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通过这个代码,可以获取选择面的相邻面的信息6 f$ V5 Q" P( h a" R; |9 p$ b
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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+ ~& p. I, ` g) Y6 G- #include <uf.h>3 x }8 i6 ?1 Q. }; U
- #include <uf_ui.h>; v7 h1 i& N. U- m2 R" S
- #include <uf_object_types.h>
) @5 c: [7 a$ U. N8 [+ N4 d
8 X8 A4 G. p4 J% Y3 M: l3 f- #include <NXOpen/Edge.hxx>6 r6 @ Q" {8 i6 W2 z. M: l
- #include <NXOpen/Face.hxx>( K* g% t' z* X [7 g* F7 U
- @6 h+ s7 Q/ e- G& _4 N8 `) I
- #include <NXOpen/ListingWindow.hxx>( x' p/ K. U, H" \+ j" s
- #include <NXOpen/NXException.hxx>
3 T9 U a; r5 E6 Z3 j - #include <NXOpen/NXMessageBox.hxx>
! J( K% f# q( Q, F) T - #include <NXOpen/NXObject.hxx>9 _" K; t* m6 I+ h8 C
- #include <NXOpen/Part.hxx>
/ ~4 Z$ `+ t5 k' `. B p - #include <NXOpen/ParTCollection.hxx>
# d z; x- d5 z. k" J - #include <NXOpen/SelectDisplayableObject.hxx>/ R9 G3 c8 b7 ^5 \
- #include <NXOpen/SelectDisplayableObjectList.hxx>
3 Y* {* U6 G/ f T - #include <NXOpen/SelectObject.hxx>/ h1 k2 [' M5 y7 S/ \9 q
- #include <NXOpen/SelectObjectList.hxx>
F4 d3 z# |* [" q/ O1 ]. M; Q, e - #include <NXOpen/Selection.hxx># Y1 X) _# F" |* n* Q
- #include <NXOpen/Session.hxx>
7 X9 \1 l3 V6 t - #include <NXOpen/UI.hxx>: _, l9 h; C/ s- g
- #include <NXOpen/View.hxx>7 J' T7 c6 S- ]4 p* d. E' G& T" c# R
1 v O3 A% Y# X7 d- #include <iostream>
( e- {2 g+ V7 E - #include <sstream>) R& h# `. s t( c" q: ~) O
- #include <list>8 |& j8 {% ?/ o2 B" P, R: D
* W! d/ Y9 ^* h9 a- using namespace NXOpen;+ e/ T$ W+ t- i. v% D
- using namespace NXOpen::Annotations;
: n9 y3 c1 b* B, q. N7 R6 q - using namespace std;
5 f! `+ Z$ `9 T- o- b @1 q
# c( ^' {6 ]" i9 _6 [) H# I- class Gtac4 N; C4 R9 x5 E* {, N: ^
- {, _' b+ ?3 |/ s/ |% Y
- // class members* r3 V' u v& L, ~4 Z
- public:
+ M8 f) N& B8 ?4 F - static Session *theSession;# O* R. U! {7 j
- static UI *theUI;
& g+ m* y& x# `" n4 J! B9 | - - G1 C+ q' H* @
- Gtac();- o. S9 i! l4 o& T, F5 z
- ~Gtac();$ x: r, Z I Y5 P4 y- ^
5 h8 i1 w' H- K3 L- void do_it();2 F' E7 R/ {+ E
- 5 K2 c6 \. z8 M/ r+ S( o
- private:
# A9 O; T! I0 y' I& {4 m - Part *workPart, *displayPart;
- N f% m9 [* t3 Q% z! O5 s - Selection *sm;
: o& q1 {7 `! }2 V( m k - NXMessageBox *mb;
. B3 U# C0 R9 G% C/ P$ t$ K - ListingWindow *lw;; ?9 t( U, _ y: A% @* G
* T0 ^3 h( ?; A, o, g' Y0 Y- Face* select_a_face();7 |( K" F3 n3 d
- : {1 {$ c- d& c3 ]+ a9 p( J
- };' r3 P4 X* q. s M+ \4 s
4 \5 s% R6 f! j* W* `# b6 X% ~- //------------------------------------------------------------------------------6 k! J' c+ A2 ^- E0 g/ |/ ~7 _, s* T7 _
- // Initialize static variables) _. S& O- P' [; d. [
- //------------------------------------------------------------------------------
+ N/ J& w# m. P$ g: Y+ z - Session *(Gtac::theSession) = NULL;
" J3 P/ f1 }) O/ R/ t - UI *(Gtac::theUI) = NULL;
