请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!
您需要 登录 才可以下载或查看,没有账号?注册
x
做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------3 g/ }% q) S3 k3 h; [1 s( z7 X
// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类
7 \: ?. y3 u0 }9 u7 m6 H+ S K) g// 该类来自网络,稍作修改,版权归原作者所有
0 {# V# y! C2 n//------------------------------------------------------------------------------ W, O% f" M: S/ a+ f( |; k0 R
class CHsPMEButton : public CButton
( p2 D; N. M! j' O2 W{0 K' n3 N# {- n9 d' Y
// Construction
# m4 @. t' T \public:
/ W! U$ L, P9 k, j CHsPMEButton();% d- H7 K7 m6 w" {6 \' Z
, {. j4 n8 v* F) l( |# b3 ~6 r
// Attributes
; J/ k4 V6 O1 U/ ?+ L( X- [" F3 tpublic:6 o6 C5 ?/ h3 ^0 t
6 D' A2 i; z# }
// Operations
& F j. H& z2 E3 g6 |public:
7 {& s& ~- p7 b& d; y) P inline void SetNormalTopColor(COLORREF color)
9 ^2 _. z& I( L% b. j/ _ {
& E. s- ]+ ~- x# }4 D4 J; q# X+ ` m_NormalColorTop = color;
8 [; I; Y+ ?) h/ V: m2 } }+ w$ N) I: v9 x3 G! L! L
inline void SetNormalBottomColor(COLORREF color)
0 ]' r0 r1 O4 N) d {
8 i6 @6 A D V# F5 ]3 r m_NormalColorBottom = color;
1 u9 n: U) ?4 q# y& r4 o) f- O8 } }$ U; L. _8 Z- ]$ Z8 C
inline void SetActiveTexTColor(COLORREF color)
' O6 a* G. ?' V7 d$ J1 H/ z {
& c1 G. V4 f u( \: Q m_ActiveTextColor = color;* R9 `2 V1 C9 |; F5 y+ o
}
# l# z) t5 c# d u inline void SetNormalTextColor(COLORREF color)
X8 Z7 {. I7 ?5 g {
, h, ]- D. V% F/ u% [, r1 y6 v2 k. l7 u, s m_NormalTextColor = color;
8 @) k; U" p5 A6 e; ]' J- C }
0 L# E" s: g; R* e inline void SetSelectTextColor(COLORREF color)7 `- w M- ~$ H; n; ^
{* B Q( t; k' ~7 P. S! d
m_SelectTextColor = color;! t) }; D! ?2 t; ]) f2 n" l
}
$ ^, @ v* _* [) H# l2 }1 Y inline void SetFrameColor(COLORREF color)
% u) e% u8 P4 ~ {
: ?, C( k7 a7 n7 ~, C m_FrameColor = color;; b5 R" j# ~& r4 w
}, {5 E4 f9 F4 ~9 R" a: F! j6 G
inline void SetActiveColor(COLORREF color)
; l' l1 l3 f9 q: W: K! S {
0 y k. h' W0 Y$ Y m_ActiveColor = color;
# Z' ], z/ F* O4 Z3 U+ ^ }) C8 P( W) ? J/ A" j- l6 f7 s
// Overrides8 m/ F: w1 B9 `2 ]; {8 ?; O
// ClassWizard generated virtual function overrides
, s2 r0 a( G! v0 y5 X! j //{{AFX_VIRTUAL(CHsPMEButton)
/ S: S+ _9 g" C0 `" Oprotected:7 k; p5 h/ R! d% `0 g: C' `) w
virtual void PreSubclassWindow();
( W' Q; }0 `! l! L2 l. G //}}AFX_VIRTUAL$ U; F5 o6 c3 \5 ^ h) s
0 u- |, A4 z2 s7 s // Implementation. D- @) p3 e5 \2 C
public:- m8 e, K# @# A
virtual ~CHsPMEButton();
: s# x. V- M* c3 `& B3 U( S7 A: @
4 q* ]) S. f3 U$ J3 d5 { // Generated message map functions! l" N6 U+ F) O K
protected:9 A5 @! v) \3 r4 B( \$ Z6 U% y
//{{AFX_MSG(CHsPMEButton)
* d P9 X+ k' O: b N" p afx_msg void OnMouseMove(UINT nFlags, CPoint point);1 t9 m8 i. b% j% F: T8 T# ]
//}}AFX_MSG8 @( s4 U% _6 G' h/ V! a# A. p) k
5 W& t, s: N# N; f' E
void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);: e9 W0 P# {0 h& }/ r/ K' Z
void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);
! Y& m' J& U! t. I4 g, v+ A9 [ void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );" q: l0 B- P c
LONG OnMouseLeave(WPARAM, LPARAM);+ G; d) F# `! f+ n- m$ r
BOOL m_bIsMouseMove;
* e5 A+ n/ m1 ` & p1 F/ K5 Z ~+ t' Z# o2 ?/ G
COLORREF m_FrameColor;3 x J" f# q. }2 G u
COLORREF m_ActiveColor;. r: j7 ~) ~0 T8 z
/ T* U6 `4 C4 p
COLORREF m_ActiveTextColor;* C7 N, z* K5 g4 B( N* D
COLORREF m_NormalTextColor;8 C/ W2 h$ ^0 ?! _; Q& {$ e5 L; F
COLORREF m_SelectTextColor;
# A; j6 A. B! |, x, {( t ; m }9 }6 x4 M: L4 }, {, B
COLORREF m_FrameHeight;4 @# n( C- }* x5 K, i
COLORREF m_FrameShadow;) d. l. i1 [4 r6 L7 y9 p
0 ~$ P; Y4 M& a3 r3 P COLORREF m_NormalColorTop;( d0 \: J, \: J
COLORREF m_NormalColorBottom;
