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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------
- ~1 {, ~) ]- J: k// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类
9 E! T) i- X0 @$ R// 该类来自网络,稍作修改,版权归原作者所有
5 a3 j) c a6 P+ F: L i9 z//-----------------------------------------------------------------------------% ?2 D2 q/ W/ w* j, _- u E
class CHsPMEButton : public CButton" W( v+ G* Y$ c
{
& s" i* |% O. w // Construction
" b( o" e7 j; G, ~8 r: Zpublic:
/ D& X/ s; [, J' P2 z) D0 V CHsPMEButton();0 c; G% O' I; M, W, z4 @& S
& f( u8 \* o, ]+ \, m! ^- |
// Attributes4 f7 N3 ?* ?3 h0 _' b$ b- Y
public:
& B; E; _4 w% k y! q- {
, ] `% `# N: ] // Operations2 X& B" K) |4 Q$ k$ y1 k
public:
9 C9 |- L4 r. R ^5 j inline void SetNormalTopColor(COLORREF color)
* g+ I0 @0 U& q {$ L% t, e0 ?2 ]# `
m_NormalColorTop = color;# h5 M! m4 w$ W; m4 a
}- E+ ]+ L5 d! r- p
inline void SetNormalBottomColor(COLORREF color)
o' N- s% M) Z; p {
/ _" ?& U$ _3 i* z {: `% Y m_NormalColorBottom = color;( c0 B. y, O! J |- ?
}
/ V! Z" u P2 k inline void SetActiveTexTColor(COLORREF color): d1 C( x, ]* s( r% B+ L
{
- a7 x7 w0 S1 n% b) l m_ActiveTextColor = color;
* w+ t/ a: E1 D/ D4 R* T }3 q" v1 U2 g) u7 ~; {1 n
inline void SetNormalTextColor(COLORREF color)) z- w+ G9 N2 v( M& R
{
1 b' E! E: n6 T0 j U2 |( q m_NormalTextColor = color;
/ U8 ]+ p7 M5 s" O& ~2 r$ z }! u5 {5 {8 Z1 u8 x R( G
inline void SetSelectTextColor(COLORREF color)
( ]0 ~5 V6 P$ y$ t( m1 ~" p {
$ H `/ k1 h: ?: m! D! `* S m_SelectTextColor = color;
+ v, b4 _ H5 p& i# }; ` }) B; ^3 b# C; R4 C6 g
inline void SetFrameColor(COLORREF color)( ]/ e2 K3 [# B( a+ B
{
& g: U* j9 Z, d7 j$ S, `) n# P m_FrameColor = color;8 ]5 c' Q- A/ O5 | a8 \
}
$ q' ]2 X, A) u inline void SetActiveColor(COLORREF color)* Y6 M6 e0 ?% E, x# `8 `
{/ F5 f% H5 t& i5 e: R" ?/ L
m_ActiveColor = color;
Z/ `! e2 {& b }6 ]( V- a+ _1 S5 E+ ~' O
// Overrides3 v2 S# D! p1 ^% N' Y6 N
// ClassWizard generated virtual function overrides1 b% I6 W- _5 y Z R1 e8 ^" t3 {
//{{AFX_VIRTUAL(CHsPMEButton). W* S1 o+ L5 p$ F1 Z0 S& R# Y
protected:
6 m. @& ]5 e/ \ virtual void PreSubclassWindow();$ N' Q! |# Z4 c0 o2 l* a) p) r/ x
//}}AFX_VIRTUAL X6 _8 r9 W: f! \8 S8 z+ V, ]
! V( U8 t8 M6 y! L0 O+ c' \8 W
// Implementation
, c- k |5 @; ~/ p2 i( b& Q( L8 i) N6 dpublic:
+ H& r7 Q1 V, C- n virtual ~CHsPMEButton();# T- t: G- w4 x' J [/ h
* D, a# ?5 Q$ ]% g
// Generated message map functions I7 d/ R& z9 Q) ^
protected:0 E k8 D/ o3 j9 b6 [1 ?+ G t
//{{AFX_MSG(CHsPMEButton), G2 T9 j( H7 `% `3 j9 Q1 G
afx_msg void OnMouseMove(UINT nFlags, CPoint point);; t$ a0 v) `0 R) {: ]3 `: @- ^* e! e+ p
//}}AFX_MSG0 J/ `3 w# ?2 q+ a; \5 @
; H- m' F+ }0 b" b/ O- F1 d+ \; B
void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);. Q4 C1 z5 T* Q5 R! a+ o1 [% c
void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);) A( W0 v+ Y( A( r1 Y
void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );
2 L5 V+ \7 h+ t& P0 W% N! w LONG OnMouseLeave(WPARAM, LPARAM);/ c- O' L! D8 ^( m- W/ Q2 Y
BOOL m_bIsMouseMove;0 W/ k1 ~ U0 R* Q0 n
8 z6 h3 h+ i# w% `8 k! [1 l COLORREF m_FrameColor;8 F! M7 s) f9 O. n: }
COLORREF m_ActiveColor;: J; H, o9 ]6 w/ v( L
; P+ f; |' C: N! O ~# H COLORREF m_ActiveTextColor;
6 ?9 `) ]- e( @: {/ w1 l COLORREF m_NormalTextColor;& q, j! ]" v) _9 ~1 D3 G
COLORREF m_SelectTextColor;
