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[二次开发源码] NX二次开发源码: 获取面的相邻面的信息

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2013-11-6 18:54:58 6507 0

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2013-11-6 18:54:58

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通过这个代码,可以获取选择面的相邻面的信息1 M& H+ d5 J3 U: b' l2 T( Q
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!( [$ J, ~9 _9 [- X" j# W

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  1. #include <uf.h>2 _/ E' N4 [  K, _: P& a! k$ i
  2. #include <uf_ui.h>
    8 p% ~! M5 w2 b4 }6 b: E
  3. #include <uf_object_types.h>
    ) O' t3 t7 @, \) [

  4. 6 v' t) B1 K, ]% r2 y% z; W6 T& h2 v
  5. #include <NXOpen/Edge.hxx>
    6 ~# m( K4 d3 z  u( z8 |. M
  6. #include <NXOpen/Face.hxx>
    # C3 J# q7 D8 e$ V9 ^% w

  7. 8 E6 F! R/ }3 @- {1 O
  8. #include <NXOpen/ListingWindow.hxx>
    0 C/ l5 q+ _- K+ g
  9. #include <NXOpen/NXException.hxx>! j1 u/ H' L; l) s6 C! j
  10. #include <NXOpen/NXMessageBox.hxx>" H; ?. i: I* L3 R! r
  11. #include <NXOpen/NXObject.hxx>8 {' g( w$ `1 Y& m9 f
  12. #include <NXOpen/Part.hxx>" I- ^; Y9 {# u1 B; E% h7 t3 }9 ~
  13. #include <NXOpen/ParTCollection.hxx>
    % ^- v' j- @, G$ h$ |& \1 y
  14. #include <NXOpen/SelectDisplayableObject.hxx>" E2 o, N* K" O9 B- F* X4 `
  15. #include <NXOpen/SelectDisplayableObjectList.hxx>
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  16. #include <NXOpen/SelectObject.hxx>
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  17. #include <NXOpen/SelectObjectList.hxx>( M; e( J8 k% s; i
  18. #include <NXOpen/Selection.hxx>5 ~& U+ X  G. {
  19. #include <NXOpen/Session.hxx>/ B: P, x. W% f: J3 @
  20. #include <NXOpen/UI.hxx>
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  21. #include <NXOpen/View.hxx>
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  22. 5 a" j8 b9 V6 ~" X7 c" {
  23. #include <iostream>0 ]* S3 ]* Y8 y8 G3 Z/ @% E
  24. #include <sstream>
    ! }7 i3 r/ o+ X  b& U
  25. #include <list>% S. b( q3 g2 ?% G# e$ p. y

  26. # j* G0 L, F; d+ S5 N+ L( Y
  27. using namespace NXOpen;
    , s7 C0 e0 ^4 {
  28. using namespace NXOpen::Annotations;' |1 ?3 o+ x2 H8 j: O2 N6 G
  29. using namespace std;* p( d& a$ u# y9 ], m4 j. Z
  30. * V% w% p- `8 M/ R/ D4 P
  31. class Gtac3 |6 }* \, `( T4 H1 |
  32. {
    2 H# @" o6 N3 F! g, t1 w5 R3 I7 W
  33.     // class members& {2 w+ T; n( `0 i. F# r
  34. public:7 D* R0 \$ v+ m! S! m
  35.     static Session *theSession;2 r2 Y; u; a- u5 A. Y/ z% ?
  36.     static UI *theUI;
    3 i- e9 ?$ N3 e0 i

  37. ; L6 B6 l/ R  y1 C# a; p: v0 u
  38.     Gtac();
    & {2 E, E" n5 y; H
  39.     ~Gtac();7 E- b& j# D2 ?1 ^

  40. 5 R/ j" P: ]4 l7 c
  41.     void do_it();; Q5 y+ G  X+ F- x; R: k
  42.   o( h7 K# A0 t/ x! w* A
  43. private:  D* t2 @' Z5 h7 _* o' H5 T; m
  44.     Part *workPart, *displayPart;
    2 @1 u/ c* K/ J+ p; x6 P) U
  45.     Selection *sm;' {4 z- f7 t/ v' e* |/ I
  46.     NXMessageBox *mb;
    5 @5 h. t8 L4 f: I
  47.     ListingWindow *lw;
    3 T$ Z3 F9 }: @/ s# @/ J  K
  48. 4 e1 @  n1 n4 D- N! T# |7 O
  49.     Face* select_a_face();
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  50. , R- w% e- h! `+ M* m) q% g
  51. };
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  52. # J! K7 e% p  @' {8 i
  53. //------------------------------------------------------------------------------
    5 t& g/ E; n: v' {/ u
  54. // Initialize static variables  F: d  z: {) H
  55. //------------------------------------------------------------------------------; J6 P) ]1 m; L) u, \1 b4 d7 U8 Z  p
  56. Session *(Gtac::theSession) = NULL;
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  57. UI *(Gtac::theUI) = NULL;
      J  |0 ], D' J

