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通过这个代码,可以获取选择面的相邻面的信息, p! C9 C1 K' v' r. H3 U8 u
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>. Y- D4 J2 f7 n- I" B2 ~
- #include <uf_ui.h>
; b3 x1 r* l3 t3 G1 a7 M `" P - #include <uf_object_types.h>
( T& {4 e0 y9 ]5 |0 X - ' p4 q4 H5 I$ A) k* k4 j- i
- #include <NXOpen/Edge.hxx>2 \+ x0 c( g7 V% |/ k5 u* W6 U
- #include <NXOpen/Face.hxx># o5 n0 }6 a3 l- ^* |0 V2 K
- : o* L& t$ ~3 }' W1 W) @# f: I( c
- #include <NXOpen/ListingWindow.hxx>
1 l, ^) o3 }5 q3 b! i* {" i - #include <NXOpen/NXException.hxx>1 H* f* k. @+ W; p/ L
- #include <NXOpen/NXMessageBox.hxx>
) s+ F' ^( R2 |" @% r% [ - #include <NXOpen/NXObject.hxx>5 b1 x* |) `+ ^
- #include <NXOpen/Part.hxx>( Q) w* a0 v+ T: r5 T6 o
- #include <NXOpen/ParTCollection.hxx>3 W9 q `9 ^; R% T8 u6 j
- #include <NXOpen/SelectDisplayableObject.hxx>, v$ K! n. S& Y" g" C; K8 m% X9 Y
- #include <NXOpen/SelectDisplayableObjectList.hxx>
2 P! ?. A! W; q& Q) c - #include <NXOpen/SelectObject.hxx>. c6 g4 g7 Y$ w; N7 d8 G9 m
- #include <NXOpen/SelectObjectList.hxx>$ O1 W* A# H A. O4 N- \; w
- #include <NXOpen/Selection.hxx>- h0 O9 p: H/ L1 Z! j
- #include <NXOpen/Session.hxx>" U0 U5 n( j) H; x! G9 P% f2 v% [- Y
- #include <NXOpen/UI.hxx>
% w; j8 M8 T' k - #include <NXOpen/View.hxx>
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# m: I: T) y# P. `% c! {1 U. z) A- #include <iostream>/ I' ~4 y8 S2 Q( d
- #include <sstream>
3 n* G8 d- \4 c# m( C: `& Z - #include <list>& `- n l4 S% P% U) {4 p- j
4 ~$ b( t6 r0 U: D! m& i- using namespace NXOpen;
" Y' p1 f9 ^4 F1 B$ X( Q5 S0 ~" v - using namespace NXOpen::Annotations;
+ |0 R0 ~& R' n8 _ ? - using namespace std;
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+ q- K. ^3 `% J- class Gtac
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- // class members; O i+ A/ b1 N
- public:' A9 p) v! C6 {1 w
- static Session *theSession;
/ J5 V5 Z2 ^8 W4 v - static UI *theUI;. Y |/ ~5 ]4 G% y
$ m- B: R: C5 n- Gtac();5 X. D! w3 y" S) ]
- ~Gtac();3 I) h% Y, z) G8 I7 ]9 O. h6 V5 c; M
- . ]2 d3 u9 P7 O) H7 B: F% p% f
- void do_it(); y" |; F3 w9 w# }. X2 _
- ) ~# C4 b" d' T2 l/ p% i
- private:; J! u6 Q5 X1 j3 v
- Part *workPart, *displayPart;' q. `' w# R8 {# `$ Q! @
- Selection *sm;
+ a0 z" D# }# o" H6 @5 _. W4 [; \ - NXMessageBox *mb;
4 O* i$ R! n, o# @6 [ _/ Z - ListingWindow *lw;$ L) @: i G/ q! W! e( `$ h) g4 I
3 g; a; K- e0 _- Face* select_a_face();# F, G4 z# M$ V( v% x; r: R& j) P
# C, s+ A; V' ]& k7 x# `: L- };
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- //------------------------------------------------------------------------------
# T( p. x8 x5 x& q9 S - // Initialize static variables
1 M2 c. ?" S9 n - //------------------------------------------------------------------------------3 l& U- w$ m, F4 s4 C" {
- Session *(Gtac::theSession) = NULL;
! j" w7 Y+ Y) q9 b2 ?4 \. J( x) F" @ - UI *(Gtac::theUI) = NULL;
: y, n6 X5 t; F6 ~
& I2 X3 o$ O$ t. J" u2 x- //------------------------------------------------------------------------------# o4 |5 g; }& q Q% h; P. s
- // Declaration of global variables6 e& a; H/ Y Y7 S
- //------------------------------------------------------------------------------
6 c+ N+ R; S! Z: U q - Gtac *theGtac;6 k* W1 x4 ?3 l3 c; E4 r
. D7 K' N% d( b4 H$ I+ D- //------------------------------------------------------------------------------
+ R- I# D7 ^6 F; r - // Constructor* v0 ?+ D5 z& D
- //------------------------------------------------------------------------------. x+ f$ r; o- R G/ w7 D2 c
- Gtac::Gtac()" v2 \, J7 E5 g) F/ G
- {: n! C; ^- V3 I1 x4 N) m
- // Initialize the NX Open C++ API environment3 L4 m& B) o# } _% C$ P5 d Q" C
- Gtac::theSession = NXOpen::Session::GetSession();
