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通过这个代码,可以获取选择面的相邻面的信息+ a' M* q ~4 \% | u& e1 R
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!7 }8 U$ b {6 j) l
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- #include <uf.h>
0 ` @% b% u( W1 Q; ^4 Q - #include <uf_ui.h>
8 o5 k( B* I/ j5 ` - #include <uf_object_types.h>' A9 Z8 y7 z. t$ Q8 k2 [% @" ?
- - G. M0 E. [: ]3 Y
- #include <NXOpen/Edge.hxx>5 d+ U1 |- R# H# T
- #include <NXOpen/Face.hxx>: ?7 J2 c" m$ Y
1 V2 B0 N+ h% a- r& G- #include <NXOpen/ListingWindow.hxx>
& V! R1 u: s1 n0 l - #include <NXOpen/NXException.hxx>
, V) h+ u' u/ Z9 Z' _ - #include <NXOpen/NXMessageBox.hxx>
; Z% V; N: E( }* P6 i - #include <NXOpen/NXObject.hxx>
9 N5 O4 c& S; W7 x& B2 t - #include <NXOpen/Part.hxx>! `. |* t) S! f2 d2 ~3 k8 |+ r
- #include <NXOpen/ParTCollection.hxx>8 i8 X/ p8 q8 a5 x. m
- #include <NXOpen/SelectDisplayableObject.hxx>2 A4 p/ H* C: w3 ?
- #include <NXOpen/SelectDisplayableObjectList.hxx>4 u& ]; c/ s: ^5 w
- #include <NXOpen/SelectObject.hxx>
2 p0 Y {- Y* w4 }; } - #include <NXOpen/SelectObjectList.hxx>+ V% _" w( {# }$ d$ n' M
- #include <NXOpen/Selection.hxx>
# K1 j( k, x1 O; k - #include <NXOpen/Session.hxx>3 `7 h2 I6 e5 i, n$ S% J4 M
- #include <NXOpen/UI.hxx>
( ]& z$ T2 u4 n4 C# G - #include <NXOpen/View.hxx>+ T S4 i( a4 |. ~3 Z" N1 r
. @# F: ^2 a; _2 C7 Y" X: [- #include <iostream>4 p7 L( t) n2 _
- #include <sstream>
' H& c! _- h) V* D( S- ~! D9 ` - #include <list>
) l& w" @" K. O$ j! r - . I; F9 N+ C. ~, k
- using namespace NXOpen;
( i; q5 x/ _- G* _; q - using namespace NXOpen::Annotations;
. [; n6 C7 \! W, T6 k' i6 S - using namespace std;
/ l2 P! |8 K6 O; x - J5 `+ N* S+ p5 s5 C) W0 e
- class Gtac
7 @: e; H" P2 x. m9 Z/ b( p - {
- Y! u, L: T2 k' N3 }1 l4 g - // class members7 E5 I4 N" S% f
- public:2 C. q+ }% N9 [4 a& K5 A0 T( l. L
- static Session *theSession;
: h2 U' z8 o( G& n# R5 U - static UI *theUI;/ S4 U' |& N8 M3 R/ R/ r
- 3 K% C) T( x# x. F# g
- Gtac();
/ L* g! ~9 ]8 [1 @7 E - ~Gtac();
! p# \+ z! @9 o" E& e- P! y - ! z Y4 H7 O" d+ ~) P
- void do_it();4 M$ J) X. }' @ w
5 p7 e, Q9 m9 ~+ y5 ^- private:
1 |" s' P9 c3 h/ ` - Part *workPart, *displayPart;
* e7 D* I, \: a( R7 E+ E - Selection *sm;
1 @) K& D+ e+ u# W3 _4 {+ p - NXMessageBox *mb;0 W3 ^7 `( l$ c7 l6 O( I7 M& p2 y
- ListingWindow *lw;& N2 @9 r+ K2 i8 b. {, F
- 5 Y2 J- y* i5 S2 ?( f5 Z+ U
- Face* select_a_face();2 \ O+ V i* Z Z, E- S
, r. y8 z5 Y" H) v+ I4 b- };7 a. H& P! z* n6 C
- ' h1 V/ K _5 I- z& n2 l: ~
- //------------------------------------------------------------------------------
. d! C. Y( l9 o7 b0 v% d - // Initialize static variables7 L8 y6 M B0 n$ |. F. D
- //------------------------------------------------------------------------------) U* A7 E% U3 r) c8 g
- Session *(Gtac::theSession) = NULL;
3 c0 r4 y9 n6 m J# M1 u - UI *(Gtac::theUI) = NULL;
* i1 `, D* f- k2 g, ]7 J0 g9 W2 k - 2 g. H- Y" {! W) p: J' z
- //------------------------------------------------------------------------------( A2 {4 P6 S% n+ O0 ?$ V
- // Declaration of global variables* o' A3 d% ]; Z+ z3 s+ o0 d- M
