|
请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
通过这个代码,可以获取选择面的相邻面的信息4 ^6 b! A5 `! g( v8 `" y" u4 y$ B
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
" {* d1 K: [3 j; |! d! C. n6 u' o4 h1 P2 n e( i5 D
- #include <uf.h>
, N" m2 }/ V9 y! m - #include <uf_ui.h>
0 ?3 v$ j& @/ j8 n) c - #include <uf_object_types.h>; P; V0 Y8 b4 P( x2 C& u5 x
- " Z% }# O* V% g( ~9 ?
- #include <NXOpen/Edge.hxx>6 d4 W5 f! p5 K5 a6 i7 d: `9 ]
- #include <NXOpen/Face.hxx>2 Q- \5 t$ m: E5 o& o- B9 T
- & ^5 r6 ^- r- X6 B" ?8 ]
- #include <NXOpen/ListingWindow.hxx>6 I! {, q/ m; F% b% @% t, L
- #include <NXOpen/NXException.hxx>
4 y& d$ D! r. ^: d4 `% Z L3 C$ O - #include <NXOpen/NXMessageBox.hxx>0 C, y$ Q9 f9 C& D" o6 p
- #include <NXOpen/NXObject.hxx>) W4 h0 o. v7 x; F% v
- #include <NXOpen/Part.hxx>8 ]# J# P) u" K1 i9 M- y
- #include <NXOpen/ParTCollection.hxx>
8 @% j) Q: s# z - #include <NXOpen/SelectDisplayableObject.hxx>) w9 ?+ S1 w( k' @
- #include <NXOpen/SelectDisplayableObjectList.hxx>% R; K! H/ c$ w
- #include <NXOpen/SelectObject.hxx>
5 J3 G( ~8 O4 _ - #include <NXOpen/SelectObjectList.hxx>
% ?; N3 r j {% S# y9 ` - #include <NXOpen/Selection.hxx>
7 U( b6 `" O$ y1 n; x- _& p - #include <NXOpen/Session.hxx>
; d3 \% l2 k4 s3 v3 ?0 J1 y/ W - #include <NXOpen/UI.hxx>4 A! F1 E1 A* n9 K3 L, R$ {9 x
- #include <NXOpen/View.hxx>
" n: p |7 g7 Q; @2 F+ W
2 m4 Z: s" M9 _2 K9 C' c- #include <iostream>
* |1 E( c' o2 w2 m% |8 Y - #include <sstream>
1 T. [) G/ {* ` - #include <list>
; D8 j7 v" P) O0 ^& s @, b - % z$ R% s3 h8 q" S) d: W
- using namespace NXOpen;
, A# B* y6 U# `, j! e2 m - using namespace NXOpen::Annotations;
0 ?* }. ?- {" O5 T7 B" T - using namespace std;
% h% i3 a! f7 T- n, W
/ u, J" M+ T2 {# w( N- class Gtac& a- t. t& {3 }3 Q" ^* S/ }; h0 Y. b
- {
. W& g( I- k" P9 |2 A' y h, } - // class members+ U5 H8 z) T) a: |' `+ `
- public:/ {0 J0 M( R4 ?3 R
- static Session *theSession;
, U+ G8 @0 q6 R' K" Z: E - static UI *theUI;
; U+ V8 t: x! D" K
! |" t/ W/ |) d- ^1 V- Gtac();( v S# K$ C# w/ z; j- X1 x
- ~Gtac();+ d" I8 `4 Z1 ]! y k$ |% m
5 }" S2 I' t7 f& X- void do_it();+ W3 G$ k: j+ h0 h- q. x0 g
- , N4 A5 Y- s8 F$ {" [) U
- private:
) u& [! k/ k' @ - Part *workPart, *displayPart;' \9 g3 u. n! q8 E# C' I, V! l4 ]" R
- Selection *sm;
G! L0 f1 v) d4 F - NXMessageBox *mb;. c8 `" o! l8 k, K+ B1 C: ~
- ListingWindow *lw;
. U( [6 p6 ^8 r, f) C+ a - " W- t$ k& V% t+ \4 O5 s
- Face* select_a_face(); F5 `7 Y5 A. P
+ ]* k( Y6 X- j- K/ A) P5 b- };
4 K: K5 @$ j, v) P' p0 s. X; H - , r' D2 x# u6 T6 `+ x$ d
- //------------------------------------------------------------------------------
7 B; G3 ^5 a w w) K - // Initialize static variables# ~. r' b: Z6 h" j( n' S& ]% o
- //------------------------------------------------------------------------------ ?, \0 I) m0 @; s' B& f- L
