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通过这个代码,可以获取选择面的相邻面的信息
/ c! b7 `( U. @, _6 kNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!; ?& y2 z- g7 I2 n& ~$ I1 {( R
! P. J! d, W& N( q! U$ L- #include <uf.h>
/ I( P: D3 a. ^7 e& u/ o+ | - #include <uf_ui.h>/ R" C, ]5 f. D. |9 u
- #include <uf_object_types.h>7 t6 `4 h8 C5 ]2 I6 Y+ Q
$ C [5 _, V5 ?+ M6 z- #include <NXOpen/Edge.hxx>
$ T& u V' ~3 W: P7 Q( u9 E - #include <NXOpen/Face.hxx>
* K9 v% Z; x" \" [
3 P% M3 W) N/ W9 p& B3 ~& A) h* h5 J- #include <NXOpen/ListingWindow.hxx>; c2 t( Q$ b0 X8 D7 f" M T# u
- #include <NXOpen/NXException.hxx>. z7 D- i/ O/ z# H& _( ?9 k
- #include <NXOpen/NXMessageBox.hxx>4 Z5 n5 R# d8 z( n
- #include <NXOpen/NXObject.hxx>
% y/ ?; ?+ G( y: s1 e/ S$ Z - #include <NXOpen/Part.hxx>
' }1 M) [ L5 y+ p% v7 a - #include <NXOpen/ParTCollection.hxx>- K+ \* P. P( J7 r0 D% P
- #include <NXOpen/SelectDisplayableObject.hxx>6 h2 o/ A" N" V" |
- #include <NXOpen/SelectDisplayableObjectList.hxx>
/ L7 g8 V8 M G0 O( q - #include <NXOpen/SelectObject.hxx>; {: x [. S3 y% \4 i" j
- #include <NXOpen/SelectObjectList.hxx>! _" z/ k! I& c1 J6 h; e$ h
- #include <NXOpen/Selection.hxx>
u- L, F- E+ d. l - #include <NXOpen/Session.hxx>
! Q u5 i% P& T - #include <NXOpen/UI.hxx>
7 N4 ^ }! o! s6 k. O/ N - #include <NXOpen/View.hxx>
7 p! p8 D; `" y" r6 @/ U: m+ @0 O
6 C! K6 ], f, i0 @- #include <iostream>
2 _5 f2 T; v7 z0 z1 } - #include <sstream>7 t2 C/ s Q! l) u1 j" T
- #include <list>
5 K0 c' u) k* ]) o
5 @2 ?; f+ r5 {0 g; H- using namespace NXOpen;& p$ b; F$ x k0 K* c
- using namespace NXOpen::Annotations;
% u* b U6 ~+ s2 j - using namespace std;! e$ r( X. j* m6 Y6 k
" P- a0 r. ?( @8 f0 `3 m- b- class Gtac# v- m2 }; y4 |9 Q/ A! x( ?
- {
) \0 I7 l8 W$ V - // class members2 ]: U7 ^2 h7 M' j
- public:
2 h$ M c0 o& j, L3 x& A - static Session *theSession;
: Q" L6 K# U( [- N8 r% } - static UI *theUI;4 U8 x" z8 d' I F) y
8 w( G( n h2 C" J$ }- Gtac();
4 u* A9 ~" Y# W2 k( f - ~Gtac();- v" ]5 s S. f: K8 d3 U9 j
; e0 x* l+ n' E, Q: l7 H5 h- void do_it();
( J) D1 B+ @) Z' F' q* ~ - ) _ o2 ?# J( D& w
- private:3 K4 R3 Y0 ]" l- r8 x
- Part *workPart, *displayPart;
# C% l2 N+ r# H, S# G4 _ - Selection *sm;% O; q' X! H* q
- NXMessageBox *mb;
5 O6 l' Y6 u. F! I8 c6 \8 t0 W - ListingWindow *lw;# A$ k) ~) ]9 b' J2 t
H+ P+ |4 i$ f0 o- Face* select_a_face(); z+ p; ]! K! l! P6 F% a1 B: J' N% G" E
- # j" S5 ]! ?! z' v' B1 y) ~
- };5 a8 l) E6 {( q( M: _
) W) L( e% c" r/ [0 ]2 ]: {9 q- //------------------------------------------------------------------------------
. l& S1 m) V; @: n0 Q8 x& k& P - // Initialize static variables
: ~5 s* }. d6 N/ k - //------------------------------------------------------------------------------/ u- g1 h3 D1 `. m/ H& v
- Session *(Gtac::theSession) = NULL;
- r: B: ~* E% F( }0 s! y7 x8 m - UI *(Gtac::theUI) = NULL;0 R: |& f! i2 m0 e0 h+ r4 Q C
2 l/ H! O3 F$ W# A, T- j( X7 I- //------------------------------------------------------------------------------! j4 D2 ?' `$ U6 h% b
- // Declaration of global variables, X: r' f8 G3 _' l# l1 {. m; X1 G
- //------------------------------------------------------------------------------7 N, {2 Q6 H$ b) `/ W
