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通过这个代码,可以获取选择面的相邻面的信息8 z1 @$ w' o1 G/ C- X
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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# @7 d) _+ N; D9 a5 g# N3 o- #include <uf.h>
7 P$ {& ?( d' @& k- i& r7 O - #include <uf_ui.h>
/ \' h# H& J0 c! o - #include <uf_object_types.h>1 f8 n, e! ?, }5 s8 e' z" S2 r. a
P7 ~1 u. g" A7 b- #include <NXOpen/Edge.hxx>
. j" h. t% h3 V8 p& @. \+ d - #include <NXOpen/Face.hxx>* p' |: n/ l. J6 ?/ N/ n! @
! u3 e3 B! ?, T2 r& ^- #include <NXOpen/ListingWindow.hxx>
, g3 ~0 J3 N% [( Y! S - #include <NXOpen/NXException.hxx>5 I$ ?4 Z& M" y) w1 D" t
- #include <NXOpen/NXMessageBox.hxx>& R1 T6 I K6 I3 s6 r) K
- #include <NXOpen/NXObject.hxx>5 n+ Z' p0 i7 M3 `: f) n
- #include <NXOpen/Part.hxx>& Y% p# ?" U- J" P) j1 t6 _0 E( W% G
- #include <NXOpen/ParTCollection.hxx>
8 H5 c9 g) z& Y2 l& q - #include <NXOpen/SelectDisplayableObject.hxx>4 I- L4 [6 d/ L9 k9 r9 c
- #include <NXOpen/SelectDisplayableObjectList.hxx>0 X5 z9 e+ u" s+ B6 g# |
- #include <NXOpen/SelectObject.hxx>! Q( z2 q4 E) H9 B, [4 b+ n6 s
- #include <NXOpen/SelectObjectList.hxx>
2 `- ?. U! G: N9 R% J - #include <NXOpen/Selection.hxx>
9 X7 _7 [5 `. M - #include <NXOpen/Session.hxx>" z3 A/ g1 w9 p* E; n
- #include <NXOpen/UI.hxx>) v3 v( _6 j C% G' p# F k2 S
- #include <NXOpen/View.hxx>
. I _9 M7 f- p8 w$ t5 d5 S. E - % i$ u+ A6 o) T% E
- #include <iostream>2 Q7 }) j) s3 e& O. c
- #include <sstream>
; O( ]% v& B, ]- x# s8 \& F - #include <list>1 p/ k# d0 g" o5 j2 Z: r8 ^; X: l0 i# D
" V7 E" _+ ]3 @+ x/ T/ `. c; M+ j7 r- using namespace NXOpen;
1 E' Z ^6 Z; M- T# v9 a - using namespace NXOpen::Annotations;4 p9 H: u# F+ _. |) R. W$ D8 i
- using namespace std;
( t- y8 h' N, f) _) o; U" [ - 7 N2 n& O, [4 A4 L8 a
- class Gtac
3 _$ m9 z5 }# z! U7 z- T3 E: @ - {
3 s5 h Q1 X/ \8 d* T4 O6 s - // class members8 T" h% S+ \- S) z }
- public:
; ^0 [3 i9 k3 m# i* S - static Session *theSession;
2 r- T- M: h4 o6 F - static UI *theUI;; `% r! M0 c9 }0 ?
- 0 {6 C4 N/ c( S( [1 @, K; A/ u
- Gtac();
/ I! m% j: }/ G) R2 K B - ~Gtac();
+ F/ B& l7 J! V
( c9 \' m2 I, y- void do_it();. t( A; w( v+ K* [7 Q; R$ x ?