: Z) |# l2 `( z) W+ V6 F
! I! o2 n! i6 ]3 Q% d# s COLORREF m_FrameHeight;
& v% S" g8 G# P9 D COLORREF m_FrameShadow;# M' ?( B- z* _! K3 ] ^ \/ A
% }3 q% H' l# `& s6 l COLORREF m_NormalColorTop;! _& P6 R( o& I; Y0 r( @. Y) T5 g
COLORREF m_NormalColorBottom;, b* u& \" x- I
^4 f" a% X: l6 n. ^
DECLARE_MESSAGE_MAP()- u7 E6 l# g+ R
}; /////////////////////////////////////////////////////////////////////////////
7 U- S4 q6 o6 e! t3 ]/ V// CHsPMEButton CHsPMEButton::CHsPMEButton()# t+ r/ _& @$ D* a1 N& F# o3 r/ d
{
5 c4 @( S7 }( a9 Z& U m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);
; c- I9 ]7 D$ m9 v& q( | m_SelectTextColor = RGB(0, 0, 0);* n3 z& p' u( s, W
m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);5 P; R' M+ V5 L8 ~: r% C
m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色
4 |" ^0 U! j) Q9 X/ h m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);
) j) f7 C- b- @5 S) r m_FrameHeight = RGB(230, 230, 230); L) |$ @- J5 L1 m4 w$ U
m_FrameShadow = RGB(128, 128, 128);7 \! L" w1 f) x' K, I0 q
} CHsPMEButton::~CHsPMEButton()( \" A/ l* |! N$ V4 b# R5 `
{7 ?. [ A& n( z% I6 L# B
} " C* A' h+ }, w7 H+ w3 e
BEGIN_MESSAGE_MAP(CHsPMEButton, CButton)
5 d6 r) v; o4 D6 s //{{AFX_MSG_MAP(CHsPMEButton) y" H" k+ _) r$ j
ON_WM_MOUSEMOVE()
- a. ]+ \" n% n! B! r! h% l //}}AFX_MSG_MAP! Q0 [+ i1 N3 C4 X& ]6 L3 k
ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)& I4 I. D& U( c0 b2 L9 A/ q8 w
END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
$ m+ s3 V. ~2 s# r0 o- i) O// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
( j3 [3 T0 A; ^+ {5 a{
7 e( Z( L8 \. c7 v //*
3 A. q. }0 W* a6 @ CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);: Y/ y7 `: j& z
DWORD nState = lpDrawItemStruct->itemState;
$ A2 D8 Y( ?/ o( W' p9 @4 O DWORD nAction = lpDrawItemStruct->itemAction; 5 h4 O0 a7 d! |* Q: l4 ?, m4 j
CRect rc = lpDrawItemStruct->rcItem;
; y2 F: ]. u, E UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);# q6 m- n1 B# e' \% s* R/ D. W
CString strText;- J" E& i0 q) S) _( F2 @; N1 E
GetWindowText(strText); if( nState & ODS_SELECTED )' X( |0 [6 T4 z/ S& ^
{
& Y6 ?. ]* F8 U m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);
/ Y# B& z8 R+ x- l' I) s DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC);
! c4 V: q5 I: [( \8 n; h# C //pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);
2 E1 ?/ Z q1 ?! y }0 n: f4 W# c/ Q
else //Normal0 S- x& w! U$ R* f- S& _
{" Z& J: A! E4 z- b
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);
8 x8 I2 w$ T0 b8 U DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);; e/ J: d! `& i$ M
} if( m_bIsMouseMove )9 b+ M+ i% y, C2 `' R3 o
{8 w. F4 S& i/ e- v1 N
CRect rc2(rc);
- _& f+ e9 ]5 ~# q- P rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),
0 M# f4 g! z8 p, A- M' I! o, F. [ m_ActiveColor, rc, rc, pDC);
( |5 Y/ ?( y: X7 J DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;
, e; W4 q/ E: V: Y4 P" S NullBrush.CreateStockObject(NULL_BRUSH);
, ]9 g$ s- \& b5 m0 J1 u CBrush* pOldBrush = pDC->SelectObject(&NullBrush);7 F9 W- P2 k) @4 V! e
* i4 r: q4 K: W6 Q7 A' G! K& Q6 P CPen Pen;
, `; V: F2 B8 v2 `6 I3 `& x Pen.CreatePen(PS_SOLID, 1, m_FrameColor);$ }% I' ]" q% U6 c' r0 D, Z/ Q
CPen* pOldPen = pDC->SelectObject(&Pen);
" n5 ]0 D/ l2 r- v+ }) k1 a rc.InflateRect(1,1,1,1);; X% d' y% Y7 U, v( T
