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通过这个代码,可以获取选择面的相邻面的信息1 Z" w* w0 S1 u. y: `/ I
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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, o1 _! p( N3 x' {/ g- #include <uf.h>
9 j% c- Y' Z" L8 t3 r, K - #include <uf_ui.h>& A4 k: X8 D' T) \: u) G
- #include <uf_object_types.h>/ ]& G1 {* D& v
- : ?3 e1 s K C- M; G& L5 M
- #include <NXOpen/Edge.hxx>6 p* }, \) d9 g9 v+ h, W
- #include <NXOpen/Face.hxx>
/ z$ l; z; \9 ~& Q - ( X" P4 W! \& ^7 V# ^: M9 y. k) o
- #include <NXOpen/ListingWindow.hxx>1 \5 L! ?, v& a& |& x
- #include <NXOpen/NXException.hxx>; F- I# _+ Q2 ]
- #include <NXOpen/NXMessageBox.hxx>0 c( I9 ]/ U T0 y8 r5 D( I
- #include <NXOpen/NXObject.hxx>
9 U; }3 R5 r2 J- k& s7 j2 D; r - #include <NXOpen/Part.hxx>8 E+ C$ Z3 c/ f. e# E* T7 J; l
- #include <NXOpen/ParTCollection.hxx>
6 o6 I0 Y* z, I$ h7 ~! ~, [* j - #include <NXOpen/SelectDisplayableObject.hxx>, b' \& i1 J" u! t/ I; J
- #include <NXOpen/SelectDisplayableObjectList.hxx>
% y. o+ v* j6 c% m0 j1 H - #include <NXOpen/SelectObject.hxx>7 R. S l9 F& _. |; y2 u
- #include <NXOpen/SelectObjectList.hxx>* |4 W# L+ K2 O
- #include <NXOpen/Selection.hxx>/ o5 r. _4 ?( R6 L
- #include <NXOpen/Session.hxx>
( ]; W- S2 T. T' ]# N8 c( \ - #include <NXOpen/UI.hxx>
2 K/ d+ b% Y( I7 J! C - #include <NXOpen/View.hxx>
9 b8 O. s! @3 u' N$ U
5 x7 l- R5 |0 {& C7 c- #include <iostream>
: d f& g: O ~8 R4 H - #include <sstream>
1 @1 I; X) [, n& l- w; g - #include <list>
) I1 \/ _" j1 B# Y4 E! o' O( y
5 m: v# K5 y3 P. ~- using namespace NXOpen;; }1 p9 o+ H- o2 x
- using namespace NXOpen::Annotations;
: v9 d) r9 ~7 B3 w+ o - using namespace std;9 ?' U; T2 K$ t
- & U8 ?; \ M2 o& b7 @: K j: H
- class Gtac
5 b; A) I3 f7 L8 d - {5 D$ h% ]# p+ R0 K3 _
- // class members( G/ l; Y2 p( v6 X5 f
- public:1 r: ~9 y4 p, ~
- static Session *theSession;
* {. \$ }2 W$ W( i, m! p+ c - static UI *theUI;. k) X8 e( Z0 |$ M6 E7 S) ^0 l
# r: L/ F& y7 @- f$ e- Gtac();
0 c6 y; d$ Z. C( H% W0 u - ~Gtac();
' f/ n2 Q6 F3 z2 k" O
6 K: R' {1 ~9 o! ?2 t/ G1 b- void do_it();
2 t; r8 B8 J# X! P& X+ K
2 E) ^* t( e$ w5 b2 X+ ~7 ~- private:1 ^) Z. I1 W; @/ R7 j* M9 J' B
- Part *workPart, *displayPart;9 m) }$ V1 M; A8 O
- Selection *sm;
8 Z" Y$ C+ Y4 C2 W+ W- n - NXMessageBox *mb;
7 e7 B) ^3 {8 D) O( u9 o7 p. a - ListingWindow *lw;. d, l6 G( \/ {2 f& L
7 ?9 z4 p! ~5 n3 k5 ]- Face* select_a_face();$ F8 b* B0 L- Y, E( f6 ^- ~
3 F5 P" n# Q$ T+ } t& {- };. [3 w( I+ b+ T& c
% V4 K7 f/ t# @0 h- //------------------------------------------------------------------------------
. w9 e' M7 a& Z# E- e - // Initialize static variables% u! z5 R, e% D8 B7 _' w$ X
- //------------------------------------------------------------------------------
