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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------' o R3 O+ o. c$ L. m* X
// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类, I' x4 l8 `; ?6 u& z
// 该类来自网络,稍作修改,版权归原作者所有" k5 E" d @3 s" H; c. M
//-----------------------------------------------------------------------------
K A+ G- h9 x: _# A0 bclass CHsPMEButton : public CButton
! p" M4 F; v- X. f8 y; v{+ Q5 B+ \! s7 P; z
// Construction0 h. P9 ]+ ?; C' e9 I4 g
public:! g9 n% i/ [3 V4 j
CHsPMEButton();
- u' N) K. X1 B Q w9 e
9 x7 D' \: w6 x5 ^ // Attributes i! Y) a& M5 w t2 ^. r! B
public:, i( B0 R) ]& E5 I1 ^
" ~( ^: ? T. V! J' q3 D // Operations% ?/ i& Q( x3 ?2 q T; K/ T' B% P
public:
% }6 e8 u9 K( z, N4 G) g inline void SetNormalTopColor(COLORREF color)
6 |6 D( r1 X- O {2 f, Y R$ y. n2 Y" c' t
m_NormalColorTop = color;& d! b; \9 w* {. B
}$ A" X5 J- L5 X' @' s9 @
inline void SetNormalBottomColor(COLORREF color)
1 E4 ~# J; s- W( B b j {
1 C" ?+ {$ X% u) L% n% ~ } m_NormalColorBottom = color;
" u7 {6 c' q9 A) l: K4 D8 g }
; v: F$ t1 K7 ]; ~6 O8 Z inline void SetActiveTexTColor(COLORREF color)% H3 Q& ]2 k+ k1 r6 q
{3 n7 u* `% s( D% m h5 {
m_ActiveTextColor = color;$ S, J% t4 M! V' G
}
' Z& K g3 w3 w& G2 l1 A6 v; d" x: X inline void SetNormalTextColor(COLORREF color)# R/ \# k$ s) A5 j- i* L9 n g
{
" k; _! A7 {! d' h3 I m_NormalTextColor = color;) c# T3 w! R! b; ?
}( {- N9 Q( p. a6 c4 S/ N, g9 O
inline void SetSelectTextColor(COLORREF color) F. o& t n9 B# w5 d7 a
{
3 N! m% R5 j' z0 S/ h5 v- W. o* u m_SelectTextColor = color;1 E8 d% I. ?! a6 m4 A
}$ u6 y' B1 V, N4 ]; k. T: Q" m. v
inline void SetFrameColor(COLORREF color)# b1 d8 `. B# q z* d3 M
{
* M0 f! I; [& `/ A" _7 U: D* s4 q7 F m_FrameColor = color;
3 o: V( U2 h" R" Y; I6 J# z9 R9 c }3 c- ]& _3 I. ^
inline void SetActiveColor(COLORREF color)
( @5 [! B" a, b( ^( j7 \" M {* U7 i" E7 b$ C
m_ActiveColor = color;
. ]3 v) N; o3 X$ R- v }
) g* V' e; x$ \6 b // Overrides0 @7 n6 o. V- b: B p% K7 d& F0 r
// ClassWizard generated virtual function overrides
) b! ^( ^3 Z8 ? //{{AFX_VIRTUAL(CHsPMEButton)
Z# B6 k* l S% cprotected:
9 a. ^3 i3 f8 Y' d' Q4 F virtual void PreSubclassWindow();
2 D' o/ j5 z3 e9 v/ { //}}AFX_VIRTUAL% G2 n2 B# P% v! G( ]$ K
v% [& g, t2 d% E3 o) k/ d/ A
// Implementation% k; q$ V2 m, I+ u) E
public:
8 E# b* C' A( {. P3 w" h0 N virtual ~CHsPMEButton();
+ J# I( c" l5 ? + {$ }6 j% k* F+ X9 ?