- Gtac *theGtac;' B6 \9 C- V2 s+ l
) n: _0 ], N, J$ }' Z% g/ `( }6 Q- //------------------------------------------------------------------------------
( ~* H/ _+ A* H1 V& H( Y7 H - // Constructor" X/ x1 G/ m8 f: B: N
- //------------------------------------------------------------------------------$ j5 b, p! A8 A4 F- {0 e) r' N
- Gtac::Gtac()
8 T/ s0 e0 E( E, g - {
8 F: a3 L7 L2 T; `$ H& y8 W& k - // Initialize the NX Open C++ API environment
8 `( N- E. s; ?# j - Gtac::theSession = NXOpen::Session::GetSession();( ?1 F. G+ ?( b7 A! T* p
- Gtac::theUI = UI::GetUI();
4 U/ [9 c. \' V8 P. b+ w& M1 i - + P0 j+ V$ e* t, }+ e% X8 i: A
- sm = theUI->SelectionManager();( d5 i6 }* \7 P
- mb = theUI->NXMessageBox();
6 g3 L7 \3 z* ?) k7 E" y - lw = theSession->ListingWindow();: W7 H2 A W$ Q! s j2 m% [% C
- % z8 k6 Z2 e0 V F z ^6 E: t
- workPart = 0;
5 a2 c7 B4 @; C: R& E; ?* l - displayPart = 0;( Q; L) z) @6 t1 L/ n8 o2 \3 }
- }2 N. Y, N( l) Z( P
a) W3 p0 S( L. E: W% Z- //------------------------------------------------------------------------------- H) O, v- L4 {( P8 d
- // Destructor
- }4 b. }6 V" l% M' ?$ C- G - //------------------------------------------------------------------------------+ r: d6 L. [5 M7 |' A
- Gtac::~Gtac()
- w5 ^$ J2 F: f- |4 j - {7 l/ v7 C. X4 X1 v) |7 L1 @
- }9 j M9 A: j! u. K* x! S
+ ~- [1 V. U8 A: T1 x: I5 z" t- //------------------------------------------------------------------------------
. C2 \' ^9 s5 @: ~* G$ K3 V$ \7 C* Z - // Selection
' \5 {5 Y, [+ a, I - //------------------------------------------------------------------------------2 U( Z4 ?5 w+ U4 ^
- Face* Gtac::select_a_face(), c/ A% D2 R, ~4 ~; [5 ?0 T( a7 l
- {
6 K/ D3 ?: J- ^! K" U1 Q - // ask user to select a face& f" R* X$ _9 ]* x3 t6 @" m8 K
- UI *ui = UI::GetUI();
' W2 M O' j ^" \) D K - Selection *sm = ui->SelectionManager();
7 q& P$ U1 ^7 p* L7 j$ @ - NXMessageBox *mb = ui->NXMessageBox(); // as of NX59 Z, I, u, l* O: I8 x# V$ w
- 4 e* U$ H% G2 {2 q5 k1 y! ^. f
- NXString message("Select Face:");
7 n( `; D9 |+ I( S+ L b - NXString title("Select Face");" }9 v4 n0 p5 S* p; C! Z
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
) w8 E& t$ L' {3 z* |+ F - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;6 q6 S) Q0 P* h/ \, ?/ |& O
- bool include_features = 0;$ X% |6 \- P0 K: F) `
- bool keep_highlighted = 0;
7 f4 m% u0 S" F
8 r& {. J& i7 d. r4 t& x- // Define the mask triple(s). B. ]7 y0 m" D: j5 M/ W
- std::vector<Selection::MaskTriple> mask(1);9 w5 p, `+ ? S) l% R; v. [! Q" N
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
' e- q# y) q- Q& f/ `! N! h - Point3d cursor;9 {) p2 N3 R: z% E" R& G
- NXObject *object;6 C% u3 e$ B/ |& S6 M e- S7 C$ r
! o* r. o& n6 W% e2 k E4 l- // Select objects using filter defined by mask triples" g' z; ~2 J# T8 A) O
- Selection::Response res = sm->SelectObject(
7 z) e4 Q- J4 D - message, title, scope, action, include_features,2 n7 @: l9 m: U, a, r
- keep_highlighted, mask, &object, &cursor );' o* R/ _: D. f/ j) }
" U% T( O# _ L! v/ m* ]' i- if( res == Selection::ResponseObjectSelected )/ `9 a9 X0 h( e$ x
- {& F* M. s: |9 }* r$ y4 Z& y9 n
- Face *aFace;6 y) t* }$ c; ~+ n: v5 ?
