PLM之家PLMHome-工业软件践行者

[二次开发源码] NX二次开发源码: 获取面的相邻面的信息

[复制链接]

2013-11-6 18:54:58 6530 0

2470

主题

1275

回帖

8万

积分

管理员

PLM之家站长

积分
82168
QQ
发表于 2013-11-6 18:54:58 | 显示全部楼层 |阅读模式

请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!

您需要 登录 才可以下载或查看,没有账号?注册

x
通过这个代码,可以获取选择面的相邻面的信息
/ c! b7 `( U. @, _6 kNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!; ?& y2 z- g7 I2 n& ~$ I1 {( R

! P. J! d, W& N( q! U$ L
  1. #include <uf.h>
    / I( P: D3 a. ^7 e& u/ o+ |
  2. #include <uf_ui.h>/ R" C, ]5 f. D. |9 u
  3. #include <uf_object_types.h>7 t6 `4 h8 C5 ]2 I6 Y+ Q

  4. $ C  [5 _, V5 ?+ M6 z
  5. #include <NXOpen/Edge.hxx>
    $ T& u  V' ~3 W: P7 Q( u9 E
  6. #include <NXOpen/Face.hxx>
    * K9 v% Z; x" \" [

  7. 3 P% M3 W) N/ W9 p& B3 ~& A) h* h5 J
  8. #include <NXOpen/ListingWindow.hxx>; c2 t( Q$ b0 X8 D7 f" M  T# u
  9. #include <NXOpen/NXException.hxx>. z7 D- i/ O/ z# H& _( ?9 k
  10. #include <NXOpen/NXMessageBox.hxx>4 Z5 n5 R# d8 z( n
  11. #include <NXOpen/NXObject.hxx>
    % y/ ?; ?+ G( y: s1 e/ S$ Z
  12. #include <NXOpen/Part.hxx>
    ' }1 M) [  L5 y+ p% v7 a
  13. #include <NXOpen/ParTCollection.hxx>- K+ \* P. P( J7 r0 D% P
  14. #include <NXOpen/SelectDisplayableObject.hxx>6 h2 o/ A" N" V" |
  15. #include <NXOpen/SelectDisplayableObjectList.hxx>
    / L7 g8 V8 M  G0 O( q
  16. #include <NXOpen/SelectObject.hxx>; {: x  [. S3 y% \4 i" j
  17. #include <NXOpen/SelectObjectList.hxx>! _" z/ k! I& c1 J6 h; e$ h
  18. #include <NXOpen/Selection.hxx>
      u- L, F- E+ d. l
  19. #include <NXOpen/Session.hxx>
    ! Q  u5 i% P& T
  20. #include <NXOpen/UI.hxx>
    7 N4 ^  }! o! s6 k. O/ N
  21. #include <NXOpen/View.hxx>
    7 p! p8 D; `" y" r6 @/ U: m+ @0 O

  22. 6 C! K6 ], f, i0 @
  23. #include <iostream>
    2 _5 f2 T; v7 z0 z1 }
  24. #include <sstream>7 t2 C/ s  Q! l) u1 j" T
  25. #include <list>
    5 K0 c' u) k* ]) o

  26. 5 @2 ?; f+ r5 {0 g; H
  27. using namespace NXOpen;& p$ b; F$ x  k0 K* c
  28. using namespace NXOpen::Annotations;
    % u* b  U6 ~+ s2 j
  29. using namespace std;! e$ r( X. j* m6 Y6 k

  30. " P- a0 r. ?( @8 f0 `3 m- b
  31. class Gtac# v- m2 }; y4 |9 Q/ A! x( ?
  32. {
    ) \0 I7 l8 W$ V
  33.     // class members2 ]: U7 ^2 h7 M' j
  34. public:
    2 h$ M  c0 o& j, L3 x& A
  35.     static Session *theSession;
    : Q" L6 K# U( [- N8 r% }
  36.     static UI *theUI;4 U8 x" z8 d' I  F) y

