4 f
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- if(result ==6). R% O8 l9 q* P+ {
- {
9 S% K$ Z$ g6 J! Z# W% [ - uc1601("这个是对应的第二个选项,此处是一个分割线",1);: Z& k& n5 @2 E- O8 F
- }
* y! K$ L' V1 d/ c4 c) J9 S5 l, d8 x - if(result ==7)9 [' z' l9 P9 y' o. z
- {
9 }4 D6 f7 J. ]/ } Z" G) w - uc1601("这个是对应的第三个选项,创建Cylinder",1);9 W2 r4 r. O# `& {
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- if(result ==8)
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/ l9 A3 X0 R" a% M - uc1601("这个是对应的第四个选项,创建sphere",1);' S: X$ P# A* s" F( V' O
- }
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, V2 e Z1 {$ c: E! k# c0 Q5 o- //测试uc1605--》用来创建复选框2 c$ q6 ^; y6 n6 q
- int selected[14];' g8 j" ^4 f7 k
- uc1605(cue,0,items,4,selected);
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; s0 ]' Q9 d4 b4 k4 @) L( P5 b- //测试uc16070 t+ t8 t* g. G2 |: e, B" t9 Z
- char *cp1="测试1607";8 W! w. [8 t1 x, k5 X5 C
- char cp2[][16] = {{"Length"},{"Width"},{"Height"}};
; _, |2 M/ Y5 L$ T6 r: N - int ia4[3]={100,200,300};, U q& Y) w- E. j& E' R; K
- uc1607(cp1,cp2,3,ia4,0);1 i: u, K N) J3 W- V2 C8 J
- //测试uc1608-->用来获取int 或者 real类型的输入框
/ P+ O) U* c1 x( Z# N% T8 G - char *cp11="测试1608";
3 } a$ f1 x5 S# d4 T5 D! S - char cp21[][16] = {{"integer1"},{"double1"},{"integer2"}};
: K- f8 D, K) u$ ^" c# A - int ia41[3]={100,200,300}; //ip6 的值为0的适合选取int
( o& _+ w# M# a: s$ } - double ra5[3] = {30.5,50.8,100.3}; // ip6 的值为1的适合选取double
' N) m9 { r R8 B: M | - int ip6[3]={0,1,0}; 7 X2 r) c9 C2 X# F
- uc1608(cp11,cp21,3,ia41,ra5,ip6);# P2 m7 p! U* ]8 O N& y/ E
; \" a! e% Z( s+ Z9 S1 D% i; ]- //测试uc1609 -->用来获取real类型的输入框
+ {8 l" F7 ^/ b/ Y3 S. h - char *cp12="测试1609";, v8 z/ y4 o% V
- char cp22[][16] = {{"double1"},{"double2"},{"double3"}};) h' ^, y! ^" S6 l
- double ra42[3] = {30.5,50.8,100.3};
! K' c" n1 x4 @% B4 @3 R. U' @ - uc1609(cp12,cp22,3,ra42,NULL);
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2 ?; i* {6 I- k$ y- //测试uc1613 -->用来获取int,real,string类型的输入框
8 t8 X# s9 i; M. A6 e6 O5 T - char *cp13="测试1613";
: ?2 t* |. p! |2 R" s7 t) { - char cp23[][16] = {{"integer"},{"Double"},{"String"}};+ @/ P2 t% c$ I5 p
- int a3[3] ={10,20,30};
Y" |$ d- i: [; ]+ H - double ra53[3]={11.23,12.45,12.67};! v, Q8 r! G' ?. h( M3 I
- char ca63[][31] ={"string1","string2","string3"};" A9 \2 i( z+ ^( j4 n9 \
- int ip73[3] = {100,200,300}; //指定对应类型的范围# G& |! ?: H* u b) m
- uc1613(cp13,cp23,3,a3,ra53,ca63,ip73);/ d; \. X$ U7 c
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- /* Terminate the API environment */6 l% d( \& w. p9 ^! G
- UF_CALL(UF_terminate());/ g& O& A- E. I# B' ~8 ?1 g' [
- }
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8 N, j- K7 p; @- ^1 Q: M! G6 g- /*****************************************************************************
1 L, R n$ G! _9 s4 G, d - ** Utilities) c! n8 H- t5 q. i5 X" f
- *****************************************************************************/; `3 P. U- l/ \1 l$ ~: e- T& c
5 G0 S/ s1 t# K1 E- /* Unload Handler+ n8 v3 D# ]. B" P
- ** This function specifies when to unload your application from Unigraphics.$ w6 T% H z6 v4 c" J
- ** If your application registers a callback (from a MenuScript item or a0 n! V' ~1 G5 Z( ~+ ^" r
- ** User Defined Object for example), this function MUST return1 U7 Q2 c3 M6 B
- ** "UF_UNLOAD_UG_TERMINATE". */! u4 |7 m R9 {( H( f( \$ { D9 P6 x
- extern int ufusr_ask_unload( void )
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: K) C/ B$ U& b( J) a: g - return( UF_UNLOAD_IMMEDIATELY );
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