4 C' n% ^ F0 c( X, k- U
" Z/ w \* ^) P3 c DECLARE_MESSAGE_MAP()3 ], C) g( g" \1 Y" u" `* G
}; /////////////////////////////////////////////////////////////////////////////
, r; X! p3 \9 e6 L" @/ r0 ~5 ~// CHsPMEButton CHsPMEButton::CHsPMEButton()
4 A, t2 N% E* {$ c{
. w8 u9 n9 Q. `7 ]; ? m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);
% I. U" H( u) q0 F' C m_SelectTextColor = RGB(0, 0, 0);5 j; o& ^3 V$ J$ i7 L! A9 z4 s
m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);
9 v0 b/ G* \ F( y m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色
: w; w) ]* l$ s m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);, H1 Q6 ~1 T! |
m_FrameHeight = RGB(230, 230, 230);
( c/ C5 J0 q' X) t m_FrameShadow = RGB(128, 128, 128);
- A6 j* C7 R8 L" e8 A* Q+ g) r} CHsPMEButton::~CHsPMEButton()
2 r' y4 r2 p a{: \: e6 t4 ]3 D, O! A# B3 U
} 2 F v) F% m. S6 b a7 K* k
BEGIN_MESSAGE_MAP(CHsPMEButton, CButton)# P2 m% e; ?, g, J7 t
//{{AFX_MSG_MAP(CHsPMEButton). O3 @0 Z% J& _9 r
ON_WM_MOUSEMOVE()
, q$ K+ p8 B1 p! f2 L c //}}AFX_MSG_MAP1 Q6 r: m1 m( j' b4 }1 n0 N
ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)" r* [2 W. {4 t
END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
# V4 ~. L9 i5 x% C. {// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )2 d; p. Z. r/ |' R* X( ?
{, l( N+ O' d8 r9 C( g" K
//*+ w* T$ Y6 k% i7 g) G J8 X
CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);, B$ N) H( k$ k$ l9 f
DWORD nState = lpDrawItemStruct->itemState;
, S, a4 @! x, q0 N# |! s9 {2 W DWORD nAction = lpDrawItemStruct->itemAction; ( l, ]2 a1 B. y( H/ F8 p$ C
CRect rc = lpDrawItemStruct->rcItem;- j2 E' E: t2 M2 K; t* O. M
UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);
* g3 Q. H7 C7 L& @+ Z. H CString strText;( ~6 b5 ]2 D7 y! a) l- U
GetWindowText(strText); if( nState & ODS_SELECTED )) F# k2 t3 Z* o
{
- ~8 m z0 ~3 f& `% c# M m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);
% A4 b9 H0 D, ? t: o: Z+ r& W' d DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC); 0 K2 Z3 z5 k) d) ]$ n/ Y% x
//pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);
4 c. W1 T" \! `+ [5 e4 M }0 w6 B k, a. F& O5 W+ g+ Q
else //Normal8 c" Y- F( m8 X
{
0 ^9 |( s% I- E+ J" z4 [ DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);% c$ L$ S3 I+ O5 H
DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);" }6 z3 A$ u4 g
} if( m_bIsMouseMove )
5 K/ |2 g3 j; ~ {
# D* G) l+ ^( e. x7 T CRect rc2(rc);( D, e; G4 O0 V# x' a( B
rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),8 z: R D; m4 i' k7 V
m_ActiveColor, rc, rc, pDC); o* C- {/ j" }4 l
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;
( o* L1 h) Y# t" E( t NullBrush.CreateStockObject(NULL_BRUSH);1 A+ x% c r6 v6 s" E
CBrush* pOldBrush = pDC->SelectObject(&NullBrush);1 }1 j8 d" a' Q8 R5 w6 } D
' V; b: e, T" j8 N$ _. E
CPen Pen;
: P1 ~ t& l( d Pen.CreatePen(PS_SOLID, 1, m_FrameColor);+ k6 N* v# t8 M( ~8 b% D! J& ^
CPen* pOldPen = pDC->SelectObject(&Pen);' }1 j# i0 p) D1 W* H$ B$ ?( l
rc.InflateRect(1,1,1,1);% i' h9 F" q8 g6 S. J7 n
pDC->RoundRect(rc, CPoint(3, 3));4 t- ]8 n, K& T4 O, U& X
//rc.DeflateRect(1, 1, 1, 1);
5 i8 O% E6 c7 y* g( q' e( k //pDC->Draw3dRect(rc, HeightLight, ShadowLight);
3 i! b8 z) g/ J1 U
, E, H ^! A$ N ~ pDC->SelectObject(pOldPen);
2 ?, |& k: U4 }5 Y pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);
3 p1 Y: w6 j" e }+ |$ @, Z* }$ u1 G, @# U' Y8 ~
1 l0 D. J% @4 g+ r# F- Z pDC->DrawText(strText, strText.GetLength(),
' Z% p# S4 g, b0 N1 f P' N &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);
. H5 G6 l7 B/ m9 k* q& X //*///# v: H. J, n+ _9 J0 C
} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point)
" W9 h8 {. _' P0 W4 l9 E" g{4 G( U' _/ K; \5 t' I
// TODO: Add your message handler code here and/or call default- H7 L$ m1 d2 O% a, G& i8 x
if( m_bIsMouseMove == 0 )+ l+ J9 M& U/ V1 v+ `8 }
{
1 H. `/ z9 O5 D m_bIsMouseMove = 1;
1 y1 T! D1 [ w, v d* H Invalidate();
1 U X! s. t' X ]7 U8 N
8 q7 @" o, P. h4 `1 w TRACKMOUSEEVENT trackmouseevent;
, ~' ], s( q+ ~- ~5 f# Z0 v trackmouseevent.cbSize = sizeof(trackmouseevent);
& I) D" q5 {6 [ trackmouseevent.dwFlags = TME_LEAVE;' z3 U j8 o! \5 n6 R/ g) m
trackmouseevent.hwndTrack = GetSafeHwnd();
. i [$ n4 X+ _1 s3 c5 P3 S6 G trackmouseevent.dwHoverTime = HOVER_DEFAULT;
" E! \* l2 m/ T% b F6 l" ?6 }2 k _TrackMouseEvent(&trackmouseevent);
9 j3 _3 j0 K& {: j0 c7 r) s }
+ H8 o- F. ^5 f( ] / G S' j8 [! p, A
CButton::OnMouseMove(nFlags, point);3 x/ u1 o7 ~4 |' y0 v5 y1 z7 ~
} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)
7 g+ J4 C( Q* V{( G1 ~) q+ m! V& `, r7 M, M8 X. j
m_bIsMouseMove = 0;0 d' K% ~$ m$ h7 c4 X9 |1 f7 ~3 |
Invalidate(); return 0;
$ m8 J" U' d! q} void CHsPMEButton::PreSubclassWindow() - t8 G% K( E( I8 M9 {! }: V6 |
{+ Y' X& m# f% n, O& B) x# N
// TODO: Add your specialized code here and/or call the base class
) h2 a1 }5 w i% _/ e+ S UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style s, ^) G8 b6 s* F6 J4 `
SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();/ k7 j* M$ e/ L( X6 T2 G
} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)
5 H. S( {+ X. q; L{
6 e7 u! ]- C. R/ \& x, i! S* z CPen Pen;; l: d& a' u* c* o K; J
CPen* pOldPen = pDC->SelectObject(&Pen);
7 R0 E2 ~) r: K. w5 E' ~ ! d! H8 J* s3 p" B- C0 [
int R, G, B;
- L; R, \! k7 I; n0 u R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();) H& b) d$ F8 i: [ j; b
G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();
3 I3 `9 S% G: E- b B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();
* l. |7 ^3 y& m9 a0 {2 r 5 A. |" A) f% n8 j2 ~/ [" f
//R = R>0 ? R : -R;! n! A Y3 e, U) q4 a( b
//G = G>0 ? G : -G;# F9 S: l- L+ N. I- `0 ?" K6 E
//B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);
$ A! r* s/ ]9 @+ C. V/ A2 r COLORREF ColMax = Top > Bottom ? Top : Bottom;
( v* W5 [ \" W, \- U COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)
9 q* R1 `% f9 X/ i& u- C9 T+ x {
- j1 q. M6 t# z3 {+ n$ Q ColR -= R;
J: |! |/ r6 ]5 M; T ColG -= G;# y- H# b) g# e6 e8 _" m1 }. ?/ m1 L
ColB -= B; /*6 b" q- K0 `: }4 B$ d9 ?& K
if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||
7 T0 M( _9 E: K7 k" m, r3 ` ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||
. D" _6 F' e' s# a+ v ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )
, a0 }! R7 X1 \! F( Q7 X {
/ H7 q& c# B8 Y# v R = G = B = 0;
9 e* a# u5 b# {, @1 e. W1 m6 p }///*/ ' b1 m! c) l$ S5 A2 z
Pen.DeleteObject();0 W. z) G' N! W; z- p4 l$ V
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));
" T7 a3 Y! i' q% h " v6 T. _6 v* T/ F1 c* ^
pDC->SelectObject(&Pen);
) ~$ M. y& B+ Y: i/ W 4 S) h9 ~) }. T" Z
pDC->MoveTo(rc.left, rc.top+i);
9 u+ j7 `/ o; c9 ] pDC->LineTo(rc.right, rc.top+i);, r, u1 R5 Y4 W8 M: o& F. \( ~1 b
} pDC->SelectObject(pOldPen);, ~" _: j. a" V8 `% q/ w! O; G
} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)3 Z' J. a/ r/ Q
{: {! c2 \. [7 N( H
CBrush NullBrush;
' Q% k" G- G! y! D+ ]. h3 \ NullBrush.CreateStockObject(NULL_BRUSH);. ~+ x1 t. H: K5 K. H i3 S
CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;
/ \6 e6 I. `/ f, w0 A8 N" u. M Pen.CreatePen(PS_SOLID, 1, FrameColor);
' x7 j- Y$ v% V CPen* pOldPen = pDC->SelectObject(&Pen);
- q+ e; t M. G9 O/ O
