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通过这个代码,可以获取选择面的相邻面的信息; T9 b: k" B. p$ f4 e* ]/ X- ~
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!: F4 e7 ?- _) P/ V1 x
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- #include <uf.h>; T8 w3 p) h* V: F0 e ]0 s+ E8 j
- #include <uf_ui.h>! e! b( ]6 N2 v0 v3 q7 h' y
- #include <uf_object_types.h>: i+ s4 \2 ^9 H6 o
- 0 [. n/ x0 g& X
- #include <NXOpen/Edge.hxx>
4 f* A% \8 ]8 K9 z) n8 G2 C - #include <NXOpen/Face.hxx>
6 K6 H3 C G" b4 S8 Y7 N2 j% B; b - 6 T& [3 n7 e3 p2 q- Y
- #include <NXOpen/ListingWindow.hxx>
8 ~7 x6 j1 Y* I. h4 K - #include <NXOpen/NXException.hxx>6 K+ B% [4 Y3 S6 o" o
- #include <NXOpen/NXMessageBox.hxx>
( z0 b- Q v- [0 a. Q* @! S6 X - #include <NXOpen/NXObject.hxx>
2 h& a' e9 J) w - #include <NXOpen/Part.hxx>
. F* Z2 i& g8 S+ O. c$ l% {- g - #include <NXOpen/ParTCollection.hxx>
6 R' x' w2 `$ {, Y, g x - #include <NXOpen/SelectDisplayableObject.hxx>* J3 U, b/ p4 q& }. v4 F9 N
- #include <NXOpen/SelectDisplayableObjectList.hxx>% b" c* |& f/ S( o" ~. n
- #include <NXOpen/SelectObject.hxx>
& j4 F- z' J V9 r0 ` - #include <NXOpen/SelectObjectList.hxx>3 A: b H1 I# A+ u
- #include <NXOpen/Selection.hxx>5 {+ E+ n: Z. ?
- #include <NXOpen/Session.hxx>6 F" q" g$ W/ _8 E
- #include <NXOpen/UI.hxx>
9 z: x/ P# a" | - #include <NXOpen/View.hxx>
0 d8 a3 S! }% X7 X3 { h - + E2 w. S, R) ^: z$ I {
- #include <iostream>6 O4 R: P3 q. Y" n! E1 m( c# h6 `
- #include <sstream>6 @' M5 |1 K/ ]& @- L% L
- #include <list>8 ~3 D, ]: h3 x* i* n
- 5 D5 p/ E3 J8 R( i8 q7 P2 n% {
- using namespace NXOpen;2 \: R3 R2 S' \( t! E" t3 L8 G y
- using namespace NXOpen::Annotations;: V' C4 j# v' R! i3 c' b
- using namespace std;
; \0 y8 }) |3 u6 S9 i! s3 E
5 K1 D5 m$ @+ L& B- s* c- class Gtac
6 b. E. a: ?* F) o1 j* u* Y5 B% D - {
. X. K0 y8 g( u - // class members c8 j4 h0 [5 V$ C6 ^3 j2 ~# N! h- |
- public:
W/ {$ W: z: _# e: G - static Session *theSession;3 V* b* I! o; x7 ?