/ S: p, d4 H. _/ Y) j - % _4 n! H* r* C4 ]
- //------------------------------------------------------------------------------
9 I4 h. v! ~& D) T) }# { - // Declaration of global variables
8 K% Z5 g. \ i% ~; Z: I7 K - //------------------------------------------------------------------------------
8 m) Z3 l& a) B( Z% P - Gtac *theGtac;6 W0 L" k" i/ L8 D: a2 G4 Z& N
( S: |/ a% }$ u% B( k- //------------------------------------------------------------------------------' K2 F8 ^6 r$ U9 Q" ~& Q
- // Constructor; v! q0 J& B+ D6 S
- //------------------------------------------------------------------------------/ V9 I, E9 \2 O$ S; N* L
- Gtac::Gtac()6 n- h$ i( d( i8 i# m: M
- {5 x8 K" r. x1 Q" A, ?. [
- // Initialize the NX Open C++ API environment$ l1 Z# f5 g$ \+ Q: D# d' x
- Gtac::theSession = NXOpen::Session::GetSession();+ k! i, C4 y& ~/ D* H r
- Gtac::theUI = UI::GetUI();! V6 }2 |% T; G2 M
- / f& U0 R( X% D# C7 W% Y
- sm = theUI->SelectionManager();9 S' j8 q/ i# u9 c
- mb = theUI->NXMessageBox();7 v2 t, L( ^& {
- lw = theSession->ListingWindow();
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' l3 L/ V9 c% M" o- workPart = 0;) P9 I* M; M, c, E% [% \
- displayPart = 0;9 ^% z- n* I3 i3 V0 G
- }
1 T/ X4 X* E( [ U+ K# Q5 T - 5 e) ]( s5 W! V& `: I
- //------------------------------------------------------------------------------
; B1 E3 n! Z% [* V/ h$ m0 Z/ j, D - // Destructor
5 d+ p Q* n7 e2 ` Q - //------------------------------------------------------------------------------
4 W9 }# P8 V& J! y' Q1 l0 s' D6 u- u - Gtac::~Gtac()
! v9 S; L4 R1 S/ K- R - {
+ \+ _2 E/ v/ e3 {8 ]1 l* _* @" c - }/ n! P7 D' F4 }5 z0 d
" i7 l0 s) T _7 x2 h( F1 q- //------------------------------------------------------------------------------
" e' q( { a& E$ r" ~* @ - // Selection
7 g; t( b3 w0 H - //------------------------------------------------------------------------------
- x# S. P( z( U) ? - Face* Gtac::select_a_face()
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& F) x% z3 x9 Q, F7 X: }! C( A - // ask user to select a face
, {3 W" d7 u: `; q+ I- @0 p5 G* `0 Y - UI *ui = UI::GetUI();' _' e2 X! o/ R3 p, {# a
- Selection *sm = ui->SelectionManager();1 x. j4 }/ z& q' j& I& [
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5, ^: B& N" N+ y( i0 o- `
- . r: D4 U$ v1 }) M0 u, m8 n% l h
- NXString message("Select Face:");3 |+ j, d# c5 X
- NXString title("Select Face");, c0 |' V: t0 o' b; |4 ]2 T
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
7 ]+ Y" _. r! v3 n& ? X$ x - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
2 ^' t* W) N$ a' Y - bool include_features = 0;$ c1 }5 `2 s' r( v8 S% j: Y
- bool keep_highlighted = 0;
5 o' f. t- y0 @( Q
' Y0 j9 i4 f% o4 C- R- // Define the mask triple(s)
4 \3 o( G( ^( U; w - std::vector<Selection::MaskTriple> mask(1);" {5 A& W' x% Y$ C& O4 z ^3 S