d/ c4 ~2 w4 ?) g - Session *(Gtac::theSession) = NULL;: m8 ~2 l. R5 A: S' }0 B9 O0 E
- UI *(Gtac::theUI) = NULL;' X4 \& n U. L/ d0 E" y
1 R0 l) {- p+ K$ S3 w7 ~- O( K) y- //------------------------------------------------------------------------------; D" \# k; {/ `5 _: L5 t" J
- // Declaration of global variables: c8 x8 a8 \- m% o: k2 Y x
- //------------------------------------------------------------------------------
. ?% {; }0 h! |3 [6 [" Z! m - Gtac *theGtac;+ u/ f2 e4 J2 ?# l
, g% X9 f5 Y# I( z0 a# O' s- //------------------------------------------------------------------------------4 Z" p4 v0 v- n3 G" ?$ w% I
- // Constructor* d$ t |4 ^* w8 o6 D4 |# ^5 O' p
- //------------------------------------------------------------------------------; C' r: f0 p/ R- p. X2 P: M
- Gtac::Gtac(), B* R& m9 J1 s- j
- {6 @7 y1 k6 d" g! q( n/ i
- // Initialize the NX Open C++ API environment) r0 Q5 d, r) d4 K
- Gtac::theSession = NXOpen::Session::GetSession();
8 m/ g# U& @( }6 E - Gtac::theUI = UI::GetUI();1 Y8 h& q. t! B: r6 l: M# x
- # }, T/ z4 u' M& j
- sm = theUI->SelectionManager();
( @; t3 I( a+ x H [ - mb = theUI->NXMessageBox();
: E+ u: f+ D7 I) Q; | \1 y - lw = theSession->ListingWindow();5 M9 r1 \" U- Q
- ' `2 p9 X) T' j$ d( w
- workPart = 0;
! y+ s. t9 L- r, G5 J9 Q, y2 P - displayPart = 0;/ |5 G% ~0 U. K& @3 r' X0 b
- }
9 |9 f/ ?7 r# K) q ?' r; p, ^
: ~. K2 l1 B( T7 W1 k- //------------------------------------------------------------------------------4 H7 V9 a3 n* g
- // Destructor
) \; @) c" u" D$ O0 |6 b$ \( | - //------------------------------------------------------------------------------% k+ J: v0 t1 u* @8 D
- Gtac::~Gtac()
- Q3 A) y: Z0 e( y P - {
- x; v7 k: }; ~# j - }/ d* Z; p# G/ z2 Q3 U$ w; N: @% v
' J) o0 p# K6 Q/ Q- //------------------------------------------------------------------------------
2 d) I1 A$ h1 U; H, }4 S, i - // Selection `2 }: H' I9 R, V
- //------------------------------------------------------------------------------" Y$ t( v9 _; Z3 O/ m
- Face* Gtac::select_a_face()
( P3 |) G0 v; \- W" f! W( } - {
7 c7 d; K4 J% ]; o) F/ E - // ask user to select a face
0 _1 n/ i9 E' R9 i$ k, L7 j7 M) } - UI *ui = UI::GetUI();
. _0 S3 E# {( T6 f' Z, I - Selection *sm = ui->SelectionManager();
w" l" V: `2 W! v& c, _ - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5" V6 }0 Z% Y; k {: _" C0 f; J& g
- 5 u) ?4 W( Q% m0 \+ w2 o& m" H' D
- NXString message("Select Face:");) O7 c4 u$ A' t# @$ D
- NXString title("Select Face");
; {7 M! `3 K$ O3 H* t$ O+ s - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;. `; ?; G* K+ @! k3 w% C
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
+ q) c+ A5 a. j - bool include_features = 0;
% }$ Z( N4 k$ {6 P - bool keep_highlighted = 0;
3 w1 V- t: C( E( J& S
( N; E8 \9 J: V. t- // Define the mask triple(s)
