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通过这个代码,可以获取选择面的相邻面的信息
5 B% K0 B4 H7 S# G! q) a, O, \NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!9 { n: h! l0 H! A7 m* d7 p
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- #include <uf.h>
# g1 ?- V1 R) |6 e. h' h7 k4 X8 U+ N% ] - #include <uf_ui.h>
( F: s& d. U9 R0 M - #include <uf_object_types.h>
9 g. ] y5 {; [; K( G, N& Y
+ H- B8 U) f7 C1 I, [+ z z- #include <NXOpen/Edge.hxx>0 y4 r. g8 l6 P. F V# x
- #include <NXOpen/Face.hxx>
7 b. I8 w5 S) M5 u2 O
+ O7 N0 |0 I$ H; E* i! a' Z, u- #include <NXOpen/ListingWindow.hxx>
) j$ @3 m( v0 k - #include <NXOpen/NXException.hxx>
- Z' ` D+ d- v$ w1 j, j - #include <NXOpen/NXMessageBox.hxx>
, _0 s- z0 \0 }$ d6 t& ~) T - #include <NXOpen/NXObject.hxx>
& K1 C3 k X" J4 t# m$ A - #include <NXOpen/Part.hxx>5 V* e2 O" J, x: {$ ?
- #include <NXOpen/ParTCollection.hxx>% \; f# _% B) P* R8 x6 _
- #include <NXOpen/SelectDisplayableObject.hxx>0 X+ {7 l( H( q* s/ j9 [6 \. c4 H/ S
- #include <NXOpen/SelectDisplayableObjectList.hxx>: N! {3 _ W* e" }- G
- #include <NXOpen/SelectObject.hxx>
8 `! j6 j7 s* ?1 c' E - #include <NXOpen/SelectObjectList.hxx>
! H2 Q# H9 c% d$ [! | - #include <NXOpen/Selection.hxx>
7 U' u" F u, }% A2 C- U) G w - #include <NXOpen/Session.hxx>
3 o, T7 `& Q& X8 l1 O$ K - #include <NXOpen/UI.hxx>
- Q6 |, B7 ^3 Z2 |# ~1 t" q& G - #include <NXOpen/View.hxx>
) ?5 R6 f/ m# n7 @" W1 ]
, |/ R+ {& ^& o- #include <iostream>% J# ^! V5 K" w* Q; B
- #include <sstream>
7 L/ q S6 s' g1 u - #include <list>4 f/ p. @6 s% a* Z7 {- P' g
- . \" r) G) q- ~3 v9 B8 ?; {
- using namespace NXOpen;
: i, q7 v) R. V; V - using namespace NXOpen::Annotations;5 l9 X: U! S. @, |
- using namespace std;/ a+ W% O, ]: v4 Q: n
- 5 G4 N/ h' a* W6 E0 [ ~1 n
- class Gtac
) a% O* H; H7 v' }7 Z: K/ H - {
% v% y4 y2 ]; u, s: o - // class members- p0 X# h7 H+ N- n: e
- public:0 ~5 ]' `) y+ [7 ^: _0 W
- static Session *theSession;
+ g. A9 |% J- C0 G - static UI *theUI;) Y6 b% ^4 r! F, R7 G' T$ z
$ I0 S9 c4 j& @7 Q' m- Gtac();* q& q. O" K# V. [; k
- ~Gtac();. a b' A. Y& t8 H4 b2 L* ~
9 C. s3 |; x& L# f$ h! n- void do_it();
# X: n# }1 |8 v# J7 T! {
% o0 s5 X. L9 C5 m: U- private:" B8 U# l' I$ Q9 j9 m N6 }
- Part *workPart, *displayPart;$ V4 F$ M; R* H
- Selection *sm;1 I9 A( H6 \& l% v/ M; R. r! ?
