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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------
% Q, c8 L. X* @// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类
5 Q8 v: N; ?5 p// 该类来自网络,稍作修改,版权归原作者所有: ?, {9 Y# R& W1 Z
//-----------------------------------------------------------------------------
2 X# T4 T Y, {+ J% _class CHsPMEButton : public CButton& @- }( m+ S P
{2 E4 ^+ y& S$ J) E* I
// Construction4 E! b, \0 o8 z* S/ b2 t
public:
$ D2 j+ C( `/ L# w0 b) m0 v! \2 c CHsPMEButton();. B6 v1 j3 u. c- d9 p% | ^
/ H4 S5 R1 N6 L3 m9 n2 g D% Q // Attributes
- `7 k: U! B7 w7 R" `public:
6 K Z, T, s8 O( _! E2 r2 w ! o/ Y3 S% E; _
// Operations( }% S: f8 k7 A# `' v9 t% N
public:
$ j1 f9 q1 ?0 o* r inline void SetNormalTopColor(COLORREF color)
d* e: C8 p$ Z' r1 i7 x {7 _" j4 c" g$ s3 V
m_NormalColorTop = color;5 V0 ]* S: `% D k3 _$ M
}
z F, [9 ~* ?! j9 k$ j inline void SetNormalBottomColor(COLORREF color)
5 E' T6 S% c7 o1 L3 L$ X, ?: W% C9 n* I {
. o0 z; _& Q' r1 ~ m_NormalColorBottom = color;
( p% i; U1 Y0 G' T }$ @# w3 N) T! ]+ k5 D
inline void SetActiveTexTColor(COLORREF color)
- u! }8 S" m0 I6 `# O {4 _& Q3 i& \" v. _; B
m_ActiveTextColor = color;4 |+ S0 a: H) V6 a7 O9 _! \
}/ J( l3 U% g# x! Q7 m5 F P
inline void SetNormalTextColor(COLORREF color)
* [+ F% j' X7 H2 i: `/ O {
4 _3 ] l4 W1 z* }7 K6 n: U+ M m_NormalTextColor = color;
, f3 ]. F) b m/ R0 j }
' {: ^1 R$ v2 Z inline void SetSelectTextColor(COLORREF color)
+ s! J0 H z/ N {% p3 @! Q- e, s) k# E3 P3 m2 e8 V
m_SelectTextColor = color;% z+ T7 V+ i6 C3 E# n
}' A1 G, |+ y& U* |* y
inline void SetFrameColor(COLORREF color)
' b. v8 t5 h0 B( s3 U {% L" q4 a2 b# F0 o- Z- g
m_FrameColor = color;$ A6 F( d, g: K4 O
}1 Z3 e: @& p6 @+ y
inline void SetActiveColor(COLORREF color)
$ g% [; J0 R$ s, p! ^) S) G: b( m {
7 Q' ?& m- T; Z# z8 B) T m_ActiveColor = color;8 [5 @+ {$ e9 c5 D
}" I9 H, w. I3 M; l4 E
// Overrides
/ @2 I/ ~- y2 P; q0 Q // ClassWizard generated virtual function overrides% X& W. @' z _ A0 E- J
//{{AFX_VIRTUAL(CHsPMEButton)
, H1 s# e( I' Y% U+ \ M# X n( mprotected:
9 X4 H; Q$ t7 [2 n! y virtual void PreSubclassWindow();+ u0 D k+ P0 b
//}}AFX_VIRTUAL6 N# i2 p6 S5 }$ g5 ^8 c
6 s" a" k: f- k // Implementation6 i e3 T& k/ z% ~1 ]4 \
public:
" {( [% Z, m3 B; P$ z( p( r3 _ virtual ~CHsPMEButton();
) L, E) \/ m; S/ y# t5 p , Y/ Z0 i6 s q6 U! k
// Generated message map functions0 H2 _4 F K: `, \! A6 d
protected:3 l* S- q9 d4 d; I j
//{{AFX_MSG(CHsPMEButton)
3 }9 R& m! d+ n afx_msg void OnMouseMove(UINT nFlags, CPoint point);
8 Y/ y! N* j0 ? //}}AFX_MSG
) p7 |9 Z" u, @1 d/ _ w* Q v: l" j 7 S. X5 `: r# ]- N& D& E
void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);, O! c" o& M2 T1 S. R9 h
void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);
( B: d. I0 M+ `( R" {% H" y void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );6 b; R! O) s( @; W# C. }. j, Z
LONG OnMouseLeave(WPARAM, LPARAM);1 n. M/ K4 p2 b) U1 x
BOOL m_bIsMouseMove;5 m* N1 D: W+ |' O$ B5 |0 e
" M9 m( M( I( g* Q8 ^& o0 u! A
COLORREF m_FrameColor;' R5 v% J$ ~8 u% }1 n7 L* ~
COLORREF m_ActiveColor;- E, q& E4 M% }1 P! k' j8 K* ]
& n" O- P; R4 F COLORREF m_ActiveTextColor;
' ^5 Q _+ ]8 k: B! j& W; k COLORREF m_NormalTextColor;
3 {& f: H9 p: K* P3 i Y. j COLORREF m_SelectTextColor;& r6 W. d+ \; F3 v* j# U
" d; W u& @& e# b" d @! | COLORREF m_FrameHeight;7 C2 M ^& z! k# f' Q5 i3 r
COLORREF m_FrameShadow;
* T0 M8 {9 G- ^! o
, ~% h- c/ K- M: j% p: K COLORREF m_NormalColorTop;
, e% H& _# s3 z) m6 P COLORREF m_NormalColorBottom;& F4 W6 M' |8 }
( q3 n; b+ `4 h1 I) U, g: E7 s( U3 ?1 Q' j DECLARE_MESSAGE_MAP()7 U0 H' I9 A$ V. E, h* I) |
}; /////////////////////////////////////////////////////////////////////////////
0 V. ^ D3 y* _( I// CHsPMEButton CHsPMEButton::CHsPMEButton()
