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做过UG二次开发的都知道,在UG里做二次开发的主要界面就是对话框了,UG自己定义了一套二次开发的界面接口,即所谓的UIStyler,对于我们用惯了MFC及Windows的消息机制来说,它那点简单的事件映射,仅有的几个控件(好像连常用的树控件都没有)让我们没有发挥的余地。于是使用MFC对话框代替UG的对话框是每个从MFC进入UG二次开发的人的首先想法。关于怎么在UG中使用MFC对话框已经有文章讲过了,我这里就不再讲了。但MFC对话框的一个很大的缺点就是与UG对框的风格不统一。UG的对话框都具有统一的风格,首先,按钮都具有自己的风格,比如它的四个角是圆角,鼠标移到上面会显示一个Focus的框。然后它的所有对话框都是一级一级弹出来的,比如点击OK按钮,可能会弹出下一个对话框,而上一级对话框会隐藏掉,按Back按钮会重新返回到上一个对话框。再有,一旦有另外一个对话框弹出,当前的对话框都会隐藏或销毁。 下面就给出我的仿UG对话框风格的对话框类CHsPMEDialog,它除了实现了上面的三点UG风格外,由于UG似乎对键盘消息做了截获,如果是普通的MFC对话框,在UG内使用时一些特殊的功能键就无效了,比如TAB键、回车键、ESC都无效了。为此在我的类中,还使用了键盘钩子截获这几个按键消息并做出处理。 //-----------------------------------------------------------------------------5 s5 S7 h9 s7 v2 [8 o) F" u" f
// 描述:可实现类似UG风格OK、Cancel、Apply按钮风格的按钮类
7 @# t" N2 L/ D8 n+ |' s% F7 W// 该类来自网络,稍作修改,版权归原作者所有
4 G8 @6 M3 X, q p- g//-----------------------------------------------------------------------------
2 A) h! w, Y: ~- r4 Gclass CHsPMEButton : public CButton& u6 D/ v+ R. u) o' Y
{2 [; A( |9 e5 \9 R% T
// Construction& P, M2 ~) E. ^+ f6 c9 L4 y
public:2 g2 z" m4 H* Z9 n
CHsPMEButton();
, n$ }. S, v- u0 F: ? / t- P( T1 B x( y7 b& h
// Attributes
: ^3 Q. U) {& }6 U( Q4 R) h5 Xpublic:/ Q2 f) K, c5 d
* h* E* a( ^6 j+ f/ q6 A F // Operations5 ~1 b! a- a6 |) I7 V4 a( {9 Z& z5 n& ~9 X
public:
1 h: L5 b# a+ f2 d7 X inline void SetNormalTopColor(COLORREF color)3 ~. i& O3 t- u
{
5 b8 {1 W- z" p" h8 `4 u, h# H! g m_NormalColorTop = color;
. P3 M: r3 q" F% E, S }' y' o9 Q9 r* W. G0 h6 z+ T Z
inline void SetNormalBottomColor(COLORREF color)/ I3 \6 d1 ]# _, J- N3 z' w' H
{
' B9 ~' I8 z4 r m_NormalColorBottom = color;: P/ f; Q6 i/ B L4 J5 }/ ?
}, E6 k9 _& O. P% ^: W) v
inline void SetActiveTexTColor(COLORREF color)
* ^) H1 K$ i, q9 e. a2 @ {7 F$ F* w) _0 } q2 j' b- A8 a5 |
m_ActiveTextColor = color;5 |+ _6 c8 z, c6 A' g+ x+ N2 b) T
}: i3 L4 d" s3 ]8 S
inline void SetNormalTextColor(COLORREF color)% G4 @. g/ }* Z8 ?
{) M2 Y; `$ i3 K9 T! H
m_NormalTextColor = color;
" M/ }8 z' E+ c: n: `6 h6 Y9 I }
; `$ l8 m) |! a! f, s inline void SetSelectTextColor(COLORREF color)
W4 H& G2 X# Z+ ^2 d' X6 E. O {9 x: O1 ~: {* a
m_SelectTextColor = color;; K5 Q: k+ E& }) \; { A
}
W8 L) |' P- f inline void SetFrameColor(COLORREF color)/ c, w; f! i0 G+ T( K4 v1 o# p
{( C% F1 }) j4 ]8 c/ c2 p: V
m_FrameColor = color;
' a/ N+ ?5 A4 c" {5 v$ j }
: T* B; P+ w6 r" x inline void SetActiveColor(COLORREF color)
9 w' f2 ^. f# m+ v' f+ b {. d7 I2 m. i$ Q
m_ActiveColor = color;; v `, g/ P6 s) |( n- `( s+ y
}2 @. N3 M% \$ E
// Overrides
+ [/ d. f/ ^' E: N // ClassWizard generated virtual function overrides) w# H3 W; ?, E) n5 l) P' \. s; ?
//{{AFX_VIRTUAL(CHsPMEButton)1 y; ]+ z/ e0 a
protected:
6 o8 l' T( C, V- ^( I virtual void PreSubclassWindow();
! I6 l- t2 i' D! `5 n" |) a //}}AFX_VIRTUAL! H+ ?; ?) `+ v7 k& W2 e
5 Y* a& N: R- Y# _3 V1 u$ G // Implementation
/ B5 f# O% N& s8 F0 z$ Upublic:! k1 y- \! m4 z7 P
virtual ~CHsPMEButton();# y. G' m7 _. a
; Z/ h4 m& O) _/ J: p
// Generated message map functions
: P5 k) N+ g2 F0 G3 z7 vprotected:6 K S9 ]$ y5 `+ m; {! {) |7 G
//{{AFX_MSG(CHsPMEButton)0 N# J- c& b3 E; x! h1 v* P, K
afx_msg void OnMouseMove(UINT nFlags, CPoint point);: T# N" Q8 k! e R. T3 U6 t
//}}AFX_MSG9 A! x; @, ]1 {4 Z
" {: S1 {" D% q# a( Z/ [! F void DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC);
; Y- p' N: k; I5 f4 r/ m$ n0 @6 s8 C. r void DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC);
. g& S$ K8 f& }/ u; Q9 b5 j void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );
! A* X6 A; ]5 \0 v) B& O LONG OnMouseLeave(WPARAM, LPARAM);/ W5 z. r5 p. C7 Y1 P6 F
BOOL m_bIsMouseMove;. K/ |5 ~+ D# l5 t& N
0 q' I E! O2 B( U4 J- h
COLORREF m_FrameColor;, O. @& L0 P2 k
COLORREF m_ActiveColor;0 E2 ?0 h& |3 Z( W; v
- |& D0 q0 }) X COLORREF m_ActiveTextColor;2 G0 }5 U. F+ ~
COLORREF m_NormalTextColor;
) E/ L% P/ V" A) @3 `4 ^1 s8 U( \, w COLORREF m_SelectTextColor;
