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[二次开发源码] NX二次开发源码: 获取面的相邻面的信息

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通过这个代码,可以获取选择面的相邻面的信息
; P) F$ J$ x: ONX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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  1. #include <uf.h>
    7 c0 s+ F' c- |; K7 @4 b8 A
  2. #include <uf_ui.h>
    & S0 }2 P5 h3 y% w
  3. #include <uf_object_types.h>
    , ]: A& u/ Z$ v' e1 j) j' q

  4. , O8 x! M& G  ]
  5. #include <NXOpen/Edge.hxx>
    # c& z  y% G. R* P  }5 Q
  6. #include <NXOpen/Face.hxx>
    3 F" r' {" s: c( l8 N

  7. + A' D4 c0 q" }6 e( Q
  8. #include <NXOpen/ListingWindow.hxx>
    + a8 p) y2 b8 f( d" {
  9. #include <NXOpen/NXException.hxx>
    % o, Y! P, C! T
  10. #include <NXOpen/NXMessageBox.hxx>
    ! i7 |. i5 O  z5 `# @
  11. #include <NXOpen/NXObject.hxx>9 ~3 o6 Q! N9 [8 b
  12. #include <NXOpen/Part.hxx>
    % E* I5 r4 R2 w  n# I& B3 Q
  13. #include <NXOpen/ParTCollection.hxx>
    % c- H4 }6 L) {9 H9 {' Q
  14. #include <NXOpen/SelectDisplayableObject.hxx>. E  ?' c1 m& Q" [
  15. #include <NXOpen/SelectDisplayableObjectList.hxx>4 c# n4 ^; H  ^
  16. #include <NXOpen/SelectObject.hxx>* H0 w! \) c8 r2 \
  17. #include <NXOpen/SelectObjectList.hxx>) o# R( F  i- }) ]
  18. #include <NXOpen/Selection.hxx>7 T; _* S$ `8 N8 j) H
  19. #include <NXOpen/Session.hxx>3 H2 ]/ P" ?4 [/ e
  20. #include <NXOpen/UI.hxx>8 x! Y1 x" o8 Y8 H( [
  21. #include <NXOpen/View.hxx>: C2 ]; ~$ }7 M
  22. ( `& m: k. D; K( N8 E
  23. #include <iostream>* r- U- |. z1 x% a1 ]& U5 i
  24. #include <sstream>
    # R% V4 G; y! G
  25. #include <list>
    * i& `& `; i7 |( ?8 B  C/ h% ?

  26. 0 Q/ H) a6 Y1 L9 _1 b( ^
  27. using namespace NXOpen;& p; f- Q3 b! `! J
  28. using namespace NXOpen::Annotations;$ E. i& ~1 C" v
  29. using namespace std;# \5 T# ~) e. z; x2 O' _6 n
  30.   D) W+ N& Q# A; ?; _, N5 a
  31. class Gtac
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  32. {
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  33.     // class members
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  34. public:
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  35.     static Session *theSession;
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  36.     static UI *theUI;6 N9 W% L( \- z( y
  37. + D" M$ F. u3 z+ |& o
  38.     Gtac();
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  39.     ~Gtac();
    7 p  ?! f9 d7 p, S/ d3 ^% M
  40. 1 K6 }( N2 R8 S- T7 Y( L
  41.     void do_it();  a: t' E5 n9 @0 @+ O

  42. 1 i8 N/ i. C) e" {) P/ w
  43. private:! b: `/ k  z* W) G  J5 `( C$ C* S
  44.     Part *workPart, *displayPart;* m( `4 E$ ?7 p
  45.     Selection *sm;) j: w4 K3 Y) ?
  46.     NXMessageBox *mb;* U7 ]0 G4 h0 i  }. O1 t
  47.     ListingWindow *lw;
    3 l* {% b! c5 v) k9 D5 z2 q5 {