- . Q& ^7 n0 E, _7 e$ U0 f4 s
- private:5 x; o6 {2 G& J( t1 M) ^
- Part *workPart, *displayPart;
4 K% @; r9 b0 N- H! [/ O3 g8 A" x. h - Selection *sm;5 `& ^4 Y: x9 {/ q0 {
- NXMessageBox *mb;
: G) j/ E5 W# i - ListingWindow *lw;& L+ g' T4 d. u# ~
. V. O6 R$ c& f$ r6 I- Face* select_a_face();+ X& X7 L/ s4 v. Z
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4 S) `8 ]/ f0 I; ~4 r+ K( a- //------------------------------------------------------------------------------
. y8 J5 x e3 q - // Initialize static variables. e. N! f$ u5 y5 S* _0 M
- //------------------------------------------------------------------------------
! h; e! Y+ K: \6 p' r( y$ ~ - Session *(Gtac::theSession) = NULL;: P. I& z, x$ P# L. [8 Q
- UI *(Gtac::theUI) = NULL;# n% W" B1 d% w1 F5 G
- 6 ?' B, V3 Z7 X/ h/ }
- //------------------------------------------------------------------------------
! D& I1 v# X. P8 Q- Q; l - // Declaration of global variables
) H' N. i) m% `6 h1 ^( @% Z4 J - //------------------------------------------------------------------------------2 _ r/ ]6 p/ x' J1 G
- Gtac *theGtac; ~1 s. [$ o% w8 x1 F
( c! K. l; r0 W7 S- //------------------------------------------------------------------------------
8 Z2 j: H. K+ C d, k - // Constructor
; F1 d. Z! z4 [% b3 N j5 k- o8 s+ | - //------------------------------------------------------------------------------# {$ L9 W* _) c/ D8 m+ a
- Gtac::Gtac()1 q. e5 y5 I- ]+ Q
- {" O) }5 u$ b- n
- // Initialize the NX Open C++ API environment4 \2 f' j! z) v! k8 o+ C- @
- Gtac::theSession = NXOpen::Session::GetSession();
# [8 ]- d/ L% F; F% ]3 e, e - Gtac::theUI = UI::GetUI();
' x6 `- k: k+ ]* Y0 |. D. Q, p# ] - 1 g) U( Q! n! d# R
- sm = theUI->SelectionManager();" a3 C2 [( i% I! h/ Z0 M( V5 h
- mb = theUI->NXMessageBox();! d0 `$ b3 F; \) T6 k* U
- lw = theSession->ListingWindow();
0 h9 v8 y { q+ W; Y - - i( _! T; U: S; V2 Y# A
- workPart = 0;" @; z. c. ~# g% J6 N
- displayPart = 0;
z3 T# z. A0 W7 W2 K7 y) a/ j - }
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4 m2 W0 Z1 X4 F T- //------------------------------------------------------------------------------1 k. c# s1 d5 D ]) w+ g
- // Destructor1 y2 H M' I5 _# A' F
- //------------------------------------------------------------------------------; Q9 i, n/ c: \
- Gtac::~Gtac()
/ w2 @0 b1 g% z" b& Q" g - {
( |) E" Q/ E+ H a: {) S" q9 D$ r - }3 K1 l5 X+ ]: j- P! I
4 w( m7 {% \2 j7 E0 C L- //------------------------------------------------------------------------------
& z" d7 ]; Y/ f9 L+ `$ ]5 [9 \ - // Selection
$ ^9 X. Y: R; I4 M - //------------------------------------------------------------------------------
! P- X) J! N& q - Face* Gtac::select_a_face()
I# r3 ~: \+ t* \ - {
0 y9 k. c, x8 z+ T% N - // ask user to select a face
7 h% ^/ A0 W4 M8 W) c. j4 v - UI *ui = UI::GetUI();. y5 B. J# F% m7 H
- Selection *sm = ui->SelectionManager();* L( D7 h5 Y! a/ s2 W% u
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
9 F! x/ f3 X( M9 a1 y) l, z# J
& a* @7 E; G0 Q+ Y D- NXString message("Select Face:");/ g+ k7 N6 M5 [ u
