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通过这个代码,可以获取选择面的相邻面的信息
2 {% [" D) [% Z9 SNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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+ u! r9 |1 n! |2 J" _/ a ^- #include <uf.h>
+ M' I' B" M! Z& N; |, ?5 C - #include <uf_ui.h>
7 e# i8 C9 e- D3 ^$ w1 l: J - #include <uf_object_types.h>
! R& l4 J$ a3 |
( y( ]! ], y R1 u- #include <NXOpen/Edge.hxx>
& v5 I( w* B+ ^/ |1 _: x2 _ r3 E0 C - #include <NXOpen/Face.hxx>! C+ }, e7 c [ _; `# r' _
+ q; G( k8 _% s0 x1 s, @- #include <NXOpen/ListingWindow.hxx>
- C- _( n; \: x" B) [7 j - #include <NXOpen/NXException.hxx>& ]9 r9 ~& x- Q- [1 |+ X9 h, z
- #include <NXOpen/NXMessageBox.hxx>6 o! X5 x4 C# Q) {5 y$ r! t% V6 B
- #include <NXOpen/NXObject.hxx>
0 }: K" x0 l }3 f - #include <NXOpen/Part.hxx>
3 R# | l: v$ d - #include <NXOpen/ParTCollection.hxx>
$ L, S5 ^. \. |. D - #include <NXOpen/SelectDisplayableObject.hxx>( Z/ l5 P, j9 k/ b$ s
- #include <NXOpen/SelectDisplayableObjectList.hxx>
5 q/ c/ A. a$ n$ M v, j - #include <NXOpen/SelectObject.hxx>) [! E# o# v' q/ w3 }2 {1 \
- #include <NXOpen/SelectObjectList.hxx>
3 Y* j( O" {/ a* I' i - #include <NXOpen/Selection.hxx>3 Z- j- v; D2 D
- #include <NXOpen/Session.hxx>: p$ |# e1 `: e2 ~# T- p
- #include <NXOpen/UI.hxx>: P" e: I0 f; V# i# V1 [% p
- #include <NXOpen/View.hxx>
1 B' z: G9 @8 {* w0 i
4 l8 K3 j6 e. g- I, q4 s( ^- #include <iostream>- @3 H7 q2 B2 ~. C5 k& }1 ~9 {) t
- #include <sstream>
* j) w* R; T5 T8 U, Q - #include <list>. h! u$ `" n1 j r1 r! A" J" V
- ! m3 k% ?; Q: Q- D. T6 X7 d# P
- using namespace NXOpen;/ u' m$ j# H) @$ E3 j
- using namespace NXOpen::Annotations;
; H/ r0 [" S6 u0 B7 n - using namespace std;5 @) ]3 R* [0 b# D' U$ K, Q
- - Q8 C2 ]# B3 Y1 ~, ~
- class Gtac; N4 d) r5 @3 L
- {
3 B* S) e8 }: q% P5 x3 {; r7 \ - // class members
+ c% C7 O+ w! u4 ?# k - public:% \6 t; ?6 J# A7 x* H) f
- static Session *theSession;
$ s, N' e' T# _8 v h# l2 | - static UI *theUI;
% h& D# O) b. T- r, X9 N$ t9 } - ! E; k+ k+ W6 m# e
- Gtac();
; a5 Q; h+ Y* f: W' N3 m* F - ~Gtac();
5 q; {" E0 N2 i2 D ^4 [5 F2 P* d
1 ~: E% e$ S& a, b' d) h9 V- void do_it();- I$ D" [; b* F m
- ; o% _8 G" I0 j- k
- private:
) L/ \0 y5 ]) l- G - Part *workPart, *displayPart;
1 N8 w2 q2 d+ k/ @/ | - Selection *sm;: ?, K8 P( o3 G8 _# W0 |, {
- NXMessageBox *mb;