  48. . B9 O# R1 {3 F# q7 X+ ]3 l
  49.     Face* select_a_face();
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  50. 7 W% m4 v' J* s- Y
  51. };
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  52. * U. }- g/ Y1 G: ], j4 w4 ]) Y
  53. //------------------------------------------------------------------------------
    ' q; z, P1 x+ J
  54. // Initialize static variables: K2 U, |3 s6 {! a3 \+ Q
  55. //------------------------------------------------------------------------------. f5 Z2 c  q& Y. j
  56. Session *(Gtac::theSession) = NULL;0 C1 W; l( i3 A0 G. v7 K
  57. UI *(Gtac::theUI) = NULL;. B* t3 ], H& d
  58. : Q' l' V. Q4 _0 @7 n/ g
  59. //------------------------------------------------------------------------------
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  60. // Declaration of global variables: y2 C( {* ?* e
  61. //------------------------------------------------------------------------------
    4 I5 Y# c. E% w" Y( N, w+ y. p
  62. Gtac *theGtac;
    & J: K1 `+ k& t: I

  63. - M. ~9 N5 u! B# g# N* ~8 r3 ?, @
  64. //------------------------------------------------------------------------------
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  65. // Constructor
    ( \$ R( b" t! [$ z# r( k, d4 i+ N
  66. //------------------------------------------------------------------------------' X8 J& H5 b/ n# n" T& @
  67. Gtac::Gtac(): Q( w. [* F( [1 S" P9 H7 j1 a: ^
  68. {
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  69.     // Initialize the NX Open C++ API environment
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  70.     Gtac::theSession = NXOpen::Session::GetSession();2 l5 d; G6 _* s$ B6 S7 B$ D
  71.     Gtac::theUI = UI::GetUI();2 F8 p+ p. |% z6 n# A
  72. + S" J+ G; F8 x0 V
  73.     sm = theUI->SelectionManager();
    # V! Y, ]5 t+ L8 e; q* \
  74.     mb = theUI->NXMessageBox();+ v* q: k- `9 J  G. v' l
  75.     lw = theSession->ListingWindow();# _& _# [1 k" b3 W: f' n' |
  76. 3 ^6 x: p  M* v3 Q
  77.     workPart = 0;9 z- r+ S( [& r5 `& C- l  j6 m2 r2 ]
  78.     displayPart = 0;& W* ?1 ^& Z3 P; a
  79. }
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  80. ! u/ c, G+ O7 N
  81. //------------------------------------------------------------------------------5 n: u9 r* x) b* L, h) L3 q
  82. // Destructor3 V8 q/ o! {6 Y  T1 W( P) ?. M0 U0 x5 y
  83. //------------------------------------------------------------------------------
    5 B1 h' V$ c8 Y
  84. Gtac::~Gtac()% }+ I* @+ N- `6 |$ H% w
  85. {
    7 k0 s! y$ z1 ]
  86. }7 S. }9 ]( d" E" b  ]: Z
  87. : m- P6 b! a) P9 L& T' A; M
  88. //------------------------------------------------------------------------------
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  89. // Selection
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  90. //------------------------------------------------------------------------------( T/ I9 Z3 x5 y  p
  91. Face* Gtac::select_a_face()
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  92. {6 ~; M0 Z" }" L) p7 X1 d- E' g
  93.     // ask user to select a face
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  94.     UI *ui = UI::GetUI();$ ?0 ]- B. _, K/ F
  95.     Selection *sm = ui->SelectionManager();$ z# O7 u8 I9 C% f, x5 C" y7 Q! j
  96.     NXMessageBox *mb = ui->NXMessageBox(); // as of NX5+ o; {( b$ ?. v5 ?9 r0 n0 {
  97. ; z+ t& E) Q  c# B& ~# O- t2 y
  98.     NXString message("Select Face:");
    9 [* d& @, b- Z, ]
  99.     NXString title("Select Face");
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  100.     Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;! x0 k, h! O: }; H( _( Y
  101.     Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;# u; q- W+ @1 L, n" C( R" P8 y
  102.     bool include_features = 0;
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  103.     bool keep_highlighted = 0;! h% Q* K: o3 u9 J% }
  104. 0 G; Q* F( d1 ~+ Q" J# y
  105.     // Define the mask triple(s)) O$ M) U: m* l4 u9 C2 c4 U' a
  106.     std::vector<Selection::MaskTriple> mask(1);
    $ r& S/ i! Z' p8 [* T; H7 a) H
  107.     mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE  );
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  108.     Point3d cursor;1 b: ?1 w4 t/ ~6 f
  109.     NXObject *object;
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  110. 6 l$ b4 W9 U1 E6 z+ D
  111.     // Select objects using filter defined by mask triples9 {+ O! K* e- b5 h: U
  112.     Selection::Response res = sm->SelectObject(7 Y' O( v6 i9 A+ \
  113.         message, title, scope, action, include_features,* y6 @- |2 R' h* ]# u0 Y
  114.             keep_highlighted, mask, &object, &cursor );8 b9 q- W" [# L
  115. 4 j4 s# e& l. i/ y4 E; r1 |' `. L3 p
  116.     if( res == Selection::ResponseObjectSelected )
    ! j5 a; k4 X6 |8 \
  117.     {5 P1 y3 F/ T0 O6 z
  118.         Face *aFace;1 f( b) |  }+ h* r
  119.         aFace = (Face *)(object);/ b- ]6 f. \6 R' y+ j; a( B
  120.         return aFace;
    3 d9 B( D. c3 Y3 p
  121.     }) b2 S2 z+ z! Y: z# l# h5 A

