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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------& J% N" k) C- J# d5 I) M) d
// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类
; F% E1 k, W$ x3 A/ ~3 ]// 该类来自网络,稍作修改,版权归原作者所有* ]8 k7 ?# g9 \& ?9 H7 K0 i: S! H
//-----------------------------------------------------------------------------
! g: @9 }! i- ?6 s8 Q1 v4 D; ?class CHsPMEButton : public CButton
8 X9 y# C/ V$ u7 e- b" o& T, j{* u- }6 ]' u3 Z1 ], }. h9 L
// Construction+ Y, X: Q, x; G% ]3 I
public:
6 K/ _. ^, i, i/ G d) [9 f* Z CHsPMEButton();
5 l6 e9 l# u* x! U
# q& [: k4 m9 | // Attributes
7 I4 h: \1 C/ W0 c+ {& H. p+ Opublic:& u- k5 e& [- t1 u; c6 F
|& `- `+ Q) O/ i9 y3 L' S // Operations
& [3 ]6 d: v2 B* ^! z- Q4 ^- Fpublic:& M4 z, u* `; |" @1 ~- d$ h
inline void SetNormalTopColor(COLORREF color)
( d9 b- M" c, U3 Z! B ]5 O8 Z {
1 E) ~ t" y/ T m_NormalColorTop = color;( Z6 A V s& c- n3 @
}
/ D! e1 k6 _/ w% C2 J [! D inline void SetNormalBottomColor(COLORREF color)
' r2 q! j; m5 X z {
2 \8 e7 q& O1 x$ y- c m_NormalColorBottom = color;
4 M5 y' Y3 n$ @* e, g" m }; J3 u# Y; R" Z8 c
inline void SetActiveTexTColor(COLORREF color)
( p+ b- s: z- Q4 a( V {
) q/ }3 e ^/ [& ~+ _4 { m_ActiveTextColor = color;
8 j! J6 \( V4 R7 v* _7 s }
8 ]' [& k% i3 H+ u inline void SetNormalTextColor(COLORREF color)
' j; u* ~9 T( U$ f* {, B) N {2 o9 J7 a% y D3 d
m_NormalTextColor = color;/ v# ^& | _6 _
}; [! R) w+ o5 M# T" n
inline void SetSelectTextColor(COLORREF color)
2 A: Y$ H/ P4 J0 F+ \; A {( p, k8 I0 c* j0 b: H1 o: u
m_SelectTextColor = color;
& c0 |1 }! u- j( ^+ M( g }% p2 N8 ^: ]) X" [
inline void SetFrameColor(COLORREF color)$ S6 m: ~, W; p( h) s. n; P* V5 {4 @
{8 i: u4 r0 T* o- @% ?
m_FrameColor = color;
, X! v m& \/ j2 i7 w1 ] o }/ j$ j, f) B- V1 j* K4 _* f3 w
inline void SetActiveColor(COLORREF color) E( G. `, _" c9 f/ g$ b( ?& H# Z2 L
{# S6 H# C; }7 y
m_ActiveColor = color;2 C# R8 f5 e3 I: w
}( _) G O/ f: B) E% M5 g+ j- M& |
// Overrides0 d! q% x% a; d8 @2 w
// ClassWizard generated virtual function overrides0 }! K+ ?2 k" b# G
//{{AFX_VIRTUAL(CHsPMEButton)+ I7 X z* |8 S5 a
protected:
& Q. a) W. `4 Y/ ^0 T& z virtual void PreSubclassWindow();# n0 z3 q% K# |
//}}AFX_VIRTUAL
' b" c. z: K' h( x0 D4 ~9 V% h - i P1 Z& c& R% P; I$ `1 q7 Z* Q
// Implementation; ?/ ?0 }$ X9 g" P) ]# k1 @: L- z
public:
* P# o- t6 G2 l( Y$ R virtual ~CHsPMEButton();
/ X' v% Q$ {% W9 j o1 I. R! ]) J ! ^3 d4 H+ D# U9 t
// Generated message map functions1 l; g+ B/ S0 J5 A
protected:; O6 k- k6 e/ G' N/ {/ i. r6 T
//{{AFX_MSG(CHsPMEButton)
. k9 F- g$ S2 w afx_msg void OnMouseMove(UINT nFlags, CPoint point);, ^& x* k1 A9 b3 }4 R
//}}AFX_MSG8 Q: P5 n% Y4 k7 |" a
5 h$ {8 |8 f8 |3 j) y8 ` void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);% d8 _; l5 x6 _) w" |5 o% Z
void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);0 B# G: i' c1 B' c7 _ ^/ m9 A
void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );6 o3 e: V$ j/ b& c
LONG OnMouseLeave(WPARAM, LPARAM);: `8 u5 s9 l1 G I7 _
BOOL m_bIsMouseMove;
c$ t1 y, k, o0 x% b* F; \' O+ L2 V - ^1 i" Z$ T, J0 \' D1 n
COLORREF m_FrameColor;0 t8 p" \! }. p+ d8 `9 ^8 N
COLORREF m_ActiveColor;
+ {, ^/ q4 o' H" m* l
; O$ y$ h9 r7 ~. ?& W' V COLORREF m_ActiveTextColor;, D5 G1 A2 w4 \
COLORREF m_NormalTextColor;" E U2 T/ g* [, B. b/ |. S
COLORREF m_SelectTextColor;
7 g) @" P, T; Y5 c; e) K 5 S) ^* A( W/ S2 S% h& @
COLORREF m_FrameHeight;4 \+ K3 o! ~% [/ z4 s
COLORREF m_FrameShadow;
! s% |, h$ o. v$ V) J/ W
: ?- o, l6 H8 g+ `& h COLORREF m_NormalColorTop;
# `+ M6 `) y% H) A3 Q3 K1 R COLORREF m_NormalColorBottom;+ h O# T% V* ]9 I, t: H3 `. |* L! e
6 \' n' {5 b0 u: \, m* [; G
DECLARE_MESSAGE_MAP()
0 s# }# T" O- Z$ g) M}; /////////////////////////////////////////////////////////////////////////////6 U" D" T8 i# \: y1 Z; n# j0 c
// CHsPMEButton CHsPMEButton::CHsPMEButton()* N: o2 {4 e& o8 e# C
