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通过这个代码,可以获取选择面的相邻面的信息
6 j: ~$ B! i- NNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息! ]8 r! ~ Q5 e- q* h2 B7 M
. e- `+ e' }, v- #include <uf.h>
* B5 q2 M3 K( f" {) l - #include <uf_ui.h>, g& b! S0 b0 B/ N6 R
- #include <uf_object_types.h>
8 y: g2 {1 y& _& e* ^+ c - # x4 N& c% `5 [3 b7 e- P. R
- #include <NXOpen/Edge.hxx>9 [0 N& U2 d; g* _: d
- #include <NXOpen/Face.hxx># o9 U% w) ?* g, l
- 7 H" z1 g+ ?6 G" J% l$ \; P H
- #include <NXOpen/ListingWindow.hxx>
" g4 [- c9 y, a3 r7 n- q - #include <NXOpen/NXException.hxx>% P1 ~) Q% T7 k! }
- #include <NXOpen/NXMessageBox.hxx>8 w5 i' v9 ]6 T* ~2 v/ Y- V
- #include <NXOpen/NXObject.hxx>
4 b. y+ _# T( d5 j$ H3 ?& I - #include <NXOpen/Part.hxx>5 X" p5 T3 ^8 a7 v
- #include <NXOpen/ParTCollection.hxx>7 ]) M9 o9 X t# U0 A! L. }
- #include <NXOpen/SelectDisplayableObject.hxx>; V3 u. k z( T3 f# U. v
- #include <NXOpen/SelectDisplayableObjectList.hxx>3 P5 F3 r/ d/ V) V3 ]+ i
- #include <NXOpen/SelectObject.hxx>0 h& C8 A5 S3 }, ?3 ?7 o( j7 R7 E
- #include <NXOpen/SelectObjectList.hxx> b" G. q9 i4 T8 Z+ e& o q
- #include <NXOpen/Selection.hxx>
' ~- J; ~5 Z& r; k- M- i- f5 Q2 _1 r - #include <NXOpen/Session.hxx>% m1 k$ f5 Y3 B* a' T
- #include <NXOpen/UI.hxx>
) g0 i5 Z- o- D9 ~+ B - #include <NXOpen/View.hxx>
' a9 `5 w/ i/ O) r2 |1 }+ p$ c - . k9 A$ _$ R% ^; z
- #include <iostream>
7 j9 Z+ M4 A( o) `. i - #include <sstream>
! L0 |0 {2 r9 }3 x+ ^# g - #include <list>
4 f3 Z9 }; S& |3 Y8 M' `, g - ; {8 h) x! ~2 P* S
- using namespace NXOpen;' R3 U3 \8 T9 a
- using namespace NXOpen::Annotations;
3 S! ?# ?8 E, ^ i8 \0 n - using namespace std;: `7 D7 P% e ]* K& n. `: {# n% k
- ( e! _8 |5 ^8 J0 t, L2 C0 p9 z
- class Gtac* e' H: n# C- w3 ?
