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通过这个代码,可以获取选择面的相邻面的信息% Y" ^ _+ z- @& Q6 f8 c
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!; g9 l% e6 B- g3 |6 d5 [4 Y; i$ l( b# [
: x5 _/ Q1 [7 x4 j4 t- #include <uf.h>
+ u5 O- \- d. Z" {+ z! r9 _4 p - #include <uf_ui.h>2 {# B1 n. S: o. p
- #include <uf_object_types.h>
; K9 j+ \' l* B( t3 u" K3 x; A - ( }, j" c0 g0 S! v
- #include <NXOpen/Edge.hxx>6 v; w D! f. k- D4 @0 S" f
- #include <NXOpen/Face.hxx>- I6 n0 c C) d( y+ R e6 h1 S2 q; m
- : G! a! w. S4 o u0 V* @! H& r
- #include <NXOpen/ListingWindow.hxx>2 z* ^0 Q [6 u5 g4 e+ X
- #include <NXOpen/NXException.hxx>: p5 H; I+ X d& x' Q( c
- #include <NXOpen/NXMessageBox.hxx>
( v0 {5 A; R S% x4 N2 m' S: E. o - #include <NXOpen/NXObject.hxx>! I% c$ y4 Q M
- #include <NXOpen/Part.hxx>
; Z7 n9 r4 k/ D; y3 a1 h# E - #include <NXOpen/ParTCollection.hxx>) c& E. F7 {; N, _% `% b8 o
- #include <NXOpen/SelectDisplayableObject.hxx>
; w3 H/ V8 E# A* h* T$ d; z2 I - #include <NXOpen/SelectDisplayableObjectList.hxx>
8 a" N5 [/ N, q$ d6 R - #include <NXOpen/SelectObject.hxx>" ]& ?! v& c- E( r0 O
- #include <NXOpen/SelectObjectList.hxx>) q9 Z8 U( G2 d. `
- #include <NXOpen/Selection.hxx>
5 V) }' M! G4 g1 A" b) C3 F - #include <NXOpen/Session.hxx>0 t# `- a0 l1 M" t. T
- #include <NXOpen/UI.hxx>8 [! B% R9 f& T- X, W- }; ^% \- a
- #include <NXOpen/View.hxx>6 O! r4 R7 |+ [6 [+ I! ?+ G3 c
- 1 X! }$ I8 i8 b; G
- #include <iostream>
2 u. M1 ]0 k. M2 B. p, W - #include <sstream>
! N" Z! J2 o2 l$ W$ c, `4 m - #include <list>7 @1 H! p; X3 V5 x. h
1 M$ e4 u9 S' b. b- using namespace NXOpen; H& Q p# q+ ^0 y
- using namespace NXOpen::Annotations;( n# `9 [4 f( q" p+ g$ Y: x. Z* o# Q
- using namespace std;" F! [3 e$ r5 e7 {4 L
* @. x Q" k! D% Z8 I- class Gtac
: n9 k( T9 b$ W/ [ ]& a( Y' K3 j/ ` - {" \7 S# L+ e4 `, _1 |. l/ M8 w
- // class members
% ^" E$ Q+ H$ X$ A3 j - public:+ j8 t7 F( p; `5 D3 Q& J3 {/ P
- static Session *theSession;
8 P' A2 }& {* ?0 t. X - static UI *theUI;+ r0 T( B3 B$ |8 C( ?' b9 v9 X" @5 F
- 1 Y2 S! r* p; C1 W3 j }3 @
- Gtac();
/ M& p, X9 F/ X - ~Gtac();- q7 N X! Z! l: ?