// Generated message map functions. f7 t' J5 K1 O/ ^0 }
protected:
) |! w9 Y/ p! m/ l) x- t //{{AFX_MSG(CHsPMEButton)* B3 s' |4 B. o- Y1 Y$ f
afx_msg void OnMouseMove(UINT nFlags, CPoint point);9 h- F( W- d) I6 ^1 \5 g. F
//}}AFX_MSG
- o: Z3 _2 t' r4 B% B 5 i. f& \# O! c/ @6 o
void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);3 e$ w( h5 {( A5 \5 I$ a
void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC); \% `" a2 e9 q) o
void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );& Y4 B- D2 ]% ^/ U
LONG OnMouseLeave(WPARAM, LPARAM);
^' ?! J# U8 T8 [$ V BOOL m_bIsMouseMove;& p/ z8 Q/ ?& R" V+ C: X
" R" r, r w8 i$ O; S COLORREF m_FrameColor;- J' i4 c! A) A3 W' c
COLORREF m_ActiveColor;! Z) F: d7 g: k; F
: Y$ ^3 Q( P* D$ D" a# i& L
COLORREF m_ActiveTextColor;
4 k4 @5 s8 ^ `! J COLORREF m_NormalTextColor;
0 }9 h" i( b% J& Z COLORREF m_SelectTextColor;
0 g6 s, u9 w- r) ?" ? E: a% R2 V0 V8 [; {2 t, E
COLORREF m_FrameHeight;
* c9 s0 c, v v COLORREF m_FrameShadow;* e4 y. D3 F6 T, \# `& E2 m
. ~( G/ q( b9 M. s2 ~3 \9 r COLORREF m_NormalColorTop;
" R3 }; Z. m2 M1 C$ a. Q0 y; |- f COLORREF m_NormalColorBottom;
- j, ]" @: m4 M8 c: S Y
7 ~$ \) W7 j3 o4 @3 s DECLARE_MESSAGE_MAP()
8 L& q6 B/ F3 S/ X) r4 t}; /////////////////////////////////////////////////////////////////////////////6 V7 R; K9 @1 r' ]$ @ @9 V# ]5 U
// CHsPMEButton CHsPMEButton::CHsPMEButton()! S. O1 c& U8 R& N! O5 N
{1 E5 n% e' x. ]: ]
m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);( N/ `# O4 ]1 |+ r; q& u
m_SelectTextColor = RGB(0, 0, 0);
% A. m9 H1 ^; n r$ V m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);
, g. K2 D7 [% w1 |/ K: Y/ j3 x/ [( M m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色
' d; O0 n: e- y6 {* [& s m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);
6 t. x) N; T; C5 @6 r; j& }6 F) S; f8 b* { m_FrameHeight = RGB(230, 230, 230);3 I! d5 p4 I0 @0 y
m_FrameShadow = RGB(128, 128, 128);
0 f- s7 s0 j' c1 ^7 }} CHsPMEButton::~CHsPMEButton() [1 U8 N6 k. [5 u5 y4 b" H
{
$ g, l2 I- N1 g# [' ^/ \}
3 h3 x/ h0 z0 u5 CBEGIN_MESSAGE_MAP(CHsPMEButton, CButton)7 M! B% i+ B* n! q9 H0 |8 j. K
//{{AFX_MSG_MAP(CHsPMEButton)3 a5 N7 D. R7 X; N
ON_WM_MOUSEMOVE()+ E7 E8 r' C9 \, E6 p
//}}AFX_MSG_MAP
- R$ C. t7 c+ C' W) i+ t- w# S8 }2 G ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)
( M: ]$ n; x7 \ M, WEND_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
d& Z9 k9 q, v* a0 _+ o2 p) F2 a4 B4 l// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )1 \4 Y! ?' f' y1 u9 D i5 u9 Q
{
3 F8 O" n, r; Z+ v% U7 L# P //*
, }0 d- Y6 a0 m* {! }) X( p$ k CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
* V# K0 z# T. ^# @- k, l3 p DWORD nState = lpDrawItemStruct->itemState;
1 z" f2 ]6 c! y5 a+ | DWORD nAction = lpDrawItemStruct->itemAction;
8 h1 a" }3 p7 O# b5 }# `! _5 T CRect rc = lpDrawItemStruct->rcItem;3 p2 v' s l, [. `# V
UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);( f7 I5 w/ U1 ~, Q% I( m
CString strText;
5 J% e4 U7 C4 m: j6 H3 @! B GetWindowText(strText); if( nState & ODS_SELECTED )& v# n; [ u) [
{5 ^, b: ^0 P" K
m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);6 L8 S: G1 [4 @& B+ m9 M* i; D5 \" N1 o+ W
DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC); & \! k: V# W B5 t& y7 C
//pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);+ B! G* A3 v$ [ \; |. i' o5 q
}9 K, ?; |) Q7 i4 m
else //Normal
+ K: c n$ G: X {
6 \) A/ b2 L/ I4 H' n9 ]/ S5 Y/ d DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);! l, S( B5 R0 p9 u
DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);
3 v- _2 T* t4 a$ ?1 k5 m } if( m_bIsMouseMove )
* K* c& B6 K" W* s" \/ [ {$ G* Y& x( v7 H
CRect rc2(rc);
! A! ]6 P( a [/ r5 j: Y rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),
, g/ P' ]$ L# c" W% I9 _ m_ActiveColor, rc, rc, pDC);