- {/ j3 U5 V2 o# N$ i4 c
- // class members
) f: G. N6 U" H" ~0 r - public:
% X4 Z+ l0 H6 t5 r) s - static Session *theSession;
, [& q( `: x2 `* b+ A - static UI *theUI;2 \& v9 [- E3 F, A) l$ D
, k' D, i7 y. T* H& z- Gtac();5 g4 Z1 g4 }9 V" _: q4 Z
- ~Gtac();( w, V% l/ E- {* m7 t7 b, o ~
- 6 L( d. v4 \0 `# Q& P: F, M+ M
- void do_it();
0 x6 K6 A1 m) p% Q9 j, W, Z
* a8 g6 C3 F _7 Z/ a4 f2 f' ~: f1 d- private:( Y+ F2 `3 M% @0 i6 b3 P! [
- Part *workPart, *displayPart;9 I" b+ d) j7 i$ @5 H" A! h
- Selection *sm;5 V4 |* k7 m1 O' N/ U- }
- NXMessageBox *mb;
$ J3 i8 h# h5 @! m - ListingWindow *lw;4 v1 f1 ^* ]- H* S: q/ _
- $ b% W4 A$ q) F" g" y. Z2 c0 f
- Face* select_a_face();) l1 n P& Y' D2 H; A5 o% U
( ~0 C! n9 U( E) J* T! u% C# X( B- };) S9 U3 C( W2 |6 I
' M4 L5 y; c9 v- //------------------------------------------------------------------------------
+ }2 s# h4 l1 {. f6 y - // Initialize static variables: s/ i0 }* a/ P3 r8 v
- //------------------------------------------------------------------------------8 s) @$ ]7 T0 w# H$ b8 e# y
- Session *(Gtac::theSession) = NULL;6 f; @7 E' P' @4 m
- UI *(Gtac::theUI) = NULL;
2 n% G Q( H8 C0 d. p! F - ( m" c3 i0 f, T3 O8 G: o* _
- //------------------------------------------------------------------------------
1 c& T9 w, h/ F" {0 g - // Declaration of global variables
/ z9 F3 W) Q0 D a3 a+ _( D - //------------------------------------------------------------------------------! B& o: o6 }1 Q8 V6 ?+ _& u' I
- Gtac *theGtac;( k+ t3 N4 \ _- J* b9 C7 l" v& d
- , q# y3 L G3 W7 L; ~4 s8 Y
- //------------------------------------------------------------------------------2 b/ J/ v8 J. z
- // Constructor
( W# K* }2 q0 V$ v - //------------------------------------------------------------------------------
! J8 \" B- I! P4 G' K - Gtac::Gtac()
$ b, N( o4 b) D& l% i3 a - {2 B: Y' w0 }8 K/ u8 \
- // Initialize the NX Open C++ API environment* ]( W+ V$ a' C! x! `+ L" I
- Gtac::theSession = NXOpen::Session::GetSession();% v4 ]9 V6 \9 G# g
- Gtac::theUI = UI::GetUI();/ q& h) y' y4 ~0 X) L8 s, }
7 K- R: \8 `+ w- C$ _% P* s- sm = theUI->SelectionManager();
- Z. x* E; |6 f: J! r& i9 ^ - mb = theUI->NXMessageBox();0 o; h: g; J5 B6 G4 T+ f$ i6 T
- lw = theSession->ListingWindow();) @- Z l" L5 E- v: g# d
4 I" `) I* Q2 d# |- workPart = 0;
8 v2 i0 ~2 F( t0 Z8 e - displayPart = 0;) \, s; f& {1 ]* E
- }
* e$ h) j; o9 \* _ - . K, |4 C+ K9 a8 g' d
- //------------------------------------------------------------------------------- @! v# F( s" r0 e- O6 Z3 m
- // Destructor. I( O) Q: q& g& Y T5 G/ I
- //------------------------------------------------------------------------------& r! c- v( W; b' \9 _
- Gtac::~Gtac()
# U: U1 @0 a' z0 C - { ^" B' W! F. i; \3 z! |; t4 e) Z& u
- }% P* N9 r: W2 W. @ v; v/ e2 S
- + ?0 a/ Y, @+ { ~
- //------------------------------------------------------------------------------
Z' F; g' P" Q, E" ]' ` - // Selection
5 V$ @" c! @) N: U* _6 \ - //------------------------------------------------------------------------------
# ~5 C. U3 S$ P2 C8 o - Face* Gtac::select_a_face()
2 }$ B" A" N/ X" ~ - {
* I+ l5 L7 m% ?, ?( E - // ask user to select a face
