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通过这个代码,可以获取选择面的相邻面的信息8 v G# }( E; Q" i3 m
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!+ _4 H' V+ c5 ^# C
% B k7 p' `3 ?- #include <uf.h>* Y* \' b0 J! z4 u; u4 L
- #include <uf_ui.h>% g# k6 V; w& L9 X6 F% O) ]/ @2 E! E# B
- #include <uf_object_types.h>
/ @- ^+ K6 N# w; L
5 s& |: U: n; @4 o- [- #include <NXOpen/Edge.hxx>
% U% C* r" C$ f) b* `8 L5 R! r2 \ - #include <NXOpen/Face.hxx>
% A$ X) R$ z8 W& v
5 @4 ^! _3 V! X8 v* W' B- #include <NXOpen/ListingWindow.hxx>
7 C9 K1 k0 K4 s( H6 I1 E0 K3 N - #include <NXOpen/NXException.hxx>
G4 S) t4 E4 @5 s/ j2 k% T - #include <NXOpen/NXMessageBox.hxx>
) ?2 L6 {' B, `" O' C* a! }# H - #include <NXOpen/NXObject.hxx> f* a- i9 }! Y; K2 j) J
- #include <NXOpen/Part.hxx>% M: c2 N: i8 {+ N1 z
- #include <NXOpen/ParTCollection.hxx>+ I. v m+ r! S1 _
- #include <NXOpen/SelectDisplayableObject.hxx>
1 P! V0 E6 k) g2 D# ^4 a/ w7 M% h - #include <NXOpen/SelectDisplayableObjectList.hxx>
; D$ X0 K: T) m$ ? - #include <NXOpen/SelectObject.hxx>
" w k) @ ?2 A: v9 Q3 x - #include <NXOpen/SelectObjectList.hxx>
$ C2 s5 q' H/ i3 b! z. u$ \ - #include <NXOpen/Selection.hxx>
3 D, ~% v$ b. L - #include <NXOpen/Session.hxx>9 T. c* O8 o7 h3 k/ T
- #include <NXOpen/UI.hxx>
, t! S* W& O" \7 p - #include <NXOpen/View.hxx>$ n+ p6 ?! H6 G; B: G" ?: y
2 F+ Q+ J' w) d5 ~7 _- #include <iostream>
8 b% E% {, Q. P3 [( j+ |* q - #include <sstream>; \0 c( M4 o' j, |3 \5 P
- #include <list>
+ {8 B: @8 `* e7 ` - & Q5 B' {/ @8 K1 ^7 I- l& y6 \
- using namespace NXOpen;0 j6 d3 g0 t; x( d' B# B& H9 C
- using namespace NXOpen::Annotations;2 g( g. `0 u0 b
- using namespace std;
/ V- o9 H- {( U; d/ ^ u5 r2 M4 X
% J4 v; y0 p6 @# k q! J, m- ?- class Gtac
; j6 k. K3 R% l" j- \4 C - {! [; L0 j# T2 Z3 ?