9 x$ o9 @% V# B2 x- @* }, D) X{
4 J% e! ?/ y7 S m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);
6 Z7 C3 n$ n e$ M) L( g F/ L m_SelectTextColor = RGB(0, 0, 0);
3 f, F3 r: p' `2 ? m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);/ Q* {# t6 o) A6 r
m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色0 ?$ A$ | o0 J: j0 `# M# s
m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);
: n$ t. c# s) k% t5 d m_FrameHeight = RGB(230, 230, 230);
, ]# [8 N1 b, q# j m_FrameShadow = RGB(128, 128, 128);
0 Q+ B$ y+ D" V- c} CHsPMEButton::~CHsPMEButton()3 o6 Z. l$ y( v5 I& L: i! f! D
{
, b+ p$ P, A7 j* |7 x( X# H# O1 g} & [4 U, X2 W6 x
BEGIN_MESSAGE_MAP(CHsPMEButton, CButton)
+ V. m% X: i# `3 k //{{AFX_MSG_MAP(CHsPMEButton)
, x: {( N2 [# T( h# M ON_WM_MOUSEMOVE()
) ^* |: C/ {, q# d //}}AFX_MSG_MAP
, A3 _6 f7 F, ?# d! \, q. ~+ p% u8 u ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)
( f8 \* }9 C5 c6 X; w, k& |END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////
. u; e$ W6 h5 r; k; H// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
$ H4 z, }: `9 o% k; E3 F{
' N: q/ q& P9 Q* i2 l& @ //*
. B8 {( X% J. k3 \5 X3 m: D CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);& w) D3 L( q- o2 [6 r4 m" ]
DWORD nState = lpDrawItemStruct->itemState;
1 N. |% K! b: w( K$ p DWORD nAction = lpDrawItemStruct->itemAction; ) O+ ]7 {/ G0 u- K5 m1 S
CRect rc = lpDrawItemStruct->rcItem;
% j% U4 }, f+ }- z( N% u/ L UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);+ @( l: A0 B2 q8 L+ Z
CString strText;) B5 k' o1 M3 | o" j8 Z& Z9 N
GetWindowText(strText); if( nState & ODS_SELECTED )
; A! V$ c: {( [7 M {
9 I; ], [! s1 Z$ Y m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);
' C8 A. u ]% V, X2 Q- j DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC); 5 c' \# `1 h2 f' I
//pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);
# u) E+ ^4 s/ i$ U }
6 E2 C$ X$ H3 z N7 _1 \ else //Normal* e3 U6 T7 |) R) }% w2 y
{
4 n) |7 @$ b+ G, m0 J DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);# t2 U! a: c& b, Q4 v
DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);
! W% N1 m, C8 e } if( m_bIsMouseMove )
& {% Y: V: w3 V {/ j' ]; Y- L! ~+ Y) M. S4 l
CRect rc2(rc);5 N. ?% \- n. T3 u/ V9 ]$ H) F
rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),% x/ f; u5 p# {6 {
m_ActiveColor, rc, rc, pDC);. V# T- |3 q' |
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;( i% G |5 Y: S
NullBrush.CreateStockObject(NULL_BRUSH);5 C1 |( X) ]$ g8 Q: b3 v+ h
CBrush* pOldBrush = pDC->SelectObject(&NullBrush);1 I/ V1 B) g& t5 D, O" D# W/ Q
! A2 ]9 i6 r5 w7 c2 C: n9 P6 s) s CPen Pen;
% P4 K- z6 S: t Pen.CreatePen(PS_SOLID, 1, m_FrameColor);& Q$ p) B7 M( X2 T& T, E I% C& h
CPen* pOldPen = pDC->SelectObject(&Pen);6 z s7 a4 \# d. {
rc.InflateRect(1,1,1,1);1 h" c5 j( @2 S$ V$ A2 t
pDC->RoundRect(rc, CPoint(3, 3));
* ^4 Y6 N- O$ K0 L& |. P6 a //rc.DeflateRect(1, 1, 1, 1);
- M6 t( R: r; N4 f2 `! c //pDC->Draw3dRect(rc, HeightLight, ShadowLight);( ?% q6 Z3 R1 K1 k# {
# E5 }5 T+ c- Z/ d: N8 B
pDC->SelectObject(pOldPen);5 R) z \8 _4 V" }( m5 H7 c
pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);
) d4 D2 S: H. ^0 S6 q }
4 P z" v2 U" e4 |1 G
" I9 G1 z g4 L2 X Y pDC->DrawText(strText, strText.GetLength(),
) u5 u1 O5 M% x& |) L &lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);9 d. o' ~# y, n& q8 `; |' y, [2 f& j
//*///
6 Q+ d o9 x$ V. R# q- c} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point) L0 D8 f, z! W7 \7 ?+ g5 L
{0 s% U$ [* i8 _# ^ I' g
// TODO: Add your message handler code here and/or call default
5 T7 R% ~. X- A e if( m_bIsMouseMove == 0 )5 G6 L% [; ?* D1 o' O' C. R/ q2 B
{
# x, j6 c6 g9 i4 G4 a m_bIsMouseMove = 1;, g" `5 P# u/ ^8 j3 K* M
Invalidate(); _3 O& j3 v8 f