* m8 Y' j0 L" E6 M: ~! c$ h" G DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;/ S$ l5 }; X6 z7 k, T
NullBrush.CreateStockObject(NULL_BRUSH);
' x3 D, T% W: _7 u+ G CBrush* pOldBrush = pDC->SelectObject(&NullBrush);
! L7 E, \6 D2 H/ `* W$ }7 }
! f6 I1 c: q7 m3 _9 j- e9 u CPen Pen;- j. [. h' r, v. L& a- N
Pen.CreatePen(PS_SOLID, 1, m_FrameColor);
* X- {& [1 v* D9 r& H2 B9 U CPen* pOldPen = pDC->SelectObject(&Pen);
( b. {4 d# N' T rc.InflateRect(1,1,1,1);
1 S: Z3 o2 i& C- m2 }+ I4 D, _4 z pDC->RoundRect(rc, CPoint(3, 3));1 z2 o6 v+ C$ L& s3 c. o& |+ `
//rc.DeflateRect(1, 1, 1, 1); ( V6 ~7 G: i. d
//pDC->Draw3dRect(rc, HeightLight, ShadowLight);
$ |0 D! k( s7 d6 }0 R" u
. k1 l8 N# R3 g3 D pDC->SelectObject(pOldPen);, N" h2 |9 ~% {; T+ [: x
pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);% b$ ], I* c3 [
}
. @4 H/ Y( ~7 L3 p5 ~9 J$ Y $ o9 x. j. U: S6 l f
pDC->DrawText(strText, strText.GetLength(),
. t7 M- }/ Q0 `( @' o6 c9 D- C% v &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);# P: y* h" v$ u
//*///- I% P: ?& ]7 z; i( _! t
} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point) 5 _4 [; E4 U" |! u+ a
{
0 {: J! B! U8 I8 ? // TODO: Add your message handler code here and/or call default* Z2 |1 i) y, U) B2 x+ x: ^. ~8 ^
if( m_bIsMouseMove == 0 )3 @0 i) x' V. Y# j( r* g5 M( q! q
{- G* Y( c5 i6 a6 x: m9 i! Z
m_bIsMouseMove = 1;; a) [; E. K6 I" a) x/ k, n( n" n& K
Invalidate();
" a* M! |) c) u# _ 9 _4 G/ d$ V3 x& H2 v+ s) O
TRACKMOUSEEVENT trackmouseevent;' n$ ?* h$ e) D8 s
trackmouseevent.cbSize = sizeof(trackmouseevent);
- d" m+ D" V; C# T, H: h8 O# d trackmouseevent.dwFlags = TME_LEAVE;
3 Q; t4 K& Q, Y3 d1 Q) P5 }) b trackmouseevent.hwndTrack = GetSafeHwnd();3 D% G8 t7 \% |) u
trackmouseevent.dwHoverTime = HOVER_DEFAULT;& m+ C/ s# k$ S0 |' W5 ]4 ^* j
_TrackMouseEvent(&trackmouseevent);1 @" i+ _- O: E; W+ x$ S
}' u U/ J: X: T! O
( _4 Z% M* j& D, ] CButton::OnMouseMove(nFlags, point);; w( W8 p* ^* q
} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)3 D B7 }" d$ q
{, v3 T. `" G( Y
m_bIsMouseMove = 0;
5 k& K1 B% i$ g Invalidate(); return 0;
& l7 j7 g% ?6 ~' v} void CHsPMEButton::PreSubclassWindow() # U; ~2 ~2 H+ [6 P: N% r7 c; l
{
6 R: i a6 c1 y5 z/ [+ X // TODO: Add your specialized code here and/or call the base class
2 o) y G6 I& @ UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style
5 z) N& M: {" O8 H% r2 w SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();8 m8 J) \( u- g1 q. _1 P& V' r1 J
} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)7 F9 J) F G( U8 H' l/ c3 w
{9 I& I" @; j) k9 B) O& F) k$ ]
CPen Pen;: f$ S3 \. M# Y) ], G3 R' y( Y
CPen* pOldPen = pDC->SelectObject(&Pen);
4 E6 d K4 v6 R' [ 2 w9 t6 p7 W$ N d" z
int R, G, B;* F6 Q8 B9 u" h( n1 w& a
R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();
# {1 G2 @; Y+ P9 x* |9 `3 l G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();5 V( i8 U+ k* H' H
B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();; ]3 }, s% c: M4 z. S
8 w- q- L( g$ S# h3 B- e3 D //R = R>0 ? R : -R;" H' j9 h) F6 }8 ^: P5 I! [
//G = G>0 ? G : -G;
0 o" t( r* U! v$ @4 L( {0 \6 G //B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);( k- Z& w* o" ~/ i& M4 W# _
COLORREF ColMax = Top > Bottom ? Top : Bottom;
) `1 a6 Y, z& Y4 f- C" ? Q; [4 \ COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)
" Y5 w0 y; Y1 c2 b0 T1 g' e( l' S {7 L6 |% p' d7 K! ]4 B7 e& Q
ColR -= R;4 }. b& \' h$ m% @+ n$ j$ E; M( d
ColG -= G;( s6 W( y! b# u7 B1 x$ |4 ?
ColB -= B; /*
" ~$ g2 m9 U2 Z0 N, V if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||
. B w4 j' i6 m( j2 W, V ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||
) |) R* f# C- S: C! H' n ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )4 A5 v4 t+ p) q
{! B" a' I; R& [" K( d
R = G = B = 0;
$ E8 v: Z% \; W# h. N' @8 D$ s+ | }///*/ + M, q/ @- I) A3 f: Z( p. H$ V2 X5 N4 d