  58. 9 V' R! q1 O7 l
  59. //------------------------------------------------------------------------------
    * B: A) j/ ?8 a
  60. // Declaration of global variables
    ( o0 ]1 m) b' K3 Z) \/ u
  61. //------------------------------------------------------------------------------
    ( p' ]9 L% d8 I8 E
  62. Gtac *theGtac;7 E* m2 p: `1 v  A, ?* `& E# q
  63. + E' D: F" K3 N
  64. //------------------------------------------------------------------------------! R* F) U; r6 D
  65. // Constructor
    # F0 \& V3 u6 i/ i  X* J
  66. //------------------------------------------------------------------------------6 H/ x% f' V  B
  67. Gtac::Gtac()
    4 v* `  B3 V2 P  ^) O
  68. {
    7 n. b0 x1 N" H% J' @
  69.     // Initialize the NX Open C++ API environment1 L' P" U# K2 k" Z6 U: k5 M
  70.     Gtac::theSession = NXOpen::Session::GetSession();
    % q  R* N3 g" K3 N) Y2 i+ s0 r$ ]  w
  71.     Gtac::theUI = UI::GetUI();
    . t) s7 Z8 g& {7 B" N1 j

  72. 0 _# C$ M9 K0 b- i' o2 S7 c
  73.     sm = theUI->SelectionManager();
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  74.     mb = theUI->NXMessageBox();
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  75.     lw = theSession->ListingWindow();
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  76.   T/ E1 F0 |. R4 l8 b3 E+ w0 W
  77.     workPart = 0;/ m' }9 P. H- ~# R8 _9 ]4 A8 D
  78.     displayPart = 0;
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  79. }
    # G6 |. k% j, u9 o5 A# I3 Y
  80. 6 |8 a8 {- E) u+ Q3 ^: C: o) ]
  81. //------------------------------------------------------------------------------
    2 i7 ?  Z" ?& F
  82. // Destructor) K( H& y7 L0 V% V! ?
  83. //------------------------------------------------------------------------------" f7 K! c4 X2 N/ \7 O( v
  84. Gtac::~Gtac()- V5 f) c5 I9 l" D3 V/ P  n
  85. {$ f5 s7 d" R4 v* a6 B0 _0 {
  86. }
    2 ~; C! f0 [) x" O6 c4 G9 ?0 s2 ^
  87. $ V" ^1 g3 Z4 ~
  88. //------------------------------------------------------------------------------! w* k: h6 q7 ^- A
  89. // Selection
      j  n  U: J( `0 Q* O
  90. //------------------------------------------------------------------------------- H# U7 j/ j" K
  91. Face* Gtac::select_a_face()$ V1 t' G- P* |/ e
  92. {
    $ ]: i6 E. Q9 c5 w7 K/ Q# G* z
  93.     // ask user to select a face
    $ [( x1 s1 y, o) U, a( Q# x
  94.     UI *ui = UI::GetUI();
    9 U: N, a. ^# O3 i
  95.     Selection *sm = ui->SelectionManager();
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  96.     NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
    # {' \2 Z9 a1 @

  97. 5 h( B5 g7 ^; \0 E" @
  98.     NXString message("Select Face:");5 F% M/ B. g; G0 N6 h
  99.     NXString title("Select Face");
    ; I8 C- D. I# v. E
  100.     Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;# `, |' K! z5 ?) |4 o$ w$ y
  101.     Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;" u' o2 y$ E" t$ R
  102.     bool include_features = 0;( c2 G3 S4 k" J( w
  103.     bool keep_highlighted = 0;
    8 d; s! K& h. t$ C, r" C0 ~
  104. ' E2 }: R' _& d( a; x
  105.     // Define the mask triple(s)
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  106.     std::vector<Selection::MaskTriple> mask(1);% S* ~- {+ y6 p& J  P, Z8 K
  107.     mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE  );
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  108.     Point3d cursor;
    5 A: y# K3 Z% h4 H% c
  109.     NXObject *object;
    # k$ w  @0 z( q2 _- \

