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通过这个代码,可以获取选择面的相邻面的信息1 G2 Y. ?4 a4 m0 d
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>, @' l! D9 y O! Y H* X0 t. \& g
- #include <uf_ui.h>
' h5 `+ ]& T# x* q4 j) I - #include <uf_object_types.h>
/ h0 B. m f7 x' H# G$ A
( Q) \: e- o& L- #include <NXOpen/Edge.hxx>
- U6 W7 ?! x; g, }2 A5 O - #include <NXOpen/Face.hxx>
K6 p4 D# k6 J+ w5 w! g
6 G3 t% D- ~: p' n+ |9 Q- #include <NXOpen/ListingWindow.hxx>
& g3 r* U# B, @3 _$ k( U - #include <NXOpen/NXException.hxx>
& @. ~, d3 n1 S9 E7 z& U- i: `8 j1 I - #include <NXOpen/NXMessageBox.hxx>
! H. f; K% L' N, [3 ] - #include <NXOpen/NXObject.hxx>
, Q8 v! J: V8 n2 A - #include <NXOpen/Part.hxx>9 ` }$ ?) ]/ N t9 ?0 o5 @
- #include <NXOpen/ParTCollection.hxx>
3 q# l3 G5 D" t5 n7 K - #include <NXOpen/SelectDisplayableObject.hxx>" Z- y5 x" Q& R
- #include <NXOpen/SelectDisplayableObjectList.hxx>
& y8 H: [- p) F' _1 F - #include <NXOpen/SelectObject.hxx>, j5 I: S2 i" A# [. G
- #include <NXOpen/SelectObjectList.hxx>
' _. x8 {" T+ ~" _ - #include <NXOpen/Selection.hxx>3 C8 S! E& m; r! g/ d% i
- #include <NXOpen/Session.hxx>
( w7 X. T% r1 f* `+ d - #include <NXOpen/UI.hxx>. y4 E$ P. y! o4 r: J1 s0 P
- #include <NXOpen/View.hxx>
) V( K" H; G8 D! d
! S& o8 e& L* }" a' \; h- #include <iostream>
+ K: S8 Q0 @- Q( ` - #include <sstream>4 k$ a3 K, B* Z" i8 w5 J4 ?
- #include <list>/ A! }( B1 m/ {6 ]. U' I7 T- x' j2 w
- 1 ~3 d( C/ Z, e) \
- using namespace NXOpen;
3 U) q5 F& Y3 Z9 ~ - using namespace NXOpen::Annotations;8 H% A" G7 D# S% m r+ F' x
- using namespace std;
% W8 c% F p# `, N" k - 9 X# V# L5 t$ U
- class Gtac) N! [; k \1 ]) u8 k
- {
6 g% P+ }: h( |% M2 F( ~/ t( U% w0 v - // class members
: }; p A3 E; }1 ^" g - public:' l/ {; y* e2 Q4 O
- static Session *theSession;
l m& D3 l- N2 n8 i - static UI *theUI;; | ]+ J. _4 n4 S. G1 f
- 1 P1 q; P' F" e* o
- Gtac();
# y" l U* k" I0 ^: F' ~ - ~Gtac();! k! @" h {) `$ X
% e! @0 ^7 l& q! [* s' b$ _% b- void do_it();
: y, M9 b+ ?5 z
0 @; d$ B7 }3 B- private:" e B& A. w2 ^4 ~5 e% B: Z5 @
- Part *workPart, *displayPart;
" i# v2 u2 m9 Q5 m - Selection *sm;
8 i/ ^, Y6 c* m% v+ d" C - NXMessageBox *mb;
# `: @2 A w$ l$ c3 _: p5 e. R2 B - ListingWindow *lw;
# b; N( f8 O7 u9 ~ {
# I9 k* H0 y* T' x" [- Face* select_a_face();* c& |; m. z- O) M( i" }
- . k: ?. L! a, e/ E. ~' a
- };
% S* W) w0 W4 q; Q c - . P/ u4 K& e7 Z: z: {3 H; `) z
- //------------------------------------------------------------------------------6 H9 d; p# E d" ]* l! u
- // Initialize static variables
4 B$ x: S( c- t& { - //------------------------------------------------------------------------------. J% F6 e: m' R8 m/ T/ q4 l
- Session *(Gtac::theSession) = NULL;/ M- I5 ?4 L; G1 q8 |
- UI *(Gtac::theUI) = NULL;