- aFace = (Face *)(object);
9 u) ~0 J' M3 O0 k - return aFace;
, P( ?/ M, C0 Y; L4 }1 D - }) y8 i2 o; f6 r
0 ]; h$ M' E7 A$ r% `- return 0;
5 z" u" Q" B3 Q. v# |# p - }
( J& v+ u/ Z) s* e2 X8 h
& @* C* J7 H6 U1 ?# }) x+ q- //------------------------------------------------------------------------------
3 ^' A1 {5 X8 _" h5 [, N1 ^ - // start with our job...
. h0 L& J0 m- V* K% o' P - //------------------------------------------------------------------------------! {8 J6 \/ k4 q1 u3 C2 x! T
- void Gtac::do_it()
2 b/ t8 c& A$ P5 h8 r! |% Q/ h - {
& U9 {3 ^4 K9 @+ t - workPart = theSession->Parts()->Work();
! q% u' c) m& Q4 J5 I( x4 k - Part *displayPart = theSession->Parts()->Display();& r# x4 T5 N7 m9 U0 k5 P/ A
- stringstream out;+ ^$ g# l- k+ L
" c. O [& X6 {* {0 y; \" w- Face *theFace = 0;
& S: h. p' J0 T) k - std::list<Face*> myfaces;
; S5 k7 K* G- J4 n8 H8 _- A& J - 0 O# L& z+ X. k
- while( (theFace=select_a_face()) != 0 )3 I: v. |( B$ M- {% v. O4 V
- {! h% P; Y& N% ^! k8 V- n5 c) E+ {
- if(! lw->IsOpen() ) lw->Open();8 d. e$ P8 w0 V$ f: [. ]7 ~
- " [# X3 m4 T( {/ O
- out << "Selected Object: " << theFace->Tag() << endl;7 y- N+ Q( ?7 Z. ]6 {# ^2 @
- lw->WriteLine(out.str().c_str());
5 W# \+ V2 b) I) C* r
1 I, k- g; Z: X6 ]1 e8 k- q; l- std::vector<Edge*> edges = theFace->GetEdges();) S* Z7 p/ `5 |# m
- out.str(""); out.clear();
$ _+ _8 n4 U, S/ s$ w - out << " Number of edges: " << edges.size() << endl;
+ `+ J+ R# W( Z: `$ ?8 F+ S - lw->WriteLine(out.str().c_str());9 r$ T$ m2 }' t+ f1 _
( U# @) S$ g# R' G; |! n) c- for( int ii = 0; ii < edges.size(); ii++)6 S: d6 p0 F/ j! |! ]8 d
- {6 q& v1 Z7 }$ a( A
- out.str(""); out.clear();1 w% u* [7 \3 `% l8 V+ w' r
- out << " Edge: " << edges[ii]->Tag() << endl;
; z; E* p& s; W' a6 H - lw->WriteLine(out.str().c_str());
7 [$ @& X/ @! L - % p9 F4 M& ~2 l2 i7 k: Q3 p1 W
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();& d& `( }1 x3 M+ a2 \
- out.str(""); out.clear();
7 V0 l1 F: n M# m) Y - out << " Number of adjacent faces: " << adj_faces.size() << endl;- e" H h! f# w9 ~* c
- lw->WriteLine(out.str().c_str());5 l: {, ?' x5 I- F
- 4 a& M0 @% R% L# _
- for( int jj = 0; jj < adj_faces.size(); jj++)5 G/ z" N+ W1 O& E
- {
0 ]: o3 f9 w. Y - out.str(""); out.clear();
" ]2 {% I1 X5 f2 b- h9 ^. u - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;9 D; q& R, U) y6 e7 M. b
- lw->WriteLine(out.str().c_str());: ?2 T4 B; v! U( f
- $ r0 m( c% M; C$ O) N
