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通过这个代码,可以获取选择面的相邻面的信息7 E( H3 a/ F& p& a T; S. Q0 d/ g& m
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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/ o$ r& B+ c3 h( D: G- #include <uf.h>
8 E! b/ S2 t( E) G& W" f3 a0 a - #include <uf_ui.h>/ J" ~/ _: w# D! ?1 F
- #include <uf_object_types.h>6 \& ?! a. L* a) I4 N5 q
% a; \7 {" ^+ V8 c4 q- #include <NXOpen/Edge.hxx>& }9 u% m( _1 o6 { D l
- #include <NXOpen/Face.hxx>7 Q( l/ h5 P5 C9 o( K' R2 ?
- 8 ]% ` C; w* |
- #include <NXOpen/ListingWindow.hxx>
; a& s- z. q( t0 `5 E, N, a; a - #include <NXOpen/NXException.hxx>
3 V3 {0 o8 a- ^; w$ D; P, y - #include <NXOpen/NXMessageBox.hxx>" _! D8 K U x
- #include <NXOpen/NXObject.hxx>$ c* h u6 d2 b b# J9 d
- #include <NXOpen/Part.hxx>, ^+ A' ^6 Q5 j6 T8 ^
- #include <NXOpen/ParTCollection.hxx>
& C4 @* N- d" a! y: l) d - #include <NXOpen/SelectDisplayableObject.hxx>
' m! m6 @* z" B+ ~' E - #include <NXOpen/SelectDisplayableObjectList.hxx>
( U: O7 }) C T% {" d - #include <NXOpen/SelectObject.hxx>5 D( s1 X ?* J: G
- #include <NXOpen/SelectObjectList.hxx># t: G, g) B( T% r/ D4 x* l
- #include <NXOpen/Selection.hxx>) U% y- M X% w+ \- I9 r+ N
- #include <NXOpen/Session.hxx>
k" R' U$ ]; d# s3 `, `3 s - #include <NXOpen/UI.hxx>5 k2 {' F' a9 m1 e3 w7 ]
- #include <NXOpen/View.hxx>2 p$ ~6 D$ {5 B" v9 A
& M# b5 Z" O/ w- #include <iostream>* S9 H0 P; h# }" a
- #include <sstream>
+ C5 p: z w# J' O - #include <list>; ^# E, u+ t3 V. f
- # \' v+ k) W$ Z' l$ ^' |* q- m
- using namespace NXOpen;
% [6 V, Q" M5 k1 u+ J5 L9 @ - using namespace NXOpen::Annotations;3 q2 w9 g- U. i5 N2 C! y
- using namespace std;
- a8 x& [( f7 _& a5 `; @6 V - V% G0 Z$ g7 c9 ]6 P3 u3 ]7 t
- class Gtac
& y8 ]$ G! n+ z4 c \% A2 I+ I3 o - {
: x3 F' b+ x' {$ N6 s - // class members
5 a. T D# z( f' J5 o/ w - public:
! e% [# X1 O' L) U/ X; ^, M0 K - static Session *theSession;
( A& D2 C% V8 v - static UI *theUI;
+ m: O7 p: k( s' H - & }3 d# Z6 m C) Y0 c
- Gtac();
$ {) x2 v$ X; y7 w* f I5 i- E0 z - ~Gtac();
- ?6 E; A( o& K( @0 C
6 ]3 W6 x% p; w& q- void do_it();7 G {# N. h1 f
- + V `# \5 I- i% F+ b9 O
- private:
u# t3 }4 m3 ] - Part *workPart, *displayPart;
8 j4 h& o9 r- N$ D1 ] - Selection *sm;
, p9 b) a$ ?* ? - NXMessageBox *mb;
& w. f/ w' W7 I - ListingWindow *lw;
' p7 \. ?! q/ \1 n7 ^
3 Y$ M U& R2 H- Face* select_a_face();& ~9 G8 V) O5 b8 P, [5 m. t( e
" U) O( l1 j! b& v j- };
. a2 ]% c$ B; G$ ]! z: z
, Y/ d8 }9 G- B4 I2 z- //------------------------------------------------------------------------------
: Y' |: V0 B k - // Initialize static variables
2 C0 w* O$ ^8 o1 X - //------------------------------------------------------------------------------3 ^3 W. X' W u. b, D; O+ Y
- Session *(Gtac::theSession) = NULL;$ s" I- \: d, v( H( {3 l