# e3 ` F7 I% O# ^ - ListingWindow *lw;/ F8 r& R. ?+ `" r1 K/ k$ z+ D
- # h$ g6 B- G* r3 M6 B! U4 H
- Face* select_a_face();% _: w# c6 O: q. E& f& A
- 8 A& `3 J! D" }4 d5 U7 b8 m% h
- };
( ?( b: i$ S7 s% {+ B# P - $ W) u4 w( p* J$ T0 U6 C" Z
- //------------------------------------------------------------------------------1 V4 R6 x p& g0 J1 p% p( E
- // Initialize static variables
& Y( s. L* W5 H! Y1 Z4 F - //------------------------------------------------------------------------------& r( v; X) y* M0 x* i! f* x
- Session *(Gtac::theSession) = NULL;+ w4 s/ a9 R. d8 B+ R, T/ {
- UI *(Gtac::theUI) = NULL;/ J/ b8 s7 R5 _3 _
* G7 `$ r# _9 s* T' L" V% Z, `6 o5 n- //------------------------------------------------------------------------------! F I. I6 Q7 y: N$ S) N
- // Declaration of global variables5 j: [: F- J- w
- //------------------------------------------------------------------------------. j$ Y6 P2 {$ \4 C! t% ~
- Gtac *theGtac;
) f/ S k7 t9 [4 G8 t+ y1 ^4 f1 ~! P
; n9 d2 q& n/ k, ]/ b4 W1 O- //------------------------------------------------------------------------------
/ N! j3 F q3 n% m, e1 @ - // Constructor
! n$ A6 T( l+ X) V3 @ - //------------------------------------------------------------------------------
& ?8 I0 c# }# N5 j* x - Gtac::Gtac()4 [4 f" A7 W% h5 }
- {
/ X+ G2 A7 N) n& I' N - // Initialize the NX Open C++ API environment0 P3 f+ _& G2 t8 q. X1 ~, G- r
- Gtac::theSession = NXOpen::Session::GetSession();; k, {$ P* ` {
- Gtac::theUI = UI::GetUI();/ }9 l& a" d, Y" f4 Z
- R8 Z1 J! Y/ O
- sm = theUI->SelectionManager();$ d$ q+ e0 P% Q
- mb = theUI->NXMessageBox();5 \* E+ G: u% l5 P; P) [4 r
- lw = theSession->ListingWindow();0 @- e% K7 s1 l' H. q5 j' u7 |% W5 t
- $ Z3 J6 L0 v0 G0 N; A8 z
- workPart = 0;3 I* c4 k! c0 N) h. b2 R# R
- displayPart = 0;/ E: s: F" Z8 H! u0 v8 o v
- }
+ K. R/ V9 i5 K5 v$ {' Z* j - , j# G" Z) W8 _1 k% W
- //------------------------------------------------------------------------------
" S T+ W) ]$ ~& x% M - // Destructor$ w% \6 ~7 e! Y; ]+ o
- //------------------------------------------------------------------------------ t) P- @+ Z1 ]/ \
- Gtac::~Gtac()
9 |7 ~$ i9 g. Y/ ^1 l8 P( ^ - {
' Z' t" i( p4 W4 O7 q1 ]/ A0 s! D - }; ^# w: {+ @. Q! j$ z1 z
- 6 [$ I2 [/ v1 `- M5 }% Y
- //------------------------------------------------------------------------------! ?; W4 l1 D" n2 ?