- //------------------------------------------------------------------------------
; h" U% i- `! g9 y. ?) Q - Gtac *theGtac;- Y) m" e8 E2 R; z
+ j7 T! d8 E: ]( v9 g( N3 a- //------------------------------------------------------------------------------
( _; K2 d% J' h2 W. M* r - // Constructor
' R$ N' {$ u5 f" Y7 z* H - //------------------------------------------------------------------------------
2 ?; B0 c% j* L$ K( z - Gtac::Gtac()3 d( y& ~0 F! `9 U/ q
- {$ y, E E3 R |$ f- l" s
- // Initialize the NX Open C++ API environment
2 d. Z4 B0 N# s% o8 H - Gtac::theSession = NXOpen::Session::GetSession();
2 c0 \8 H! S0 ^& y, M1 O @ - Gtac::theUI = UI::GetUI();
. \" Z; @7 \! j
( e5 @' U" J1 n( B& z/ L- sm = theUI->SelectionManager();
b) m' X* f* B - mb = theUI->NXMessageBox();
^, s9 u6 R5 w. g: Y7 b - lw = theSession->ListingWindow();6 b1 F# j; v( e6 I7 S7 y- o# l
$ j) f' K) c& U' h. w5 [( v; C- workPart = 0;+ k$ P6 }( Y" @
- displayPart = 0;( Y I C( M8 E" Y" t" h* P
- }. C/ q% o( W1 |' K8 p9 P
- 0 B& I" k7 u/ |( U9 D; B
- //------------------------------------------------------------------------------
# J$ m' c# U) c9 _3 N+ A& C - // Destructor) e% K. `1 D5 g- Y- D% ^) e
- //------------------------------------------------------------------------------
' y0 J; S0 [/ s5 \6 ~3 V - Gtac::~Gtac()
" l( P4 c0 W o1 q - {/ y3 ]$ g/ ]' B2 u! L! P+ Y
- }0 y4 L( I8 \! `& e; B
- $ p, I, a+ y; D$ H- R- s
- //------------------------------------------------------------------------------% ^2 g9 M# G4 H& x- T
- // Selection1 L+ j0 H- s `# i0 |% Z) q& X6 T
- //------------------------------------------------------------------------------
s! D6 O; n1 j2 t6 @1 ~- ~ - Face* Gtac::select_a_face()
) r N8 I. V5 `& A4 E - {
6 j/ ]1 ^/ ?, i2 Z - // ask user to select a face5 |6 [" R( l7 K) E$ q2 `' p+ A
- UI *ui = UI::GetUI();
6 h5 x3 ]/ w5 N; d - Selection *sm = ui->SelectionManager();: {2 d( O$ s! Z9 C2 {
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5/ x1 |9 _4 F/ f* m
- ; T# l, g* g: }. ~2 g6 [) c
- NXString message("Select Face:");
) `) |, I2 ~: O1 c2 o: \5 i0 x( ] - NXString title("Select Face");9 w& Z2 F s# H9 J' h
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;4 Q" R3 U7 ?* ~. ^: n
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;8 l( ^# [7 ~: S/ s `, ^
- bool include_features = 0;4 K* H7 @3 J+ i% W" k
- bool keep_highlighted = 0;
0 d$ n* B2 J, u% p* R
2 z6 N! r. `# C- // Define the mask triple(s)
/ y8 x) j! e/ X* [/ K - std::vector<Selection::MaskTriple> mask(1);
3 E( E, t* Y+ q+ T - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );/ B* S% G2 n6 {/ g* b2 k: {
- Point3d cursor;$ s) O5 D$ X G/ k0 c( J
- NXObject *object;, c2 p4 N: X; N0 ^* {
- ! k- ^" Z, e& L- _3 G( J
- // Select objects using filter defined by mask triples
& \& E+ z3 T! S7 m9 X - Selection::Response res = sm->SelectObject(, d8 p- C- P$ e6 N7 a% r4 ~
- message, title, scope, action, include_features,
9 g6 B7 `. t8 u; T) p: ?, k - keep_highlighted, mask, &object, &cursor );
3 x. l( E. S% |( M" H6 o+ ?
