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通过这个代码,可以获取选择面的相邻面的信息7 r/ M/ _5 I2 p7 {$ R. c; H/ l6 B
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>
2 K/ L' F/ T& S1 ` |7 D2 g - #include <uf_ui.h>1 C8 D& p- M, L
- #include <uf_object_types.h>9 M. c6 G. D9 R( W
- $ c0 ]8 J: b9 n w1 Y6 T' w
- #include <NXOpen/Edge.hxx>
& L: O6 c7 [0 v0 V - #include <NXOpen/Face.hxx>8 b; k8 u& }0 g( _5 s) X3 o; V4 `
, @! y# {; J7 y0 y' ?; _- #include <NXOpen/ListingWindow.hxx># A1 @# t5 y/ l( ^- r7 M
- #include <NXOpen/NXException.hxx>
" Z2 r. j- g; K% K1 ` - #include <NXOpen/NXMessageBox.hxx>
8 n/ G, A& v. Z% s! S/ J - #include <NXOpen/NXObject.hxx>" i7 S8 q8 @1 p" |/ l
- #include <NXOpen/Part.hxx>4 u# o; I1 l! D; k6 i6 U
- #include <NXOpen/ParTCollection.hxx>
* C5 l% c: F6 M6 i) Z5 n/ ~ - #include <NXOpen/SelectDisplayableObject.hxx>/ c' h( y) i! _5 G& ~
- #include <NXOpen/SelectDisplayableObjectList.hxx>+ t c# a% q3 ^6 }4 i4 o$ v
- #include <NXOpen/SelectObject.hxx>
6 [$ H. H. z: r - #include <NXOpen/SelectObjectList.hxx># k( ? ? `0 p R
- #include <NXOpen/Selection.hxx>- y1 d, w* y8 [1 B: H$ S3 D& y) W
- #include <NXOpen/Session.hxx>8 M8 V$ k* ?) C0 g
- #include <NXOpen/UI.hxx>2 S1 @3 w D3 r! Y! P
- #include <NXOpen/View.hxx>
5 `6 K* ?0 z% l/ p c
' y# ~2 A4 b; N6 V5 \. q7 C; F: b- #include <iostream>
" E% w3 V& V- B4 e+ {! k - #include <sstream>
$ i ^! J6 l! L - #include <list>
- c0 t. ?% p& n; q) R
" k9 A L- T4 ]5 r5 k0 z. ?6 B' R- using namespace NXOpen;& m# h3 v. ^( @3 ]5 |
- using namespace NXOpen::Annotations;6 t8 E& ], O+ n1 Z" p) O$ K
- using namespace std;' ~4 X% o0 C- N) }: u
- $ T7 t: V. D6 t! W# G9 Z% V
- class Gtac
5 O3 [* j; Y7 d8 j) L- t1 } - {
# y8 ]) s( s% c! Y& T9 R: O - // class members# x0 ~' v+ K& \
- public:& m& L$ n3 f0 d u: M
- static Session *theSession;5 ^% }) t: H8 M+ e9 U" T" x* m
- static UI *theUI;
6 ~( F4 i# t7 v: b
% ^* m5 H, s) H, S( `- Gtac();! B% s; \; D! C: N. X8 |8 q1 [1 Q
- ~Gtac();1 e; ?9 g: }! p. d
- 4 U1 K7 ]- g: |3 X6 T
- void do_it();- w4 E: C1 B/ M2 L" ~
- " K4 Y. Y' _* k. u; E3 r4 M0 r. c
- private:/ ^/ B8 C* a2 |/ `! m
- Part *workPart, *displayPart;- U8 ]" w6 f0 M4 z/ k: M$ G* c
- Selection *sm;
5 e) m# e9 G( y/ e6 p4 s8 o - NXMessageBox *mb;6 P! c4 ?' H$ z# ?0 p
- ListingWindow *lw;
8 ?3 \1 \ o( B4 G
4 e& w5 `7 ^6 U. H2 X5 r( ~- Face* select_a_face();& B% n3 h8 _; z$ y% C" L6 e
/ q- ~8 j) F O; A% ]- };. z5 G8 \) L! w! Y9 Y
- 1 W4 ]6 `" b3 ~1 T T* A3 o7 k
- //------------------------------------------------------------------------------
8 R1 [% e& U; j& ~2 a - // Initialize static variables
) b( [% F2 J9 S& t; V/ D$ o: c" j - //------------------------------------------------------------------------------
6 \6 g0 \# B8 c% n A/ k - Session *(Gtac::theSession) = NULL;
8 _# I0 S& A4 b7 `+ O# a4 x6 ^ - UI *(Gtac::theUI) = NULL;
