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通过这个代码,可以获取选择面的相邻面的信息
4 H5 {9 O+ Q! Y* R9 V6 {! E- PNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>
/ Q0 T2 I% m& O5 ~5 q1 H+ I. _8 M# j - #include <uf_ui.h>
, Z4 }3 f) q7 t* i+ | - #include <uf_object_types.h>
$ v8 { {: H- g - 7 c1 x* J4 A" N- _, e
- #include <NXOpen/Edge.hxx>
, F1 o% ^$ |8 ? - #include <NXOpen/Face.hxx>5 W$ R: R/ U/ p/ A1 V
: D3 D" N3 s" u# T- #include <NXOpen/ListingWindow.hxx>5 i5 ^' ]3 M8 w, v) e9 J
- #include <NXOpen/NXException.hxx>5 K: A4 r$ `1 V! b5 I* E' @, R
- #include <NXOpen/NXMessageBox.hxx>
6 p6 F6 j6 D& W* c' Z6 o - #include <NXOpen/NXObject.hxx>0 s! b7 w) q2 ~! t7 V1 a1 f% T
- #include <NXOpen/Part.hxx>8 C& U, d' R1 ?3 z; B
- #include <NXOpen/ParTCollection.hxx>
- H# G$ G: R) o% T - #include <NXOpen/SelectDisplayableObject.hxx>
% s+ ]6 o& q# e. o - #include <NXOpen/SelectDisplayableObjectList.hxx>
% a9 d$ o3 C0 \: D9 i - #include <NXOpen/SelectObject.hxx>3 _" b# [5 j6 G: G
- #include <NXOpen/SelectObjectList.hxx>! S0 B1 O# _6 l- @" J
- #include <NXOpen/Selection.hxx>
3 E1 a+ c; u0 u3 f/ H: u - #include <NXOpen/Session.hxx>
; P% [) ?/ ^& W/ E. C - #include <NXOpen/UI.hxx>+ a5 r: r0 K6 \4 u9 p
- #include <NXOpen/View.hxx>
# }% o7 C3 @# Y6 O% { - - v7 z9 \; Q2 ^+ U0 Z+ ], w( {
- #include <iostream>9 }' ^8 u% u* s' j P
- #include <sstream> n8 n8 ^" W8 e0 t" X
- #include <list>
$ ]4 a6 u' B7 x9 ?
, X1 o/ ~: }- }. |. I/ P2 @0 S- using namespace NXOpen;
# E' S7 P) k1 p* E - using namespace NXOpen::Annotations;# i! o* a$ `5 e; D5 d0 P
- using namespace std;
2 G/ m+ ~! @$ _- K' m - " i" X( E4 i2 ]2 o: C6 Q
- class Gtac2 }, B% q3 Z, b
- {
/ x9 P' L6 R: Y5 p7 H - // class members
, l$ F7 q. d& M; F$ E- h1 ? T4 A - public:
i/ U1 M& b, Z6 u- L! n( W - static Session *theSession;. V3 M! F# \: E' f
- static UI *theUI;
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# j: n+ o8 a- g3 e1 A7 i/ l/ X C- Gtac();
9 Y3 ^+ i/ P0 e* _6 S# g, f4 u. _ - ~Gtac();0 i# r' Y. W! z8 P% l; C) {" s
- 5 R( \0 ?) i! Z2 w: o1 F
- void do_it();* I; G: _9 Y, a( `! I, d, ?( d1 }
- : q0 c8 w1 w; s
- private:9 V7 P3 s# h/ Q% H# E3 U5 v' S
- Part *workPart, *displayPart;, _! M' K1 w; f+ s) S- R9 D
- Selection *sm;/ y4 y- p7 F. e% e4 r6 b4 b1 W
- NXMessageBox *mb;
7 K2 z2 I. C$ `8 z1 ? - ListingWindow *lw; D7 ~- D+ j& C. g
- m9 W. s4 m' h9 R: a- g2 Y+ }- Face* select_a_face();
; Y. A+ I8 ?: e! n - ( h; c0 q- m0 n/ x y( x
- };3 N; e" ~6 S% Y; F4 n9 N
' K% ?7 X0 x. ]! s. w% m- //------------------------------------------------------------------------------. P* f6 t. o! J5 a, V7 q' K; u
- // Initialize static variables
* y' B% f% ?( f+ ^ - //------------------------------------------------------------------------------% e7 _- S# [- E
- Session *(Gtac::theSession) = NULL;, v4 E* t6 h$ @1 V
- UI *(Gtac::theUI) = NULL; ~+ S2 W/ ?1 ~0 R3 v3 V2 @0 @: k" J1 ~! }
- ; [& w; ?' `6 P7 L2 Y
