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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------
B" a) G. _0 @" K/ A3 T, [// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类
( k5 v( I6 `9 {5 j1 g4 t7 o// 该类来自网络,稍作修改,版权归原作者所有# H- c5 `" ~# L" J
//-----------------------------------------------------------------------------
2 d, @/ _! o3 h& g& R+ N7 ?class CHsPMEButton : public CButton
1 s% g* O5 S( G$ I: |# I{
: ^6 W& K/ a! j // Construction
( {$ m! K/ ^: K. L+ h6 Mpublic:
2 Q' D/ q7 m' \6 }: e+ y CHsPMEButton();/ ^: ]" k j5 s: |1 y
2 n. \* T& z0 e // Attributes. \. _. K; b6 p/ p3 W9 x
public:* U: F4 R/ N" u8 l$ E" y
: f! q: x6 W. D, ]/ `6 Y: T" | // Operations4 w! m! Z: J& s# x8 J
public:
6 d6 x1 }1 n% D inline void SetNormalTopColor(COLORREF color)8 |2 t: r. y! s! k* B
{
! e/ I% D' t2 E/ u d" h m_NormalColorTop = color;0 X7 u& b. l8 u5 y7 n
}# S3 N" ^) g7 H8 v
inline void SetNormalBottomColor(COLORREF color)
. ^( ~# H0 n' J/ F {8 M9 ~- }1 U" C* q
m_NormalColorBottom = color;
- @- P% A6 `% f% s! G% Q+ q6 [4 u: s }& p# X/ r9 c+ ]7 |4 I7 i
inline void SetActiveTexTColor(COLORREF color)% ?: x1 ?1 o- u' R" P0 t
{1 H* X: Q- Y& g7 r% J: _2 i1 H
m_ActiveTextColor = color;
l9 V! F* x/ M% v) b- u }
: h# `. e X% y3 l* X inline void SetNormalTextColor(COLORREF color)
! @: l: G' b3 R- G) Q9 b' [4 w8 w {. [" M3 l6 G7 |
m_NormalTextColor = color;
" I! K% l" d7 {2 {/ ` }
+ C: M- z4 R' v) ^3 J. V inline void SetSelectTextColor(COLORREF color): Q0 w8 }6 c) Z2 B
{* L5 ^1 z* P2 X2 V
m_SelectTextColor = color;
5 S* ]) B8 N+ h1 C }2 N+ J3 |( D. [+ N' V" L( _! B& w
inline void SetFrameColor(COLORREF color)
4 Y/ S3 O) d$ L F5 U, V+ U {
/ \" F# B+ {* ^& m m_FrameColor = color;% C; k9 W( G; O* x; x5 g
}# u& K& P8 \4 E) p2 B/ I( N
inline void SetActiveColor(COLORREF color)
7 s4 r$ h+ T; j* u+ P! q {, R/ ?# |, D N5 ^2 \
m_ActiveColor = color;
. P% l) }& @4 p4 G- I& U }2 q+ u. l1 c# ]! W" A% k' N: |
// Overrides
, o+ N6 Y( [2 I // ClassWizard generated virtual function overrides) `; O1 w6 H* {5 l4 n
//{{AFX_VIRTUAL(CHsPMEButton)
/ M9 s$ Z1 z( _1 I) ]4 d+ `; m5 iprotected: \* X- p. h) z
virtual void PreSubclassWindow();) L4 [$ S5 K5 b. }! Y3 ^
//}}AFX_VIRTUAL
! J6 Q. N" b4 _& j+ v- t! S" h
& a4 E. X& Z) n! D( @3 T+ D' i: {( N1 { // Implementation( R- t# Q7 x7 Q8 t4 }
public:
: H* c6 N0 R; ]6 m! A* l virtual ~CHsPMEButton();
" Y7 I1 c. f/ U% V ! B, p" s: L8 A1 A, L- w* n
// Generated message map functions. S3 a1 {; e# [3 ?7 a3 x
protected:
( K' T+ x" D* O //{{AFX_MSG(CHsPMEButton)4 L7 O. a) N7 [
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
7 J/ s6 a! j( [) \9 c1 _ //}}AFX_MSG
5 P2 B: Y$ X! u/ B ) w0 H8 a6 _! C3 r5 ?" L% Q7 H% W
void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);
( Z, Y& ?0 B0 y6 H# |; ] void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);
2 j, X4 ?' H# ?* | void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );* B) I4 g8 R! }9 g4 K
LONG OnMouseLeave(WPARAM, LPARAM);' W0 y. a& K7 p% o( J4 p
BOOL m_bIsMouseMove;
8 ^. x3 y# y3 w6 U
4 a6 I8 r: w* l# S' v/ ]8 |0 E7 f COLORREF m_FrameColor;
$ S1 s$ }7 Q7 \, P2 }$ s- Y$ } COLORREF m_ActiveColor;
0 \# ~. o. J x: @* P
1 J8 z" A/ |4 m" O COLORREF m_ActiveTextColor;* v$ F0 y. e/ j6 q5 Y+ } `6 G ]
COLORREF m_NormalTextColor;2 e4 \+ q2 J5 A1 a! T; N- d7 `
COLORREF m_SelectTextColor;! P, f5 K& n* T: ]8 ^
$ l" {2 P- K) S2 U0 y( M
COLORREF m_FrameHeight;! V/ C2 {3 q" l( [; a2 T$ X
COLORREF m_FrameShadow;
4 l- m# _% t( y, F7 l% K8 H0 [
7 S+ ]- [# c# V COLORREF m_NormalColorTop;) `+ q6 f" x3 M- `1 S+ |5 z$ O
COLORREF m_NormalColorBottom;
! P7 k2 m. \7 X# C# E4 J : m% u- F, _/ T7 @: A4 G
DECLARE_MESSAGE_MAP()6 c; h E W' _2 \2 f8 X4 g7 D1 ~
}; /////////////////////////////////////////////////////////////////////////////9 ~ I: k4 |/ l' E* [3 K$ @) D3 J
// CHsPMEButton CHsPMEButton::CHsPMEButton(). q3 w' s, |6 {* x6 R
{