* c/ \& W5 r/ h2 A! \$ ]# a$ n - UI *ui = UI::GetUI();
# \: n9 }& c0 X8 s3 R5 @ - Selection *sm = ui->SelectionManager();7 b' t, i* U9 K0 v0 W/ g
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
9 S- c, T& ^2 H* F9 U: T& H# l7 j - ' |. d1 @. u/ t6 V9 W Q
- NXString message("Select Face:");
# n! ~- t( s9 B' U - NXString title("Select Face");
! D6 k4 e7 S" Y - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
# \, a. y& Z& L# o - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;4 k8 c7 ~4 U" g% \% R- G: @; |) I
- bool include_features = 0;
) I. F3 _3 }" n9 J. r3 q- r - bool keep_highlighted = 0;4 r4 n8 w, g9 g8 X+ _0 g
- , }+ i+ t9 p c# k
- // Define the mask triple(s)
~, U! ~% P* y# |( w, P- x - std::vector<Selection::MaskTriple> mask(1);
) y, }# g8 z0 S* i# q+ B% [ - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
! }; H( K' X. b' @( W - Point3d cursor;
, [- R. R! [' { K A - NXObject *object;
2 k8 O1 N& G. ?0 p7 t
: O1 |( o& S1 e, U% R: d6 g- // Select objects using filter defined by mask triples' r$ m1 k$ k2 {5 ]$ b: B2 c1 a
- Selection::Response res = sm->SelectObject(
% ^" l" E1 a0 F+ D; d+ ^ - message, title, scope, action, include_features,$ H$ L+ C1 P$ H& ]& Q
- keep_highlighted, mask, &object, &cursor );
7 G% z: J, L2 S( ^' J) j
r; Z* b) U5 o5 c- if( res == Selection::ResponseObjectSelected )
' a4 ]9 p/ M4 B0 j5 P S7 B& H - {
4 h4 f3 u# P; `; M# U* x - Face *aFace;/ D: u7 Y: K( m5 k+ n0 n. H' X, q% {
- aFace = (Face *)(object);
7 r& x) O) ?, f* W- ~9 H - return aFace;
% k5 F, z4 |8 `2 F - }
& N( C' d, I0 c6 v+ C/ x5 Q - 4 m+ k& `; S5 [' p
- return 0;
Y; V" K8 k6 b1 l3 V: m - }% S: m }& o5 m5 u' g# t( C
- 8 |9 h- ^: d+ y( q3 k
- //------------------------------------------------------------------------------
4 B% b. {& l) i1 A! { - // start with our job...' x9 f0 L& Z) z' f! O0 l
- //------------------------------------------------------------------------------$ b( x# j3 E5 F" G' f. ^
- void Gtac::do_it()2 |7 [8 `( F+ Y0 h9 |8 k+ l
- {
& F8 u, L0 o+ c - workPart = theSession->Parts()->Work();
' B9 q' z w" D; Q7 [; j3 Z - Part *displayPart = theSession->Parts()->Display();1 K/ H$ ?( M+ [5 Y" V- U. x
- stringstream out;
' C% ?$ y- m8 Y$ t# `: j - 0 g9 F' O( n" ]
- Face *theFace = 0; [) J% M% G: B1 W# b6 T. \
- std::list<Face*> myfaces;
( `: c7 ^$ R0 V% O; G4 f -
- X) W$ i7 i+ E0 w6 Z - while( (theFace=select_a_face()) != 0 ), R8 b3 r% \" w
- {
1 q* j! |& @# j {9 | - if(! lw->IsOpen() ) lw->Open();
5 s" d2 x* d- G N - # e4 s5 p9 }1 X! h
- out << "Selected Object: " << theFace->Tag() << endl;( D7 o, U: \( f1 E) `7 }! o
- lw->WriteLine(out.str().c_str());( r$ y. A0 b+ \2 J5 ` P
# z! M7 b+ ]. f+ {; d- std::vector<Edge*> edges = theFace->GetEdges();# R# W7 S# J( D# v* B2 C- J4 T
- out.str(""); out.clear();
4 j7 b! D4 E$ d7 H - out << " Number of edges: " << edges.size() << endl;
- ?7 K2 g+ A1 ?. Q6 v - lw->WriteLine(out.str().c_str());
6 h& ]; h1 `' t' ]2 s - " Z( ~8 |8 N2 e& M3 N' T
- for( int ii = 0; ii < edges.size(); ii++)9 O2 J- i( N1 f2 }
- {, f. M4 a+ V- v' q1 v: { Q
- out.str(""); out.clear();& y2 n. q* R( d! s8 h# Y" B }
- out << " Edge: " << edges[ii]->Tag() << endl;