pDC->RoundRect(rc, CPoint(3, 3));! I' r0 i6 u2 x5 T4 L4 Q
//rc.DeflateRect(1, 1, 1, 1);
& F# U# [! K5 F3 Q( D //pDC->Draw3dRect(rc, HeightLight, ShadowLight);
* g. I4 u! g$ Q3 E8 t4 ` . K4 L; q8 x5 E* v) Y
pDC->SelectObject(pOldPen);
2 L7 v8 G, B. P0 E# c6 ^ pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);
& y# ^# C5 A' d }8 @9 w' {$ g. j6 X6 b0 x
3 x5 x7 t5 ^3 W& o5 ~( Q, b9 j4 R
pDC->DrawText(strText, strText.GetLength(),
- N2 d8 O0 j8 Z6 U6 K9 C+ P( w+ e &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);% Q( s) x k( Z5 x8 b9 E
//*///* H, X9 q% `5 ]( J7 S1 _ `; x
} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point)
' V9 ?3 A f* {: H. B{6 t+ q$ S! O" j! r
// TODO: Add your message handler code here and/or call default
( o9 j; R$ u* D) e2 D if( m_bIsMouseMove == 0 )
. f- V; }; O# A# |& W& i$ _# K {: p, [: _, M: g
m_bIsMouseMove = 1;
* _0 p7 N$ F* g. c9 @ Invalidate();) d; h$ g8 P. X$ U
\' g1 P* m& X& T, ` TRACKMOUSEEVENT trackmouseevent;
. i r; v4 l+ i( _& n- P/ |* {2 D trackmouseevent.cbSize = sizeof(trackmouseevent);
4 y; Q/ S# M. M, i1 q trackmouseevent.dwFlags = TME_LEAVE;4 I( }' @6 P+ K) f; Z7 m9 Q: p
trackmouseevent.hwndTrack = GetSafeHwnd();& @+ Z' H e- |1 e
trackmouseevent.dwHoverTime = HOVER_DEFAULT;
& I1 {; D9 ]! X# c9 U4 [3 [ _TrackMouseEvent(&trackmouseevent);3 L% k+ ]! Z S; p: e
}* u: K: f0 _ N1 k" k
& a/ E8 @ i" t/ `' [% m7 z. Z
CButton::OnMouseMove(nFlags, point);4 i7 O8 ]$ I( O R& N6 U' Z
} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)* }8 c! a0 _8 O6 s9 A4 a$ f
{) B8 ]. M% V( @. C* V( K& b
m_bIsMouseMove = 0;1 X1 ~% u+ ~6 a1 J/ |6 W
Invalidate(); return 0;
$ v5 C8 a% @1 @( ]$ {2 n} void CHsPMEButton::PreSubclassWindow() 9 L* a% F& q B- R, i9 u5 @. q! x
{
8 T$ q: d& {9 S( U' F // TODO: Add your specialized code here and/or call the base class% a# E9 e ^/ {4 } j: A
UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style5 H8 [5 N3 _) K- U, o
SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();
# v" E7 G1 @) _6 ?} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)
, p- v: F' o" ~: J{- \& B2 C7 P" K9 @; l
CPen Pen;+ N9 ~7 v+ g, d! C" _
CPen* pOldPen = pDC->SelectObject(&Pen);; F2 n8 P6 Y; T6 u2 t' i% e0 H) n& [1 |
3 J( F1 [5 S" G4 y0 M3 u int R, G, B;
: _/ j) I2 d# u& C+ d R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();
! n9 [9 X! L5 F6 S G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();
; Z5 H U* K3 t' G' @ B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();/ q1 ~4 [3 `0 g4 |$ g
% I' _" g% F. L( ^: F- m
//R = R>0 ? R : -R;# C* b7 y2 k3 c2 b7 Z* E2 J
//G = G>0 ? G : -G;, ]" B: v) N* ?: q/ e$ ~
//B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);
7 l- Q+ H) @9 H# Z/ ~! w COLORREF ColMax = Top > Bottom ? Top : Bottom;5 J5 a( @0 o+ w& \1 y# s5 a
COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)7 W9 t! J+ d% R- z; f9 q0 K% j
{) r2 S# [& T4 V: v
ColR -= R;
) p5 ^0 R8 u8 ] ColG -= G;
( W V3 H; h9 j5 E# E ColB -= B; /*
3 A- _; A9 y0 w3 f! A( L- } if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||4 L5 D) w# ?) c, f, C0 k( |
ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||) t% q6 v6 o! [; g0 n6 [. `, C
ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )
( t; [/ R8 _, y N/ F! S7 L) L {/ K3 F4 B/ k0 g4 ]- U d' [
R = G = B = 0;# m) M; R, i) P' q! u. Q; f; N
}///*/ 9 t2 d: `8 d: x: ^' B, ?