; n6 M! I! \3 ]. x - 8 O+ |; ?/ I0 l3 G
- //------------------------------------------------------------------------------
+ ~" t/ q' J- N6 d. w$ v7 q) Y' Z5 ]6 T - // Declaration of global variables
& h- ]& s) G; f9 F# @ - //------------------------------------------------------------------------------0 }2 q! e" J. |% W
- Gtac *theGtac;' H# p. m2 _- \" F3 \" g
* @; E( y6 v ^6 w$ Y( W- //------------------------------------------------------------------------------
! Z% `8 y9 G. r& A, b: X% q- q( D4 Z - // Constructor4 n1 R' ~1 D( ]8 T( P3 l! J
- //------------------------------------------------------------------------------
+ h% U* k$ |2 {& q - Gtac::Gtac()
' a6 ^6 p, Q6 @$ z - {) d6 A, s! W' b T3 j: U
- // Initialize the NX Open C++ API environment
' M) h* C# b( A, b1 [ - Gtac::theSession = NXOpen::Session::GetSession();' O5 x( D3 M# y5 }- n8 Y
- Gtac::theUI = UI::GetUI();
( R7 B0 A8 b8 G) N
7 |# ^, D, L b9 z3 D2 ?; p& L- sm = theUI->SelectionManager();6 W, T# m* ~' K3 X; j p4 m# G* Q
- mb = theUI->NXMessageBox();, x4 N0 h+ N4 { u3 C" `$ t
- lw = theSession->ListingWindow();
, k( t5 D! \5 e" H. j% T! A - 6 ~! U5 x. R) G: F# h( G
- workPart = 0;( `8 ~( l7 N5 Z; e+ V! d
- displayPart = 0;
1 z* b+ d# k. S* B. ] - }1 ^' \6 c4 X$ s) r# W
- $ s2 G4 g, G' ?8 ^' e. E
- //------------------------------------------------------------------------------9 w0 R/ m( n' G. H8 O: c3 E+ q; I% d
- // Destructor6 h, N# |. s! T9 d& g
- //------------------------------------------------------------------------------
* q* H: o6 c# k W4 e' T - Gtac::~Gtac()7 c. X/ D; s6 L
- {4 Z3 g. I4 w! @; z, f q3 Y
- }
$ s* ^3 J! E( {1 M
9 E* ^ J+ O+ S) z/ |: {- //------------------------------------------------------------------------------
8 ^$ p, n3 d2 }) [9 N; H - // Selection
- s, }6 V C2 @ w) i6 d( d# |' s8 a - //------------------------------------------------------------------------------
. e! p2 y$ v c& p& B6 q - Face* Gtac::select_a_face()
a! x) D- p' _6 u4 l - {
& B/ Y. \, _# `8 z' P; U - // ask user to select a face; {1 E! ~5 u. ?" A; E2 p4 q7 y
- UI *ui = UI::GetUI();
0 h% k+ j D( z9 {# x - Selection *sm = ui->SelectionManager();
3 j% i0 }: n& ?4 r9 {. D( } - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
; v3 a* B# U1 o3 V A - 6 Q0 r8 q' U! l+ N9 W% H) j& H
- NXString message("Select Face:");
& \2 o1 w8 T% A! D3 Q! J - NXString title("Select Face");- B: v |( q6 t8 x$ Z Y) \
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
: P9 ]$ M1 T% M3 n. A - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;* w1 I3 ]7 j) \# H$ t g: _
- bool include_features = 0;% X* ]! O1 j: ?' a$ G! O
- bool keep_highlighted = 0;
$ M4 y& w2 C1 L3 {% E# W3 A - $ U4 T' k. F5 o% d# \+ h, }, w% ^: i
- // Define the mask triple(s)+ m$ ]! w& s3 X5 I- U% p