  37. 8 w( G( n  h2 C" J$ }
  38.     Gtac();
    4 u* A9 ~" Y# W2 k( f
  39.     ~Gtac();- v" ]5 s  S. f: K8 d3 U9 j

  40. ; e0 x* l+ n' E, Q: l7 H5 h
  41.     void do_it();
    ( J) D1 B+ @) Z' F' q* ~
  42. ) _  o2 ?# J( D& w
  43. private:3 K4 R3 Y0 ]" l- r8 x
  44.     Part *workPart, *displayPart;
    # C% l2 N+ r# H, S# G4 _
  45.     Selection *sm;% O; q' X! H* q
  46.     NXMessageBox *mb;
    5 O6 l' Y6 u. F! I8 c6 \8 t0 W
  47.     ListingWindow *lw;# A$ k) ~) ]9 b' J2 t

  48.   H+ P+ |4 i$ f0 o
  49.     Face* select_a_face();  z+ p; ]! K! l! P6 F% a1 B: J' N% G" E
  50. # j" S5 ]! ?! z' v' B1 y) ~
  51. };5 a8 l) E6 {( q( M: _

  52. ) W) L( e% c" r/ [0 ]2 ]: {9 q
  53. //------------------------------------------------------------------------------
    . l& S1 m) V; @: n0 Q8 x& k& P
  54. // Initialize static variables
    : ~5 s* }. d6 N/ k
  55. //------------------------------------------------------------------------------/ u- g1 h3 D1 `. m/ H& v
  56. Session *(Gtac::theSession) = NULL;
    - r: B: ~* E% F( }0 s! y7 x8 m
  57. UI *(Gtac::theUI) = NULL;0 R: |& f! i2 m0 e0 h+ r4 Q  C

  58. 2 l/ H! O3 F$ W# A, T- j( X7 I
  59. //------------------------------------------------------------------------------! j4 D2 ?' `$ U6 h% b
  60. // Declaration of global variables, X: r' f8 G3 _' l# l1 {. m; X1 G
  61. //------------------------------------------------------------------------------7 N, {2 Q6 H$ b) `/ W
  62. Gtac *theGtac;' B6 \9 C- V2 s+ l

  63. ) n: _0 ], N, J$ }' Z% g/ `( }6 Q
  64. //------------------------------------------------------------------------------
    ( ~* H/ _+ A* H1 V& H( Y7 H
  65. // Constructor" X/ x1 G/ m8 f: B: N
  66. //------------------------------------------------------------------------------$ j5 b, p! A8 A4 F- {0 e) r' N
  67. Gtac::Gtac()
    8 T/ s0 e0 E( E, g
  68. {
    8 F: a3 L7 L2 T; `$ H& y8 W& k
  69.     // Initialize the NX Open C++ API environment
    8 `( N- E. s; ?# j
  70.     Gtac::theSession = NXOpen::Session::GetSession();( ?1 F. G+ ?( b7 A! T* p
  71.     Gtac::theUI = UI::GetUI();
    4 U/ [9 c. \' V8 P. b+ w& M1 i
  72. + P0 j+ V$ e* t, }+ e% X8 i: A
  73.     sm = theUI->SelectionManager();( d5 i6 }* \7 P
  74.     mb = theUI->NXMessageBox();
    6 g3 L7 \3 z* ?) k7 E" y
  75.     lw = theSession->ListingWindow();: W7 H2 A  W$ Q! s  j2 m% [% C
  76. % z8 k6 Z2 e0 V  F  z  ^6 E: t
  77.     workPart = 0;
    5 a2 c7 B4 @; C: R& E; ?* l
  78.     displayPart = 0;( Q; L) z) @6 t1 L/ n8 o2 \3 }
  79. }2 N. Y, N( l) Z( P

  80.   a) W3 p0 S( L. E: W% Z
  81. //------------------------------------------------------------------------------- H) O, v- L4 {( P8 d
  82. // Destructor
    - }4 b. }6 V" l% M' ?$ C- G
  83. //------------------------------------------------------------------------------+ r: d6 L. [5 M7 |' A
  84. Gtac::~Gtac()
    - w5 ^$ J2 F: f- |4 j
  85. {7 l/ v7 C. X4 X1 v) |7 L1 @
  86. }9 j  M9 A: j! u. K* x! S

