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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------
% \4 p* l' X1 w' T7 y// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类, S2 d F& ?: Q# X Z- d0 k- o' Y
// 该类来自网络,稍作修改,版权归原作者所有
% `9 `3 [2 m$ a/ n//-----------------------------------------------------------------------------
% a( s% G7 [& ]2 r. O8 |. Qclass CHsPMEButton : public CButton5 Q2 c) e9 ?$ A
{
% L$ i* W3 o3 |% @" _0 n* ~ // Construction' ^' [' B, S3 P$ E2 m& k: n1 x
public:
# a4 W9 w& [) ?' [9 c CHsPMEButton();
, F, ~* V( g! H F3 Z& F) b . S7 [4 w8 [) }% k/ `
// Attributes- C% L" W. P& O1 q7 i! E
public:5 u( k% Z' U( l# F3 U7 K E I! r* j
5 |& P; {7 z. E w5 A; c d
// Operations
) d% K) [# K+ c' e% j! v5 j4 hpublic:/ I5 c x1 Z) A7 Y
inline void SetNormalTopColor(COLORREF color)
+ d5 _, p# C: d# Z {. M' g9 x( @" |6 d
m_NormalColorTop = color;
8 t! \/ f9 R w# V* v# ? }
* |5 x: |) p- N; o7 {0 B, h ^ inline void SetNormalBottomColor(COLORREF color)
V' D) d& I/ I9 r7 y {1 z* f1 o9 P3 e/ k, u/ B2 h' B# `
m_NormalColorBottom = color;
+ Q l. _" _. O3 j) {5 V5 F- n }# O0 ?" E) g' F% R$ C1 n& e! U
inline void SetActiveTexTColor(COLORREF color)
5 ~ I) @* @0 k) g% Z" B {
; v( s% B% j$ l m_ActiveTextColor = color;' [9 {$ B% T6 ~- h! A ?5 z! \" R
}
! M4 n7 V M6 n/ v0 t! c/ W inline void SetNormalTextColor(COLORREF color)
" w }! G% n0 x9 a( e {9 |+ q! L! N6 C! B7 v
m_NormalTextColor = color;6 E4 f$ l) r5 C$ r% y
}- P+ {9 n U7 s, {, F9 n
inline void SetSelectTextColor(COLORREF color)* Z. i* w" ~8 w& {
{5 a& l8 T* G1 U! q/ P ?: u* z! i
m_SelectTextColor = color;
4 M* W$ S5 u7 A6 E. Y }
% u8 p0 d, E0 H1 `/ C* G inline void SetFrameColor(COLORREF color)
- H9 z0 N5 u3 a, k {+ J9 M) o9 K5 W# P
m_FrameColor = color;
0 S. i. J5 ]4 ~/ @1 s% \ }
- g% j* Z4 B- Z4 y* J% t inline void SetActiveColor(COLORREF color)( T, s/ L- }1 U) y; |5 O8 W
{! @4 c# R& ~3 c/ i- i, U$ N! @0 K
m_ActiveColor = color;0 l* C, _& _( Q+ w0 t) G
}
& M% Z' U2 V6 A% C! m! m$ {* o // Overrides
# i4 d. j8 ?1 f! {0 S( H4 o1 O7 i/ x // ClassWizard generated virtual function overrides
$ N6 R0 z0 d# o- V a. T6 j //{{AFX_VIRTUAL(CHsPMEButton)
& M8 s1 _9 m! N4 q: ~protected:& ]5 z& j, C8 y5 J" s! N# Z" U
virtual void PreSubclassWindow();
9 b {% Z. G1 i- f4 h //}}AFX_VIRTUAL3 J& K1 c4 i6 x" i) y: d* k/ a
5 F/ t8 L' q g( \( L7 T // Implementation
6 \! ]- \+ @1 M8 F w4 Npublic:2 c5 G; U* U* i8 o$ y3 M
virtual ~CHsPMEButton();" v. N7 m% T1 d8 P
4 }5 f' Q5 c" L3 O
// Generated message map functions& H o2 a3 B4 F* D/ Q1 z+ D
protected:
8 u6 @8 b) v" E2 R$ O- h9 `$ A //{{AFX_MSG(CHsPMEButton): M$ q1 N3 R$ H3 w. X
afx_msg void OnMouseMove(UINT nFlags, CPoint point);' j% S1 ~- p6 r& G* U
//}}AFX_MSG! _8 m/ I8 W' L* x- X
7 g" t0 Q$ w7 T9 G0 w3 a void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);
9 n$ ^1 b9 {9 o, g9 l# }$ Z/ w! j void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);# O6 P' b2 C; ?' S6 L) s& Z
void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );( ^. \2 {3 y' B# D7 T) F
LONG OnMouseLeave(WPARAM, LPARAM);
* X$ e" |3 k3 o k! H BOOL m_bIsMouseMove;+ I6 i% ~8 P0 F+ O1 z, I/ N
+ t- x1 y, q, z' N8 C9 z COLORREF m_FrameColor; \) t4 y Y! i$ g- o6 G5 |
COLORREF m_ActiveColor;3 d9 w$ h) T; O- ~9 L- ?- N- k
1 L$ c& Y: O. u2 O+ {% [
COLORREF m_ActiveTextColor;
' D# v7 `5 t G* s COLORREF m_NormalTextColor;
& ?! R+ N) ?1 y$ a COLORREF m_SelectTextColor;' w4 k" m$ W# s; d
( {+ \) [# w7 A2 S. ~ COLORREF m_FrameHeight;* m6 E4 L7 |, t7 e$ A
COLORREF m_FrameShadow;* X% v% p8 H4 p1 @
% T! J3 L% ?1 i6 I; Y8 A: X Y COLORREF m_NormalColorTop;; k, A" |7 |9 b9 }9 c( Q& C' Q0 ?