- //------------------------------------------------------------------------------% k5 \5 q8 y5 a
- // Declaration of global variables9 l( Z9 j: M8 |* H s
- //------------------------------------------------------------------------------; P8 e# F) K6 X; e7 |) d& U
- Gtac *theGtac;
# O7 _7 n, O: B M7 w3 A! Y
3 H% ^& N2 T1 S4 N$ O- //------------------------------------------------------------------------------
6 Q& q$ ]+ h' R l1 y - // Constructor
5 U* H* \) Q0 Q - //------------------------------------------------------------------------------* e+ n0 o% [8 ~5 F. ]/ ?
- Gtac::Gtac()- Q. T( J" S6 h: k
- {
, R2 I) h0 w+ d' l - // Initialize the NX Open C++ API environment
7 p i# Y3 L# b2 E4 e - Gtac::theSession = NXOpen::Session::GetSession();% k3 h9 W( N6 v p9 g
- Gtac::theUI = UI::GetUI();
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. c3 l8 A0 P2 g: a6 w4 t- sm = theUI->SelectionManager();
0 s8 V9 M$ @# A( E: |# |, w - mb = theUI->NXMessageBox();- E% B7 s0 M7 k
- lw = theSession->ListingWindow();4 x8 Y$ H6 e) M2 R
- # p! u! \! P% v: l N6 l0 [8 ]
- workPart = 0;
1 j0 Y7 a) @) O! x. u r u - displayPart = 0;
, D! `( c0 Q5 ]+ X0 o* R# g _( t - }
' T4 U: V0 M% a - % I9 k" `* z) s0 ^
- //------------------------------------------------------------------------------ K# b3 V+ x" p; Q
- // Destructor
0 s# k7 F7 A6 ]7 B0 k - //------------------------------------------------------------------------------- y: L6 I% P- M1 y, S
- Gtac::~Gtac()
5 D) }( g( ?4 z1 R3 \ - {
+ f! w1 g. V& K! }. ? - }
* y# i7 o9 X; y1 i H, f$ b+ Q8 S. a - 7 ~7 a( i9 l, z3 M9 M/ T5 r
- //------------------------------------------------------------------------------
_( i- J" x( [* _. L" ? - // Selection) G1 J* }% S. ~* m5 H% Z& P$ m/ C
- //------------------------------------------------------------------------------
5 g% v3 k, c! a. _ m& C8 H3 ~ - Face* Gtac::select_a_face()" q3 ?' q5 e6 Q8 Q& S) E3 {
- {. L) m& F' _: S! v& J! @
- // ask user to select a face" k& @) p4 j2 q) F a9 W
- UI *ui = UI::GetUI();% E+ y0 G+ S1 a
- Selection *sm = ui->SelectionManager();. i& W2 P- W# i
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5" T/ a! t6 f. E1 A5 m
- " r4 \$ l5 w7 U/ F8 e7 m
- NXString message("Select Face:");
. m" a) [. M2 B* e8 Y- [2 v& @* { - NXString title("Select Face");
, V2 V; n. I! t1 N% k - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;3 ?; F1 W, o0 J
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
) p. J9 t' ]9 `/ m/ r# }% y - bool include_features = 0;
: m5 H8 ^8 U% m) i3 K9 s* j: [& ~ - bool keep_highlighted = 0;4 P. i* v- {6 }% |
0 }6 Q% I! }8 e7 p. Q- // Define the mask triple(s)& u" D( W$ V- T3 z
- std::vector<Selection::MaskTriple> mask(1);- m4 m y- k9 K! t& y
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );" H# B& H: f i5 T3 P6 U
- Point3d cursor;8 D* l% f' m' w4 A" i& l' F, Z5 I
- NXObject *object;) t* M% |3 q0 ?