  87. + ~- [1 V. U8 A: T1 x: I5 z" t
  88. //------------------------------------------------------------------------------
    . C2 \' ^9 s5 @: ~* G$ K3 V$ \7 C* Z
  89. // Selection
    ' \5 {5 Y, [+ a, I
  90. //------------------------------------------------------------------------------2 U( Z4 ?5 w+ U4 ^
  91. Face* Gtac::select_a_face(), c/ A% D2 R, ~4 ~; [5 ?0 T( a7 l
  92. {
    6 K/ D3 ?: J- ^! K" U1 Q
  93.     // ask user to select a face& f" R* X$ _9 ]* x3 t6 @" m8 K
  94.     UI *ui = UI::GetUI();
    ' W2 M  O' j  ^" \) D  K
  95.     Selection *sm = ui->SelectionManager();
    7 q& P$ U1 ^7 p* L7 j$ @
  96.     NXMessageBox *mb = ui->NXMessageBox(); // as of NX59 Z, I, u, l* O: I8 x# V$ w
  97. 4 e* U$ H% G2 {2 q5 k1 y! ^. f
  98.     NXString message("Select Face:");
    7 n( `; D9 |+ I( S+ L  b
  99.     NXString title("Select Face");" }9 v4 n0 p5 S* p; C! Z
  100.     Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
    ) w8 E& t$ L' {3 z* |+ F
  101.     Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;6 q6 S) Q0 P* h/ \, ?/ |& O
  102.     bool include_features = 0;$ X% |6 \- P0 K: F) `
  103.     bool keep_highlighted = 0;
    7 f4 m% u0 S" F

  104. 8 r& {. J& i7 d. r4 t& x
  105.     // Define the mask triple(s). B. ]7 y0 m" D: j5 M/ W
  106.     std::vector<Selection::MaskTriple> mask(1);9 w5 p, `+ ?  S) l% R; v. [! Q" N
  107.     mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE  );
    ' e- q# y) q- Q& f/ `! N! h
  108.     Point3d cursor;9 {) p2 N3 R: z% E" R& G
  109.     NXObject *object;6 C% u3 e$ B/ |& S6 M  e- S7 C$ r

  110. ! o* r. o& n6 W% e2 k  E4 l
  111.     // Select objects using filter defined by mask triples" g' z; ~2 J# T8 A) O
  112.     Selection::Response res = sm->SelectObject(
    7 z) e4 Q- J4 D
  113.         message, title, scope, action, include_features,2 n7 @: l9 m: U, a, r
  114.             keep_highlighted, mask, &object, &cursor );' o* R/ _: D. f/ j) }

  115. " U% T( O# _  L! v/ m* ]' i
  116.     if( res == Selection::ResponseObjectSelected )/ `9 a9 X0 h( e$ x
  117.     {& F* M. s: |9 }* r$ y4 Z& y9 n
  118.         Face *aFace;6 y) t* }$ c; ~+ n: v5 ?
  119.         aFace = (Face *)(object);
    9 u) ~0 J' M3 O0 k
  120.         return aFace;
    , P( ?/ M, C0 Y; L4 }1 D
  121.     }) y8 i2 o; f6 r

  122. 0 ]; h$ M' E7 A$ r% `
  123.     return 0;
    5 z" u" Q" B3 Q. v# |# p
  124. }
    ( J& v+ u/ Z) s* e2 X8 h