( k- c! w- i* Z# d) D) R m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);- L: g/ ~: u' C7 e
m_SelectTextColor = RGB(0, 0, 0);
; N- h5 y i* i4 i5 a m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);% I0 q+ U S! e5 r9 G
m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色" r$ X7 e# }9 h+ \; v
m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);
7 D9 C+ @8 R' W0 p* y! p m_FrameHeight = RGB(230, 230, 230);
3 D0 U! P8 C, N0 T: i m_FrameShadow = RGB(128, 128, 128);5 n+ {; y7 H+ H8 I) Q
} CHsPMEButton::~CHsPMEButton()4 ]+ _1 A2 o* Q! i: B. x$ m6 ]* ~* p
{0 X5 M; M8 H6 b
}
+ X2 A, L k+ W+ f y2 ^$ vBEGIN_MESSAGE_MAP(CHsPMEButton, CButton)$ D" u+ @* q8 k x) C
//{{AFX_MSG_MAP(CHsPMEButton)9 M v0 p0 ]% C
ON_WM_MOUSEMOVE(); t6 C/ v" x" F
//}}AFX_MSG_MAP: R; E5 n5 o/ A3 ?) P4 D$ k# D2 z
ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)5 C: j; M$ t: j. X1 A& \ ~ S. p) e
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////( y% b" n4 ^$ h ?( N3 p
// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )6 d' W! e/ ^6 ?
{- V# _9 a% }' G+ }4 ^2 H
//*
: A# x0 }$ G0 u* L: O CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);: k9 u8 ? Y2 C
DWORD nState = lpDrawItemStruct->itemState;7 T3 ^4 w' S- M a5 t5 B2 r. {' l
DWORD nAction = lpDrawItemStruct->itemAction;
# q5 Q9 }' |$ u g CRect rc = lpDrawItemStruct->rcItem;
7 }5 p1 K4 J0 l" P' H: p UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);
6 C3 l* @7 s, O6 N2 V CString strText;1 _) P8 g- @; v5 `7 n8 d
GetWindowText(strText); if( nState & ODS_SELECTED )! i: b% x. W) A2 }# J
{
/ g* x9 H9 V& N9 v m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);% ?: k$ s* Y9 ^/ w& T1 B- S
DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC);
z. L! v/ k" k9 R& E! _/ w //pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);
% R$ |& W# y% D, n }2 ~7 [8 U1 W& A- r1 ^" r9 ~
else //Normal6 G* p8 R4 a! d) D
{
* h- L, K- o: R8 e( |# l1 I3 B DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);+ M7 G! F5 X6 ]
DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);
' i: Z( Q8 P, R1 z o4 e! A" f } if( m_bIsMouseMove )
0 `' H' y; `! ]3 |" b" j { M( R; y, l5 J n: |
CRect rc2(rc);: j4 D9 ~) B5 x. N. H8 a
rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),
6 \0 `) D# Y2 `1 e1 K3 o; _ m_ActiveColor, rc, rc, pDC);
: m2 N6 C7 a, V. _ DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;. g' w/ T3 i2 S9 B, r2 Z$ Q
NullBrush.CreateStockObject(NULL_BRUSH);
9 I9 v+ `" P6 S& S" B CBrush* pOldBrush = pDC->SelectObject(&NullBrush);' v% ?: N% ^0 m5 N
% Q' _+ Q* l# Y
CPen Pen;
l2 o* H; z8 G9 |# m Pen.CreatePen(PS_SOLID, 1, m_FrameColor);& R) q5 V% v$ Q4 d5 C) `! S
CPen* pOldPen = pDC->SelectObject(&Pen);; [: M5 x& T' c$ r
rc.InflateRect(1,1,1,1);
* l8 t" E1 q9 i5 K, e pDC->RoundRect(rc, CPoint(3, 3));1 Q; B& L# f% u: I: F
//rc.DeflateRect(1, 1, 1, 1);
8 o# }5 U% Y8 c9 Z9 [ //pDC->Draw3dRect(rc, HeightLight, ShadowLight);
- @( ]0 a2 n8 ^# C8 l
, o+ I' Q/ g. m$ w pDC->SelectObject(pOldPen);
) \7 t' o# D$ [ pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);' P4 e& _- y6 }; N6 E
}9 |6 b$ h* k7 P5 Y0 P4 w
, c" l1 U8 z3 X7 y& x& p2 P0 t pDC->DrawText(strText, strText.GetLength(), 4 j3 j6 m- F# U) g- o( b
&lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);
( v2 k2 Y1 v: ?1 D3 k //*///3 t3 Q) e5 Z! O
} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point) . p7 z5 o) a: Y; r' d, ~- G" i
{$ M. k* y! F) e3 @) o+ T
// TODO: Add your message handler code here and/or call default5 ~/ S) M9 V. e* R. c5 k6 h5 |7 o
if( m_bIsMouseMove == 0 )) u; L& G- o% f9 E0 d: T' v- d# Q
{/ u) E# W" H. R$ s; H6 `$ a
m_bIsMouseMove = 1;
+ C; _' D) q/ W) E; C' k Invalidate();
9 h+ `; U4 J+ Q; s* S& c
0 E. C! L& o2 R5 r) S: X; I TRACKMOUSEEVENT trackmouseevent;
; K- b% P3 u2 p# X- Q trackmouseevent.cbSize = sizeof(trackmouseevent);3 T3 O X: t/ |( G6 s6 A8 W6 y
