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通过这个代码,可以获取选择面的相邻面的信息1 M& H+ d5 J3 U: b' l2 T( Q
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!( [$ J, ~9 _9 [- X" j# W
2 \: h- H& j8 n- #include <uf.h>2 _/ E' N4 [ K, _: P& a! k$ i
- #include <uf_ui.h>
8 p% ~! M5 w2 b4 }6 b: E - #include <uf_object_types.h>
) O' t3 t7 @, \) [
6 v' t) B1 K, ]% r2 y% z; W6 T& h2 v- #include <NXOpen/Edge.hxx>
6 ~# m( K4 d3 z u( z8 |. M - #include <NXOpen/Face.hxx>
# C3 J# q7 D8 e$ V9 ^% w
8 E6 F! R/ }3 @- {1 O- #include <NXOpen/ListingWindow.hxx>
0 C/ l5 q+ _- K+ g - #include <NXOpen/NXException.hxx>! j1 u/ H' L; l) s6 C! j
- #include <NXOpen/NXMessageBox.hxx>" H; ?. i: I* L3 R! r
- #include <NXOpen/NXObject.hxx>8 {' g( w$ `1 Y& m9 f
- #include <NXOpen/Part.hxx>" I- ^; Y9 {# u1 B; E% h7 t3 }9 ~
- #include <NXOpen/ParTCollection.hxx>
% ^- v' j- @, G$ h$ |& \1 y - #include <NXOpen/SelectDisplayableObject.hxx>" E2 o, N* K" O9 B- F* X4 `
- #include <NXOpen/SelectDisplayableObjectList.hxx>
0 f" D. c$ T" W - #include <NXOpen/SelectObject.hxx>
: w8 n) T1 Z+ M - #include <NXOpen/SelectObjectList.hxx>( M; e( J8 k% s; i
- #include <NXOpen/Selection.hxx>5 ~& U+ X G. {
- #include <NXOpen/Session.hxx>/ B: P, x. W% f: J3 @
- #include <NXOpen/UI.hxx>
7 y# S6 j7 ^* X8 W" A% U6 R$ h, x - #include <NXOpen/View.hxx>
4 W# I# r v U- a - 5 a" j8 b9 V6 ~" X7 c" {
- #include <iostream>0 ]* S3 ]* Y8 y8 G3 Z/ @% E
- #include <sstream>
! }7 i3 r/ o+ X b& U - #include <list>% S. b( q3 g2 ?% G# e$ p. y
# j* G0 L, F; d+ S5 N+ L( Y- using namespace NXOpen;
, s7 C0 e0 ^4 { - using namespace NXOpen::Annotations;' |1 ?3 o+ x2 H8 j: O2 N6 G
- using namespace std;* p( d& a$ u# y9 ], m4 j. Z
- * V% w% p- `8 M/ R/ D4 P
- class Gtac3 |6 }* \, `( T4 H1 |
- {
2 H# @" o6 N3 F! g, t1 w5 R3 I7 W - // class members& {2 w+ T; n( `0 i. F# r
- public:7 D* R0 \$ v+ m! S! m
- static Session *theSession;2 r2 Y; u; a- u5 A. Y/ z% ?