- // Selection: R5 s- `4 e5 Q
- //------------------------------------------------------------------------------. X7 J* h7 V+ Z7 y5 s
- Face* Gtac::select_a_face()9 U9 O* l; N- { i j' j3 W
- {8 [- S$ {1 f: w" Q& A
- // ask user to select a face
: Q0 @/ _2 t& r. U1 ^% x7 A7 x - UI *ui = UI::GetUI();! F* ?! R5 w4 a; d J# p
- Selection *sm = ui->SelectionManager();
. f3 o* N. X- }& t8 e* f - NXMessageBox *mb = ui->NXMessageBox(); // as of NX59 [8 X0 v+ s: ]
- 5 a2 _$ I5 N# i1 Z- z: B* Z3 g
- NXString message("Select Face:");- b7 X! ^9 g# D1 O e6 D
- NXString title("Select Face");% Z! r# u0 c/ c) X/ L Y# D
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
# x7 s/ t6 r9 R: Q# i- G1 _ - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;1 F; [) v8 u/ W7 g
- bool include_features = 0;
, L( j1 E9 V5 U5 K4 V0 } - bool keep_highlighted = 0;
6 W7 K5 m5 Z- y - , _3 l& U! f+ c8 v: p' @
- // Define the mask triple(s)
+ i9 F8 ] n# W+ C - std::vector<Selection::MaskTriple> mask(1);( C M9 n- v3 x
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );& c0 @% J8 Q6 |1 }3 ] r- t* m
- Point3d cursor;
6 }1 E" D3 ^8 m - NXObject *object;" P, E1 s8 F, f/ s2 U& @3 [2 \ T
9 v# A4 j8 B9 j% g$ Q- // Select objects using filter defined by mask triples
6 w, \5 e' G7 E - Selection::Response res = sm->SelectObject(4 x2 f( D, W2 a7 U: |- S( y
- message, title, scope, action, include_features,
7 T0 P2 D& C9 G - keep_highlighted, mask, &object, &cursor );/ G3 k o% M* S0 N0 | D
, l4 R( ~8 a3 N: H( I7 W- if( res == Selection::ResponseObjectSelected )! {+ }& |3 s6 g) ^. Q2 n
- {/ D. a0 P" n* z% p3 i
- Face *aFace;* o6 }8 ]6 P9 \( X W
- aFace = (Face *)(object);, z4 @9 {0 @$ m3 g. K% R2 o) Z. B0 q
- return aFace;
' x, ?# q/ d5 e+ f0 G) t - }
$ ~6 E) A3 M) K! O/ N - - |# T. s+ O$ R4 O/ f/ [. W
- return 0;- x8 ^# |. Z/ e/ }% T$ @8 N8 v
- }& @& C8 x4 Y. K, U: z$ P$ [
4 t/ u+ Q3 v: d- Y3 j4 X; Z$ s- v0 m- //------------------------------------------------------------------------------8 m- t, o3 X% z& L x( [
- // start with our job...) m3 j; k9 m i) Y2 A# A6 R% i% P1 r
- //------------------------------------------------------------------------------
! v8 s5 M/ W: O5 ~( `5 z) E a - void Gtac::do_it()
* s7 I% Y7 ~+ J0 M - {# ^5 G! d( D7 h8 w
- workPart = theSession->Parts()->Work();2 L! k+ i) N) ^" f. Q$ n, E* k
- Part *displayPart = theSession->Parts()->Display();
% F: Q4 E& f1 R( k - stringstream out;
( R/ \4 n6 `2 q: x R* `; S
2 \& C3 l) X0 Q. k0 t# N5 Q$ s- Face *theFace = 0;4 N/ h `( h t' l. {4 r5 U
- std::list<Face*> myfaces;
s$ g6 W( j3 J, Y" V4 @ - * N' s% [# `' P& `$ k+ Q( G
- while( (theFace=select_a_face()) != 0 )
( U- k! `# U3 e7 F! b* f5 Z - {7 b- y8 D' z- I1 X3 n6 G
- if(! lw->IsOpen() ) lw->Open();# Y/ D4 m4 @# t! d2 u0 C! V, |) i
" c" c' w5 v* E: M% ]- out << "Selected Object: " << theFace->Tag() << endl;
/ |+ B( R! o9 T9 V9 m# F - lw->WriteLine(out.str().c_str());
, d- N, B& ?6 [8 R3 A; Y& X/ x
: K v$ n& Q3 E% x6 @- std::vector<Edge*> edges = theFace->GetEdges();
) p% J0 J7 Z) S+ k7 Z# u; w: O; i6 p - out.str(""); out.clear();" ]' f7 B% j6 G1 |* M, m
- out << " Number of edges: " << edges.size() << endl;
& p; E$ P/ {% c* h( S* l - lw->WriteLine(out.str().c_str());% C3 ]! A, |. E/ n/ N; x
0 U2 Q6 ?5 f+ _% G) t: I- for( int ii = 0; ii < edges.size(); ii++)