' g; z3 x u, U! C5 Q0 k4 d. f - std::vector<Selection::MaskTriple> mask(1);* ~2 i9 S; p) g7 C7 o6 I* K
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
# {, n' D# C$ w. z - Point3d cursor;" |/ A4 M( x) p. J' X2 x
- NXObject *object;
. o% ]. s& X4 M/ ?* G
6 F- Q: X# o* K9 b2 \- _; w- // Select objects using filter defined by mask triples
- U5 z1 ]2 _# Y - Selection::Response res = sm->SelectObject(1 e9 f% o, g6 Q; o2 f# p8 J
- message, title, scope, action, include_features,# [2 @) a$ t/ }, E5 q1 \
- keep_highlighted, mask, &object, &cursor );
! a% r0 e4 a; L$ P - T, N, h2 @3 f1 Q
- if( res == Selection::ResponseObjectSelected )
3 q5 h! t% J+ I% @; w0 N& L) O8 Y+ T - {. _$ }7 P+ C) B. d7 y! d" T
- Face *aFace;
: ]+ W1 u/ V# s( p4 `/ C - aFace = (Face *)(object);7 B! w6 X o5 B0 c
- return aFace;* L9 g2 n6 j u9 q! {, a/ ?4 }
- }
- m& B1 U) P1 S! T2 c; a
* a, o0 C p* F% |( p" P- return 0;* P# T& ~" G. E6 L# b9 Y: c! A) A7 L9 @
- }* M0 T! I$ O- N
- ) z0 M7 O5 u; H8 v- B! ^2 N
- //------------------------------------------------------------------------------; b8 s+ G- g8 H. D' G
- // start with our job...
- J8 F/ ]/ a- f( X - //------------------------------------------------------------------------------
& v# F7 G" h, m - void Gtac::do_it()* {; [0 Z: P' y. F9 z
- {
# D) [. Z) I u4 g1 } - workPart = theSession->Parts()->Work();
& p8 H- d1 L% P& n6 `- u - Part *displayPart = theSession->Parts()->Display();
+ m: Z* A% l/ i, q - stringstream out;/ B# @- N9 {% v9 W R! ~
9 Z2 j$ p' }+ ?- Face *theFace = 0;
2 A& q- I U4 Q5 @- m8 y; J - std::list<Face*> myfaces;
9 T4 p% l$ ?6 `5 Q4 o' ` - g9 j4 R7 D4 j
- while( (theFace=select_a_face()) != 0 )7 v1 ~+ W: {( x0 Y
- {* n: i* [0 d5 Z+ K; e; I @, W5 @4 E
- if(! lw->IsOpen() ) lw->Open();
) P b/ ~* f/ k3 e, R
& i: t/ x& } ^- out << "Selected Object: " << theFace->Tag() << endl;
) I$ A9 D' p Y' M9 \% e4 v - lw->WriteLine(out.str().c_str());; i6 u- y$ s3 x! N5 v
3 D5 r. ?0 ~- e" X# G& r- std::vector<Edge*> edges = theFace->GetEdges();+ W" [# _0 p) ?7 m9 Y9 F* q$ [' D
- out.str(""); out.clear();
# J3 v2 ~6 y) a1 V6 j C8 ] - out << " Number of edges: " << edges.size() << endl;
s" I; l" c6 l4 g+ u - lw->WriteLine(out.str().c_str());
0 y$ _% v) G& ~* s# _1 c0 O - - G1 n! e; Z! A' Q2 t: z O
- for( int ii = 0; ii < edges.size(); ii++)
5 T! A2 r" N1 E, X - {
; h' |$ l# p" S" f- b. M9 ]- x - out.str(""); out.clear();! N8 ?* O! V( h. |5 ?9 z1 C
- out << " Edge: " << edges[ii]->Tag() << endl;1 \- U6 E1 [3 p4 ^! j% A/ c3 a
- lw->WriteLine(out.str().c_str());
# x* s( f9 W4 o& F2 T9 v% v
* k1 s! `8 h8 [, c- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();( I9 s& Y( ^" n8 `% Y; t
- out.str(""); out.clear();
) R/ i& Q4 a* y- M1 E- e) K4 t: g - out << " Number of adjacent faces: " << adj_faces.size() << endl;' G# u( m$ a1 ~