- Session *(Gtac::theSession) = NULL;7 t/ ~. @/ V8 F) T) u
- UI *(Gtac::theUI) = NULL;4 F1 f1 n: l9 ^% K
4 E' }+ ]+ S+ |/ B; I- //------------------------------------------------------------------------------( ^/ J; w+ [4 _" U4 n& X2 _
- // Declaration of global variables: d8 x6 K7 _7 v: m( J! m' D
- //------------------------------------------------------------------------------/ y# ?; ^7 j. [% M0 [7 I' ?( h
- Gtac *theGtac;! x" i8 J, q6 C! c, @+ {* b9 W$ s- M
; t1 k3 V6 F4 g! q: T" Z3 R- //------------------------------------------------------------------------------) I- n, E# c3 l- `. ^ c
- // Constructor
2 b- n+ A* @: m3 C* _ - //------------------------------------------------------------------------------* G& O& ?8 b. I( T
- Gtac::Gtac()
" f5 p8 e& |- U - {
& Q: D8 @; H. I S- b& H7 q ~ - // Initialize the NX Open C++ API environment8 S8 ]0 L+ H$ J- T- _/ N
- Gtac::theSession = NXOpen::Session::GetSession();1 n' a' x$ P: t# X
- Gtac::theUI = UI::GetUI();0 e4 ~( t4 \5 Q* h
% C9 b" Z, F, J5 L+ k- sm = theUI->SelectionManager();9 B4 {9 T: T" T- u
- mb = theUI->NXMessageBox();
n s: C6 _) }* k0 V - lw = theSession->ListingWindow();
( V4 v! A! H% t/ D8 e8 n) r8 L) z$ p
. H# X! P+ G! }9 S. p) H- workPart = 0;/ S+ m0 n5 B1 n, g; l* M3 l% M7 j
- displayPart = 0;$ ~& m. U, F7 X" L5 l
- }
' t) Z- _6 d( B8 k - 6 Y) b7 D7 K* n2 G
- //------------------------------------------------------------------------------7 z3 }3 S6 d+ g2 ]. T+ p. e' T
- // Destructor2 i. s7 ^' V; L5 n! D4 K, O9 c* S
- //------------------------------------------------------------------------------2 K, R- X) h2 d
- Gtac::~Gtac()5 `7 b5 k$ H2 L9 ?0 }- b# l
- {
* X' k! x D3 j& K% f u6 R - }
5 S3 q+ G7 |1 D - ) l' F' j" K2 T
- //------------------------------------------------------------------------------. |) ^5 Q# `0 p
- // Selection! }3 s3 i& T! v7 R& Q4 }
- //------------------------------------------------------------------------------$ G ^# q6 Q# m4 C; _
- Face* Gtac::select_a_face()+ C9 H& C m) w8 i7 ?7 [, L
- {- p2 P* \4 {$ W& Z
- // ask user to select a face
7 X: u( y+ p8 ]7 H - UI *ui = UI::GetUI();
5 ?) Z% ~ v& |; M+ m9 M/ G+ F - Selection *sm = ui->SelectionManager();- Z5 z& d6 _; ?: V. L7 I& H
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX51 \0 {0 x; L I# Q
- ' f% U7 v1 d7 U2 g* a
- NXString message("Select Face:");
! M2 {0 B. e: q' G$ Z" z% E - NXString title("Select Face");
, D; z5 ~4 }4 g: l7 E - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
! M3 V7 K9 p0 o' X4 L - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;+ R6 _: f) U0 W! F
- bool include_features = 0;
- D5 c3 X. U0 f0 a; C - bool keep_highlighted = 0;
& D) I+ r, d% }6 A8 \
. J6 \ V, X' t% i: R( z- c+ Y- // Define the mask triple(s)5 \: G% H, E. C) X% i) o