5 A2 x9 [/ A( y3 x) F8 M - Gtac::theUI = UI::GetUI();: d: B# Y0 S0 k: S/ A3 h# ~, ?
7 q3 k% O3 G' Y4 d- sm = theUI->SelectionManager();
: @: B7 a0 W- o$ o N& ~( B5 ^. k - mb = theUI->NXMessageBox();
) L7 k B( [) N; p2 [ - lw = theSession->ListingWindow();
: \( I3 h( \" s' B
. Y: }7 M$ `3 S+ `- workPart = 0;
. g- T: E( K' q - displayPart = 0;- ]: r( i) E* A: l) Q0 b$ n6 I
- }: a( i! ]' }( @+ K2 [( k' }% d# G
1 g* u: q% E" |- //------------------------------------------------------------------------------% ~, v4 b. d, N. L, A5 J
- // Destructor
. l0 P! E4 V' G) s3 V - //------------------------------------------------------------------------------! P6 l' f3 N! w
- Gtac::~Gtac()
2 ?, [' n% P( u5 c! S - {
1 z* ]) k/ N% v( ^ - }
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- j1 n6 z! l. ~8 J- //------------------------------------------------------------------------------ A2 k0 Q6 C% p2 |2 e' ?" ^
- // Selection* R0 O/ T& Q$ N9 S+ \& o
- //------------------------------------------------------------------------------
5 y# \4 ^- ^& e- L - Face* Gtac::select_a_face()
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- // ask user to select a face( I0 W) e$ d+ o$ i1 L/ p
- UI *ui = UI::GetUI();" g$ r V6 W) L9 h8 d
- Selection *sm = ui->SelectionManager();: j( Z; x) Z. t" z) ^+ L$ J, `
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
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, Q Y3 }2 E. E2 L: \$ t# \' k9 G- NXString message("Select Face:");4 m- B- x+ [# `
- NXString title("Select Face");
8 E) l7 S# z1 V$ l - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;7 S- k0 h2 h! [( I- N6 x
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;, Q7 @4 k( } q0 [# y5 f
- bool include_features = 0;
& `: Q7 g' _2 ^8 `: F, b - bool keep_highlighted = 0;
* K/ z3 m, l! d: R
$ n. h+ H+ _- |/ C) b, E* \2 p( m- // Define the mask triple(s)" C( v, b% v2 y# K
- std::vector<Selection::MaskTriple> mask(1);
5 x" \- H! i% f8 g. [: J - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
7 B/ _5 I* \4 a1 {0 e% p5 r - Point3d cursor;: G5 b# U# j) v0 c
- NXObject *object;
+ {. |4 @' F% t& u; M7 H$ b - 2 {5 O. y( |6 U/ T# K& M
- // Select objects using filter defined by mask triples4 T7 K! _+ V0 N$ _ C0 J' P
- Selection::Response res = sm->SelectObject(
- x; O! O) \( N% q& M" Y - message, title, scope, action, include_features,3 s& ^ i2 W. T+ \9 w, _
- keep_highlighted, mask, &object, &cursor );
* h! s- W' b" E4 u1 t$ e+ a
( H+ N! A: I& t& \! M- if( res == Selection::ResponseObjectSelected )
+ B. z0 ?. \( W0 O& T3 ? - {
2 g3 ~" B+ _3 p* d& z! ]$ X - Face *aFace;- W8 Z' I5 g% X' A
- aFace = (Face *)(object);* c/ ~( ^" p5 w2 i1 \* r" O
- return aFace;: F, K: B4 p1 q* p4 A5 p. `
- }6 k( C) @- I2 ?/ r: F* C0 j! O
- / X+ ^& d% } p4 z. X/ Y
- return 0;
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9 T6 y# ?0 z5 C. C( w( N! S* p- //------------------------------------------------------------------------------4 ` t R6 ~4 Y% N b0 W+ o
- // start with our job...: N$ I# C+ H0 v: B
- //------------------------------------------------------------------------------
/ u& X( r4 J/ s - void Gtac::do_it() y# m( `; m1 O6 _$ Z; Y1 A/ z8 ?