- static UI *theUI;
3 i- e9 ?$ N3 e0 i
; L6 B6 l/ R y1 C# a; p: v0 u- Gtac();
& {2 E, E" n5 y; H - ~Gtac();7 E- b& j# D2 ?1 ^
5 R/ j" P: ]4 l7 c- void do_it();; Q5 y+ G X+ F- x; R: k
- o( h7 K# A0 t/ x! w* A
- private: D* t2 @' Z5 h7 _* o' H5 T; m
- Part *workPart, *displayPart;
2 @1 u/ c* K/ J+ p; x6 P) U - Selection *sm;' {4 z- f7 t/ v' e* |/ I
- NXMessageBox *mb;
5 @5 h. t8 L4 f: I - ListingWindow *lw;
3 T$ Z3 F9 }: @/ s# @/ J K - 4 e1 @ n1 n4 D- N! T# |7 O
- Face* select_a_face();
; Q9 r1 I# Z$ K0 K - , R- w% e- h! `+ M* m) q% g
- };
2 E' d+ |6 ]. O* d: a( C
# J! K7 e% p @' {8 i- //------------------------------------------------------------------------------
5 t& g/ E; n: v' {/ u - // Initialize static variables F: d z: {) H
- //------------------------------------------------------------------------------; J6 P) ]1 m; L) u, \1 b4 d7 U8 Z p
- Session *(Gtac::theSession) = NULL;
1 i- p# p8 x/ |6 l6 w& t4 N - UI *(Gtac::theUI) = NULL;
J |0 ], D' J
9 V' R! q1 O7 l- //------------------------------------------------------------------------------
* B: A) j/ ?8 a - // Declaration of global variables
( o0 ]1 m) b' K3 Z) \/ u - //------------------------------------------------------------------------------
( p' ]9 L% d8 I8 E - Gtac *theGtac;7 E* m2 p: `1 v A, ?* `& E# q
- + E' D: F" K3 N
- //------------------------------------------------------------------------------! R* F) U; r6 D
- // Constructor
# F0 \& V3 u6 i/ i X* J - //------------------------------------------------------------------------------6 H/ x% f' V B
- Gtac::Gtac()
4 v* ` B3 V2 P ^) O - {
7 n. b0 x1 N" H% J' @ - // Initialize the NX Open C++ API environment1 L' P" U# K2 k" Z6 U: k5 M
- Gtac::theSession = NXOpen::Session::GetSession();
% q R* N3 g" K3 N) Y2 i+ s0 r$ ] w - Gtac::theUI = UI::GetUI();
. t) s7 Z8 g& {7 B" N1 j
0 _# C$ M9 K0 b- i' o2 S7 c- sm = theUI->SelectionManager();
# T: l5 M; Y8 k( [5 \4 N; I - mb = theUI->NXMessageBox();
2 K1 i% w& W9 }; M - lw = theSession->ListingWindow();
* J& y2 p- k' O# m- G - T/ E1 F0 |. R4 l8 b3 E+ w0 W
- workPart = 0;/ m' }9 P. H- ~# R8 _9 ]4 A8 D
- displayPart = 0;
4 o$ c- Z$ M; W8 ~( Y6 a5 N - }
# G6 |. k% j, u9 o5 A# I3 Y - 6 |8 a8 {- E) u+ Q3 ^: C: o) ]
- //------------------------------------------------------------------------------
2 i7 ? Z" ?& F - // Destructor) K( H& y7 L0 V% V! ?
- //------------------------------------------------------------------------------" f7 K! c4 X2 N/ \7 O( v
- Gtac::~Gtac()- V5 f) c5 I9 l" D3 V/ P n
- {$ f5 s7 d" R4 v* a6 B0 _0 {
- }
2 ~; C! f0 [) x" O6 c4 G9 ?0 s2 ^ - $ V" ^1 g3 Z4 ~
- //------------------------------------------------------------------------------! w* k: h6 q7 ^- A
- // Selection
j n U: J( `0 Q* O - //------------------------------------------------------------------------------- H# U7 j/ j" K
- Face* Gtac::select_a_face()$ V1 t' G- P* |/ e
- {
$ ]: i6 E. Q9 c5 w7 K/ Q# G* z - // ask user to select a face
$ [( x1 s1 y, o) U, a( Q# x - UI *ui = UI::GetUI();
9 U: N, a. ^# O3 i - Selection *sm = ui->SelectionManager();