Pen.DeleteObject();" S i) S) A+ g( u% t# e$ p
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));6 p) d8 f& {& D
* r, u/ p( q: ` S8 b4 ^' C pDC->SelectObject(&Pen);! T% ~! D, `; {! {: ?+ R
" y4 E7 u4 [& _ m0 X* U
pDC->MoveTo(rc.left, rc.top+i);# ?& {* i, I& k! c$ ?7 |; E
pDC->LineTo(rc.right, rc.top+i);8 T% V" u/ l4 C1 l
} pDC->SelectObject(pOldPen);
) l$ T4 {9 J% A' O} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)
2 o0 E4 M- g! k7 ?; @& m* I5 t. k{( I1 e% ?- H$ F4 @( _+ r6 ~
CBrush NullBrush;
$ {+ r- c$ g, H) X y. { NullBrush.CreateStockObject(NULL_BRUSH);; w Z8 q# |, X) z. E7 _
CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;
0 o' e& n( ~: [: u3 x Pen.CreatePen(PS_SOLID, 1, FrameColor);
P" b7 f; j3 \- Y# e CPen* pOldPen = pDC->SelectObject(&Pen);
2 m4 e$ F/ t7 z7 ~7 R 7 k: b$ b' V- W) N0 }" Y
pDC->RoundRect(rc, CPoint(3, 3));
) J0 @% A/ ?! X( N, W) V! t1 e rc.DeflateRect(1, 1, 1, 1);
* l2 v6 t! b/ T, ?4 B4 T% k% m pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);
4 n( s. ^0 s& u* C pDC->SelectObject(pOldBrush);
% e% m. @: ^6 p4 T}
( S a. h' z) s/ u5 e0 ~/////////////////////////////////////////////////////////////////////////////
; Q8 l. b4 Y0 ~1 ]/ C5 x) z5 X// CHsPMEDialog dialog5 w( V: {: s1 C, i
//-----------------------------------------------------------------------------
2 Z6 Q$ n5 E2 B* }; W// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:4 y. i; {* `8 ]" I# \! k
// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级+ O& r6 Z2 e! `" {4 {
// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口; A; c2 T$ w% e0 f- t
// 指针将其显示出来,然后隐藏或销毁自身
8 v1 v8 d' C0 p4 ~ z2 s" |1 v// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。
" D& e3 L9 f. s' Z$ T. X/ u// 采用的方法为使用上面的CHsPMEButton作为按钮的基类
0 z1 [! A5 L) h: a1 L// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,5 T0 K7 f# `" {( q
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。
% \2 |5 g: x: X' o& ]- Y2 S// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。# m. p! ?0 V+ p" }/ \
// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框7 U7 V: Y# r" X. @1 @
// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。$ T0 M$ d6 v# ] ]! m N
//-----------------------------------------------------------------------------7 E$ p; M+ n5 J$ B6 ]
// 注意:
7 R& [9 Q& K& W8 D. I( N// 1、在构造对话框时必须给出其父窗口指针
0 L- @' |5 ^6 z// 2、在初始化基类时必须指定对话框资源模板ID
! ^5 Q8 m5 \9 B, ]" \// 3、对话框资源中必须提供ID为IDC_BACK的按钮7 \) [# f" @! y- j+ X0 {
// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel4 E" q9 p! X. j/ n; t
//-----------------------------------------------------------------------------
class CHsPMEDialog : public CDialog" R. Z3 y7 {& R- Z) F
{
l# s, H' z4 {0 f% N2 c8 e DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能
; }4 s/ i& E* V9 Y# h/ V0 G// Construction" N* ?& N7 g& W _/ M* a
public:
% |3 V1 ?. F8 C5 n CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor
4 i. R+ b) g* E8 f2 S, ~% B ~CHsPMEDialog();
- N& q% ~6 b: k2 T- d' t; s" y BOOL Create(CWnd *pParent = NULL);2 l e( w4 \: e) e) r$ @
+ Q% b! c& `' t* ~6 F// Dialog Data
/ O/ Y/ [# h5 [6 K' _& W //{{AFX_DATA(CHsPMEDialog)3 o x3 w8 B; m9 k4 \
//enum { IDD = _UNKNOWN_RESOURCE_ID_ };5 }' N7 _: T& O$ k9 o2 M- b2 B: S- b
// NOTE: the ClassWizard will add data members here8 Q( Z7 n- k7 t/ y: F9 z) M# \2 ^
//}}AFX_DATA
+ c, @/ H+ Z) B7 J: j1 J+ {// Overrides
! j6 W G; {! n: a // ClassWizard generated virtual function overrides6 }. }& N8 I7 ?! B4 X* ]+ l2 p5 Z
//{{AFX_VIRTUAL(CHsPMEDialog)
! W' c {) f/ a protected:
' g3 P4 T$ Z0 x' |2 N8 g6 T" | virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
! I& b" A: i" m9 g1 F$ B7 d virtual void OnOK();1 V+ k( ]8 }1 `7 u* S9 u- z* t
virtual void OnCancel();/ t- Q) f! o3 b( z* q6 Q2 [) K