{
9 I$ i5 {) L' W4 e, J m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);8 i8 B$ l% J* ]6 T8 `
m_SelectTextColor = RGB(0, 0, 0);
: l) H( l( U" i L8 ~ m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80); Q- w& p5 S" I4 P6 k7 i
m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色
. `: P7 i% N0 A! i' |. X m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);0 \& i4 W' k1 g4 n9 @6 t2 `
m_FrameHeight = RGB(230, 230, 230);4 E$ l# N+ o5 K S) k& \1 |0 f1 G; {
m_FrameShadow = RGB(128, 128, 128);
( K9 T1 r6 ^8 h- w1 @/ x} CHsPMEButton::~CHsPMEButton(): S! K, Z7 e% X t$ K% ^+ J+ q
{# u" \6 }0 j8 N K; l8 I% k9 W
} , i! ^! m7 t. _8 r, J3 [
BEGIN_MESSAGE_MAP(CHsPMEButton, CButton)
* D. {* f9 x: E1 @ //{{AFX_MSG_MAP(CHsPMEButton)
/ W2 E+ D) Z! A3 ?1 }5 | ON_WM_MOUSEMOVE()
9 z0 z( m {+ r$ r1 |3 N+ j //}}AFX_MSG_MAP
6 i/ \/ U. X! a3 p2 L: ^5 n ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)
; V2 N1 ]: n+ K# v. n, HEND_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
* V7 `) C) a& i// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
8 @( _, D. u8 r0 R) L9 @; ?1 K9 A& k; [{, ~. H6 U6 K+ F' ~% w+ _
//*
\; z/ m% k( X1 x: A1 w, H CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
% @( Z- V# _3 X0 d9 ]6 C" q4 q DWORD nState = lpDrawItemStruct->itemState;; s0 ]" L5 D% P5 H# V1 \% |! r
DWORD nAction = lpDrawItemStruct->itemAction; 7 D8 n2 Q$ C/ {; N8 T3 m9 i
CRect rc = lpDrawItemStruct->rcItem;7 r/ G, W8 U p6 G6 E( x
UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);
$ k' W2 ?! e8 ^/ m' w: j CString strText;: a6 C7 } q d4 v5 T6 ?
GetWindowText(strText); if( nState & ODS_SELECTED )
. s5 U: S. ~& G, |3 F, z7 V$ _ {
e- v& X# \" t- u! U$ K ^ m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);- n0 X" e0 O2 H: q* B' F4 Z3 g3 o
DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC); + Q! E9 i& r2 I/ o
//pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);2 U* B6 o% q/ D1 s
}
0 P. c4 T% n; t* u. J else //Normal3 R- G6 W. b0 {
{
1 [7 W- j. B' S3 B, J5 _/ T/ q DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);
8 u: k$ u7 M( p DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);9 G! g% v! r6 o! `; X' `3 t$ N. h
} if( m_bIsMouseMove )
% G% T- T/ P0 M0 a {
9 ]. V( r$ @- h- n* K1 Q/ ?0 K9 v CRect rc2(rc);* U; j6 C2 l& t3 h/ m
rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),
% H% T! A- `1 M% F+ ` m_ActiveColor, rc, rc, pDC);
, Y# P& ?( z) o/ J# d' J! U; d DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;1 C# _4 I+ v& V; l8 M
NullBrush.CreateStockObject(NULL_BRUSH);
) X! A6 j' w& L8 q, K3 _) X$ _ CBrush* pOldBrush = pDC->SelectObject(&NullBrush);
# }8 @2 M5 s9 D8 H; |: R t z7 o' [: D/ K
CPen Pen;
2 r8 F7 j; k0 ~ Pen.CreatePen(PS_SOLID, 1, m_FrameColor);
' k3 U5 W/ W' U( W: ~: h, J CPen* pOldPen = pDC->SelectObject(&Pen);+ g/ w, Z: F1 M9 O- Z
rc.InflateRect(1,1,1,1);# Q D% N6 m+ u) p. b
pDC->RoundRect(rc, CPoint(3, 3));
$ H1 l6 ?( j4 {9 y$ ] //rc.DeflateRect(1, 1, 1, 1);
# ?& T& D# I& }! s' z //pDC->Draw3dRect(rc, HeightLight, ShadowLight);% S) [ `4 f1 B$ R6 J( V3 @" N
' _% B" t2 h! F4 h pDC->SelectObject(pOldPen);; Y) r; d4 Z% H. o& {; R
pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);6 V* |6 u' F& Z: X3 m! T
}- a' k+ D8 n0 d3 [3 V$ z1 T4 c
5 |" I" S, x, t& J; ^5 |+ K pDC->DrawText(strText, strText.GetLength(), + x& e, c3 U3 z6 [8 A7 r7 M6 b+ J
&lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);
. Q$ @7 _0 m1 ]' C: g$ j6 w //*///
, s# G( `4 V% m! W/ f} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point)
/ q. z+ b ^) \' B( G{
2 J5 x% ]* T7 L; e' h% ^5 Z // TODO: Add your message handler code here and/or call default9 @$ D# c u! r4 g& N9 N
if( m_bIsMouseMove == 0 )7 B3 c, d& H, ?0 u, r; C7 C
{
) b" O" A& }9 M+ ^ m_bIsMouseMove = 1;
" w2 [- `& i4 n q* v/ W Invalidate();9 ?3 _* E( y, ^8 [5 X& z* G