Pen.DeleteObject();. K& o" j8 r+ X1 u
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));' ^' W& q) { \
9 T; O5 L3 w/ {) D/ X7 z5 D( l pDC->SelectObject(&Pen);
( G3 G3 x% M9 q; q/ e0 V. v % ~0 m- }0 q- j
pDC->MoveTo(rc.left, rc.top+i);
8 c6 ~5 v H0 C8 k9 Q pDC->LineTo(rc.right, rc.top+i);
1 h3 h" f- h7 K' W7 {# C } pDC->SelectObject(pOldPen);$ d, n% v1 d2 z% ~8 X( ~- Y! i
} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)
6 Q0 s6 G2 i9 C" f{
0 q# \) c3 T6 t! E% I) U) @! ~ CBrush NullBrush;
) v% A8 B, }" K# ~7 {4 B! O) t/ S NullBrush.CreateStockObject(NULL_BRUSH);
6 j; b; i0 {+ n2 @- j h" ]0 g CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;
* M; a. Y# B: @. A4 E Pen.CreatePen(PS_SOLID, 1, FrameColor);" D E A$ K6 U G: j" _
CPen* pOldPen = pDC->SelectObject(&Pen);( Q0 n0 l2 _" L; l; j9 f
( }) {9 D8 a9 t" l. _ pDC->RoundRect(rc, CPoint(3, 3));
, Q8 {& d5 d; p% w1 P7 U8 } rc.DeflateRect(1, 1, 1, 1);
) W: J2 r! ?) Q2 I2 S pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);
' t$ l6 I( P! d2 w pDC->SelectObject(pOldBrush);
4 t f- ?6 l; R2 d$ D9 k7 o} , y6 D$ _$ ~, v1 E* r$ ]! }; Z
/////////////////////////////////////////////////////////////////////////////
% L: f$ ~+ Z- `" S4 i+ _// CHsPMEDialog dialog' q# E' Z0 Y: d$ E) H
//-----------------------------------------------------------------------------
+ }) K0 _. f6 G) B/ C0 O4 h% \+ e+ D// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:
9 {) S$ f9 D) M% S0 i// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级, a# r1 @2 R) o9 {' M" `6 }% U! W
// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口; k5 Z5 i9 I- i; F8 q: [ _
// 指针将其显示出来,然后隐藏或销毁自身
4 \8 ?- ~: g* y7 F# B// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。
+ _+ [" E& }& G/ ~0 J4 h; ^// 采用的方法为使用上面的CHsPMEButton作为按钮的基类
$ G% Q9 y* E1 T7 [5 j" K W// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,9 D5 h, _, l K0 Q( R; i
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。' x0 z8 q! x% B
// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。" n- n0 y) V9 ], |6 D# r( [7 O
// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框
# k+ s# R7 Q0 [$ M5 z2 c& @// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。
- j8 T0 \- Z3 o: O. i" j+ }//-----------------------------------------------------------------------------, o5 |# G- _! I8 r1 M3 b2 v
// 注意:
- b4 _. ~4 {6 ~. {, m$ |// 1、在构造对话框时必须给出其父窗口指针
; o Z/ P$ B& K' I+ V/ o" l// 2、在初始化基类时必须指定对话框资源模板ID: [7 Z5 y9 r, H Y0 q
// 3、对话框资源中必须提供ID为IDC_BACK的按钮
& \" v0 }9 g- Y& {4 B( s// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel1 r, J- ^( C. [2 v
//----------------------------------------------------------------------------- class CHsPMEDialog : public CDialog
) _& ~2 N% a8 z- w O$ J2 j{
/ }) x; v3 k( ?0 H5 v1 O DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能
( N6 p3 |3 t# L* k; E, f* V// Construction( S) F4 n- U; A3 u P
public:
8 _. y$ g9 n% X/ T6 r4 s CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor2 Q# T0 @; M' G- e- `( k
~CHsPMEDialog();, w, p& u9 s2 g+ }/ {4 \$ N
BOOL Create(CWnd *pParent = NULL);& A( x- J4 n. Z; u! A
5 U# Z5 |" \1 l- O; i// Dialog Data
4 l( {, s+ g+ z. n) i0 y //{{AFX_DATA(CHsPMEDialog)( u: A; }$ u% m! R2 }' l* o' M
//enum { IDD = _UNKNOWN_RESOURCE_ID_ };1 ` ? u4 Y9 n
// NOTE: the ClassWizard will add data members here
3 e$ A4 ^7 ~0 k' B2 E //}}AFX_DATA ' N# g/ Q8 p& p$ Z3 T& F* K
// Overrides
+ }4 U, W* r9 b: c% v2 I // ClassWizard generated virtual function overrides
5 t% z! ?1 F7 F( R //{{AFX_VIRTUAL(CHsPMEDialog)
6 z9 i% u) |+ b! @% \8 y5 y3 Q protected:9 d1 k6 F$ G, |1 P0 {0 t0 V3 T& W
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
% z1 S2 J) r2 S% g% l virtual void OnOK();; M% o" |9 O$ a$ N4 D# L
virtual void OnCancel();
' {/ D" f1 Z( ]: c- E2 w! E, k( N virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
