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通过这个代码,可以获取选择面的相邻面的信息
; P) F$ J$ x: ONX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>
7 c0 s+ F' c- |; K7 @4 b8 A - #include <uf_ui.h>
& S0 }2 P5 h3 y% w - #include <uf_object_types.h>
, ]: A& u/ Z$ v' e1 j) j' q
, O8 x! M& G ]- #include <NXOpen/Edge.hxx>
# c& z y% G. R* P }5 Q - #include <NXOpen/Face.hxx>
3 F" r' {" s: c( l8 N
+ A' D4 c0 q" }6 e( Q- #include <NXOpen/ListingWindow.hxx>
+ a8 p) y2 b8 f( d" { - #include <NXOpen/NXException.hxx>
% o, Y! P, C! T - #include <NXOpen/NXMessageBox.hxx>
! i7 |. i5 O z5 `# @ - #include <NXOpen/NXObject.hxx>9 ~3 o6 Q! N9 [8 b
- #include <NXOpen/Part.hxx>
% E* I5 r4 R2 w n# I& B3 Q - #include <NXOpen/ParTCollection.hxx>
% c- H4 }6 L) {9 H9 {' Q - #include <NXOpen/SelectDisplayableObject.hxx>. E ?' c1 m& Q" [
- #include <NXOpen/SelectDisplayableObjectList.hxx>4 c# n4 ^; H ^
- #include <NXOpen/SelectObject.hxx>* H0 w! \) c8 r2 \
- #include <NXOpen/SelectObjectList.hxx>) o# R( F i- }) ]
- #include <NXOpen/Selection.hxx>7 T; _* S$ `8 N8 j) H
- #include <NXOpen/Session.hxx>3 H2 ]/ P" ?4 [/ e
- #include <NXOpen/UI.hxx>8 x! Y1 x" o8 Y8 H( [
- #include <NXOpen/View.hxx>: C2 ]; ~$ }7 M
- ( `& m: k. D; K( N8 E
- #include <iostream>* r- U- |. z1 x% a1 ]& U5 i
- #include <sstream>
# R% V4 G; y! G - #include <list>
* i& `& `; i7 |( ?8 B C/ h% ?
0 Q/ H) a6 Y1 L9 _1 b( ^- using namespace NXOpen;& p; f- Q3 b! `! J
- using namespace NXOpen::Annotations;$ E. i& ~1 C" v
- using namespace std;# \5 T# ~) e. z; x2 O' _6 n
- D) W+ N& Q# A; ?; _, N5 a
- class Gtac
# G- y4 J; s2 i) h! w - {
" p/ T2 ~/ p$ z2 I" y% P& N+ \ - // class members
7 _- Y7 }: h- I& r x7 [ - public:
' r8 p1 O2 N: ?( p( T* t - static Session *theSession;
* y" h3 ^" K* ~' G2 X/ N* @. V$ _ - static UI *theUI;6 N9 W% L( \- z( y
- + D" M$ F. u3 z+ |& o
- Gtac();
0 Q$ e& T3 G+ g6 h! `. j - ~Gtac();
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- void do_it(); a: t' E5 n9 @0 @+ O
1 i8 N/ i. C) e" {) P/ w- private:! b: `/ k z* W) G J5 `( C$ C* S
- Part *workPart, *displayPart;* m( `4 E$ ?7 p
- Selection *sm;) j: w4 K3 Y) ?
- NXMessageBox *mb;* U7 ]0 G4 h0 i }. O1 t
- ListingWindow *lw;
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. B9 O# R1 {3 F# q7 X+ ]3 l- Face* select_a_face();
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- };
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* U. }- g/ Y1 G: ], j4 w4 ]) Y- //------------------------------------------------------------------------------
' q; z, P1 x+ J - // Initialize static variables: K2 U, |3 s6 {! a3 \+ Q
- //------------------------------------------------------------------------------. f5 Z2 c q& Y. j
- Session *(Gtac::theSession) = NULL;0 C1 W; l( i3 A0 G. v7 K
- UI *(Gtac::theUI) = NULL;. B* t3 ], H& d
- : Q' l' V. Q4 _0 @7 n/ g
- //------------------------------------------------------------------------------
+ S# y$ y" a, I0 v- c/ E: P - // Declaration of global variables: y2 C( {* ?* e
- //------------------------------------------------------------------------------
4 I5 Y# c. E% w" Y( N, w+ y. p - Gtac *theGtac;
& J: K1 `+ k& t: I
- M. ~9 N5 u! B# g# N* ~8 r3 ?, @- //------------------------------------------------------------------------------
7 q2 h3 W8 N: a1 S+ N - // Constructor
( \$ R( b" t! [$ z# r( k, d4 i+ N - //------------------------------------------------------------------------------' X8 J& H5 b/ n# n" T& @
- Gtac::Gtac(): Q( w. [* F( [1 S" P9 H7 j1 a: ^
- {
- U2 L! c, W- `/ ^3 N K/ v* x; [ - // Initialize the NX Open C++ API environment
( {6 C# ? y' Z9 s - Gtac::theSession = NXOpen::Session::GetSession();2 l5 d; G6 _* s$ B6 S7 B$ D
- Gtac::theUI = UI::GetUI();2 F8 p+ p. |% z6 n# A