- // class members, D9 q# |6 F0 c6 @( F$ @5 p; @$ f `' l
- public:
, c/ b P: u* ?, V - static Session *theSession;, r8 u' D# ~8 G' a/ V# u
- static UI *theUI; i( [ d$ S' a0 |7 V
5 {: F* Y. F: U5 q/ I8 z- Gtac();
$ J: ?# \+ ^3 \ f' w& f - ~Gtac();: `8 V( w% G: q% l7 D) O( X5 y1 Y
- 8 y* m j2 ]* p2 Q# c
- void do_it();9 D& Q1 M0 g7 }0 V
- 3 T0 f) _1 M& r& B
- private:( e5 o$ n- W/ A" {
- Part *workPart, *displayPart;
6 \2 L; N/ ~. q0 Q r( E4 o - Selection *sm;5 d3 F% @. r- M+ a- X5 L. j" o& p3 x
- NXMessageBox *mb;
C* i, U, k$ L3 R: ]* i - ListingWindow *lw;
; B: f1 v$ |; R" G
; B t" ^: g8 `* X8 ~$ a- Face* select_a_face();' B7 g7 c% B3 |3 X @
( d4 r, }- ?1 Y j- };
: e: E+ I* a! E) W* |1 }
9 z2 G$ I" b8 j7 }) H- //------------------------------------------------------------------------------
5 y8 @# U/ | u, p8 Q - // Initialize static variables+ B, g. ^' s0 S2 [
- //------------------------------------------------------------------------------/ P0 ~) W K0 W( a( C% l
- Session *(Gtac::theSession) = NULL;
4 m0 v$ L" n# B' C8 `) V - UI *(Gtac::theUI) = NULL;$ y/ V+ W# b7 S: i4 s6 Z
: X. B g4 C6 @* z4 k2 z- //------------------------------------------------------------------------------
: K6 Q% b4 L! V* Z% i9 i* L - // Declaration of global variables* A$ Y, d$ |# V7 Z2 S
- //------------------------------------------------------------------------------6 |' T8 m$ `7 i3 _
- Gtac *theGtac;
8 ~7 q- D, F @+ W, `
, s) ^5 u) Y5 A) ?3 x- //------------------------------------------------------------------------------
0 i" q3 v# h- A/ R& J: G R - // Constructor; |7 u, u7 H7 W% w& e2 Q
- //------------------------------------------------------------------------------
1 t% D# f) o! U2 V) k% E - Gtac::Gtac()6 N( z9 y4 N2 G: g+ m- }
- {
5 [7 _5 S0 P; F d4 o; e - // Initialize the NX Open C++ API environment1 X: T# E( v" o3 d2 i* a8 \5 e# ?
- Gtac::theSession = NXOpen::Session::GetSession();
/ H' F8 c! p, @/ H) w4 ] - Gtac::theUI = UI::GetUI();
. X9 P6 E# t9 W3 G
& N1 r4 q; u9 h$ s9 Q M) V- sm = theUI->SelectionManager();/ ?. i* x2 T9 Y8 t5 E3 c& r4 V
- mb = theUI->NXMessageBox();
; }4 I' B; q. d7 a+ K; ^! u m7 n - lw = theSession->ListingWindow();5 y9 o& v; N5 i
- * [. G& R/ w L% i
- workPart = 0;; u3 H5 p) z# d# [; Q2 p
- displayPart = 0;# `; a2 t! ^$ h# \
- }- x" c( S( s, g0 e; Y; z
# k4 t) a9 l& Q, V- //------------------------------------------------------------------------------# Y. ?% W( Y) H) n( y+ s7 N
- // Destructor
: u1 J. q4 ^* h' G- X4 M1 M/ k - //------------------------------------------------------------------------------
5 b( T8 {4 B6 l) ` - Gtac::~Gtac()8 d( n+ ` q7 r5 T3 Z5 I! @
- {& n" I5 q% r7 [
- }
" v; D4 J3 _* \, l - ( I9 I/ L" M; o9 N, b" j% q
- //------------------------------------------------------------------------------
E W6 C7 k) E* o* l - // Selection: e) u7 a5 M/ a: W* E$ ]/ j
- //------------------------------------------------------------------------------, o) [4 ] J g/ I
- Face* Gtac::select_a_face()! X, P( f! n) w0 H
- {
7 v( e9 G- m: k* t+ \5 P - // ask user to select a face* o2 v6 c7 _, Q4 K3 a1 i
- UI *ui = UI::GetUI();