) l- N! S& N2 Y+ O. { virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);, l; H# S3 c0 }) C" f6 b! I) x
//}}AFX_VIRTUAL // Implementation
. S9 k( x) d3 p) x8 o6 G1 gprotected: // Generated message map functions
. S8 Q7 P D( S3 U- O" ]% ] //{{AFX_MSG(CHsPMEDialog)! s' g% s, Y1 z9 r4 p
afx_msg void OnBack();5 B* }- q$ r" g3 T2 f3 l
virtual BOOL OnInitDialog();4 Z4 s* u" P0 Y+ k; j- W/ O9 q
afx_msg void OnDestroy();$ {) l2 P* M- O
//}}AFX_MSG& A/ p% }4 a! Q5 X6 D
DECLARE_MESSAGE_MAP() protected:7 `& r0 S7 A/ m- a
// attributes
) `$ b& L' C0 |8 r, A& t4 { CWnd *m_pParent; // 父窗口指针
: \4 O8 w/ C# ?1 n5 W5 L HICON m_hIcon; // 图标
* J, o* Q, Y$ H UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;' h8 `$ v( u2 Q/ T
CHsPMEButton m_btCancel;
4 t: B. I6 r4 }2 Z8 S/ R CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄. N. {7 ^' t7 S
HHOOK m_hkCBT; // CBT钩子句柄% \; u- |( V3 g9 F# s4 v
0 ^3 a. E; `- z% e
//-------------------------------------------------------------------------
) ? W8 M3 }( j2 ~ T( q) a6 ~; T // 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog
& n; x) \# K. |5 I$ c7 V2 @2 v // 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为
3 X/ s |6 B; t& F$ p& g4 K // 链表的头及下一个结点的指针; y2 Q' d t7 c3 G+ M; x/ F
static CHsPMEDialog* m_spHead;
2 H% E+ J' [) \0 e CHsPMEDialog *m_pNext; // operations# r% \+ q/ ~. ~3 d5 c
// 键盘钩子消息的处理函数% ^+ k1 P: T9 o0 K- M' H6 i1 s8 e
static LRESULT CALLBACK KeyboardProc(
$ a: `+ G% W9 L: i5 d( m int code, // hook code! E) ?4 |; V6 V5 q0 z+ |
WPARAM wParam, // virtual-key code
" o% r2 C& K* m. S# `0 `/ @# t LPARAM lParam // keystroke-message information
& O! _- Z0 ?" r5 C7 Q3 l );
) c8 `3 Q! I8 V // CBT钩子消息处理函数
- Q, Y) U* G+ F/ ?3 p static LRESULT CALLBACK CBTProc(
' J ^8 [+ p' Z$ f int nCode, // hook code
) } F5 U* C, ~! X4 }3 j WPARAM wParam, // depends on hook code- l+ p) K4 h9 z: [+ O& L0 K8 g. R
LPARAM lParam // depends on hook code1 A2 `5 Y" W& [# s# h
);/ v8 K3 B) h3 G6 ~, N
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口" P$ c+ A, x- b2 v
static BOOL IsWndKindOfThis(HWND hWnd);
% u& ]: @! t* ?7 e6 A: R // 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)
1 P7 U" ~' l; D; B- b0 N static HMODULE ModuleFromAddress(PVOID pv);
" L/ Q! a0 ]4 N, y' xpublic:
/ V! H6 O4 \) Z0 o) D+ V9 u // attributes // operations( c! v( r. M8 M' b5 d2 A, v
// 用于模仿UG的创建一个子对话框,同时隐藏父对话框
1 z+ L5 f! B |/ L/ ^ BOOL CreateChildDialog(CHsPMEDialog *pChild);: r9 M! ?" c% ]4 h1 _! n
}; - G+ f* R X- Z o( O; j" J
CHsPMEDialog* g_pHsPMEDlg = NULL;
, {4 S/ G" b/ O8 E% Q' yCHsPMEDialog* CHsPMEDialog::m_spHead = NULL;. }8 i5 V: s: h9 G) U; l
HHOOK CHsPMEDialog::m_hkKeyboard = NULL; IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/)
I' r4 X( h- e+ s' p5 H : CDialog(nIDTemplate, pParent); _2 y; y1 ]. f3 A5 f
{ K% W" |5 q% o% ^/ I- o6 ~, r
//{{AFX_DATA_INIT(CHsPMEDialog). H- l' x9 V3 U. D& z. o
// NOTE: the ClassWizard will add member initialization here- r, m0 G& N+ x; w! ]9 s! g8 s
//}}AFX_DATA_INIT
; {: }- I7 R2 f$ L7 X5 h T' Y m_pParent = pParent;7 F8 D a4 g) o- }+ f
m_nTemplateID = nIDTemplate;
" V' l0 R8 ?! L9 z8 G& | m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表
H, ?8 l; V& p, T m_pNext = m_spHead;7 Q5 R" E& Z5 }& t9 \0 |
m_spHead = this;
- C( `% y% H8 Z7 x m_hkCBT = NULL;
3 J5 B, t$ E2 T' s/ F% f* [! H; j} CHsPMEDialog::~CHsPMEDialog()
( V& n( `( \' Z5 J: R& t+ t{
8 i" }5 `; F: e% r5 Q& ^ // 从链表中删除本结点
, u/ [1 B" b$ h: Z9 l CHsPMEDialog *pTemp = m_spHead;; T( E1 B {7 v% B+ O
if(pTemp == this)$ @( L W* e& f" v# N% I' X0 I: L
{3 i) O& J5 [% m3 A* V9 u" x
m_spHead = pTemp->m_pNext;
# k. Q2 K) N; i }
& t. H7 z0 @0 M* ?. i6 G7 j else! e0 }+ C a6 v9 Z. l4 p5 [" Q
{6 ~( a+ ~+ u: \3 Q$ H
for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)/ y L3 P/ R7 ]/ {2 _3 T% m
{
T. k& A) j! h% w1 U6 A if(pTemp->m_pNext == this)