7 ?# L% y# i/ Z ~5 i0 F3 U9 E9 N
# ^5 Z) ^/ W3 N+ H7 g7 B: b- //------------------------------------------------------------------------------* q0 r! |' t# ]; d
- // Declaration of global variables
+ U) C& F: p7 a! W7 \ - //------------------------------------------------------------------------------. B' p" h! r% O' S2 w3 Q( W
- Gtac *theGtac;& x* a7 f' _2 M1 b4 u$ Q
8 S' E3 j! M& W1 t- //------------------------------------------------------------------------------# q8 k! F+ i, d m
- // Constructor) Y5 Z' Z B1 W
- //------------------------------------------------------------------------------
7 l7 h. V: O1 _0 ` - Gtac::Gtac()
" k1 D3 i! [& I3 I/ L% U - {
) m" o1 Z. Y0 R* y - // Initialize the NX Open C++ API environment
4 T+ {6 n- O+ O/ d% {# z - Gtac::theSession = NXOpen::Session::GetSession();$ o' P6 B3 S9 S3 L# W& {5 T. u
- Gtac::theUI = UI::GetUI();; w9 o- m+ o+ v: ~
- 3 c* L: G/ _5 e1 o; ~7 `7 ?( Z; C
- sm = theUI->SelectionManager();
' G4 Y4 F3 X t0 u1 E( z - mb = theUI->NXMessageBox();
" n, e& U Z, S: W - lw = theSession->ListingWindow();, R+ P0 q0 u/ H4 g& n/ ^
- % i- s$ B5 |) o' m2 b& s
- workPart = 0;
Y! J/ L9 D& ]' e* } - displayPart = 0;7 V g5 Y' ~4 P4 }( a
- }# g8 q+ k6 x1 z
- 3 l# a2 M4 C! U8 Q( _: Q4 C/ `& G4 c
- //------------------------------------------------------------------------------7 U& R( S. V! }; |9 {
- // Destructor
3 U9 j' Q+ d4 }0 S - //------------------------------------------------------------------------------ O9 D. U1 W @( V7 K6 s
- Gtac::~Gtac()7 [- w! d% P8 g; T$ f
- {4 L; h0 N: H1 O0 o# W- K- y
- }, L% R8 [, l& ~" y4 b F
/ n! b7 y/ P% u+ R$ Y' {! e- //------------------------------------------------------------------------------
3 O& e, M8 `& P$ z$ |+ t - // Selection# u1 A( R- q5 ?$ ^5 N
- //------------------------------------------------------------------------------
& t2 d! u: k% B ]2 t# a - Face* Gtac::select_a_face()
# t6 Y; l0 Q5 `/ E - {
1 V+ Y/ Y$ _$ N% C4 |4 u9 u - // ask user to select a face
* ?6 N7 M7 @4 i! ?. e - UI *ui = UI::GetUI();
' F' x- I5 [( K' S0 m( k: F - Selection *sm = ui->SelectionManager();
8 |7 E5 n# i/ U7 T - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
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6 y* M f: {6 ~ D% O- NXString message("Select Face:");
! Z, C$ e) Y9 }+ u) S @( U0 y - NXString title("Select Face");
( @: q! v7 k; } - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
* y. ~' j1 i2 m- d7 s. Y+ ] - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
- Y) G, X. q( L$ K! i - bool include_features = 0;
$ G8 R8 ]) B* a: O - bool keep_highlighted = 0;2 T. q1 ~/ }& H2 V; _
J! z/ h q5 ^ A b+ V- // Define the mask triple(s), f2 X+ V) C' v% C5 m& k
- std::vector<Selection::MaskTriple> mask(1);
) ^& r# G1 B8 ]% f - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