+ f8 z; L1 H- E E* V9 ?6 a! j pDC->RoundRect(rc, CPoint(3, 3));
7 U, I# E$ D+ P2 O rc.DeflateRect(1, 1, 1, 1); " v7 @* n- E: c2 r) f% C9 C
pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);
) {1 m6 a4 J& k5 |2 B pDC->SelectObject(pOldBrush);
( @% E- @# C8 `. R5 A9 M$ r} 1 J+ m! B4 r( O% N! K- k6 W
/////////////////////////////////////////////////////////////////////////////
3 K& i. U _2 i: G# g% G$ X// CHsPMEDialog dialog
+ w. q- [ ^+ |# H//-----------------------------------------------------------------------------8 j7 ?3 h' D" h! L4 m
// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:
4 T+ C B) S$ ?1 D: c; b// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级
7 J8 T& B( O" t3 Z// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口, X, {5 B& _; _ g' a5 u% u, z2 R
// 指针将其显示出来,然后隐藏或销毁自身
M9 R9 d, {- M- Y+ O// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。
/ j5 Q$ N; v" ^* ?// 采用的方法为使用上面的CHsPMEButton作为按钮的基类
6 c, L' ]$ s/ c; o+ M% c+ k% z1 m// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,! h& p. C) R+ [ }) s R# n
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。' a( Y& [/ U) V
// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。* O" U: Y _8 i6 \" A
// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框( O4 F6 I3 s( w; p5 t
// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。& ]3 P; [) e) q% z1 ^/ n
//-----------------------------------------------------------------------------. u* ?% Z3 j2 y, }/ R
// 注意:
' A+ Q( [' n- J* M7 {. h% h// 1、在构造对话框时必须给出其父窗口指针
- `4 f2 ?, M, `. U9 h' n, G// 2、在初始化基类时必须指定对话框资源模板ID5 m7 u( ~+ `( s D
// 3、对话框资源中必须提供ID为IDC_BACK的按钮
+ R7 O, f# {6 @5 H+ \// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel4 G$ ~; i% w- [, ^3 b% M# t
//----------------------------------------------------------------------------- class CHsPMEDialog : public CDialog h/ Z l- E$ w. ]6 B% K
{# M: x8 W6 c' t
DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能
! B) ~: c! Q, D: ^; b3 w2 m// Construction" a2 ~3 y) s3 u% k( _
public:
! o+ f% C5 q5 E5 p; i CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor Z/ J- \+ M& F! C$ W
~CHsPMEDialog();
$ x; ]* E c" [3 H% h BOOL Create(CWnd *pParent = NULL); J; f/ P+ l! l/ I3 N, Y4 b
, D. c* D9 K0 t- m* J. t& V
// Dialog Data1 k) Z+ M' L! f. [8 J; ]
//{{AFX_DATA(CHsPMEDialog)! j5 {7 T( i& F: ]; E |
//enum { IDD = _UNKNOWN_RESOURCE_ID_ };( A$ A* B8 e: M* N4 j; P, T
// NOTE: the ClassWizard will add data members here
' Z7 C" O( s( }# ^ w //}}AFX_DATA 2 v8 p9 d0 n3 `& Q4 g" Z
// Overrides# O+ b: f. N4 J/ r6 S1 ]
// ClassWizard generated virtual function overrides
# p, |; s: V" a0 v# K; Z# Q //{{AFX_VIRTUAL(CHsPMEDialog)* p1 y+ B# T1 L5 z" C
protected:
/ b4 X; `, _3 _8 T- e3 {: k virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
. t1 K' M0 t& R. T0 a/ v. \ virtual void OnOK();5 ^# o J' [5 |
virtual void OnCancel();
7 A, X/ E$ w7 M+ l3 z" u9 u virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
6 ]! x' h; i: ?2 w' ^! M5 t4 D virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);! @4 A9 q: |3 a8 a: z! n1 Y% w
//}}AFX_VIRTUAL // Implementation$ T r' I- O% a" q6 g7 D5 p
protected: // Generated message map functions
& Y8 {' U) a/ N1 n //{{AFX_MSG(CHsPMEDialog)
, h. H, }$ X% t) ?$ S afx_msg void OnBack();: W- s+ b% O ]' O! }
virtual BOOL OnInitDialog();. @! _. l* N6 Q. |4 l, B' c' t
afx_msg void OnDestroy();
* j1 t1 d/ Y/ t/ O l //}}AFX_MSG9 c- F- V0 F/ R' k) Z% ` i
DECLARE_MESSAGE_MAP() protected:7 d L1 |, _0 @( d8 H3 _/ S
// attributes
" J k* q8 g8 D# R& [' u CWnd *m_pParent; // 父窗口指针
" Z0 ]5 }* T& w9 z HICON m_hIcon; // 图标
5 j7 y' p) i2 O3 e# }; B2 l0 v UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
