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通过这个代码,可以获取选择面的相邻面的信息+ h8 R4 a" B' J' G, ]0 @" K
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>
C( n! f1 [% D2 x4 Q- m# M - #include <uf_ui.h>5 m# k5 K$ Q1 F5 B9 U! w
- #include <uf_object_types.h>
4 u7 o" n( ^0 Q4 h% c$ l - ) I& @. a$ e8 @8 S3 s3 q
- #include <NXOpen/Edge.hxx>+ t6 P+ p- E M. M8 M
- #include <NXOpen/Face.hxx>
- O+ t5 M: @( s3 ^8 Y- y0 W - 7 K" I' c! o! d1 }9 U
- #include <NXOpen/ListingWindow.hxx>
" b, n: w. q3 E9 Y1 |6 K8 U - #include <NXOpen/NXException.hxx> K& o( l7 _$ \: z! S
- #include <NXOpen/NXMessageBox.hxx>2 W! L0 H4 J4 I
- #include <NXOpen/NXObject.hxx>6 h+ k$ p; R3 x* l' g
- #include <NXOpen/Part.hxx>: r" j# _1 x; H4 R8 j0 _
- #include <NXOpen/ParTCollection.hxx>( \& r% T5 r0 e# v0 S7 j4 N& P
- #include <NXOpen/SelectDisplayableObject.hxx>
$ w' q( ~4 L( [4 z; v - #include <NXOpen/SelectDisplayableObjectList.hxx>
( r5 z. A( P- Q: w - #include <NXOpen/SelectObject.hxx>
' A9 i5 y6 [- c7 P; n& U1 C# f - #include <NXOpen/SelectObjectList.hxx>4 S2 E5 F1 O6 ?& w( f' k( W2 M
- #include <NXOpen/Selection.hxx>9 `. |! [6 G/ E U0 z- J7 t
- #include <NXOpen/Session.hxx> D6 h! N& b# P3 ~% p
- #include <NXOpen/UI.hxx>
# Y! H; Z5 J# s3 Y, p - #include <NXOpen/View.hxx>: N" [- Y) M1 b B
* E3 }2 D8 O- H5 ^7 U& U+ n# F+ a+ a- #include <iostream>
! u6 N& w9 t2 |' l - #include <sstream>: i& j7 p; k, D4 K
- #include <list>2 z4 o. W6 u2 e5 t
( J$ u& Y j" c* E# z( n2 `9 g& |+ b& \- using namespace NXOpen;
" T( d6 _( A$ q1 f! U - using namespace NXOpen::Annotations;
( n6 Y/ a1 l5 x. P$ y - using namespace std;2 a B+ n$ a- @# B" t2 K! G: K4 j. Y8 U
: m1 {% n& P3 \9 r- class Gtac6 B0 k2 r) D6 {8 V- F
- {; W7 o' f* |2 _% B# _/ t5 X5 X
- // class members( i4 `) Q* t. ?6 S3 b' w% H
- public:; g& k& L% d$ |% t" {
- static Session *theSession;
8 P6 n: \& N# F _, X9 b - static UI *theUI;
$ A3 G+ d% |5 H7 s. w% ]9 N& i
4 ~6 v8 n3 `- w4 y& T/ f- Gtac();! P/ {: t6 k, [. ]
- ~Gtac();
5 s+ u6 g/ e$ a, N/ |
; x9 P4 d0 @2 x J0 k' [- void do_it();: M) |( Z7 H; z0 Y
- 5 ~) p( u! v- Y0 L3 a0 G
- private:4 m* e, R. n, |& x( J- k/ [& Q6 m
- Part *workPart, *displayPart;
- j3 r. y7 e1 r+ B+ U - Selection *sm;- M3 b, X' g2 h- K0 I* D6 N) S
- NXMessageBox *mb;
4 K5 x6 s5 e! H0 P/ b: W - ListingWindow *lw;
3 @" D3 L' W; s3 @: |. h9 Z6 D, r
; b! v7 A$ @% {4 K. f' C1 v- Face* select_a_face();' G2 d0 A& B) D7 h/ z
% B) _9 C4 g# U3 \$ F4 V: ]- };! v2 C+ s6 R% u
+ ^* a @# ^; ?) ^0 N- //------------------------------------------------------------------------------0 j" `9 `0 a! u$ ~: r+ Y
- // Initialize static variables
3 ` R7 B# n9 n- b+ G% I8 D - //------------------------------------------------------------------------------
5 b1 `* i F$ Z - Session *(Gtac::theSession) = NULL;