- NXMessageBox *mb;5 y) j+ d8 g a5 F! i
- ListingWindow *lw;
' V( I0 J p' w2 g) P) e/ o - 6 R6 d! z& a$ R3 R) X
- Face* select_a_face();7 U8 N v$ `9 n9 Q% T6 ?) \
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- 6 b6 G9 U8 y* h( J+ V ~
- //------------------------------------------------------------------------------1 O8 H- d. [* V9 n* v( _/ T
- // Initialize static variables
5 r1 k- {& [: T - //------------------------------------------------------------------------------
! n% z- n3 j% t' Y/ t$ F/ Y# P( ^ - Session *(Gtac::theSession) = NULL;4 ~; W; r) q! `
- UI *(Gtac::theUI) = NULL;- M, w% ?/ p2 t& A. t P
- ' G+ d) @. ^9 h6 f$ y7 R: j( K
- //------------------------------------------------------------------------------
- `% o" i- r8 ] - // Declaration of global variables
_. ~. S& E1 v2 w* d* l7 a7 R - //------------------------------------------------------------------------------
, K# T$ ^& n. n1 w# Q; D - Gtac *theGtac;- n; g) Q/ K2 i T% O2 m: v2 M
- ; n3 }& v- i; @9 P
- //------------------------------------------------------------------------------
3 X1 ?: D% f4 ?$ H - // Constructor/ V) a! z6 C% ~+ P% o9 ?+ g
- //------------------------------------------------------------------------------
^# R5 L8 g- x5 B; G/ a - Gtac::Gtac()
2 h( J0 ~6 q1 G& N* ^* z - {% d1 N( d) t: ], F8 n5 Z1 G
- // Initialize the NX Open C++ API environment' G; F+ p0 E# I5 Y" V
- Gtac::theSession = NXOpen::Session::GetSession();3 k( }( x; E9 t7 ?
- Gtac::theUI = UI::GetUI();
9 L' V/ R* C& B. d) B" o6 m t
& G3 i+ W" {: Q1 z0 N* e- sm = theUI->SelectionManager();
9 z: T9 g$ j6 [9 Y% c - mb = theUI->NXMessageBox();9 o5 w$ o; {6 Z: W6 n. v/ \) J1 c, A
- lw = theSession->ListingWindow();
* a* H& j/ K# Y0 x
. l' H9 J- i! d9 ^, q- workPart = 0;
) q/ V% \) E# C9 P - displayPart = 0;, x" ?% ]& k$ L% ^' I6 C- ^7 j! w
- }" c, n" A1 Z# d( R2 U) x5 c
- * G m6 v7 ]8 G- v1 H u2 a# o
- //------------------------------------------------------------------------------
4 D8 f2 X$ A9 h; h8 L& G3 g - // Destructor b+ y: S0 l. m* }6 H, Y; Y
- //------------------------------------------------------------------------------8 ?5 e3 }1 D2 i- k
- Gtac::~Gtac()3 T- i1 z( z3 k% |- \9 A# z$ a
- {; u. ^: ^6 G7 \' Q& u+ y6 ]
- }
5 `* D2 M2 h' x+ W
- S% e j( X0 a# s. L8 _- //------------------------------------------------------------------------------" h' g/ c+ O: [6 Y' X7 }% e
- // Selection& y& B5 g1 F7 U9 S s
- //------------------------------------------------------------------------------
& r# C/ W, \4 J/ u( t - Face* Gtac::select_a_face()$ Y' B! _4 T3 N7 |' O6 v
- {
, ~# J( v" O: a- j - // ask user to select a face8 H" S. C2 e# j
- UI *ui = UI::GetUI();. \- O4 a6 L+ I0 @+ ]
- Selection *sm = ui->SelectionManager();4 c C6 k& @/ A, o9 s |
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5- Q+ a( F* k. F4 `, j) ]" x
- ) f5 s% K/ b& ~2 B6 Z; I2 D( a3 N
- NXString message("Select Face:");7 Y7 W: F2 r$ [+ R# g! h
- NXString title("Select Face");
l% F- o$ G( q, A# M, d - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;; W& ~0 i9 Q3 f, I& {& q/ W# P
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
A7 _' }& ^) \( D: o& ` |8 E - bool include_features = 0;8 i! P9 q) R3 q# g5 U; [
- bool keep_highlighted = 0;
# |& u8 G" [% c2 q; ?; e6 I6 u
9 m) R3 P2 U# Q1 i) ^$ Q+ N- // Define the mask triple(s)+ y$ m5 p- n5 o$ Z4 h1 u+ y, P
- std::vector<Selection::MaskTriple> mask(1);
7 y4 `9 ]! s1 \7 E: w8 G- E - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );9 G) J$ f" ]5 w; A
- Point3d cursor;% @ M. `0 z( c6 {
- NXObject *object;) r! h+ v# d2 ~* ]2 ]* g7 _
- " e4 k4 N+ b& e( [4 ~
- // Select objects using filter defined by mask triples5 u1 M3 V' q, d8 D3 L
- Selection::Response res = sm->SelectObject(
2 M6 o0 \& v8 e/ [) e% |- U - message, title, scope, action, include_features,$ c% U' W! Y, G; w1 c9 a+ }
- keep_highlighted, mask, &object, &cursor );9 E1 D9 [! I/ ?