trackmouseevent.dwFlags = TME_LEAVE;
9 b' x3 @9 ]7 {) f0 g trackmouseevent.hwndTrack = GetSafeHwnd();
* a, |& a1 v2 ^8 a6 ]5 o: Q trackmouseevent.dwHoverTime = HOVER_DEFAULT;# i. t/ K7 f* g+ m# \0 Z
_TrackMouseEvent(&trackmouseevent);
, j) T# C' q0 p- v }
$ b) Y, u1 C1 f# _: F0 J/ S
/ ~- e& t- z; q$ k. z CButton::OnMouseMove(nFlags, point);' Q! r1 J, c# p: Y- W8 i5 [ c
} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)+ \9 X x" C+ R" C, P
{
1 s& j& p, Q6 g e( p; N m_bIsMouseMove = 0;+ _: v; [- O0 w
Invalidate(); return 0;
6 g" N7 C( G. _& z# n) L1 ~' W( l; z} void CHsPMEButton::PreSubclassWindow() 7 V/ ~8 a# v* h( V
{
9 W4 ` O/ Z4 u6 K3 { // TODO: Add your specialized code here and/or call the base class
$ {, ?) O* A' K& L UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style
. N+ [4 Q% n4 _5 M0 g5 A" i SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();; `; p) t. D' g1 t4 J9 i/ w" T- h& F
} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC), r' x9 e, w/ ^( n8 g: x$ g/ _
{4 _3 h8 O: F. }# ~# l! |
CPen Pen;
! {$ f6 k8 b4 O$ Q' M) t+ ? CPen* pOldPen = pDC->SelectObject(&Pen);
5 g# Z G, g6 W# D% X. K
& ~+ S6 H5 d) }- y) h3 P9 j7 d int R, G, B; m% p" d! z7 o. Z3 e; n
R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();
; i2 G) ~: F6 i. Q G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();
% Q( w) Z) l- v$ q# k B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();
. o9 F- Q- l6 I3 {! z# k5 X5 b8 @) d" {- V : ~$ l8 k) z% Q4 P+ M/ d
//R = R>0 ? R : -R;, C! ]( W/ l2 a) j& l
//G = G>0 ? G : -G;
6 d0 ^$ P* x# S //B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);- S% A& c$ I1 b& q# X" e% P: c# A
COLORREF ColMax = Top > Bottom ? Top : Bottom;
! |, j! y; J- I- a N COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)
& w+ e+ p. Y9 N2 i$ h {* J4 ?. ~8 _% ~6 ^
ColR -= R;# e8 K$ l( [( P' L: N
ColG -= G;! G) e& B5 Y4 l4 a
ColB -= B; /*
8 }/ F/ s9 v4 S O: }2 R* a if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||
; t7 u% _) ~. O% {1 W ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||
6 I7 |# ~# A7 t9 Q7 o( g9 N ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )8 P0 P% [; {' z
{# a2 q; R) R% B6 D. G% e1 k- d
R = G = B = 0;
1 `+ y; }, Z4 e6 T/ U+ J. f, T }///*/ # x* @& L. _4 S- G ^/ i% d
Pen.DeleteObject();" j% o ?" W: R1 d8 T& {
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));
}7 i0 c0 G2 b7 m. l, n% g # B, |7 E' f( w4 M
pDC->SelectObject(&Pen);
( r/ c+ r2 F0 U ; D S" \4 A4 p" Y h# ?5 j
pDC->MoveTo(rc.left, rc.top+i);
& I7 D: f# c' \ pDC->LineTo(rc.right, rc.top+i);1 J9 x% Q" `5 ^& N# l
} pDC->SelectObject(pOldPen);* J+ _ Q. X1 A# l
} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)7 \4 r; @ o1 V' j a1 t' }
{
1 T9 h3 [. ]6 d; C3 H; D+ H CBrush NullBrush;$ ?6 ~( h9 h* S7 {6 w. t1 W+ q* X
NullBrush.CreateStockObject(NULL_BRUSH);
3 i2 r% k, _; y! v CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;, K/ D- E: t) c P& u
Pen.CreatePen(PS_SOLID, 1, FrameColor);
- R" I% Z$ n: \ CPen* pOldPen = pDC->SelectObject(&Pen); u3 J2 _$ ]+ ]# ~5 y1 g9 Z
$ @$ t" j q' B) V, N4 W# g pDC->RoundRect(rc, CPoint(3, 3));1 S) T c) ?6 e# M
rc.DeflateRect(1, 1, 1, 1);
+ L; ^. D1 [/ ? pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);, f9 G' K6 j) ^+ S X$ F) `9 ~+ I
pDC->SelectObject(pOldBrush);
0 _9 |2 J* |+ X6 g! t( l4 i6 K}
( Y a3 ^2 f- {1 }0 ^5 _/////////////////////////////////////////////////////////////////////////////2 a9 Y5 y, y- }) [" s
// CHsPMEDialog dialog
9 `+ i( |: G( p l. C- T) U//-----------------------------------------------------------------------------
) p( ?3 @5 g" A// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:# N" z$ i" Y0 u5 H' V
// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级5 c" M" e$ ?4 B9 D, B( c3 k
// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口
* l$ p d( r' ^$ P1 u6 Y5 u# p// 指针将其显示出来,然后隐藏或销毁自身) j& t' W! U( ?
// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。9 t/ l( b5 k5 z/ q( {% U" x
// 采用的方法为使用上面的CHsPMEButton作为按钮的基类
; W4 C& G7 M5 I) C5 p- Y3 Q// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,8 ^" t! A1 V9 F# h9 B) ~
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。- v0 |2 M7 E9 z4 J
// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。" `& ]$ W# L* g+ U' y
// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框. E7 e$ c8 {1 t& @* A/ f3 H: n
// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。( D# N0 D x$ H; E# ^5 I
//-----------------------------------------------------------------------------
' `. n5 k1 @) w7 b7 }// 注意:+ m% Z$ i. D$ C
// 1、在构造对话框时必须给出其父窗口指针 F; S* j; o. H% E# J: f0 i/ b8 L
// 2、在初始化基类时必须指定对话框资源模板ID' i) j; t8 s* G) f2 B: d. W
// 3、对话框资源中必须提供ID为IDC_BACK的按钮$ Q6 [/ L4 k [( J3 T, O3 X( J, N
// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel7 l- A# [' I! a" K2 Q- i
//-----------------------------------------------------------------------------
class CHsPMEDialog : public CDialog) a' o& ~$ e1 ^( u. q! R
{% G! }/ A" L& p- @5 s5 R
DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能
, k' V& o1 g ?, g7 @; ~8 `+ Q// Construction
- j' [& u* W b4 ]7 fpublic:
. |7 I5 o x' L4 x6 Y/ j CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor; _' w) v# g7 \4 `, S3 s
~CHsPMEDialog();
/ a8 a+ ?" M* u) ] BOOL Create(CWnd *pParent = NULL);
( ^. W+ F* ?; l3 Z; o! S ' R' t8 \! I3 s$ w; I+ U. a
// Dialog Data6 [2 v6 |4 `8 N6 Z
//{{AFX_DATA(CHsPMEDialog); U Z! \ I1 F, [
//enum { IDD = _UNKNOWN_RESOURCE_ID_ };3 P5 m5 K' J* h% ?: R
// NOTE: the ClassWizard will add data members here
5 Z m# p% X2 f2 f6 V //}}AFX_DATA $ Z1 T% Y, _1 X, j
// Overrides: P/ l! n# L5 k$ J4 y) Z
// ClassWizard generated virtual function overrides4 z- ]- V+ |) B- Z
//{{AFX_VIRTUAL(CHsPMEDialog)
- L& K* s* i5 _$ Z5 m protected:
: x4 J: O2 S1 m7 E! n virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support/ v3 i/ K' l1 @. P8 V- [
virtual void OnOK();
* q: U2 |& z! M5 N' S | U& |7 R virtual void OnCancel();
3 Z% y& I" O3 T4 E virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);' |) [* j% x8 J, g* R
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);0 i0 e- _# V, u' I
//}}AFX_VIRTUAL // Implementation
: c6 [, [- R1 F7 `* `protected: // Generated message map functions, y# g4 A2 W# O* z7 }+ g9 k
//{{AFX_MSG(CHsPMEDialog)
+ C+ d- p5 |6 }3 a0 L. c afx_msg void OnBack();: q6 ]' n" m0 Y, ]
virtual BOOL OnInitDialog();/ b/ A0 Y3 T" }' P$ @/ S! Y! z
afx_msg void OnDestroy();$ o. ]9 E2 T7 x$ x5 X+ @2 y5 |7 s
//}}AFX_MSG& O( P+ e- y& G- m
DECLARE_MESSAGE_MAP() protected:- R1 v' `) O' |8 L* |: r
// attributes
4 l+ Q0 Z; p7 b5 v6 O5 I CWnd *m_pParent; // 父窗口指针. ^5 g0 Y& I3 D3 E* N2 h
HICON m_hIcon; // 图标- [( K# I$ y4 O7 d1 \" |6 ]
UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
3 l( R6 _) l7 V+ ]- B* d, N3 h- b CHsPMEButton m_btCancel;
! \ Y0 y7 }- U/ I& J% k CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄
2 i) F* L% D4 e5 C8 j/ b: v4 J HHOOK m_hkCBT; // CBT钩子句柄
" d6 G; S" _* G* s ^% U, i; s1 H& `
8 j) M) F3 M+ M% C //-------------------------------------------------------------------------
* k! y( H3 k1 v7 y1 u' k // 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog1 g; E' Z8 b# w: X+ u
// 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为2 M' ^/ q# U, N# L; N( c4 e. c
// 链表的头及下一个结点的指针8 v, R* f$ j4 K2 N5 m! q' k
static CHsPMEDialog* m_spHead;
7 c1 q& M8 c6 q7 s4 e, e0 H* y CHsPMEDialog *m_pNext; // operations