, G( {5 }* H9 D
; @3 e; A* f, G* F2 `. A) q1 Q COLORREF m_FrameHeight;
) p! G/ M. l. ` [/ t! e( D COLORREF m_FrameShadow;7 w7 G; |/ B! o" j7 `$ V) T
6 F* O9 a2 k2 E% j1 b, J! C1 B COLORREF m_NormalColorTop;8 G7 b. Q' }3 S6 P- n( C; D* G
COLORREF m_NormalColorBottom;
! O! U1 p; r: N( Z9 y* n3 x' W" j
H" R- y4 z6 O/ _+ M5 D DECLARE_MESSAGE_MAP()
, f6 J/ s2 T ~* X# `( e" \9 W}; /////////////////////////////////////////////////////////////////////////////3 u4 T1 y4 g9 K
// CHsPMEButton CHsPMEButton::CHsPMEButton()- n# n$ k: _4 c4 K" l4 l# s
{7 B7 y0 ~- n/ S" O* s7 r" A
m_bIsMouseMove = 0; m_NormalTextColor = RGB(0, 0, 0);' V. S- e& U: {) N" @1 X( A, Q* ^+ V8 V
m_SelectTextColor = RGB(0, 0, 0);' |+ a7 r1 j7 z7 \
m_ActiveTextColor = RGB(0, 0, 0); //m_ActiveColor = RGB(250, 180, 80);4 v0 c* \ V$ W5 g" J% X! A% n/ A
m_ActiveColor = RGB(255, 120, 80); m_NormalColorTop = RGB(255, 255, 255); // 从UG对话框中取出的颜色, R. s& k5 p1 U0 _2 e# Y% u$ C& W
m_NormalColorBottom = RGB(213, 208, 196); m_FrameColor = RGB(0, 64, 128);
}, w9 n }0 f/ N2 w m_FrameHeight = RGB(230, 230, 230);
4 w9 {( h/ ?5 T' {/ a m_FrameShadow = RGB(128, 128, 128);
- h( ?! p$ \! Z* g} CHsPMEButton::~CHsPMEButton()
( Z' g P5 h) ]/ X; z$ A{; V+ @0 c. K' y3 a$ A0 @2 D
}
0 p) t j4 I1 I: o; i, xBEGIN_MESSAGE_MAP(CHsPMEButton, CButton)
, Z6 D/ `) M6 y$ z; `& b //{{AFX_MSG_MAP(CHsPMEButton)( Z, o0 B; [! I! [' L. F
ON_WM_MOUSEMOVE()
: \ O. n! j2 j //}}AFX_MSG_MAP
6 M9 Q, X4 y) \6 J ON_MESSAGE(WM_MOUSELEAVE,OnMouseLeave)
3 q/ ?- k- b) f CEND_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
: L: t0 c8 o+ \# J& N1 i" C// CHsPMEButton message handlers void CHsPMEButton::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
$ h: [2 Q8 F, M4 e5 W& p; b5 I{) N6 t8 i- i7 C6 W* v( K
//*1 x1 @6 M3 g* [
CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);2 c8 i9 ?+ ~* q4 r& o4 `' ]6 @( i
DWORD nState = lpDrawItemStruct->itemState;; c( P- O* w: I% p4 T' |- H
DWORD nAction = lpDrawItemStruct->itemAction;
" H0 F# K. Y( v% ~: E) q) A CRect rc = lpDrawItemStruct->rcItem;* H$ O1 j4 h' P4 e* F% i
UINT uStyle = DFCS_BUTTONPUSH; pDC->SetBkMode(TRANSPARENT);4 ?$ A2 C# A7 I! \
CString strText;
+ G+ M9 c" r6 ^2 I; f" s- w$ N7 ]2 t GetWindowText(strText); if( nState & ODS_SELECTED )( a, a' [, O# x4 Y/ \' K
{
. ^2 w. z! m5 R+ o- v/ t m_bIsMouseMove = 0; DrawFace(m_NormalColorBottom, m_NormalColorTop, rc, rc, pDC);3 e& a% a- l7 E; P6 Y
DrawFrame(m_FrameShadow, m_FrameShadow, m_FrameColor, rc, pDC);
" z' N* x* X4 e //pDC->Draw3dRect(rc, RGB(0,0,0), RGB(0,0,0)); pDC->SetTextColor(m_SelectTextColor);
1 @4 {6 B0 k1 b0 n* C }, I! @ \/ |3 X. f% Q: _2 m/ T
else //Normal/ B( X# l8 d. q& f5 }" A. p5 H
{
9 R: x) b X, H6 _6 A7 ` DrawFace(m_NormalColorTop, m_NormalColorBottom, rc, rc, pDC);
8 U% L/ K: L* I3 s0 J DrawFrame(m_FrameHeight, m_FrameShadow, m_FrameColor, rc, pDC); pDC->SetTextColor(m_NormalTextColor);
7 d" \- N! o9 n2 E+ ^ } if( m_bIsMouseMove ); v" u8 D. |, ~- h4 i, y' F
{
& r+ Y( _7 p8 e- R0 T8 e+ C7 n+ E CRect rc2(rc);. B( [: Z6 f F! a) n. d, l
rc2.DeflateRect(2, 2, 2, 2); DrawFace(RGB(GetRValue(m_ActiveColor), GetGValue(m_ActiveColor)+100, GetBValue(m_ActiveColor)+100),
2 z& W' w% f: t; l" t+ y6 S m_ActiveColor, rc, rc, pDC);/ E$ r3 F E4 j9 `9 I. S
DrawFace(m_NormalColorTop, m_NormalColorBottom, rc2, rc, pDC); CBrush NullBrush;
* m& ?1 e S" D4 B2 a1 H NullBrush.CreateStockObject(NULL_BRUSH);
9 T" _9 k6 I+ z! v9 W CBrush* pOldBrush = pDC->SelectObject(&NullBrush);
7 n& R0 I% J" w9 h9 U
# c) A' {) j) a$ x3 N1 A CPen Pen;
, i/ Z3 s1 r" K8 p$ m5 W Pen.CreatePen(PS_SOLID, 1, m_FrameColor);' C5 `8 u3 c! w( U( p" c( u
CPen* pOldPen = pDC->SelectObject(&Pen);
9 v0 a. K: u1 l, K rc.InflateRect(1,1,1,1);# y1 L, v6 d2 x0 e; K$ ~
pDC->RoundRect(rc, CPoint(3, 3));5 X9 b. ?3 ~# n' Z7 D) P* o
//rc.DeflateRect(1, 1, 1, 1); 3 t% m3 E, K( x. q- T2 X& X/ U
//pDC->Draw3dRect(rc, HeightLight, ShadowLight);
