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通过这个代码,可以获取选择面的相邻面的信息
# }7 D7 c: r) Y. GNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!: s3 f9 G; a0 x
! t! F! q% @* e" r! y- #include <uf.h>6 I( f! d8 u! a
- #include <uf_ui.h>0 F: \; ?: M& ]
- #include <uf_object_types.h>5 M* w& [9 h0 E& r+ W- s/ b
- 3 i7 x) t5 x: g, ^1 n' O/ Q
- #include <NXOpen/Edge.hxx>
% ~" `. h$ {2 h( k! I$ E% t - #include <NXOpen/Face.hxx>
7 T/ Y: C6 G7 g* k" D' G
: l$ P+ w! m7 J1 L* n. ]- D* F- #include <NXOpen/ListingWindow.hxx>
; B, v/ n+ l3 d4 [ - #include <NXOpen/NXException.hxx>
' z7 f4 A3 F4 \) ^6 n - #include <NXOpen/NXMessageBox.hxx>
! x& z0 K: ~4 } - #include <NXOpen/NXObject.hxx>! _' U- a8 C v" S5 p
- #include <NXOpen/Part.hxx>/ V! Q( b: q: a3 s, t* n$ j
- #include <NXOpen/ParTCollection.hxx>5 _5 p( X* S" h4 j
- #include <NXOpen/SelectDisplayableObject.hxx>
3 W) }/ E5 R( C. W, Y$ I - #include <NXOpen/SelectDisplayableObjectList.hxx>
) p4 ]. ?" B1 m J! ]/ _0 G/ t* j - #include <NXOpen/SelectObject.hxx>
6 H1 u9 y; l% t+ V# {4 t% p) a - #include <NXOpen/SelectObjectList.hxx>
& L0 D5 H5 O& l9 V7 B7 Q - #include <NXOpen/Selection.hxx>7 j! i9 ~. y. W7 t5 F2 g
- #include <NXOpen/Session.hxx>! b5 u7 V F; k7 v% D3 S
- #include <NXOpen/UI.hxx>+ p0 ], p+ d$ x: Q; @/ c
- #include <NXOpen/View.hxx>
6 r6 e c u5 ]. l3 H3 ^' _ - 0 L* ~ c5 Q* A% p
- #include <iostream>. C( [7 d+ G+ R* F) n
- #include <sstream>- s! X$ T$ D5 m4 Y& X: R
- #include <list>
* J+ K) P$ w+ r; V5 U
2 Q8 \ X9 l$ S- using namespace NXOpen;
8 l- y" \! \1 `8 y+ ^9 w/ j% i - using namespace NXOpen::Annotations;; f) G* B- c' \: Q n4 @; w4 ^
- using namespace std;4 H' t/ P9 \( f( W6 v0 [# ^
- ' S4 f# P E" e0 X7 b# p
- class Gtac
" w% R8 z$ n5 Q5 G - {3 k- h+ Y2 a; ^% l. ?, M/ i& O6 K
- // class members' H) k( N' @3 @- @* t
- public:
6 G, t0 C, I2 d# D" a9 T: @& F& l - static Session *theSession;
4 p5 ]$ ~; q6 t9 p( f' U" m - static UI *theUI;
) D8 S, b8 Q6 O - 0 d" z0 O) A) O: O3 z, a& V
- Gtac();
/ D i" y$ g9 w0 S8 ^9 w2 G - ~Gtac();3 ^! ?( y R' M: M
- + D7 g- J; m1 H
- void do_it();, J9 X( b* S: W9 Q( \$ \
* L0 ~* A6 Q! X6 B- private:8 X3 u( }5 ]( _+ n3 Q
- Part *workPart, *displayPart;
8 d u2 _/ N3 q5 R: h - Selection *sm;
w! h w4 m6 J8 b0 c! y! S! O - NXMessageBox *mb;2 G' m" X( `8 P4 R& U
- ListingWindow *lw;& t9 t/ U& y8 p l. f
- : @1 w2 I5 ?0 G( U& J& f& D* M
- Face* select_a_face();; S4 I& D; s0 q4 a# t2 a/ k
4 K8 M+ H+ Z# d- };
, }; j( g) T9 a7 }8 D( y/ n4 j
# J: D) u( x1 H" m- //------------------------------------------------------------------------------5 k) y) U" S. A- b. y: D9 x8 U. Z
- // Initialize static variables( s8 p: p' C1 z' w
- //------------------------------------------------------------------------------
0 M/ f* p7 N, U# N& G - Session *(Gtac::theSession) = NULL;
n. _7 D. m! C+ U1 D, L - UI *(Gtac::theUI) = NULL;