  125. & @* C* J7 H6 U1 ?# }) x+ q
  126. //------------------------------------------------------------------------------
    3 ^' A1 {5 X8 _" h5 [, N1 ^
  127. // start with our job...
    . h0 L& J0 m- V* K% o' P
  128. //------------------------------------------------------------------------------! {8 J6 \/ k4 q1 u3 C2 x! T
  129. void Gtac::do_it()
    2 b/ t8 c& A$ P5 h8 r! |% Q/ h
  130. {
    & U9 {3 ^4 K9 @+ t
  131.     workPart = theSession->Parts()->Work();
    ! q% u' c) m& Q4 J5 I( x4 k
  132.     Part *displayPart = theSession->Parts()->Display();& r# x4 T5 N7 m9 U0 k5 P/ A
  133.     stringstream out;+ ^$ g# l- k+ L

  134. " c. O  [& X6 {* {0 y; \" w
  135.     Face *theFace = 0;
    & S: h. p' J0 T) k
  136.     std::list<Face*> myfaces;
    ; S5 k7 K* G- J4 n8 H8 _- A& J
  137.     0 O# L& z+ X. k
  138.     while( (theFace=select_a_face()) != 0 )3 I: v. |( B$ M- {% v. O4 V
  139.     {! h% P; Y& N% ^! k8 V- n5 c) E+ {
  140.         if(! lw->IsOpen() ) lw->Open();8 d. e$ P8 w0 V$ f: [. ]7 ~
  141. " [# X3 m4 T( {/ O
  142.         out << "Selected Object: " << theFace->Tag() << endl;7 y- N+ Q( ?7 Z. ]6 {# ^2 @
  143.         lw->WriteLine(out.str().c_str());
    5 W# \+ V2 b) I) C* r

  144. 1 I, k- g; Z: X6 ]1 e8 k- q; l
  145.         std::vector<Edge*> edges = theFace->GetEdges();) S* Z7 p/ `5 |# m
  146.         out.str(""); out.clear();
    $ _+ _8 n4 U, S/ s$ w
  147.         out << " Number of edges: " << edges.size() << endl;
    + `+ J+ R# W( Z: `$ ?8 F+ S
  148.         lw->WriteLine(out.str().c_str());9 r$ T$ m2 }' t+ f1 _

  149. ( U# @) S$ g# R' G; |! n) c
  150.         for( int ii = 0; ii < edges.size(); ii++)6 S: d6 p0 F/ j! |! ]8 d
  151.         {6 q& v1 Z7 }$ a( A
  152.             out.str(""); out.clear();1 w% u* [7 \3 `% l8 V+ w' r
  153.             out << " Edge: " << edges[ii]->Tag() << endl;
    ; z; E* p& s; W' a6 H
  154.             lw->WriteLine(out.str().c_str());
    7 [$ @& X/ @! L
  155. % p9 F4 M& ~2 l2 i7 k: Q3 p1 W
  156.             std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();& d& `( }1 x3 M+ a2 \
  157.             out.str(""); out.clear();
    7 V0 l1 F: n  M# m) Y
  158.             out << " Number of adjacent faces: " << adj_faces.size() << endl;- e" H  h! f# w9 ~* c
  159.             lw->WriteLine(out.str().c_str());5 l: {, ?' x5 I- F
  160. 4 a& M0 @% R% L# _
  161.             for( int jj = 0; jj < adj_faces.size(); jj++)5 G/ z" N+ W1 O& E
  162.             {
    0 ]: o3 f9 w. Y
  163.                 out.str(""); out.clear();
    " ]2 {% I1 X5 f2 b- h9 ^. u
  164.                 out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;9 D; q& R, U) y6 e7 M. b
  165.                 lw->WriteLine(out.str().c_str());: ?2 T4 B; v! U( f
  166. $ r0 m( c% M; C$ O) N
  167.                 myfaces.push_back(adj_faces[jj]);2 ^" {: N; ~* r8 T% w
  168. # Y9 R2 _4 h* B( A' v, w& s
  169.             } // jj" d% f* H0 T, v# _: f* d- E# R5 T! @