5 ~$ K8 V- K+ N. G2 k/ ? 7 j9 Y- ]% D/ Z O& h/ X( @3 h
pDC->SelectObject(pOldPen);( ~) h6 i: v% L$ J+ N2 d! I
pDC->SelectObject(pOldBrush); pDC->SetTextColor(m_ActiveTextColor);0 C$ Z3 m2 R, K2 t( l0 |& R7 I
}
# R2 P" y! n+ C' T' p" Q
# ?6 V T( {" F$ j9 j pDC->DrawText(strText, strText.GetLength(), ; h3 g- J1 @2 u1 s3 H
&lpDrawItemStruct->rcItem, DT_SINGLELINE|DT_VCENTER|DT_CENTER);' k4 y- B6 d9 q# Z' `' ?2 a J
//*///. J2 z" H# L9 i* X
} void CHsPMEButton::OnMouseMove(UINT nFlags, CPoint point) 7 V' M* [7 G' B$ q9 M
{1 I! V: d0 S& ^- I
// TODO: Add your message handler code here and/or call default3 C# G+ {5 V0 T* W2 M* W n# }
if( m_bIsMouseMove == 0 )2 _. ^1 h6 \' F; L; G3 Q
{
, p) [$ x4 n' d) x m_bIsMouseMove = 1;
7 F Z. T5 f+ t- [9 B7 ? Invalidate();8 e+ r' n9 I8 p8 H7 M& V4 c) u
`) K; G3 c8 S. k7 R: r
TRACKMOUSEEVENT trackmouseevent;
! k. z* g" e: o, R ? trackmouseevent.cbSize = sizeof(trackmouseevent);
; M3 L6 c$ U3 g% j7 m5 i trackmouseevent.dwFlags = TME_LEAVE;+ O4 u+ A/ j# d5 _6 _/ T
trackmouseevent.hwndTrack = GetSafeHwnd();1 }- f0 `1 F4 F ]7 n3 Y
trackmouseevent.dwHoverTime = HOVER_DEFAULT;
8 u B$ y3 S' v# V* S. R1 ~+ K _TrackMouseEvent(&trackmouseevent);
3 U4 ~5 w2 [. P% W/ S3 A }. N( w+ j* Q+ b \; s$ V( j
6 t( |" r# L6 ~. o6 A e9 X CButton::OnMouseMove(nFlags, point);
, b1 G. s* o2 U/ l# [" r} LONG CHsPMEButton::OnMouseLeave(WPARAM, LPARAM)" y( n/ H! w. X1 g9 P" o! n
{
# z( ?: I* e. P; J, ~ m_bIsMouseMove = 0;# W! U8 t/ @: o# i1 ^8 x
Invalidate(); return 0;8 T$ t$ V' T+ G( ]- G2 S
} void CHsPMEButton::PreSubclassWindow()
# d) l& y) A" O3 l2 D8 v; ~/ s{# p4 L$ p5 t2 k( A2 s+ \" m. A
// TODO: Add your specialized code here and/or call the base class- I3 G3 E4 ]; ?% m& i1 g! \! A
UINT nBS = GetButtonStyle(); // Add BS_OWNERDRAW style
; l b5 W# V3 ?! c( Q4 X1 o SetButtonStyle(nBS | BS_OWNERDRAW); CButton::PreSubclassWindow();# }5 E- f: k( z4 M+ E! k
} void CHsPMEButton::DrawFace(COLORREF Top, COLORREF Bottom, CRect& rc, CRect CalRc, CDC* pDC)$ p/ V1 e. ~/ N N
{. G/ E9 _' r: D" P$ @( F1 n& h
CPen Pen;
& e* d3 K8 Y6 Y CPen* pOldPen = pDC->SelectObject(&Pen);; A. x7 u/ Q- @! a2 m ~3 ~- D
/ z3 B1 j8 j5 k _ int R, G, B;& d$ a7 a9 B2 p$ y4 I1 b% k
R = (GetRValue(Top) - GetRValue(Bottom)) / CalRc.Height();' O1 O! l: X0 R% s
G = (GetGValue(Top) - GetGValue(Bottom)) / CalRc.Height();
0 u) [! F/ b2 [5 k B = (GetBValue(Top) - GetBValue(Bottom)) / CalRc.Height();; \+ v* _: E' ?! ~6 \
6 i6 I) m" R% t3 s. K9 T5 l
//R = R>0 ? R : -R;, n4 f5 q9 I7 j! Y4 C
//G = G>0 ? G : -G;
) S/ \# X" f, c* L2 D) {6 _ w //B = B>0 ? B : -B; int ColR = GetRValue(Top), ColG = GetGValue(Top), ColB = GetBValue(Top); T2 N% X8 l9 N+ j0 |. B( F: Q
COLORREF ColMax = Top > Bottom ? Top : Bottom;
% w, J/ t9 J! H0 u COLORREF ColMin = Top > Bottom ? Bottom: Top; for(int i=0; i<rc.Height(); i++)
+ t6 o p7 v) `4 v: ]; k0 u {# Y+ Q. D G9 c0 h1 ?2 R8 a( S
ColR -= R;
0 Q0 o+ S0 P2 V7 a+ n! A9 o ColG -= G;
% C! @5 ^" M8 C! M9 F& C! G1 a ColB -= B; /*
7 @9 y ^8 M/ B4 B7 ?5 T4 e4 { if( ColR >= GetRValue(ColMax) || ColR <= GetRValue(ColMin) ||
0 W2 }7 @; i+ }: y5 S9 { ColG >= GetGValue(ColMax) || ColG <= GetGValue(ColMin) ||/ G; K8 {% [( {
ColB >= GetBValue(ColMax) || ColB <= GetBValue(ColMin) )
' D4 b. {) L, n- L {
7 I+ l! Z6 \7 C! H- X* ] R = G = B = 0;
% ~5 i* r4 d- }/ Z& p1 }1 j6 ]" ^ }///*/ - @: v2 K$ f$ o+ l9 M
Pen.DeleteObject();6 c( l1 O& F3 k
Pen.CreatePen(PS_SOLID, 1, RGB(ColR, ColG, ColB));
" l4 X$ l, \9 n" M( ^, b
" [, J, o9 l5 b% k7 v- t1 d- o pDC->SelectObject(&Pen);
" ?. d' Y2 l# c% d2 s1 ^, D 9 E0 D' l' K, N1 z! @# u
pDC->MoveTo(rc.left, rc.top+i);3 B* X% T0 i& L
pDC->LineTo(rc.right, rc.top+i);% f) o1 D7 o; ?& a
} pDC->SelectObject(pOldPen);
1 e( k+ v H8 J& d} void CHsPMEButton::DrawFrame(COLORREF HeightLight, COLORREF ShadowLight, COLORREF FrameColor, CRect& rc, CDC* pDC)
8 j1 K. D0 E" F8 d1 ^5 Q8 b) I6 v{
; T B% j+ D$ Z8 j/ _ T* Y" D. I CBrush NullBrush;) K! }5 r1 p! P1 M( C! ?