A* h( J4 l. x TRACKMOUSEEVENT trackmouseevent;
& A4 F& b) `. u/ b# W6 `4 p trackmouseevent.cbSize = sizeof(trackmouseevent);0 y4 L+ m0 m/ Y
trackmouseevent.dwFlags = TME_LEAVE;8 s* ^& G, s# |- I
trackmouseevent.hwndTrack = GetSafeHwnd();& A! i, @9 t' \! t6 M& F. r( N
trackmouseevent.dwHoverTime = HOVER_DEFAULT;
" v q2 c+ c. q7 l9 b _TrackMouseEvent(&trackmouseevent);6 b6 l x9 X% [. s3 e- v
}) U) W% Z3 `+ c- K4 g6 b
6 k6 `: k& F ?7 r% n CButton::OnMouseMove(nFlags, point);
- G2 \) Z) y: T# ^/ @} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)& n" Z4 _# O- H2 v8 A8 h2 u3 [/ k# n
{9 U+ l1 t6 T4 u7 K7 \
m_bIsMouseMove = 0;
. ^" J3 n' D& @! Z Invalidate(); return 0;8 c" B1 R+ O+ E! `- b
} void CHsPMEButton::PreSubclassWindow() $ ?! h" R0 X7 {7 X7 f
{
: d8 [+ C4 z/ d. n: Q$ W // TODO: Add your specialized code here and/or call the base class1 @8 ?- V; P1 E9 S0 P. Q
UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style
1 j8 J* S& l- Q7 R: g0 @' k SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();7 U/ d" H% X! }: R6 y/ a2 T3 ]$ K
} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)/ e8 N$ k( @% F/ j3 U9 Y
{
5 Y g/ I& u! i3 A/ g CPen Pen;
3 ?+ p! x" L" T4 b CPen* pOldPen = pDC->SelectObject(&Pen);
6 H1 R$ q. d3 w+ z/ ]. @0 A$ _
4 I/ o1 h5 D) Y$ d" n int R, G, B;9 |1 B3 J, V4 p- w9 X- R
R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();
& G) t; R0 E g+ y/ L1 I/ o$ g4 @ G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();
8 l, P4 ^5 f! ~+ u# d" y9 _9 `6 V: W B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();' O& k: {& \1 z
% v. _9 j( H! R% Z% ~
//R = R>0 ? R : -R;; z9 l* Z9 E* z! K0 ~% Z! ?# D
//G = G>0 ? G : -G;
) w( y$ P6 i3 R //B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top);
0 E4 ]0 T7 k9 o: i4 a7 i% s' m COLORREF ColMax = Top > Bottom ? Top : Bottom;1 K1 s! W: f- \+ V& t1 L
COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)
' U. W' {5 b9 F% Z9 Q9 b: z( b {# e! V; o: @! C$ s
ColR -= R;0 {8 O2 ?1 v% o% i4 H0 n
ColG -= G;
1 Z4 Y' q/ N9 f( b ColB -= B; /*
# |1 H) O, I+ Y' ^ if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||
! N; _0 U: g3 R& H' R: q ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||+ c, P _6 ~. n* b/ R) o
ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )9 X% t" o8 ~+ i! n) y
{; o8 b8 ~ I1 s/ w' O
R = G = B = 0;8 N- }" Z+ W4 i3 H7 I
}///*/ 7 o9 A) ^' m! H( t0 M) s% b- T
Pen.DeleteObject();
/ _; l( X9 r* w$ R" Q2 A Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));) y) S* o4 r6 F$ V1 T) O
! v, c' x, p" H pDC->SelectObject(&Pen);
8 a: d" v) I0 h V
( F7 ~0 s: c' P1 F pDC->MoveTo(rc.left, rc.top+i);: A- u+ Y' f. z* h! a
pDC->LineTo(rc.right, rc.top+i);& \* j) O! W0 L/ s; x6 m' L6 K
} pDC->SelectObject(pOldPen);
6 H6 N! c* g+ \' ]} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)# @# ^; S4 A: d8 ~# A& u6 h& g, Y
{$ a, m* V# P- ]
CBrush NullBrush;
" k7 b3 U1 X' n" s2 C NullBrush.CreateStockObject(NULL_BRUSH);
6 k8 U5 Z1 X, i+ w3 d: @& n CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;, J/ \' ~2 {) L% S9 E0 N- \4 V
Pen.CreatePen(PS_SOLID, 1, FrameColor);
! I6 ]4 N( S5 ]3 m( j2 r g7 O CPen* pOldPen = pDC->SelectObject(&Pen);
/ x0 W+ I) R% M/ a3 `
- P4 b$ M9 z. ?5 \* Q pDC->RoundRect(rc, CPoint(3, 3));
% z9 v5 r0 u( ~- M# y4 C' q' J9 ? rc.DeflateRect(1, 1, 1, 1);
9 {, M. e$ I/ l4 f1 `. l2 e/ I1 f pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);
$ w. `& i) c k5 P% h& M: O! M8 d pDC->SelectObject(pOldBrush);0 M6 J' @- {8 k9 `7 f$ Z4 K
} m& g: o# T" `. I: N% X$ P
/////////////////////////////////////////////////////////////////////////////( X J( f% t X! q! L" `
// CHsPMEDialog dialog$ Z' R& |) y) p' R3 k% c, S* a. E7 x
