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通过这个代码,可以获取选择面的相邻面的信息1 l5 T C) T' _
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息! V# G. e7 h# ~% M o4 ~
$ a7 I% ]7 t4 x; Y+ W- #include <uf.h>
$ ~! q( x+ t" y1 c' F- \ - #include <uf_ui.h>/ f( m+ Z$ v5 o* O
- #include <uf_object_types.h>) o" N/ Y$ j9 n+ a5 _
- 4 J1 z" T }/ z0 v R
- #include <NXOpen/Edge.hxx>
, C5 K+ s9 J- j - #include <NXOpen/Face.hxx>
! S2 a2 s2 `. y b0 q4 O
; s% }2 _; D" T6 a1 c! z- #include <NXOpen/ListingWindow.hxx>
+ P' o$ {9 B B! t) E3 r& A" _$ o - #include <NXOpen/NXException.hxx>
6 E" H4 y; B' b6 W' ` - #include <NXOpen/NXMessageBox.hxx>% x# l& g0 C* p
- #include <NXOpen/NXObject.hxx>
. A9 G9 q$ V9 ]3 Q* U! D - #include <NXOpen/Part.hxx>
( X0 ?) N/ N& Z) ~; [, B5 \% C - #include <NXOpen/ParTCollection.hxx>' M( T; J1 e5 N, b- r, h
- #include <NXOpen/SelectDisplayableObject.hxx>" n1 g$ i4 W8 J* ?
- #include <NXOpen/SelectDisplayableObjectList.hxx>% g6 j1 i. X. c* k2 h6 e) \
- #include <NXOpen/SelectObject.hxx>
! @4 W7 F ~9 t K9 n, ] - #include <NXOpen/SelectObjectList.hxx>
* }2 P- a+ B2 e7 r2 a - #include <NXOpen/Selection.hxx>
, D; p3 d+ h5 g: n! r( t" t! R/ g2 u - #include <NXOpen/Session.hxx>; w5 g6 r: e0 I; b' F% ]2 z
- #include <NXOpen/UI.hxx>+ U7 l8 g* w2 T; w1 _) d0 K
- #include <NXOpen/View.hxx>- q u& U/ ~$ o
9 ^6 v" @: I8 u0 M- #include <iostream>2 w) W4 [4 p( {. i: R; |# L6 k# h
- #include <sstream>/ b! T5 [8 _: v$ N0 F6 J: z, N
- #include <list>0 Z1 j. p% ?' g8 g' P* T
) A5 j! \& E3 `; [! _- using namespace NXOpen;
2 w! a' F; B- R1 R6 y- h+ v, o. K - using namespace NXOpen::Annotations;
/ E1 B% q8 q9 u* J" F4 G7 `) t& f4 w s- K - using namespace std;
2 q) ]( a. b$ U
- d; g0 b1 s4 @4 h2 S6 J& J! K% j! |# z- class Gtac
" Z. l$ s3 R9 A: [ - {2 I( U0 V9 C& T
- // class members
4 x, F3 a+ `3 x8 x( k - public:8 O. f+ ]5 c) F- s
- static Session *theSession;
6 d, M# m P0 M/ e6 G; l; x: Q - static UI *theUI;* X" F ^. y* o1 u* C8 |1 j
+ R, t! x6 b* V- d( g5 |8 [- Gtac();
( f2 d% j! X; \" m3 D' V - ~Gtac();
. j k- i( u( f0 S* _4 I1 a - 7 y, h1 v! ]- ]: G
- void do_it();
1 {' E j/ L! S) r8 T
1 w: ^1 X0 ?! g/ Q7 K- private:$ J) I# @* `. X/ r) o0 m
- Part *workPart, *displayPart;7 O1 {8 L/ }0 O0 d/ I, I
- Selection *sm;
" t o+ R$ T- P: T1 { - NXMessageBox *mb;
% z+ B2 C; s8 v4 L1 ] - ListingWindow *lw;4 J: o+ h A( s/ J
; [" z, I* s- Q5 o' w: x- Face* select_a_face();8 [& P8 R( @( J' @& k7 d
- 9 {! m2 T: Y V4 A: S
- };. L8 {* B: x; E" d5 B" M+ I
8 _) `3 T+ _1 G- //------------------------------------------------------------------------------
m' k5 Q Y8 b. a4 p - // Initialize static variables
5 [0 N! ~! w+ I - //------------------------------------------------------------------------------% u* v2 i; l3 j" _# f& Q