NullBrush.CreateStockObject(NULL_BRUSH);, k- X3 }5 o4 r+ T( a
CBrush* pOldBrush = pDC->SelectObject(&NullBrush); CPen Pen;6 g& Y5 Y% C+ K: b
Pen.CreatePen(PS_SOLID, 1, FrameColor);8 }8 ^8 A$ d! v- J+ y' b4 j) w
CPen* pOldPen = pDC->SelectObject(&Pen);
! e; |) k. ]2 o
. U1 \( d/ v5 O. h: H6 m& d pDC->RoundRect(rc, CPoint(3, 3));
5 M% g4 Y6 h2 I C. B" S$ k9 G rc.DeflateRect(1, 1, 1, 1); 9 P. G8 D0 D) q+ a0 c
pDC->Draw3dRect(rc, HeightLight, ShadowLight); pDC->SelectObject(pOldPen);
: w, {2 T- X" g( U% ^ pDC->SelectObject(pOldBrush);
% Z, }3 D; t. S7 u% X7 Z}
# Z/ e- z B( \/ v4 l! N5 z; T) B/////////////////////////////////////////////////////////////////////////////* T- Q- j: f2 b3 V
// CHsPMEDialog dialog
( Q/ F) ~3 w U# J4 Z% B//-----------------------------------------------------------------------------/ R% D# I2 i' U
// 描述:此类可作为仿照UG UIStyler对话框的基类。它模仿了以下几种风格:
& R) W5 f" f/ G8 l+ F+ ^, U3 ^* V// 1、实现UG对话框的后退(Back)功能。实现方法为任何对话框在调出下一级
. m7 g8 d# T6 X' x. J( @3 s// (非模式)对话框时,先隐藏自身在需要返回上一级对话框时,根据其父窗口0 x2 h, I8 ?0 _ c. z0 E
// 指针将其显示出来,然后隐藏或销毁自身( |) W2 D) @' e) g4 V5 p; v7 x
// 2、实现类似UG "OK"、"Apply"、"Back"、"Cancel"等按钮的XP按钮风格效果。
. u; N. Q- r# g. ]% G9 k8 J// 采用的方法为使用上面的CHsPMEButton作为按钮的基类
D% a( P, }& Q9 l* E// 3、由于UG系统对键盘消息的控制,使得某些键盘消息不能发送到MFC对话框,+ o2 c0 M# t/ t' `4 k
// 如:TAB键,ESC键,ENTER键。而这些键对于对话框来说是很重要的。
3 T) @6 W; G. d. c0 @4 u( }; j+ |// 采用的方法为键盘钩子,对本进程(即UG进程)的键盘消息进行截获。6 Q3 r# C. c5 y/ K, s. _9 D+ J
// 4、实现非模态对话框类似UG风格,即只要其它对话框弹出来,上一个对话框 B/ D/ l/ \& Y3 y: h
// 就自动销毁(隐藏)。采用CBT钩子方法截获窗口创建消息。; z% q8 H. E8 H" [* O# _( M
//------------------------------------------------------------------------------ y6 E/ s y0 n6 s$ K5 H" P* z( i
// 注意:/ j$ Q" ~- g8 E' \6 U
// 1、在构造对话框时必须给出其父窗口指针
, ?# S& ]1 z, Z// 2、在初始化基类时必须指定对话框资源模板ID6 f* a/ f; B! V( ?! k6 k+ @
// 3、对话框资源中必须提供ID为IDC_BACK的按钮
& j% d9 \- H2 ^1 O' D0 H# U8 O% k// 4、派生类必须重写OnOK及OnCancel并且调用本基类的OnOK与OnCancel' d) i% U% t$ @6 C7 ?, t
//-----------------------------------------------------------------------------
class CHsPMEDialog : public CDialog: w% c4 U4 ]$ ^& r7 B u: Z( x
{4 X: Q8 S# z) ~7 n* f' X
DECLARE_DYNAMIC(CHsPMEDialog) // 为了实现IsKindOf功能
3 R3 Z% d6 d- E( v// Construction
2 X, W/ z; g3 w X/ `public:
4 g- C% \$ q- ? CHsPMEDialog(UINT nIDTemplate, CWnd* pParent = NULL); // standard constructor
& c: I$ X V2 u) V ~CHsPMEDialog();% C @5 s) ?' U. B* K5 A6 L$ z5 Q5 b
BOOL Create(CWnd *pParent = NULL);0 p5 D6 G* H# Y; E( g
0 w4 v5 N# q b* F! X$ [) K* q
// Dialog Data
! A8 V/ r; d% L //{{AFX_DATA(CHsPMEDialog)
+ K% n" T4 k0 J1 b7 K4 w //enum { IDD = _UNKNOWN_RESOURCE_ID_ };
; I2 Q5 i0 F: s1 v1 k // NOTE: the ClassWizard will add data members here* r7 R6 ~$ S& {" R2 c6 k9 z( ?% H/ o. j
//}}AFX_DATA
3 W: N* S' R2 L/ c// Overrides- U8 k" U& E6 h& b0 G
// ClassWizard generated virtual function overrides: X2 x% ]4 \# z" J! E3 V
//{{AFX_VIRTUAL(CHsPMEDialog)
: q T9 g) B8 {0 {& D( j protected:7 j7 q; ~ N, t; |! x" w
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
: ^" `6 H$ [9 O1 e# o. |2 v$ _8 d virtual void OnOK();1 _6 g$ ]3 V9 {3 ^* `1 f
virtual void OnCancel();0 m3 t! u: A' \6 ?& T- {
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);+ v* J3 k( O3 i; U' K
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);$ k, C; k0 ~/ T9 z
//}}AFX_VIRTUAL
// Implementation6 I9 {9 o/ w) Y% E9 X7 i; ?