- NXString title("Select Face");. I# i: ]6 l$ f0 u J/ K4 O+ `
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
: s2 D1 N+ Q0 {$ `6 a0 t7 O - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;4 ?0 g5 i3 @/ p. X3 t
- bool include_features = 0;
3 R' q6 z* a" z9 B. r - bool keep_highlighted = 0;3 P: d+ r* H8 r! m8 f; B
4 }2 z* A4 V" o4 M# ]0 U! X- // Define the mask triple(s)1 r* V7 ?4 ~" F R4 ?. x
- std::vector<Selection::MaskTriple> mask(1);
- o5 w* [) p+ b. z8 l, z( Y: A6 | - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );4 H1 s$ i7 W) W
- Point3d cursor;4 w* Z Y2 b8 l: q
- NXObject *object;& ~+ m3 L# \7 e
j; I" ]) Q, M7 A3 C# V( o4 u- // Select objects using filter defined by mask triples
/ A; f O0 I3 e4 @' Q% u. G - Selection::Response res = sm->SelectObject(% b+ Y7 _7 C( b/ j9 j
- message, title, scope, action, include_features,
# s2 ?# R; [# S2 q% V7 a- J; G - keep_highlighted, mask, &object, &cursor );
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- if( res == Selection::ResponseObjectSelected )0 x4 T3 m% J# J* u- i/ G+ ]
- {
6 t! n1 }! X# f+ V - Face *aFace;
~0 \. s8 x: |# ], I1 \ - aFace = (Face *)(object);
- w/ U* Q% z- G1 K- Y - return aFace;
# ~. c1 S) q+ u& ?6 b$ I" Z3 B - }
5 O4 w' O5 ?8 a5 X! s7 x, y) L" K - ) d1 h8 s2 s/ g5 W! b& c: B
- return 0;1 c) I) H# u' K. W) d8 k# n* d- q. A
- }
' _, n) u' S- F+ f8 S2 }
8 n g% u5 [9 I/ C6 `$ c- //------------------------------------------------------------------------------1 p" a. L" u- q5 @
- // start with our job...
, M0 [7 P. k. a- U4 M' Q K - //------------------------------------------------------------------------------* M# D! e! h3 [7 c: J' |
- void Gtac::do_it()
1 `$ s( Q6 R+ w" s- a- I$ ? - {
7 Y8 _# x Y8 {: j2 l4 Q9 w - workPart = theSession->Parts()->Work();
2 `$ \1 i ~/ m6 |: r) X$ }# M - Part *displayPart = theSession->Parts()->Display();
0 Q& q' G2 O+ @# x+ _0 z - stringstream out;
. p, n; J+ D- \6 R0 ^- E$ J% {
& {. m }: \. l, t7 p. b1 o+ G- Face *theFace = 0;
" Q3 Q! K, G( d% ?5 i4 ^ - std::list<Face*> myfaces;
" T( h6 l. R! ?* S/ ?) O, v -
( {' b2 A# Y0 d9 ?( [4 @ - while( (theFace=select_a_face()) != 0 ). B; ^( |& f; o9 G1 O: U9 e6 g
- {8 V, V' t# F' Y4 W
- if(! lw->IsOpen() ) lw->Open();2 M& v% S$ I$ _1 ?- H; y
: _- g f ~0 K! [1 C! Z9 a& O- out << "Selected Object: " << theFace->Tag() << endl;7 J, x' f; l5 n+ r* j( n# {
- lw->WriteLine(out.str().c_str());
8 P5 j) v. ~4 ?" h
% C0 U; E& }! Z% A; }, U- std::vector<Edge*> edges = theFace->GetEdges();
5 o+ B; N8 |/ R9 o% b$ T - out.str(""); out.clear();
# R4 e" ]" V( q0 f$ W2 e2 F - out << " Number of edges: " << edges.size() << endl;
7 J. p, q) I& w+ @ L1 u - lw->WriteLine(out.str().c_str());
4 e \. q0 @1 P# {. `3 |4 ?3 y - & T! C! R. `: \
- for( int ii = 0; ii < edges.size(); ii++)
/ K# C' a7 t. z2 ]. k( L- Y - {
4 c' x" V9 u4 J, L2 w - out.str(""); out.clear();! B: ` H/ F5 V& D, Y( @" x
- out << " Edge: " << edges[ii]->Tag() << endl;
% c- Z% d5 P. j7 y - lw->WriteLine(out.str().c_str());