2 R4 z, [* K* G5 k6 Y1 v$ `! q - Point3d cursor;% o3 e+ k9 t3 {, c9 E
- NXObject *object;8 o) w7 i# ]& J
7 w! N( b" \# t6 s7 f. C- // Select objects using filter defined by mask triples# \3 w2 M8 ~- T; q2 t( O6 h5 M% ]% x
- Selection::Response res = sm->SelectObject(, o- O" Z! _, o% V' Z& X0 I. R
- message, title, scope, action, include_features,0 l" r0 k" Y5 i: f5 K. }
- keep_highlighted, mask, &object, &cursor );+ K/ {+ \% f2 `* l
- 1 k/ p/ J: L0 \+ Q& N& o# u! G* k- _
- if( res == Selection::ResponseObjectSelected )# G1 K5 E8 e0 ~& r& K, @
- {% f9 G1 x! q& o! I
- Face *aFace;& H6 X2 ]4 Q& K' h: }% Y @
- aFace = (Face *)(object);$ v6 I! s- a* H& P: m( A
- return aFace;
6 s( C% L1 i* V0 Z8 [5 V8 F - }
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4 `# g4 ]0 P% r4 j% B0 r- return 0;1 ]8 j" X' [/ M. W4 i I) i
- }+ c, F+ D6 [$ o! [
$ j) T; t" R% G, z% o/ j. ]4 i- //------------------------------------------------------------------------------
' Z x- J( o& @& I5 i8 h- h# D3 n - // start with our job...
. D& r# G* o' f6 r! p# V, v! J - //------------------------------------------------------------------------------* K1 ~# o6 F* V0 v
- void Gtac::do_it()
1 m7 C& A1 z! Q. z3 J - {
6 | k( D5 g; ]- a. d/ v - workPart = theSession->Parts()->Work();8 N# P- S+ V9 @5 @# L' m5 l! p
- Part *displayPart = theSession->Parts()->Display();+ [# w0 a# y- [
- stringstream out;
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: B+ h4 s/ f. f, p- Face *theFace = 0;
* L* L/ {/ A" d; x. m4 _- { - std::list<Face*> myfaces;
7 t/ ]8 g, U: A4 Y& L5 { -
# c6 ^8 }- [2 w2 b8 Y x - while( (theFace=select_a_face()) != 0 )
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- if(! lw->IsOpen() ) lw->Open();: X$ ~; n. l* F. b
6 @: K! ]5 V& @5 j- out << "Selected Object: " << theFace->Tag() << endl;
3 \+ q e! E; C3 G* k7 o7 k/ c: ? - lw->WriteLine(out.str().c_str());5 w9 U7 x' | |! U
- j- Q2 z9 B% N& N
- std::vector<Edge*> edges = theFace->GetEdges();' V0 S/ U) v8 m. b8 e$ m Y' x6 v
- out.str(""); out.clear();, g5 G' I7 ~+ Z: P& c" B- l
- out << " Number of edges: " << edges.size() << endl;5 @4 K1 r6 }) s8 S; R2 e8 C
- lw->WriteLine(out.str().c_str());
* ~- {3 B" f6 S
5 c# K4 w7 s% Z& H/ F; o/ h- for( int ii = 0; ii < edges.size(); ii++)
: E+ C1 ?. ]; L' J6 a" X; Q - {! k2 \: v# j: _3 d9 t9 e, d, D2 d
- out.str(""); out.clear();
* ?7 f' o) {9 h% o- h& s x - out << " Edge: " << edges[ii]->Tag() << endl;
9 V3 l1 n: Y% @8 ^! M" _+ j - lw->WriteLine(out.str().c_str());
9 u) h- J3 l* }1 C( P8 I/ T% O
6 R+ [) }. h A& W5 ~# C: g* d5 z. ~- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
, Y6 C& A7 {+ v( b# ~) R7 ^; F/ @ - out.str(""); out.clear();
1 N8 _* [7 A1 S9 V' }" v/ Z - out << " Number of adjacent faces: " << adj_faces.size() << endl;