COLORREF m_NormalColorBottom;6 k* ]. k! D- W9 A
( x' ^: | A1 c* k& p8 s9 v
DECLARE_MESSAGE_MAP()
& H9 I' O* X6 V( O* V}; /////////////////////////////////////////////////////////////////////////////# `! g$ d k8 q+ Z' y* r
// CHsPMEButton CHsPMEButton::CHsPMEButton()
) C' d! |. Q3 c G8 i" J# D{4 f& A' Z `1 F' @7 W/ d# {$ b
m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);
- u7 i' l8 t- O+ Y" N m_SelectTextColor = RGB(0, 0, 0);
. Z- @5 d/ |" k# a8 {. { m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);9 ]. y3 W, b! F+ ^5 }
m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色
+ V/ g8 M' l5 @) b m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);' f" ^3 a$ X/ {, }$ i5 k3 G: U
m_FrameHeight = RGB(230, 230, 230);
$ R% K$ n' L: V; ~ m_FrameShadow = RGB(128, 128, 128);8 N1 H; ~ v* E: x, ^7 b
} CHsPMEButton::~CHsPMEButton()* R( K3 ~4 g5 a. n3 [6 H0 q$ j# s
{
5 }) |' ?7 e5 u, h! x} 3 v* h2 s8 n% n$ ^; y! \. s( M
BEGIN_MESSAGE_MAP(CHsPMEButton, CButton)
6 K" J% n$ `) x6 ~ //{{AFX_MSG_MAP(CHsPMEButton)/ y0 \3 U+ D$ E. j6 R
ON_WM_MOUSEMOVE()5 f, [; a8 M( v$ W+ O+ M& j
//}}AFX_MSG_MAP& `7 z% f$ |- b* N6 ]' ?( Y4 t0 i& z
ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)5 @3 o# P( E/ r, \7 |+ Q
END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
5 J5 r5 }1 v4 V1 n5 V' B// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
7 ]* K5 \" F; Y( _: U) u9 u u* ]# C{
6 f7 |6 O! q( }& \- _. {) R //*, e9 R7 D, S3 T3 g1 ^% j5 C
CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
4 ?& z% p" `5 ~: Y DWORD nState = lpDrawItemStruct->itemState;! w, D0 m$ v7 s j
DWORD nAction = lpDrawItemStruct->itemAction;
9 w) e8 e6 g+ s7 Z CRect rc = lpDrawItemStruct->rcItem;
# Y# o0 O8 g. Z I- ^* t UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);
; `8 R/ x& J- k CString strText;
- w( l3 r3 T3 e8 ^+ B+ I( q GetWindowText(strText); if( nState & ODS_SELECTED ); V {" }( J" e0 u
{* ?' z, y, {& L5 r' M
m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);
3 S8 }) m0 G: C. \/ T, x DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC); 3 r5 H4 S" e3 S0 y3 e6 i) k
//pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);
g7 e" J; N# ^9 Q* W8 j }
, X' q# y1 c1 K: R else //Normal: @, V" d0 j6 K7 g. q7 ^$ J) [
{- q- i% t/ z' f0 c4 g; [& K% ^6 w
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);/ G Y) h( ~, g
DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);9 l; o$ ]: M6 u% _$ s) `
} if( m_bIsMouseMove )
. Y& b {" o0 \7 `; o4 U( h {* y+ G# |5 [: }3 V
CRect rc2(rc);
& Q/ C8 a( f& `! h7 ^' B6 u rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),
: }* O V' x1 r3 @* C m_ActiveColor, rc, rc, pDC);
4 y& Z8 m1 l! ~$ G1 n& N DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;
. T/ W) _0 z0 W: c: [2 e NullBrush.CreateStockObject(NULL_BRUSH);& [8 B, G. |5 j+ g- n. s4 N" ~0 A
CBrush* pOldBrush = pDC->SelectObject(&NullBrush);
2 C) B1 u# x7 m6 I : N# |1 k* O- ?
CPen Pen;
9 x/ q J8 n+ x" I( e Pen.CreatePen(PS_SOLID, 1, m_FrameColor);
3 C2 j1 c' Y2 ?: f CPen* pOldPen = pDC->SelectObject(&Pen);- i/ O' X4 p, Z4 M' w8 X6 L8 ^7 H
rc.InflateRect(1,1,1,1);7 G" J; [; T$ ~* ]$ f
pDC->RoundRect(rc, CPoint(3, 3)); U: B, B3 s" ~8 H, U& t1 S6 x
//rc.DeflateRect(1, 1, 1, 1);
: ~ f' Q& G7 n: I; ?& N. t1 r$ |3 w3 } //pDC->Draw3dRect(rc, HeightLight, ShadowLight);
9 a& a$ s* ?* v8 h" T
8 `7 n4 ?6 R% R+ j# {+ B" D pDC->SelectObject(pOldPen);
5 o l" j3 A& T; C! ]0 A" e4 n pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);