1 p' x) i) `8 Z& \' J0 h% } - lw->WriteLine(out.str().c_str());
- t; c$ c. R* ~, P - . g3 e1 D% \7 Q( }$ _$ j0 G, p
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
! H( A' J' h! Z( Z( J - out.str(""); out.clear();4 ~/ m& D4 |& }" w5 _6 x
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
1 O- y! I1 e6 I# z4 i - lw->WriteLine(out.str().c_str());
% e/ s) c$ z) m3 R* K; R, m
" k7 f# ?; b% Z7 |" s! _- for( int jj = 0; jj < adj_faces.size(); jj++)1 E- w) B8 q8 }$ p% D0 t! J& e
- {# N# u" ]8 O6 [8 F" ]+ j
- out.str(""); out.clear();
- n* @* g9 w3 D# x+ ~: K" `! x - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
9 E; I- M/ R, J; y9 T" K* b: }7 c! | - lw->WriteLine(out.str().c_str());: j6 V2 I* x, } x. l* K# h D; L
+ X; ?( r( X A, {3 C( ? x) {- myfaces.push_back(adj_faces[jj]);9 d4 m/ r# m, U
7 F1 A/ E1 Z! i ]7 h& R( t" O, N- } // jj3 g& d, |! _1 [! Z: ^- B
3 \9 c* W3 \9 c0 g8 m- } // ii6 w) T# @. Y/ ^' J4 B$ J- r
- 2 } r9 I- x) T) Y z. S
- myfaces.unique();
( ^. T& F. I( ~# L3 d - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)( N& J- s6 M! a, k7 E, E# C
- {7 u; r% l7 t* y
- (*it)->Highlight();& e$ x% v+ r' b$ K; u
- }( L9 k/ z, ?! f _5 k6 K
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");- b% R2 U/ a/ Z- U4 r7 @! L
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
9 m$ e$ h6 d$ F - {
$ e8 \" V5 ]; H/ N, V3 p1 K/ U8 _- F3 m& M - (*it)->Unhighlight();& m* p6 J# I6 J, l
- }
8 ?4 W, C3 N7 ?3 [2 X- |5 k - myfaces.clear(); m- O- T& Y2 X+ H: E6 r! ~/ X
$ V: H5 r( T2 q. X$ Q7 v- 4 c# B6 C) b* H H
- } // while' s* J) C8 Z8 ]0 g
- }- O1 n% N2 _- @6 u# E
, K9 b9 z9 \$ u/ c$ j; z. W5 g- //------------------------------------------------------------------------------
# o" u7 F+ [& h" ^* b' _ - // Entry point for our unmanaged internal C++ program9 k) ^) ?5 q* x7 }9 Z
- //------------------------------------------------------------------------------
4 ]) N+ l. g3 @& I - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )2 M" G: X+ X4 v- T* N4 b
- {# x; p) ]' N' H$ O3 `/ T6 a
- try
. J% i6 }- Q) v7 \ - {
. Y# F5 A+ M# ?/ K( H - theGtac = new Gtac();- g! m$ i7 i- C' }4 K: y
- theGtac->do_it();" z1 K1 d7 W, d" [5 I
- delete theGtac;8 {( W- ?! i- a
- }
3 \9 N1 ?! U- a& H - catch (const NXOpen::NXException& ex)7 j* F! i7 x( l, y6 c! j; l) k. B- u5 ]# E
- {
( }1 N0 I6 b5 i& E - // ---- Enter your exception handling code here -----( `7 n/ u3 I. a: W* y2 U& V
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
+ r" S3 m4 b L+ y - }
: V9 ~* E% k# F* z; K: h( P - }" f' F, ^* u1 G6 h: `
- # l7 ?* E0 M$ y! u" y8 U
- ! `2 i9 l6 }* y8 X0 x( u& n
- //------------------------------------------------------------------------------8 T9 {* U& S0 U0 ^4 p. @2 u3 o
- // Unload Handler- h7 n) D' q' W+ J
- //------------------------------------------------------------------------------' } P" w8 a8 k8 D& z
- extern "C" DllExport int ufusr_ask_unload()$ j. h2 N% c. f- u3 l
- {
( U9 G" F9 @0 M% X Q# C - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
( ~$ y% X! t0 [ - }
) y/ c% h5 J6 F+ G6 { - 3 Z% q ~1 J3 P2 b+ P+ y
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