( f% h$ R1 P. E$ {0 w0 ` - 8 ]7 G9 C6 M& G Q8 ` V
- //------------------------------------------------------------------------------" v7 ]5 e: S/ G- r+ `$ f9 X
- // Declaration of global variables
* C; M* J; V! s! T# V* e* n - //------------------------------------------------------------------------------6 g8 M# }, _" t$ h
- Gtac *theGtac;& o2 f' p3 \1 u3 ]; R. J
- 9 K: U' C1 f0 \/ C% V: {( ^, o# a
- //------------------------------------------------------------------------------
3 U, x+ b$ N' T% o - // Constructor
; r% L1 X/ X5 h( b3 } - //------------------------------------------------------------------------------
$ C$ M' C0 w3 z) K) z - Gtac::Gtac()' j4 T( ?# G6 F" U# b" F
- {
# S, D# c7 H( Q - // Initialize the NX Open C++ API environment
3 }1 N( [. r/ l( x f - Gtac::theSession = NXOpen::Session::GetSession();
8 ^8 e: P4 M' u* J6 s, G4 a3 d Y - Gtac::theUI = UI::GetUI();
$ S* B. s2 J) ]5 W' k
+ n9 v/ B- d$ C- sm = theUI->SelectionManager();
7 P: D/ Z9 U# ?, y! ] - mb = theUI->NXMessageBox();6 b. B Q1 u' D2 a
- lw = theSession->ListingWindow();
( V5 [3 d& @" l6 L4 w% a8 _ - P- N9 r5 w9 `4 L0 _& _+ J7 W
- workPart = 0;
8 L7 U; J- v" M& m4 ? - displayPart = 0;, l& u2 m# j1 \/ J# T
- }
7 R( @4 a6 @5 r! m& d9 T7 m2 Q - 5 {( O: P1 l; A' ?/ O$ M8 W+ I
- //------------------------------------------------------------------------------4 }( ^* S# @8 Y
- // Destructor
8 F% W) Z8 m$ w, O3 y6 k3 @. }$ ^ - //------------------------------------------------------------------------------ q' p; F) d% d; }4 W7 F% I
- Gtac::~Gtac()( s1 ^- F, n! l6 l/ p1 Q6 h* l5 g
- {- A. n0 R7 y: R# ~8 D2 d' y
- }
& i3 q! c. r4 V - * p7 i" z% G5 i6 N
- //------------------------------------------------------------------------------8 T6 n; g' L3 T* t {
- // Selection
4 O7 \: y( M4 ^1 ~) J6 q2 } - //------------------------------------------------------------------------------
5 M6 ]( g1 |0 S& D* Y. N+ P: C - Face* Gtac::select_a_face()
1 T: u5 r/ [4 f9 X5 n - {
: v* X& K. H3 Z( V8 x" _# J - // ask user to select a face5 N$ p, g& z" g+ n
- UI *ui = UI::GetUI();
9 H9 L* Q6 T! S- ~7 m: R5 N - Selection *sm = ui->SelectionManager();( A, P. n2 g+ Y; q
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5% D2 o/ l6 i& ]
- % ]# b! h$ n- l2 e- D: j' }
- NXString message("Select Face:");* B$ ~3 ^( o3 `5 d
- NXString title("Select Face");2 b5 g9 p' f7 ^2 t Y2 K4 e
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;/ N" c0 e9 Z5 n! P3 K( C- } \
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
+ {* {! f: m- [( Z: F9 I/ x/ u/ V - bool include_features = 0;0 _6 {1 G' L( g! g! E0 a3 P- f: Z
- bool keep_highlighted = 0;; t2 i+ @( w: k' R" q" ^
- & ]( N2 I; C" p8 M$ q- N- @
- // Define the mask triple(s)
, e' ]3 t# L$ d8 f5 U* c/ Y - std::vector<Selection::MaskTriple> mask(1);1 T9 D L$ t& m. v/ ~1 _4 n9 w