& A: ]8 H5 q9 a$ F9 f" i& f3 C {& B7 b4 W/ f3 ^4 o+ l& p* @5 m
pTemp->m_pNext = pTemp->m_pNext->m_pNext;) \ ]. W. P; F+ a3 H
break;, L' D5 Y4 R; ]
}3 g+ f/ Y: x* ?* L, l* u- S1 Y
}; `/ Q! D% X8 N
}
) ~! q0 U6 |& T2 a& _. p} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)
5 U# u9 i9 v. q{
. [3 F, g, ]! o3 O, h# M CDialog::DoDataExchange(pDX);
; L4 m- x# s& e5 O& Y& P //{{AFX_DATA_MAP(CHsPMEDialog)3 f1 z# `9 \. f
DDX_Control(pDX, IDOK, m_btOK);
; w6 [; D' h$ z& X/ A8 B DDX_Control(pDX, IDCANCEL, m_btCancel);* O. c5 n, U' S3 H
DDX_Control(pDX, IDC_BACK, m_btBack);2 u' Z+ T9 P# X. J
//}}AFX_DATA_MAP0 Z" k* M' m! N& p+ A1 H& R
} ' G, U) N" x' X
BEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog); j- X- q# C( n$ H' \* n
//{{AFX_MSG_MAP(CHsPMEDialog)
5 }( p- M" Y4 P/ T+ j" R/ L ON_BN_CLICKED(IDC_BACK, OnBack)
- G/ e: S6 N6 [* u& u U ON_WM_DESTROY()
1 D8 P: _6 G+ Q1 s* ^4 Z$ v$ u" w //}}AFX_MSG_MAP
' V5 ?" O5 Q# zEND_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
- N! J0 ?" |# A( ^5 _+ V. ~. V' I// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */). u$ E% g4 t4 A" W4 g3 z
{/ E. T: n& y* P
m_pParent = pParent;" h( U$ L' v0 C
return CDialog::Create(m_nTemplateID, pParent);
& Y& Y! ~8 u9 g Q# m% }} ! q5 F( K& w& {/ W9 {6 q
BOOL CHsPMEDialog::OnInitDialog() X& ]" g! F* v* t% B. |
{
0 l; Q, k$ v5 m( q" P3 g: b CDialog::OnInitDialog(); // 设置标题栏图标' L' B, U$ Q. V. A
SetIcon(m_hIcon, TRUE);9 A7 o7 v6 g$ T% Z1 g
SetIcon(m_hIcon, FALSE);3 W9 B6 z4 E" N' H0 X3 G) r
; u+ }$ H0 j$ [0 D \
// UG的对话框的几个标准按钮没有TAPSTOP* ~5 A+ N& N% W
CWnd *pWnd = NULL;) D% M1 C- K) `; {+ E
pWnd = GetDlgItem(IDOK);
3 u5 V, W8 p4 E' | if(pWnd)
1 Y/ \& I; l( ^9 U ^" G7 X6 o {/ K1 ?: o# Y; {8 V) e
pWnd->ModifyStyle(WS_TABSTOP, 0);, k/ q$ W. ?! [7 m* @* K I8 x
}0 p' V- k5 a& x$ n
pWnd = GetDlgItem(IDC_BACK);4 r2 i4 e6 s5 D7 o% B% S# @- u& |
if(pWnd)
4 w- n/ Y% q& ?) q/ Z {
, P* T1 [& E$ Z; b9 ~! R pWnd->ModifyStyle(WS_TABSTOP, 0);6 T0 J$ A/ _& C
}
- ~# p! e. Q: z& c* J pWnd = GetDlgItem(IDCANCEL);
3 k) l- V" G0 P+ R; H' H if(pWnd)0 X4 g+ k0 D6 g& [( Z
{
6 Q) ?+ p2 x2 a' o% V pWnd->ModifyStyle(WS_TABSTOP, 0);* A F3 @( P6 A" _. |0 O& N
}+ c8 o# @ V* a W
3 a6 w3 D |) B4 B1 }2 Y
g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子+ L2 u$ H4 u, K% k! f6 [
if(m_hkKeyboard == NULL)
; a! A7 }2 C+ D% z7 Q" b! |$ { {
" q9 G& v& e: s o9 x) _ m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());3 e2 \6 D, l6 G) C& {% x( X1 W
}
- W$ m* R8 F9 ? if(m_hkKeyboard == NULL)6 ~5 [ D1 v) o6 o& [% y. T
{' {- H" A. Y1 _2 i, M( \
TRACE("Set Keyboard Hook failed: %d/n", GetLastError());
, o% n$ c+ D1 m+ H7 T( u } if(m_hkCBT == NULL)' d, s2 o* Z, f. G+ ~
{4 U4 b P, H/ q0 Y3 U
m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());6 h8 L8 `; R( y! c+ c1 |% o) w
}0 s/ F5 D h2 w) B+ H
if(m_hkCBT == NULL)7 h7 e; Y0 A) y; W+ P( J6 E
{
, T4 L8 {- M" i/ l8 G9 i) y c TRACE("Set CBT Hook Failed: %u/n", GetLastError());* l B8 I6 o2 A
}7 x3 D- a1 c* A8 _ K. {
& g( k1 t, R& n6 S6 j" \ return TRUE; // return TRUE unless you set the focus to a control
4 a L' y9 J3 _ // EXCEPTION: OCX Property Pages should return FALSE$ n' s/ C0 ?8 b5 O) N
} void CHsPMEDialog::OnOK(). G( P9 s/ t9 o6 j$ C
{
- O* {$ h: q3 C CDialog::OnOK();% i" k& `8 g4 W0 E! m# u& x
if(m_pParent)
2 p: x$ i% L3 `1 K' P8 |" o# a+ O {8 B, _4 l3 x8 `* K0 \7 G& c
//m_pParent->DestroyWindow();' S- k$ T+ d% C
//((CDialog*)m_pParent)->EndDialog(IDOK);) h" t/ ^$ p w/ V# V9 M
((CHsPMEDialog*)m_pParent)->OnOK();3 C9 K6 S6 f: ]2 W9 V
}
! _3 r) I( ?3 c! J} void CHsPMEDialog::OnCancel() a. l0 i3 @5 a
{ ^" X L( N; j E2 M- W
CDialog::OnCancel();
* H. V5 |: J) }. X. J: @1 Q if(m_pParent)
% R( x# |. c8 M% J# F0 K& a; ~ {8 }4 G) g& u/ Z, y# ]
//m_pParent->DestroyWindow();
* B) K( G7 @5 w5 @- o //((CDialog*)m_pParent)->EndDialog(IDCANCEL);; v m5 [/ P+ u' U# m! i2 |