9 w9 I0 b* Q4 V i! f* K- if( res == Selection::ResponseObjectSelected )0 X* y2 k E! I2 H. Q: u
- {/ e- Q. q+ ^5 E7 {
- Face *aFace;
: k4 ]( X4 C: S( r6 `: Z ^5 l - aFace = (Face *)(object);
+ s0 S* w# ^+ E4 `5 g - return aFace;) G' Q7 Z$ p3 n, y w
- }5 U& y w# ~( M; y: f
- ; w! r0 `+ T4 p3 ?9 C0 q, n
- return 0;
7 S3 w+ T8 h! `: |+ p& @ - }
# E: [& a+ k4 r
" \3 G; W3 X2 F* m8 O9 V; z- //------------------------------------------------------------------------------1 m/ Z# {8 b" X5 ^& f K
- // start with our job...5 B- E" q$ j: B1 [# |
- //------------------------------------------------------------------------------: u* v5 n. ^/ a, U7 |6 B6 I/ `/ ?
- void Gtac::do_it()
' W% G1 r) X& W$ ?4 C - {
; F- x" O- c5 r5 C0 u. R& \" x s v - workPart = theSession->Parts()->Work();
- ~2 g( v+ y/ ?/ V - Part *displayPart = theSession->Parts()->Display();4 v2 F) N% S, z- Y
- stringstream out;8 ~1 K% S5 N+ c
- ' b$ W* c% z2 g" b: F. d6 S: m
- Face *theFace = 0;) s- M6 ?$ K4 y3 R4 v" h" c& K( A! e
- std::list<Face*> myfaces;) J& I8 H1 z4 @
- , @. @; u' c) z9 P
- while( (theFace=select_a_face()) != 0 )* ^" {4 R4 z h- M5 H; n
- {
1 e; |9 n) C4 y B' X6 x - if(! lw->IsOpen() ) lw->Open();
- O: q7 ^* p! B, C
' t! I# {) X' X$ f R- out << "Selected Object: " << theFace->Tag() << endl;
! O/ F/ y# X L, [ - lw->WriteLine(out.str().c_str());" c ^+ q8 l/ q6 z L
- , S# K% L$ m. K! i& o+ S; S3 N
- std::vector<Edge*> edges = theFace->GetEdges();% ]* @" F2 ~ Q# d# n
- out.str(""); out.clear();
! s& U" H7 S* o* O6 [* z, I - out << " Number of edges: " << edges.size() << endl;
2 R7 K' N$ t4 U6 r' f - lw->WriteLine(out.str().c_str());8 r" @4 y2 m% c. \1 U% W# a
- ! k) b& p2 ^% X, P
- for( int ii = 0; ii < edges.size(); ii++)- f; Z- V6 u" N# u" P# @% A' ~
- {
" [* `' @* C) e, z - out.str(""); out.clear();9 f, S( A3 v6 J
- out << " Edge: " << edges[ii]->Tag() << endl;* L% D! ]* m" M/ _8 |
- lw->WriteLine(out.str().c_str());
8 ~; N2 H) E% Q- i1 T6 @$ D
: ?+ J4 K, R- W4 B8 ^- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();3 J P& q; Z* h" N
- out.str(""); out.clear();' a' y3 r d6 s
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
0 ~7 B' e7 ]/ A - lw->WriteLine(out.str().c_str());5 s; }, S7 C# k7 a2 E
7 K( [& R7 Z9 P% f9 c$ |" D: }8 J- for( int jj = 0; jj < adj_faces.size(); jj++)
* Q9 k* l, s# z. j$ n - {
! |, c1 G- ]2 a3 C7 M$ l* q - out.str(""); out.clear();! `+ Z/ j* Y- d. Y0 E" @2 S
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
, P- |. I! M' O$ b/ z - lw->WriteLine(out.str().c_str());; i a; E; H2 N' d0 n
% P0 F) ^4 Q' `8 @7 o& R- myfaces.push_back(adj_faces[jj]);5 R! b9 z. ]% g. j
+ N. Y: W. `+ _5 ^6 T- } // jj
+ Z7 Z( [0 f4 T7 k3 @' b; v3 D - ( S# [5 Y. M0 A
- } // ii9 F; d, ~/ t* B8 E e- ?