; _) l0 [) D' T2 A // 键盘钩子消息的处理函数
! }. @; K# E# X: w& |& R1 O9 ~+ h static LRESULT CALLBACK KeyboardProc(8 D; l( {( g$ ^$ ^; U
int code, // hook code- |/ S& c1 ]2 U7 @& {
WPARAM wParam, // virtual-key code
" j% i0 B I3 v7 W LPARAM lParam // keystroke-message information
2 o9 v: H1 n% i ^7 D/ h );4 ]- J5 d7 T2 q& |; m9 p
// CBT钩子消息处理函数 {# N1 }6 v' k8 `+ y; O2 ^
static LRESULT CALLBACK CBTProc() w6 f4 \8 t" |. j% g) U; Y
int nCode, // hook code
* b# @' b- U& L1 |$ O WPARAM wParam, // depends on hook code3 B8 }% m' Q# {: u `
LPARAM lParam // depends on hook code: d) y, C4 S4 c# F8 h) e2 K* Z7 r+ S
);
: r9 B3 B+ z5 H // 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口
5 n8 [, m. x. n/ v: Z2 E6 N static BOOL IsWndKindOfThis(HWND hWnd);
; U+ X$ w% h, v // 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)4 R5 M1 @' x: O; W9 ]: H
static HMODULE ModuleFromAddress(PVOID pv);
2 f# b3 {. G( ~" ]$ }' h! A+ P Ipublic:
+ H2 h: _! D- r4 p' d // attributes // operations7 O7 D/ e$ m' h( K& X- q" ]# C
// 用于模仿UG的创建一个子对话框,同时隐藏父对话框
' v# U" ?; g4 K3 }. c7 i BOOL CreateChildDialog(CHsPMEDialog *pChild);# @" O, O* R3 h" R' N6 R
};
6 E9 G8 t# s, u: j- e" M+ C3 J, J- D: BCHsPMEDialog* g_pHsPMEDlg = NULL;: b7 x `1 m9 F. c
CHsPMEDialog* CHsPMEDialog::m_spHead = NULL;/ P5 N6 X- u9 l. U' P9 q
HHOOK CHsPMEDialog::m_hkKeyboard = NULL;
IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/)7 @, U" [/ |; {) W
: CDialog(nIDTemplate, pParent); u- x' F/ y* B z+ R
{
2 C& n* B0 o' S+ L/ s+ b& e$ O //{{AFX_DATA_INIT(CHsPMEDialog)
; D$ D7 y* v$ F' h- |+ j. N // NOTE: the ClassWizard will add member initialization here
* j O& v6 @2 f1 [& ?: B2 B //}}AFX_DATA_INIT8 ^4 u: c2 ^) \- d
m_pParent = pParent;
8 N, [( E5 S. ? m_nTemplateID = nIDTemplate;( g7 n, t5 G& }8 t1 E0 W9 f( ~
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表9 s3 H# `/ Z/ a8 |6 N
m_pNext = m_spHead;' C7 k* k# }. D4 V$ [. u
m_spHead = this;
7 d5 F: W9 W5 p( ]0 X m_hkCBT = NULL;! ~: \, R- [2 M7 |6 H
} CHsPMEDialog::~CHsPMEDialog()
' u3 I! i& _$ l4 N( e{
. u3 n) F+ R) D% W3 w& T // 从链表中删除本结点
+ x O' ]- D0 q CHsPMEDialog *pTemp = m_spHead;
! l7 R2 W2 i* `/ X5 a5 D if(pTemp == this)
7 o) ?: }, }% i) ^" I1 y {/ @0 {5 b6 W- s* M
m_spHead = pTemp->m_pNext;" B0 N0 {( [6 r. ]+ e4 i7 m4 X9 O c/ a
}
# n, m5 `& f* p3 X else
2 S4 i) g }' ~( ?9 n6 F {9 t2 y( h$ t" J( G4 `
for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)- E" r6 x8 J4 Q. i
{" d- T1 a e1 |( ]
if(pTemp->m_pNext == this)' S2 j/ E* E; I9 l# q1 X
{
/ Z9 @( s+ c' d7 B pTemp->m_pNext = pTemp->m_pNext->m_pNext;
( M( O5 {- Y2 q$ @* } break;
! A, z5 V3 D- G" H/ r& s- M; ` }
) o! }* {& Y: E% R' Z }. O! L' ^. u# Q# W
}/ c! b! @& [9 l. J9 t8 S/ k
} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)
% E; W* S- T& `# Y2 f& v6 y8 `6 _. W- s{( h; A2 q: t+ B! Q
CDialog::DoDataExchange(pDX);' x' l U! T) k) d' C# j+ |
//{{AFX_DATA_MAP(CHsPMEDialog)
]4 N" v( J5 M1 O$ m DDX_Control(pDX, IDOK, m_btOK); j/ w* D0 E6 }2 A/ n( q
DDX_Control(pDX, IDCANCEL, m_btCancel);
; J. Y- N( X, g5 c DDX_Control(pDX, IDC_BACK, m_btBack);$ ?7 }$ f0 ~' v
//}}AFX_DATA_MAP) c1 N) ~& |5 C7 }# y* J2 i1 y
}
$ w" N# |2 W3 }4 ?BEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)
6 U. T s3 e( Q, q/ h //{{AFX_MSG_MAP(CHsPMEDialog)" l* e1 |' v; k* e& x5 g+ p
ON_BN_CLICKED(IDC_BACK, OnBack)2 E: c4 J z7 k5 H- `
ON_WM_DESTROY()
6 n# ^2 J; L+ [; x% J0 c //}}AFX_MSG_MAP/ K6 F6 @! B, V3 {) K$ |
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////" b7 L- T+ o7 O$ ?" v
// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)
+ N! x+ Y1 k9 [ _{/ f! K: L* ?/ E ]! Y4 [. o! C) p4 I
m_pParent = pParent;9 H) x* Q* [9 z- E
return CDialog::Create(m_nTemplateID, pParent);
$ O# S" {( q) E7 A6 x}
! N3 p, k( Y% [' `! V6 o. aBOOL CHsPMEDialog::OnInitDialog()
1 q9 g2 C1 Q: z, G9 V{- `) g3 H4 K. j! y
CDialog::OnInitDialog();
// 设置标题栏图标 Y) A2 T- h7 f6 n7 {
SetIcon(m_hIcon, TRUE);& U7 \3 T) I: }* k1 `) e
SetIcon(m_hIcon, FALSE);
5 e {& q' c$ ]+ ^! }% M- q
, x- [) ?0 v- _8 @0 v( r# u1 y$ } // UG的对话框的几个标准按钮没有TAPSTOP
_5 B1 _* d+ F/ S; E2 p% Q4 `. X CWnd *pWnd = NULL; s$ i; w2 {# L r+ r
pWnd = GetDlgItem(IDOK);# M$ v% A# Y! ?9 U" e4 m
if(pWnd)! ?* g3 ~7 C6 S. [) L9 K
{7 L5 s7 }* V) v8 E, q
pWnd->ModifyStyle(WS_TABSTOP, 0);
) h8 z/ n8 Q! E7 E' n }
4 P) S8 s* L; d r3 h7 y, E pWnd = GetDlgItem(IDC_BACK);$ J& q h- S9 z; m4 b+ `, E
if(pWnd)( n9 _' f4 [6 E5 z9 K
{; a- h* }' s; v Q5 a! ~# h
pWnd->ModifyStyle(WS_TABSTOP, 0);# T. ]4 I1 Y" k; {. Q: o m
}4 r- u; T5 [$ S5 D% ]8 L
pWnd = GetDlgItem(IDCANCEL);( w1 v. p) [6 z! A2 i! A$ ]% S
if(pWnd)* i# m/ o& c6 Y, r4 R% C A& Z3 w
{
4 K$ O" w0 F# n5 x0 @ pWnd->ModifyStyle(WS_TABSTOP, 0);9 G( u$ c8 h( _
}
7 L) ]! K3 t) `
) R. l! V% m* T3 f g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子8 d) d M' l' w: K" r' o# J# B
if(m_hkKeyboard == NULL)
$ d. ]- K* b$ T0 a& d+ Y {& T) p4 T q4 V& O$ {$ @
m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());; V* v @$ E- _: P* [
}
' v: q" U! T# k E4 s+ S s if(m_hkKeyboard == NULL)/ y" o" D6 m& ^* W; |; c( {) ^0 o
{7 l5 K9 m a. Y% \" ]! Y# Q
TRACE("Set Keyboard Hook failed: %d/n", GetLastError());
; [9 k' G" H1 |6 e- x. o2 U } if(m_hkCBT == NULL): l- b' ]: z4 f" T8 F. D
{( {4 ~/ T+ B1 X* ] B4 f. ~0 `8 T
m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());
+ w3 V4 L( d" e }" S# n/ `# n- M0 W* t9 \+ ]
if(m_hkCBT == NULL)
. i9 v1 A8 Q$ U8 ^* S5 f. i* r/ Z {
* z# u: {) G; z0 z9 u TRACE("Set CBT Hook Failed: %u/n", GetLastError());
7 I) K2 e3 k7 s4 X. r9 D }
. k; v; v* N6 u5 ]0 u& `4 W # X/ G# [, s" [+ j: K" W5 g
return TRUE; // return TRUE unless you set the focus to a control6 |9 X3 n6 r+ A
// EXCEPTION: OCX Property Pages should return FALSE
# F2 Z, K4 L; Y; J1 Y/ `" w1 Q} void CHsPMEDialog::OnOK()
# t/ q+ w+ h, C' T+ e{( z1 n( N; p! C+ o6 l
CDialog::OnOK();
! Z/ E% a, ^/ Z4 \1 A if(m_pParent)) b8 J. a6 M" e& s
{' @$ R0 K: w$ Y* j6 c* V+ [( X
//m_pParent->DestroyWindow();+ ?) j8 W7 W1 y) Q9 Q! j" _
//((CDialog*)m_pParent)->EndDialog(IDOK);
/ t9 A7 q) Q% m1 g ((CHsPMEDialog*)m_pParent)->OnOK();
0 T+ T8 T# _# a i4 G4 R }7 D/ i& O& E- ]7 S. ?* G
} void CHsPMEDialog::OnCancel()" t7 N3 c8 `) E- B2 d
{; E; a, {2 l& B* p9 [. W& R
CDialog::OnCancel();$ C- w3 Y' K* B* s
if(m_pParent)5 B) n6 ~( C; i' z. B* n$ {
{+ j6 Y' s" ]: K4 }
//m_pParent->DestroyWindow();8 R. X" F# ] @- }% W
//((CDialog*)m_pParent)->EndDialog(IDCANCEL);
2 g8 l- P& L) D v: D9 t+ A' _: L ((CHsPMEDialog*)m_pParent)->OnCancel();
0 v4 T7 r. Q) }- h$ Y( V4 E6 b9 X }
* a6 K7 ?1 P+ F# }6 z} void CHsPMEDialog::OnBack()
: P" a- _% r8 U2 E) G{
% t/ U, p2 f# b5 f if(m_pParent)
8 s; v* y" ^, r i8 b1 [ {1 a+ E& j. K, L% {2 |
m_pParent->ShowWindow(SW_SHOW);# _0 H' g" `$ @- \" @2 s0 _! D
}* G }; m* t2 u1 N
CDialog::OnCancel();
, C" V7 h7 J# O' G) i- _0 [! i} & N3 ^# t1 @, p+ T: {& H+ B1 B
BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)( a$ M% G6 M* |5 W0 ?4 B+ o# ]1 E" B
{1 m1 y( h/ e$ S$ F$ ~
BOOL bRet = FALSE;; R {6 t1 l4 K4 z. d% I' G* `