- lw->WriteLine(out.str().c_str());
9 Q7 S; X( Y$ A8 h1 m% o
# T1 N5 n" X+ G2 Q- for( int jj = 0; jj < adj_faces.size(); jj++)
+ m8 B- R- X1 t) @6 | - {9 @: \. b( T. P. @$ t* ^5 V4 C
- out.str(""); out.clear();- c( X3 x( |* f# c
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
. ~- z2 g6 V q - lw->WriteLine(out.str().c_str());
6 V, E! D: |2 o" G% S2 }; i - + \9 _( {: C( k3 _
- myfaces.push_back(adj_faces[jj]);7 ]7 S, z z& z0 d7 B( O8 g" e
% r+ x( {# Q* \6 @9 V- E- } // jj; F3 M) I) ^7 d+ t
7 ~: i2 Z6 b4 Y3 v% J# p- } // ii3 M( z7 t8 y0 t
% U$ X6 X1 a% V$ _( _; U/ F2 [# ]- myfaces.unique();9 `4 c' i0 c' `; c
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)1 V4 \' c% s: V* i( J% w! f. G9 W( L
- {
* G$ R# _1 p# g: w4 x - (*it)->Highlight();) J: P' b4 _4 ]- q. {
- }
( n8 S0 l- U7 v1 p/ f% s2 A - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");+ K/ p. @3 v9 p2 H7 G
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
! ?; @/ m# a+ v r( ~ - {
# r- r. J) k; B. i8 Y/ @2 F9 @ - (*it)->Unhighlight();; j& D; h7 d* g( l+ y9 K+ Q( C
- }
: k9 `$ x8 Q2 b - myfaces.clear();# I+ R- a- Z7 P# Y3 P4 C! Q8 N
- 9 z3 X+ W6 E( ?; w( W: L: E
( Q8 H+ X/ h0 D2 v( ~- } // while
8 U3 i4 c0 ^3 \/ a# Y$ Q" h, E* a - }7 \6 q/ [/ B$ }4 u
1 j4 J4 Z2 }1 O: ?9 t- //------------------------------------------------------------------------------& ^9 H. [' N' r& }! Q
- // Entry point for our unmanaged internal C++ program( U z0 P! @" X
- //------------------------------------------------------------------------------5 r6 a$ B* g" x8 ^1 j
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )! ?2 F8 y1 |9 B0 n+ `
- {
6 ]4 B! s( [% X( _5 j. f8 C+ G- L - try- q" _+ g9 _1 ~: y' x, g- A
- {
4 I0 K" m0 A7 s$ s - theGtac = new Gtac();. X( p" |( t' i2 o4 R1 I& E
- theGtac->do_it();5 [" J' s+ o8 p1 H' Q
- delete theGtac;
M2 k5 l' W* ]5 @* N2 D5 B - }* c3 H o8 E/ W W
- catch (const NXOpen::NXException& ex)
) [+ P, ]1 ^' e5 z - {
|+ u6 J* |) B. q - // ---- Enter your exception handling code here -----1 @! R% |" l4 S( f; V# G& u" L
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());" O) N! F# \" M, P) {
- }
( `: U2 \& M) B7 p - }
2 v8 H' x, {" {1 B( t
4 V3 N+ H) }1 s' m- n0 h& `) J- - i' P$ f: L4 |
- //------------------------------------------------------------------------------
* u4 G0 x I6 M7 h8 ?: R - // Unload Handler
3 X- |, X8 |' T4 r1 f - //------------------------------------------------------------------------------
& L5 _7 e2 Q, o6 t; x - extern "C" DllExport int ufusr_ask_unload()- j# H4 a. e" c3 @4 U& ?7 H1 c) f8 o
- {9 G- O& H4 [' }. P+ g+ a1 d
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
& C5 D \" O f" a" x+ q& Y4 c1 Q! N% f - } _; O: l: G5 N, H' U
2 ^7 p# e3 E E. ?$ {
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