4 g2 V+ s( b3 i" T) n O! z - UI *(Gtac::theUI) = NULL;* w2 w N. w- v4 S/ Z
- . P8 s1 h$ w+ v
- //------------------------------------------------------------------------------: }4 \3 t1 N; v% N
- // Declaration of global variables
- L6 o# p- `0 U0 c - //------------------------------------------------------------------------------
3 R" k! n- w( t* B+ Y) b - Gtac *theGtac;
& m; r0 q* L& |5 C/ J - ; `+ r, }" g, X. J$ o
- //------------------------------------------------------------------------------" p: D& _. O5 y" M* T9 I' C
- // Constructor
, j. k9 ]9 B4 ^$ ?8 U - //------------------------------------------------------------------------------
[1 F* Q" _% G4 U' v7 A - Gtac::Gtac()
. y2 Y" K/ o6 Z) d+ h8 H* M- [& g - {
! @2 k7 X% r6 H9 c - // Initialize the NX Open C++ API environment
{( d& [& B2 k: k9 m- H - Gtac::theSession = NXOpen::Session::GetSession();
: q+ {! K" R2 ?/ M$ Y - Gtac::theUI = UI::GetUI();* o7 j! y$ a" d
- 2 {/ ^ l! x& {! B+ o
- sm = theUI->SelectionManager();
6 J- ?# r7 k" c: {& A8 f - mb = theUI->NXMessageBox();
: E: K2 T7 l$ N |/ \+ E1 J# b - lw = theSession->ListingWindow();* R7 Q+ p* ?7 i9 L4 f0 `/ ~
- ) g5 p- m1 _4 V2 i9 c) d: z. B% K
- workPart = 0;
# L7 m' }3 _7 m$ M2 s) Z& F) U - displayPart = 0;( w. d! ]0 i% C9 e K6 a- F
- }
8 [" h7 G) g4 M r4 R N: r, m - # s; b2 w+ z# l# m) E
- //------------------------------------------------------------------------------5 Q9 T: s. d4 B3 p! f9 }$ F" [; o: R
- // Destructor* J- m9 @ K, G
- //------------------------------------------------------------------------------$ L4 S& W, [) N0 S2 M8 W
- Gtac::~Gtac()) U# v' ?) g& Q) s4 U6 k# c X
- {
# q0 H% w, X$ f0 [; h( R - }
) _- q2 w5 y2 s - # m# w5 T5 u( _5 f# \
- //------------------------------------------------------------------------------. V/ }! U q, R) b( o! R
- // Selection- t& M9 n- S. z# V
- //------------------------------------------------------------------------------+ _' Y' Z& R& @# q, M
- Face* Gtac::select_a_face()7 o1 V/ j; y6 k. P3 f
- {, V+ v$ W1 a3 c2 h" D
- // ask user to select a face" L2 y4 x( A" O! m z" O, G
- UI *ui = UI::GetUI();% i3 ]5 z9 l: j+ ^
- Selection *sm = ui->SelectionManager();; u4 L9 ^4 Q% ^5 B1 v* _
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
6 G0 ]4 i* w" e. g; u) r) `2 M
% Y! V2 v. G, K" z: p: s% E- NXString message("Select Face:");1 `% s( Z6 ]; m' b/ a, j
- NXString title("Select Face");$ d" H( g0 R! A6 n- T2 v
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
* m( [$ m( p. `$ M& o$ l6 D, A - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;- r- q' U" }8 P+ f# F
- bool include_features = 0;
4 F! B$ p$ A! d6 }' Y8 y - bool keep_highlighted = 0;( m6 h% O1 b! r" K2 A
, s) K' E G4 {* X- // Define the mask triple(s)3 s/ q9 p5 o1 M- b5 r- N% H