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
" G, h5 s$ h* a4 ^& D" f5 f* U" E$ v virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
8 T2 b. s; H: q# h8 X //}}AFX_VIRTUAL
// Implementation7 }; O' h2 X& r* Z9 a
protected: // Generated message map functions [5 y4 m; {# T
//{{AFX_MSG(CHsPMEDialog)1 s6 O8 L; G9 l6 u3 X
afx_msg void OnBack();( p K# a/ i* z P, I5 v
virtual BOOL OnInitDialog();; O; b1 c/ R9 ~5 h
afx_msg void OnDestroy();
; y M3 k1 R5 W //}}AFX_MSG3 J# M. M& W# ?' N" `3 ^6 E
DECLARE_MESSAGE_MAP() protected:
" i7 H/ k: ?, a7 Q // attributes+ W; \# E5 S" k6 Q2 I6 {
CWnd *m_pParent; // 父窗口指针& ^" _+ a) x$ K7 F P+ Z
HICON m_hIcon; // 图标
" ]8 K4 X0 D# t8 L, n UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
E# ~; W$ P% h CHsPMEButton m_btCancel;* {9 z2 Q& d' A0 f
CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄
; d, @' n0 y C8 [- x$ D; F HHOOK m_hkCBT; // CBT钩子句柄
4 c" x4 [/ p: X9 ?$ E
9 e. x6 n+ w) e0 b- X q' ] //-------------------------------------------------------------------------+ w; A Q1 \/ J5 H! m$ `( a
// 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog8 s8 K$ V" ~, b$ \2 _& z
// 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为. W5 c/ S0 P5 s% w
// 链表的头及下一个结点的指针
' L+ ?# u5 }7 t: l6 i8 D0 U static CHsPMEDialog* m_spHead;7 o; p9 I8 P9 R/ q! q
CHsPMEDialog *m_pNext; // operations
! q% z, O# e9 Q, h+ V. c+ `! G // 键盘钩子消息的处理函数& _7 A3 w) d* v
static LRESULT CALLBACK KeyboardProc(2 A8 ?2 j7 `# p/ x8 t$ q5 }
int code, // hook code
* W1 A. N* q! `3 Y3 p9 W WPARAM wParam, // virtual-key code+ |. |$ U& ~" f6 q$ f
LPARAM lParam // keystroke-message information; c2 w# _3 H- e- M
);2 n3 ^( b, }0 \. `
// CBT钩子消息处理函数
& g- `% V; o% `! f9 i( k static LRESULT CALLBACK CBTProc(- O$ G& a# n& Z' H( |$ X
int nCode, // hook code
7 A8 f: L4 c7 d WPARAM wParam, // depends on hook code
( x1 F2 }$ u+ o4 i0 R* ]& C/ M3 | LPARAM lParam // depends on hook code
0 d9 n2 W5 t. T# w7 s2 I8 { );; m' d2 y- K {9 O7 o0 z
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口$ B( w: {. a7 _) f" |3 h! j
static BOOL IsWndKindOfThis(HWND hWnd);
: G3 C, X( _: r9 J, r3 l // 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)
5 J3 ^1 T% h6 K# Z; q/ o static HMODULE ModuleFromAddress(PVOID pv);
) \$ @3 s6 [; c& F* K5 Ppublic:# k" q1 v, j; w
// attributes // operations
& E4 c% {: q/ R& f: Z. a // 用于模仿UG的创建一个子对话框,同时隐藏父对话框
4 i! _( z5 }, U: V) ^4 o) I- _ BOOL CreateChildDialog(CHsPMEDialog *pChild);/ ?; V+ v% ~4 v% I
};
8 a! Z/ a1 \: C1 D! k3 ~& nCHsPMEDialog* g_pHsPMEDlg = NULL;+ [0 _. b ]" W" i* g" I
CHsPMEDialog* CHsPMEDialog::m_spHead = NULL;
# J2 ~0 T) z \ \8 N) vHHOOK CHsPMEDialog::m_hkKeyboard = NULL;
IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/)
( B4 _2 D$ F' Q9 ^ : CDialog(nIDTemplate, pParent)8 O9 i6 ]8 |. j4 L! b
{; i. g; }$ D# c8 t
//{{AFX_DATA_INIT(CHsPMEDialog)
8 K2 ~& g' [4 q/ ^0 | // NOTE: the ClassWizard will add member initialization here ?8 T8 T# e7 a9 `$ N
//}}AFX_DATA_INIT
- j4 }: T: {2 f0 i m_pParent = pParent;$ p) h: q- H/ p1 b
m_nTemplateID = nIDTemplate;
0 m8 @- H% f6 U# ]" m0 v7 S: W m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表2 W: v; ?* Y- z" t6 Z/ |1 i4 t
m_pNext = m_spHead;
" ~4 S$ _" o% e D6 U1 c1 e m_spHead = this;* k0 `3 U+ u6 \9 Z6 z, r; s+ F! U
m_hkCBT = NULL;. v) R \+ \2 X# D& d
} CHsPMEDialog::~CHsPMEDialog()
' b# b7 `5 T0 r4 C7 T1 o5 N9 m{# ^+ a+ \3 c/ ~6 }" v
// 从链表中删除本结点 }6 |, O4 t! @* N* W) t' k
CHsPMEDialog *pTemp = m_spHead;
. J" U! Z+ @$ `$ u2 @ if(pTemp == this)
% l' H9 N8 _1 K8 x4 ~! B5 C% ^. K {
) |2 p( I% s( `0 L m_spHead = pTemp->m_pNext;
5 C6 ~3 B `( X" [ }
1 w9 M/ G1 V4 R% R* F6 b3 ~. ~2 i2 J else
+ ^6 j e! D# I7 ?+ q2 Z! ] {) h+ `* ~, M% m6 k$ l% h. R
for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)