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
. O2 ~/ O) ^* t0 I8 X - Point3d cursor;9 m, l" T9 L4 b) l2 [
- NXObject *object;. f* Y5 a0 F7 L' r
& Z7 U l o2 N; N" X4 w x- // Select objects using filter defined by mask triples
0 [5 ^# i: `% T! s" s- O - Selection::Response res = sm->SelectObject(8 K6 z/ E/ m, `# `# u# c! x& F; X/ [
- message, title, scope, action, include_features,3 m: t, Z) T9 U7 U+ D
- keep_highlighted, mask, &object, &cursor );
) ^3 w* j; M' X/ j' E - ; v5 d5 q+ [: c" `4 R% v& a
- if( res == Selection::ResponseObjectSelected )/ u# f' q# w5 o
- {
( |+ |( [7 J+ g1 j6 _6 v3 ^! w - Face *aFace;* W" O, N$ O5 i( _
- aFace = (Face *)(object);
- T& ]7 D5 m ] - return aFace;
6 ]. y# }2 p" ~. c - }: a, ?2 y6 y. y F3 @' G- G3 E
- / V& |% ^* u1 {+ M
- return 0;$ z! z! {7 [5 o
- }0 j, v1 L/ p( z2 j) N1 a
- 0 K* W$ w) V- B1 l, H+ V8 w
- //------------------------------------------------------------------------------8 v/ R, q4 `! q
- // start with our job...
$ j) R3 y8 e( N# ^% c) I7 @ - //------------------------------------------------------------------------------
4 N! P8 Y# j! M" ~6 I) e. q - void Gtac::do_it()2 b2 o2 X- n5 m8 e' p4 ~# {( k$ e+ {
- {
- \) B" ]/ p1 r+ ^8 l0 [ - workPart = theSession->Parts()->Work();
' X2 I) v3 s+ ]6 y3 o; Y) M" v - Part *displayPart = theSession->Parts()->Display();/ f6 A2 o# F% ~" t( m2 h5 ]" u
- stringstream out;
. i2 Y. U$ G3 n' E& d+ L - - T; h% d0 W5 b1 b3 Q! G
- Face *theFace = 0;) |6 k1 f1 U" y m
- std::list<Face*> myfaces;
, K1 y5 U8 C7 h# D3 Y - + G# _1 ^4 j4 Z' |: c* n
- while( (theFace=select_a_face()) != 0 )4 p* F- ~+ L a7 e# u
- {
d! B9 ]3 t; C' S - if(! lw->IsOpen() ) lw->Open();
: h) i& x4 d' y6 f$ o& e3 y
% a6 q. P/ c) s- p! |5 r+ [4 O- out << "Selected Object: " << theFace->Tag() << endl;
/ c- v/ |' b: U d5 ?3 k - lw->WriteLine(out.str().c_str());
" ?8 e6 ~* a: ]4 J5 \$ g# r. `
* f- n; U- ^& H3 E+ {- std::vector<Edge*> edges = theFace->GetEdges();
7 ^; q' ]3 C' _4 p8 ^7 ?. M - out.str(""); out.clear();
( C8 q4 |8 z1 h, {' g5 t4 Y - out << " Number of edges: " << edges.size() << endl;6 A* z* M2 q+ T
- lw->WriteLine(out.str().c_str());! W9 U" y1 a5 p$ f% y- H
- 2 J2 v$ I0 W) r! H; P K
- for( int ii = 0; ii < edges.size(); ii++)
E; [6 R" t6 W: i - {
6 p( A4 L" N9 P0 X! c& F& f! Y - out.str(""); out.clear();( l' K# j7 Y! ^3 c" z- H( o) c" Z' E
- out << " Edge: " << edges[ii]->Tag() << endl;1 i" j8 ~/ @" U- @$ g+ I8 O
- lw->WriteLine(out.str().c_str());
# c- y4 _0 l6 X5 O6 F; `; _ - * Q3 ^) {- N9 D! V
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
. H. {9 p! ]& V8 c9 i1 p/ U' D - out.str(""); out.clear();
& m* O/ H) h" j/ p1 h0 u9 J% ^ - out << " Number of adjacent faces: " << adj_faces.size() << endl;+ W1 b! X! w9 G0 g. z
- lw->WriteLine(out.str().c_str());/ n0 H6 M1 F x; i2 R2 O. k" I