' q j" q9 D1 R4 x- R - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
# {' \2 Z9 a1 @
5 h( B5 g7 ^; \0 E" @- NXString message("Select Face:");5 F% M/ B. g; G0 N6 h
- NXString title("Select Face");
; I8 C- D. I# v. E - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;# `, |' K! z5 ?) |4 o$ w$ y
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;" u' o2 y$ E" t$ R
- bool include_features = 0;( c2 G3 S4 k" J( w
- bool keep_highlighted = 0;
8 d; s! K& h. t$ C, r" C0 ~ - ' E2 }: R' _& d( a; x
- // Define the mask triple(s)
( s2 p9 b7 l# `/ D6 f - std::vector<Selection::MaskTriple> mask(1);% S* ~- {+ y6 p& J P, Z8 K
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
) q& q- o4 K. n3 p2 ^, Z2 t - Point3d cursor;
5 A: y# K3 Z% h4 H% c - NXObject *object;
# k$ w @0 z( q2 _- \
. w4 B! K) ^3 u! z8 G1 H2 v- q- // Select objects using filter defined by mask triples/ t2 O3 m7 ~; f2 S
- Selection::Response res = sm->SelectObject(
; t/ R1 A! ]- }% C$ o - message, title, scope, action, include_features,# ]5 T' a1 }$ C4 R
- keep_highlighted, mask, &object, &cursor );! L* S5 B& i- z& H: l! l- P5 A
4 u U( U8 Y9 J- if( res == Selection::ResponseObjectSelected )) `7 b2 a+ ~' k8 u2 `4 F
- {
! Z8 G1 V; w: y( @" m: q( n" o - Face *aFace;
# Z" X/ N3 x' N3 b8 F9 {0 q - aFace = (Face *)(object);: e' E7 d3 s/ F4 M6 u
- return aFace;
A; E) a/ N5 Q& W2 o - }; y# ^ n" r4 l" Z: L
2 w5 P# a3 \# y! ~/ d$ s; R$ c- return 0;
/ k2 F, ]& n* i! h6 g* _+ q - }
, e: l; t6 T n" u- {/ j
/ S' Q. T9 |( Y4 {# f( W! A& E$ P- //------------------------------------------------------------------------------9 a) `- ]1 E- K4 H, V( A* K
- // start with our job...
7 J- C% f6 Q3 c. ?5 [; E - //------------------------------------------------------------------------------0 O7 u) o! Y" ?9 }% O- i/ F
- void Gtac::do_it()
3 w4 S" Z2 {5 c - {& P7 k% S6 I/ T: m# N2 P" a$ \
- workPart = theSession->Parts()->Work();
1 p B7 {: |! g3 ~3 G" V7 q _' T - Part *displayPart = theSession->Parts()->Display();7 b* z- h* ^) @5 S$ J
- stringstream out;
7 D1 q, I: J4 k3 d3 Q0 L* e0 M - ! r! ~# I2 `, D6 c
- Face *theFace = 0;$ g) t6 h3 D }$ [) `/ ~0 h
- std::list<Face*> myfaces;
9 `0 F: q/ }, h7 @3 c -
+ r. p# M3 A& z, h - while( (theFace=select_a_face()) != 0 )
! s5 e' l" W0 O6 c# Q" o$ |/ u - {1 }1 q9 N/ j- K* U/ e
- if(! lw->IsOpen() ) lw->Open();3 A9 z1 b% Z' I! b0 S; L% ^& f: t
- 7 S1 ?: L; N0 a( M1 _
- out << "Selected Object: " << theFace->Tag() << endl;
0 V$ u2 y5 X* ^4 t, Q; ? - lw->WriteLine(out.str().c_str());$ b7 m% i3 T+ X& k
# W7 B' C; @) M8 l# U- std::vector<Edge*> edges = theFace->GetEdges();1 B% o9 l* g$ m8 A) v) D, [4 F# A1 o
- out.str(""); out.clear();
* x# d! k; s1 U7 D* F - out << " Number of edges: " << edges.size() << endl;
2 r; r5 h& N% G- n2 B - lw->WriteLine(out.str().c_str());9 N3 z$ l0 d( `) A7 M4 N
- + i0 i9 ~3 h9 y! I# U, \0 `5 d
- for( int ii = 0; ii < edges.size(); ii++)% B. i, m+ V5 |
- {1 P: {' f: v% R: Y; n
- out.str(""); out.clear();: H: K* j2 x" x; d% U" d: T3 b i
- out << " Edge: " << edges[ii]->Tag() << endl;
- S$ r) N4 e3 F6 Q4 Z4 Q - lw->WriteLine(out.str().c_str());
