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通过这个代码,可以获取选择面的相邻面的信息1 Q, d! Z4 w7 h# O3 I
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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3 C8 ^0 J! j7 A( u) e2 v% \- #include <uf.h>3 |: J% M2 j, A% q! n7 ]2 C: e
- #include <uf_ui.h>" P s2 D3 V: {$ Q
- #include <uf_object_types.h>
2 _$ ]3 f) b" }" Y0 K! @ - - F+ e& h9 Y; Z' r4 L
- #include <NXOpen/Edge.hxx>5 I6 b$ x- G8 c* N6 P( s: O1 U$ O
- #include <NXOpen/Face.hxx>
8 c1 k0 P+ J( v( s' } - ; }8 i9 u- t) } F
- #include <NXOpen/ListingWindow.hxx>
0 K- ?; i( c8 r7 w8 I' J - #include <NXOpen/NXException.hxx>
! r; M( U' t" c - #include <NXOpen/NXMessageBox.hxx>: s) ?' ] b5 ?% z
- #include <NXOpen/NXObject.hxx>$ M- D5 M m$ Y+ F2 r
- #include <NXOpen/Part.hxx>
: N+ G- p, M! A) C D5 @3 ] - #include <NXOpen/ParTCollection.hxx>. e% G8 M5 q9 ^( g4 n, f
- #include <NXOpen/SelectDisplayableObject.hxx>$ ?* M1 `. A+ w! i5 N1 o8 P0 t3 G( a
- #include <NXOpen/SelectDisplayableObjectList.hxx>
" U: j) G Y/ @; x- q3 ]& N2 q4 j' K - #include <NXOpen/SelectObject.hxx>
d2 b6 [+ X9 o w$ d - #include <NXOpen/SelectObjectList.hxx>1 U7 k/ @# X# n9 `* t! O+ x
- #include <NXOpen/Selection.hxx>) c! a- i2 g; u* o4 j T
- #include <NXOpen/Session.hxx>
+ f. u% g5 P7 ] - #include <NXOpen/UI.hxx>
0 [5 S" y1 q ~! {) f* d$ O- V - #include <NXOpen/View.hxx>7 d- J) O# y V m* [( ]. v
% G" G, r1 y9 Q4 f* J. q. `/ d/ T, K5 c- #include <iostream>
' \; b6 v( m, X, O9 x* o$ B3 z; ` - #include <sstream>; l1 L# c6 E( ?* z# t5 W
- #include <list>( K. J- `6 v, X9 _* A) S+ t- v% k
. N* ], Y7 f; \3 P* s& g- using namespace NXOpen;
1 C& M- ~/ v+ h7 W: h4 \ - using namespace NXOpen::Annotations;
! H: m; b; o G; d" @% v# [$ s - using namespace std;. z3 i" a: z7 O+ y
- $ R9 I: o' H, l
- class Gtac: s$ J4 j( P' ?/ Q8 _+ u3 v# t& A* P
- {
( H" n2 W' o7 \& D2 M - // class members6 U" Z: Y/ `5 O& ~
- public:8 Z y- ]9 V; h: K
- static Session *theSession;0 i3 f @, |, }+ \5 r( g: z
- static UI *theUI;: t( V1 U' J& f; P/ I" v5 ~0 W
8 F& z4 f0 ?. Z4 t9 D1 K8 i, r2 h- Gtac();
4 K; y) a B. B$ U2 j - ~Gtac();
. z1 s7 o+ S, @5 c - : I# t1 @& t$ W6 ~: v
- void do_it();
% X7 j; F3 X- F( d# S- D g r
7 U7 _8 D3 L6 N% ` g! Q3 `; U6 l0 \- private:8 I) s& H0 m1 c. Z+ A& { a
- Part *workPart, *displayPart;- @* T3 }: v( V& A3 s
- Selection *sm;
! }4 w( z+ `0 l; R, \+ L; D - NXMessageBox *mb;) n# @& D; z% W' J7 h: ^; a5 x& v
- ListingWindow *lw;7 [( n/ s1 ]: O
- % @: x$ L0 R, O( z" Q! k- ?