" A3 C% ~: O0 V: k - Selection *sm = ui->SelectionManager();) F' D: d. H: ^5 u% ], F( ~9 @6 S* N
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5 l3 ~+ l6 K$ y+ S9 q8 F! j
' _8 O* c+ q t+ a. y: s- NXString message("Select Face:");, [ s, g4 x8 n# E/ s9 b
- NXString title("Select Face");& V" r% ]0 T* t, V% G! T: W
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
; [- m4 R) @# j0 K) m Q( |$ O f - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
( z: N" x* h, A3 g: b - bool include_features = 0;
) s6 m' U* {! r) K/ w" C$ C5 I - bool keep_highlighted = 0;
: A$ r! t6 d" n1 S - , ~4 F; n! M/ [+ N- t5 Z5 ?: D. K
- // Define the mask triple(s)
4 { p9 c6 {+ D t - std::vector<Selection::MaskTriple> mask(1);# F# h% M, F6 H% M1 P
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
: X! b9 S& Z7 H- C: l+ n - Point3d cursor; b+ J6 T+ G3 ~9 F' Q0 T
- NXObject *object;* r4 k+ ~& M" F1 Q# P# E
, k5 p. P( w/ a7 f i1 \- // Select objects using filter defined by mask triples+ q& o2 N3 N. A! p5 m' Q" M; h
- Selection::Response res = sm->SelectObject(* H9 |3 y1 p. ~7 b/ k+ Y6 Z
- message, title, scope, action, include_features, O0 K% I! _' q" y
- keep_highlighted, mask, &object, &cursor );: {( z: y C9 }& s' l
- $ U9 m# V/ p; L" t+ w9 c: h
- if( res == Selection::ResponseObjectSelected )
4 D d0 |4 ?' b. H - {
- n+ M0 Q$ n [; z( I2 K& U6 L - Face *aFace;. \, z1 A6 X) N/ i+ h* Z2 c/ t
- aFace = (Face *)(object);; D4 n+ Q, D7 ]( w
- return aFace;4 _3 h" U% R4 l8 q8 x" I' I9 U
- }
# J8 x( S) c+ U5 E" z0 U6 F
3 j- Y1 f6 D6 K8 Z- return 0;
7 p4 {6 \$ e7 C- U( } - }) p' R$ E5 i" J/ N; _. ^* V
7 T# K" _& f- h% w. Z* p2 c- //------------------------------------------------------------------------------9 K9 Q+ I- \( P- W2 ^7 g: V4 l
- // start with our job...
2 Z" D- x: A! Z# K6 ~) u. I - //------------------------------------------------------------------------------
' g5 x5 A) c2 n6 |7 F% P& g - void Gtac::do_it()
+ m# N" S; a3 P( Y& ^4 M, E - {3 I3 F; p) P( t5 h: [# Y! c
- workPart = theSession->Parts()->Work();
2 ?6 V. O n$ X& C$ r; H - Part *displayPart = theSession->Parts()->Display();
2 ^' X! Q8 o, w- t/ D - stringstream out;8 I7 r& ~0 X1 F
6 `1 L, Q3 ]+ f8 U) W: K- Face *theFace = 0;+ l. N, f& W) u, w9 @" Q" S
- std::list<Face*> myfaces;$ [; o! l. Z s* D; K; J
-
& i! J- k0 _; L! V, g - while( (theFace=select_a_face()) != 0 )
; y9 _, z: w5 |; {) Z7 I& h - {
' e; @ h0 w5 |6 _% y - if(! lw->IsOpen() ) lw->Open();
; n- |1 H& D% d5 b
/ |7 z3 ^" a" i5 q! H- out << "Selected Object: " << theFace->Tag() << endl;
3 k o" H6 x- t! A: G+ u - lw->WriteLine(out.str().c_str());; i$ @6 X4 l5 ^0 G/ Y" i! ^+ |. `
- : k1 [; v4 D9 w! w6 E% G
- std::vector<Edge*> edges = theFace->GetEdges();. N8 J9 W3 i9 {' x0 G9 l
- out.str(""); out.clear();
. F9 |' y7 ~+ o - out << " Number of edges: " << edges.size() << endl;
# f8 z2 |0 D0 R! D2 K - lw->WriteLine(out.str().c_str());
* T% N5 o, t/ s7 ]6 @5 W - ( U: W% g. G0 [* { h" }; `, u
- for( int ii = 0; ii < edges.size(); ii++)
7 ^- x, O9 |3 T4 e5 G - {6 Y/ `/ ~6 O2 {% U
- out.str(""); out.clear();
+ D* B; x- ]- F/ n' [4 M) g - out << " Edge: " << edges[ii]->Tag() << endl;