  122. 2 c8 e2 R( d( W1 F* ]
  123.     return 0;
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  124. }6 L* K: E# M" b, U4 r% ]; [
  125. # C- [) D- \; y% {1 g( q7 R
  126. //------------------------------------------------------------------------------
    0 f% k) g$ K) s, B' f
  127. // start with our job...: O+ k5 V9 h' M0 ?7 ]
  128. //------------------------------------------------------------------------------
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  129. void Gtac::do_it(); D7 X2 Y4 j7 M$ ?" _& C
  130. {
    $ S4 r* b6 X1 ~7 N8 Y
  131.     workPart = theSession->Parts()->Work();
    # P* E: \) O0 S' _3 }& g
  132.     Part *displayPart = theSession->Parts()->Display();
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  133.     stringstream out;
    ) I* [( v( s) \# P

  134. * S+ Y1 _9 _1 ^; s3 N! Y
  135.     Face *theFace = 0;
      e2 ?! d4 M/ B3 ?4 X
  136.     std::list<Face*> myfaces;
    " P! \5 }; `& U+ ]
  137.    
    ; Y5 a8 g, o& c$ O7 x
  138.     while( (theFace=select_a_face()) != 0 )2 ]" N6 F' s- g& q- Y. E3 _& R% N
  139.     {% n- w* S4 T$ L& I# Q
  140.         if(! lw->IsOpen() ) lw->Open();; f' i0 z/ j8 v' p2 O/ {
  141.   }' y1 w% s5 u6 `
  142.         out << "Selected Object: " << theFace->Tag() << endl;
    : K% _! N9 }8 |6 x6 w
  143.         lw->WriteLine(out.str().c_str());
    & s* ]- s+ i8 ]9 K

  144. 4 p' d$ z5 |- d7 j) ^
  145.         std::vector<Edge*> edges = theFace->GetEdges();. Q) v; P: [6 U. R1 O
  146.         out.str(""); out.clear();
    ; B: L1 j, Q* p) v5 g" ^$ c0 a. `
  147.         out << " Number of edges: " << edges.size() << endl;6 w7 p1 {2 H+ G$ _* }$ v
  148.         lw->WriteLine(out.str().c_str());
    0 G4 I1 u7 [5 n' o6 t

  149. , }, ^9 I  b' z9 t* G: J6 p% _
  150.         for( int ii = 0; ii < edges.size(); ii++)
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  151.         {
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  152.             out.str(""); out.clear();. i% k) K) I! u# L
  153.             out << " Edge: " << edges[ii]->Tag() << endl;4 l; `- _. [( F& C: r
  154.             lw->WriteLine(out.str().c_str());$ r* Q* [" h; K6 \( t1 T0 a
  155. 7 `6 I$ Z* ]. m( O
  156.             std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
    4 d7 v, q. q: v- M+ R/ l0 z5 g+ t
  157.             out.str(""); out.clear();
    2 L$ J! _  _) M# C4 N6 s
  158.             out << " Number of adjacent faces: " << adj_faces.size() << endl;
    8 ^( a- Y6 r" C5 G( z7 a6 H/ o/ X
  159.             lw->WriteLine(out.str().c_str());
    / ~+ v- N7 w5 A1 z! ]4 t9 h9 g
  160. ( E7 F: H# [2 Y$ k
  161.             for( int jj = 0; jj < adj_faces.size(); jj++): K3 ~2 g# f5 G
  162.             {
    7 M. h( A3 {: W" ^* x. j
  163.                 out.str(""); out.clear();
    4 f0 T4 P( `/ G, n* Z
  164.                 out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;" a6 K. r6 q* E9 d: g( S
  165.                 lw->WriteLine(out.str().c_str());
    2 r- {) L: K( _% f' b8 z. r3 ^0 K