6 `+ O9 O" R! |' o }
6 W. M! ]& L7 M9 g * q4 S# \! I: E+ F( C2 n( e# ?
pDC->DrawText(strText, strText.GetLength(),
0 k8 t6 ] F5 X' {8 V0 | &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);4 x% v+ e2 x- |% o; u/ p, {. r
//*///. g( t- e- J! {4 Y) O
} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point) 0 x7 b) h& F# i$ f; S& X
{
. {- { i# f( r- y! r // TODO: Add your message handler code here and/or call default3 S4 t, k% T5 R' y6 P; e& h
if( m_bIsMouseMove == 0 )# x& l1 S4 F A; W2 f: T9 C
{) J3 O' v0 b+ a" {; B6 V
m_bIsMouseMove = 1;
# o/ ~# _' _ t$ n m% R- s6 e Invalidate();3 h/ U1 F- A2 T. M5 V+ u# Z
4 i/ u. E9 Y) g) ^/ i( p TRACKMOUSEEVENT trackmouseevent;
- V8 |6 v. r, N# q3 _ trackmouseevent.cbSize = sizeof(trackmouseevent);7 O9 f3 O+ T' M8 ^
trackmouseevent.dwFlags = TME_LEAVE;
p8 l% @4 M8 l7 a6 F4 q' `, s7 S8 n trackmouseevent.hwndTrack = GetSafeHwnd();" m% |$ d4 x& U: O T
trackmouseevent.dwHoverTime = HOVER_DEFAULT;
: k1 N( `( @6 y- [6 k# _, M& ^ _TrackMouseEvent(&trackmouseevent);
! ?6 I& S P6 e% ]9 u5 u }
5 f* _4 g% a; L) v# h. f, b. \
& F6 @/ P* C. O3 J5 C2 F CButton::OnMouseMove(nFlags, point);
) D; G, P4 `- ?0 e} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)
' f" U. u, l; Q$ M( E+ H$ O* B5 P( q{: w d/ d' ^$ Y7 T* F# [/ e/ |
m_bIsMouseMove = 0;' ?5 a+ F( S+ q/ ^( v6 ^ C
Invalidate(); return 0;
+ Y8 W! z' c# W} void CHsPMEButton::PreSubclassWindow() " b3 D, R+ ?- ]. _1 G+ X
{* m* N9 G( F+ \7 t* ~9 z
// TODO: Add your specialized code here and/or call the base class
$ I' e, _0 }- N9 O( e7 E4 \- | UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style
4 a6 \# e B. Z: ]( _+ [ SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();
% X& T. C9 g" Y* w6 i2 |' K, T* X( Z} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC), k! N+ b9 |! {, f3 r
{
' S1 \+ E) Y$ k m CPen Pen;
7 W1 _6 N. K$ X/ | CPen* pOldPen = pDC->SelectObject(&Pen);
. g1 C9 ^; u+ z % c! Q( g3 Z9 P7 k0 b
int R, G, B;
- U. |( f( N9 _4 } R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();
5 r0 Z. W) U! B R3 f0 f' z3 Y G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();
. j! t/ m2 X) P% D6 V I B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();
* k1 f1 i( o' p H! [: @0 V0 h ' P2 p4 o& f8 }! p
//R = R>0 ? R : -R;
, u; z) \: K- g* O //G = G>0 ? G : -G;" d6 c! `. }5 Y5 E4 G$ v# j
//B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);! }# ]0 @ d* y5 X. Z
COLORREF ColMax = Top > Bottom ? Top : Bottom;$ g {) c0 I" B, H; u8 g1 s% W
COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)
$ |* s% W" k( b' j( s {: B3 l4 y1 x+ s' R
ColR -= R;
6 l( w: j& ]5 r9 v ColG -= G;- C5 O, d8 M7 V9 J2 Q3 ]* {4 ?
ColB -= B; /*+ L& Y/ F, i3 t1 O$ P F5 e
if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||0 v% s# G% V9 O; q u/ T
ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||/ } \9 m4 g9 v; j' H
ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )
! M1 ~' l2 u2 a0 m3 F" M! d {% |; V1 W3 _& `9 Z: R) {
R = G = B = 0;& O7 d3 S3 x: A1 P
}///*/
& u" t7 e* N3 ?" t2 r% s Pen.DeleteObject();2 `3 Y3 @9 E8 x$ B6 g
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));
: I# W# f6 `' K3 L% r) w* V
1 h0 g$ q1 M0 B; k1 p pDC->SelectObject(&Pen);
+ O3 H- s' S6 k
4 _; n4 G! F# \! O* P) I pDC->MoveTo(rc.left, rc.top+i);
% i* @5 s% X! _ pDC->LineTo(rc.right, rc.top+i);) ^+ k& v; T: U( u" s
}
pDC->SelectObject(pOldPen);6 v; {7 N# N4 Z) j6 ^
} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)' X/ }+ r4 l0 k/ \
{
2 G2 _* A% _8 N& W; A' J9 B CBrush NullBrush;
8 D( f* T0 M0 y4 ?# t# W" m/ S NullBrush.CreateStockObject(NULL_BRUSH);
% G1 ?' f, A$ E( M/ p0 G$ F CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;! |1 J+ y3 l$ U3 _8 {# R
Pen.CreatePen(PS_SOLID, 1, FrameColor);
# F& g* _! C2 M CPen* pOldPen = pDC->SelectObject(&Pen);( ?1 O; l/ S+ F# J1 _; W m+ C
# m* m) O7 X* @8 n) y: D5 E
pDC->RoundRect(rc, CPoint(3, 3));