! }+ v3 _ K/ O: J1 S- myfaces.unique();
% {& {% F! R) R' d j5 ]" O( ^ - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)& h# j& p% ?" e7 H
- {
: i# \/ K8 `, l) S8 g5 W; a - (*it)->Highlight();
0 x5 S5 Q F$ X- x - }5 _$ K$ _3 r$ X2 H
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");/ G1 |0 {8 @4 T& t$ t
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)/ k9 K3 ?5 ?4 x6 e% ?
- {& A' T8 O) a& d5 v. ]$ q- [+ r
- (*it)->Unhighlight();
, B. B' K' i# u7 a - }' ~7 Q6 r J) l8 V
- myfaces.clear();
/ w% T; D4 w% }% R7 I0 n - 5 L% |* X3 d3 x
- 8 ^' Q" |9 P3 [# h# c
- } // while
% R# @& H6 U D& r7 x t - }" ^' h! [" b- E4 ]& Q( H9 I* G z
& Q" ?) J. k5 c, \- //------------------------------------------------------------------------------9 R& _( \' v Y& I! \& Y
- // Entry point for our unmanaged internal C++ program
# Z/ ^1 S" e5 S' n3 f - //------------------------------------------------------------------------------( w, E5 ?1 v6 R6 q* [3 }
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
! O5 m. W5 s9 ~ - {% O& l, l6 [: `+ X& M, @0 W
- try
0 \. `, | S" s3 u) p7 ]/ O/ {5 `3 I - {: ^6 s: U8 @- B n# B
- theGtac = new Gtac();
) M T$ y T& E4 _0 s3 v* e. O - theGtac->do_it();- v3 o9 y1 W ?) a; d: W+ S
- delete theGtac;
$ O4 v' R$ h4 r - }
6 j! B' t) @* n! @ - catch (const NXOpen::NXException& ex); ]6 w% H! ]( } ^- T0 H" e
- {9 E1 ~7 W- X, X% k% O7 Z; e- s
- // ---- Enter your exception handling code here -----
! T' n2 k1 S6 B- p4 e - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());' P- ?1 I5 ]- N
- }
3 Q" E7 U0 C5 s3 D - }
1 p: N# H8 T! L, g$ c7 D1 J - & |/ I$ G% l) Z) C" C& l
- 1 a$ ]9 Q' r) T) e* {7 j
- //------------------------------------------------------------------------------
9 @, q& u6 }& Y6 v/ V9 w* I - // Unload Handler
+ s& c- [1 B2 J' a, @- }" I - //------------------------------------------------------------------------------
# l( [9 [# S7 r0 C( w% R% Q( P - extern "C" DllExport int ufusr_ask_unload()
9 a& u8 }6 K2 m/ O) F/ x - {$ d$ m4 B/ A' J; f+ [1 R2 H& F
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
7 V3 s& r) j" M+ f1 f) W+ q6 ^& @) m) @+ g - }
2 j6 j! g' U% f0 d
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