  110. . w4 B! K) ^3 u! z8 G1 H2 v- q
  111.     // Select objects using filter defined by mask triples/ t2 O3 m7 ~; f2 S
  112.     Selection::Response res = sm->SelectObject(
    ; t/ R1 A! ]- }% C$ o
  113.         message, title, scope, action, include_features,# ]5 T' a1 }$ C4 R
  114.             keep_highlighted, mask, &object, &cursor );! L* S5 B& i- z& H: l! l- P5 A

  115. 4 u  U( U8 Y9 J
  116.     if( res == Selection::ResponseObjectSelected )) `7 b2 a+ ~' k8 u2 `4 F
  117.     {
    ! Z8 G1 V; w: y( @" m: q( n" o
  118.         Face *aFace;
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  119.         aFace = (Face *)(object);: e' E7 d3 s/ F4 M6 u
  120.         return aFace;
      A; E) a/ N5 Q& W2 o
  121.     }; y# ^  n" r4 l" Z: L

  122. 2 w5 P# a3 \# y! ~/ d$ s; R$ c
  123.     return 0;
    / k2 F, ]& n* i! h6 g* _+ q
  124. }
    , e: l; t6 T  n" u- {/ j

  125. / S' Q. T9 |( Y4 {# f( W! A& E$ P
  126. //------------------------------------------------------------------------------9 a) `- ]1 E- K4 H, V( A* K
  127. // start with our job...
    7 J- C% f6 Q3 c. ?5 [; E
  128. //------------------------------------------------------------------------------0 O7 u) o! Y" ?9 }% O- i/ F
  129. void Gtac::do_it()
    3 w4 S" Z2 {5 c
  130. {& P7 k% S6 I/ T: m# N2 P" a$ \
  131.     workPart = theSession->Parts()->Work();
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  132.     Part *displayPart = theSession->Parts()->Display();7 b* z- h* ^) @5 S$ J
  133.     stringstream out;
    7 D1 q, I: J4 k3 d3 Q0 L* e0 M
  134. ! r! ~# I2 `, D6 c
  135.     Face *theFace = 0;$ g) t6 h3 D  }$ [) `/ ~0 h
  136.     std::list<Face*> myfaces;
    9 `0 F: q/ }, h7 @3 c
  137.    
    + r. p# M3 A& z, h
  138.     while( (theFace=select_a_face()) != 0 )
    ! s5 e' l" W0 O6 c# Q" o$ |/ u
  139.     {1 }1 q9 N/ j- K* U/ e
  140.         if(! lw->IsOpen() ) lw->Open();3 A9 z1 b% Z' I! b0 S; L% ^& f: t
  141. 7 S1 ?: L; N0 a( M1 _
  142.         out << "Selected Object: " << theFace->Tag() << endl;
    0 V$ u2 y5 X* ^4 t, Q; ?
  143.         lw->WriteLine(out.str().c_str());$ b7 m% i3 T+ X& k

  144. # W7 B' C; @) M8 l# U
  145.         std::vector<Edge*> edges = theFace->GetEdges();1 B% o9 l* g$ m8 A) v) D, [4 F# A1 o
  146.         out.str(""); out.clear();
    * x# d! k; s1 U7 D* F
  147.         out << " Number of edges: " << edges.size() << endl;
    2 r; r5 h& N% G- n2 B
  148.         lw->WriteLine(out.str().c_str());9 N3 z$ l0 d( `) A7 M4 N
  149. + i0 i9 ~3 h9 y! I# U, \0 `5 d
  150.         for( int ii = 0; ii < edges.size(); ii++)% B. i, m+ V5 |
  151.         {1 P: {' f: v% R: Y; n
  152.             out.str(""); out.clear();: H: K* j2 x" x; d% U" d: T3 b  i
  153.             out << " Edge: " << edges[ii]->Tag() << endl;
    - S$ r) N4 e3 F6 Q4 Z4 Q
  154.             lw->WriteLine(out.str().c_str());
    3 W  S7 ?0 k6 H

  155.   V5 h( q' t+ }, o
  156.             std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();; h+ W) D$ b) j* b2 L
  157.             out.str(""); out.clear();7 \" i) i% {2 z! M  @
  158.             out << " Number of adjacent faces: " << adj_faces.size() << endl;9 p! l1 s5 j/ A: i3 r- W& {8 l
  159.             lw->WriteLine(out.str().c_str());  f8 ]/ v1 X9 b6 F7 n! i