- std::vector<Selection::MaskTriple> mask(1);( R# y( ?) K/ I, B% L* {
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
8 I( a8 d2 \3 k2 c0 M. } - Point3d cursor;
$ u# A& x( s7 m - NXObject *object;1 y Y* [: G- T6 p
- d9 x6 M r6 t* I) J1 O. k. U
- // Select objects using filter defined by mask triples% `4 s* v# U( s
- Selection::Response res = sm->SelectObject(
/ F7 y P& a- L! T$ ] - message, title, scope, action, include_features,
; n7 w' O8 q- n5 I( B - keep_highlighted, mask, &object, &cursor );
' P/ E3 w" d5 v5 k" |# E5 g$ O
8 t! U% q4 H. k# \( T- if( res == Selection::ResponseObjectSelected )
$ c7 x" v W% P, k( a0 u) T8 c - {) u! z7 ?: }- v0 I! Z. r$ m) w# m
- Face *aFace;
$ O/ n7 o# h# w) [9 W2 M @$ x - aFace = (Face *)(object);
# K8 c: O) \% [4 y) } - return aFace;+ |1 q8 a8 H- v+ i
- }+ k! @+ `7 \1 H8 z5 P6 F y
- & r O' ~, i9 P
- return 0;
6 T# q# s9 e0 v7 P3 o8 I1 ?/ B* E - }
: A2 z1 C8 G2 f$ a8 q2 o! e - 1 C, ^- N$ v4 a( W w& A" _
- //------------------------------------------------------------------------------1 Y! l. o; g2 d7 Z. U: y
- // start with our job...
1 O" _ g k, i4 k) x H; d - //------------------------------------------------------------------------------
1 v9 A( v8 {/ z, S+ w7 m - void Gtac::do_it()
* j+ w2 a* q8 ^! s- f - {
}$ G* u/ ^% y1 _ - workPart = theSession->Parts()->Work();
* J+ E& ]" Z/ x, Z' Y* L - Part *displayPart = theSession->Parts()->Display();
5 u& C8 Y3 x* ]: q/ g" O - stringstream out;
- F- B. i1 e. q7 r - / g( m4 C# I+ _( l; }
- Face *theFace = 0;
- z2 B2 U' Y, Q5 u - std::list<Face*> myfaces;0 A; Z; I. a2 G; v
- - F n, J9 Z& |& G2 s. m
- while( (theFace=select_a_face()) != 0 )
, ]* S2 C1 t* L7 |* B - {% d& p. y) ]+ r" P7 y
- if(! lw->IsOpen() ) lw->Open();& {9 V6 T2 D2 @! @0 U0 ?) I* b
- + ?; U* G8 m! [# k6 s
- out << "Selected Object: " << theFace->Tag() << endl;( r) @7 J3 t) G
- lw->WriteLine(out.str().c_str());6 ^% d+ R- u" r) V
- & N# t7 a) b! @$ k# P ^; u4 Z+ M
- std::vector<Edge*> edges = theFace->GetEdges();, ]9 O# N n: a, g
- out.str(""); out.clear();
6 g! Q) R; O- ] - out << " Number of edges: " << edges.size() << endl;0 |! B+ I! w7 ^8 X3 C
- lw->WriteLine(out.str().c_str());% N/ O6 F1 E9 G6 L- s
0 [ I2 o; ]; O; a- for( int ii = 0; ii < edges.size(); ii++)
. @* h% k! `" }- b - {2 m% D% e6 x; R* m
- out.str(""); out.clear();
# ~. V9 T$ a8 s' [( l+ W - out << " Edge: " << edges[ii]->Tag() << endl;
+ O4 l/ k* |7 V5 Y: ^* ]: F& F1 B( I - lw->WriteLine(out.str().c_str());
1 B' E( Y k u" |' d. d
, X0 s' P$ Z7 F$ ^. `/ T$ v7 }: o" i- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();6 z* H6 Q7 H" v* R: C, h
- out.str(""); out.clear();
0 D. H0 |8 w+ z5 l9 O - out << " Number of adjacent faces: " << adj_faces.size() << endl;2 n) f! K8 S: ]3 K% `) k6 x