//-----------------------------------------------------------------------------$ @1 w5 }$ g0 u3 h! G* ^
// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:( v O% i" S) C4 z: k+ i# j7 y
// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级& D3 B. v1 {- I1 L" e( r
// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口- p9 u- C: j% L! h2 p
// 指针将其显示出来,然后隐藏或销毁自身' W/ L& _8 f7 U9 M# t
// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。+ t1 }' C- g7 H; F# u( ~$ A
// 采用的方法为使用上面的CHsPMEButton作为按钮的基类 N$ `! X( D0 ]3 X# |1 L, e
// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,, i, J. Q, n( z
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。$ D7 q4 X! o4 j& }4 S* m7 B
// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。
/ {$ r; S [# S5 J6 D! s w: e// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框
; S) v' ~7 W4 S* n) ?& @// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。! T% |3 u0 u& f0 z8 O
//-----------------------------------------------------------------------------$ V' `$ b8 p7 n9 b$ K
// 注意:1 d) S/ c |: z' \
// 1、在构造对话框时必须给出其父窗口指针 V/ y! T' o( R
// 2、在初始化基类时必须指定对话框资源模板ID# H! d( R0 s( T3 [' \1 W- V9 j: n
// 3、对话框资源中必须提供ID为IDC_BACK的按钮- i& y$ y# @/ Q5 a3 B" S# B
// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel3 r8 b) C( Y4 T+ f5 O& [
//----------------------------------------------------------------------------- class CHsPMEDialog : public CDialog8 @& z0 b' |; n, t- F1 z8 C
{" T! ?$ Y; g+ I& u5 N
DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能
, S& b A( q+ f g# a9 h, f4 N// Construction
; `9 H6 u5 b; @: a% z" x! H: @public:
$ D2 E: |, N) p# t6 j CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor5 [4 B! i( L( g8 V3 {
~CHsPMEDialog();' l0 ^$ g3 |* R8 K: G' Q+ Y
BOOL Create(CWnd *pParent = NULL);
. f9 h" a- ? F- h & e0 a9 L$ _% Y& q# Y1 e- D
// Dialog Data
$ D& J# d+ M/ r l9 h5 L //{{AFX_DATA(CHsPMEDialog)
1 L/ s1 }* N5 L% N) F //enum { IDD = _UNKNOWN_RESOURCE_ID_ };
! R8 @9 x* @, j' d9 m+ \- k; u // NOTE: the ClassWizard will add data members here$ S" B N7 X0 R/ E% F V) p0 m& {
//}}AFX_DATA
6 j+ D1 s9 K' V! C7 ^! A// Overrides% D, H! L! {* M$ @4 i3 ^
// ClassWizard generated virtual function overrides1 l) [: r5 u# l% z
//{{AFX_VIRTUAL(CHsPMEDialog)4 m( q8 G+ Z1 c% t7 |
protected:
/ ~1 W8 ^+ }0 x% I; A3 e virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
' G/ o, C+ m+ @: [6 M! E$ } virtual void OnOK();
: t5 j7 ]1 b2 ~& Q: w0 G; n virtual void OnCancel();; P, f9 k' q/ i+ y8 Y: S# \( D
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
& {) O, k7 `! O8 P/ Y virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
6 F( i1 Z4 a9 _ //}}AFX_VIRTUAL
// Implementation0 f! v0 U. d5 b2 \
protected: // Generated message map functions1 b/ D8 F" ~( a% h1 i+ w
//{{AFX_MSG(CHsPMEDialog)
2 Y9 Y# p/ q- z" o) J, r- Z afx_msg void OnBack();' ^+ K6 i2 @! }. S' L
virtual BOOL OnInitDialog();
. Y0 p) I* Q, t _) j2 P1 b J# `) q0 W afx_msg void OnDestroy();% q% E, z- ^+ I7 G: T, |. J+ c
//}}AFX_MSG! Z' C& @" _# L& o% c1 l, b
DECLARE_MESSAGE_MAP() protected:- y, e2 O& ?- E1 W g0 j" b
// attributes
1 E' \& I+ K, k: P; M( k/ | CWnd *m_pParent; // 父窗口指针( S. p3 P* b, r: v1 Q! s
HICON m_hIcon; // 图标
+ o8 F/ ]1 I0 q: J: K UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
2 Z# ~! I3 v7 m" ?( _* s CHsPMEButton m_btCancel;
- j# Y1 j( i$ o6 a1 y1 t CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄
- P& |2 O# ~% g HHOOK m_hkCBT; // CBT钩子句柄/ v2 j* }) y/ U0 m
: M& \$ _0 B! B- X5 g9 I. Q( _# N* M //-------------------------------------------------------------------------
9 Q8 @' w$ v+ `4 r // 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog
7 ^3 i' i+ x) l8 `6 ~7 T // 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为( h: l. Q3 ^7 |5 H$ \: p/ r
// 链表的头及下一个结点的指针7 u E8 X6 A; W: S9 u }6 O7 ?