- # Y* k6 R, I) O, P# \
- void do_it();7 n9 t" [; Q2 C
: ^ q9 k: c" ~. Q, Q+ H8 X- private:
/ f/ ]+ Y) Y, F0 b9 k% K - Part *workPart, *displayPart;/ b" ?2 x! R6 }
- Selection *sm;
0 L @; P6 U' {' ~. V4 u8 r; l" [' v - NXMessageBox *mb;2 ]: t( f6 T. i( k
- ListingWindow *lw;$ h! i/ v+ Q# u! D" Y# V2 A% j
5 B; U/ L2 |) T$ L$ P+ A- Face* select_a_face();. v7 a" Y1 w) j' m8 z O
6 D% q% i8 E* B. G" d! C- };
8 i: Z1 z0 f* x. R% p
1 c7 g, |( m+ A& ?- //------------------------------------------------------------------------------
, b A: u3 b4 |, @) Q+ ]* k4 `+ i - // Initialize static variables/ y' J* v; e- i! p( v$ G
- //------------------------------------------------------------------------------- |* o0 N2 I- e" c0 E& v. O
- Session *(Gtac::theSession) = NULL;
& t# V) P( j4 l, `/ p# b - UI *(Gtac::theUI) = NULL;
. r: g9 G. A) ^0 C4 A
7 A$ K4 V4 ~3 g' |7 d% A0 y- //------------------------------------------------------------------------------
2 I" M) I8 A0 [ G4 S - // Declaration of global variables' }& f! g" E! c7 t' O
- //------------------------------------------------------------------------------$ N" C# E! j- a" g
- Gtac *theGtac;' z4 F6 X* H8 U8 b
3 T+ f; Y. l& M# l5 S7 y- g- //------------------------------------------------------------------------------
/ x; B4 ~ k7 ?9 }6 g' Q u. G - // Constructor! m; H2 ?" G- T) F' f" w# B: N5 v
- //------------------------------------------------------------------------------0 t1 x) X* n/ \) ^& H
- Gtac::Gtac(): b0 t5 X7 d# v1 s8 e# o# {8 S \
- {$ Y% ^$ t+ Y8 I5 Q G* v
- // Initialize the NX Open C++ API environment
0 f! F# j* j& Y) P; y2 x - Gtac::theSession = NXOpen::Session::GetSession();0 v7 D- I6 _% ~2 w
- Gtac::theUI = UI::GetUI();0 h+ o& |9 h; D% k1 w9 G
' ?. H# }4 J9 v0 }/ d- sm = theUI->SelectionManager();" b- H! T; V( D! N; [
- mb = theUI->NXMessageBox();
/ m. A; L& L: N, L5 p - lw = theSession->ListingWindow();
! c, Z* g& t5 f* U
8 h- T, z2 x+ e0 P' L8 ]- workPart = 0;2 M, P( z, \/ q( n6 H
- displayPart = 0;( j& X1 E+ b4 a7 E, s
- }
( D; X% h9 q4 b3 T/ ~
: w- I+ G1 r& u& z( @- //------------------------------------------------------------------------------
. U6 u# E% Y8 I1 J - // Destructor
' x- Q; Q* P8 b5 H: T& V - //------------------------------------------------------------------------------
2 |1 D, d! ?4 [' t5 k0 J w - Gtac::~Gtac(); x B& ]) D' s: |6 A
- {( W i* v) Q3 \0 \$ Q G
- }2 m2 v& F4 J+ y4 n
9 ^4 f3 ~) m* X& E- //------------------------------------------------------------------------------7 I) x6 H5 q: f% m7 P8 I- p
- // Selection
X4 A! Y" \" v3 {( ^8 E6 [ - //------------------------------------------------------------------------------
% L3 o0 y$ P u8 v - Face* Gtac::select_a_face(); o/ S$ H% i+ H% x
- {
; x3 J+ c2 |. X. `7 i; |- s9 F; S. d3 h& \ - // ask user to select a face
D1 v0 ]: w2 Z9 i# ` - UI *ui = UI::GetUI();/ c2 Z8 S J" r- _0 e5 U
- Selection *sm = ui->SelectionManager();
! u r( n; ?& B - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
5 s# ~( x o& t/ j& I8 B - * `2 R5 ~* h2 U+ }3 B; O, e+ a" C