: @4 @2 D, `% l s, L& K/ S1 ]- i CHsPMEButton m_btCancel;
, p' `2 g3 ^: R0 I' _ CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄+ }- q' B# A. t
HHOOK m_hkCBT; // CBT钩子句柄+ Y3 y' k ?2 J" {
" E, h* K, W- \, L //-------------------------------------------------------------------------
! M7 X" X; ~9 X4 w3 c3 `% v+ d // 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog
6 t9 R% u% W9 H7 P6 L // 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为
+ I8 h0 m5 a5 q5 L& c) } // 链表的头及下一个结点的指针* @+ u( T# u9 Y5 p4 t( F* x
static CHsPMEDialog* m_spHead;
; c8 o$ i. T/ Q' ?; { CHsPMEDialog *m_pNext; // operations
9 _7 P5 t+ C" `* ~ d // 键盘钩子消息的处理函数; w1 j4 A! ?! V D2 f
static LRESULT CALLBACK KeyboardProc(8 M7 E& V& O5 D
int code, // hook code+ r8 C2 @' `- B! G6 e
WPARAM wParam, // virtual-key code
- a7 b; k7 S2 R7 u LPARAM lParam // keystroke-message information, _$ {: l2 s0 ~
);
9 ^0 p2 G" S9 A+ p: ~* f // CBT钩子消息处理函数
2 b+ P' y: L3 c static LRESULT CALLBACK CBTProc(. @2 I2 T3 h9 k5 f: K: q7 q1 V" l w
int nCode, // hook code
4 ~( X. U. H* P% P( Z: v( o* { WPARAM wParam, // depends on hook code# L1 ^3 P5 F$ f# G9 h1 w
LPARAM lParam // depends on hook code. L: t* Z& h4 A
);" y; ~. m: g. ?* M% I* N) z5 S7 [# Z
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口
# {1 a4 { K. m# B3 A/ D static BOOL IsWndKindOfThis(HWND hWnd);9 t% {$ [7 @+ F2 ~ L) _0 }
// 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)
1 z8 T9 p5 W8 t$ m static HMODULE ModuleFromAddress(PVOID pv);) z1 }- X5 r }8 Q$ e7 e
public:
; ?' [5 K- l# ]2 Y! u // attributes // operations4 u" Y" E# W/ i" o- K4 b; Q
// 用于模仿UG的创建一个子对话框,同时隐藏父对话框* K, v, c$ M/ L& ]( {: k8 i
BOOL CreateChildDialog(CHsPMEDialog *pChild);
, l# ]) J9 W% ^; |9 ~4 k};
, d6 V2 o3 p. s. [% P3 mCHsPMEDialog* g_pHsPMEDlg = NULL;
' a2 p+ w) U- kCHsPMEDialog* CHsPMEDialog::m_spHead = NULL;. Q3 s8 m( x! \% O
HHOOK CHsPMEDialog::m_hkKeyboard = NULL;
IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/): t. `9 ]2 T. X: E
: CDialog(nIDTemplate, pParent), g8 x* _: f& s: O8 Y( ^1 Z
{* I& v' `' X: N: f1 ^9 K% r! x
//{{AFX_DATA_INIT(CHsPMEDialog)- w4 o! }# l0 `% p9 l
// NOTE: the ClassWizard will add member initialization here
8 D4 T1 S9 V( x2 G7 o- C) \ //}}AFX_DATA_INIT5 a/ l- |) b: X. y/ {( Y) d
m_pParent = pParent;. [1 L4 \& \. w2 g
m_nTemplateID = nIDTemplate;3 \( C4 L) k' Q; v: K2 s
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表, _3 c a, Z' _8 m& e' x: F( ~
m_pNext = m_spHead;" T4 u1 @5 W1 h. o! l- z, M
m_spHead = this;! a/ w' r$ G) K/ m
m_hkCBT = NULL;, Y4 F4 v/ \* d5 b. |8 o: P1 p
} CHsPMEDialog::~CHsPMEDialog()
( V2 R7 o7 S, C2 E" d7 e! n5 {% N{
; M5 V9 Z8 \2 e: T/ U7 N // 从链表中删除本结点
& v- c- E2 \2 y- o% X6 C: y( Y CHsPMEDialog *pTemp = m_spHead;
$ X& Y: N4 H9 T, B. s2 c if(pTemp == this)$ u$ F) z1 `9 P/ p
{$ G. I v6 |; Z' \+ j7 u* A/ A
m_spHead = pTemp->m_pNext;( R. y# f4 j* N9 h$ }
}
7 ?6 ?6 ]" N6 E else
! z8 W" d3 g1 {9 W; B { n% B9 F4 f7 y8 E. N
for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)
3 R' X2 y! ? d- | {
6 e2 _# Y2 W% A4 D if(pTemp->m_pNext == this)
* r2 g2 s" }" ~: \# I {
- O& a9 k$ W# P- \% u* g pTemp->m_pNext = pTemp->m_pNext->m_pNext;
: W0 f7 f5 Q7 Y ? break;
; g5 ~# e. s3 }' v }% S) n, I0 B2 A! r9 b
}
9 D) o0 _3 N5 ~' {: \1 D6 n* a }& s+ L2 W- _3 e) |5 |& G
} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)/ a! |& f4 O2 t% ]) T
{
' J& s! }; r1 _" g: I& k" Z CDialog::DoDataExchange(pDX);
; O( e7 s- u* k; M+ V //{{AFX_DATA_MAP(CHsPMEDialog)
+ c- `+ t7 i* X$ ?4 d& r DDX_Control(pDX, IDOK, m_btOK);4 M& b' r7 y: y! r* c$ q+ I