/ ?, h6 W1 `- C6 W. g/ h5 S - {
! F3 p# g0 b' `# z D - out.str(""); out.clear();
+ E9 S" [# |& [' {8 M, {2 `8 V - out << " Edge: " << edges[ii]->Tag() << endl;! J) l# a1 d! O5 E: ^
- lw->WriteLine(out.str().c_str());
2 A3 b8 f6 R/ d
8 S$ M5 s* S8 t3 ~+ K- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
, z0 {7 D; h4 P% L- K0 f" A+ R - out.str(""); out.clear();
- L# m+ ]# X' W - out << " Number of adjacent faces: " << adj_faces.size() << endl;
6 F- ?% G2 z/ k$ K( n9 ^8 y - lw->WriteLine(out.str().c_str());
: o0 P* f5 k8 G+ M+ C6 m - 3 N, v/ @3 q3 }; h
- for( int jj = 0; jj < adj_faces.size(); jj++), ]" c. D# f7 y* g G( ~
- {/ r* g8 V8 E! Y: Y2 X. E6 T4 D/ {3 n# M
- out.str(""); out.clear();+ `/ l- s" h9 Y r: N( x6 [0 _
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;! \! { `/ |7 q6 U4 x' p) y
- lw->WriteLine(out.str().c_str());
" ^/ r/ n, t$ q: j/ X! C4 u& Z( Z
& C g& p l* e; \) Z- myfaces.push_back(adj_faces[jj]);
0 Z2 J6 ^- F5 b; N - 8 t0 y/ Z. T5 _
- } // jj
+ a; w" F1 q# ~' s3 e - % o. q) z T" m, J6 d& F- o
- } // ii, ^ J! v# |% x
1 t$ N/ E/ i) u9 k5 }- myfaces.unique();) x6 P& R. j0 Z6 x; ?/ b' i9 s
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)2 y! x2 @: F% ?( ]+ P, t c- X' C) T) D- @
- {3 V5 v& [# Q: q' C9 e
- (*it)->Highlight();
, ^+ P3 c! D2 G, e - }& [) D3 w- G6 M: G4 a5 G
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
5 H3 A b3 n* L% j: ^6 D* s6 d - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
+ ]+ K0 Q! ^; g) p. ] - {6 H. E8 _& D: M1 C# p& E
- (*it)->Unhighlight();
! o' A1 F7 }0 } - }3 K! h1 _# c( u9 Z5 u" J# D
- myfaces.clear();
1 n3 k( ]% M* L8 @+ U! b
0 y0 j, `1 k. T- 8 P" d- A1 F* R. \. S t, {# y
- } // while
4 j* A; m4 C4 O {+ x, R: u - }
' a" ]+ k, r, w
$ N8 b6 C5 D* \- D, \4 M+ d5 ^- //------------------------------------------------------------------------------
6 t3 F! ^9 N! P9 g8 u+ e) H - // Entry point for our unmanaged internal C++ program3 _* r$ Y+ C# i5 c b1 f; ]
- //------------------------------------------------------------------------------+ }8 C; H' z7 s* f( b2 l
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
' i. A& |1 R: c* l s7 _6 X# r - {2 D$ d8 Z9 p; m
- try
; A1 ]9 T( [3 m4 s5 D1 N - {
/ t7 r1 p0 ^. k2 X1 l - theGtac = new Gtac();% X" s" c7 @ E B% v- |9 K# M
- theGtac->do_it();9 A# J5 _. p2 _
- delete theGtac;
, D# k( x7 V1 T7 ^ - }
9 C% T; f& V# O( o* Z7 J5 _ - catch (const NXOpen::NXException& ex)
J. } f+ F! G5 d% |$ H( I2 N& m - {* a- I+ u6 F: A9 k5 q
- // ---- Enter your exception handling code here ------ ~% ^5 e5 ?7 P& H$ ?
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
, Q2 D% E! {$ w+ S8 u - }; F: _) J' Y( \7 k, N9 b4 O( w
- }
2 W( H/ d2 K+ T
) ?6 x5 h7 p: q: k1 s' s* r- " g* ?5 a$ {* w: w3 X7 a7 o
- //------------------------------------------------------------------------------
6 ?# U6 s5 Y/ ?/ A9 c - // Unload Handler
3 m! Z- C6 N% j6 D - //------------------------------------------------------------------------------
* f' P9 {2 t7 ^' G; L - extern "C" DllExport int ufusr_ask_unload()$ A7 `9 \8 G3 {% x3 m* \5 w
- {# G% x2 I3 o! D/ Z8 ?7 `! i h; \9 _
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;* j: r: A; V; m/ Z+ l( j& K% Q
- }
/ h4 m( n8 d/ i" g( i" L5 x
' `) j9 z4 T( K; [6 }
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