protected: // Generated message map functions
; D; D6 ~: n x5 F2 [) j //{{AFX_MSG(CHsPMEDialog)
7 r9 |, F5 H, c( [" g5 ^# ?5 U* E' O afx_msg void OnBack();
& q& F& @( q% @* U2 D virtual BOOL OnInitDialog();3 ]* T9 h; L8 _1 h$ H8 j2 N6 M
afx_msg void OnDestroy();$ i. o: C4 } a% x* q/ a- G9 p' f
//}}AFX_MSG
$ H. N; x; U! R" f1 N5 W. F+ P) n$ G DECLARE_MESSAGE_MAP() protected:
1 [6 I$ L# h1 P& s4 d // attributes
9 B2 |. t0 s! h0 ^5 c* g CWnd *m_pParent; // 父窗口指针( P: a( o' p( u; J& Q
HICON m_hIcon; // 图标
0 A4 N9 H1 W7 x3 Q; g4 m$ J% K" w UINT m_nTemplateID; // 对话框资源模板ID CHsPMEButton m_btOK;
6 g) I3 `. Z6 H" e- G& K CHsPMEButton m_btCancel;
9 ^# S: h3 h4 k! U; M CHsPMEButton m_btBack; static HHOOK m_hkKeyboard; // 键盘钩子句柄
3 ~5 N2 W! p& q) a7 B5 V4 J8 K HHOOK m_hkCBT; // CBT钩子句柄: c6 }) ], y1 h5 U8 U$ U
7 f: i$ A& E% u( ^: Q //-------------------------------------------------------------------------
0 _% W- A% [) z3 i9 p/ C' a // 为了能判断最上层窗口是不是一个CHsPMEDialog窗口,将建立一个所有CHsPMEDialog# x q. {+ J% A7 B
// 对象的链表,通过遍历链表就能知道是不是此类窗口。下面两个成员函数分别为
% N; C9 y7 A3 z8 F+ g% { // 链表的头及下一个结点的指针( m1 @ j. h4 ~+ E+ g u+ Q
static CHsPMEDialog* m_spHead;
2 Q9 G4 Y ]) b3 z5 l CHsPMEDialog *m_pNext; // operations9 i0 Y: ?; e3 |* w% s) t# Q
// 键盘钩子消息的处理函数6 e% \# H% H9 X, @7 p- o: \" @/ S( I
static LRESULT CALLBACK KeyboardProc(4 Y$ a5 N8 x" ~0 H7 t1 p, ?3 h
int code, // hook code% P3 k# c% {) J! W8 g: I: R
WPARAM wParam, // virtual-key code/ o Y/ n0 p# _, H& N- |- }, N
LPARAM lParam // keystroke-message information8 \6 H0 W& D2 C3 M0 f6 Y7 o
);
g2 q, i7 H" Q' a ` // CBT钩子消息处理函数" u) [" E: l$ e* M" M
static LRESULT CALLBACK CBTProc(4 C% I" Y. y }' x
int nCode, // hook code
& t0 i2 C- K2 x& G WPARAM wParam, // depends on hook code! c% I, N1 k8 S
LPARAM lParam // depends on hook code
/ _* |9 N0 k5 }0 L" d2 M );# {5 b) c9 r& `, u$ e
// 在对象列表中查找以确定指定窗口是否为CHsPMEDialog窗口( o# B/ y/ @. m# g! _* E
static BOOL IsWndKindOfThis(HWND hWnd);$ K) p: V* Z' H9 G6 m
// 取得指定虚拟内存地址所在的模块句柄(即其内存基地址)8 G) R! y8 N+ A& H2 k1 [) G2 S+ C
static HMODULE ModuleFromAddress(PVOID pv);
* c" ]3 }5 X8 i. S/ j5 Ypublic:
; ?- ^- k2 s& }- T* f3 m // attributes // operations
5 h0 u) ~6 w# g m1 j* D( @ // 用于模仿UG的创建一个子对话框,同时隐藏父对话框: @) X( Y7 A* r! }! [/ D
BOOL CreateChildDialog(CHsPMEDialog *pChild);
2 I1 z# w* A3 c1 I+ [, P}; 1 H+ A, Y3 l7 ~, ]& Y5 P. `0 {
CHsPMEDialog* g_pHsPMEDlg = NULL;0 J7 b* M& C! y8 _" H
CHsPMEDialog* CHsPMEDialog::m_spHead = NULL;. b# Q1 y! c$ w/ l" O
HHOOK CHsPMEDialog::m_hkKeyboard = NULL; IMPLEMENT_DYNAMIC(CHsPMEDialog, CDialog) CHsPMEDialog::CHsPMEDialog(UINT nIDTemplate, CWnd* pParent /*=NULL*/)9 G4 j+ V. i6 P1 I- K4 q9 q3 x
: CDialog(nIDTemplate, pParent)4 y6 I6 z/ P1 @$ o8 D
{3 ~! K& Y8 X* w% }! O3 I# _. j
//{{AFX_DATA_INIT(CHsPMEDialog), f: P- G* r! _7 x/ S R5 ?7 @
// NOTE: the ClassWizard will add member initialization here/ W/ g2 m w! d" }6 w% B$ R8 s- n& L3 E
//}}AFX_DATA_INIT% A6 S# H; a* B0 |3 e
m_pParent = pParent;
5 O$ J1 ?# P k) q8 o' a8 h m_nTemplateID = nIDTemplate;
. r! |9 i/ t/ r5 T. x2 d1 a m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON_UG); // UG对话框特有图标 // 建立起链表
8 Z; M7 Z. n0 X) n: n5 m m_pNext = m_spHead;
: J* B9 \. H+ L" a" W9 k3 |2 [ m_spHead = this;5 O2 k+ l; W6 Z" F1 m% v! V- X3 o
m_hkCBT = NULL;5 ]2 [: p9 a3 ?& S% a
} CHsPMEDialog::~CHsPMEDialog()2 `# d3 p- U; N: A3 v! E
{/ q" N8 m! s1 F& j1 S3 n1 c% O
// 从链表中删除本结点; \+ Y2 y6 |$ w! a' o `- [1 k C
CHsPMEDialog *pTemp = m_spHead;9 X* N. @5 W5 P D. v0 t9 E7 J% G
if(pTemp == this)
* M. n8 b6 ], r( v6 Z W7 Q* i {
4 U, `6 E: \/ T/ Q9 `/ r2 h m_spHead = pTemp->m_pNext;! _1 y! m% a7 p8 w
}# x2 o- n( ~( u: ~8 T9 |' K
else
7 t/ ?; Y" l- z( T: C" t {
, k' P+ ^9 d7 y for(; pTemp->m_pNext != NULL; pTemp = pTemp->m_pNext)
g- S' B0 ]& f- A. y1 i3 g {
" O8 U. \7 E8 O+ O6 \ if(pTemp->m_pNext == this)
* b1 |. N% m" [ f1 q. P3 e {
; P3 l( U6 g9 r+ w: o! |8 ? pTemp->m_pNext = pTemp->m_pNext->m_pNext;
, g" E/ W/ H: F( {1 Z6 W4 \ break;6 {' n2 I7 P$ _; D. p
}. B+ d: u- Q3 r( J0 f
}/ x+ E" x) \; V7 N# L6 L4 R! j+ Z9 v
}2 O. ]; }" @' j. K% r
} void CHsPMEDialog::DoDataExchange(CDataExchange* pDX)
; `) t3 g) S0 a# u{
8 v: l$ k8 D" V' F) z1 B$ X CDialog::DoDataExchange(pDX);, F l7 ]2 N% j$ x% H
//{{AFX_DATA_MAP(CHsPMEDialog)0 d# k# h1 ^- F& I, g
DDX_Control(pDX, IDOK, m_btOK);; a* @* X- i4 M) ?