DDX_Control(pDX, IDCANCEL, m_btCancel);7 ?& {, N& ^! _1 e/ ^1 Q( R4 E3 |3 m
DDX_Control(pDX, IDC_BACK, m_btBack);
' s2 ~, t9 m( \* D4 A; ] //}}AFX_DATA_MAP
# b8 Z! v2 p! L4 P5 N1 W3 G} . U: `* K% m6 J9 r1 O/ _" T7 m5 y
BEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)1 U/ `$ c' `2 P* ` o& c
//{{AFX_MSG_MAP(CHsPMEDialog)
7 A0 M. Q" K1 e; ?2 S* t4 J ON_BN_CLICKED(IDC_BACK, OnBack)$ M8 }# q p7 U3 ~5 m- d& F) ~9 j
ON_WM_DESTROY()( ]- s5 v& n- g* q' l. D0 k) a
//}}AFX_MSG_MAP! W; D, r# q8 t/ c' D9 M. R
END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
$ |5 w' J, f& K9 n4 I// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)
* \2 z; b% @+ r7 e{. R8 v* X, i3 h2 k# G2 o: J' `& A
m_pParent = pParent;2 F' b4 K. H" g7 |9 n/ P. e0 _( u/ G
return CDialog::Create(m_nTemplateID, pParent);
/ K9 r: ^) |# k2 V} + ]1 l2 w- H3 b) r3 s+ T! t
BOOL CHsPMEDialog::OnInitDialog()
5 i! I% d5 }" x9 I* i, }{4 W# x$ f% j- c0 r
CDialog::OnInitDialog(); // 设置标题栏图标
! {% N: t% V) c s" a& l; n+ H$ h. Z SetIcon(m_hIcon, TRUE);' U0 N9 c& L2 v% t4 k+ p4 \; b
SetIcon(m_hIcon, FALSE);, I! X4 ]5 j$ a/ T( M- I
4 v% r6 ^+ g2 h6 v, |; S# e& t+ P
// UG的对话框的几个标准按钮没有TAPSTOP
' O8 C6 `1 P; Y CWnd *pWnd = NULL;
. ]9 q9 i! f, `# O% }% z, Z' h0 B pWnd = GetDlgItem(IDOK);
3 A w; i7 I% p3 l/ W: x l" V5 a3 Y8 n if(pWnd)+ w4 `% A# ^1 @" e- c
{+ W2 m. B. {, D8 P6 l" o
pWnd->ModifyStyle(WS_TABSTOP, 0);( V0 _- Q% f5 f( {& f
}( P/ E$ b6 t6 n
pWnd = GetDlgItem(IDC_BACK);; }- k; Y+ t3 N& g: \7 e
if(pWnd)
5 {& E% q* K' w4 o& e" h {; R/ R7 b. i3 `
pWnd->ModifyStyle(WS_TABSTOP, 0);
( q% ]3 I' V6 B( w+ d' w0 H, L }6 g: c) q6 M% k" i: b! c) q
pWnd = GetDlgItem(IDCANCEL);
- C% P6 U6 {. y6 j/ y; T# V if(pWnd)% ^$ a# @1 X4 w9 ~0 o+ S# I" g$ F
{
( W5 m) H( m. L. f- f pWnd->ModifyStyle(WS_TABSTOP, 0);8 P8 E7 p8 b, ]5 E8 m% M8 q
}- \/ Q! j! w T
$ L+ |; g, k0 H6 y, }, d" ^ g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子- M' @/ u0 J1 E
if(m_hkKeyboard == NULL)
" x, ~( {, }; T1 D; p {
. H# f4 _0 u$ Q( {: A4 b# ]- C1 d m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());8 j# H k; Z. G. Y- G- n! K
}
$ l6 _: P& S% q5 ^+ Z; G: _* Y if(m_hkKeyboard == NULL)
- v2 O/ ]& F; O {- k& H7 y9 ?% b5 z6 v; h8 f
TRACE("Set Keyboard Hook failed: %d/n", GetLastError());; W9 B* s4 _% W" _0 E/ w6 O
} if(m_hkCBT == NULL)7 p1 W( W$ P3 i
{( l' e0 P% T1 s/ J
m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());8 d2 P; o k7 O% P: q5 C$ A# t
}
. o& w' b$ l* J5 O+ ~ if(m_hkCBT == NULL)
7 C. R7 p7 w/ K( k {0 q: F# O' q3 L# O, X: M
TRACE("Set CBT Hook Failed: %u/n", GetLastError());
- L. ?4 Z1 ~8 e9 n+ e$ A4 e9 f }* v3 d( G! A7 O* s' @- F3 T; v
) x' c; {! U. `* V
return TRUE; // return TRUE unless you set the focus to a control
; [* u" h! D! v" e2 R- Q7 W, Q F // EXCEPTION: OCX Property Pages should return FALSE. \! v3 U& Z. T2 o+ k6 Z6 S0 @
} void CHsPMEDialog::OnOK()
5 _$ }# e4 z7 i) m{+ |. _7 v; l) B5 P: p( }8 Y
CDialog::OnOK();/ d, R7 h) |& |- \* _: f
if(m_pParent)
. b8 s) |/ N. V- ?1 C6 ~ {# P8 T- L G6 A% L+ e) m) W
//m_pParent->DestroyWindow();8 Y' [, q) S/ x1 l6 [1 _
//((CDialog*)m_pParent)->EndDialog(IDOK);( h" _9 G6 u2 X7 Z7 w0 u& ]2 L+ v
((CHsPMEDialog*)m_pParent)->OnOK();
1 ~2 T+ V7 p% Z }" X; e) W% @: t7 o2 z2 p
} void CHsPMEDialog::OnCancel()2 k7 L; o: V2 [/ R# p( Y
{
# z! Z$ o" q! K CDialog::OnCancel();
+ H, c; H% L9 R# F. c/ b f* D, L& \ if(m_pParent)5 k8 D) O$ a9 U7 r4 D2 H% Y. r4 P
{
& P$ g. c2 Y/ H- a. O7 @9 b9 ` //m_pParent->DestroyWindow();
6 F) c) E" u- D; h% l2 W1 } //((CDialog*)m_pParent)->EndDialog(IDCANCEL);
+ o; c; o1 ]# m2 e ((CHsPMEDialog*)m_pParent)->OnCancel();
: l7 I4 p; h, y3 g4 [3 A }( G4 k. O. b* W4 ?