  170. 7 w' p! D% |$ q2 I
  171.         } // ii. i- C/ a0 P! D

  172. ) _( z/ w/ I/ K
  173.         myfaces.unique();8 o2 p) N: u/ {* {2 e
  174.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
    ' U* d4 p; n- a8 n6 m+ e
  175.         {4 \0 O% F. ?- z: k
  176.             (*it)->Highlight();" t4 T, K9 ~, N2 j9 V
  177.         }% c& ]& M. k1 R  _5 Y
  178.         Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
    ! u8 r7 {* }8 J. Y9 T9 t2 R+ }
  179.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
    - \8 a& S' C. J/ j
  180.         {) L5 C) B: _! z, Y
  181.             (*it)->Unhighlight();5 @% n0 ~  Y3 z3 x
  182.         }% n2 Y/ }/ L- ~% q& x% O2 l8 l8 }
  183.         myfaces.clear();' y1 C" c- b  ?4 _1 N" o5 Q+ d
  184. . J( m+ A7 U4 x; T, \' G; `& o+ g
  185. $ |" s0 ]/ B$ Y) d9 k" G, }; r
  186.     } // while
    0 h1 t: y; Q- [. ?% `4 u3 i4 m
  187. }" Y& d$ N2 C6 z/ [+ f4 T
  188. $ a" g- R9 E* L$ p" w
  189. //------------------------------------------------------------------------------
    - p) I0 F' S7 Q( x* T! L+ Q) w
  190. // Entry point for our unmanaged internal C++ program
    ; J0 a% m% p; e5 y# Q! |: [
  191. //------------------------------------------------------------------------------
      Q& M6 h% K+ c
  192. extern DllExport void ufusr( char *parm, int *returnCode, int rlen )" Y& i6 p5 y5 N! V  q
  193. {
    8 r. b: y9 a6 K. g# H. O) r& R5 v
  194.     try
    0 E5 h' b5 S, O& ^4 I2 y$ u* {; d
  195.     {
    & |$ `5 h% M2 W9 i+ W( `9 O: L
  196.         theGtac = new Gtac();
    9 w+ C1 K$ v1 Z$ J; b* a$ o0 b2 K
  197.         theGtac->do_it();
    5 \8 A& V. e9 @
  198.         delete theGtac;
    4 z9 z- M( ?: ^. Q; e$ H2 g- _4 O
  199.     }+ R9 D1 q" O  x! _+ D1 |- [- E
  200.     catch (const NXOpen::NXException& ex)
    " F2 d4 {+ _0 ]5 ]  G
  201.     {
    5 g2 s( [( O. P' x0 p. S7 j
  202.         // ---- Enter your exception handling code here -----
    1 `6 p/ [, m  m! V7 R
  203.         Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
    0 c# ^# Y  V# h. ~9 ^$ Y
  204.     }
    ' \) N* F7 h' t% r
  205. }
    / j5 i" q, {1 v8 I3 }/ W3 p( h" r  `

  206. , D; Z2 x( m5 J0 x5 o& c
  207. 7 {# \' ?6 y' C5 }1 S
  208. //------------------------------------------------------------------------------
    ; c+ E: g$ _: V  M6 n0 F
  209. // Unload Handler
    , v7 R! d* R" Y# o, Y! q
  210. //------------------------------------------------------------------------------( C! X. P: n& k1 `, k" b+ N
  211. extern "C" DllExport int ufusr_ask_unload()  e; Q. d7 G/ t2 |
  212. {
      P' k, V& O, s8 g
  213. return (int)NXOpen::Session::LibraryUnloadOptionImmediately;  ]( `9 m8 e9 T0 i" S! Q
  214. }& g- y# V- J/ R
  215. - i4 u& y" j/ R' X8 l
复制代码
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 doTeam.tech
回复

使用道具 举报

发表回复

您需要登录后才可以回帖 登录 | 注册

返回列表 本版积分规则

  • 发布新帖

  • 在线客服

  • 微信

  • 客户端

  • 返回顶部

  • x
    温馨提示

    本网站(plmhome.com)为PLM之家工业软件学习官网站

    展示的视频材料全部免费,需要高清和特殊技术支持请联系 QQ: 939801026

    PLM之家NX CAM二次开发专题模块培训报名开始啦

    我知道了