- static UI *theUI;
: J" G3 s# h" {7 |' b$ B
3 ~+ J! v# [7 M0 P- R( t$ W; Z- Gtac();. b. v4 \, ^. b
- ~Gtac();$ s. n, D, f/ Y6 T6 `& w
0 ]; v* z9 z! t g+ D+ J* i- void do_it();
* C8 t( e: r- i# W
" `; k# t0 e0 j: }- private:/ C* U7 v" R4 Z/ ~2 T
- Part *workPart, *displayPart;
" ^+ ]6 d+ q1 r, }$ U - Selection *sm;
" r5 [+ _+ E5 j4 q! k - NXMessageBox *mb;+ z' f1 _0 E5 f
- ListingWindow *lw;6 `! T& a8 V# d6 |
- 2 p/ [% n4 s5 x0 _5 b7 X4 f! |3 r
- Face* select_a_face();1 I4 [; w. e$ y6 b& Z ]
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+ F9 @ I; L6 l- //------------------------------------------------------------------------------; o% b6 D% h, j, j/ j1 V- J1 Q
- // Initialize static variables' w8 W9 S4 J* V# F
- //------------------------------------------------------------------------------
1 R& G+ y% j- Y - Session *(Gtac::theSession) = NULL;1 k5 E! A+ l. Y5 G/ J
- UI *(Gtac::theUI) = NULL;
% U( i- g# m# u9 \ W! n
) ?: j/ J2 D# A. T- //------------------------------------------------------------------------------
0 `& P$ [+ v% d3 ]" M6 I - // Declaration of global variables
: [* v1 d; k ?( \' _3 k - //------------------------------------------------------------------------------: X' _# z# o8 K4 m6 W
- Gtac *theGtac;- Z. B5 ]+ s* y l
( n1 Q" q6 q4 g- c* G, k& c- //------------------------------------------------------------------------------7 ~" w( d3 `" _: X. V& |
- // Constructor
! M; F' h5 l: J% t; W5 N/ y4 k - //------------------------------------------------------------------------------# ]3 |, ~) Q6 N+ X4 t& p6 Y: a% N
- Gtac::Gtac()
9 F7 ~: T" n' s( j2 ?" G. |$ K - {: v, D8 o% b! R" E" F& Y0 ~
- // Initialize the NX Open C++ API environment% J3 r; a4 |$ u2 c) s
- Gtac::theSession = NXOpen::Session::GetSession();' M: [3 U3 h" Y( |
- Gtac::theUI = UI::GetUI();* }) D# p% S& Z/ c+ G
- * Y2 X8 f. c! j: O' _' K
- sm = theUI->SelectionManager(); X6 F7 p" f+ R3 c$ Q1 v% f7 _
- mb = theUI->NXMessageBox();% v' j: t. b# g1 }, @+ N! u
- lw = theSession->ListingWindow();9 F( C& B# _+ f. l
- # a- K3 S$ K& K, J/ ^
- workPart = 0;
& x$ l+ F) T, P; d+ _; X& S ` - displayPart = 0;4 t: W' r. ^0 s% t
- }
4 w! r/ L7 ]& U# g% D1 M - 7 I) {' J5 e% ?1 m5 n
- //------------------------------------------------------------------------------/ W" \# w* K2 ?: ^0 V
- // Destructor3 H, G# C4 E/ C6 C
- //------------------------------------------------------------------------------
D- S; I0 ^, K) ` - Gtac::~Gtac()" o$ y @/ w0 h/ ^' O3 I' ~% R5 b
- {" {+ D; E& c. e* W
- }( d* O9 K. i$ x p( j
- " L/ b! D9 o% {9 R
- //------------------------------------------------------------------------------
% M) e* [5 b, i- E+ J$ @ - // Selection# t- m& W$ }) s* R- ^
- //------------------------------------------------------------------------------
& ^1 K+ i1 ~- H- c+ g, G( M8 j, G - Face* Gtac::select_a_face()& V7 g8 T& r7 u
- {4 X5 t$ A) |$ ?8 S X
- // ask user to select a face( [, w3 x4 M4 \