DDX_Control(pDX, IDCANCEL, m_btCancel);4 i2 O( \8 T' w
DDX_Control(pDX, IDC_BACK, m_btBack);( r' I: z* A& l8 F
//}}AFX_DATA_MAP
; O, c6 e. g, e- @2 j' H}
* B: v' l) j4 n+ k3 A3 {BEGIN_MESSAGE_MAP(CHsPMEDialog, CDialog)0 k$ S$ l. h5 l1 S5 l
//{{AFX_MSG_MAP(CHsPMEDialog)
, c3 i( b8 f3 B; d2 h+ m2 j) @% b ON_BN_CLICKED(IDC_BACK, OnBack)
: r u V9 C" U& j! p ON_WM_DESTROY()
( \) e- N5 I; l; B( h //}}AFX_MSG_MAP
4 }/ H2 A. R0 a& V( ^) D; pEND_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
8 A% U6 l9 J3 r/ H% X// CHsPMEDialog message handlers BOOL CHsPMEDialog::Create(CWnd *pParent /* = NULL */)# I6 n" F) p" T3 D$ @
{
& I6 B$ {" y9 ~" ^. U8 x& m4 f m_pParent = pParent;' M/ Y' c$ { c4 z* g
return CDialog::Create(m_nTemplateID, pParent);# w0 |7 o% G+ E) h- I; _+ f i
} $ Y4 g1 p; }# a+ L, Y" G3 D( w5 T" \
BOOL CHsPMEDialog::OnInitDialog()
0 B. L+ D0 J% K! h0 `{
; Q |- W2 c+ W: A CDialog::OnInitDialog(); // 设置标题栏图标) |6 I2 P2 M' r6 @" F
SetIcon(m_hIcon, TRUE);* x- n; q x" L5 b0 i" c5 {# m, U
SetIcon(m_hIcon, FALSE);
- ]- g% v' |- C" @; F; I! ?8 l
! Q2 U- y0 |% p# ?: Q5 k // UG的对话框的几个标准按钮没有TAPSTOP: {. @( q( n. H7 `% K' V* \
CWnd *pWnd = NULL;
6 ~! O1 i4 ]* V7 G) f pWnd = GetDlgItem(IDOK);
" {9 U) H. O Y if(pWnd)
3 g' f3 ]) Q; m. {& H0 F4 W1 G {" ?. s# M- Q1 K0 _
pWnd->ModifyStyle(WS_TABSTOP, 0);
( b9 C. E. Y# ]' f& y& F }* }7 d% h1 }2 w0 Y& R9 Q
pWnd = GetDlgItem(IDC_BACK);
R% A% V5 x+ i6 L- B if(pWnd)
) q( E* F% B9 S U {
- i* f& R, B) G7 T" x; G pWnd->ModifyStyle(WS_TABSTOP, 0);' v" a0 L% I4 {4 {5 I9 e5 V
}" E J7 n H! ]9 S! L
pWnd = GetDlgItem(IDCANCEL);# `; K: D$ O$ t" x. L- z
if(pWnd)
; C0 j1 a9 L0 @- e* a {
2 W# w0 L$ V: Y( p+ ` K pWnd->ModifyStyle(WS_TABSTOP, 0);
0 f# P" A2 ^: j* ?/ }5 B } F0 ?' C. Y" ~1 L! H& }- s; ]
, k* A6 ^4 C7 [
g_pHsPMEDlg = this; // 方便在静态函数成员中调用 // 设置键盘钩子* ^, X9 v' d0 t) P1 Q7 N
if(m_hkKeyboard == NULL)
9 m B( ^3 @8 e; L+ g* Q {! ~9 s! @/ u7 y# j6 C
m_hkKeyboard = SetWindowsHookEx(WH_KEYBOARD, KeyboardProc, AfxGetInstanceHandle(), GetCurrentThreadId());9 ]2 ^, p* ]# S8 x& l
}
$ c7 f! q9 p p" j- x; m/ f/ z/ m if(m_hkKeyboard == NULL)
l. r; N, l% C {- p* j7 v4 x1 X' |+ d; p& l9 O- o# k
TRACE("Set Keyboard Hook failed: %d/n", GetLastError());) ^; v/ Z# M5 `6 h0 T/ a, g h- f
} if(m_hkCBT == NULL)4 v9 D6 Z" p: Y( a
{( H( X2 {0 }; D: P
m_hkCBT = SetWindowsHookEx(WH_CBT, CBTProc, AfxGetInstanceHandle(), GetCurrentThreadId());
1 ~( ]+ P, @; O0 c }( t D- J; t, v* d4 E
if(m_hkCBT == NULL)' F) z$ [( k- z
{
P$ B; Y" y' Z: l d# `: s, m TRACE("Set CBT Hook Failed: %u/n", GetLastError());
& @: j. m! ^0 _2 B' j' ^# I }7 ^2 S6 j% P W; r6 H0 @* c, b
9 A, l0 L* ]$ g
return TRUE; // return TRUE unless you set the focus to a control
' c7 \! e2 q1 k4 l7 @ // EXCEPTION: OCX Property Pages should return FALSE8 E- A/ f/ P; X! S9 X5 t# g8 ^
} void CHsPMEDialog::OnOK()6 O$ \. m& a7 S3 f4 M7 T1 d
{7 s( E% O2 J6 A" N0 F
CDialog::OnOK();
- V; E! M2 _4 x" X9 {- B if(m_pParent)
; F1 p2 N$ G- y' X7 ?1 r# o {
* D! S/ G) X1 t- r* O2 X8 u, `- h" \ //m_pParent->DestroyWindow();0 v* `; v& _, D" `5 O( ]+ P$ _; \
//((CDialog*)m_pParent)->EndDialog(IDOK);# M$ x+ Z/ A" f* T9 \* G2 t% \8 e0 W
((CHsPMEDialog*)m_pParent)->OnOK();0 R& ]! B% s' V1 L; P
}9 f7 ? p L; m3 N$ I1 J5 g7 O" k
} void CHsPMEDialog::OnCancel()
+ i4 k7 [# S9 L0 p _( ?; {' m4 h{/ z: T4 i* x) E/ ~# b
CDialog::OnCancel();" a: k2 h8 @/ p0 d
if(m_pParent)
9 J. {( e( h H; M, F {7 v% k9 `) H4 i! P1 t
//m_pParent->DestroyWindow();2 L+ a- J: t6 b6 a' ?% z
//((CDialog*)m_pParent)->EndDialog(IDCANCEL);
+ z9 h- x! J, O' d/ y ((CHsPMEDialog*)m_pParent)->OnCancel();
1 C# N% }1 H) v- z+ Q) k0 y }
4 N7 ^: ^! f5 q: N' G; j7 d} void CHsPMEDialog::OnBack()$ _; ?) P" T) x4 ]: L9 d
{4 j# G- W, S5 _9 M ^
if(m_pParent)! h: S0 D; _+ N0 L7 ~: M2 o( }