- myfaces.push_back(adj_faces[jj]);2 ^" {: N; ~* r8 T% w
- # Y9 R2 _4 h* B( A' v, w& s
- } // jj" d% f* H0 T, v# _: f* d- E# R5 T! @
7 w' p! D% |$ q2 I- } // ii. i- C/ a0 P! D
) _( z/ w/ I/ K- myfaces.unique();8 o2 p) N: u/ {* {2 e
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
' U* d4 p; n- a8 n6 m+ e - {4 \0 O% F. ?- z: k
- (*it)->Highlight();" t4 T, K9 ~, N2 j9 V
- }% c& ]& M. k1 R _5 Y
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
! u8 r7 {* }8 J. Y9 T9 t2 R+ } - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
- \8 a& S' C. J/ j - {) L5 C) B: _! z, Y
- (*it)->Unhighlight();5 @% n0 ~ Y3 z3 x
- }% n2 Y/ }/ L- ~% q& x% O2 l8 l8 }
- myfaces.clear();' y1 C" c- b ?4 _1 N" o5 Q+ d
- . J( m+ A7 U4 x; T, \' G; `& o+ g
- $ |" s0 ]/ B$ Y) d9 k" G, }; r
- } // while
0 h1 t: y; Q- [. ?% `4 u3 i4 m - }" Y& d$ N2 C6 z/ [+ f4 T
- $ a" g- R9 E* L$ p" w
- //------------------------------------------------------------------------------
- p) I0 F' S7 Q( x* T! L+ Q) w - // Entry point for our unmanaged internal C++ program
; J0 a% m% p; e5 y# Q! |: [ - //------------------------------------------------------------------------------
Q& M6 h% K+ c - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )" Y& i6 p5 y5 N! V q
- {
8 r. b: y9 a6 K. g# H. O) r& R5 v - try
0 E5 h' b5 S, O& ^4 I2 y$ u* {; d - {
& |$ `5 h% M2 W9 i+ W( `9 O: L - theGtac = new Gtac();
9 w+ C1 K$ v1 Z$ J; b* a$ o0 b2 K - theGtac->do_it();
5 \8 A& V. e9 @ - delete theGtac;
4 z9 z- M( ?: ^. Q; e$ H2 g- _4 O - }+ R9 D1 q" O x! _+ D1 |- [- E
- catch (const NXOpen::NXException& ex)
" F2 d4 {+ _0 ]5 ] G - {
5 g2 s( [( O. P' x0 p. S7 j - // ---- Enter your exception handling code here -----
1 `6 p/ [, m m! V7 R - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
0 c# ^# Y V# h. ~9 ^$ Y - }
' \) N* F7 h' t% r - }
/ j5 i" q, {1 v8 I3 }/ W3 p( h" r `
, D; Z2 x( m5 J0 x5 o& c- 7 {# \' ?6 y' C5 }1 S
- //------------------------------------------------------------------------------
; c+ E: g$ _: V M6 n0 F - // Unload Handler
, v7 R! d* R" Y# o, Y! q - //------------------------------------------------------------------------------( C! X. P: n& k1 `, k" b+ N
- extern "C" DllExport int ufusr_ask_unload() e; Q. d7 G/ t2 |
- {
P' k, V& O, s8 g - return (int)NXOpen::Session::LibraryUnloadOptionImmediately; ]( `9 m8 e9 T0 i" S! Q
- }& g- y# V- J/ R
- - i4 u& y" j/ R' X8 l
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