((CHsPMEDialog*)m_pParent)->OnCancel();
( L6 y3 B* M, y: I4 s8 j2 E }% L0 l' L* C D6 f* q* X5 ]
} void CHsPMEDialog::OnBack(): r: c" {* Q% a' h$ C; \- x: ~2 B
{) @# G8 b7 y: L3 V
if(m_pParent). {4 u& w+ j. h) i3 i2 a
{0 q3 R: }/ S: k. p4 e7 |4 \7 b
m_pParent->ShowWindow(SW_SHOW);
+ g( V3 E1 B+ C6 K& V2 Z& Y6 r }6 |/ y* D* n$ I0 t
CDialog::OnCancel();
& p1 P, l; I( P' j' J, B$ Z/ j# _2 @} e! |& i+ P+ H- k
BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)7 y5 R; a j0 G2 h' H, D5 Z
{) [0 e Q. o. G" b& d
BOOL bRet = FALSE;( R, R3 L+ t+ S8 I
if(pChild->GetSafeHwnd() == NULL)
; X+ B+ [( Y7 I" h {
) }9 b, A. s! `& n! H! _ bRet = pChild->Create(this);" N. k& J: b% ?4 g! a% `
}& T" b0 T& R; d% {3 Q6 e: w c
bRet &= ShowWindow(SW_HIDE);
4 a' a: [; L8 U. x bRet &= pChild->ShowWindow(SW_SHOW);
* n3 g' j- M' }. T return bRet;1 y0 F" x$ T. w* N) o5 y
} LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam)# g8 I# @0 j, g- k
{% Y! `$ H# V0 k
if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup
7 Y' A( @1 R% B: b {8 D7 [7 T3 {1 R; \( r
//TRACE("Key down/n");
3 V7 k S- H9 Y' C& j7 y8 G CWnd *pTopWnd = CWnd::GetActiveWindow();
8 h, L9 w- ^8 ? V# h: R if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
6 A$ x9 c- p, a+ r! \4 m {
6 M& g/ j# j" P3 c$ G# J // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息% ?" [& b: F+ U4 N% N6 _
if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)
- x! R P5 Q2 W0 T5 O {, q8 V8 Z) f8 l4 J
// 只截获tab、esc及回车键
. m# M# z+ d' B3 e" V- ~ //g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);( {8 u& K+ Q( n; Q8 U2 @( _4 v! N
//g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);
: K: x: d6 p) j2 }6 O }* ^. D: C* g6 ]0 E7 |
switch(wParam) {
9 I' z* ^# ~! h, [7 J. C# X# X case VK_TAB:6 k* b" F% _) |" \8 I
{
" [6 y; g# H4 `7 P9 x$ s b! Y9 y CWnd *pWnd = pTopWnd->GetFocus();
% m* ~* C7 F) Z- r7 X/ p$ o CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);
, K" Q1 d! [/ ^% m; \* S if(pNext)6 O2 t6 Z) t- d
{
8 A9 g' J- s+ c& A( p int nCtrlID = pNext->GetDlgCtrlID();3 {7 c* F2 Q% X. M; h
//TRACE("CtrlID = %d/n", nCtrlID);& _ L5 l& J# _
pWnd = pNext;
* W& b3 x* Y, y+ F while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)
) \* p; D. K; O* G {8 E% c' i* E1 P& `/ s3 v5 ?/ K. C7 o& P. J
// 根据UG对话框的属性,这三个按钮是没有焦点的
/ T( B; p$ Z$ H7 m6 [7 Y pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);
: I% r, c; q* n: j% |* k if(!pNext || pNext == pWnd)
+ z# p7 V1 y& v" z {% ?- ]1 i- }, W5 _' B: ]0 K: l
// 对话框上只有上述三个按钮7 _2 Y/ F! V# T! @# `5 T
return CallNextHookEx(NULL, code, wParam, lParam);
; P4 @9 p% |2 A8 a }9 p0 l3 E. X' @9 ^, q2 |" Z4 J
nCtrlID = pNext->GetDlgCtrlID();: Z, q' q) s. \ G6 Y9 Y! L
//TRACE("CtrlID = %d/n", nCtrlID);% M6 ~- O7 w! S1 o3 C% O1 ]# O
}; t& L0 N, \1 J' e W8 _9 ?! O
pNext->SetFocus();
$ K0 ?' e3 S: Q& L4 a, { }
9 f) i/ }+ j! @ //return TRUE;
2 H( n, `) h ~* m4 p" Z }, [$ x! f" v) Y# B' o) f- j! k
break;
" a4 E+ e5 x" s: T) Y7 C case VK_ESCAPE:; \$ l* g/ A; K$ M: ^2 f
((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);
8 W6 m9 F0 l& v6 L( F //return TRUE;8 p8 Q( ]) Y# }7 p9 S6 U( `3 |
break;
" M% e& ^- m# m' |4 K( _* q; X case VK_RETURN:( l% s3 o# W1 h# k1 v: `& L3 g
// UG实际上并不处理回车键) d" |# \& n6 z0 @8 e6 U0 O3 S
break;- G. A& g6 \# D' ~+ q0 H q1 x' J! a; O
default:0 K3 O0 D& P) V5 c
break;3 a3 x& Z. j) E/ C
}
# |( S8 x9 l9 ^4 i1 K7 W }
" G3 e N" k6 }' g, }2 g) g; ` }! G$ B4 u: K( G
return CallNextHookEx(NULL, code, wParam, lParam);: h; L; t6 d- v% o0 J0 [0 X
} void CHsPMEDialog::OnDestroy() 8 ?5 W' |3 e% w! ~9 _5 X# j A
{
2 ]+ p( [) ?/ H( O" j! g0 r CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子: [: l. M* Y8 h$ o9 e/ |/ @$ E& D* Z
if(m_hkKeyboard)
' y/ u. ~ G' C* s3 W {2 o- j0 Q& b! V+ K
UnhookWindowsHookEx(m_hkKeyboard);
5 Z/ d* b6 w" ~/ |" x) U m_hkKeyboard = NULL;