- std::vector<Selection::MaskTriple> mask(1);4 b% p9 A9 X! _6 M' v. u, _- c
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
2 ^. t: M. L; N g: X) G: u - Point3d cursor;
( L1 v% l* j+ ]8 k0 \' H. G - NXObject *object;
( ]( u, Y S4 n. |. j5 q) C - " p. m8 j- h# A, @
- // Select objects using filter defined by mask triples# S# n& L$ | g+ u) E+ W
- Selection::Response res = sm->SelectObject(
8 M+ Y* l# K. M4 u2 ~# z( V: o: T - message, title, scope, action, include_features,2 X( ], ]: S% k5 x0 R
- keep_highlighted, mask, &object, &cursor );
2 z7 F# c% h* [3 [& P
9 s1 q- r. ], f/ K- \& T- if( res == Selection::ResponseObjectSelected )
6 n. S& r* y; Y - {5 j& ]0 i- @. s q1 _& t
- Face *aFace;- `, o% T. w4 k) e; M" |/ ]
- aFace = (Face *)(object);
3 ]# e" I$ `9 L' d; j7 P - return aFace;
; B: p* @2 Q% ?, g. D1 @& X* ` - }
, H+ G# Z- Q9 _5 c. v* P
# P; a+ s; L) [+ \1 d: w- return 0;
% G. C% F+ c8 M7 _$ \0 A& y0 M a$ ` - }
% m8 s8 a" a" G% r0 K
9 p4 ~/ x: r- T- //------------------------------------------------------------------------------4 i( \4 J9 Q9 [4 `/ B
- // start with our job...
3 `+ n, s$ d- R - //------------------------------------------------------------------------------" n$ Y0 p2 {$ H- h! O, l5 h
- void Gtac::do_it()$ w0 Y& S6 G' R9 X
- {
( A5 W; K1 |* J" D+ W& M" S - workPart = theSession->Parts()->Work();
7 q5 S: K; j4 F. n4 t - Part *displayPart = theSession->Parts()->Display();
/ b: _, y9 a( J5 i. ?% [ - stringstream out;" c: {. P/ c+ N0 ?) O0 w8 K; P
- 6 V, Y8 p/ E! R9 G8 r' D3 k/ V
- Face *theFace = 0;6 l* X% Z, \% ^
- std::list<Face*> myfaces;7 ^ F5 X" e9 L \4 R
-
5 q' c7 B6 y: Y* F - while( (theFace=select_a_face()) != 0 )/ ?/ e* j- S+ D' t3 [! q' L
- {; h5 [4 F" Y0 W' {# S: t$ X
- if(! lw->IsOpen() ) lw->Open();. Z3 {3 O x1 X) c5 F
1 w9 V; p0 D5 s; F" O7 ]( G! s- out << "Selected Object: " << theFace->Tag() << endl;
) ]" ]/ U) X' C" ]/ x8 ? - lw->WriteLine(out.str().c_str());* s0 y3 K1 }1 U7 a G8 R7 ^- f+ Y8 p
4 H3 S- g0 N, W* f6 m( a: J$ ]- std::vector<Edge*> edges = theFace->GetEdges();
% p/ z% v6 o- O/ M - out.str(""); out.clear();
) U5 p! t1 V; W( B - out << " Number of edges: " << edges.size() << endl;
, X! H$ W K& P. a+ l/ i3 W" j2 E - lw->WriteLine(out.str().c_str());
8 k+ s& [ p2 e/ A1 V$ L- f% f
( u0 V- N5 Q: t, o! d" f- for( int ii = 0; ii < edges.size(); ii++)
5 }/ T( i% ~ b) ~ - {
- }. w6 Z! l& D5 a - out.str(""); out.clear();8 j8 l: Y) v% } H6 q1 E0 Q$ {) d
- out << " Edge: " << edges[ii]->Tag() << endl;
$ f7 C1 K' H' Z" i( T - lw->WriteLine(out.str().c_str());/ B# C% x1 t7 [. t4 F$ n" A
7 `' |4 l8 }% l" i8 ~8 y- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();7 ?# u7 r z/ j/ Z& R' Y2 I- G- x
- out.str(""); out.clear();. L+ W. y, B8 |$ y
- out << " Number of adjacent faces: " << adj_faces.size() << endl;2 z! n/ A0 l% h3 }) z/ o