# |! ]" A2 z" N" ^! e1 G7 [
TRACKMOUSEEVENT trackmouseevent;/ q8 k8 {, s% }. D8 i
trackmouseevent.cbSize = sizeof(trackmouseevent);" W& r' N( f# G$ P
trackmouseevent.dwFlags = TME_LEAVE;
4 @5 } M/ m0 D% D9 ]) A trackmouseevent.hwndTrack = GetSafeHwnd();
& A1 p, S- X3 w1 j+ M; |' E trackmouseevent.dwHoverTime = HOVER_DEFAULT;
4 _% P' G7 E) I0 W4 e _TrackMouseEvent(&trackmouseevent);2 J" L) `# y) I' _9 R; I8 R" q
}
1 e; y# _: q3 U) k! ]0 @2 G8 K8 j
4 r! G2 b6 N+ c% G9 M! b CButton::OnMouseMove(nFlags, point);0 L$ h! R$ ~$ V' u4 c' V0 h" [
} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)
) y; S& E! o' r# X) o8 d% ~: m{
; I/ v% b8 [' _+ y1 w: o9 U m_bIsMouseMove = 0;% H- ^& q( I% e/ F7 G6 p
Invalidate(); return 0;
3 w& ]# @2 J0 t+ n# Z- ?} void CHsPMEButton::PreSubclassWindow() ' w: G9 S7 ^' k$ B( T
{" e. H2 c* ~& h1 ?8 C% w
// TODO: Add your specialized code here and/or call the base class8 l; R: B7 ?/ D! B' K6 y
UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style
- W4 l& d. |. |( v1 Z: q SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();
" X4 |2 K; T7 {4 H6 O) U} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)$ z6 p2 Y* g( J7 X: n9 v
{ C2 [% g6 R5 p$ E
CPen Pen;' \' A( j C* I" S4 G* d
CPen* pOldPen = pDC->SelectObject(&Pen);
3 T* B9 \ p& K2 s: [: q& A+ C8 a - d8 ~ C3 X$ t% P# ]. _
int R, G, B;9 ~; ~; n# X. i1 x
R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();
5 c- x# K; t3 w7 e8 q, d G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();1 v, P# @7 k- { m
B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();) V$ T2 B) S' E8 F. o: C* b6 u
+ r1 V/ Z' J: n, i* b# f; T
//R = R>0 ? R : -R;' _; {, S3 v) q8 }4 G2 S1 m
//G = G>0 ? G : -G;
0 f" G* n9 f& y7 R, O. |0 V //B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);
# W$ k" l( e4 k q/ J. z9 @3 k COLORREF ColMax = Top > Bottom ? Top : Bottom;* X5 a- p: ~1 C
COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)8 y/ {' f& k/ J$ w/ R X' e4 C
{
( ?$ y3 t5 h; a ColR -= R;
# y4 C( y1 t( E ColG -= G;/ |7 A& e" x: q2 u
ColB -= B; /*
+ }# `; k T; S3 v7 H/ V( S/ ^ if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||* G# o- c, W0 Q5 j/ p3 i# O$ M
ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||
8 Y5 Z6 ~. f6 l$ [8 a ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )3 v7 t4 L ~: }! s* }3 n: M
{2 K# v1 C3 z7 B6 T6 p
R = G = B = 0;
; b7 z Y+ t O! R" L5 G6 W/ B }///*/
7 ?6 j! N/ G& M Pen.DeleteObject();) N3 h. a( J* z5 v# W& m, n7 D
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));# W; A: E. ]( t4 _7 g ] b; M
9 @0 L1 L$ W0 ]
pDC->SelectObject(&Pen);
, D/ Z3 A* Q2 Z& \3 y D) S
% B: S2 \, z* X% ~9 j1 J# w pDC->MoveTo(rc.left, rc.top+i);
. j6 {1 T8 e: i pDC->LineTo(rc.right, rc.top+i);
' N% d& |# F `/ a' e. S: X+ V7 I1 m }
pDC->SelectObject(pOldPen);
- l2 E/ D# s6 ~% j( ?} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC): u! ]. e0 b" f$ _: \+ M
{* W& g B' u0 J4 U
CBrush NullBrush;$ v& W5 M/ z( T$ b
NullBrush.CreateStockObject(NULL_BRUSH);" }) ~4 h0 C9 P$ r) h$ U
CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;
' r$ [+ R* Q% e# B W1 r4 } Pen.CreatePen(PS_SOLID, 1, FrameColor);
1 U+ i0 I/ V6 m0 S! r/ x' `" n CPen* pOldPen = pDC->SelectObject(&Pen);
- D( o1 W! E0 I U
2 D- Y2 {% R; s pDC->RoundRect(rc, CPoint(3, 3));: `6 c4 z9 G' S: w8 x3 b5 D
rc.DeflateRect(1, 1, 1, 1); ( k+ [" i6 n/ D# W1 b
pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);7 z! ^/ j( R3 L$ h) D1 |
pDC->SelectObject(pOldBrush);* _1 f9 S$ Y6 ]' w$ \* f3 a
}
6 d- K; k1 \7 L/////////////////////////////////////////////////////////////////////////////
$ J4 ?, r: U3 E( |9 }. v7 s// CHsPMEDialog dialog
2 R! L* n7 U; ]( s5 w9 J3 z. ^//-----------------------------------------------------------------------------3 R, E/ v* j4 |& s% f% u `! l
// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:* J8 E+ F5 n. o8 z$ j* }6 ?
// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级
! Q" P7 N/ o* Z# S// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口, Q, u7 q* } H# }/ t. w# {2 d
// 指针将其显示出来,然后隐藏或销毁自身% e3 }% n$ F. |$ b8 g! U
// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。4 A2 h/ S6 S1 C1 X$ Y( R, t
// 采用的方法为使用上面的CHsPMEButton作为按钮的基类
' @' j O6 m0 e// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,' k4 W: }2 l$ R$ k' r8 g, S
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。7 C9 F/ }* [8 A) W3 V
// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。
; M/ F& X; G0 X: o/ i- }& e3 I// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框5 a* w. u4 q, Q
// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。
' _& n' \0 c4 Q% \//------------------------------------------------------------------------------ I! w4 [: D3 f
// 注意:
# i7 s$ W' Q5 {* j- E& v4 c, |0 r// 1、在构造对话框时必须给出其父窗口指针* s$ M* H$ H; J, U- z
// 2、在初始化基类时必须指定对话框资源模板ID) w, k3 ]7 A) G
// 3、对话框资源中必须提供ID为IDC_BACK的按钮, e" x! h! J, s F
// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel f4 N* n* l0 L( V9 ~. a
//-----------------------------------------------------------------------------
class CHsPMEDialog : public CDialog: I L3 \/ ^' `
{
! I1 H# w. Y6 e0 s DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能
1 p) A+ p* P' y. B0 g. f// Construction
* B( J% j/ {, n6 T m Kpublic:
5 m2 i2 Y/ `7 c" I8 ^ l CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor: Z; B% d. w1 i( S* l
~CHsPMEDialog();
9 l3 @5 T6 v. N. o5 [ BOOL Create(CWnd *pParent = NULL);" [0 M# t" T3 J1 c' K' S
# ]% p: U% f& }8 t8 A
// Dialog Data
, W$ Z) d8 t8 L //{{AFX_DATA(CHsPMEDialog)
$ |% `7 L/ n% k/ l. R l7 ^ //enum { IDD = _UNKNOWN_RESOURCE_ID_ };3 _; r1 g+ K2 w" w" ?/ V
// NOTE: the ClassWizard will add data members here* a5 T/ p3 z, \8 K. Z% I0 a$ u
//}}AFX_DATA
& L# H( h% A$ Q+ l9 V// Overrides! \- n( i3 U9 k d6 f
// ClassWizard generated virtual function overrides* C6 q" F' Q9 a- @4 b/ ~9 x
//{{AFX_VIRTUAL(CHsPMEDialog)
& T! U4 }) y- d, P& O# s protected:: y! T8 S; N! q7 p6 S$ V
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
1 d q! L- f" v6 v3 j7 ? virtual void OnOK();
* n4 M. W# z! U virtual void OnCancel();" ]1 O/ U' u+ K4 N, H3 i! ?
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
" S$ \) {0 o# } x virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
8 U6 h% [" E4 ?2 r0 e/ }* Z- S //}}AFX_VIRTUAL
// Implementation
' u ^, f0 l* q, P0 ?3 B- k/ e1 V! Pprotected: // Generated message map functions
" a, @) N& h6 i9 s7 E/ N" L" D //{{AFX_MSG(CHsPMEDialog)6 Q6 K7 }5 _2 t6 v
afx_msg void OnBack();
6 O: @* P/ G# Y" ` virtual BOOL OnInitDialog();
0 d5 p5 f @. d- W) q4 t* i afx_msg void OnDestroy();0 ~- J6 T% A# f) G, m! @! k
//}}AFX_MSG& u( s3 E& v+ @0 F
DECLARE_MESSAGE_MAP() protected:5 R; i, H6 e3 H- t" ~# \: C
// attributes" h; c; T& }; P% \7 ^
CWnd *m_pParent; // 父窗口指针
3 P% m Q6 o* \9 h! c, N9 L HICON m_hIcon; // 图标
" o8 s2 C1 q) Y2 Y# { UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
" s- `2 J. \1 F( E CHsPMEButton m_btCancel;) k+ T- i( C. ] Q; b" R+ T
CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄" K$ _1 J- ]7 g! y
HHOOK m_hkCBT; // CBT钩子句柄
! y* n+ \ y6 h/ K # o9 |$ u; t# h% ^
//-------------------------------------------------------------------------9 y) H0 D& K# w+ ^3 Q