- + S" J+ G; F8 x0 V
- sm = theUI->SelectionManager();
# V! Y, ]5 t+ L8 e; q* \ - mb = theUI->NXMessageBox();+ v* q: k- `9 J G. v' l
- lw = theSession->ListingWindow();# _& _# [1 k" b3 W: f' n' |
- 3 ^6 x: p M* v3 Q
- workPart = 0;9 z- r+ S( [& r5 `& C- l j6 m2 r2 ]
- displayPart = 0;& W* ?1 ^& Z3 P; a
- }
+ F N% G$ ^( t% K - ! u/ c, G+ O7 N
- //------------------------------------------------------------------------------5 n: u9 r* x) b* L, h) L3 q
- // Destructor3 V8 q/ o! {6 Y T1 W( P) ?. M0 U0 x5 y
- //------------------------------------------------------------------------------
5 B1 h' V$ c8 Y - Gtac::~Gtac()% }+ I* @+ N- `6 |$ H% w
- {
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- : m- P6 b! a) P9 L& T' A; M
- //------------------------------------------------------------------------------
8 _6 b( \$ }- l5 T. H, I - // Selection
: o* _: a) u& C8 ?: Q1 I- C - //------------------------------------------------------------------------------( T/ I9 Z3 x5 y p
- Face* Gtac::select_a_face()
0 M# g2 x* ~5 b8 ~ - {6 ~; M0 Z" }" L) p7 X1 d- E' g
- // ask user to select a face
2 D) T8 ^+ z) |6 |8 y - UI *ui = UI::GetUI();$ ?0 ]- B. _, K/ F
- Selection *sm = ui->SelectionManager();$ z# O7 u8 I9 C% f, x5 C" y7 Q! j
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5+ o; {( b$ ?. v5 ?9 r0 n0 {
- ; z+ t& E) Q c# B& ~# O- t2 y
- NXString message("Select Face:");
9 [* d& @, b- Z, ] - NXString title("Select Face");
4 U/ f4 L* u# f - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;! x0 k, h! O: }; H( _( Y
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;# u; q- W+ @1 L, n" C( R" P8 y
- bool include_features = 0;
8 x6 E8 R% L) @7 n* O6 F - bool keep_highlighted = 0;! h% Q* K: o3 u9 J% }
- 0 G; Q* F( d1 ~+ Q" J# y
- // Define the mask triple(s)) O$ M) U: m* l4 u9 C2 c4 U' a
- std::vector<Selection::MaskTriple> mask(1);
$ r& S/ i! Z' p8 [* T; H7 a) H - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
1 o2 v! Z# k/ E* l1 x/ c' I1 Q( | - Point3d cursor;1 b: ?1 w4 t/ ~6 f
- NXObject *object;
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- // Select objects using filter defined by mask triples9 {+ O! K* e- b5 h: U
- Selection::Response res = sm->SelectObject(7 Y' O( v6 i9 A+ \
- message, title, scope, action, include_features,* y6 @- |2 R' h* ]# u0 Y
- keep_highlighted, mask, &object, &cursor );8 b9 q- W" [# L
- 4 j4 s# e& l. i/ y4 E; r1 |' `. L3 p
- if( res == Selection::ResponseObjectSelected )
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- Face *aFace;1 f( b) | }+ h* r
- aFace = (Face *)(object);/ b- ]6 f. \6 R' y+ j; a( B
- return aFace;
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2 c8 e2 R( d( W1 F* ]- return 0;
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- # C- [) D- \; y% {1 g( q7 R
- //------------------------------------------------------------------------------
0 f% k) g$ K) s, B' f - // start with our job...: O+ k5 V9 h' M0 ?7 ]
- //------------------------------------------------------------------------------
a0 I" P, b( b7 s+ m- u - void Gtac::do_it(); D7 X2 Y4 j7 M$ ?" _& C
- {
$ S4 r* b6 X1 ~7 N8 Y - workPart = theSession->Parts()->Work();
# P* E: \) O0 S' _3 }& g - Part *displayPart = theSession->Parts()->Display();
5 s! X# m) X3 X) U3 Y- O - stringstream out;
) I* [( v( s) \# P
* S+ Y1 _9 _1 ^; s3 N! Y- Face *theFace = 0;
e2 ?! d4 M/ B3 ?4 X - std::list<Face*> myfaces;
" P! \5 }; `& U+ ] -
; Y5 a8 g, o& c$ O7 x - while( (theFace=select_a_face()) != 0 )2 ]" N6 F' s- g& q- Y. E3 _& R% N
- {% n- w* S4 T$ L& I# Q
- if(! lw->IsOpen() ) lw->Open();; f' i0 z/ j8 v' p2 O/ {
- }' y1 w% s5 u6 `
- out << "Selected Object: " << theFace->Tag() << endl;
: K% _! N9 }8 |6 x6 w - lw->WriteLine(out.str().c_str());
