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NX二次开发源码分享:NXOpen C++创建圆柱体特征6 e. a% ~1 G6 L# F$ W0 F- f' a' \
5 w% U9 X6 _0 e/ K) }! \) M" x- <P> </P>
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+ r5 `3 g/ Z7 c+ ]) [, e- <P>void CreateCylinder_UsingUDB::CreateCylinder()
1 c/ d; b2 \+ E4 j' ~( P - {* O" l1 A, [' [- E# ^. ]
- Part* workPart(theSession->Parts()->Work());</P>
8 G* N: A* { V: M - <P>Features::CylinderBuilder* cylinderBuilder1 = NULL;
' }0 ^7 L3 A; m9 F# }0 `4 [7 \ - cylinderBuilder1 = workPart->Features()->CreateCylinderBuilder(NULL);</P> t. u* J' x- ?5 w8 z2 s* G) U5 f
- <P>//Get the point! U! `: F# }2 b* d4 d- J4 |# ?- d
- PropertyList* pointPropertyList = point0->GetProperties();
+ ~; q6 |* F, `5 Z! u& \7 K! C; L - Point3d originPoint = pointPropertyList->GetPoint("Point");
) R9 S3 T9 v& u3 u4 q9 [0 y - delete pointPropertyList;
; `7 ~- ~! U/ @! j; k5 t - pointPropertyList = NULL;</P>
; H. C8 _7 L% o+ W* z2 I) ~4 Q8 S+ w - <P>//Get the direction
1 r( [& K+ p1 V/ G! H1 m( ]3 m - PropertyList* vectorPropertyList = vector0->GetProperties();8 m9 ]; `8 Y" _$ |
- Vector3d direction = vectorPropertyList->GetVector("Vector");
$ j- ?1 Z$ t& w4 F - delete vectorPropertyList;
' i( V' W! b: r9 | - vectorPropertyList = NULL;</P>) ?+ e7 x: s3 X+ @, i
- <P>Direction* direction1 = NULL;
' }4 L3 B1 ?( Z* r5 R# n! \ w- o - direction1 = workPart->Directions()->CreateDirection(originPoint, direction, SmartObject::UpdateOptionWithinModeling);</P>
, P @- E; p7 \( B3 }# i - <P>//Set diameter and height
; ]/ n1 R2 c# X6 B/ W6 } - std::stringstream diameterValue;
6 c% f2 Y9 X6 Z G, ] - diameterValue << diameter->GetValue();9 O- L& I8 K6 K2 D1 Y8 t! g8 d
- std::stringstream heightValue;/ T+ U" z) N8 @* Y- o
- heightValue << height->GetValue();</P>
: O2 Q1 z$ j. R - <P>cylinderBuilder1->Diameter()->SetRightHandSide(diameterValue.str());% D) q, D0 t" x/ z
- cylinderBuilder1->Height()->SetRightHandSide(heightValue.str());</P>
2 O+ k+ B4 S+ a; j! U( x - <P>//Set the axis
% }" p6 h0 v/ T" X! P; [) d: L - Axis* axis1 = NULL;* _1 [2 m& @, D# n2 V: M
- axis1 = cylinderBuilder1->Axis();
( W: p5 ?8 g& i' L6 Y - axis1->Point()->SeTCoordinates(originPoint);
1 X" V& V4 X! H; s& j! _1 J - axis1->SetDirection(direction1);</P>& f3 D5 g6 L6 a/ k& y$ P0 S
- <P>//Commit
" a: X. d, D5 q* a# U; W - cylinderBuilder1->Commit();
# ~. v4 V+ S, C - cylinderBuilder1->Destroy();
" U( d! }5 g2 p# L - cylinderBuilder1 = NULL;' G! |! K& D8 J3 g
- }
: t8 `1 b2 n3 U* k. s - </P>
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