4 R9 e& m& `5 B9 f* q7 ` n } if(m_hkCBT)
2 l' Q4 I% x- b% d: l2 `' z( p4 d1 b {7 O8 r5 \. U- l' |# V1 L
UnhookWindowsHookEx(m_hkCBT);
4 v0 Z8 o7 U ~9 P m_hkCBT = NULL;- E/ [, j+ v: M u& H7 p3 C
}2 I# q: s. ^ H- H
} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)9 a% `5 ?9 v6 ^) B4 k
{ S: E# k/ g; i6 T
CHsPMEDialog *pTemp = m_spHead;
8 | y3 m$ e: j! r x BOOL bFound = FALSE;
; ~; i8 ]2 t; J/ A) }' z for(; pTemp != NULL; pTemp = pTemp->m_pNext)" n" a9 I. J) X8 @$ t
{+ ^1 e O. l) E$ q! M
if(pTemp->m_hWnd == hWnd)
9 f& |4 `2 y! [0 l1 ]2 A {
* r, T, o; w% A6 p) j1 b! O& M# b( E bFound = TRUE;
% j" Z+ u/ w: D- [ break;
6 D7 O0 X! d# a+ [7 [ }
5 c9 ]$ [0 M( B5 D4 B2 n: v2 a( O }9 n# f7 N* N V) R3 f
return bFound;, a) P, k. {3 L: T1 Q, C0 r c
} // Returns the HMODULE that contains the specified memory address
0 {6 y$ @. h3 G/ D: s0 JHMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv) % `) B" v, m) ~
{
1 H5 b! Y: L! ~* c" N
8 v( L; j; [- O* [7 G( M MEMORY_BASIC_INFORMATION mbi;9 m, G, [2 ? S4 M# ~9 r& ?4 e V' _. L
return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0)
. @1 m8 ^. ?9 M- k0 F# y ? (HMODULE) mbi.AllocationBase : NULL);
/ [8 l! q7 Z3 V' R- J$ o} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)
, A1 \# [2 c* v$ u{0 g- ?' i7 b& @" o3 a
if(nCode == HCBT_CREATEWND)
3 k* s. t) [2 {+ x {
4 x% \5 N! Y$ l //TRACE("A Window is being created/n");
O) q- H0 [. U/ O LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;2 d# ?! c- J2 _: b1 a G
//TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);3 B# `: b8 L! E3 B, a3 B
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW)), @& g1 |% k7 R& G1 o e
{- j5 G2 J2 b$ J9 ~" |1 E' O
// 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应7 t" H: d8 _) k: Y1 T/ ]5 t
// 取得窗口处理过程内存地址
4 e, K" A M1 g0 m! ^: w DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);
0 h+ P. w Y' a) E2 v5 D/ v, x1 s if(dwUserData)
- R- S [+ D, J6 a {( D# e' O- L/ U! H" v& h' @
HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);
5 P* G8 l! Z' G char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};5 b) ]$ N$ p; s) {" B! o
GetModuleFileNameA(NULL, szUGPath, MAX_PATH);
n4 S# `' X+ _8 P GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);, c- e1 @/ v# ^2 K: @0 c
TRACE("CreateWindow Frome Module: %s/n", szModulePath);
, ?9 v0 c6 t6 p8 U3 ]- R" p! {( l TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);. ^' y# k$ H, \
if(stricmp(szUGPath, szModulePath) == 0)# j4 F0 Z2 L6 R6 A
{2 F5 _5 y2 q9 d4 a7 ]
// 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)
! X8 B5 I& U q( y if(_tcslen(lpCBT->lpcs->lpszClass) ==0)
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// 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)$ b' Q% Z1 x" ^! p1 S9 I
if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd && $ \0 f- y: o8 J8 W2 j- U
lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)
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// 窗口非本窗口或其子窗口
+ b2 a: A4 Y: z' J- V g_pHsPMEDlg->OnCancel();
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}
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}
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return CallNextHookEx(NULL, nCode, wParam, lParam);3 h" j- j4 g- j) h5 \) h
} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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9 h0 `2 q, B* l: N+ ` // 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来
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. | W% y0 U% X* N. C! }4 K return CDialog::WindowProc(message, wParam, lParam);1 M6 o, f6 F0 K; E; n2 t
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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return CDialog::DefWindowProc(message, wParam, lParam);8 G) l6 ]3 f8 z
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