// 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog
: m* W5 Z2 M) S. d1 ~: X // 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为
. i" l; ?' w! \: W // 链表的头及下一个结点的指针
h' o" _2 O$ V2 b static CHsPMEDialog* m_spHead;" V l+ v) L: J7 n% l# L- _
CHsPMEDialog *m_pNext; // operations
; ]; P1 W G# g# ], A* i% W // 键盘钩子消息的处理函数( h9 Q. l6 w7 x; q
static LRESULT CALLBACK KeyboardProc(* R- E/ g) g5 m |, F0 E
int code, // hook code
0 l/ L- [2 Q& y' Y, y: ? WPARAM wParam, // virtual-key code$ I: Q1 O5 Q b% u! T; b: h
LPARAM lParam // keystroke-message information
. Q0 R9 g6 i/ `# G );7 P$ y& ?7 ~; a0 r
// CBT钩子消息处理函数" r8 w: q: e/ }
static LRESULT CALLBACK CBTProc(0 A" ~9 o5 Z) w
int nCode, // hook code, I0 r$ u' Y5 q: ]
WPARAM wParam, // depends on hook code
/ {8 s4 l6 Q; d4 W LPARAM lParam // depends on hook code
1 ^: F1 [ V# @, d# J );5 T" q# l: e# u9 }
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口
1 Q8 b8 Q* J% X( j5 Z& ` static BOOL IsWndKindOfThis(HWND hWnd);7 X2 X9 k0 G" c4 ^! s8 W
// 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)
- E! p. r3 w; t7 \+ U5 t static HMODULE ModuleFromAddress(PVOID pv);
$ h" c- u, Q% C1 G, Vpublic:' ^3 l4 @$ A( r Y9 n! v
// attributes // operations
! V+ W3 x. L5 k9 V, _7 z // 用于模仿UG的创建一个子对话框,同时隐藏父对话框
' x3 r' z: b2 Y ^& z BOOL CreateChildDialog(CHsPMEDialog *pChild);, A. J4 V0 r+ b- b
};
% T% z; a: w ]CHsPMEDialog* g_pHsPMEDlg = NULL;
: r$ [# L; ]6 GCHsPMEDialog* CHsPMEDialog::m_spHead = NULL;0 h3 X# X. U" u( d: }) t! x9 k
HHOOK CHsPMEDialog::m_hkKeyboard = NULL;
IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/)
- z2 S! O t) x9 e7 G : CDialog(nIDTemplate, pParent)
9 e% A+ b$ b; i6 S, ^{0 y" O5 d/ H0 k) P$ }" U
//{{AFX_DATA_INIT(CHsPMEDialog)
4 B* i, M$ m* ~ e // NOTE: the ClassWizard will add member initialization here! |) F. W; e) ^6 g, z' J) t
//}}AFX_DATA_INIT
) @6 R |, A/ e6 \5 H" g m_pParent = pParent;5 N8 m. \& q2 z. O# V$ X4 T/ }
m_nTemplateID = nIDTemplate;2 \ P; d8 M: D# u- p* ^
m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表
5 O2 L1 u( A; q _: R/ V m_pNext = m_spHead;5 d7 F( B% l* k: m b/ k) G
m_spHead = this;
' P5 z1 l/ f9 E" d( a m_hkCBT = NULL;* M- k" ~0 l5 v' @- f5 V
} CHsPMEDialog::~CHsPMEDialog()
+ D9 \ x1 M9 q{8 I" w% J- [# z+ h2 G3 X
// 从链表中删除本结点
# [" c2 `. I7 O% \0 T# Q CHsPMEDialog *pTemp = m_spHead;4 V2 y$ E: L7 D$ u! ?/ u, I: \5 l
if(pTemp == this)0 G0 V* O# w" e3 l! q
{
/ H/ b; N, S/ s; H' G7 v' S m_spHead = pTemp->m_pNext;
( e4 F8 H. _" @9 n }
+ M: q. o- l. G9 b/ J7 G else, M2 U/ n, O+ [! U$ _7 V( }
{
* M. A" @, ?2 A+ r7 ? for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)! B+ X! ~+ t( P5 o, ?1 B
{1 ]! k, [0 [) a* F$ d: ~( X6 {
if(pTemp->m_pNext == this)
! F; y3 Q: U+ u0 ?% x: i" `/ _9 ~/ v$ d {# A! [: ~$ X( X ^! o) U( L
pTemp->m_pNext = pTemp->m_pNext->m_pNext; `6 B" e2 r2 {3 j7 Y! _. F$ m
break;
5 |) s/ X; J1 B. ~) @ }- q1 X B3 T4 m, F8 S% F
}& S a% s5 L! k. u8 L$ ~
}
( H4 w7 v2 d; v5 v) j6 d} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)
+ N* A& D; {. h{: l' A* K) l3 }* k8 [# x$ B
CDialog::DoDataExchange(pDX);# ?( x- a A) O! L& C) I* K2 a
//{{AFX_DATA_MAP(CHsPMEDialog)
' n6 Y& }# l. I DDX_Control(pDX, IDOK, m_btOK);8 r* d/ p5 q3 k9 z4 A
DDX_Control(pDX, IDCANCEL, m_btCancel);