static CHsPMEDialog* m_spHead;4 U: z# R$ } j6 [' `0 }3 Q
CHsPMEDialog *m_pNext; // operations: \: a" w. M& L! V; a# J
// 键盘钩子消息的处理函数
% [, D0 T! u1 g6 b: M5 O) ^ static LRESULT CALLBACK KeyboardProc(. p! R5 A- G6 n) Q5 {. ]9 p2 A. m
int code, // hook code
$ A, \5 ?! } ^" _ N r WPARAM wParam, // virtual-key code
: D8 o: g7 w4 j4 }# y LPARAM lParam // keystroke-message information/ D8 _8 w+ T! m; `6 a+ J
);
( n; Y6 p3 S8 Z1 l! R0 u! X // CBT钩子消息处理函数6 S# N: q- q) }7 ~
static LRESULT CALLBACK CBTProc(6 @( W9 g- s+ [' N6 v, F& J2 {4 j6 T1 B
int nCode, // hook code7 a; Q) t+ n/ N$ R
WPARAM wParam, // depends on hook code" |3 x# g4 E. L* ^3 E
LPARAM lParam // depends on hook code
$ Z% U3 V$ ` f2 w );8 D- [( [& h W* P9 m' d
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口; f$ N8 z+ r/ U' _
static BOOL IsWndKindOfThis(HWND hWnd);
?( T, K, r7 w- O) l // 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)
1 E( N: j" G0 ]& R2 m8 v3 s static HMODULE ModuleFromAddress(PVOID pv);
. c" e" f) w' h* Lpublic:1 j9 ~5 f* W* T, _+ j h3 L9 |
// attributes // operations
& ~6 y; {3 T6 K5 x( x3 ?- ] // 用于模仿UG的创建一个子对话框,同时隐藏父对话框
4 d$ Z; a# B2 h/ n# m BOOL CreateChildDialog(CHsPMEDialog *pChild);
+ f @6 F! B. E- Z) ]1 ~* |8 v d4 e}; ! V7 t" a4 l: R6 q/ }* o
CHsPMEDialog* g_pHsPMEDlg = NULL;; A4 x0 R/ z# D: ]! K
CHsPMEDialog* CHsPMEDialog::m_spHead = NULL;
- z- {% |2 d6 R- H3 o# m. S/ hHHOOK CHsPMEDialog::m_hkKeyboard = NULL; IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/) ^1 [( E, T- N3 R
: CDialog(nIDTemplate, pParent)1 \0 R) S0 |. B2 F$ ?% s
{
+ F5 z$ W; V! ~2 [# _5 d; Q //{{AFX_DATA_INIT(CHsPMEDialog)
+ w+ L7 o1 P) Y8 S8 N( ?2 _ // NOTE: the ClassWizard will add member initialization here
' W7 Z: H0 [0 R# Y //}}AFX_DATA_INIT
8 u+ Y3 u6 ?# B. A. E+ R m_pParent = pParent;
1 U" y( z: N9 N" g m_nTemplateID = nIDTemplate;
0 K+ k$ N7 c* y/ F! r m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表
u, h0 z `5 q& c7 X# |+ X# J m_pNext = m_spHead;' Q9 `2 [ h+ z4 ]; M: y: r
m_spHead = this;
1 S, U+ c4 P8 z: l# ? m_hkCBT = NULL;8 p1 C) M# b9 A+ y8 c
} CHsPMEDialog::~CHsPMEDialog()$ {$ B: L( o: v: M9 w' M1 x0 T
{
1 N4 a) y8 }5 L# q- n // 从链表中删除本结点 ^" C) C$ E- I& N8 m" h( B% G9 ~
CHsPMEDialog *pTemp = m_spHead;+ ^5 n( S. {2 P% m+ K8 F
if(pTemp == this), \" l# q* E/ q% x% A: N
{) { v# h! A5 c7 V9 c6 x: ?
m_spHead = pTemp->m_pNext;
1 _* I! h" r" z' r# j8 N1 {: u }7 E+ k' d) t* O+ |& q
else. N: D4 {8 n; b% j+ d
{! U" c& R$ S5 L. v
for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)
+ O/ s" `1 ?% J) y0 T+ j! i; A {. Q7 K3 |$ q+ U% P
if(pTemp->m_pNext == this)
1 m/ S: P5 S! p7 ^. w {
$ S, |7 }2 A5 [( H pTemp->m_pNext = pTemp->m_pNext->m_pNext;
, v+ R. \8 _8 k- ?# u7 n& b break;' O. ~' c, e4 }+ w
}
; N3 w$ H0 O5 W }
1 k+ ~9 [# j/ L, p+ z, V; \, O }
8 Q/ l5 s9 N( N- @( o& p1 y} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)8 Y; a% E6 P W/ m
{+ Z% s; @4 i/ @
CDialog::DoDataExchange(pDX);
5 c6 |1 i& s) [/ a, v //{{AFX_DATA_MAP(CHsPMEDialog)
2 m. R. O. e* B, {- O) c1 p DDX_Control(pDX, IDOK, m_btOK); A7 U& X; z/ q2 s
DDX_Control(pDX, IDCANCEL, m_btCancel);% [& H( z$ {( H0 l. ~6 ]% K+ W0 {" `
DDX_Control(pDX, IDC_BACK, m_btBack);
, |. }" W/ F, h4 a //}}AFX_DATA_MAP
0 j' X) P2 X( i}
* s) R9 ?; k l Q, gBEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog); N( M7 X( z1 y
//{{AFX_MSG_MAP(CHsPMEDialog)5 S8 K( }4 k4 f+ n& D, d
ON_BN_CLICKED(IDC_BACK, OnBack)7 W1 i; L( ~0 Y9 @7 [
ON_WM_DESTROY()
5 `/ Y# I! |! |# v9 h7 h //}}AFX_MSG_MAP- d* s) P( b; s: [8 C8 m( K5 T
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
' n9 ?+ O0 p# }. G0 w# L- J. h// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)
9 |: @& C, w+ c# @ S9 }; J{5 s$ `, e$ X/ X9 g
m_pParent = pParent;
, K' P( K' r" i; M return CDialog::Create(m_nTemplateID, pParent);
* N' y9 g. g' c$ ]} 6 K: O. K0 g) b% `" ]) q# K
BOOL CHsPMEDialog::OnInitDialog() 9 V9 S& G5 ~/ i) ~) j. m# k* U
{2 j: y7 C5 K4 V: `& ?