- std::vector<Selection::MaskTriple> mask(1);
+ s8 d: |+ J* p - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE ); ^, [0 B' Y* N
- Point3d cursor;
5 B% p% w! l& m - NXObject *object;
J z4 H/ X* ^; K6 e3 J
8 N9 o8 c( N2 n9 R4 Q- // Select objects using filter defined by mask triples2 w2 e% {- R$ _. P; A7 R/ e6 g
- Selection::Response res = sm->SelectObject(8 q7 y! z' u! u, n
- message, title, scope, action, include_features,
& `: h. b) G5 A: M# \$ H - keep_highlighted, mask, &object, &cursor );
8 X; q! A% t/ I, j* E8 d# s* I2 }% C
4 q9 Y% f7 E, e8 t- if( res == Selection::ResponseObjectSelected ), Y& S- Y/ C! y
- {
2 ^7 q8 m, B1 o- j4 f% Q, o ~ - Face *aFace;- R+ _$ V0 t( b# I
- aFace = (Face *)(object);$ X: n6 {* I! N( T$ b
- return aFace;" l5 Q1 g& z/ ^
- }8 E7 l$ E# T5 |8 h: o2 V6 Q, w
- , W$ P( ?1 R1 V- q5 z& j) C9 U1 Z$ X
- return 0;
* e4 k! f7 P) R* c ?, ?$ V3 G - }+ |1 u: ?# \ Y% c
- , k0 n% J: v' f& L' Q5 [4 A
- //------------------------------------------------------------------------------* K7 c) b$ E7 V# \6 y' [
- // start with our job...
9 I! B4 o1 J7 I9 m" T. y2 d# S9 p - //------------------------------------------------------------------------------
" L5 P# {1 N3 B( R - void Gtac::do_it()4 y5 Q# G! ?9 c7 e
- {
% o1 F0 o( V0 @! R1 y% A - workPart = theSession->Parts()->Work();
1 L5 f# u) l! j, ? - Part *displayPart = theSession->Parts()->Display();
2 ?7 \! Y# J9 n& G - stringstream out;
) M3 l3 S( O# o
; D4 D/ ]' J# N) D- j3 G' X- Face *theFace = 0;% ]" `& U) W: W
- std::list<Face*> myfaces;- P' z4 X5 w( u/ M
- # e& |3 Y" f5 E- X" {
- while( (theFace=select_a_face()) != 0 )
! e) e5 C( m8 x8 e& | - {
; T4 j% h1 [4 t2 I6 ^ - if(! lw->IsOpen() ) lw->Open();( a7 W( n/ v4 H4 e, A* P
- 3 y9 ]: F7 w# v' Y: p' A
- out << "Selected Object: " << theFace->Tag() << endl;$ M- ]5 B0 C E6 j8 u
- lw->WriteLine(out.str().c_str());, d; i" ^/ e* g, ^1 J* F
) N: o$ ^, c1 w7 _; U- std::vector<Edge*> edges = theFace->GetEdges();
" Q. b7 F2 m5 P4 [ - out.str(""); out.clear();- A0 T \2 u# n. ^$ q2 l5 r
- out << " Number of edges: " << edges.size() << endl;
4 f7 O7 s' i& I! G o( H - lw->WriteLine(out.str().c_str());4 v! f. `5 O7 @5 [- ~* Y
1 I! G# _0 T2 ]- for( int ii = 0; ii < edges.size(); ii++)$ a! o4 a" d: c* O( c. C- D
- {+ r; \8 y1 x' V n/ |0 {: Z; k
- out.str(""); out.clear();
" a# w( `2 R$ d3 J' @. D* f$ y - out << " Edge: " << edges[ii]->Tag() << endl;% |' U- y" C. l! W2 V
- lw->WriteLine(out.str().c_str());9 G, p: E+ Q$ F0 a/ q. T
- : @$ v- x; C5 P; w/ u0 f
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();/ R$ b" ]' D- M3 y) Q: u
- out.str(""); out.clear();
8 k+ X1 o! Q# p& M1 `2 ~ - out << " Number of adjacent faces: " << adj_faces.size() << endl;. I$ B& O1 e/ w$ s4 Z