: l4 c7 q% d: S/ d rc.DeflateRect(1, 1, 1, 1);
7 g3 X) L+ ~; N pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);
" d( v' |- M+ e' p3 E pDC->SelectObject(pOldBrush);
G" U- Z$ U0 p, ?6 G} 0 T. z/ A" k; C+ _$ `& B( E6 U2 D1 ^
/////////////////////////////////////////////////////////////////////////////
* S5 i8 X( Q& K8 o: c// CHsPMEDialog dialog
% W7 v2 w! W# \4 @" j//-----------------------------------------------------------------------------
) h* Q: T5 X$ g. {8 f// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:2 S0 ?8 f5 n. E, i& W1 B7 V0 f/ C
// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级; O* s5 c) a; }: Q% p9 {
// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口
# B& e0 W/ h. z7 |// 指针将其显示出来,然后隐藏或销毁自身2 f9 m, x |5 R5 q! V0 L
// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。
7 r' D) B+ ]1 J! ^& u5 y// 采用的方法为使用上面的CHsPMEButton作为按钮的基类
7 |1 P7 X5 @6 g: o/ |" p% W// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,6 O# C: I3 y) s" d3 M: t6 S/ C
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。
9 Q! @5 |# l" O- s _// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。
1 `+ q( T: N9 I" p( z8 i, m// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框- e+ b! }3 W4 h( Q8 R9 Q, e
// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。1 M& T V$ J: |; ?" @8 V
//-----------------------------------------------------------------------------4 e" k: f6 w9 W9 i5 x/ P
// 注意:& ~* |/ F& o% n1 O
// 1、在构造对话框时必须给出其父窗口指针
2 I7 Z: x4 l" [- H; y* q& P1 i// 2、在初始化基类时必须指定对话框资源模板ID
2 }* F8 @; b; y6 W// 3、对话框资源中必须提供ID为IDC_BACK的按钮
; ?0 h5 x- u) p" g( G// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel
& x$ m& |. k9 B% e+ k% G7 Q* @8 ?' m//----------------------------------------------------------------------------- class CHsPMEDialog : public CDialog
. h' x0 q. v9 o8 c" ?{
+ _- c a; t; c2 E4 t$ J DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能; k; Q& h; w# P' m
// Construction
) D9 h6 N0 l$ G: Y6 dpublic:
; h' t# Z2 s+ W; L4 T" l8 L! s CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor: @- V5 x1 F5 _4 A$ F0 ^7 X: z) b
~CHsPMEDialog();) t* V7 V1 t2 b( r4 T9 J9 h
BOOL Create(CWnd *pParent = NULL);* E& r" ]( H% V1 F
9 [, W- O( n5 l2 O N% O6 ]# H5 n
// Dialog Data" }4 b6 c( z- C% I5 N8 y
//{{AFX_DATA(CHsPMEDialog)9 Q" E( p# d* j
//enum { IDD = _UNKNOWN_RESOURCE_ID_ };; i# \' L) X# b- r9 [
// NOTE: the ClassWizard will add data members here
3 @- y& [/ ]/ R0 B7 c1 t H, _ //}}AFX_DATA G( F. W8 K6 f" B- ]) M0 u
// Overrides
+ {! {9 l$ g$ T/ V2 \ // ClassWizard generated virtual function overrides" P) a& M: P' p% W" e* ~9 X; \$ M8 [
//{{AFX_VIRTUAL(CHsPMEDialog)
, Y3 P' ]7 X* A4 f- g' ~; F( v protected:
! q! z, R$ \+ G! |( c virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
2 Z3 }& s. u( g; w2 ]9 U virtual void OnOK();% Z! C$ a( e; H @+ h( V) A
virtual void OnCancel();
5 O2 @2 ]* R; ~ virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
; H7 d" ]/ b; R1 H4 n virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);* S: T% B3 G4 z' k' x
//}}AFX_VIRTUAL // Implementation/ z' b" r$ `# f" f
protected: // Generated message map functions
/ s! C# O" Q, \5 ` //{{AFX_MSG(CHsPMEDialog)4 l" z7 P, }( O. L0 e4 t9 E& ~
afx_msg void OnBack();
+ V; w: u5 R5 f; S& V5 L1 `' O virtual BOOL OnInitDialog();5 C: K5 Z6 {6 r
afx_msg void OnDestroy();
! A7 w3 n. j/ _ //}}AFX_MSG" X* H6 ~4 f# b* `" u+ R7 W ~
DECLARE_MESSAGE_MAP() protected:
; U6 J" y* L$ ]# g" w( X // attributes
! F R2 l, ~+ s- B8 \6 d: o' A* n CWnd *m_pParent; // 父窗口指针
: H" o; Y: C6 D1 I" `0 B- b# J( O. P HICON m_hIcon; // 图标
7 J2 R4 a$ `: Q5 E UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
. \1 M( R* i. ]$ ~ CHsPMEButton m_btCancel;% S: E7 N* v$ j' u+ _
CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄
, G% L( u( ?* K HHOOK m_hkCBT; // CBT钩子句柄' N8 I2 O% e- \& d+ R X8 J
% S( [3 d2 {5 X# {4 e. U //-------------------------------------------------------------------------
9 ]( q4 }6 {1 p B- m2 e // 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog
9 m0 \% A% p0 f8 e# N. ? // 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为# S* ]: z I8 n/ w0 I
// 链表的头及下一个结点的指针$ P5 d/ s. j; x8 V4 _5 M0 a! ]
static CHsPMEDialog* m_spHead;* U/ e& i Q! @' l6 O/ [' t+ L. r
CHsPMEDialog *m_pNext; // operations
! f: Z1 L2 X) @" I3 ? // 键盘钩子消息的处理函数
& s$ T t( M* ^% u! Y# B static LRESULT CALLBACK KeyboardProc(0 ~. k7 c# _6 ]% d* B3 n
int code, // hook code
7 ?8 P$ V0 E' L% V WPARAM wParam, // virtual-key code3 Y% z5 o& n" w) }" }
LPARAM lParam // keystroke-message information$ \1 p: V( _7 j! K
);
4 Y: s/ i* e) M // CBT钩子消息处理函数
m5 ?' x1 C9 H0 M% F static LRESULT CALLBACK CBTProc(
3 O5 I6 N7 ~5 ]7 Y" w$ d8 c int nCode, // hook code
, S$ m, k; O8 G0 ~% j WPARAM wParam, // depends on hook code
l/ g& `3 p, D0 Q LPARAM lParam // depends on hook code) H$ \. l# Y7 D# {$ h- a k! a$ V
);: z5 O/ P) b, u! J
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口3 a9 S1 d7 N9 m: `5 a
static BOOL IsWndKindOfThis(HWND hWnd);5 b. h# h! u9 Y& ?; l" h
// 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)
5 I! ~4 T% H5 R9 ] static HMODULE ModuleFromAddress(PVOID pv);
- R, u0 M* S( q% [ x! O2 ?$ Spublic:4 \2 T$ M# S3 t) z
// attributes // operations; H: |, \" x8 E z4 ]7 J
// 用于模仿UG的创建一个子对话框,同时隐藏父对话框
V" ^/ {' p9 b! Q a BOOL CreateChildDialog(CHsPMEDialog *pChild);' _& r& C; \* ~' N, [# ?
}; ' z* K/ V4 F8 `) a
CHsPMEDialog* g_pHsPMEDlg = NULL;& ]2 \ D- ]4 V% c( F
CHsPMEDialog* CHsPMEDialog::m_spHead = NULL;* x& t. U3 d% Y- L0 `' ]5 P- o
HHOOK CHsPMEDialog::m_hkKeyboard = NULL; IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/)2 `: ~( m) U( @% i+ y+ C7 A
: CDialog(nIDTemplate, pParent)
U8 E( z$ j9 Y8 \: o{
- o, c9 W, }8 {, o //{{AFX_DATA_INIT(CHsPMEDialog)/ |& _0 A; U# Q8 f! @( N8 v
// NOTE: the ClassWizard will add member initialization here- o7 d) _2 j- k6 S' i- V$ w! T6 k
//}}AFX_DATA_INIT
- I0 ^+ a W9 H( N. x0 r" r W$ I0 Z m_pParent = pParent;
2 | b$ @) n; S G' n7 i m_nTemplateID = nIDTemplate;7 I. w# M5 H4 `
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表5 H* \! R/ l, H& }( T
m_pNext = m_spHead;
! m# c, j) f D0 I5 w& h m_spHead = this;
6 ?% y) O, y/ y: {) o m_hkCBT = NULL;5 l3 I* U' L/ d9 y9 t! ]- z9 J$ q
} CHsPMEDialog::~CHsPMEDialog()
$ a2 }( ]7 s, m{
% @2 K: ^# G1 e) _2 Y# y, D // 从链表中删除本结点( x1 v) m4 B/ U
CHsPMEDialog *pTemp = m_spHead;2 [" n, q& F O. A+ ~3 q: S
if(pTemp == this)
( }0 d8 E" P, j$ A. B {
* C- d3 F3 k6 F' I. d' Y! t m_spHead = pTemp->m_pNext;
) ~: b0 @6 d$ a6 T2 I! o! B! n }
, E& o' Z1 Q. x else5 X" M2 x7 z c) n1 `: L- i3 j. P
{
# f. t) S R! l( l/ J for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)3 P0 O+ x; I* Q7 B0 B9 I
{
1 P/ L" d- E4 G- U4 u% R if(pTemp->m_pNext == this)$ k# h+ `. l5 v* |
{4 D7 e. L1 H) Z. X' d4 l) M+ O
pTemp->m_pNext = pTemp->m_pNext->m_pNext;: M% Y! D! X4 l0 i$ I
break;8 t+ T: T8 P; a6 [
}. Y" E0 H, R2 S1 P, r5 H$ i) h
}
: s+ S9 o/ ~' i, ]" o }* u+ O) e# I3 v0 u% S$ N
} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)
4 n1 [: E8 P9 E{' G: v$ g+ Z6 c8 @# D
CDialog::DoDataExchange(pDX);6 f% z5 Q0 [" }6 E
//{{AFX_DATA_MAP(CHsPMEDialog)
- D' e6 p8 `- |6 J DDX_Control(pDX, IDOK, m_btOK); c: C" g% u) B( l* P
DDX_Control(pDX, IDCANCEL, m_btCancel);
" c0 {, x; T/ f R2 I' W DDX_Control(pDX, IDC_BACK, m_btBack);
0 S$ u) y! D3 b: _1 P- L //}}AFX_DATA_MAP3 s$ f* @; ?6 D+ L
}
& n* p3 S, v( L$ ^BEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)
; R- Q! ?2 P. G+ Z0 n //{{AFX_MSG_MAP(CHsPMEDialog)% q9 t% N* T6 |" d
ON_BN_CLICKED(IDC_BACK, OnBack)
' y# _, g* ]& e; ` ON_WM_DESTROY()/ m5 N+ t9 s* c
//}}AFX_MSG_MAP: i, L3 S0 i3 ?