- Session *(Gtac::theSession) = NULL;
: g% [7 s! [1 }' g) I: \ - UI *(Gtac::theUI) = NULL;2 T1 b' [0 o: G' E3 k
) y! G( W; H* r6 D. h& k- //------------------------------------------------------------------------------
. J5 u/ U" j" Z! Y3 \& J. M - // Declaration of global variables
/ U$ R4 R P$ W! k9 r - //------------------------------------------------------------------------------
( Y9 Z) D" }# W# K1 i - Gtac *theGtac;
( X& S1 y! _ k/ v
9 q* ` r5 J% r% s/ Z8 l/ S2 i- //------------------------------------------------------------------------------3 N- ]3 I& Y0 Y: d6 }
- // Constructor E! j N" l* |. T
- //------------------------------------------------------------------------------
; P2 X2 I4 a( C- B3 t - Gtac::Gtac()
$ l' z5 q7 t& V5 F, q0 Y - {
- _. k3 E+ K( E" L2 }8 ^ - // Initialize the NX Open C++ API environment
$ Z9 {7 P& F. Y2 ~. w7 `3 c( g - Gtac::theSession = NXOpen::Session::GetSession();
; @( b3 z% ^4 n$ D - Gtac::theUI = UI::GetUI();
. w6 e0 k" ]2 q# l - + N+ E1 ^( F9 h! p4 l
- sm = theUI->SelectionManager();( h: V: P" i/ o9 |
- mb = theUI->NXMessageBox();* {4 S% T- y) w+ Y" W+ V2 S$ p
- lw = theSession->ListingWindow();
" i3 X( q& V6 k! @6 M: m- w+ b, N
& a/ V5 G/ z p- t6 _) l( z- workPart = 0;
! h) o6 v0 P+ U1 ~; Z. i0 x - displayPart = 0;
- E& U8 N; k+ c/ F( ` - }. I) }' D5 m' y) P7 T
- 3 x4 H9 z/ M, ~, b" W# D2 M
- //------------------------------------------------------------------------------
$ i. G1 }- s6 l! r3 r$ P" l( S - // Destructor
" ^/ E+ N6 Y7 w+ a4 a2 D8 C" c - //------------------------------------------------------------------------------$ l$ u7 F; `' S8 H: S7 Y
- Gtac::~Gtac(); k5 \5 n3 F& Y' X a& y1 K- A
- {( ~+ K! U- A4 h, B: P( |0 p0 ]
- }6 D1 E4 f' `1 V" I4 x
- ! S& a- Q1 w$ l( z8 v! ^- T
- //------------------------------------------------------------------------------/ ?! L; Q* Z, ^4 Z" v+ S- @7 V
- // Selection
8 D6 e0 d5 d$ i4 b8 u9 A! c y - //------------------------------------------------------------------------------5 }/ }) @1 ~ U: G9 R
- Face* Gtac::select_a_face()$ b2 q' m& |& `
- {% S; G& u* l5 a# q, g; V
- // ask user to select a face. n' }6 h7 C& B) q- d% I
- UI *ui = UI::GetUI();' U- ` S' ~. k' k% O$ O
- Selection *sm = ui->SelectionManager();
8 t. c: J* L) S1 l$ b8 G3 V - NXMessageBox *mb = ui->NXMessageBox(); // as of NX56 R8 J) f l2 j, i; U
- 0 k( h% \1 H' U- ~- I
- NXString message("Select Face:");9 T/ c: i$ L$ l5 r) ~/ k4 e0 i+ a
- NXString title("Select Face");
( M f3 P! G- u- E* B+ C, \; E+ a - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;( x# P& D6 e+ y, ?& b9 z
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
9 _/ U9 a6 W: {2 s8 t$ W - bool include_features = 0;9 ~, o+ T& _2 O" W4 @
- bool keep_highlighted = 0;
! c, e. U2 ~! m1 }