- lw->WriteLine(out.str().c_str());0 C; I! g/ {' z2 X7 K
: T/ v7 p, u# F/ k1 d! O! z- for( int jj = 0; jj < adj_faces.size(); jj++); p& z' t9 A0 ~
- {
+ y% H, ]; |2 L - out.str(""); out.clear();/ h$ j9 V1 U; c1 u) i4 w% d4 c. M; _
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
3 l t; \9 S( z9 n - lw->WriteLine(out.str().c_str());
?$ z6 y- J. L" B4 {5 \ - 1 Y1 d$ |3 [4 a" _' D, X
- myfaces.push_back(adj_faces[jj]);+ S3 D' O3 v: Y: s: N
6 Y" l3 W8 f" ~. n/ |$ V& B! H- } // jj
/ m& |1 J: ]6 {6 f( { - $ x% ~) U5 j i' ~; D6 b, g
- } // ii e6 J4 \" ^% t* z3 [9 e/ K
/ a0 c1 L% K0 f! ], {/ e- myfaces.unique();$ N% E! I z9 L1 B( i* \0 p
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
- x' }! n# E( E S l; @ - {
4 S. b; n( C; C8 } - (*it)->Highlight();
# ^6 i m4 j Z% A! E- |0 s$ s1 _ - }0 K8 T# e' w5 X" d$ X, M$ d f* K8 J
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
Y* m; A* v ^; L: Z - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)6 ?8 j* h9 q1 b% a' [" Z P! V
- {3 T+ L2 ]# t2 f' g( f# l
- (*it)->Unhighlight();; Z/ H R' F+ W- l# G+ d
- }5 |: @8 P: I8 G5 I" ^! c
- myfaces.clear();# E# |! G1 P' |, v, Y* j7 e
2 q, h! j! b5 l7 }) a* B
7 Z8 @; ^9 l( } O `1 B& I- } // while
0 R) M; h# \* B0 ^ - }
% m1 |; ]" U- }
& i0 d3 Y7 a6 M3 _( M- //------------------------------------------------------------------------------
9 v, y" q J! n2 P6 O2 L - // Entry point for our unmanaged internal C++ program, n9 h4 i) `2 m# |6 _/ H% m/ T! n$ i
- //------------------------------------------------------------------------------4 M4 |3 M1 J* Y% E3 N8 b
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
6 o% }; H8 j" @0 ^7 `5 | - {; u1 U( Z }# r1 U5 w' n) [% ?
- try
9 ^" R1 a) H4 ?; l6 M' V - {( M. ^' p1 ^1 X; S. X1 m h9 \ q+ J6 `' p
- theGtac = new Gtac();
- O; @' I; h1 d( S - theGtac->do_it();6 ]$ S* F- c/ |6 ]7 E0 B
- delete theGtac;1 R( [: t& O+ B
- }
: m6 Q7 x6 a. c$ e$ A) C - catch (const NXOpen::NXException& ex)" }" S' e1 S" y; y7 \% ]# K
- {
/ H% `9 Q6 P, L8 s; u" m - // ---- Enter your exception handling code here -----* n4 y$ T+ B3 i/ G$ Q# b$ a9 h2 A
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());6 }2 r$ u7 E9 w
- }
1 G( A! w, q/ z8 b4 [' p8 l! s$ k0 y - }
- F$ \& i# W% a5 W; ^& G
& x! G* @9 |6 n& U- 2 ]. M* b6 |: Q" _8 y. e- G9 f A
- //------------------------------------------------------------------------------3 M l/ t. c. w& A; {8 }
- // Unload Handler
- J! h Z% |! J2 a1 C+ n - //------------------------------------------------------------------------------* s6 r: s0 \9 N) }9 V! \% O( g$ q
- extern "C" DllExport int ufusr_ask_unload()
. s3 z# h }' o4 S& O" Z0 w - {
2 ]; u+ W. l* [ - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
$ Q$ H, N8 B) r - }; Q! i* ] W) x' u
- 0 ]) r# ^6 T* b6 X; p% |2 e- J& d2 n
复制代码 |
|