} void CHsPMEDialog::OnBack()8 b; ^. R2 A9 B& Y& T( T
{
! w% }( v& T0 n9 V if(m_pParent)
9 U4 W- D5 D" O6 h( r( ] {' o* j! L4 {% _4 Q" \
m_pParent->ShowWindow(SW_SHOW);2 }7 M8 @( U' q) }9 e' {" l2 o
}5 R1 |- f4 [, }8 _& m6 H. t
CDialog::OnCancel();/ \" J. V. e- v7 d
}
. X6 _- Q% x2 Z0 W- qBOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)
9 |' W' m* S7 @) W' z) J{* Y9 V) l* C, W: V& K; C
BOOL bRet = FALSE;/ C/ Y$ \ g* l* v' h; u
if(pChild->GetSafeHwnd() == NULL)0 o' L$ |. |- a; t& T
{
% Y& X+ R: a! j- |2 h bRet = pChild->Create(this);
+ i4 @& E4 T! Z) }, K- H# U }
/ l% o: {/ @5 q0 I5 |/ U$ i" u bRet &= ShowWindow(SW_HIDE);
# @( {" I" x3 L. R0 {$ ]+ Z bRet &= pChild->ShowWindow(SW_SHOW);3 _8 R4 |3 t, @4 C' p
return bRet;
/ r) s: m- w1 w# C}
LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam)
9 s8 {; e% s9 J7 J, m{
( h( ], Q: @# @6 b if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup1 T# R' Z& m' R7 D
{
8 r1 _6 f; ]: m' V( \+ Q3 A! R //TRACE("Key down/n");
) q8 o( I4 z9 D9 F CWnd *pTopWnd = CWnd::GetActiveWindow();
: r: d4 @: z' c) D8 c( H if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
# T! k8 S1 ~8 B; ` {
9 ^, D1 w+ Y4 J! C1 G" Z // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息
7 [' b- V! q! M( M; z( Y if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)6 L3 U/ c, M2 _: o
{* B u& N% k' ]! v5 E
// 只截获tab、esc及回车键
) K7 P, L0 y8 t! J- n$ a //g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);
: e# R) S! _2 Z) M //g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);8 M. B+ A+ ]$ E6 ~
}
. W$ p$ l$ Y8 K8 g7 h x switch(wParam) { v7 J# X( n3 e, f8 s, P
case VK_TAB:
8 e. V$ k% |. w" g2 M9 k1 @ {
- p' `- ~, g. G! P0 Z' l CWnd *pWnd = pTopWnd->GetFocus();
& [6 d- J* c8 M' _' R, u* z- v1 G CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);4 u7 A! c6 J6 f- _" G
if(pNext)
% r: j' H+ Y9 ~ ] {' n2 h+ E, Y/ \0 q2 j. L6 O2 M: w( Y
int nCtrlID = pNext->GetDlgCtrlID();9 I( z4 S- K ?/ W
//TRACE("CtrlID = %d/n", nCtrlID);! Y7 a7 K- [- |) j
pWnd = pNext;1 V: T G8 ?1 V# V1 F# A
while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)
% a. a+ V8 {. {& m6 s2 R/ T: y* ] {
9 w. z3 b1 y* ^$ r7 a5 z/ G // 根据UG对话框的属性,这三个按钮是没有焦点的
# R' k. d* ~9 j3 ~6 Y pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);
9 @% [7 h7 L7 z& P( y) L4 ]/ ?5 c if(!pNext || pNext == pWnd)
* o! n3 d0 o) N/ j {
, t/ N, J( ]/ `4 u4 M4 r. N2 h // 对话框上只有上述三个按钮
% E$ a( u3 v5 {( K* s1 n( F return CallNextHookEx(NULL, code, wParam, lParam);# O2 Y. K4 t8 Q5 L+ L2 }* o
}
3 A! k: W. y- h$ C* }4 J nCtrlID = pNext->GetDlgCtrlID();5 O& ?6 O3 Z$ _/ u
//TRACE("CtrlID = %d/n", nCtrlID);
! ?* V5 @8 g4 M/ N7 r# _ }" |* m+ V/ D7 h* ~7 |! J" F
pNext->SetFocus();
% C* b" q& b8 G) f" z% t }- q2 Z; f- S" a& ]- y( H
//return TRUE;9 g `" k& |$ f
} \! ^0 u. P/ }
break;
; m4 Q# u2 _0 R+ K case VK_ESCAPE:% I. f9 E; m5 }; j' g* G+ b
((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);/ N' ^* ~9 E1 V! @" U1 o9 ?" ]# a, ?