- ) v; B* I9 u& X
- // Select objects using filter defined by mask triples
, W; v0 ?. ~# H( A( k5 o9 L- d - Selection::Response res = sm->SelectObject(! T* D+ a9 v- O3 A
- message, title, scope, action, include_features,
) {" }+ ^4 N3 a% B - keep_highlighted, mask, &object, &cursor );2 U" ^$ x9 T& A! G0 c( s% C% V
- + f2 ^. t5 Z/ ?7 T/ ]
- if( res == Selection::ResponseObjectSelected )- J! g9 b4 L3 k8 V& H7 r
- {9 u: V6 F* \8 |" {% n: }! j
- Face *aFace;# ~3 w+ T- U- T! r4 H
- aFace = (Face *)(object);6 T) B# z+ y2 P
- return aFace;
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- + V. @* i. T5 o R; O/ o/ \: D7 p
- return 0;
2 B3 r6 b& T+ s: v- ? - }
! q3 }' Y2 }1 q9 C* ~; t6 I* E
4 a4 `& a; }" {& k$ B4 ^- //------------------------------------------------------------------------------
, j3 G$ U$ f' L; n7 F0 G9 } - // start with our job...0 j& X' d4 \& |! F5 N/ u% t
- //------------------------------------------------------------------------------5 m' _! a" P$ L
- void Gtac::do_it()' g; g2 g8 }/ L) j; E6 S, X
- {
' j8 ]8 k; I. e( f: d) P; s - workPart = theSession->Parts()->Work();
+ E/ f( V6 }0 p( ]1 x4 R r3 I8 G$ T - Part *displayPart = theSession->Parts()->Display();
/ l7 a# P1 o D c0 x5 ]* u: ` - stringstream out;
& ?# e! k4 U( T+ P" i" ?" Q6 ` - 2 M7 q) e% Z W& s) O7 y
- Face *theFace = 0;( [: W. S9 k7 F2 w. u0 j
- std::list<Face*> myfaces;- C7 X0 [2 ], t& c/ L& ^. t/ f
- 8 G8 G4 L' @8 v7 F% t, Z- v
- while( (theFace=select_a_face()) != 0 )
+ U" d* H, [. x: v8 _" R2 \ - {6 j8 X# \" g0 G- o _* n- t1 F
- if(! lw->IsOpen() ) lw->Open(); }, ?( ~" R% L
- 3 R* M" H+ {( [# e0 q) E$ i. N; F
- out << "Selected Object: " << theFace->Tag() << endl;
! ^" M! _0 s& b& u; Y" i8 c - lw->WriteLine(out.str().c_str());
6 y2 s8 V0 q! j, S
- M& Y" C/ b3 d Z) N- std::vector<Edge*> edges = theFace->GetEdges();
- [) ?4 C! `5 B, p" [5 i - out.str(""); out.clear();
/ P0 c5 s t4 K% b - out << " Number of edges: " << edges.size() << endl;
+ ?4 H, M% {: p, ]/ G1 H+ [7 a - lw->WriteLine(out.str().c_str());
% W ^# I1 i, V y - ! R7 j2 r3 ^4 H" O
- for( int ii = 0; ii < edges.size(); ii++)& o" w1 A' o! M+ U- J6 Z
- {7 {. K* w3 a9 r P, M
- out.str(""); out.clear();
+ _' {; p: J; g9 K$ m0 W* c6 G - out << " Edge: " << edges[ii]->Tag() << endl;
+ o. r9 J- s! Z6 p - lw->WriteLine(out.str().c_str());& a5 P5 J1 W$ k4 j7 B
- ; U8 o8 q, }) W" Q' D0 |& i9 X
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();# e, e8 d# c8 @/ h. {
- out.str(""); out.clear();
( [) o5 z; O: ^$ [ - out << " Number of adjacent faces: " << adj_faces.size() << endl;/ i1 m( E% P4 P( ~& G
- lw->WriteLine(out.str().c_str());
6 B) C/ t0 a \' D