- UI *ui = UI::GetUI();' Q. t# U* p9 E
- Selection *sm = ui->SelectionManager();! T* _( y9 J+ o2 d4 P% Y) l! \
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
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# K' s" \: _9 T2 n- NXString message("Select Face:");
3 c* ?; d7 |6 Y6 _$ c9 v( }4 \9 P - NXString title("Select Face");, |; h5 `5 A4 q- W
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
9 }- B |: K* s/ W4 T$ e - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
% p9 [9 G: r6 C& M s7 S - bool include_features = 0;. v) i1 ^$ |9 c7 p& ~' P1 z
- bool keep_highlighted = 0;3 C2 `" m; v9 k6 R0 z
- % t2 [6 G6 N8 R7 |9 ?8 n
- // Define the mask triple(s)5 O4 o1 a4 P+ f+ ~* N5 T- C- [
- std::vector<Selection::MaskTriple> mask(1);9 n; x9 D* ^/ Q& w8 k
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
: \' n) z% F1 `$ w. h - Point3d cursor;* s. m, p- U8 ~* C
- NXObject *object;. g* Z5 U3 G: \0 Z3 I& D! v
3 b2 E9 l5 ?' F4 P6 S) {- // Select objects using filter defined by mask triples
, B t0 r% _2 W: T - Selection::Response res = sm->SelectObject(# x v: _! v" g) B
- message, title, scope, action, include_features,7 U2 T5 V, n) H# o
- keep_highlighted, mask, &object, &cursor );
0 c& A' H* V9 s( K8 Q4 p9 ^ - 4 H2 g4 i7 l+ w8 h5 S. M
- if( res == Selection::ResponseObjectSelected )$ Q, F0 P9 N/ H0 L2 p# h
- {% G$ Z6 \' e, B" c
- Face *aFace;7 d! v( B% q2 H; y
- aFace = (Face *)(object);3 u1 c1 [- E# K! i! a! O+ k
- return aFace;
9 e! e# q C4 i - }
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- return 0;% h) b: Y0 y- S' Q- k
- }
- w* f% W* b4 o G& p4 { - 2 l! A7 g9 u D/ e
- //------------------------------------------------------------------------------
7 B1 U# X. s' E {" f8 O - // start with our job...
6 V. v) X) M6 F* V/ f0 T+ Z. z* c - //------------------------------------------------------------------------------
8 T9 t- n r; e( f/ u$ L - void Gtac::do_it() J B f2 R0 h
- {
! N' x; `; Y% F' n6 J - workPart = theSession->Parts()->Work();, e3 O; f. H" O/ N" q' m- I6 C) c/ |
- Part *displayPart = theSession->Parts()->Display();
$ m( j v# p# R4 J7 i U, j0 ^ - stringstream out;" a5 x' G$ j7 |' @# X, _" _
% f, Z }. T: p( `' T ^2 T- Face *theFace = 0;
( m8 ]6 T; h4 _) q3 A( T/ n - std::list<Face*> myfaces;
: j1 w- W D! ^3 b8 S7 Y6 G -
" P" f) @' B i. x' r, Y - while( (theFace=select_a_face()) != 0 )8 F. i( |* d0 I+ o# q
- {
( W$ z! _9 l. i# F1 [) G3 Z - if(! lw->IsOpen() ) lw->Open();
" L# t2 r2 A1 ~3 ?* x4 V! N# F - 1 W+ N" _5 L- ~) d) o) b: v
- out << "Selected Object: " << theFace->Tag() << endl;, j1 n: U5 N" z3 U# Y0 a
- lw->WriteLine(out.str().c_str());( L/ A* m9 D7 s e1 X# m! c
5 J* h8 i5 t3 B' C- std::vector<Edge*> edges = theFace->GetEdges();
: t5 w& }, k( b" e2 b0 _( p+ | - out.str(""); out.clear();
: _/ I' l) j9 b8 S+ F" T# K6 b - out << " Number of edges: " << edges.size() << endl;9 l& G( T' T. ~. I, J2 ?