9 O1 B8 R+ W5 |/ n8 I8 ~
6 {5 I' j6 Q5 j) p8 G0 X# `2 U1 L- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
/ ^/ m0 S- Y: i0 L% E& p - out.str(""); out.clear();
$ X% d& l- r3 x# O e - out << " Number of adjacent faces: " << adj_faces.size() << endl;
; T+ y+ j7 T f6 z6 z - lw->WriteLine(out.str().c_str());
. s' L5 M x3 R
0 s% e! ?# ?: e6 |- C- for( int jj = 0; jj < adj_faces.size(); jj++): j4 d1 j* S1 B; O. ^# e5 u' g' o, E
- {
8 L6 f+ I; t! ]; Y6 W - out.str(""); out.clear();
: h. n' O# v4 u4 ~ - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl; J3 O8 @: a1 U" R. [8 {& M- I, A- S* T
- lw->WriteLine(out.str().c_str());
0 r1 y" ~! N& i6 s/ z
. m; E( s8 R) i! }% F- myfaces.push_back(adj_faces[jj]);7 K' L$ } T4 |
) y/ Z% ~! D+ n3 x, Z9 @: @3 _7 Z- } // jj
8 O5 j( S6 W! z5 e \
( b7 ^% |" d$ w0 _- } // ii. f1 l( c! c C k$ \* D2 y
/ S" A k" `3 B1 j- myfaces.unique(); o+ E. P0 P/ M6 w0 ~3 a
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)5 J9 A- B4 D; O' C+ f: N8 U
- {6 O( ]! F6 r7 L& |$ t
- (*it)->Highlight();) o; |: g$ a' ]: i" k" M
- }$ F" G8 S- `6 L& a- [
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");" [8 l+ ~- F, M+ [
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
+ L) R9 U2 x5 @% o9 T5 Z% s: o - {$ Z0 x" z9 b4 @7 m4 ]
- (*it)->Unhighlight();1 V( ]5 b! w! P6 W9 q5 l2 t9 L
- }4 v! ~2 y& Q4 h' I5 O
- myfaces.clear();! u! y. N5 e! v* T& ?8 i
- % ?4 m3 L0 T# [. o( l( U
- 7 H: D+ \) r9 R6 C
- } // while& [, F. J) c* s% ]
- }1 G5 `% _% j9 S! s. i6 ?
- % n% n* k; Q% W8 Y
- //------------------------------------------------------------------------------ W- N; o4 }) C; ]' C/ }0 x* ^6 m( a
- // Entry point for our unmanaged internal C++ program. M. l! I8 [! n2 W3 F5 W
- //------------------------------------------------------------------------------
r# b7 f) b! B! Y; Q) q# s! @ - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
+ e- e" u8 i$ Y - {# A) {! C0 P1 U
- try1 G3 K5 A+ k: Q) f- l
- {
: P# ^7 \6 R6 Q$ r [8 M - theGtac = new Gtac();
* V9 L# ? c& d/ p6 i- k/ [& O - theGtac->do_it();
& U! u8 a) V6 t! p4 w6 u/ a, c - delete theGtac;
* g/ N7 ~0 u# y; T8 S( ^3 I - }$ K7 l1 h5 i1 u2 z' U, Y% U
- catch (const NXOpen::NXException& ex)
& ^# R; H3 \3 k `: ` - {
+ a, i2 s2 O5 m- E' A - // ---- Enter your exception handling code here -----, X2 M0 n6 a& s* x7 J2 D1 O: E: r
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());5 ]8 o, {; l [& _
- }
/ I. l7 x( T" f5 o% P! ~3 [ - }7 k4 b- _/ n: k% E
+ V; B1 P1 y8 G6 n) J- , D0 ~* U2 ?1 @6 }+ t1 U$ ^; W1 C( W
- //------------------------------------------------------------------------------
1 c5 o$ ]! Y( p# b( G - // Unload Handler% v3 r5 y9 n4 C3 L1 P! G5 i
- //------------------------------------------------------------------------------
; K9 i3 B* z( W7 ? h - extern "C" DllExport int ufusr_ask_unload()- M/ y9 D( v- G- ~$ ~
- {
+ {- Q( ~5 F- _/ M# h; R( l - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;# G, l( O1 m( C; }; M& @& v
- }, ^8 a/ m8 m, N
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