1 X( q1 P* f" _' v( Z DDX_Control(pDX, IDC_BACK, m_btBack);$ n" i3 k2 n, o0 a: u7 W
//}}AFX_DATA_MAP
0 T+ B, o3 ^" N7 A; E}
" c+ z: l4 S. s. r" _) ^' U( rBEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)# `; f; ]5 ]. Y; A6 j8 }! r
//{{AFX_MSG_MAP(CHsPMEDialog)8 v L! I @/ {& h3 ^8 o# q
ON_BN_CLICKED(IDC_BACK, OnBack); n; ^5 i; Y8 t* J8 x. \
ON_WM_DESTROY()' M* p. k. D* s! T( u
//}}AFX_MSG_MAP" L* z6 C% b7 M: }
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
- g+ O8 s" D) }4 s// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)/ P2 C3 e0 {9 A
{) T' k7 J% x# g: O* I
m_pParent = pParent;
/ ?: @2 U, N! ]: j; {1 h3 v return CDialog::Create(m_nTemplateID, pParent);
3 b$ n' i- O1 I, N5 c}
9 B/ W/ z3 _$ z0 q, J6 dBOOL CHsPMEDialog::OnInitDialog()
$ h0 W7 r5 o1 G{# Z; K+ U5 e! d9 n6 V$ e+ U) X
CDialog::OnInitDialog();
// 设置标题栏图标
+ t' t4 A' N. B, x$ J SetIcon(m_hIcon, TRUE);
8 n5 Y$ J0 U2 ~ SetIcon(m_hIcon, FALSE);! A3 t3 a+ O- _. A6 n
' U5 H- e8 m0 ?+ K0 w6 \ // UG的对话框的几个标准按钮没有TAPSTOP
. C: S c- o# o CWnd *pWnd = NULL;/ g( H, e4 y0 B/ ]% E, x o
pWnd = GetDlgItem(IDOK);( m) ?6 k7 y+ ~! z$ j% u
if(pWnd)' @# h' F- I7 D# e- }3 W
{: O7 A" `( `- B1 W. g/ K0 o3 J
pWnd->ModifyStyle(WS_TABSTOP, 0);
+ x* k5 F+ R; Y- A2 J }
0 U8 y, L7 ]. P pWnd = GetDlgItem(IDC_BACK);1 h( Q* J0 h* {* _
if(pWnd)
! c* v% m! T0 x% O3 q' S3 q {
# n3 }& L) ] [; d6 e pWnd->ModifyStyle(WS_TABSTOP, 0);8 N* p8 N0 ^* L! T
}, H- A3 I% T6 ~2 j! n) R
pWnd = GetDlgItem(IDCANCEL);& [' N; n1 S, |- `! R0 t9 B. L
if(pWnd)
1 B: g7 ]3 O! P% i: x* m; e { ]6 k4 n3 L" ?1 E5 s! D4 z2 b! U
pWnd->ModifyStyle(WS_TABSTOP, 0);/ F6 g% G2 I C) J; v; F% }1 | ?
}6 U) F: `( o, X# j
Q+ e. w! R# ^: Y% f' |: D' | g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子
' H& I# G! [8 [+ X7 T/ [" {6 T if(m_hkKeyboard == NULL)& w9 Z5 T* m, y, t+ v+ x8 P
{ w( l) u: U0 L# [% L8 h U
m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());* L3 Z- N$ J% [. {
}% d6 g3 @' c" f$ O3 z: y
if(m_hkKeyboard == NULL)( n' N. |- u" ^& X5 o
{
. z5 g, g1 Q/ T0 s2 \ TRACE("Set Keyboard Hook failed: %d/n", GetLastError());2 [) F) l f4 W" O5 j) l$ Z. P- _
} if(m_hkCBT == NULL)* y; O1 F; Z+ i1 ^
{
- i4 ^$ u6 H1 ^/ i m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());7 Q- f9 O4 g2 a8 ~
}; D/ N* {1 `: s+ K
if(m_hkCBT == NULL)! ]: f7 B0 J8 j3 v* Y, @
{/ P; q: J; k7 W+ I8 a( I
TRACE("Set CBT Hook Failed: %u/n", GetLastError());
5 ]8 P7 t# l; x( {/ [, ]& c0 j8 h }) }( ?5 m9 {1 S& y4 J! x
& E+ w) S2 t" n5 T% [7 D2 ? return TRUE; // return TRUE unless you set the focus to a control
1 _' H1 c( @' v# O* w1 d# g // EXCEPTION: OCX Property Pages should return FALSE# I" ]2 i0 i2 R1 b5 p( @' z# V
} void CHsPMEDialog::OnOK()
3 m# U0 Y8 I$ [' x0 c0 v/ B! e3 u+ y6 h{
( _1 Y2 G* M; v5 [$ y5 \/ g CDialog::OnOK();
) P! \; o2 D: T* N2 Z2 ?& U if(m_pParent)% d& L n+ _8 N
{( {% {8 Q3 [8 c) k0 H: Q
//m_pParent->DestroyWindow();
5 d0 w. E, R: x //((CDialog*)m_pParent)->EndDialog(IDOK);, O, ~; D5 q& M' y$ {8 O
((CHsPMEDialog*)m_pParent)->OnOK();% i! {+ e3 Z5 o$ d
}# v; D& k/ U" j
} void CHsPMEDialog::OnCancel()
) \* j: o& `% O{* L$ A: s+ k" t; A: n
CDialog::OnCancel();
% I5 Z% E$ Z |. q& s2 v if(m_pParent)
( T1 k- c& r& Q0 F {" y+ c, h2 J% E k( g- t
//m_pParent->DestroyWindow();$ E2 \4 ~; {* f5 o6 L: ?