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE ); n6 @6 h/ R" G; g! m2 o) d. y1 S
- Point3d cursor;8 s A$ W. n- R" q6 f4 x2 p
- NXObject *object;6 Y) r/ H8 Y, _" v% W' g
) N( f- y1 h6 A' O/ O) \- // Select objects using filter defined by mask triples% }: ^8 C) a, f4 f; B
- Selection::Response res = sm->SelectObject(
& U3 D; _% u" G( H" K - message, title, scope, action, include_features,
; c) Q' ~6 d- b0 z% } - keep_highlighted, mask, &object, &cursor );
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) V1 m, A* M" O+ Z2 d: x) P! }- if( res == Selection::ResponseObjectSelected ) E: P6 ^: }1 p# ^
- {, J1 _8 a# t4 S- [3 ]
- Face *aFace;" ^1 G* c, q# p& z
- aFace = (Face *)(object);% y5 X6 z$ O. k# O
- return aFace;/ N) m3 G, ]' c; E- S$ K( V
- }) Y* X, Z" i" t" ?) V3 R
- " X7 t2 u$ k. l3 h8 @- n
- return 0;! \# r' c4 @0 Y9 P l
- }
6 A: k' l! @6 a9 @% ^( a - # |% o1 s9 ^/ a, M* h
- //------------------------------------------------------------------------------# E6 ]8 m3 e; V7 ?
- // start with our job...( K% X4 k, y# `8 j+ U, `
- //------------------------------------------------------------------------------
' ?0 B" U- m/ S3 Y; F4 g) X0 b - void Gtac::do_it()1 a4 B. h. V; x8 m6 \7 d/ W
- {, i9 h9 \, g. k G
- workPart = theSession->Parts()->Work();
, F5 \. x! \$ ?$ W4 A - Part *displayPart = theSession->Parts()->Display();
+ I0 a8 q. J4 e8 |* D5 s. Z - stringstream out;
4 ^! G# F+ ]( f) J/ ]9 [ - ) I7 q6 {) \+ c1 d- C7 v( P
- Face *theFace = 0;
' t, s9 x4 C1 Z( K, A* x% P7 ?) s - std::list<Face*> myfaces;# A8 V& B9 _, P3 {5 x* S- }' q1 t
- 6 t5 L6 ~. U, ~9 j U! E
- while( (theFace=select_a_face()) != 0 )) Q6 F3 ^6 n# t6 u
- {
2 F$ B, ^1 b* I* N5 _& C - if(! lw->IsOpen() ) lw->Open();
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# {& {4 c. y- D) g5 F- out << "Selected Object: " << theFace->Tag() << endl;0 ]) Y' Y; v! X- [* z# p% \6 d$ p) O
- lw->WriteLine(out.str().c_str());
; u1 F% P3 B+ V/ Y* {! A( u - " y1 }7 m* U( ^8 Y7 ~# y
- std::vector<Edge*> edges = theFace->GetEdges();( k; t2 @* d2 X" C9 |" U
- out.str(""); out.clear();* ]7 l: i0 L M$ M! d5 e! @: \
- out << " Number of edges: " << edges.size() << endl;$ b/ Z" o8 _- N9 M' X8 c
- lw->WriteLine(out.str().c_str());' J [& P2 }( j6 j! `; c: f. G
4 @ O I s1 L/ h4 V. Q B- for( int ii = 0; ii < edges.size(); ii++)
- [* ]' T# n: t+ @" W" x! V3 h6 g - {1 Q; S% W6 F" `7 }2 P; v" r
- out.str(""); out.clear();
: @( d9 \2 s" [5 U) M - out << " Edge: " << edges[ii]->Tag() << endl;
& R% P# x8 Y! q4 t2 j4 H - lw->WriteLine(out.str().c_str());
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3 p7 N- e- A- Z- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
. f5 V9 q( m i* P2 H6 e - out.str(""); out.clear();# r" ~9 i* b0 d6 y+ ?1 w9 z
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
, L9 B+ l8 x. w; Z# y: Q7 o4 B* L - lw->WriteLine(out.str().c_str());