, c' X; H5 L% `# b# c, j* ] {' e/ M% S; _& k, I
if(pTemp->m_pNext == this), ~: b ~& R4 }' \
{
$ ~" t' Y6 r8 `' h5 m+ o2 S# q pTemp->m_pNext = pTemp->m_pNext->m_pNext;
' s# L9 a* Q/ Z3 I# H: O; r break;1 j" \/ o& g- f1 s
}
0 w/ l! @# @$ q7 s, ]- p }: C2 }0 ~7 i7 G, f
}
7 u, ~, B: {# m% W( ]% E3 e, i} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)
* t) } |4 p; ~( f{
8 f/ U& F9 v: I: M. d CDialog::DoDataExchange(pDX);
* M' ], Q! J4 I& R C2 q //{{AFX_DATA_MAP(CHsPMEDialog). C [% n9 I2 R. G$ }. A1 B+ k; C
DDX_Control(pDX, IDOK, m_btOK);
( x5 F: F: D5 M8 W9 m DDX_Control(pDX, IDCANCEL, m_btCancel);3 X7 X4 @$ U: g+ W% j2 B) E7 ]8 F. X
DDX_Control(pDX, IDC_BACK, m_btBack);
# s$ W3 @ q9 |6 ]" K //}}AFX_DATA_MAP
- s5 |; m1 ^( r6 g9 E0 D, f. S}
7 A* i; p2 r& o7 R% N3 fBEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)1 O% A- ^( i+ y/ n
//{{AFX_MSG_MAP(CHsPMEDialog)
8 z. z' n% h0 t$ g# u- h7 u ON_BN_CLICKED(IDC_BACK, OnBack)
O, L; h: E3 F7 j- b4 v9 h5 L ON_WM_DESTROY()
" V9 G) f' H0 y- |& N3 O //}}AFX_MSG_MAP7 x, O" n [# Y* `
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////" [1 Z' B' `& m% T% E- ~; D6 ?# u
// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)8 P" h: _3 G, i+ q5 U! K! }2 E
{
9 r; |2 i+ i! b m_pParent = pParent;
! u) x+ Y0 e: l return CDialog::Create(m_nTemplateID, pParent);
9 h) f! h p' Z5 a" B/ J7 M}
! f. j/ `8 K: C( c% x d0 I8 VBOOL CHsPMEDialog::OnInitDialog()
9 L2 j1 E, J4 r# {/ A{
0 Q% I, _5 W( L! w' J CDialog::OnInitDialog();
// 设置标题栏图标" W# Y4 K; {9 h7 `
SetIcon(m_hIcon, TRUE);
' ], Z0 Z1 W0 R" c; T SetIcon(m_hIcon, FALSE);1 t' v6 V d9 C* E/ d" n
9 ]5 `& a% k! R' n/ P
// UG的对话框的几个标准按钮没有TAPSTOP9 u E0 |9 [- s
CWnd *pWnd = NULL;
1 {; f4 b b" u) j& O# k pWnd = GetDlgItem(IDOK);" f' A z! A. W* p5 i5 s
if(pWnd)* E7 l8 q m- V; v, x
{5 g0 y& N. G1 d
pWnd->ModifyStyle(WS_TABSTOP, 0);* P; ]+ F1 i4 C
}
( ]; L2 W( ^( B pWnd = GetDlgItem(IDC_BACK);! q( a" c+ L4 \5 U, d8 @
if(pWnd)
8 C# h) v$ g5 |) r! M9 Q {
5 v$ k( M/ K0 p; @# v pWnd->ModifyStyle(WS_TABSTOP, 0);" }" {5 Q o4 i9 q+ ]) K/ _1 o
}" |* k: w1 F) ?. i2 R! }! } g( v2 [
pWnd = GetDlgItem(IDCANCEL);" E" s9 g/ e; `% I
if(pWnd)2 M2 M1 t1 I, M- U( `
{
+ y8 ?+ I: Z' E; Y2 ] pWnd->ModifyStyle(WS_TABSTOP, 0);
! v! `8 J6 \: ? s! K8 O }& ^/ C" |5 t* A6 f8 T: M& |3 W
4 l" H7 F: B. V% H g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子
$ {8 ?3 l+ c+ {0 \) P4 s- [ if(m_hkKeyboard == NULL)
7 s( F' `; t" _ {
0 U% W8 O/ p( r& q7 u' g7 W6 Y m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());* t' W) N3 W7 Y9 }, D) u. }+ o
}
$ V+ o8 [, [ {1 o if(m_hkKeyboard == NULL)0 U! M8 X# ]4 h7 M. ~6 P! S9 V& N; V! y
{
K* ^3 W* `) I. Y* G TRACE("Set Keyboard Hook failed: %d/n", GetLastError());
% U( i) J) R2 X. h } if(m_hkCBT == NULL)( L4 j3 K S2 K2 Q! y/ X
{" P; S- U* H8 P
m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());
* d1 t6 V! I& n" h5 u7 v, @! E }- Q# K; U' S+ |; v) K
if(m_hkCBT == NULL)6 F; c: n) ~; g/ H. r4 _
{; i, ]7 \2 w7 m: C- {, J" ~% \, n! ~
TRACE("Set CBT Hook Failed: %u/n", GetLastError());& s$ {8 z: e- o# t5 ~
}
$ f# d" v/ U( p0 G9 T( a
- Y* t1 ]% B0 A1 W9 f return TRUE; // return TRUE unless you set the focus to a control
, U% `* {( y; n2 Q( i // EXCEPTION: OCX Property Pages should return FALSE
! d1 _' O% [% {+ w} void CHsPMEDialog::OnOK()% W/ [3 @( x6 j) j! M* c* V
{
7 [7 S3 [6 P8 }$ Z; @ CDialog::OnOK();
) F- Z! C {6 E" k6 z( d* e: Z if(m_pParent)
p& o) P; w' W% C7 H, F- ~ {
5 _- V) a9 u, ]8 ]4 y; s //m_pParent->DestroyWindow();
2 M" P; f3 C# L) Z/ b3 Y4 s6 i //((CDialog*)m_pParent)->EndDialog(IDOK);
8 v4 \- G7 x1 J2 m4 ?; t0 b ((CHsPMEDialog*)m_pParent)->OnOK();6 [8 s; b5 v4 }$ Z
}) v4 R8 I& p d; p& D7 B+ z2 z
} void CHsPMEDialog::OnCancel()4 G/ m: u4 T' r4 E) Q" r' R' a: c
{' z1 `) g3 s6 O( I- u2 v; A$ p* c: ?