- lw->WriteLine(out.str().c_str());
2 M9 _/ g- }% w/ p! I1 O% P( z0 h - & W, \2 M8 Y. e7 X# O3 X
- for( int ii = 0; ii < edges.size(); ii++)
+ t! P5 z6 d# d( |( { t: K: @3 ]& s - {
# M! Y* P$ D- A1 u o! `% r, p - out.str(""); out.clear();4 C$ j4 |' m" w
- out << " Edge: " << edges[ii]->Tag() << endl;3 a' ]( n7 r4 S7 t+ X8 x
- lw->WriteLine(out.str().c_str());
5 D. P8 M- U/ [" G( \
5 C! Y e5 ]( V% l- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();0 w( i, |. M/ d" ~& f3 r
- out.str(""); out.clear();
, j: ?, X9 F( U, l6 f - out << " Number of adjacent faces: " << adj_faces.size() << endl;
# E" k; ]$ p: {# } - lw->WriteLine(out.str().c_str());7 F7 V; o* z, _) P! K8 z
- 4 Q8 c: g# [9 u. s3 G
- for( int jj = 0; jj < adj_faces.size(); jj++)
! F) G9 v" x; I4 p8 p! u* b \+ w - {
6 m0 n: j" B. d; i" I2 |! X1 E - out.str(""); out.clear();1 {6 ^! m5 q0 ]
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
4 c- j( o; ^+ }; S7 [" a - lw->WriteLine(out.str().c_str());
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- myfaces.push_back(adj_faces[jj]);+ g( k& v# r' [
- i8 s' [4 E# d6 ^
- } // jj
- Y. O, j; F% x$ m4 Z - . R* {) \, G8 q( i$ Y1 E8 `
- } // ii
; J1 _+ w; F3 p
, ]) { b: p S2 g7 K- myfaces.unique();; z- n0 j! m% j Z
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
( ~9 r- [: m0 c% E( q! J - {; e* B5 ^& j8 N o& x
- (*it)->Highlight();
/ p; [' Y% ~6 P) n! _ - }% E4 h' U) z9 a8 V1 P/ ^3 K
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");% n3 E' s6 k# h, u7 K8 ]8 U
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)8 K* G3 x7 f. Z9 o# D" W
- {
3 i' C2 Q; R4 Y1 W1 i - (*it)->Unhighlight();
. a6 E- ]& M/ A* z3 ?9 D6 j - }
% Z5 _" ]$ `7 u# x3 S+ k - myfaces.clear();
5 n4 n7 x. y6 M2 o4 k( @7 K. T
, u* _( N2 b3 {8 Z- : y- B* g0 m1 V9 u( V" o+ G
- } // while5 _& v# i4 U5 x4 J( A6 u6 P
- }* ^8 q7 ?% }6 C& P$ d
* A7 A2 p! |$ l" f( [' e: }- //------------------------------------------------------------------------------
9 {( W6 m7 j4 m- f! e - // Entry point for our unmanaged internal C++ program$ y1 i6 w: j9 H
- //------------------------------------------------------------------------------9 u* L. f1 h1 ~+ i+ k5 v6 W# P
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
; n L: T+ U: ^. \/ } - {
4 M q2 C5 F: x: d( b4 Y: \ - try
3 g- m- ?' q( F) j - {6 c3 X" ?3 k- I2 f
- theGtac = new Gtac();
2 ?6 D9 j% A5 n. p% `0 G - theGtac->do_it();7 q, Z3 L1 P0 Z# \. _- B) V, ^
- delete theGtac;
5 ^6 g$ z0 s; x - }# \( \2 R- J1 u% ]8 A
- catch (const NXOpen::NXException& ex)& a. S3 u, q( i! P f: d6 h
- {
) O9 H6 F& S& C) f; p1 U4 Y - // ---- Enter your exception handling code here -----
1 g0 c' u8 g* Z* R( m X' _ - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());3 i7 Y' e. c$ Y# R. |: Q- p4 g/ l
- }
' o {- \: M+ `& ^( I9 V4 R7 _- L+ t - }
+ Q% ^' L0 m$ ]% f* s
8 t( \9 U% F, w4 h/ q
( ]& ]. f/ I# u. \6 y7 g- //------------------------------------------------------------------------------
0 G( V( ~3 M' Z0 L$ X* w! Z0 y5 y% B - // Unload Handler
g4 w8 n& ^* e+ k - //------------------------------------------------------------------------------% z+ ^% z7 x) a7 U- }, Q
- extern "C" DllExport int ufusr_ask_unload()
- m7 A- E0 J9 d$ R! P3 @$ U - {( M5 V I4 o! E6 D( V1 J6 E; ~# J
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
& y$ B4 P5 t: Y+ U8 Y4 d - }% r) n! u" D4 u# x
8 A% C& m0 r; Z4 J( u! r& {% {
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