& s* ]- s+ i8 ]9 K
4 p' d$ z5 |- d7 j) ^- std::vector<Edge*> edges = theFace->GetEdges();. Q) v; P: [6 U. R1 O
- out.str(""); out.clear();
; B: L1 j, Q* p) v5 g" ^$ c0 a. ` - out << " Number of edges: " << edges.size() << endl;6 w7 p1 {2 H+ G$ _* }$ v
- lw->WriteLine(out.str().c_str());
0 G4 I1 u7 [5 n' o6 t
, }, ^9 I b' z9 t* G: J6 p% _- for( int ii = 0; ii < edges.size(); ii++)
) P: s1 |8 }+ |$ t, F; C1 w) O - {
8 K3 H: X* f5 S0 l$ X, E/ _ - out.str(""); out.clear();. i% k) K) I! u# L
- out << " Edge: " << edges[ii]->Tag() << endl;4 l; `- _. [( F& C: r
- lw->WriteLine(out.str().c_str());$ r* Q* [" h; K6 \( t1 T0 a
- 7 `6 I$ Z* ]. m( O
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
4 d7 v, q. q: v- M+ R/ l0 z5 g+ t - out.str(""); out.clear();
2 L$ J! _ _) M# C4 N6 s - out << " Number of adjacent faces: " << adj_faces.size() << endl;
8 ^( a- Y6 r" C5 G( z7 a6 H/ o/ X - lw->WriteLine(out.str().c_str());
/ ~+ v- N7 w5 A1 z! ]4 t9 h9 g - ( E7 F: H# [2 Y$ k
- for( int jj = 0; jj < adj_faces.size(); jj++): K3 ~2 g# f5 G
- {
7 M. h( A3 {: W" ^* x. j - out.str(""); out.clear();
4 f0 T4 P( `/ G, n* Z - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;" a6 K. r6 q* E9 d: g( S
- lw->WriteLine(out.str().c_str());
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! D/ @% {/ k( `' A4 X+ j" ~, T7 D- myfaces.push_back(adj_faces[jj]);; c/ E7 r8 U5 P
z& T5 d7 U/ \9 _- } // jj: R+ v8 G4 V2 j; E; [
- + N1 |0 x3 o8 K- D! Q
- } // ii' ^# X0 D' V* A
- 7 X5 X, J5 e4 i
- myfaces.unique();6 m! ], d3 W+ J0 h0 Q
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it). C$ w' [7 j# V h
- {
, [! B* T# {! q5 ?4 P8 i2 M' J. O - (*it)->Highlight();/ A- c8 a, S. X0 k
- }
d' ~7 }0 C5 d, \# J - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
$ L2 N1 X: _. |7 o9 f0 S - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
) {+ Q& z4 o! k" _2 V9 @1 G, A - {" _1 E% \5 _' h" c) }
- (*it)->Unhighlight();! b D; h0 c% L' h, S( U. t
- }
+ i6 m6 `6 O% P" H - myfaces.clear();
$ h8 `, J) o( H/ e+ I& C1 T0 N - ' W. O$ g* ` K D, Y: A) i
0 Y! ?% s3 M/ q! ~% |- } // while
( S6 g; \/ k# z; O - }
) P& c# V# F5 [1 V6 N - + a, M x# F7 ~
- //------------------------------------------------------------------------------8 J, h, ?* ~' |( n1 z" K+ \
- // Entry point for our unmanaged internal C++ program" i: [ A# Z8 O+ t
- //------------------------------------------------------------------------------
3 i2 \) X) T5 o+ B5 x1 @ - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
' Y1 M; ^) ?% R0 J$ {+ \. u. [' | - {( V$ @) [% `1 h: d1 m! W
- try7 {: `3 k& i |; S% {2 P D# W* _' l3 ^
- {
: c! t8 }7 F- K" t9 b - theGtac = new Gtac();* A N2 E& a w+ i# u
- theGtac->do_it();: F: t" S- s$ o' [1 r. Z
- delete theGtac;) K8 ?/ a3 g4 b- s" F! \
- }! m( O% L# H6 ?+ e; F
- catch (const NXOpen::NXException& ex): F6 G' k6 n$ I% N c2 F% V0 L6 q
- {
; q3 _2 `7 y# a- N* B. H - // ---- Enter your exception handling code here -----
u* g+ l6 @5 l! }9 X4 F - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());" E y2 j( c3 l; h# }- z4 B
- }
1 i! Q, W# H2 c - }0 a2 D4 T% O" o9 L4 ]6 {% a
- & L' M' j) u! q& |4 _
% j9 g" f0 G* r& L( { H. {, W- //------------------------------------------------------------------------------
& U% \/ w+ f3 w! k - // Unload Handler
2 R$ \2 a0 j# |# B5 l& y$ k* }& f - //------------------------------------------------------------------------------
/ \5 y% s4 k4 y6 p( C: [ - extern "C" DllExport int ufusr_ask_unload()0 z% V4 ?- u, n) Y4 _
- {
) J: [1 D1 q$ W2 A - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;9 N1 ^7 c3 G; Q3 k
- } k2 |1 d( |8 M) J Z+ o3 k
- * O9 l% {% V5 H: \5 B
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