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////' R% k5 h; e9 J, l* Q2 f' X% \
// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)
# l# A7 {, U' O `{) O4 }7 l' Q3 s+ T! [) N
m_pParent = pParent;
* t( @# ?! G& h) t return CDialog::Create(m_nTemplateID, pParent);' g9 q( V7 e( Z
}
" ]2 v! i6 K% R7 Z$ {* L, XBOOL CHsPMEDialog::OnInitDialog() 2 f3 \: d2 W: z/ A
{: _0 T& p: ^4 H- K. h
CDialog::OnInitDialog();
// 设置标题栏图标
, r; I& M. h6 D SetIcon(m_hIcon, TRUE);4 G# W- f) x4 c" q+ c O3 Z
SetIcon(m_hIcon, FALSE);
8 u8 u) ?/ r, \, x9 v% Z3 d; Q* m
) }/ t8 a2 `5 n: W // UG的对话框的几个标准按钮没有TAPSTOP" N/ ]( i, [4 o& V0 V+ g1 c
CWnd *pWnd = NULL;! d. g# x1 e9 W$ w. {' Q9 _
pWnd = GetDlgItem(IDOK);9 V! H1 h! _. v
if(pWnd)+ O2 w3 v& d8 P$ _& H8 C+ u" B
{
, U6 ^: @ Q3 E. n pWnd->ModifyStyle(WS_TABSTOP, 0);) S9 z: U/ N3 m; {
}' G4 p4 u( h1 P" w: B2 X
pWnd = GetDlgItem(IDC_BACK);
^6 U( A* X. Z if(pWnd)4 [8 [ u. o. J
{
0 N+ Z; v" m( h' }$ J" x; n pWnd->ModifyStyle(WS_TABSTOP, 0);
( W2 P7 X! f! E9 n }
4 N& z- y. {3 q pWnd = GetDlgItem(IDCANCEL);. F2 }" G3 L9 P9 ^) k- t, J
if(pWnd)
( n' C4 l9 Z% r9 f( z {* _2 h7 S" X4 `8 r: y% o
pWnd->ModifyStyle(WS_TABSTOP, 0); U: O7 h. J# t! I' `1 H
}9 f9 h' Y4 |- U( V
( D5 |' t, u/ u6 e2 j: i
g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子
8 Q$ \% I- t. e0 f if(m_hkKeyboard == NULL) D3 N, B4 G# J1 k. H9 l
{
' x# q. h7 g! w+ {% z m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());
. Q8 ]1 c8 a0 @3 d7 U6 @9 h8 C6 z: p }
* y3 K2 U$ {! c5 }8 P5 y% R0 Y if(m_hkKeyboard == NULL)8 ]' s1 E/ b/ ?- U
{
1 y8 `6 D/ d( \8 d TRACE("Set Keyboard Hook failed: %d/n", GetLastError());
% {- t: q6 u6 g, O; C } if(m_hkCBT == NULL)$ u$ |8 e% V9 W
{
/ c, L' _* ~) A4 X$ Y) u* Z) x m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());% B/ x( C! U1 U( U2 q
}
1 {9 h) O4 k9 W9 J, D if(m_hkCBT == NULL)
0 i( i: \! \4 q: S( z$ n% W {
K2 g. T) Y4 V3 } TRACE("Set CBT Hook Failed: %u/n", GetLastError());- w5 Z# |' v: ~
}# R( ^( O @: X- E9 I2 d
- j9 W. ]+ T/ e5 Z3 v return TRUE; // return TRUE unless you set the focus to a control
9 t& p: V A7 `7 { T# c // EXCEPTION: OCX Property Pages should return FALSE
5 y2 Q' I' i: h! V} void CHsPMEDialog::OnOK()
7 I/ W1 T+ A4 e" G9 K2 _) H0 w2 }{
1 E' u1 o/ r1 }% ~' i4 n- _ CDialog::OnOK();
) R4 B6 ~4 n0 L8 j8 [% G if(m_pParent)
- Y! s( W. R6 R R) i: J) G {
, a+ V! n; B: ?8 S: N' e //m_pParent->DestroyWindow();, q) q0 m/ U2 v$ @
//((CDialog*)m_pParent)->EndDialog(IDOK);1 `$ t$ ^3 }- b" Q
((CHsPMEDialog*)m_pParent)->OnOK();2 M" o! |7 x( q
}) n& b' q( I3 Y% ]( x
} void CHsPMEDialog::OnCancel()
/ o( K6 J5 k$ s{1 l* f" f% [. L. p" h& a
CDialog::OnCancel();# ?* l* V* p, b& a" [) k2 q1 N
if(m_pParent)
0 a) A+ o1 z' _7 l2 V {0 ?+ c2 _' Y1 {( ]0 f
//m_pParent->DestroyWindow();
6 e& q* Z" q" O7 F //((CDialog*)m_pParent)->EndDialog(IDCANCEL);
; ? z* m' r" E7 F6 S ((CHsPMEDialog*)m_pParent)->OnCancel();
; k9 k+ [: G" o4 w9 o }1 f$ k0 X: B/ i( l- F
} void CHsPMEDialog::OnBack()
. V) f: J, p" {" x: _ Y. g. F: K- D{
Y+ U' c3 |0 y7 ^ V, } if(m_pParent), N o/ l2 O1 @2 q" j
{/ z& F# v" v3 m% O+ s
m_pParent->ShowWindow(SW_SHOW);
5 E" Q, V# ~. n8 s+ H9 Q }" A5 j" P% q9 E3 l
CDialog::OnCancel();
3 [4 U- H$ w, D; |. q4 Z& {* v} 3 U4 H1 l2 b! P
BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)
: e- Q& E2 G4 P# c8 E{
8 _" I$ n* o! M1 _7 X BOOL bRet = FALSE;& v- H5 ^- Q) }1 h4 B7 N
if(pChild->GetSafeHwnd() == NULL)
% Z& I* a( L9 X" K: A3 o {, _- t: L- c( a