CDialog::OnInitDialog(); // 设置标题栏图标
' y$ O/ f2 z% E+ p4 ^% ]2 ~ SetIcon(m_hIcon, TRUE);
# k1 {* q2 \+ B% X% N& A; I SetIcon(m_hIcon, FALSE);
& f* N$ E ?# L; m6 @2 R+ P
, W- V0 G+ d1 J9 [2 s // UG的对话框的几个标准按钮没有TAPSTOP
9 O/ x) @2 t) e' f# L CWnd *pWnd = NULL;1 n& U0 g1 b8 B: I: p8 B# a. N
pWnd = GetDlgItem(IDOK);2 c# u- Y: i& E* k, u
if(pWnd)
8 A& R" h6 v$ v3 c" W% v& x2 I6 l/ A {. b& X, ~0 D& w5 X: B' ?0 z+ }
pWnd->ModifyStyle(WS_TABSTOP, 0);
) F; O+ O! B% a }7 ^5 g, |) R7 A9 v: ~8 b) A
pWnd = GetDlgItem(IDC_BACK);6 N5 P5 L+ ]! S( u5 C6 A
if(pWnd)
% N% u7 D. ~7 P: a' c {1 i( `- [) G2 H# F4 B7 z
pWnd->ModifyStyle(WS_TABSTOP, 0);8 Z: F. l, @: C2 M( K' U. i7 b
}
$ c N- \2 y& Z- N pWnd = GetDlgItem(IDCANCEL);
+ u0 Z! V- ~7 n3 W if(pWnd)! H% ~, {9 h/ ^- \( B2 p
{& Q+ \% ~% G0 Y3 I% `. p
pWnd->ModifyStyle(WS_TABSTOP, 0);; J8 F+ S2 k5 b, B
}
: T7 M. g, u1 e5 q; f0 ^ ( d; z& b: I! d, ?% o
g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子
) V/ q7 m8 Z* |& K9 B- p& a if(m_hkKeyboard == NULL)- T1 u+ M. |7 |7 s: W3 `( V8 x
{. N3 G2 |$ V7 S) @
m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());6 |- q& p# r# F7 R
}6 ?! b0 Z' ?; K5 \; C( X
if(m_hkKeyboard == NULL)9 t' g* e$ y1 N, c7 A7 J. V
{8 h3 l" L! W9 f7 J8 ^% R* [& N
TRACE("Set Keyboard Hook failed: %d/n", GetLastError());
5 ~' Z$ `- b0 e. i } if(m_hkCBT == NULL)
5 @2 E' K* l* ~8 ^ x! C% C {
5 {, W% D2 V9 c$ S$ S m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());/ Z" K, _9 Y+ o$ e9 Q0 l7 y, I
}
! ~( K/ c7 ^, i& p6 O) S3 k if(m_hkCBT == NULL)
# `$ V% g' L! ` {! P' L/ a2 n( w2 P
TRACE("Set CBT Hook Failed: %u/n", GetLastError());
. e& B' {6 g" x0 X# F }/ i" n5 `' I7 u
+ ]5 C- o# K7 X, t: ? return TRUE; // return TRUE unless you set the focus to a control3 P5 E e' y7 U
// EXCEPTION: OCX Property Pages should return FALSE/ h8 E# _8 @9 s9 d Z
} void CHsPMEDialog::OnOK()
- x+ L2 d3 C* N9 N0 R{
S3 h4 h" k. A% B( o CDialog::OnOK();1 [( }- P; b) s
if(m_pParent)( Z& \3 _' x( u
{
# W Q* f) y# k: C9 R2 n: a //m_pParent->DestroyWindow();
8 @* l$ g+ n8 G5 H8 d" T' u //((CDialog*)m_pParent)->EndDialog(IDOK);
( u) F$ W# I2 R5 l0 `! D7 p0 t ((CHsPMEDialog*)m_pParent)->OnOK();
9 T- u- s+ l2 n! b# V }
9 n. ~- R& h8 S5 l1 w( Z& a} void CHsPMEDialog::OnCancel()
0 [" b1 s, E% k3 N5 Z q1 X{
4 k) ~& c" R& g6 ]0 t# Z CDialog::OnCancel();. I0 e+ P& R) \' z5 Y. h+ H2 i
if(m_pParent)
: C- S2 X# [& J6 Y$ F8 Z {
( h1 Z( l: U) V //m_pParent->DestroyWindow();
, X( B, b" g+ L6 A2 G- a( m //((CDialog*)m_pParent)->EndDialog(IDCANCEL);
* A8 g& g- {4 ` |' I2 y ((CHsPMEDialog*)m_pParent)->OnCancel();! Y, u0 E' h) J1 Z
}+ k4 G- t; K/ R$ |* T
} void CHsPMEDialog::OnBack()2 `/ C8 y" s9 {4 N$ @
{- c# v) @% J, G
if(m_pParent)) O% }# d, O0 I$ d1 n. O
{. S2 X) d& S5 M1 f. E
m_pParent->ShowWindow(SW_SHOW);5 z+ [! s* C. J) w- g" e
}: i; T* W G+ f7 u$ @. f) q
CDialog::OnCancel();
2 Q$ s% N' l- v9 K} : g" K; v4 i2 U+ x
BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)7 F* N# G/ `$ U7 D6 r$ C
{# E/ q6 `) z6 a
BOOL bRet = FALSE;
. w' M0 q7 v8 b$ R: r# G if(pChild->GetSafeHwnd() == NULL)
8 h) K. K0 @6 w) c9 C0 g {
( b2 b3 _4 i+ J/ N bRet = pChild->Create(this);
L* H y- s0 j: E8 ]% M( G; M }2 e D( [! Q# l& l9 G; @( l) p! R