5 R( z& A' c7 e" }0 t- o- o9 B - lw->WriteLine(out.str().c_str());
# @( z E; m& E3 O) F - , ]$ p+ G: M& @1 W% v
- for( int jj = 0; jj < adj_faces.size(); jj++)
6 b7 }: M! e, X - {; z2 _- Q0 `' f2 X& c8 r+ c' R1 z; }
- out.str(""); out.clear();4 g. J8 }$ o. E; R- D
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;2 F5 G, }( D u, A4 W. X3 c
- lw->WriteLine(out.str().c_str());
5 t2 M6 R( F8 E5 q e: w$ {
4 U4 f6 q- z9 A- \( ?- myfaces.push_back(adj_faces[jj]);: R; q# H0 P" k9 z8 \. d9 p
- , P6 P @0 _) l A
- } // jj* e) `/ ^* N9 T; n
- 1 C% v! h7 e7 ?; y2 V: O) _' q
- } // ii
; s0 s) U5 f6 J8 G& ~! ]. I% @
8 e. O9 P& n% v6 `* I( K$ M- myfaces.unique();6 V4 F8 l3 w4 t* E; l6 L: h6 b
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)2 d* C2 F& M0 p! n$ q
- {
+ X5 @) N# ]7 q) w - (*it)->Highlight();/ Z# s7 I; p a
- }, c2 W/ p" H& |: ] u7 G; x+ C0 g7 K
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");" |: n: v, b# s: g4 K. e9 K3 y
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
4 u) T0 b8 w0 \ - {( ]/ z( b) |$ B# K! X6 r
- (*it)->Unhighlight();4 E. z, O) G! V
- }1 m7 G2 @! _' a( f1 l- [* F
- myfaces.clear();* @! ~) ] z5 L3 l1 ^7 R. ]( b
" |9 N! j( H7 x/ T6 Y9 o1 e- ' \' v, O: i- f& D. K
- } // while! U n6 Q2 K$ N
- }
' D. ~ w- b% z% d+ h
/ ]' m) X" m) y# \# i& }- //------------------------------------------------------------------------------, @! V3 j, @2 V4 u2 R+ T. i. ]9 E
- // Entry point for our unmanaged internal C++ program9 z$ Q& X8 f+ I0 B, C+ ^
- //------------------------------------------------------------------------------
! z2 v- ~: d* q" `% m - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )/ F; C8 z m( E
- {- _, f- @1 U, x' z
- try
; ~8 v; y5 a, V, I9 s7 W - {
3 }0 E9 c, R) O) y6 V! o, e9 f% Q - theGtac = new Gtac();0 f/ J J/ ^; N" _+ Y9 Q' `) S& r
- theGtac->do_it();
# Z' h# c: }6 E' d+ s4 j - delete theGtac;0 n$ g) B. W% o/ `& C
- }' X, S9 L E u) v% K7 c
- catch (const NXOpen::NXException& ex)
' f. @0 t! B8 u* F8 I - {
; ~. ~0 R& q; I% G/ I+ N) u - // ---- Enter your exception handling code here -----6 _6 E. j* Z& C" k0 v
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());3 Y$ N5 V+ i2 u% }1 u2 M
- }
7 L" k+ r$ E2 H - }
9 s% L& I: ~" Z: e% ` - 5 g% f' V# v& ]5 X
( \1 @8 o5 z2 Q' a. o: S4 K- //------------------------------------------------------------------------------
3 y4 p' A' j) |2 ] - // Unload Handler
0 R# J8 J, T+ [1 P- [ - //------------------------------------------------------------------------------% M/ n% D# }0 M" J L( z6 r l
- extern "C" DllExport int ufusr_ask_unload()8 C8 ?; r! }; X9 T+ a1 k* W6 J
- {
; {0 k' F" P8 _1 X' ` - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;( ^( G7 l ^1 k! P
- }& |- i$ ?# E& J' Q
- ! K3 i6 V9 {6 y2 T% T- t; h
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