, c& G" r3 A/ U* l5 B. Y - lw->WriteLine(out.str().c_str());" ~/ }+ t& a3 _* {, ~
t |" G/ H* P/ J2 c& ?0 Z8 Y6 z- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
" @, s2 {- {! W. x - out.str(""); out.clear();* E4 t, f. U, }1 O" j: v+ r
- out << " Number of adjacent faces: " << adj_faces.size() << endl;# N3 F" r+ q' Z
- lw->WriteLine(out.str().c_str());% U6 A- `5 s5 M7 r! g Q
* X) {4 I' t$ Y1 r- for( int jj = 0; jj < adj_faces.size(); jj++)- m( b) f; `: q. j
- {
`; `5 N7 q2 S$ s( w0 m - out.str(""); out.clear();# a; {5 ]! H! b8 P# U8 g
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;4 c; j) G$ I7 b0 H0 D& y
- lw->WriteLine(out.str().c_str());( B S$ ~/ R4 r0 ]9 C
# `% L0 Z( X+ K8 E* B+ D- myfaces.push_back(adj_faces[jj]);2 t$ R& l. g# f/ }% s/ Q
2 I1 e0 R6 {* l. B: c$ t7 Q3 m- } // jj
$ _9 v" H V1 z/ D' E( f/ h - $ x2 \- d- P2 G$ ^" `
- } // ii
& H5 {' _0 L3 ^% F# Q3 _
/ ]( d( R( D2 }/ D- myfaces.unique();
5 ~8 Z7 [! s# I2 D$ F( L - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
( z$ G7 u5 u( q- h% ~. @ M7 Y - {$ P, ?- `6 A. j$ d' ~) e
- (*it)->Highlight();* v! ^1 ]- G, w$ T
- }
# q4 I R. N# k - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
5 Q7 B7 u6 l: w& ~4 t - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)1 S1 T# m a8 i( D) k% U
- {, B! W( y" n' r
- (*it)->Unhighlight();
) |# Y- z7 s; U2 v1 x( {' k, }, e# w - }9 J+ G! v- S+ e8 P3 k
- myfaces.clear();2 s9 B: Q8 D. C% B `. ?- J* P7 h6 T; h% g
- - b; S1 E" F5 t8 U" j( H7 `- P! E
- : C3 N, w- }' o; b, o+ @& g
- } // while
0 k& `: U i2 R4 D6 h/ j3 Z - }
3 H" I1 x+ b3 z( l! J$ t0 d& T - 0 R' |& i) `, O
- //------------------------------------------------------------------------------& I) ?( E3 `' s9 i9 o% Q& K. }
- // Entry point for our unmanaged internal C++ program- i' ~' N+ R7 M! T( ~
- //------------------------------------------------------------------------------
( M" i& E Y& ^! t - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
0 W5 m( D7 q+ {6 e2 Q1 @6 P+ p - {
2 E9 g" d& F. y. L2 f- I6 |/ N( T - try8 m5 ^$ f, p/ Q+ k
- {
% B7 y `$ ~/ [- R+ W% o - theGtac = new Gtac();
% n8 a h# |1 t' c, n - theGtac->do_it();
- B" c3 ~+ {# w0 w - delete theGtac;
' Q _# ^$ w. G' z2 Q' V4 J* L+ Q - }
& X, n1 @" |( V3 T% O4 M - catch (const NXOpen::NXException& ex) w2 u* t9 W7 K9 S# F
- {1 c n! j3 `. n- N' E
- // ---- Enter your exception handling code here -----( j4 a8 y% k2 j
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
7 R9 q% @& t1 X' \$ q" r( \- ~ - }4 N* ~( g! F3 P1 ~ g1 _ t+ Z5 B
- }
. l5 L+ w: Y7 |* l9 q3 A - . O1 x* F9 P8 c( J3 r
- 9 P/ N) f5 B1 b( _
- //------------------------------------------------------------------------------
$ g5 \7 `# V( n - // Unload Handler$ o, h E2 A& t5 s
- //------------------------------------------------------------------------------) ~' o t' ^1 h+ O6 a' r) S
- extern "C" DllExport int ufusr_ask_unload()
0 H8 m5 g. `2 ]' A7 I; k4 d) I - {3 A0 N8 ]' S: C, j5 s% n3 Q
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
P7 d* B4 |& _) B8 Q' c - }
- X4 q7 S% F* v1 q% D
2 M4 N. o8 p5 j% v( m7 A& H" r
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