- ! t) A1 p2 P3 n0 }, A7 `# ]5 V
- if( res == Selection::ResponseObjectSelected )
6 [( X1 k6 f- p& Y, s# F - {) x2 y. T Y% r6 q
- Face *aFace;
4 ~# o( n% F6 s8 L1 i - aFace = (Face *)(object);
j1 l e: n8 f0 E - return aFace;
/ k% `1 X2 X. @/ C - }' I( k; E6 c* r- K+ K) S4 y' X
' h; d9 r; O/ x! U% ]3 ~- return 0;
, {- P% N- R$ t! I8 j - }% o4 N2 S+ D$ U" Q" @# F8 s. x2 {
- 8 v3 U0 T% R! k) K
- //------------------------------------------------------------------------------
0 Y t8 I* U* G2 Y2 M- a( V3 A - // start with our job...
, l" T" E! C9 z9 X5 b. q - //------------------------------------------------------------------------------# V% L( D7 R6 j7 m O) _
- void Gtac::do_it()
# W5 X( j0 j* A - {& I+ l, }5 M& X; c
- workPart = theSession->Parts()->Work();
4 P8 t; Z& j5 I - Part *displayPart = theSession->Parts()->Display();
& e( o3 a/ C0 |' L0 H! O - stringstream out;9 V2 [, P5 g! E/ } p
+ o( u: k. Z. G5 ?) P" V- Face *theFace = 0;* b$ n4 a& \! {1 C: D) T
- std::list<Face*> myfaces;2 y8 j. d6 F C! D. P% R
-
4 Z/ X1 D, C: J, u - while( (theFace=select_a_face()) != 0 )
+ ^' g; |6 \- C6 I- s/ H$ A - {! a' k5 D: i8 k! E9 [
- if(! lw->IsOpen() ) lw->Open();0 A' ~: m2 k o* z& n
1 G' u& d6 o8 h. E c7 U, i5 u6 c H- out << "Selected Object: " << theFace->Tag() << endl;: A: E' a% @0 K" N9 G/ Z
- lw->WriteLine(out.str().c_str());& M0 T, [" z# w8 E/ ~
- * @2 e- w2 K1 r4 T( F$ y- A
- std::vector<Edge*> edges = theFace->GetEdges();
( F4 X4 e: ~5 k* S - out.str(""); out.clear();* B4 n7 H* E3 Y; }& E9 e
- out << " Number of edges: " << edges.size() << endl;1 L3 P \, J' Q
- lw->WriteLine(out.str().c_str());* C& y3 l) r$ Y) d
- 0 k2 p0 A; `( @: n! z3 j8 _! B
- for( int ii = 0; ii < edges.size(); ii++)
* Z. N% \- q7 v; O- }" v' ~4 [ - {
; f& M8 Q0 H& Y9 W) l; X B - out.str(""); out.clear();
: t& w- u, J: c9 @9 | - out << " Edge: " << edges[ii]->Tag() << endl;
9 e# T. @! A4 J: N) Z3 d - lw->WriteLine(out.str().c_str());
: _8 n$ ^* F: D/ ~ - / Z0 P6 Y; O# g7 m
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
; e2 j$ q1 }) p( p1 w. w - out.str(""); out.clear();" s' o( B+ p0 r( g, |9 N
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
0 U7 g# R) C$ y& o( E+ Y - lw->WriteLine(out.str().c_str());4 @$ e1 ?; f# N; ?# B. K: Z# D- B; a
$ x/ F0 J! e6 o7 o: x" j+ _; T- for( int jj = 0; jj < adj_faces.size(); jj++)
3 e* [4 I2 J( {4 d - {
( g. H$ g' g. F K+ g9 I7 O1 Y - out.str(""); out.clear();/ N" b. W6 J( ]% s
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