//((CDialog*)m_pParent)->EndDialog(IDCANCEL);
6 p% S+ S+ n& c9 B ((CHsPMEDialog*)m_pParent)->OnCancel();
+ j( R0 z: Z. y }
$ M6 ^0 u" L2 z: v} void CHsPMEDialog::OnBack()
5 x8 g; m& a& Y f3 ~{1 o; t2 f( h" B* ^- x+ b
if(m_pParent)! c6 l# n6 c* m7 v& `: l
{
3 S+ b0 ^ r4 p5 Y m_pParent->ShowWindow(SW_SHOW);
6 H2 @9 t/ E2 i' w$ n }
$ y1 l& ~$ P6 F/ ` CDialog::OnCancel();
- k( H5 Q; q3 D! u9 e7 ^: @! y8 f} - N" u4 B. e& G+ \
BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)( r# B" n) A5 O; [! t
{5 }- q2 _7 Q& c0 q1 a9 }; G: t
BOOL bRet = FALSE;
' A/ }# n6 X0 i3 G, [ if(pChild->GetSafeHwnd() == NULL)9 C# X; G# `, w9 @* K* W, n
{9 n, X# E( n( ]+ ~
bRet = pChild->Create(this);, L& H/ m+ k: C' Y8 k7 H. b
}8 a% K" l4 h. J" g$ s0 c
bRet &= ShowWindow(SW_HIDE);
1 |( b2 F$ Q2 ` bRet &= pChild->ShowWindow(SW_SHOW);5 c% Y& g; G& r! F' Q |
return bRet;9 D' m2 O2 }& n& N5 b6 A2 {5 m
} LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam): ^9 W# i) B. R+ ^8 w
{: `7 i$ d% N& T- l! \8 S2 y7 W& q
if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup0 l+ \0 l; S: m; [# e& |: q
{/ y, l- B$ ?/ R/ Y
//TRACE("Key down/n");
$ C: C9 d9 [% d) i# E3 V7 } CWnd *pTopWnd = CWnd::GetActiveWindow();& H# H0 E6 e% Y3 f6 s, h
if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
1 k, K5 K1 L+ Z4 _1 s: ?+ k {
+ s X8 J* o0 V // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息& r' u+ K! A* X# C8 T$ a( x
if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)8 T, e7 ]2 @" H! ?& M% p
{
( Q/ f. M; ~0 G, q, G& N6 m: } // 只截获tab、esc及回车键9 l: n4 |" D, q6 ?- h. b2 ]# ^
//g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);
( x, o9 P4 V: Y/ N //g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);
6 @- L8 L Y# X$ u! m+ j }
6 ~* s6 x4 r5 f1 ~) [. W8 r switch(wParam) {; G2 ]) \; a6 |# E4 s* G, f/ b
case VK_TAB: c7 F6 S4 e5 [3 V* W1 v% b
{
. ]% {6 k" I1 V: L CWnd *pWnd = pTopWnd->GetFocus();
: V+ X! w0 u% B# R9 @ CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);% j/ O) R2 o" s
if(pNext)
9 [% F& S. p/ [7 x/ I. G8 e {7 d, T! U7 u4 }8 F2 Z. N% [
int nCtrlID = pNext->GetDlgCtrlID();
+ x: I _4 v* w) [9 { //TRACE("CtrlID = %d/n", nCtrlID);# y1 a" ^% U+ }8 U+ Y
pWnd = pNext;
$ l* l. t8 N8 m2 m while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)- q( C i' U( _/ S
{ y# U& ? ?7 V( a4 h' B! j6 e+ m
// 根据UG对话框的属性,这三个按钮是没有焦点的
( n" P/ c9 \- J. O" V. a( S pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);
% _( \8 O2 q2 K% r7 ~ if(!pNext || pNext == pWnd) ~, U8 F' w5 u0 I
{& k% |; U7 ]5 u) Q1 L
// 对话框上只有上述三个按钮$ A% Z* `. m' _* P/ w
return CallNextHookEx(NULL, code, wParam, lParam);
9 Q# U$ B. \4 ~: ^5 Z5 d }
. N* J/ i* ]* H$ _ G& E! ~: x$ b nCtrlID = pNext->GetDlgCtrlID();6 s5 `( _) f6 z; g4 B; y. \
//TRACE("CtrlID = %d/n", nCtrlID);5 O, g0 Z2 p, K# }# A% m3 z0 L2 p
}7 G! p- n1 `) O8 e/ g! h8 j& n
pNext->SetFocus();
9 H+ ]) d3 b# P! c9 {9 j% b" N$ ^$ ? }5 l2 {7 P0 \8 {% A0 m. V) Y
//return TRUE;; D3 \0 S: P* {# b2 g
}
. ?7 D; o; Z! i1 z& F break;( R. A5 m3 o4 u1 W
case VK_ESCAPE:
0 Y! v7 j, P5 ]: c4 x& C ((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);
4 @7 O7 R! N- s4 O1 B //return TRUE;
7 y: {0 f+ e7 @! V; x. f6 O) E' C break;- T3 ^) [7 E1 O$ m: b+ K8 a
case VK_RETURN:
5 |, U, j u1 V1 r7 u! m p // UG实际上并不处理回车键
. a4 l- H4 \' N! f break;
$ G& j' W4 Z1 b8 ` default:
. D# C' n# X! i) @ break;
. K+ |' ?$ X9 Q& Q9 s# O" k }4 T6 x0 Q" W" e& L* R
}
- h4 ^- R1 W5 D+ i. G" O }. t0 B% D6 v2 M7 d4 `
return CallNextHookEx(NULL, code, wParam, lParam);
! z) d6 M1 t3 l. q" |, k} void CHsPMEDialog::OnDestroy() $ v% U3 H8 F8 S
{+ m9 u3 a j! w7 R5 }( @) G1 m
CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子
- m" b. L/ u# C if(m_hkKeyboard)& s2 O w1 l% }% m0 [/ N: F* k
{, T/ c& ]% q% K- N' s3 A; U
UnhookWindowsHookEx(m_hkKeyboard);