- NXString message("Select Face:");
- L5 z: w$ s' x! _( \9 ] - NXString title("Select Face");
, }% ^- h# x9 S" @ e, F' F - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;+ J( ]- ]( M5 ? J5 [
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;0 z) g- L- m" t8 h6 s, c
- bool include_features = 0;8 N! {5 j' I0 w0 m, N* [$ p, C) Z
- bool keep_highlighted = 0;
$ n9 n* Z4 c2 W1 b
+ @ R3 W3 M# q3 W7 i- // Define the mask triple(s)
6 g4 Z! B% D. s8 V- M - std::vector<Selection::MaskTriple> mask(1);5 B; @& {7 o( e
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );0 n3 z$ j. I G% W- R
- Point3d cursor;0 ?1 B7 [- t4 j3 p' d& b
- NXObject *object;- f. b0 Z9 a2 ?) [
9 b1 d/ R4 b" g. {7 T- // Select objects using filter defined by mask triples
& o% C' D: v# z& o - Selection::Response res = sm->SelectObject(2 @! Q* u2 S# q# q5 z
- message, title, scope, action, include_features,& Y7 l `& q C- s
- keep_highlighted, mask, &object, &cursor );
& k& q! A" v1 K# B: R; { - ( }3 l( W8 {0 Q( r7 r
- if( res == Selection::ResponseObjectSelected )
& W# o; \; A* m' d7 y+ M - {
) w. _: C. b% q a k - Face *aFace;- i+ e5 M" X: @4 k
- aFace = (Face *)(object);
# \2 w. |6 N/ n3 O - return aFace;
7 p8 t. T: Y5 R/ C - }
% l/ D2 b8 h0 \. {9 s2 C - G4 U6 c; r3 [
- return 0;2 E1 @ O+ z3 c$ O0 u+ X1 [
- }
- n' @9 W J: A% W* [ - : G3 c/ v: B* ?3 K7 f% ]# O7 Q
- //------------------------------------------------------------------------------, C. S \- N1 I3 i1 z5 [
- // start with our job...
4 J- `6 {7 E3 O6 P# F+ {7 D - //------------------------------------------------------------------------------) r Y- x7 c% Z5 q' U1 g" e
- void Gtac::do_it() j3 J1 G, l7 d; Q2 @' n
- {
8 O" ~6 p w6 B1 _. {4 ^ - workPart = theSession->Parts()->Work();5 s7 x) ?, P/ a
- Part *displayPart = theSession->Parts()->Display();
$ `' U0 ?* n+ y, ] ~+ B7 x9 | U" z% Z - stringstream out;9 S( T) m. j0 p* m/ o" _& u4 R
- # `' D+ c2 m# f- M5 p
- Face *theFace = 0;
7 h" H$ d/ R- V }: | - std::list<Face*> myfaces;
! q5 Y9 p' G7 L. E: w3 q2 g6 u - : I& l: _" K( d% t! V* [
- while( (theFace=select_a_face()) != 0 ): D& ^# d% f/ z
- {
& r. g, [$ G" p - if(! lw->IsOpen() ) lw->Open();
' t3 p/ x1 j2 N, q
, |: p- h( o" w' p3 }+ T) E! M- out << "Selected Object: " << theFace->Tag() << endl;4 ^9 J" ^' g9 j# m
- lw->WriteLine(out.str().c_str());
: {# s7 y% w' F! u4 Y* k' C) y
d+ w8 B+ K2 g1 `. a* ~' H- std::vector<Edge*> edges = theFace->GetEdges();
( @# B" r( v8 r! _6 Z" a' K9 {/ ` - out.str(""); out.clear();
1 O" v0 g; \" W, o: t' w - out << " Number of edges: " << edges.size() << endl;
3 K. `) { Y, s! d, N. b - lw->WriteLine(out.str().c_str());
. n: f- y& F, N% u! r# q% s6 \
& \2 Y% s. w1 N+ w0 e( q; F, L- for( int ii = 0; ii < edges.size(); ii++)1 z$ g/ k3 }7 I9 h& p$ M
- {
" l2 P2 K5 i v {. y - out.str(""); out.clear();
; p8 W. p3 p8 W; p: B3 x - out << " Edge: " << edges[ii]->Tag() << endl;
( {; o/ S- B- I' l1 H: x1 e - lw->WriteLine(out.str().c_str());
/ ^4 M% I1 V4 B - ! F2 W3 A, O8 D8 c5 B: y+ D+ x# u. J