; p$ ^7 d1 [; W/ J* ~8 l7 H3 { - lw->WriteLine(out.str().c_str());
% s1 C! p) B# ^+ X - 9 b% B( r9 J* b! k1 v ~5 p
- myfaces.push_back(adj_faces[jj]);1 }- E' r& W2 P; s, J2 ^- P
- 2 W" B5 Q/ I( v% k8 T4 m7 j' i' [
- } // jj
1 p( B# r2 P# {$ P+ ~4 ]9 x- `' [
- w2 R: e% Z( N8 y- N, g5 X) z- } // ii3 d5 I' Q( R9 ~2 W$ |
- 9 o! P' F% b. r: e" u3 S5 I
- myfaces.unique();0 `- ` q; K" w3 I4 m) U( Z L N! s3 \
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
. o$ @. a) o1 U% Y( H, i - {
7 m3 H- n9 V' N. b# d$ D - (*it)->Highlight();- I4 \9 E0 N: T: K( m
- }
6 o7 D4 w& S4 I$ m: s0 F - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");* y' V, J8 e8 m) x& o8 z
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
( |- A/ k, l& m5 t5 ~9 b; i - {
% A' w3 A0 e7 C' z7 g( T - (*it)->Unhighlight();
* d1 N/ A* R) d8 ]' U' h! p! t) U - }0 v1 ?8 P4 U2 y+ q* n$ v5 i8 c
- myfaces.clear();: \- s: M' \8 R/ _! V8 e+ e
7 L1 W* i& g/ m0 [6 w }5 v$ D
1 Y" u& {$ z- G" y0 z$ I2 P0 C- } // while
4 E, B) ?8 \4 c1 r b - }
% ~- Y! g* L; [6 U/ f' u
* w6 `8 z( y6 w( t' Z" i- //------------------------------------------------------------------------------( a( b* S* Y# D; o2 g$ x
- // Entry point for our unmanaged internal C++ program# ^$ c$ B) B7 \1 y0 Y& K
- //------------------------------------------------------------------------------$ ]% r2 U8 @% | t
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
9 _1 M( w7 a$ Y% Z - {, c( x+ w# O( `, x, P% z
- try2 R6 j9 W- F" A. _7 t! O1 N* n
- {
u& j( y7 Q( Z( J3 [# l" u - theGtac = new Gtac();4 Q1 i/ b& p- z9 N1 a$ ^( l7 y9 F
- theGtac->do_it();
" d: n9 k2 H2 j) M' x - delete theGtac;* b2 u3 {- D" B" |# y. D. W$ j+ {6 K
- }2 b9 }/ G# h5 n
- catch (const NXOpen::NXException& ex)" `& i% f4 C+ l" x0 u
- {1 V- C; @( O! V! t
- // ---- Enter your exception handling code here -----
/ F5 X4 n" f( V( P J - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
7 c% ]# @" j6 f* f: t3 Y C! ^ - }9 V. |' t; ]6 c' v
- }
; u7 M+ ^, m) l9 B8 h
0 c, u/ X& C- A
: m, _7 S% |& A1 h- //------------------------------------------------------------------------------) t# Q! S+ t: M0 w
- // Unload Handler
; {( B O5 Q3 v) `+ P - //------------------------------------------------------------------------------# x+ x) [# o6 [( G
- extern "C" DllExport int ufusr_ask_unload()
# U6 v# p2 V% I - {, q; R7 n+ \; z# f0 }1 J1 G+ G
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
: A) X( s" l2 o: M$ M% Q; w0 Q - }8 Z% X# A; B! r1 V1 V
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