3 W S7 ?0 k6 H
V5 h( q' t+ }, o- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();; h+ W) D$ b) j* b2 L
- out.str(""); out.clear();7 \" i) i% {2 z! M @
- out << " Number of adjacent faces: " << adj_faces.size() << endl;9 p! l1 s5 j/ A: i3 r- W& {8 l
- lw->WriteLine(out.str().c_str()); f8 ]/ v1 X9 b6 F7 n! i
5 R1 D, }& ^6 ?4 B( d- w2 E+ T3 D- for( int jj = 0; jj < adj_faces.size(); jj++)
4 }$ w& z3 V1 r1 c+ L; Y0 B* ` - {
4 ]3 o1 I& ^ P4 j0 G - out.str(""); out.clear();, Y, v& Q# u. Z
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;+ H! Y9 C, A* u, h! A
- lw->WriteLine(out.str().c_str());
1 y6 Q/ ?# s- v1 G' K5 \2 |0 R
" j" Y+ S# k/ l0 c- myfaces.push_back(adj_faces[jj]);, U4 N: y2 a- w5 E2 C& _
- - ]" C) y' Z* ^, p8 D& x; I1 S
- } // jj% k1 J3 F$ j9 `. P3 n1 q' z( Y) `4 u& K
' Z' ?" _+ g% x: u- } // ii7 z5 u# G, q7 S3 H6 _1 Z& s* o/ x* c
- , G1 v& F7 O3 T# G1 r
- myfaces.unique();8 ]* f% ?3 {* d
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)- K5 A9 u8 b& e$ D- p( k
- {0 T1 R8 W5 E+ W/ ~5 r
- (*it)->Highlight();* p& d5 _9 R" c U& K4 d
- }
0 }; K7 u4 w* _5 q - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
6 C9 ~; r. w6 M8 n( Y2 c - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)3 h) }% ]7 H |( T$ N+ F r {: c/ v
- {8 S( n" \- ]5 j5 m
- (*it)->Unhighlight();
+ K% W% g$ M, Z, p - }
* P; k. x/ T8 P - myfaces.clear();! O+ q) u5 N0 Y' A! _& G
- 3 l! J! [& M. E$ |* v8 E; R( U( v7 m
- 9 g0 o. E; t, j: U+ {3 `
- } // while" _7 I% k8 d0 J/ {
- }
1 N* Z+ U5 X4 k* z - & ~- R/ ], M# l! b4 L1 D5 U
- //------------------------------------------------------------------------------
$ H8 z/ i! Z' u# c9 F- E - // Entry point for our unmanaged internal C++ program# o( `$ z( z# M/ A0 J2 {
- //------------------------------------------------------------------------------
' T# Y' A& t6 {, v - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )' S- `# X) o/ s% E7 s4 G! w
- {2 Y# g9 y e& d% y7 c7 }7 s( Z
- try/ f$ l2 E) q8 m6 p/ O
- {' b& F! X( O# G$ E7 a
- theGtac = new Gtac();
1 e i2 w% q) x0 [' V* |0 ? - theGtac->do_it();
% r& P. R& X, v; \0 f* P - delete theGtac;
0 W) w8 G" U! k4 H/ T x. n5 X - }) ?- K: t4 I6 _8 O$ D2 Q; H
- catch (const NXOpen::NXException& ex)# f2 J0 P, j6 H+ ]
- {
9 [, }( J2 q0 @/ N4 I$ P - // ---- Enter your exception handling code here -----3 Q' v; q- R# J, `
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());0 ^. \2 Q) P+ A# J5 e
- }
1 ~7 h, ]$ Q6 W7 K: @1 }! @% p - }
% b) z; K+ c4 O4 \3 |& o - - n9 z! I& ~/ j/ c' P
- 6 ^# ^9 X) ]( M. V4 F
- //------------------------------------------------------------------------------
3 n2 p4 u. }7 l: k6 l - // Unload Handler
( a% k! |9 f: @+ W - //------------------------------------------------------------------------------3 f3 w* _1 m5 A( m
- extern "C" DllExport int ufusr_ask_unload()
- @9 n1 ^. g1 w - {
+ c; o" f/ ?! z- {0 | - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;8 g# T& L( I! r% q
- }, Z6 L$ K& h5 v" j
- 8 H. t2 S' ~0 x6 l: U8 @: v* M
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