- {" D }' C0 U' n! ~ L
- workPart = theSession->Parts()->Work();7 S/ v# j/ ]/ f! r% |) c; z
- Part *displayPart = theSession->Parts()->Display();
( P+ M8 t: k' O" x% Q) p! t; O - stringstream out;
4 I$ ]$ ?9 T$ h% r( Y/ B
, A2 `* v& P4 n$ X/ p& ]1 R& H- Face *theFace = 0;7 j' K* Q$ G2 E v! U* I* t
- std::list<Face*> myfaces;6 f* l9 w2 d$ D9 I9 h9 O% G
- + U4 d5 H- c" F* s+ b# l' h8 i
- while( (theFace=select_a_face()) != 0 )
* _) G+ `- N7 t- z, A e - {$ y9 |0 M; j) t+ F, `: Z' ?( g
- if(! lw->IsOpen() ) lw->Open();- N3 f7 W, ?( p7 X# P
" U4 Z) E6 m8 g" k- out << "Selected Object: " << theFace->Tag() << endl;1 p* a# \8 R7 ^. m) X
- lw->WriteLine(out.str().c_str());
& x' {- i4 l3 ^
0 j; n+ ]5 O! e% D9 s- std::vector<Edge*> edges = theFace->GetEdges(); Y2 N+ N( g! `: [! Q3 E
- out.str(""); out.clear();& v# s5 v7 h5 v* e; o) F
- out << " Number of edges: " << edges.size() << endl;
* k6 T" S/ S- `% U - lw->WriteLine(out.str().c_str());
; ^) r) w7 s# `+ b8 Q' E. T3 l - ; Q# M+ g; ~5 {, J+ w9 u+ g$ B
- for( int ii = 0; ii < edges.size(); ii++), O5 f0 a" V) T' @$ Q+ O9 @
- {' P& ]5 I1 C+ A( ^9 y
- out.str(""); out.clear();, o! J3 L. C4 D. z
- out << " Edge: " << edges[ii]->Tag() << endl;/ q' G! j! ^4 w" \- G8 S* r
- lw->WriteLine(out.str().c_str());
( T- e8 E" f! F% @& h% E+ u' s, Y
; Y% f6 g& y1 `# ~+ O/ W/ J- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces(); ?6 k6 q8 G2 z1 x
- out.str(""); out.clear();) f: O, G. P0 q8 i0 x, Q1 |) }
- out << " Number of adjacent faces: " << adj_faces.size() << endl;8 V/ Q7 y+ ? h0 F' b$ \2 F/ t
- lw->WriteLine(out.str().c_str());! r ]* i4 C( R. }, a
0 j% M4 `5 {! ~, K- for( int jj = 0; jj < adj_faces.size(); jj++)
& P$ E) U# e2 _, t( Q5 b - {
4 B+ G0 L# p' s5 I6 ?( } - out.str(""); out.clear();, ^$ x. f [ ]% ^, Q* \
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
+ p4 K6 b2 t! C4 a0 S - lw->WriteLine(out.str().c_str());
4 R3 X1 q7 | A1 N - ; H! V" T6 ~, f9 I, \/ ?
- myfaces.push_back(adj_faces[jj]);
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g g k. a" G- p, b7 K) [- } // jj
( I) m; J8 @; M1 i6 R8 e* e! D
/ K+ q+ I+ p7 b$ F5 Y- } // ii
) n# G S; T |- \: D/ a
7 d C2 a+ d' c& r: g J- myfaces.unique();3 A, }- d- H9 I
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
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- (*it)->Highlight();
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- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");# @8 _( V- K4 e$ T0 Y
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)* ~0 |2 k! u6 a( S( [% Y
- {. q( Q4 O* `8 v/ @9 o3 x1 H
- (*it)->Unhighlight();
, F V! v! h% q# R; C - }' n4 B- p& M0 t+ H8 h( ?& B0 {
- myfaces.clear();8 Q3 m% A7 j, V d
9 _8 n ~8 g/ e! e- * z) B- z9 p' U- X
- } // while
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# F7 s- V$ }, K3 D* r G( e {/ Z- //------------------------------------------------------------------------------* T; p: T" X, p3 @# S3 b+ j
- // Entry point for our unmanaged internal C++ program
% V6 G' U3 j% J* [) O - //------------------------------------------------------------------------------
1 m4 Y) x# n+ M9 a* U% R - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )5 G5 R. e4 F2 @ |4 U& w
- {) O+ ~5 y2 T( c# J* W9 T
- try
/ i6 i% @ K% G( ^* ?& } - {
: o2 W9 _5 `& Y+ Q- x6 {- m1 o - theGtac = new Gtac();$ k$ E$ A4 r0 ^) @# X# D
- theGtac->do_it();- j1 d R/ F: m& S/ o9 s
- delete theGtac;
8 z' V) p% B6 @$ t0 } - }8 n8 O2 F7 M6 L* Q0 C) C
- catch (const NXOpen::NXException& ex): |: v" V1 ^9 \; `; y
- {
5 l0 e0 t1 M, O - // ---- Enter your exception handling code here -----' _) m1 }* c( \7 m6 `
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
$ j3 [* |0 h: `* [$ n - }( ?( `& P9 ^- K+ t
- }) k9 w0 o7 U& C, O
- + _% L" {& z: Y* v- C5 A2 B
- # s/ b1 Z9 p. g4 H' S0 b& }+ _. z
- //------------------------------------------------------------------------------# v# m' h. q2 x1 R
- // Unload Handler
0 \2 V# q5 Y% Z, c* `( w1 R6 ~ - //------------------------------------------------------------------------------
- D8 o5 I) k+ E% r" m* _ - extern "C" DllExport int ufusr_ask_unload()" W5 z$ Q! g y! Y/ |) k
- {
3 [! a9 h$ J' [* m* _9 l - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
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