//return TRUE;5 c4 c S0 l; I6 z
break;- P z6 v' |) c& r
case VK_RETURN:0 F' u7 O+ l+ y9 D! f
// UG实际上并不处理回车键# w1 {: M! |7 `7 m5 ]+ I% A5 [
break;1 V9 m5 G- J# @2 r7 _& M5 [& I' w
default:
* S; j' X" l1 U( U! C" i% P8 H7 A9 N+ B break;
: [1 f- Y& o! m }+ m3 u4 |9 S" u- U1 B7 O0 e
}
: E! B! F$ s; M% }4 @$ |4 A }
7 z2 q, L& ~! J# [9 b return CallNextHookEx(NULL, code, wParam, lParam);
. M, X! y: h f7 {5 H} void CHsPMEDialog::OnDestroy()
d3 F6 K* a7 B4 I' I{
" D! m$ g* Z0 n' {! P- p q CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子6 S& Y& T2 L3 P: m
if(m_hkKeyboard): G5 ~% O* X4 b* l
{3 E2 S" s( ]; ~
UnhookWindowsHookEx(m_hkKeyboard); % k! j& h4 w* S8 {8 G
m_hkKeyboard = NULL;
* c! t! u0 x8 d' N# z9 @8 Y } if(m_hkCBT)) t4 J" }' X) j* \3 |* {9 I
{
/ n3 i$ Z% H' I( b+ ` UnhookWindowsHookEx(m_hkCBT); 0 ~5 e1 J. V9 n
m_hkCBT = NULL;$ d+ P% w$ q# F! b/ U
}
; w i9 u; c& N3 j2 j- g/ C} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)2 w( E1 M7 H+ c! O e
{
5 ?$ V+ d! _, b5 y. e CHsPMEDialog *pTemp = m_spHead;& z% m3 m# m5 Z. b( s+ J5 E3 ~
BOOL bFound = FALSE;! ]" `. \$ }# S
for(; pTemp != NULL; pTemp = pTemp->m_pNext)
/ C; r, q0 q2 [7 C {
& e+ M' ~6 J2 r5 K- z! k2 n if(pTemp->m_hWnd == hWnd)4 s7 r1 T" [& q; {8 ~ ^! A0 f
{
; i! X8 _6 y7 H+ ^ bFound = TRUE;
& W2 e, ?$ f/ d2 q8 \% I( H break;
: V' |8 y: L: l ]2 ^, K# F/ C) [' l }
7 q3 L! G7 s0 ]# [% B2 N+ @ }2 f$ y- L# O$ l7 R
return bFound;
1 f c' e, a0 ~} // Returns the HMODULE that contains the specified memory address" L. h" W% E+ s
HMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv) ! |0 [6 A5 Y. {+ d" Q
{0 R' T1 d1 j7 U+ b% f3 D
5 V. u$ ]% c ^) N
MEMORY_BASIC_INFORMATION mbi;" H. Z: e- E1 f% F6 _
return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0) * l' { r1 W% @6 J* e
? (HMODULE) mbi.AllocationBase : NULL);
+ k+ A1 [3 E" f; K2 h/ [, | ]9 \8 t} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)9 V# V: z9 z1 i& J& J3 F
{" B- [5 q( g2 P4 j- C( Z# D5 h8 l
if(nCode == HCBT_CREATEWND)6 J& X, w7 K7 k# h
{' _9 @+ Y- o, u1 l+ R2 n# J
//TRACE("A Window is being created/n");6 t+ R# u# Z7 ~& i: r
LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;/ K' X# R* {. R7 |
//TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);- j& z% r0 k. h) }8 W- d) g" I
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))3 M. \$ ^# h. }, P, _3 J+ ]
{
5 |. a0 x* U# _7 `! j6 @, W7 l // 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应
5 `! O- k1 p1 Y1 C2 c9 Y* x // 取得窗口处理过程内存地址
8 v/ b1 a m" p3 z DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);6 [! \# z; f2 ?. j: l: Q
if(dwUserData)
3 K/ U, ]5 }# F) G A1 @ {4 R! r& t+ h, |
HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);
/ Q, f* {8 g8 Q9 i7 J4 |( `/ N char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
I. Z; }5 q5 _0 O: Q" t/ k7 L) c3 c GetModuleFileNameA(NULL, szUGPath, MAX_PATH);
. x2 c ~" ]7 _3 W7 G* G0 {: s GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);
1 O5 N0 a' K$ g2 e0 m% R TRACE("CreateWindow Frome Module: %s/n", szModulePath);$ R+ S6 e8 J9 }- [9 s
TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);
% t. P$ K6 M1 T A A7 s% c4 f if(stricmp(szUGPath, szModulePath) == 0)' \) l! u9 ^7 K3 B5 Y7 C9 J" v4 K
{
3 {, J5 P0 i; u n! ?* a. Y // 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)9 P) F, c; P% {( d% q0 m/ ^
if(_tcslen(lpCBT->lpcs->lpszClass) ==0)
( q; A* g' a# Y+ y/ { {
! m$ H8 h# q( y+ Y# \* H: f // 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)
, _# C, r" D N8 {2 i2 |5 Z# f! F% d if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd && ' W2 {8 d( \2 t3 w- M
lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)2 p$ d) A7 Z- s% z; @2 B+ I9 N0 v2 b9 b! O
{
. u b3 I9 {; a* f# H6 w8 K // 窗口非本窗口或其子窗口
& X6 u: k# E( a8 A( k g_pHsPMEDlg->OnCancel();
& { p+ ~0 H1 R }
p3 B& _' p5 z8 o }
" W/ c- `# u" k& _8 ] H7 F }
( j) }7 o9 K$ \' E1 ~" @/ K/ Z3 f' G }" r9 R! T7 a2 J, ]
}
; Y7 U" R# E4 N, |5 P7 B }
8 }- i! D4 N5 c+ O return CallNextHookEx(NULL, nCode, wParam, lParam);
) [% d$ C9 [$ x6 E2 W} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
; n) s6 W2 l1 E; i0 X7 j{
0 ?( E7 o* Y; o l3 K1 a // 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来
0 d/ {' ^8 n D" c$ M& u : z& M1 l6 o. }+ n0 D n
return CDialog::WindowProc(message, wParam, lParam);/ v8 u3 y6 }, j# t* B2 c
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
+ F, `4 H* W1 e N2 H: p8 u{ k6 b7 s: o5 I; c" `
4 z: j4 w" B4 M- Z1 T" C9 n return CDialog::DefWindowProc(message, wParam, lParam);2 X+ q+ i2 w4 ^* x$ J5 O7 }5 i! Y
}
/ i. Q0 g. _# y' a$ U |