- UI *(Gtac::theUI) = NULL;, O( ?5 B/ s# t( a6 d
- 0 f( K4 ?* i$ K
- //------------------------------------------------------------------------------# ?$ Q! u3 p) t) _
- // Declaration of global variables1 {3 D$ K6 }( F. D- ^
- //------------------------------------------------------------------------------, g: p6 G0 w: X" \* q0 f: d# O7 h: M
- Gtac *theGtac;- j2 d+ V6 x5 ^% o
" T2 j7 p! v! B2 @- K# F2 x# Y- //------------------------------------------------------------------------------
" m+ O/ `. f- Q, k5 O - // Constructor; i: g: R: T- Q O# c
- //------------------------------------------------------------------------------4 ^- _9 N3 O6 X. U# a, j7 |
- Gtac::Gtac(); A- u2 P( f( ^6 F8 w
- {( P3 m9 g6 ~' S( E1 Z
- // Initialize the NX Open C++ API environment5 X* |1 A' z3 ?/ O1 C6 q! a$ [
- Gtac::theSession = NXOpen::Session::GetSession();
2 R' x& @ V# F# g$ J. o - Gtac::theUI = UI::GetUI();; X+ A" n4 U3 p }6 U0 G
- ( @# U# b! w! l5 z1 \. u J
- sm = theUI->SelectionManager();
8 ^; ~# b$ E1 W9 b+ O - mb = theUI->NXMessageBox();; g/ N% Y, F1 e& m3 O1 X# s+ g& X$ ~
- lw = theSession->ListingWindow();) N( J- o3 B& i# x0 l. e
- # q: A6 c: `9 u1 Z
- workPart = 0;
) I3 o2 w x# x. F7 B4 V4 b1 ^/ L - displayPart = 0;1 ?" |! Y+ m- C0 F9 `
- }
5 a8 d9 X; R+ b0 u* ?
M/ J0 l: Y9 {" C2 k- //------------------------------------------------------------------------------: L# g( v3 Y& x- ~9 Y' t
- // Destructor6 A4 M! V' p0 V$ A! X6 Q( G; f
- //------------------------------------------------------------------------------- i9 j* ~2 l# A3 h1 t) A9 r
- Gtac::~Gtac()
6 f! X8 X% y% G0 b S) }* A9 x - {
' c4 B6 l& d, Z* ?# W; t - }
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) U l) i% N4 t( ~7 k5 a- //------------------------------------------------------------------------------- X9 w: t, u5 | F2 O% H
- // Selection
; @9 P) N2 Z5 |: z - //------------------------------------------------------------------------------
' h( Z# e. o* _+ ]+ [5 } - Face* Gtac::select_a_face()8 K" q8 b3 N- X
- {
\; E8 X' b% }# e' s& p) R - // ask user to select a face7 f. U6 P5 y0 k4 r% g2 z
- UI *ui = UI::GetUI();8 }: z7 d6 e; ^
- Selection *sm = ui->SelectionManager();7 P! o# A# e6 ^1 o
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
- G+ `5 X, n4 ~" v. r" c+ {. M
* Y# r# m- \* \# q' v& A: M- NXString message("Select Face:");
0 M3 V2 L/ R& g. O - NXString title("Select Face");6 x* N. A1 ~* X* x( ~" D3 @5 e
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;* c) _; H1 B- G# \8 F% ^
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
; t' S1 }( w+ f( \3 ^ - bool include_features = 0;
% L+ r2 a5 I' z: B5 c8 ]0 Y; L - bool keep_highlighted = 0;
+ N3 E! U0 V/ @# w - 4 B. w1 f5 n& Q" N) F" s7 J# q
- // Define the mask triple(s)