if(pChild->GetSafeHwnd() == NULL)9 t C+ g. L! O9 |
{" F; Z {$ m7 W! P. c/ w# Z
bRet = pChild->Create(this);+ ~! `# \' L5 L8 Z8 P3 V
} `# Z; W2 A* ^# y4 M
bRet &= ShowWindow(SW_HIDE); T- [" P* F: r; ?! R& D# p
bRet &= pChild->ShowWindow(SW_SHOW);
( P' q9 `. ^% w5 R! W3 F8 E4 l return bRet;
1 L: F3 n! ^( A; h- l+ z} LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam)8 r1 A4 ?$ r+ G/ [$ C
{7 h v! l% `1 \3 E
if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup
$ ^6 i: W* L$ ^8 } R7 A4 @ {7 C+ V, _4 J% o( p, _3 v2 @
//TRACE("Key down/n");
2 f T8 U, }2 [$ C. m* ? CWnd *pTopWnd = CWnd::GetActiveWindow();+ B1 C1 m: v* \- s% d
if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
% u; w1 y- A. y8 `9 m* f2 F+ X {
' v* ]: `3 E" k3 b1 ^" @ // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息
9 ?/ ^9 n& f6 h J4 Q; Z! v/ p if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)6 S/ G+ `; r9 |8 k4 N1 y! V
{& g1 M" }+ [% w4 \
// 只截获tab、esc及回车键
, |: X2 _: h) s8 R4 i9 R! b //g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);1 F' I2 R9 t* E: H m9 T
//g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);
; x( E F/ ], S2 E& B. [6 ~ }
5 H- S& `0 p, p% c0 c- W switch(wParam) {
& f6 D: m% P8 ^$ X m" u5 D4 t$ R case VK_TAB:
3 l. @+ D& i2 j3 M0 @5 G9 c2 e {
, X3 T: t9 E: c8 K9 N CWnd *pWnd = pTopWnd->GetFocus();
' r& {, b: x6 \0 A& A2 S CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);+ H$ v! b* @3 m2 B( W {1 {
if(pNext)" E* n- @& ]0 A" W3 b
{
" @. m! a9 I2 q; |* n% }9 k int nCtrlID = pNext->GetDlgCtrlID();* w* D" z9 r" k# \
//TRACE("CtrlID = %d/n", nCtrlID); G, o) W' V/ y
pWnd = pNext;
8 k7 w, {8 u. M2 o$ ] while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)) L% Q. G2 U- I9 A* W7 x0 \
{
1 F" k/ \7 A" q( }* W7 T // 根据UG对话框的属性,这三个按钮是没有焦点的9 }% |6 {7 Y! w) m( W* r4 Z
pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);8 s! C2 ^0 x) n$ C M/ Z
if(!pNext || pNext == pWnd)
" i+ } V7 g9 O) c8 a {% f! V% q8 X: L) o0 R
// 对话框上只有上述三个按钮
6 o% v$ v3 Z7 V% _ return CallNextHookEx(NULL, code, wParam, lParam);: h7 I* v+ V: @) Z; v& D
}- A. S5 c1 N6 F: D$ G
nCtrlID = pNext->GetDlgCtrlID();
6 ` G+ b! E1 _ //TRACE("CtrlID = %d/n", nCtrlID);" [1 t8 |9 k) I) T
}
! X- N3 s+ r. J3 r pNext->SetFocus();
$ W: G( _+ p$ B0 z6 q, O5 A }
9 {( h; y& y U0 H) ]3 s9 l9 U5 i7 d //return TRUE;* `7 W) q: @) M0 K* ^6 p
}5 J4 \/ k' `, V+ G+ @- B6 L B
break;
! V) d0 L0 u) {! `: W case VK_ESCAPE:
' T \9 t+ _+ l- v9 K8 X ((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);0 l0 G7 }; Y6 b5 G" q6 N
//return TRUE;
% w- z6 Z+ Q8 w; p7 O+ [ break;3 l6 z" ~4 e1 u; N( U9 d4 ~1 m" T
case VK_RETURN:: @. l* W; G$ I I
// UG实际上并不处理回车键 ~( W3 f( p0 R" w: [
break;
( \4 \; U( K2 D default:
9 M% Y6 x0 t! I9 g4 p) V2 a% p% v break;
4 m1 y. n" T$ ]2 r8 [8 ? }
6 m+ F9 s: K4 Q y g }+ G5 u" C: @. z& v
}* N1 |8 m; y5 e
return CallNextHookEx(NULL, code, wParam, lParam);
) k3 z" f4 v9 Y. E) Z: W9 n} void CHsPMEDialog::OnDestroy() ( g7 {* m8 k6 D
{4 d1 R+ c0 A r7 b% k, g; t
CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子+ I" {0 t6 q6 S! L6 v. h
if(m_hkKeyboard)
. W1 J7 {5 y8 [ z, B/ d" } {$ q3 W' T$ g3 a
UnhookWindowsHookEx(m_hkKeyboard);
: z9 K# F8 I: `# d) X6 `. h m_hkKeyboard = NULL;% I: B$ @) W/ Q. W
} if(m_hkCBT)
' e& k7 a4 d. i- V9 j2 o" w {
7 t' v3 O' `& L( g3 R0 B UnhookWindowsHookEx(m_hkCBT); # ?* ?. g4 U! [5 K& B
m_hkCBT = NULL;# m7 E. g3 S; M1 \ E- O; V# i
}. H0 u2 g p* c u" I
} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)% f. ?9 p: G2 ?" V! P