- lw->WriteLine(out.str().c_str());
& ^ a, H, ]. h - 9 r2 ~! O1 j; C* B6 Y3 ]1 j+ G1 Z
- for( int jj = 0; jj < adj_faces.size(); jj++)% H" f+ q* }7 T) n; H
- {* j8 b0 M3 f I7 O& P" V
- out.str(""); out.clear();" Z+ p+ P4 {) Q: v, D( Z% s
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;( t& t* z. H# j* Z4 j' T
- lw->WriteLine(out.str().c_str());
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- myfaces.push_back(adj_faces[jj]);
8 }) ]* A9 W. V$ t; n+ B
1 z6 J* s4 [2 A- } // jj
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- } // ii; M1 e7 H5 H+ s( u! u) n; K
A& |' x% {6 {" N: \4 w- myfaces.unique();
& n" O" B6 m( a, v1 C2 d# A - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
2 U6 S- ]. H9 B3 A7 I5 s - {
5 f1 G, K( M8 i: h& d - (*it)->Highlight();' O# E8 z; j" j; t1 U/ b8 k% `1 t9 x
- }
+ X, F8 o4 X# i: b0 O5 p - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
% ^" h, f; F5 o2 J - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
! a' B3 l) V. n - {
- z% v0 P9 p" \, R5 B6 L" K - (*it)->Unhighlight();9 H( n& n' s+ _# o2 ~( I* ^
- }5 e3 d( k( P( x7 b- e2 ]
- myfaces.clear();
7 [. x; K" B& h
* f3 e; ?- x- ]7 d2 ]
) G5 [# j o$ M6 b. `- } // while
: T% B! }% B! R0 V8 `2 k; \ - }
3 a7 W7 P6 l2 K: x7 K# u - * ?9 p3 {6 o( `6 e# r
- //------------------------------------------------------------------------------
2 y2 v! E: B# F/ M' C - // Entry point for our unmanaged internal C++ program
* M- H: z& x' O, a - //------------------------------------------------------------------------------& H W( N5 v! ?7 Z2 d/ p
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )" J c/ y$ W/ r
- {( \5 C# s7 J. G# U& X
- try& } ~1 r3 M b! j, T9 r
- {8 v( b! @3 I& W
- theGtac = new Gtac();7 X- ^; Z3 C+ U; ~9 {
- theGtac->do_it();
+ r4 U- @: C7 h7 H( Z - delete theGtac;
9 E8 i5 @& }. f3 h6 W7 q - }
: H0 g: r# n6 x- E% d, A - catch (const NXOpen::NXException& ex), q. N( y1 j4 M$ s$ o8 B1 ^
- {
% H2 }4 T% J) v9 w+ c) @/ { - // ---- Enter your exception handling code here -----3 `4 x R5 f1 b- W" K* {
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
/ ~3 w9 _) F& t( _3 e; @2 E4 U" N - }
* Y! [! C; b: P( d m - }3 U# Z3 o& |& K! f% W% v5 t8 p- u
/ ~0 l6 |' d/ _6 M- , C& C% `6 |; ]3 r
- //------------------------------------------------------------------------------' A% U1 i, K# m& [& Y; b
- // Unload Handler+ ^8 J5 z2 a! R
- //------------------------------------------------------------------------------2 H& I4 J2 S0 t# s: ^% T
- extern "C" DllExport int ufusr_ask_unload()! B3 I& Z7 M* A% [/ T
- {; M2 H! n( e6 g9 t/ H5 o0 e- w
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
* G: S6 i* l/ U& F- t# n& K - }1 M& l5 T9 F) Y% H+ }& K! w' Z
. ~4 J( C5 v0 S- b
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