{
2 h0 h$ X" q! C' E3 ~" | m_pParent->ShowWindow(SW_SHOW);1 w) q1 v/ w2 Q
}
8 o4 `$ W0 g4 J CDialog::OnCancel();
N8 r% I% v$ o8 S! ]; D7 F1 i} ; _9 o; m( J' z. u5 ^
BOOL CHsPMEDialog::CreateChildDialog(CHsPMEDialog *pChild)
5 E, w/ R. W% x" _) B: ^{" i7 l3 J. F; X2 X( z- g; k0 G
BOOL bRet = FALSE;
% _. Y! }. Q) _3 x c# i8 J if(pChild->GetSafeHwnd() == NULL)
% p% l0 M' U: I) p( z {5 R. P& m5 e% X7 q3 y
bRet = pChild->Create(this);$ D8 x. j6 t6 w# Y ~
}
1 v) l7 N! ?5 E' R$ |& _+ y bRet &= ShowWindow(SW_HIDE);$ Q; l) C. |0 Y# J
bRet &= pChild->ShowWindow(SW_SHOW);0 M q6 `* B( r3 s; R
return bRet;+ ?/ ^- R, j) G& N% w% {1 @
} LRESULT CALLBACK CHsPMEDialog::KeyboardProc(int code, WPARAM wParam, LPARAM lParam). B9 o% E9 E+ o. W0 e1 L8 v
{
& J+ j% X4 S- X( p, ^/ B# R: | if(code == HC_ACTION && !(lParam & 0x80000000)) // 0x80000000表示keyup,即最高位为0表示keydown,为1表示keyup
( t5 p. r3 q0 X8 D" o- K {$ z! S* k; ^0 l& h
//TRACE("Key down/n");! C- B, R8 V7 t2 K6 g
CWnd *pTopWnd = CWnd::GetActiveWindow();
' N7 F8 a5 J$ Y/ w2 F) ]9 I$ G if(pTopWnd && IsWndKindOfThis(pTopWnd->m_hWnd))) s6 h" [! {# J( A! D% z' D7 A' m
{
3 L ~- m9 @% T0 f/ O$ @# z7 G // 是上层窗口是CHsPMEDialog派生类窗口的键盘消息
8 p, d/ T5 F5 M+ f$ n/ x if(wParam == VK_TAB || wParam == VK_ESCAPE || wParam == VK_RETURN)2 m/ Y1 \6 f+ `
{
4 F4 C# g' |! y5 R4 F; f) d2 x% C // 只截获tab、esc及回车键8 t( N, S/ \8 ]$ N* g
//g_pHsPMEDlg->PostMessage(WM_CHAR, wParam, lParam);9 Q9 P3 `3 ]* W* X% h
//g_pHsPMEDlg->PostMessage(WM_KEYDOWN, wParam, lParam);
# K+ ^" g" Z5 E4 M! L }( z* e/ p. X$ l5 i4 o+ [/ [' U+ G
switch(wParam) {- x. u0 ]* v; Y L8 t; n; Q" \
case VK_TAB:
6 x3 m) q' Z5 U/ M5 d7 W8 W: a6 ^ {- v% O& r W6 d7 b( g
CWnd *pWnd = pTopWnd->GetFocus();
N/ z6 y7 D) |% Z% o6 B CWnd *pNext = pTopWnd->GetNextDlgTabItem(pWnd, FALSE);; T( p4 Z2 v2 l0 H9 O
if(pNext)/ [2 t% i* Q* `7 r2 }1 W
{
: Z* E; J4 o1 s* |; B+ r3 H# x int nCtrlID = pNext->GetDlgCtrlID();4 X' w4 l1 i y3 ?+ E5 }" \2 Z
//TRACE("CtrlID = %d/n", nCtrlID);" O* H6 L' S j7 ^; I
pWnd = pNext;# x/ r3 d/ Z% p" L' {5 C
while(pNext && nCtrlID == IDOK || nCtrlID == IDCANCEL || nCtrlID == IDC_BACK)
7 ]% t1 Q) L; T: X& B& ?- ^ {) K/ ]% ^' i' z: C7 W" q1 \
// 根据UG对话框的属性,这三个按钮是没有焦点的
1 ~) x: o9 t; M( ~1 w; C pNext = pTopWnd->GetNextDlgTabItem(pNext, FALSE);& e: v! [* n* w% x
if(!pNext || pNext == pWnd)! f+ W) F6 F/ H7 z0 x6 ~9 A
{
% j- s# W4 k- ~ // 对话框上只有上述三个按钮
! V( C5 h+ r* N! p return CallNextHookEx(NULL, code, wParam, lParam);
4 [! p4 x6 N) ]9 ?+ X: E }9 }& e! a9 F$ M/ b9 Z" _# k
nCtrlID = pNext->GetDlgCtrlID();. g/ \4 Y, x- T* m) Z( p- a* ]% N8 \
//TRACE("CtrlID = %d/n", nCtrlID);
8 b T3 c8 r8 B; o }" d& f) u% A6 t& L6 Z' r+ F' ?
pNext->SetFocus();- I& {8 b8 v% Q4 p& |7 l
}
5 E4 q8 `! o8 ~5 X //return TRUE;
9 }8 W& f4 X' J5 A$ ` }8 b# ^/ a7 Y, o3 e% t, i
break;# y" u& ^7 \2 H' j) l; g+ f
case VK_ESCAPE:
2 ?: F# ]: S7 v! x" u3 G/ W6 h ((CHsPMEDialog*)pTopWnd)->EndDialog(IDCANCEL);
8 E( {1 {9 B& C7 x( v1 V //return TRUE;1 ~$ c/ @, A* Q5 ?0 y$ R, k
break;6 R! e5 h, p$ \& p% d2 K) m1 Y
case VK_RETURN:7 ~7 S& \: ?" l' n- a A
// UG实际上并不处理回车键" B4 x- P8 F5 V8 z7 x2 k& G
break;
' j) v; Y* E. k default:" l: w- Q/ V. ^: l) Q& s
break;+ j1 v7 v; ^/ } P
}
! h- k& q7 B# s }
k; b: J+ ?% a2 @" E }
1 \2 o) e# ~1 V* n4 O6 V: i1 S0 ^( | return CallNextHookEx(NULL, code, wParam, lParam);
) Z ] |5 ^( j2 {5 F$ e: O, c9 G0 w} void CHsPMEDialog::OnDestroy()
9 o+ c- E8 u8 L{
4 w+ Z3 @# e2 ~5 z CDialog::OnDestroy(); g_pHsPMEDlg = NULL; // 销毁键盘钩子
! \& w+ O% f6 R+ m9 j3 m5 A7 m if(m_hkKeyboard)6 q2 h0 v9 M5 i- B3 p6 G: t) F3 \
{9 ~4 m" a/ W/ L
UnhookWindowsHookEx(m_hkKeyboard); 7 J) {& S" _) a5 J9 I, u
m_hkKeyboard = NULL;9 R8 ?7 @& p, n7 f
} if(m_hkCBT). T8 a% }* N' ]3 F3 ]+ [; g
{* d, y& a7 f: k1 f2 Z9 H' m
UnhookWindowsHookEx(m_hkCBT);