' {+ P/ E0 N6 {6 t- // Define the mask triple(s)9 K" W/ I- i' Y0 ^) v
- std::vector<Selection::MaskTriple> mask(1); \4 d$ W7 S! z, p
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
( S( E. u: k9 u3 @& q, a2 N - Point3d cursor;
8 I* T2 g% f7 s# r. z - NXObject *object;
3 Z& \* l( c: @5 \! }7 l
9 D7 g1 Z5 V, ]& ?$ B' n7 H- // Select objects using filter defined by mask triples
" ? B: I# R6 r6 C - Selection::Response res = sm->SelectObject(
* M$ e+ C( C- l8 E - message, title, scope, action, include_features,
" e, Q0 A X! x' W - keep_highlighted, mask, &object, &cursor );2 G0 n$ x( t- E# v( h" |
- ( k% U1 F& ]2 g# ^9 r
- if( res == Selection::ResponseObjectSelected )5 T8 P: E! } Z; y9 h! w" I: M0 r
- {
: |9 u( Q, ?) D: d( o) ^ - Face *aFace;
* W. u3 B+ m" N I - aFace = (Face *)(object);1 z3 f6 W! [% g
- return aFace;
1 }8 W1 ^% X. l - }
6 F! g+ W `% R X
, Z3 l) f; C) A/ c0 C& D- return 0;
* q, p2 O0 y& p& S - }9 ?+ a* z1 h2 O! o/ |
- + E+ V, G5 ^4 G1 B4 H% C0 g" d
- //------------------------------------------------------------------------------% v. [& E# ?/ _+ N9 _* p+ H/ z
- // start with our job...
0 a) G* N6 x* m2 N - //------------------------------------------------------------------------------5 ?3 @! q1 E5 C' u- E6 H" q$ i- E
- void Gtac::do_it()
6 b* A% O2 {6 X- E - {
) ?( b% ^" O, \5 Y - workPart = theSession->Parts()->Work();
n# o8 p; Z# T+ S2 S - Part *displayPart = theSession->Parts()->Display();$ j% {2 v! ~, }$ ^5 j8 q/ b
- stringstream out;
, a! [+ Z l" @* X/ M
( ]5 E5 v: c) z% d! C. n+ H- Face *theFace = 0;
+ |. i8 T- T) o8 s - std::list<Face*> myfaces;
& B% [/ ?7 N* ]( f/ a -
) S5 g8 X% d" L4 ] - while( (theFace=select_a_face()) != 0 )0 C% ]# g3 |/ m1 t7 J9 W) X
- {! q% A( c& e& o
- if(! lw->IsOpen() ) lw->Open();
" n! P% `, X8 A' t - : `, V6 d! S" C Z
- out << "Selected Object: " << theFace->Tag() << endl;. y$ J$ ?+ l D6 v i
- lw->WriteLine(out.str().c_str());
0 G: h4 N! ^' T0 l, D2 O
1 ^' U D! R8 V- q+ a- std::vector<Edge*> edges = theFace->GetEdges();6 C4 X) t' m2 c& h
- out.str(""); out.clear();
- j; U! U7 S( T3 Q8 Y3 I) x - out << " Number of edges: " << edges.size() << endl;
1 a" s p8 n1 g' ~; M9 B1 e - lw->WriteLine(out.str().c_str());0 b$ {5 l* y/ s- N- T) s' U
- ( ? L$ k/ d2 b4 R) q
- for( int ii = 0; ii < edges.size(); ii++)
; M; w o# u7 _" E% E - {+ W" L! V( u p9 `( S# Z( b
- out.str(""); out.clear();
$ P5 w( s/ T% _3 s1 d( A p; K - out << " Edge: " << edges[ii]->Tag() << endl;5 Z7 i0 A6 h, T" T _
- lw->WriteLine(out.str().c_str());! |" O/ o. f. t6 u5 b
+ a! ?( }) V1 {3 M. q. u% l- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();1 h2 G- _. y4 v& E) s } G6 ?' [
- out.str(""); out.clear();, _1 v {" W+ A! ]* `2 Y" n% N
- out << " Number of adjacent faces: " << adj_faces.size() << endl;% z0 ]( l6 d- V7 _