bRet = pChild->Create(this);
: X% t( ]7 I0 \ }
" A. {$ `2 d$ b8 ^. H bRet &= ShowWindow(SW_HIDE);8 c* V: u/ ^) }& P% ]
bRet &= pChild->ShowWindow(SW_SHOW);. W$ [; g! h( g
return bRet;
5 ?* ]; g/ ]- [+ \} LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam)
0 o; K; I3 Q6 _2 ]+ j9 i{
s# u- W1 g" I( F if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup
4 u2 p0 J" ~& f9 D1 b5 g& l( Z0 ] {
, V8 H0 G6 w8 g& G% w //TRACE("Key down/n");
4 e9 A9 T& O) a' Z CWnd *pTopWnd = CWnd::GetActiveWindow();
6 O' F' S+ \" r M2 t* ?, N1 Y$ J if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
# {9 U( [+ ?* d4 `; Q9 g } Q {" m2 c6 _/ w6 i2 h% R1 n( z
// 是上层窗口是CHsPMEDialog派生类窗口的键盘消息
9 f* ]: Q% O) `+ K$ t if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)
# q( T( T" k+ S0 v1 k* ]1 n; D {4 a4 r J5 y1 X2 q( X. q7 I: P
// 只截获tab、esc及回车键
) n0 C; a* c3 y/ e- q3 v0 Y //g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);' n% `9 X. n1 }+ Z# K- {, N
//g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);
& ?: A# b+ d* a h7 [6 o }' \8 X1 C( W, c. B! G" d3 O3 u7 C( c
switch(wParam) {
X/ ?' q' ?7 ~ z case VK_TAB:' F, E; M: Z& X$ y2 k, w# l! d
{ ]9 x4 I2 `* F1 Y0 Q4 h0 g: V
CWnd *pWnd = pTopWnd->GetFocus();
# {( o2 V9 E- L) H CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);9 y h; Q- j( j7 G) y) t
if(pNext)
, g4 t9 E( d0 \ {. {) g; B+ `+ U- e/ }- T* W
int nCtrlID = pNext->GetDlgCtrlID();
7 m& n$ f) [5 R7 J9 Q' g //TRACE("CtrlID = %d/n", nCtrlID);5 [3 q) z8 K& P& Y+ L$ S7 z+ y; }( M
pWnd = pNext;: X e) X+ y0 x% J# T4 n
while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)' n* ^# w5 Z8 _1 z4 V" A% {5 ^6 ?
{3 J1 y: M: S# B/ H- J% t
// 根据UG对话框的属性,这三个按钮是没有焦点的
1 h/ Q1 X5 s& }$ R2 Q6 _ pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);9 h! Q3 Q$ I. Y8 x
if(!pNext || pNext == pWnd)$ f' J7 P# [4 W" f4 m0 z$ n1 @
{8 Z! \6 T% Q' ^" L
// 对话框上只有上述三个按钮 F9 u$ s+ Y4 T+ `
return CallNextHookEx(NULL, code, wParam, lParam);5 f- \" K" ]; @ t
}
: u6 Z$ r6 v7 [ nCtrlID = pNext->GetDlgCtrlID();
* w) g- K' h& h. U. o+ l" Q3 | //TRACE("CtrlID = %d/n", nCtrlID);' ?# C: s" Q. ?0 ]+ N
}
1 J- R# N" \9 F9 V. j pNext->SetFocus();
" J, \% }( o# \& B: ] }
& {$ x4 z( ]) C. k //return TRUE;% ~7 N$ ^$ M6 u- w/ ]2 j6 _
}
( w- M; p* ?! k# S! O( B break;
4 {8 _3 a% W8 B- l4 U0 D case VK_ESCAPE:1 ]' Y8 q9 ^3 H) k' [3 U' |2 Z
((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);
* ~: L3 m9 V- T //return TRUE;
- p8 K7 v: U6 F7 a$ o" T" i break;7 v0 P! M5 T. I: p: e
case VK_RETURN:
. W7 A6 g/ `! S: Z1 X // UG实际上并不处理回车键9 ?/ S4 h; p0 i8 }3 t- _3 n
break;. U c- N) |0 O$ K, i! o1 N2 J
default:3 R# B* c. w9 |: Y+ }2 p
break;3 V1 u: y$ Z; l% {: k
}
# k- {* v+ j6 K9 D! Q2 S- L }
% [* V& @, c4 ]) M4 Q3 L* C }
3 j F1 r7 f1 _! O# V return CallNextHookEx(NULL, code, wParam, lParam);
. G5 I8 x/ e9 `6 |) w8 d8 t4 D} void CHsPMEDialog::OnDestroy() 1 \* w5 ^ S+ M! D3 d
{
. E! i1 W! z) y! E2 Z CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子
1 M% E& ?/ l1 i8 W9 O# T if(m_hkKeyboard), ^& }4 z+ N9 X6 C. {& H
{: ]; v3 a3 w; G. h* L! w& I( X& \
UnhookWindowsHookEx(m_hkKeyboard);
( `; v9 |4 d: A4 c, Z m_hkKeyboard = NULL;7 |1 _' ^5 i- M9 ^9 v
} if(m_hkCBT). J# N6 n# q7 C5 B, ]
{0 i$ Q* \, I/ ~& j+ h
UnhookWindowsHookEx(m_hkCBT);
4 V9 w4 E6 [$ c3 r m_hkCBT = NULL;
8 y1 h2 ^4 W; t n+ k2 N O1 z }5 o4 z9 V) U* o$ b2 g0 d
} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd): u6 [0 u/ w7 o1 b5 h
{2 k: r `# f0 [& f& I