- ' \8 g& A2 A% @4 X& y
- for( int jj = 0; jj < adj_faces.size(); jj++)) B. ]& p- h0 O1 V
- {+ ~ e' K& t$ E& k
- out.str(""); out.clear();
# w! V2 r5 R& e( Q - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;& w5 v0 G2 e8 `1 }. O
- lw->WriteLine(out.str().c_str());- P" ?& r+ o. z
- $ R6 ^: m2 Y7 W1 a# {
- myfaces.push_back(adj_faces[jj]);
! K0 P0 t5 C5 S9 g5 B; P" A6 k - ; H! q, U* H3 ?) J" `4 c3 E) ?/ _$ C' J
- } // jj
7 \5 W( ]! v% ~$ X$ _3 G8 m
* }0 O1 K7 O' l! q2 E6 d5 {- } // ii
% ]% i: p9 Y( P0 V. c
0 K: s# E8 @7 R& z' f- myfaces.unique();
7 s% W+ q& P$ z( F, T) z - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)' x% e5 m8 @" k1 ~7 y/ f
- {
/ g9 G3 i- X; ^7 O1 @ - (*it)->Highlight();
4 P0 G: N% N- G, R! U - }
8 ^6 T. y' f# t; p3 o1 v5 o& ] - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");6 t; X) p( B& ?6 H7 ]( d1 }
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
& D4 C! k/ F/ Z Q* t - {4 S4 [' f9 k; r% y0 J& X( z4 \
- (*it)->Unhighlight();
8 |, t) t* }9 }0 E - }
: ?& B3 `) p8 u5 R" @6 R4 S - myfaces.clear();
z9 j5 T5 N$ x - + a$ _* i' v z' ~. a
# f* D- g( [5 f8 |" L2 O3 U7 A- } // while/ U9 I3 `6 H& @( [6 H
- }$ z# e4 L! b. b1 F. W. @
- 3 a. @1 H& p, m3 X; ~- g V
- //------------------------------------------------------------------------------
2 V/ T: r0 h @ - // Entry point for our unmanaged internal C++ program
( A* n% F4 G7 [+ e; b y; i - //------------------------------------------------------------------------------+ V6 S4 G: q1 @8 V
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
! r+ W, u# j5 F6 [. D( C! m2 Q0 P3 h$ g - {
2 p O! U% i) z9 E4 q) s( S5 H - try
- _3 B. ]1 \, w! E* A - {# l5 b* k. Z' ^. n& R3 P
- theGtac = new Gtac();% T0 m& B0 r7 O, a$ n1 B: x7 q! [* P
- theGtac->do_it(); f6 H# [' ~* Y* f9 S) E
- delete theGtac;
5 w* h0 W7 G$ L7 M0 C: J - }9 T2 f! p8 }- r7 W" }) l
- catch (const NXOpen::NXException& ex)
4 \' U8 o$ K; d2 O. \ Z: B9 W - {7 c: u$ b( ]$ Y& y( q/ Q/ |" G
- // ---- Enter your exception handling code here -----
2 ~! H1 B$ b! q# Z, B, B& S Q - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
, u8 h9 o) p9 N- q# C" Z1 y, W - }
: Y! V+ Q/ ?; d& u; f - }; G C4 `3 r6 p+ c
- " f) `5 e2 s( H+ r
' S2 v" |) M7 P2 T% R1 t- //------------------------------------------------------------------------------
9 d8 P5 q% V0 ^8 [3 Y - // Unload Handler
7 K4 C6 e; y2 v2 E' F+ l( u, G2 E - //------------------------------------------------------------------------------
; V- Z6 u9 Z; O, I - extern "C" DllExport int ufusr_ask_unload()
( P3 c" S( V7 f9 K, G3 q$ ?9 H0 K - {
8 [2 P1 h, T, F( {" `! T - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
" v6 I6 Q# d* Q" {, u' B1 v3 H) g4 h - }
! T3 S7 p- P) X9 B
2 T9 g0 }& Y) {5 i; R: \ Y
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