- lw->WriteLine(out.str().c_str());' W7 t: v. V; ]
- . S2 \. |. W3 [
- for( int jj = 0; jj < adj_faces.size(); jj++)! P$ M8 q0 K6 y! ?8 i
- { U- v8 E" {% |
- out.str(""); out.clear();. M( R9 _' P, D K( v5 z5 a* P
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;. k7 `" ~1 }% V( y
- lw->WriteLine(out.str().c_str());+ N w: f* j/ r6 O3 z8 K4 a7 P" u
- 8 V/ ?+ p# v2 g1 j2 j2 [
- myfaces.push_back(adj_faces[jj]);+ x, D5 g7 s6 ?+ K
- 9 Y+ m3 j' U; R' c4 i1 B
- } // jj3 J: N" e1 y3 K
' @5 |; j; a+ I3 _6 x3 j1 i( z- } // ii
E. i. T7 H7 J3 H+ \1 J
) C* g2 Q' w3 l- myfaces.unique();
3 i& n, G8 k# x8 P. z - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
: U+ B0 {2 V1 \3 b# T9 B" W - {, w7 C0 o c3 y \
- (*it)->Highlight();, H7 k0 I \& i U( l% G4 D" n
- }
4 R, s. e2 p3 [& Q) T4 U: W5 T - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
4 ^# |9 e3 z9 H" i7 d& ]- J - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)! F/ y) o+ d' {4 _6 a, V
- {! {$ m/ i, o# b, F
- (*it)->Unhighlight();' }9 C" F! h, m# _
- }
0 a. {4 Y" F4 E6 N/ O, ? - myfaces.clear();8 Y3 S1 H k- f1 q' U0 q
9 G& C8 l2 y0 ^) J7 T
# i8 d1 N8 f) v2 c7 q& p- } // while
7 n' Z5 w" E' J. l! Z: E - }
* _4 W0 x. ]( ~! g( `: n) N
) g( g- W" s+ x$ H a- //------------------------------------------------------------------------------
# l v$ U3 [4 y6 { - // Entry point for our unmanaged internal C++ program
7 Z( D0 a0 J' `1 m/ ?! Y E - //------------------------------------------------------------------------------7 u$ r% F/ F& G# ^ F, h1 c# A
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )3 x) m* R6 I n- o: |
- {
! S( p+ V0 Y% t9 D# L3 l. C - try
, u/ U, |& w) m" o - {! c: M) B+ ]" T' ?2 y
- theGtac = new Gtac();$ O B! F+ o6 F9 u) j9 j% z
- theGtac->do_it();2 @, O2 v4 k% `
- delete theGtac;+ H4 P9 \4 ~+ c, `$ ]+ S, w9 X
- }- J" x8 f$ y$ c6 [
- catch (const NXOpen::NXException& ex)1 k6 b# J- T7 |# t% F
- {/ N {3 G. Q- {& j6 g/ @: s
- // ---- Enter your exception handling code here -----
/ ^+ F k Z0 |& R _0 I8 S7 t9 u - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());9 R* P a/ J9 V+ V! w
- }
1 H1 r4 Z- D I# ]4 e4 `1 } - }+ p J& H# ^, R% Z% ^ q/ K
, ` S6 q+ N2 A
7 a+ W( d8 E& T# o- //------------------------------------------------------------------------------, R! P# _( `! H0 ]: }6 A9 L9 |
- // Unload Handler/ {5 ?, T8 _" G; o+ P+ b1 a
- //------------------------------------------------------------------------------
7 g" c, ?+ {8 }, j; B - extern "C" DllExport int ufusr_ask_unload()
& u$ g+ l% p: G4 x& j/ B( ` - {& M5 T9 X& \/ i* @4 o+ w' c. U
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
0 k4 T0 m% _8 J5 _1 b& j - }1 d& T" C7 c; H2 \
- ' `8 l0 z6 E( h0 C, s
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