bRet &= ShowWindow(SW_HIDE);. i* j. Z" A" J6 R3 Q" {6 ^4 z6 T. Z7 p
bRet &= pChild->ShowWindow(SW_SHOW);$ c1 X$ N9 M9 O: C5 N8 E
return bRet;
: D9 o% e7 y/ z5 W% N f. W} LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam)
- z" P; Y C9 J{1 Q3 w1 q, `% s4 \, u
if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup
8 } O+ ?) R5 ? {, f$ K, Z' x/ d: V
//TRACE("Key down/n");
6 u6 U7 j! I# a1 g CWnd *pTopWnd = CWnd::GetActiveWindow();7 @( r/ ?% d* q3 h. _7 m, n2 e
if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))
. T$ T/ k) s& M/ w- t5 @2 M {
1 _2 A- V0 t0 Q# C' q# [- l // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息* h+ k7 B0 p$ a/ y$ {
if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)! H/ ^2 I9 ]( K
{
! Y8 [1 o+ |( ~% J0 A/ a // 只截获tab、esc及回车键+ Y. ?! Z5 X5 i" R+ N$ o7 [0 o) l
//g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);
$ k9 u: y: h* I/ Z9 z8 ]- d5 @ //g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);0 K& b8 v1 P! Q) f/ o
}
* S* R. V9 Y' ~3 {3 ?# y1 c2 ? switch(wParam) {4 F) y9 l% p- W/ M0 y6 K( _
case VK_TAB:
: |+ v) A' P# F9 T4 I/ ] {
+ Q/ }; o8 w1 Q' ]7 _ I- O CWnd *pWnd = pTopWnd->GetFocus();* S0 h8 x k2 U2 U/ i
CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);
0 B5 }/ k/ Q5 c9 Z3 W if(pNext)) m1 v* `8 m" x! N* N
{5 U" ~1 C1 l' S3 \6 O
int nCtrlID = pNext->GetDlgCtrlID();* D2 h6 X- W5 ?$ T+ D6 p9 C
//TRACE("CtrlID = %d/n", nCtrlID);# b3 Z6 z6 Z. [# Z4 A8 M
pWnd = pNext;8 w b8 z/ X! m2 r$ S/ A3 j' Z
while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)+ I7 l1 _" z& {3 z' }3 j3 `
{$ J2 J4 _8 w* u) i8 U" ]6 R
// 根据UG对话框的属性,这三个按钮是没有焦点的* C: I& Y$ @4 M7 Y
pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);
% u. e8 j) P) W4 P9 F b, ]6 O- r if(!pNext || pNext == pWnd)
, h& U3 I, V& Y( B( T" Z/ P! H {
4 a$ O( @5 L/ G; o; Z // 对话框上只有上述三个按钮, z7 b2 b) I; ], K4 j( `
return CallNextHookEx(NULL, code, wParam, lParam);/ O$ o* }4 m/ ?4 ~8 X
}; w+ L4 n2 g* \7 s& A3 r% ~
nCtrlID = pNext->GetDlgCtrlID();
# I5 {- N7 g1 D. d. N //TRACE("CtrlID = %d/n", nCtrlID);; y+ R. o% c+ ^
}
* X. M9 {; s5 G) _1 @+ y( v pNext->SetFocus();
8 i& M: Z( u1 Z# [6 y }
: X& t: Y0 V* |, a //return TRUE;; Y" q4 R. d% A, c: O) n) y$ X
}) o7 o; b5 ^( L; G1 K0 T
break;3 ?9 b" u! |( @
case VK_ESCAPE:
( N/ T$ t$ X7 `) l' M7 D ((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);+ L/ L7 T$ G# B* `6 }
//return TRUE;
6 p. Q# x+ t2 S% O1 U break;
( g, x! P& \0 Q$ w6 ?+ m case VK_RETURN:
5 {8 Y U: J' P. l- E+ P // UG实际上并不处理回车键9 Q7 [6 \* g- C/ v4 f
break;2 j, Y" u8 C6 o6 z0 `
default:; s' D4 y3 S5 Q' l" a1 O$ V' b! N4 R
break;4 l6 T: y4 U9 p7 N+ p
}
/ [4 J( V X' @: _6 o6 Y/ \ }
3 y. L* D, a9 |+ O& P( g+ K2 h }
9 Y8 f) J) \3 }/ ^7 b3 r; C$ Q5 ? return CallNextHookEx(NULL, code, wParam, lParam);
. B3 O0 r& w! u} void CHsPMEDialog::OnDestroy() - {+ e7 F4 }" v
{
8 p; r8 ]; b- W5 Y6 M CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子. ] |' f$ P) P# p+ q }
if(m_hkKeyboard)
9 q m& ]3 C, X7 A& A8 {5 I {) i6 U9 A, a# o4 r7 ~4 H
UnhookWindowsHookEx(m_hkKeyboard); 2 Q- \. P/ E( N$ p
m_hkKeyboard = NULL;
H: P2 E: z" U7 \- } W* j: ?; E } if(m_hkCBT)
u- q0 n Q6 J: \% ~( z7 H {) d" V' S; q' m2 k% e" V/ w' s
UnhookWindowsHookEx(m_hkCBT); 0 w! p1 L3 }0 ?