* K6 g) n% g9 l4 X! l% \- for( int jj = 0; jj < adj_faces.size(); jj++)( R4 \5 u" F- H
- {
5 J. Z' _! i* v3 h% ]! G% j& k - out.str(""); out.clear();* x: w2 T9 l6 A8 ^' S
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;& c5 l7 f" ^0 r1 R j
- lw->WriteLine(out.str().c_str());$ o3 l7 t! I* t; w+ N. j
' V! ]. B6 w* `4 a- myfaces.push_back(adj_faces[jj]); j# b" z% ^: s, g
! ^! P! {9 E& ^, P6 P- } // jj, I8 ?3 _( D4 U6 _" ?1 `+ D
- * \/ c" G/ }& h0 N0 d
- } // ii
6 g; D, [ _" y c- L2 |0 {. |1 m* d - ; ^5 t7 F6 S) w3 u @1 ?! c
- myfaces.unique();
: M# i: i; ~; ^9 j' S2 V1 }: ^ - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it). j% [9 M' C# h3 i8 K0 |6 m
- {
: b: M o) k: J' w+ G e4 I7 I - (*it)->Highlight();: Z4 h5 a3 Q% c2 U$ w4 p" @
- }
" M, N+ ~9 r2 V& r - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");+ W9 `$ E9 Z$ r
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
: A, W6 z$ z5 Q6 o0 ? - {8 o6 F; |' {* z) A- P
- (*it)->Unhighlight();7 O3 Z# v& V! n8 h
- }
0 {2 `1 v# E8 G+ Y! L% ]# E - myfaces.clear();
, t( O/ N9 b8 v- M* Z l- j
/ Y2 P( L+ J6 i/ W
) G6 S( H: h% ?0 T- } // while w& ^* L. F2 e, v( l R
- }
" v* U' O. c9 n
) m' M2 A* z* h# z# u+ `+ `5 g- //------------------------------------------------------------------------------1 q) S( g# d" Z) f
- // Entry point for our unmanaged internal C++ program( x% M! r- v0 \+ m1 U S; s
- //------------------------------------------------------------------------------. s# Y2 n/ E5 V' Q- w
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
3 L. x( F' b+ _$ K! `% T) n. R& ~2 j - {8 |9 U! |3 d7 F" |/ [1 ^
- try
2 v* v, l' J2 M5 [7 S, O% @# G - {
+ R, W" U; F! c( I! l - theGtac = new Gtac();
9 v! p2 w4 N5 Z2 Y w - theGtac->do_it();& k4 N1 h3 E0 K. q
- delete theGtac;5 Q' j2 g; r1 b0 z/ y& I
- }1 K6 X' Z6 n) C
- catch (const NXOpen::NXException& ex)" W+ e$ p* d% i( B J
- {
2 K' C& Y6 A! R# \ - // ---- Enter your exception handling code here -----
) f# l- B+ Z: r a1 H4 T4 M - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());( t! r& m; ^! l5 U' Q' E
- }
. `( v, B2 b% X - }
- f8 ^4 s2 n& u" @ F - * v0 ?) |' t2 k# O9 e$ H+ z
: N6 Y4 X/ E$ _) z/ Y- //------------------------------------------------------------------------------
7 s/ Q: b3 J: }7 d4 I6 U; p+ o - // Unload Handler" W. M7 D5 {: _0 U1 g6 i; {
- //------------------------------------------------------------------------------
9 b* {, A9 e0 M% V+ s4 b' w! I% f - extern "C" DllExport int ufusr_ask_unload()
, X. E$ w2 G9 p, k3 p7 x - {' f. D" R4 ^1 q0 O( [* A$ Q/ G
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;$ s0 A% E$ v& G
- }" P0 f- p5 Y* ^* Q- l2 V4 O
- $ e9 Y$ \" E, s5 i: l7 x3 o( a
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