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();* J4 E3 j" J, G! F
- out.str(""); out.clear();6 T: C4 u. {) o& z
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
1 f7 V# Q/ L0 y" k. @5 c) m - lw->WriteLine(out.str().c_str());5 X9 s( A6 V( \- l4 ~7 l
- $ s/ V: Y, w. a! }% k0 C1 w
- for( int jj = 0; jj < adj_faces.size(); jj++)
7 R" w: q5 u/ L& S7 g2 N - {4 d' Q5 ~" w* K0 ~7 t" ?. K+ X
- out.str(""); out.clear();7 u7 r4 A) N% \: \
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;. R% B" S& i0 @' |# `9 m
- lw->WriteLine(out.str().c_str());
, J- m+ e; v6 Q9 n1 k9 q3 N7 p - * B4 ~! [5 p: ~* m) q$ |& w! f
- myfaces.push_back(adj_faces[jj]);2 F1 L6 N& k6 @9 y- T& f$ @
- ; n, `4 N6 @/ A: X a% Y, h
- } // jj
3 }* \- o" j9 Z7 R - 7 F' Q# p% E+ r( Z$ }3 @# P }; u
- } // ii4 G) `* a- \" Y0 R
- % r6 A6 Q8 g1 x H# a( M
- myfaces.unique();
2 J3 H$ B% c( z1 u0 I - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)0 F- l% u' h' S4 |2 w$ f# _
- {# C! v* u# C: u3 U) L
- (*it)->Highlight();; c( b [* a& d M3 P
- }
, {- [" e' `& Y6 q. N( i, r7 o# S - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
8 J5 ^7 j7 d# h7 `. Z+ | - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)" X" |3 L9 }) u
- {
/ Y9 [, \. W: ? \ - (*it)->Unhighlight();
- z5 s5 g* Y4 O1 {9 W% ~& j4 P( Z9 L$ p9 f - }
9 [ Y. M# m/ y. E1 p/ q( w& ^ - myfaces.clear();
1 N% j5 d8 e% P5 H- B - 7 G) J! h/ r* ^
- ' q( D2 R5 Q. R/ |4 }) A1 V8 Z6 W
- } // while
- T' G8 T) l4 }/ { - }
% }; U! b z, x' S2 P
8 s; C0 s7 |2 N7 \, d9 O5 d- //------------------------------------------------------------------------------ \4 J6 S' i# Y% v
- // Entry point for our unmanaged internal C++ program/ h% K4 R7 D' \+ n" U [, T/ V& J
- //------------------------------------------------------------------------------
5 v, A/ X7 H) }4 z( q3 F - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
3 j, j7 k( m; N% V: Z0 N - {% }) b! k( q$ Y* g2 T
- try
) x0 i8 ?) g4 X$ k - {' y1 u/ J/ D& J* Y& P& r
- theGtac = new Gtac();$ t5 C4 F4 `. _6 A3 e ~' Y* D7 v
- theGtac->do_it();
8 `8 K, Z$ J- A+ j - delete theGtac;$ ]% j9 |2 W8 l2 x5 @' O! T
- } x! ^! i \* ]' k8 T
- catch (const NXOpen::NXException& ex)( t5 {7 k/ o6 G9 I7 Q+ a( s% U% K
- {, J# K& R" y' ]& N8 d
- // ---- Enter your exception handling code here -----3 q& n! ^: i6 O
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
7 s* a$ V; P6 N( s4 s1 _+ x - }
/ o5 G' {9 J u( Z" V - }
# w) V0 R+ d5 V5 v% v/ X
# O4 }5 _( y9 F7 O2 |7 U6 T- 0 {: ?/ S3 C H& I. l
- //------------------------------------------------------------------------------7 N. y* x9 a4 k7 ?
- // Unload Handler
( q1 W0 s2 W, T8 M4 ], X% f - //------------------------------------------------------------------------------ u8 U. e- c$ N' z
- extern "C" DllExport int ufusr_ask_unload()/ }& B$ ~5 s- S3 }1 w7 }! R% |1 k
- {
5 e% g! s' J# f$ C' l - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;; M- K" k' f7 z! D9 F
- }; v8 \8 e) `$ y% d
- % n& n) O2 u' B& r' ]: S) U* W `
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