CDialog::OnCancel();
' \1 B5 `+ I1 z: G, l4 z; ] if(m_pParent)
' n+ r. c. i5 z& {& v2 q5 x' h- P {
" B$ w% _9 }0 I/ a# n. U3 I+ \ //m_pParent->DestroyWindow();
9 |& s* k- p( j; J" A p //((CDialog*)m_pParent)->EndDialog(IDCANCEL);
5 r5 x" t$ e2 P2 s' K" T ((CHsPMEDialog*)m_pParent)->OnCancel();! ?" @, ^ S! S5 B8 f% H0 s" I0 }
}' J9 U# b, G. w- F9 ~3 @) H0 z
} void CHsPMEDialog::OnBack()+ G8 I" n) X6 ~; e$ P) p) m
{ t/ A* v; N1 P2 D% t& T
if(m_pParent)
+ {7 z8 h4 V; l( i4 k9 ^: x {
N) l: j. |9 F6 o2 z9 K. { R m_pParent->ShowWindow(SW_SHOW);7 x& d, E# u- ]% d: H. b
}) ?: w$ W! K& E2 l0 {6 Z
CDialog::OnCancel();
" c7 A4 w8 ^- B! S Y} . s8 g `/ Q2 r2 Y. M8 Z
BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)
& |) O5 C$ x5 y6 J6 \{3 x) u( u# B s" C
BOOL bRet = FALSE;# R% i& Z9 l. y' H. _! G" U% r
if(pChild->GetSafeHwnd() == NULL)
, _2 J) [* A/ ]+ o& U8 |7 e {/ h& U1 q7 I! \2 V1 C- q4 A4 g
bRet = pChild->Create(this);9 p) ~5 }! t8 r( P& O" A x
}( b! [* E: u% M9 c# P
bRet &= ShowWindow(SW_HIDE);
3 X, E$ q2 Z% P- y: C) r bRet &= pChild->ShowWindow(SW_SHOW);
4 i% t1 M: V8 x! \, v! n return bRet;
. j; _% _6 _9 O7 f+ V} LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam)
; {8 }: ]) F- Z{# J' k4 i5 S- t( f# X) s9 ?6 o
if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup
3 ]* {" `2 y e5 a$ G" h* K+ r {
. F7 z/ B z; j( t: Z% P1 f2 {* S //TRACE("Key down/n");
2 n+ p; H+ ]/ j7 S4 x3 O CWnd *pTopWnd = CWnd::GetActiveWindow();
# i; K1 w1 _4 J if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))$ O9 L0 V1 n+ x1 l- _6 T
{' l+ k: x. O$ c! p9 V$ ?1 ?* U8 v
// 是上层窗口是CHsPMEDialog派生类窗口的键盘消息
+ A+ k" |5 W- ]. F/ i if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)' I" N& I& N' X8 S
{
/ Z& v* n9 C. Q$ e8 d1 Z // 只截获tab、esc及回车键4 |+ h" R5 M" Y2 D" O5 g
//g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);* z0 Q: \1 K0 B8 A* ]
//g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);- r# p) M7 N0 k7 p4 x
}
0 v9 S4 b9 F; c* U2 \3 W# g( P7 ^ s switch(wParam) {
( E: M5 @8 k% ~ case VK_TAB:
- f: q/ O5 c! w* f0 A4 c1 G, d {# Z1 O& ?' S, N7 q+ [$ U0 {# A t9 R0 l
CWnd *pWnd = pTopWnd->GetFocus();
+ Q+ r8 A1 \+ X/ v; Q CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);! Q& @3 u- m' \' [3 t5 @6 k/ q2 F
if(pNext)$ I) B2 _8 q4 t g/ @
{
7 m% G! A z" _7 _" J4 i int nCtrlID = pNext->GetDlgCtrlID();' h1 u* I, k/ Z# x9 u. _
//TRACE("CtrlID = %d/n", nCtrlID);
5 V* u5 t" Y& ]5 y9 @* o! { pWnd = pNext;
$ G: b6 z/ ^# P while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)- K" X7 @6 t0 [. m1 q u: Q" n, @
{* A" J( U0 c) L z* P$ \
// 根据UG对话框的属性,这三个按钮是没有焦点的0 |' ?2 j2 x( Y/ t, S% X; S
pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);9 m. n/ w& ?2 j' @
if(!pNext || pNext == pWnd)# X. d! Z) N ]3 ^/ U
{# y0 @0 {* b& l& w( c
// 对话框上只有上述三个按钮
3 D) ^5 `1 z6 D% G9 x1 i+ f* N: f8 w return CallNextHookEx(NULL, code, wParam, lParam);6 Y! c) A( m6 y7 K/ B
}
' d3 m# P% M# Q nCtrlID = pNext->GetDlgCtrlID();# C4 o7 z2 ^# D0 o' }5 g- D. Q
//TRACE("CtrlID = %d/n", nCtrlID);2 W" t6 V2 B2 b- Z+ c0 |
}
: i% _7 M& n& {. G) i: a7 E& E, e% { pNext->SetFocus();) Y3 T6 ^) ~$ Y! L; \9 ?