CHsPMEDialog *pTemp = m_spHead;7 w/ s7 @- }$ u$ b1 ~" D9 e
BOOL bFound = FALSE;5 d8 Z2 w0 @6 O' g2 \% O3 `
for(; pTemp != NULL; pTemp = pTemp->m_pNext)
5 ^9 U* c# S+ ~: Y7 V& U7 v6 h( u {
* |* Z5 w' Y2 ~. L) `9 @+ x' L if(pTemp->m_hWnd == hWnd)- a* Y, e' d/ h5 a* c
{
" l5 S. O8 N& P! `6 C bFound = TRUE;
6 }& ]. l/ w2 ]1 q4 | break;. `% n( E4 G0 F
}
3 E. x4 D) Z+ s: h9 F t4 W }1 q! b) N( i1 r8 G& f& U. l4 V3 r" d8 z
return bFound;
1 d/ |6 q8 ^# ~! u" s4 h! _} // Returns the HMODULE that contains the specified memory address
' D; R4 t7 Z7 H$ T( mHMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv)
* m* A- _+ O3 S q7 z/ f9 t{
0 o' }3 ?% K3 n- f, O 3 }8 y2 T' ^ Z$ H7 z& Y
MEMORY_BASIC_INFORMATION mbi;
+ H& L4 L4 P4 I" F: T6 p2 \7 g' d8 Z& O return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0) 3 W* o- u7 Q1 q* l4 w& F8 \% m
? (HMODULE) mbi.AllocationBase : NULL);. X5 T9 P) j1 D0 t' j
} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)
/ k# i8 V5 M# m{
. {/ A7 P7 h8 B$ b1 `$ x if(nCode == HCBT_CREATEWND); ?# i! J+ G3 u* ]' `) q
{
' y9 [1 d; _2 V //TRACE("A Window is being created/n");' r) Z( T/ p' ]' @( h4 W
LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;3 ~9 t' W% G+ H- D1 K$ }' n
//TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);0 u- t4 w$ F$ f+ x* T
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))
' D0 l8 t- D6 d. ~2 ^4 y- n$ I: i {9 @ I1 `) U+ R( y
// 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应" X/ `3 i+ u( O
// 取得窗口处理过程内存地址
7 I0 n. v ?; U0 u# ^ DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);, a7 R, I6 u: [% {+ P- W
if(dwUserData): G* O7 u& f/ `! Z+ G9 O! s
{3 H/ o; N* ]. \5 z/ n6 `8 g
HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);
; ?; P3 B ]( Q$ G! v char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};+ b) D2 {. `: z
GetModuleFileNameA(NULL, szUGPath, MAX_PATH);" ]8 Y; P! H) s0 n( K! _
GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);
% O8 g6 ^1 q; T TRACE("CreateWindow Frome Module: %s/n", szModulePath);
: N4 |9 V: }1 L TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);
) b4 L/ d# I+ L7 ]8 } if(stricmp(szUGPath, szModulePath) == 0)
5 {" \& v: y. ~ {4 O% X, L- q3 N: b: F
// 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)4 S) O( t' X6 {1 i2 W
if(_tcslen(lpCBT->lpcs->lpszClass) ==0)2 q3 E" w" U+ s5 q
{
* l; T! F" X+ K3 J // 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)
" _0 m6 ? |! d2 s* P- h if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd &&
2 I" }' @+ }+ _" F lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)
! j% _( }: ^9 W( } {
' P. W$ w4 Y, |2 { // 窗口非本窗口或其子窗口! u& n" k1 r$ h ~. r3 o: p
g_pHsPMEDlg->OnCancel();4 T) ]& a7 K' ]5 X
}
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}
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return CallNextHookEx(NULL, nCode, wParam, lParam);) f/ a( j( ]5 I0 l, B) I
} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) ) x: l3 [; H6 ]/ _
{
: }& f9 v8 x# _2 n2 H* z r // 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来5 r* B' x& o' `4 Y" K/ M- R
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return CDialog::WindowProc(message, wParam, lParam);' l3 p% a( a5 w u/ e) F
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam) + D; x8 B5 a1 _, c! V9 z- S
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$ l+ H# G ~; d; K- Y return CDialog::DefWindowProc(message, wParam, lParam);
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