{
' w2 ? y, }! H% E1 y CHsPMEDialog *pTemp = m_spHead;
. p- P) b/ }0 Z% L3 w BOOL bFound = FALSE;
. N3 }6 j* L( x for(; pTemp != NULL; pTemp = pTemp->m_pNext)
- Y9 B2 V {1 u5 U5 c, R: k$ S: F {
3 ]6 D! ^ Z2 l8 ]: p$ T if(pTemp->m_hWnd == hWnd)* v& R) [4 M$ O
{5 i% N3 Z- q8 z9 y r
bFound = TRUE;
. `: Y4 U; H% d! h( @1 T M break;$ D0 K" R% S/ g/ @4 c% N
}
3 c8 d% @' P5 a1 ?, E1 E2 }8 H }% U |5 k* }& Y1 d9 U! I; q, T3 v
return bFound;
: z0 M5 g/ m' P# Q I: p ?} // Returns the HMODULE that contains the specified memory address; ~& W H4 O" l
HMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv) + m3 ?3 m4 B3 n" d( l- [
{1 F1 h+ ]; L' k: O, z* M P; Z3 r
8 e+ k" f4 V$ B/ l! e MEMORY_BASIC_INFORMATION mbi;( Q0 h) S# |8 l) b( h
return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0) - D A6 V6 z- V1 o& U9 g5 C/ O
? (HMODULE) mbi.AllocationBase : NULL);( ~# c6 v& d9 q+ _* v
} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)' N; `3 w d, m$ u
{: `$ }5 k' p6 q V# \. Y
if(nCode == HCBT_CREATEWND)
4 X3 X7 q' N) X* P {( [1 M1 \% |4 {
//TRACE("A Window is being created/n");
! R) D( _7 X5 e( V0 H LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;3 v; @7 k/ l/ N4 n9 i
//TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);
, M' j' X5 t5 v, O. O3 [/ C if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))6 }- S7 R3 N0 K& w9 U a- z" ^
{' x' Z+ s9 l1 X A# a
// 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应
" h! M$ k; u1 _ // 取得窗口处理过程内存地址
; K. |; F6 E; r% [ DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);! p3 U/ B' v6 o h9 `
if(dwUserData)
3 T2 G& H" A! `" a+ H {
4 C3 p: O- L1 S5 l2 F( t HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);
5 q1 t9 P; w0 I" S1 l. y1 x4 q char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
; v1 ]' S( U/ Q$ k GetModuleFileNameA(NULL, szUGPath, MAX_PATH);
$ h1 ~9 |. [! `. N GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);8 @& c+ ~. A! N& D
TRACE("CreateWindow Frome Module: %s/n", szModulePath);
" c; V: X5 h S) L TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);
& C: m5 k/ W/ Z' A2 \4 l if(stricmp(szUGPath, szModulePath) == 0)
. P! j0 [3 { a {
* @# {+ f f+ Y // 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)
2 G; R; E8 y9 m# W! b if(_tcslen(lpCBT->lpcs->lpszClass) ==0)6 Y1 O. S# Z- l0 _0 A- B8 `8 p% t
{
8 h3 T8 [( P! D2 X1 D- J // 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)3 y4 |, R5 R0 P8 W6 e
if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd &&
; P+ F' B& o: }9 E( L' ?8 z lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)
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// 窗口非本窗口或其子窗口: W! H" J- j/ ]9 @9 Q1 w
g_pHsPMEDlg->OnCancel();% C5 s. Q" n, ?/ ^" q5 ]( t
}
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}
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0 Y' Y3 l! b. H- \- B return CallNextHookEx(NULL, nCode, wParam, lParam);) g: |5 x7 {5 W# U
} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) : y8 n; \& A- @& O, \4 G
{7 n0 |4 @; V+ d; q6 t, y) ^
// 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来9 [: _. h2 t4 n& z0 W! H( y
$ ]' Y7 \# ~+ t/ r return CDialog::WindowProc(message, wParam, lParam);( P( t$ I# ~2 K; E! }- @
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam) ; b# ~% c. U# Y8 T+ Z t
{
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return CDialog::DefWindowProc(message, wParam, lParam);: s( U, Y% p H; Z r2 ]
}
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