}
# b* t" s* f6 P4 ~ //return TRUE;
5 F& z: F7 T/ P0 I6 Q }! b! \& T; O2 H7 V% C' q- J
break;
% P+ Y# [, N2 U case VK_ESCAPE:
3 _' c# Y9 {/ o7 P, t ((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);
+ k- R5 t7 B. p //return TRUE;& v$ r: i/ Z4 f# h
break;, C" E$ I: R2 a/ h/ j8 n
case VK_RETURN:/ w/ F+ i( R. Z- i
// UG实际上并不处理回车键, K, U2 f8 {- H3 G5 \2 ^7 q
break;6 l# G6 R, b: B3 f+ C) E; m
default:
g. J A, X3 C% O break;! y" [: O9 `" i: U! P: _* ]* ]$ t
}
9 b J% `2 p6 q. g0 C" { }( `6 ~) m$ v" \- h) U9 q
}
; n9 @& C8 f. |' _( ~ return CallNextHookEx(NULL, code, wParam, lParam);7 g; N6 q3 S% @( h' S
} void CHsPMEDialog::OnDestroy() * f) X: o/ I! q
{: v& _. G6 t. Z. Y9 y$ p& o
CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子
! w. Z- ?* M l; }1 M6 s if(m_hkKeyboard)1 t0 ^6 b' k. Z: U7 O- C5 x
{
7 u" m! E9 { d0 y- f UnhookWindowsHookEx(m_hkKeyboard); 6 B' x3 K& s2 R. V; D
m_hkKeyboard = NULL;) b6 \( s, ?8 H1 x5 {) k1 ?
} if(m_hkCBT)
5 Q. E+ C+ x$ O {
3 }/ z3 J3 A" h0 M7 v* D0 n UnhookWindowsHookEx(m_hkCBT);
" E- i) _$ |! ?, ` m_hkCBT = NULL;
, D5 s9 k+ o6 g; Q3 w( M9 i }
( ^; B: I0 D" |" N- ]3 t} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)1 i6 W7 e6 N( ]& Z; t: v& {1 j1 P
{
1 a/ X" b. F: |8 L CHsPMEDialog *pTemp = m_spHead;+ v; ^2 u$ W/ E, R/ }
BOOL bFound = FALSE;! e0 |$ B% Y0 {5 ]
for(; pTemp != NULL; pTemp = pTemp->m_pNext)
6 I p$ E' p9 s {
2 @4 }2 a1 ^3 n0 ^+ r if(pTemp->m_hWnd == hWnd)
8 ~- A+ M0 Q: i# Z- U0 O! S {2 d, E6 W) ?% \. u
bFound = TRUE;9 k" Q8 E- n2 i+ o: c1 z
break;
* N, T6 |4 z6 }# o. r* w }
. o h1 F' h) M/ z, }8 F+ H }
3 G8 A- G* c. V J4 e return bFound;
7 W9 o K# N- O/ a7 ?" j} // Returns the HMODULE that contains the specified memory address4 G6 D- }) E5 _6 r* ^6 Y
HMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv)
. E3 o& K' T/ A7 L0 s) ` `{, b3 ]. W8 W' D% }$ }8 X. j
; z9 b) p# ^- n0 I' V7 j: R5 E MEMORY_BASIC_INFORMATION mbi;
' `" | ~) O* I0 V1 d* b2 _5 K. G' Y return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0)
2 | V3 J9 k+ r M5 X0 S; b, w ? (HMODULE) mbi.AllocationBase : NULL); H' @0 O7 C- t+ a' c
} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)
v W h1 K, {1 u+ N. p. a0 {9 Q9 s{$ I# m$ F: K3 q M* x
if(nCode == HCBT_CREATEWND)
3 J9 i- y5 v& y {
4 t! C' ]. ?* }- x //TRACE("A Window is being created/n");% `! o$ o/ @! E! n' e% A) d& V
LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;
4 j$ H6 ~% Y7 h //TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);% E, Y; D& l* H; E. h
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))
4 }& u7 X) g# C6 S1 f {, I: r5 s/ L- [' Y( F4 V3 f
// 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应
- B' h9 D8 W! x% z1 h$ ~1 Q- J // 取得窗口处理过程内存地址: i2 Y" J- l' |1 `7 u' n5 }! N
DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);
. z5 [* y5 d0 R4 M! s# }3 w. L if(dwUserData)8 {0 J8 A2 u) |0 y/ e
{- j ~( e( L) X9 c
HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);
, k3 p8 u0 O5 ~7 k7 }0 S+ K char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
, N/ G3 N A2 m" m, d# x GetModuleFileNameA(NULL, szUGPath, MAX_PATH);* X4 \: ?4 M# T Z' W5 E
GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);
, g+ [( g$ N/ ?7 X1 j TRACE("CreateWindow Frome Module: %s/n", szModulePath);
+ D2 R6 l" J+ k3 n0 s. I% b2 V TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);# [8 S {' d/ a' P
if(stricmp(szUGPath, szModulePath) == 0)( B) H, a3 P+ d- g
{% r, d! l8 H9 |/ `$ q G
// 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)
: R0 j5 J7 z3 S; V: J4 G& |4 |- `7 X if(_tcslen(lpCBT->lpcs->lpszClass) ==0)
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// 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)
! o# [ ~, l4 V" Q if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd && , d9 C5 Y; L# R& r
lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)
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6 T( h- S- S( [& H9 x // 窗口非本窗口或其子窗口
9 A' R* T3 A: B+ ^, @. J& r9 N g_pHsPMEDlg->OnCancel();* |$ B$ a2 c; \6 {
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}
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1 s; ~9 i) d5 o9 k* D% { @ return CallNextHookEx(NULL, nCode, wParam, lParam);, t: C# d/ f6 L/ c* I7 r# a/ p" n
} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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// 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来( x; N G6 {% m$ x
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return CDialog::WindowProc(message, wParam, lParam);" U! {0 P |. e0 Q
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam) 0 @/ f+ A, t3 T( ^( Z! F: Z- J6 i) [5 T* V
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return CDialog::DefWindowProc(message, wParam, lParam);
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