1 R* v* h/ j) O' q8 I- ^+ \ m_hkKeyboard = NULL;6 r- `* v3 {* _/ w6 t( a8 k
} if(m_hkCBT): k) q7 N3 {6 L) g
{( d! V" d- g- i( o
UnhookWindowsHookEx(m_hkCBT);
! Q) r6 `& a6 M+ [" q* p+ y m_hkCBT = NULL;
! |" z# k9 j+ t% l4 Z7 ] }3 C9 z! F$ T% ?+ G: V. P9 v- O4 \! R
} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd): ?* G0 d/ {0 U
{2 ?! X& y- B) l
CHsPMEDialog *pTemp = m_spHead;
" y+ X( O/ X" J4 s2 D BOOL bFound = FALSE;
3 D% }" Y% t& C. R2 K( x: v6 u for(; pTemp != NULL; pTemp = pTemp->m_pNext)
W; s R7 u& v& Z R# n {3 A7 K( p5 i1 Z. L' O4 b
if(pTemp->m_hWnd == hWnd)
- u2 k7 n2 @9 d. Z# V {
3 }5 r$ H X t8 _8 g/ l bFound = TRUE;0 d' y0 @! P7 d3 ]
break;
9 n, n# q& e: }# w# G }
0 n- o: j8 r4 ]: o }! G4 b. @* [, ^1 h
return bFound;9 z7 W g, X3 Y; e$ l& v
} // Returns the HMODULE that contains the specified memory address0 H5 ], ]' {6 X) j) f4 G
HMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv)
3 t0 a# E/ b6 U% C. i{7 {( X2 v+ }( P3 `" O
& c* S' i' H+ s! j& D* ^ MEMORY_BASIC_INFORMATION mbi;, m# X- m8 x! F. s2 V1 k2 M
return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0)
; y/ H; D0 k, L% _0 i* }7 l ? (HMODULE) mbi.AllocationBase : NULL);
" w; g8 @# Z, o3 y( `; B% U+ E, S} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)% F% w) f* r) {! u5 R
{# Q& q7 D: B! p; @
if(nCode == HCBT_CREATEWND)
, o. F | l2 w; S7 h# K# I7 J {
; D3 @' P2 t0 o ^/ W/ p7 U+ P //TRACE("A Window is being created/n");: {8 m* Q7 x" [) m
LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;$ T3 d! C7 h9 I5 G9 H1 I
//TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);7 O | e; c# D7 k1 q0 w" e& D
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))
5 f. ?- e& y4 X* v. y' D, k {0 S0 e- k' y+ n! C0 J8 ~0 T7 N
// 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应; G/ s, V2 |8 N8 ^6 x3 K
// 取得窗口处理过程内存地址
9 u+ m% ]2 _2 P2 t+ q% r DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);
6 X/ d1 A5 ?% p% ^" C if(dwUserData)
h2 C6 h; J3 Z# h8 p; }. I ^" | {, O$ f* `' R1 S8 _ @
HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);) K% b0 ^$ A5 i& E3 d0 y3 h+ U
char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
8 B: L4 b; r; Y/ f# ~ GetModuleFileNameA(NULL, szUGPath, MAX_PATH);/ B6 ^; V- W* G8 R! g
GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);% Y" E" ^( C/ ~% {
TRACE("CreateWindow Frome Module: %s/n", szModulePath);
I! V' ^, m) @( X TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);
! ^; ]5 G$ q3 l; S! J% G3 o' \ if(stricmp(szUGPath, szModulePath) == 0)) b+ _9 J% m: z0 L7 \
{' s4 j+ ]. V/ p5 J
// 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)$ L3 i% _4 T$ r* |: s8 a$ L% ^6 q8 C
if(_tcslen(lpCBT->lpcs->lpszClass) ==0)
J# [2 _0 m0 P9 H$ y {
: z6 e# Z3 D/ N6 r // 通常对话框没有指定窗口类名而使用默认的#32770(Dialog): \7 G, J; b0 x' A3 v% ]
if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd && + `3 r3 g- l1 R+ Q ~% I7 t' t8 y" K
lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)( |! Q2 F2 _ \$ g% h
{
+ y x% h. d1 N9 G, J) ]/ T // 窗口非本窗口或其子窗口
1 ?2 L' p# `, o4 e; u& {0 v x g_pHsPMEDlg->OnCancel();4 ]/ J$ l4 N/ i9 a% E; n3 Y! J
}
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return CallNextHookEx(NULL, nCode, wParam, lParam);- |% L: w m8 S( P S
} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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// 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来
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1 G( \& D& P8 _$ _& M! X$ M/ V return CDialog::WindowProc(message, wParam, lParam);5 F1 c- d. b3 G8 x- E; Y2 F. Y
} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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return CDialog::DefWindowProc(message, wParam, lParam);
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