  166. ! D/ @% {/ k( `' A4 X+ j" ~, T7 D
  167.                 myfaces.push_back(adj_faces[jj]);; c/ E7 r8 U5 P

  168.   z& T5 d7 U/ \9 _
  169.             } // jj: R+ v8 G4 V2 j; E; [
  170. + N1 |0 x3 o8 K- D! Q
  171.         } // ii' ^# X0 D' V* A
  172. 7 X5 X, J5 e4 i
  173.         myfaces.unique();6 m! ], d3 W+ J0 h0 Q
  174.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it). C$ w' [7 j# V  h
  175.         {
    , [! B* T# {! q5 ?4 P8 i2 M' J. O
  176.             (*it)->Highlight();/ A- c8 a, S. X0 k
  177.         }
      d' ~7 }0 C5 d, \# J
  178.         Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
    $ L2 N1 X: _. |7 o9 f0 S
  179.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
    ) {+ Q& z4 o! k" _2 V9 @1 G, A
  180.         {" _1 E% \5 _' h" c) }
  181.             (*it)->Unhighlight();! b  D; h0 c% L' h, S( U. t
  182.         }
    + i6 m6 `6 O% P" H
  183.         myfaces.clear();
    $ h8 `, J) o( H/ e+ I& C1 T0 N
  184. ' W. O$ g* `  K  D, Y: A) i

  185. 0 Y! ?% s3 M/ q! ~% |
  186.     } // while
    ( S6 g; \/ k# z; O
  187. }
    ) P& c# V# F5 [1 V6 N
  188. + a, M  x# F7 ~
  189. //------------------------------------------------------------------------------8 J, h, ?* ~' |( n1 z" K+ \
  190. // Entry point for our unmanaged internal C++ program" i: [  A# Z8 O+ t
  191. //------------------------------------------------------------------------------
    3 i2 \) X) T5 o+ B5 x1 @
  192. extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
    ' Y1 M; ^) ?% R0 J$ {+ \. u. [' |
  193. {( V$ @) [% `1 h: d1 m! W
  194.     try7 {: `3 k& i  |; S% {2 P  D# W* _' l3 ^
  195.     {
    : c! t8 }7 F- K" t9 b
  196.         theGtac = new Gtac();* A  N2 E& a  w+ i# u
  197.         theGtac->do_it();: F: t" S- s$ o' [1 r. Z
  198.         delete theGtac;) K8 ?/ a3 g4 b- s" F! \
  199.     }! m( O% L# H6 ?+ e; F
  200.     catch (const NXOpen::NXException& ex): F6 G' k6 n$ I% N  c2 F% V0 L6 q
  201.     {
    ; q3 _2 `7 y# a- N* B. H
  202.         // ---- Enter your exception handling code here -----
      u* g+ l6 @5 l! }9 X4 F
  203.         Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());" E  y2 j( c3 l; h# }- z4 B
  204.     }
    1 i! Q, W# H2 c
  205. }0 a2 D4 T% O" o9 L4 ]6 {% a
  206. & L' M' j) u! q& |4 _

  207. % j9 g" f0 G* r& L( {  H. {, W
  208. //------------------------------------------------------------------------------
    & U% \/ w+ f3 w! k
  209. // Unload Handler
    2 R$ \2 a0 j# |# B5 l& y$ k* }& f
  210. //------------------------------------------------------------------------------
    / \5 y% s4 k4 y6 p( C: [
  211. extern "C" DllExport int ufusr_ask_unload()0 z% V4 ?- u, n) Y4 _
  212. {
    ) J: [1 D1 q$ W2 A
  213. return (int)NXOpen::Session::LibraryUnloadOptionImmediately;9 N1 ^7 c3 G; Q3 k
  214. }  k2 |1 d( |8 M) J  Z+ o3 k
  215. * O9 l% {% V5 H: \5 B
复制代码
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