3 e( ~9 Z6 t1 k2 \6 | m_hkCBT = NULL;8 h- S2 ]8 D/ E6 L
}
0 ~$ a: T! b; p( q) j Q" Y} BOOL CHsPMEDialog::IsWndKindOfThis(HWND hWnd)
/ @# `- I6 o! ]/ ^5 W) B- B3 f% Z{
5 q+ j5 e4 i1 t v% Y7 x# i6 R CHsPMEDialog *pTemp = m_spHead;% ^; A2 d4 a/ ?# I3 v+ ]
BOOL bFound = FALSE;6 g+ K% h& Z7 x" T- T4 E& ^6 Q$ \
for(; pTemp != NULL; pTemp = pTemp->m_pNext)8 c# I; q3 F4 |$ W7 [6 m; T
{
& ]/ o2 I b+ p$ A$ {5 e if(pTemp->m_hWnd == hWnd)
0 `9 ~) W: `- ~, T/ [ {/ {0 y Y& e$ S# ^7 ~, l6 ^. C
bFound = TRUE;
l. N* A" v, c; ^7 l2 ~ break;
" S* P2 |1 M% ?/ x; h }
' S/ W/ N8 L+ P# t }4 \4 h0 b+ D" F. Z- O
return bFound;% m, }4 j5 G* h e
} // Returns the HMODULE that contains the specified memory address
! Y. F! W+ z# Z9 t9 u8 V; x% G/ S- F- Z4 eHMODULE CHsPMEDialog::ModuleFromAddress(PVOID pv)
" J/ g) f2 e% C( ?{
' Q$ [# D; S/ F' F) _' v. D ) N- @/ i+ I5 b; Y/ G
MEMORY_BASIC_INFORMATION mbi;
. E) Z6 C4 G4 R1 C0 c return((VirtualQuery(pv, &mbi, sizeof(mbi)) != 0) " K4 d4 N" v$ [8 k& M
? (HMODULE) mbi.AllocationBase : NULL);
- R) J0 S+ u+ v} LRESULT CHsPMEDialog::CBTProc(int nCode, WPARAM wParam, LPARAM lParam)
( f* \ `# i2 k$ ~' G, Y; z5 a% J{
# B( d2 E8 t* z* f$ D if(nCode == HCBT_CREATEWND)
5 Q5 O7 E. z: ]8 V3 D# E. ~: D. c {
1 A( Q+ l- s2 L; {, k$ f //TRACE("A Window is being created/n");
% r( }! N `/ T7 ~( a LPCBT_CREATEWND lpCBT = (LPCBT_CREATEWND)lParam;
4 D2 D8 m W! P2 j$ T# d //TRACE("Window Name = %s, Class Name = %s/n", lpCBT->lpcs->lpszName, lpCBT->lpcs->lpszClass);0 y, w- u1 o* {2 N
if((lpCBT->lpcs->style & WS_POPUP || lpCBT->lpcs->style == WS_POPUPWINDOW))" E( v) G' K+ R7 t) q7 P/ W/ o
{
, G0 M" Q) C: X% B: q8 I) w // 只对弹出窗口进行响应,而不对子窗口(WS_CHILD或WS_CHILDWINDOW)响应
' a* b7 P, s3 m7 g // 取得窗口处理过程内存地址+ l h6 Q- M4 S% [$ T
DWORD dwUserData = ::GetWindowLong((HWND)wParam, GWL_WNDPROC);
6 @6 v. G5 g5 G4 s if(dwUserData), ?% b: {; @1 _. F! X$ t
{
/ n! \' O: v; F; D$ R! W HMODULE hMoudle = ModuleFromAddress((PVOID)dwUserData);* C! a* @- n1 s5 g( v, J* P& {
char szUGPath[MAX_PATH] = {0}, szModulePath[MAX_PATH] = {0};
" ^% ]' h% U: A5 |+ s# a3 c GetModuleFileNameA(NULL, szUGPath, MAX_PATH);
9 e! z9 a3 A- I" L7 ^! z GetModuleFileNameA(hMoudle, szModulePath, MAX_PATH);7 {/ d/ A3 L! z% l
TRACE("CreateWindow Frome Module: %s/n", szModulePath);
; U8 N4 r/ {. g TRACE("Window Name: %s/n", lpCBT->lpcs->lpszName);
4 k6 n, U/ d9 L$ |& v4 ~1 x g if(stricmp(szUGPath, szModulePath) == 0), F6 r# n( ]6 D% _1 s
{
5 d7 o2 c' e+ \( ^8 E' r // 窗口处理过程位于UG EXE模块中,此窗口必定为UG特有风格窗口(UG的对话框属于此类)3 U5 `% L" S. N5 y
if(_tcslen(lpCBT->lpcs->lpszClass) ==0)- c' y9 m$ w I* X$ B% j G" ]
{
9 R$ P' _9 C9 C2 _ r' @7 F // 通常对话框没有指定窗口类名而使用默认的#32770(Dialog)/ O& }5 t3 l! h" I# H! s1 r
if(g_pHsPMEDlg && (HWND)wParam != g_pHsPMEDlg->m_hWnd &&
/ Y: v/ O/ ?5 a. ?% a7 Y* F& B lpCBT && lpCBT->lpcs->hwndParent != g_pHsPMEDlg->m_hWnd)
' e1 p9 @7 [7 ?! r" d, t {
) E# U0 u- Y9 n // 窗口非本窗口或其子窗口
3 t# Z5 |: ~( [7 A, ~( c0 w g_pHsPMEDlg->OnCancel();
% I" t( J1 g6 ^! S* |, l! | }+ Q% i% j/ G' _% H
}
6 _; L( f( u; C! C& \ }6 S: U& C+ \. P# ]4 D5 j
}# ?! Q6 `2 z/ I5 h' q# A- G
}
; \$ o: `7 e& ~, D1 K0 ~/ O }
! T# p9 X$ |5 U& ^9 y- ]1 V( i return CallNextHookEx(NULL, nCode, wParam, lParam);
% V4 l* B8 F& i& L) E6 J: L} LRESULT CHsPMEDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) " O+ v9 }. p5 N/ I, w. J
{
. q4 _& n# j6 ]8 E: o* r- ~; {! h // 不做任何事情,只是把窗口处理过程放到创建对话框的模块内存中来
" P: Y$ R$ k( B1 V# e3 t ! @! h8 z N, U4 b! C
return CDialog::WindowProc(message, wParam, lParam);
- B! U" M/ @4 \4 k4 l} LRESULT CHsPMEDialog::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
2 s9 G0 `& A( d) h1 ~{
; t7 G$ H$ Z2 l8 F5 P2 p; Z
+ @4 c4 ]1 q& H1 ^/ ] return CDialog::DefWindowProc(message, wParam, lParam);
$ ?' e+ o, Y: ~$ D: y8 z}
6 J; Y& `5 J6 A. S9 t |