- Face* select_a_face();& |' k) [' x6 u
- $ {9 M$ e- ^2 W- W/ {# @4 f6 {
- }; y6 G% C: H4 V. D2 X7 I
- ; C# T8 ~- ]( E7 x+ I
- //------------------------------------------------------------------------------
5 z0 U, p1 A; r2 s3 M! h2 w - // Initialize static variables5 f( D4 _: q1 q" s% k
- //------------------------------------------------------------------------------
- V4 j# j+ `: @* [) D6 `" ~ - Session *(Gtac::theSession) = NULL;. l& e' E/ c' M% M) V
- UI *(Gtac::theUI) = NULL;. w% s: y' U4 B6 E
- # q o6 \* D( X7 y) e S2 U" }; G3 Y# A
- //------------------------------------------------------------------------------2 c5 G) ]8 V4 C3 P0 `; A- U1 ?
- // Declaration of global variables# Q4 F0 c+ k( u! @( G
- //------------------------------------------------------------------------------! r( Q$ G4 d7 \# _) S& L4 R
- Gtac *theGtac;9 l9 S/ r# V0 H% P+ _
- " V9 [" }. P3 H
- //------------------------------------------------------------------------------
; b0 \0 ~* r8 e$ U B) [2 H - // Constructor/ P1 K* a2 i( `/ T2 o: o
- //------------------------------------------------------------------------------
9 D# m6 I! T$ F6 }' ` - Gtac::Gtac()
$ [- ^* \* \; H' L - {
+ k+ `+ |( s f+ H - // Initialize the NX Open C++ API environment
- j( M9 f' h: V - Gtac::theSession = NXOpen::Session::GetSession();
2 k; z" O7 D0 | - Gtac::theUI = UI::GetUI();
' Q3 z; _, p, r* `% _. W0 k - 8 Z9 J% X, y) m7 k% r' ^
- sm = theUI->SelectionManager();
8 ?# z3 Q: z. y - mb = theUI->NXMessageBox();, s& |( x# i$ K4 T y! R
- lw = theSession->ListingWindow();; ` o8 D" V0 b6 T' Q& @
- + B: H% g8 j0 @. R/ b
- workPart = 0;$ G3 a) _% S$ ~( A& N0 M2 |3 c
- displayPart = 0;
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- / l% d7 T9 K- ?
- //------------------------------------------------------------------------------ h+ o& h/ L. O
- // Destructor
6 e) W# z" x8 m: v - //------------------------------------------------------------------------------: R6 j; y* l( H% c5 c: c6 k/ j
- Gtac::~Gtac()! d Y$ K; J& z: H6 v& f
- {
4 g" U, }, g$ l3 _/ u" ] - }) l4 v7 v8 q& h t" f: I
8 ]+ r1 s- k) W$ T0 M$ f- //------------------------------------------------------------------------------
/ E x. d, D/ p, {+ F4 ~$ K - // Selection) Q: m" L' _6 e9 D) d) A
- //------------------------------------------------------------------------------: k" G7 R! d6 G: U
- Face* Gtac::select_a_face()4 u- \4 r1 P2 x. {7 S
- {
+ ]. U4 Z% c/ x - // ask user to select a face
$ x- y% T2 a9 ~& k - UI *ui = UI::GetUI();
+ C6 R0 B1 C) j! F9 G4 ] ~ - Selection *sm = ui->SelectionManager();- A& ]0 G0 o, ]" `4 A0 a |
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
/ D' v G- W4 R: ]
+ G1 ^' I2 L) v- NXString message("Select Face:");