! i: o( L7 t& Q5 ]% ^9 z - std::vector<Selection::MaskTriple> mask(1); G) V8 I; p& |$ C7 j$ R6 m
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
1 k' b0 q5 x7 \" E6 G - Point3d cursor;
: U) X9 C6 q" G3 {2 s3 t - NXObject *object;
: g% q! K$ d1 i- E: \
6 T' X" E& w4 n b. S7 k; u) l- // Select objects using filter defined by mask triples
. G2 `1 I9 ]8 k6 r: A4 b- M - Selection::Response res = sm->SelectObject(9 ^8 E* X; ^( D3 R5 {
- message, title, scope, action, include_features,
- F L3 M4 v7 ~' H3 u* ]+ o - keep_highlighted, mask, &object, &cursor );
$ R6 p7 M7 ?2 T! l% B Q - 2 `" R( j. |' b: Y: E
- if( res == Selection::ResponseObjectSelected )
3 B0 w" K2 w y7 P - {
5 [, g7 P2 B: M, }% X - Face *aFace;
; A- x) m4 `( W4 T: T$ D* T9 F# ~ - aFace = (Face *)(object);" ?/ p! u# q1 P' _, d
- return aFace;
" {( T$ x4 Y* e1 ]4 A& P - }
c- M+ |2 b! L9 k4 S; P
/ t2 T. }5 a4 t r. N: W6 V- return 0;/ B3 O( t* A1 b6 i
- }3 h& x8 b3 ~2 E6 b4 R4 _# [5 a
- , ]! i- n" E9 ~4 a+ b# F+ Z; n% [
- //------------------------------------------------------------------------------
* X$ X0 N* ^3 j/ s/ L- [ - // start with our job...7 Q) F% o A, E0 F8 B
- //------------------------------------------------------------------------------
) w* _; {3 B) I i% M3 ?1 r/ j1 F - void Gtac::do_it()) z7 a0 v( G. z! N2 s9 w6 n
- {
( z1 {4 o: G' |8 A6 V. m# ^ - workPart = theSession->Parts()->Work();% Z6 M" q" o2 T% O1 [
- Part *displayPart = theSession->Parts()->Display();* O- E: o j: U2 e; ~
- stringstream out;
: b* Q, `7 J' q
. G+ Q3 H' T4 i: ?1 f# g- Face *theFace = 0;' O9 [4 Y# T$ q1 \. p
- std::list<Face*> myfaces;
7 M C5 ^7 O: n+ {6 c -
( X; F7 i, @1 h# V7 K - while( (theFace=select_a_face()) != 0 )
! ?/ B+ V5 d7 x' I) ? - {
4 ], T0 X" w: ]) J6 A( j3 ~ - if(! lw->IsOpen() ) lw->Open();
. h% E# z/ k0 S" i' I
: O$ H0 G/ Y4 w* N l( ~- out << "Selected Object: " << theFace->Tag() << endl;
# Z9 R# o; E& U9 l* K8 d2 } _6 S - lw->WriteLine(out.str().c_str());4 L# E, t1 g# Y6 c% d Y
" \4 G: e- D" M. ?7 T- std::vector<Edge*> edges = theFace->GetEdges();
3 f* G" ]6 O; d7 M1 H$ d - out.str(""); out.clear();% h/ P& x3 W+ k; a- G6 c
- out << " Number of edges: " << edges.size() << endl;0 m9 |2 B+ i6 N$ D
- lw->WriteLine(out.str().c_str());- j5 P! u% e; Z2 F7 U9 J) n e, R# T
/ a6 V( k# \; ^* L% d7 m- for( int ii = 0; ii < edges.size(); ii++)6 J! w* d7 x- r1 a3 V
- {
( M. Q( S9 Z, j l8 |) T+ [, W4 B - out.str(""); out.clear();
9 [- k5 \* }9 E7 ` - out << " Edge: " << edges[ii]->Tag() << endl;3 e' W: G6 w6 i, n/ E/ Z- n
- lw->WriteLine(out.str().c_str());
! q$ y: f9 Z7 P: { - ( M0 b. e, u) J
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
% j* D+ j/ L- v - out.str(""); out.clear();+ h: d3 W+ d, l$ J+ p1 h4 H
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
3 s8 o* _* K( i( G- ~0 \) l - lw->WriteLine(out.str().c_str());