- lw->WriteLine(out.str().c_str());% q! L: ?; V" G5 q# b. }- E$ r# z& t4 \
$ P# M, c7 v: [9 |- for( int jj = 0; jj < adj_faces.size(); jj++)1 \6 w5 G. l' g3 R
- {9 _2 b2 o2 m$ Q) ^- ~
- out.str(""); out.clear();
' a+ W9 G( k/ x5 g - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
( {; g! j7 T+ _$ O7 q. N+ y2 c - lw->WriteLine(out.str().c_str());2 M5 P6 e/ y; W2 P6 u9 `, T7 X' [
- 2 {9 g' y, q% U( g& q
- myfaces.push_back(adj_faces[jj]);) R' h& a$ ^' ]& a3 j
1 X0 i8 X2 K4 c5 L- } // jj' P& f0 n/ n6 F" a" y$ b% o
- 1 R! S& K7 Q; g6 K$ U7 u5 z. b
- } // ii1 O. O Q: H \: u- Z
0 u) A5 U" _* l4 X9 k% N1 {- myfaces.unique();* n8 L5 K7 m' @
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)# ]& ^ N1 h! n
- {
' X* {1 V* n% `- b: U% } - (*it)->Highlight();
& k0 y0 L* j1 m+ U" t" A' [ - }
8 o! {0 ]7 ~4 l& O6 ` - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
& l, ?7 G ?8 u3 B* T+ _: g - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
( e! H, Z3 E9 i( u. [' f - {
/ c/ H" x- ^6 j) J - (*it)->Unhighlight();5 x! m6 M' s4 t
- }
4 ~2 s, s$ h& k1 J7 i - myfaces.clear();- v7 z1 k* V$ ?
- ?; o) F _, m+ N2 {2 D4 N- 0 `3 _3 C/ z! b6 x0 D
- } // while: R& V7 C+ N/ V6 ^# b
- }
- \ D/ ^1 \; E2 q- D - + ]' B6 f! Q! A) ?9 Q) U8 `
- //------------------------------------------------------------------------------
* j- r! E" o+ ~6 b4 }; t - // Entry point for our unmanaged internal C++ program
1 j. x, q8 S# d2 i& I4 @, d) I7 E - //------------------------------------------------------------------------------9 l% j/ z# u, R
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
% b3 \8 s9 i S1 T2 N7 O/ @; Q! k7 X# O - {
- a \3 X7 I' P6 D: Z3 T( k - try
6 M* }9 V% k B% @6 j - {! V2 X W, _ u* N/ T
- theGtac = new Gtac();
& V6 S/ ]3 Q/ a; T - theGtac->do_it();
: ?+ T Q8 c6 N, r5 O) n) Z - delete theGtac;
9 ]1 u5 t0 w% Z/ N; f# D& a$ k0 R; B5 u - }4 G2 J$ {& \" e. i5 I6 G
- catch (const NXOpen::NXException& ex)
; U; _) `3 ?/ F - {
' e5 G& b$ w) m R2 k - // ---- Enter your exception handling code here -----
$ o! N3 q6 B6 T d - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());& P- G/ i! s& ?! F: I9 z) C
- }; A" i8 y( ]2 d0 P. N) d) X
- }' c- \ G" t# \2 }8 e% ~3 K1 p: f/ t
6 G5 e. X) F0 ?6 o. L! m4 I- V, ^8 [/ X4 c3 h
- //------------------------------------------------------------------------------7 I" b$ u8 C: f( X
- // Unload Handler% ^0 t, A7 _8 e" b0 b6 c" m, g
- //------------------------------------------------------------------------------
- K6 L" P' M6 H& Q* w% f9 u |2 Q - extern "C" DllExport int ufusr_ask_unload(): c# \) r/ J* T( D6 ~
- {/ T U5 R$ l: ^
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
6 i# K7 f& g- I) o9 f) U - }8 P+ m# l" _% m5 i F" B2 \
- * c3 {6 E7 A' C; o: O1 q
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