  160. 5 R1 D, }& ^6 ?4 B( d- w2 E+ T3 D
  161.             for( int jj = 0; jj < adj_faces.size(); jj++)
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  162.             {
    4 ]3 o1 I& ^  P4 j0 G
  163.                 out.str(""); out.clear();, Y, v& Q# u. Z
  164.                 out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;+ H! Y9 C, A* u, h! A
  165.                 lw->WriteLine(out.str().c_str());
    1 y6 Q/ ?# s- v1 G' K5 \2 |0 R

  166. " j" Y+ S# k/ l0 c
  167.                 myfaces.push_back(adj_faces[jj]);, U4 N: y2 a- w5 E2 C& _
  168. - ]" C) y' Z* ^, p8 D& x; I1 S
  169.             } // jj% k1 J3 F$ j9 `. P3 n1 q' z( Y) `4 u& K

  170. ' Z' ?" _+ g% x: u
  171.         } // ii7 z5 u# G, q7 S3 H6 _1 Z& s* o/ x* c
  172. , G1 v& F7 O3 T# G1 r
  173.         myfaces.unique();8 ]* f% ?3 {* d
  174.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)- K5 A9 u8 b& e$ D- p( k
  175.         {0 T1 R8 W5 E+ W/ ~5 r
  176.             (*it)->Highlight();* p& d5 _9 R" c  U& K4 d
  177.         }
    0 }; K7 u4 w* _5 q
  178.         Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
    6 C9 ~; r. w6 M8 n( Y2 c
  179.         for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)3 h) }% ]7 H  |( T$ N+ F  r  {: c/ v
  180.         {8 S( n" \- ]5 j5 m
  181.             (*it)->Unhighlight();
    + K% W% g$ M, Z, p
  182.         }
    * P; k. x/ T8 P
  183.         myfaces.clear();! O+ q) u5 N0 Y' A! _& G
  184. 3 l! J! [& M. E$ |* v8 E; R( U( v7 m
  185. 9 g0 o. E; t, j: U+ {3 `
  186.     } // while" _7 I% k8 d0 J/ {
  187. }
    1 N* Z+ U5 X4 k* z
  188. & ~- R/ ], M# l! b4 L1 D5 U
  189. //------------------------------------------------------------------------------
    $ H8 z/ i! Z' u# c9 F- E
  190. // Entry point for our unmanaged internal C++ program# o( `$ z( z# M/ A0 J2 {
  191. //------------------------------------------------------------------------------
    ' T# Y' A& t6 {, v
  192. extern DllExport void ufusr( char *parm, int *returnCode, int rlen )' S- `# X) o/ s% E7 s4 G! w
  193. {2 Y# g9 y  e& d% y7 c7 }7 s( Z
  194.     try/ f$ l2 E) q8 m6 p/ O
  195.     {' b& F! X( O# G$ E7 a
  196.         theGtac = new Gtac();
    1 e  i2 w% q) x0 [' V* |0 ?
  197.         theGtac->do_it();
    % r& P. R& X, v; \0 f* P
  198.         delete theGtac;
    0 W) w8 G" U! k4 H/ T  x. n5 X
  199.     }) ?- K: t4 I6 _8 O$ D2 Q; H
  200.     catch (const NXOpen::NXException& ex)# f2 J0 P, j6 H+ ]
  201.     {
    9 [, }( J2 q0 @/ N4 I$ P
  202.         // ---- Enter your exception handling code here -----3 Q' v; q- R# J, `
  203.         Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());0 ^. \2 Q) P+ A# J5 e
  204.     }
    1 ~7 h, ]$ Q6 W7 K: @1 }! @% p
  205. }
    % b) z; K+ c4 O4 \3 |& o
  206. - n9 z! I& ~/ j/ c' P
  207. 6 ^# ^9 X) ]( M. V4 F
  208. //------------------------------------------------------------------------------
    3 n2 p4 u. }7 l: k6 l
  209. // Unload Handler
    ( a% k! |9 f: @+ W
  210. //------------------------------------------------------------------------------3 f3 w* _1 m5 A( m
  211. extern "C" DllExport int ufusr_ask_unload()
    - @9 n1 ^. g1 w
  212. {
    + c; o" f/ ?! z- {0 |
  213. return (int)NXOpen::Session::LibraryUnloadOptionImmediately;8 g# T& L( I! r% q
  214. }, Z6 L$ K& h5 v" j
  215. 8 H. t2 S' ~0 x6 l: U8 @: v* M
复制代码
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