m_hkCBT = NULL;0 _' Y' R& |, D' s, o+ x' p
}1 v! S3 w4 d" x1 M# \ v3 ]& p6 L
} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)
& [, l7 |6 S. @: C+ K0 ^{
4 c/ ]. `% c% S% [' s$ j( Z; N8 ~, q* m; ^ CHsPMEDialog *pTemp = m_spHead;6 R( H& _& C2 S& J& H" Z& L3 W
BOOL bFound = FALSE;2 \+ |: t& x7 m$ K( i. Z
for(; pTemp != NULL; pTemp = pTemp->m_pNext)3 A8 ~3 P% C5 c* ~
{
. W7 n8 \; v* H& Y if(pTemp->m_hWnd == hWnd)# A& k0 M3 n6 s& ~" N3 \
{
# h6 R$ ]; F6 t: [ bFound = TRUE;
2 H b7 W. l" p0 n! J4 | break;
0 a0 _5 u* V3 {8 ~( |9 l }3 Z7 Q/ X1 W# W, X- D. b
}
9 k; ~! S- K$ F" B; u# e. r return bFound;7 _: I' v8 B) m2 }# J
} // Returns the HMODULE that contains the specified memory address v# c. x4 Q% ~: I. ^
HMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv)
; x; O: z; @* r( u0 o{6 z0 Q$ k1 b: e, w! }# }
5 Y2 A7 m/ T: X2 V2 W$ |* \" ~* n2 q$ C MEMORY_BASIC_INFORMATION mbi;
1 ?& v7 B" t( |1 { return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0)
b/ w4 y5 G8 l ? (HMODULE) mbi.AllocationBase : NULL);7 o' M X8 T' x3 H" k
} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)! C7 W. G, N+ K" q: n
{7 r8 v2 ~) ^& T" j) N2 l9 C
if(nCode == HCBT_CREATEWND)
5 r% J6 h3 c, T {$ p. c8 j: G1 O
//TRACE("A Window is being created/n");1 z4 d' P3 M7 L# e: a. O& z
LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;9 ?& c/ j) l' `- s0 n7 a0 w: X
//TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);1 u" D4 w7 G) ?( r& F$ o) |4 H
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))
2 C7 G/ D2 o& I+ F7 | {$ M% Q% g6 \$ U, r# u, m s
// 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应; k" O! A0 J, m8 k& w
// 取得窗口处理过程内存地址
9 G) r! ? N0 b, v5 T: T; Q8 f DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);/ y- r& p" A& C* ~! z) @
if(dwUserData)
" d) P* f$ t" z" g5 [' \$ p {- C. m/ D6 \% X! D* b& y/ h2 C( n
HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);6 d6 g) }" M0 _( P5 J
char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
: F# t; T! i6 P8 y& Y$ l GetModuleFileNameA(NULL, szUGPath, MAX_PATH);
I' k! ]4 e v GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);- E" S- H3 ?. g+ }
TRACE("CreateWindow Frome Module: %s/n", szModulePath);
. p0 t! {: m; Y TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);$ i: |1 w' ^( O" {% C
if(stricmp(szUGPath, szModulePath) == 0)% V* C1 f+ k' z& T+ z
{
0 J, o, f/ V: |! P; d& o // 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)
; W9 S$ Z# [3 F" q% o" r( `4 _3 c if(_tcslen(lpCBT->lpcs->lpszClass) ==0)* e P0 B* j9 h( g) [+ z$ G
{
# L9 q) ?. F/ I5 D% {" u // 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)8 {! E: G/ U# \* K) ~3 v$ e* K
if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd &&
0 H; ]" ~& B& o; a% k2 _6 X lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)" N6 H" `: d# D$ e6 Q
{
" K. i* k0 b# }$ F$ M // 窗口非本窗口或其子窗口
8 k+ r0 n9 K6 U* I0 m g_pHsPMEDlg->OnCancel();9 I; o, C- X1 P* I$ u
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}
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return CallNextHookEx(NULL, nCode, wParam, lParam);
- d. {5 E% G6 [; @$ s2 G: C$ q} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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// 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来$ H5 P1 \. [# i2 Q
. U. \1 Q! C4 e* g% e return CDialog::WindowProc(message, wParam, lParam);
7 g+ o$ C) Y R- @} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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5 Q5 m7 k) [4 E# I4 E4 D, u return CDialog::DefWindowProc(message, wParam, lParam);$ p% g6 Z& e/ v6 P6 b
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