- e [$ N4 m8 w: K; h( G7 w# s( } - 6 l% K6 o- n+ [5 `3 v8 h( \
- for( int jj = 0; jj < adj_faces.size(); jj++)
5 z) C: R' A0 u( E9 q# V: N5 l6 Z - {
) o" Z* a! X( t ?. G' h - out.str(""); out.clear();
. @, }4 H+ v8 l8 ~+ ?$ B - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
5 H3 \; n3 [7 \ - lw->WriteLine(out.str().c_str());2 V( y% U7 T% k: v V R$ A& l/ {' d* n
6 B, w, b' Y+ I) W2 H' f" M% J# V- myfaces.push_back(adj_faces[jj]);
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- } // jj% n& U: q) V; M) Q1 C" \
- ' A5 D' k7 T: n! S% w8 f q
- } // ii
( G$ ^( j: R0 ~* o+ p( T4 D2 P
0 i5 J: f4 R$ t/ ?, X2 e& v: `- myfaces.unique();
5 O" K* }4 R |) C6 i - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it), P$ N! ?" [# T$ ^
- {
8 s' f% h P9 `+ g+ L0 Y: B - (*it)->Highlight();3 @7 ?5 l# e* H. ~* V- N
- }
. n$ G w3 \; K ?, {: ~3 j3 O - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
" R3 k) R. t+ v4 h( c. p# a - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
1 ?. |) g3 r* U2 v( t - {" X) @+ ?- r6 f w0 j0 c r
- (*it)->Unhighlight();: @2 E' r- j3 I: F' _. C
- }
% j, J/ V$ O9 `7 K- l1 Y - myfaces.clear();
2 f" n% ?0 z" _; ? - : d8 ?( }4 [" |2 j6 f: A. T" Z. _
9 p' [4 }+ M- ?* J" [ | N- } // while+ Z! u" x6 B. X1 m9 V- d8 w9 I
- }) o0 |1 [0 U3 F" ?) c; j6 o/ R
- $ O- c- ] X, v* V, ?
- //------------------------------------------------------------------------------
. g2 j+ Z8 p/ S n5 d2 Z; g - // Entry point for our unmanaged internal C++ program% S. U) w) U- r0 V4 P
- //------------------------------------------------------------------------------4 q( k$ Z2 l, X+ T
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
' W7 h, ~5 `* u- Z$ K - {
/ V' m0 D7 e+ { q: L - try- M% o* N9 n: d$ q7 n
- { M, j. K# F% t: x
- theGtac = new Gtac();
$ O4 M! X9 `; V X/ x( W" m - theGtac->do_it();
* p! q: K; p/ j* w+ f |" A: h2 X7 q - delete theGtac;
/ a/ W/ i( o9 q# m4 e( x1 I - }
" R% P$ T* p' h0 H, W2 n/ c - catch (const NXOpen::NXException& ex)# P; P7 n. f" r6 i" h: k7 e' J) j6 r
- {
4 c! C) s) k g0 C5 h* O1 O - // ---- Enter your exception handling code here -----) `$ f$ m) D! F$ p6 C
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
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- & m5 q+ n! p4 ]9 O, |% S9 r6 U# p
8 G1 ~7 [+ h6 C+ B( c* }- //------------------------------------------------------------------------------
2 d9 H& G. o! E$ p# b8 L - // Unload Handler
1 p8 v3 F2 c. U d9 x - //------------------------------------------------------------------------------
0 t5 Z1 w) j: G9 ? - extern "C" DllExport int ufusr_ask_unload()
0 m# @" T% q5 R, L m2 Y - {9 p) E! q8 X" d2 m& ]* r
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;! I/ j2 s) x" O$ R* a9 m
- }3 u- t& R# E" D2 ?0 L6 f2 S4 L
- 0 \! o% N% m( g( a& a
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