" F( l. o7 G2 k
& x' F6 c" L1 l& g2 N! q. m- for( int jj = 0; jj < adj_faces.size(); jj++)
0 p6 C+ z6 G6 G6 z - {
; Y' J. F: W7 O - out.str(""); out.clear();$ j8 }4 N3 _8 C) D/ k0 E$ M" D6 Y
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
B' r. F* L) k; K2 m6 { - lw->WriteLine(out.str().c_str());4 I( u2 N o$ p9 F4 V$ a
( i8 S: O! }/ w" r$ V8 }# ]- myfaces.push_back(adj_faces[jj]);
! f1 Y0 ^) i' {- p. ~: J - 4 t* f7 K% P3 C% d; c! \3 L
- } // jj" ]& x6 u( x' j
4 Y0 u4 R' {' B# W; }2 f- } // ii
5 K) M' V7 Y; W0 x! X
/ u% q( H' J. L/ N- myfaces.unique();9 p3 E9 G0 L& t4 n( E
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
6 Y1 P; G% |- K( C7 a4 K - {
; f/ W' h6 O2 J - (*it)->Highlight();
Y3 {. Q- @' t0 R" F$ j7 L - }
, R4 d j7 o a' J0 a$ M: T - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm"); `' P k- a# L& l7 [0 }
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)7 }2 b" l9 R% k5 S9 d5 A$ Q# T7 f
- {+ z0 b) O K' |8 x8 y5 S# h6 m( ~
- (*it)->Unhighlight();
8 Q. D7 J1 g& n( n0 N - }* g2 X2 W6 q7 X* r
- myfaces.clear();, e7 E5 t( Q7 h# d$ g' B
- 6 t; D: P6 O! Q$ L! T7 r. B
- s( k! f. D2 U: G
- } // while
7 u0 m i% M8 E6 m2 t - }
- c3 S' `9 d4 e. N
- g5 i7 m& C1 K3 C- //------------------------------------------------------------------------------
4 H! g/ @" v3 { e4 ?4 {8 {" z - // Entry point for our unmanaged internal C++ program
' H* m/ |4 d. w% S6 D) E% \* k - //------------------------------------------------------------------------------0 p/ M7 ?2 n' a) Y( n/ ]- |
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
- `6 e3 Y4 U+ k* I ]' H% i& z - {
4 c4 U; E! |; _9 T - try
4 x; L. F* \/ o" a5 U - {
( q9 x! c: F0 v& }0 Q - theGtac = new Gtac();4 p8 F5 R5 \2 y; J8 L* y
- theGtac->do_it();
, {& v" R9 X! e2 `+ ?4 b - delete theGtac;
$ |* a" \$ _& v5 i6 p- b - }
1 _" W8 h* @' q) K8 E9 s$ k - catch (const NXOpen::NXException& ex)
, y k4 a c& k( d - {8 h" ]. u3 M$ L# M% Z
- // ---- Enter your exception handling code here -----
5 J3 D- J+ V2 p9 n7 V: N# A - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());& {7 n9 E7 [2 w" } {) D
- }, u+ F2 S1 |# h0 y7 j) J7 d1 A
- }
: U8 o. M4 r" l8 l' a - ( C; J4 H4 s! `+ M7 K+ n; a
4 ^/ _2 ]8 N. w: z- //------------------------------------------------------------------------------
; m& S! K' |& T. r$ z1 X- M- J - // Unload Handler9 v+ [# i# C. k5 ~# p0 H
- //------------------------------------------------------------------------------
2 D5 `/ s6 ]5 Y9 L+ p, K b - extern "C" DllExport int ufusr_ask_unload()
% A: a9 w/ g0 h; e - {
; X7 P6 m# z: @+ S: X9 _ - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
7 Y+ r3 k6 l% _/ w' P5 Z5 w: e1 ] - }
4 |4 M7 ^; E! p+ v
& g1 A! p: H# t% q. ]% r& ]# h
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