# E4 P. J3 B& Q1 w0 a - NXString title("Select Face");- ]0 N) l* @* D$ b c: ?
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;, Y" \ V, B3 j# N/ w
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
! _ z$ ^; m2 e1 N0 K( Y# h - bool include_features = 0;
: c k% X- i/ |) [1 p - bool keep_highlighted = 0;/ i9 y' {0 P& J' d
- * ]4 B7 k" c2 j2 P; v0 \: R
- // Define the mask triple(s)5 T! f6 F# I$ k R
- std::vector<Selection::MaskTriple> mask(1);5 k0 A6 P# w$ `9 V' O) Q
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );' M6 y0 N0 C+ |0 a, x3 E4 n
- Point3d cursor;
- x# o2 C5 F! K8 Z8 m: V - NXObject *object;
) k1 w" e+ b$ S, M - 6 n P1 h! o# d b/ {
- // Select objects using filter defined by mask triples
% k! p% T9 D7 Y4 {! | - Selection::Response res = sm->SelectObject(0 ?- S" k) l" j$ O& {. U; N) e0 Q
- message, title, scope, action, include_features,4 l Z! t. ~1 f3 A
- keep_highlighted, mask, &object, &cursor );, @& F: b" I# c% W$ d" B$ j
- ; U# @8 x) C5 V+ t
- if( res == Selection::ResponseObjectSelected )
; K2 @7 x) P7 j9 o4 U - {9 E! g) A( F3 F9 z: V, c3 [& t
- Face *aFace;
9 ^6 j8 x5 a2 Z6 s. v - aFace = (Face *)(object);- O$ q8 c( z8 C' z. ~4 X2 {- A: h
- return aFace;) |+ k; Y w! M+ z
- }+ o3 x( Y! [, r8 Q! Q4 G
- / h" z4 ?3 }7 p8 a4 |
- return 0;6 h6 H# H7 a! d, X- X! u/ g
- } y+ Z# c) A8 _( W# u) R! A8 H
- 2 [0 c1 S, s! {" t0 t5 X# I. L/ W5 p0 ~
- //------------------------------------------------------------------------------ }0 i( S. g1 n; e+ x* y
- // start with our job...- r- D: k4 ^. _& f+ l5 ~
- //------------------------------------------------------------------------------. W5 ]! d1 p- D# n
- void Gtac::do_it()
7 h3 H8 ^3 _3 L. O - {, ~5 \; o6 l7 T. t1 `
- workPart = theSession->Parts()->Work();
9 b; Q! n' [. s! D$ r6 S+ | R - Part *displayPart = theSession->Parts()->Display();" ?. m* t( o+ o+ R; F
- stringstream out;) ~- U/ `* [0 R1 U }* f+ G8 J
- ' K. ?1 ^, ]5 W! Z8 l. D
- Face *theFace = 0;, J+ J F, t( k) W; E; H
- std::list<Face*> myfaces;
% C: X- O7 o% @. S* q - ) X- I1 {5 }+ R8 y: y; b
- while( (theFace=select_a_face()) != 0 )
# c) ~, Q7 X# R - {
, b$ s, Q0 q8 s) q) ]% z- } - if(! lw->IsOpen() ) lw->Open();4 E' S; g4 @: I' [
8 |6 a9 [. K7 ^- out << "Selected Object: " << theFace->Tag() << endl;
; q7 W2 @ Z9 U5 v4 h- Q7 W - lw->WriteLine(out.str().c_str());
9 ^4 M5 e7 A% v7 _ - 4 v* S5 Q9 g' E$ M6 k2 e
- std::vector<Edge*> edges = theFace->GetEdges();3 p% U# O0 h6 X& B7 Q( |& F) _
- out.str(""); out.clear();
4 C3 [; w- F; y9 I8 K8 D - out << " Number of edges: " << edges.size() << endl;+ G; A4 k. Q3 m" r
- lw->WriteLine(out.str().c_str());
/ J. A% {$ [ x
1 ~/ g. f0 J3 S3 w4 q- for( int ii = 0; ii < edges.size(); ii++)( `) j; C5 Z; Q% Z+ l m: X
- {
5 \# M% J$ _: U0 b* J: F5 O" f - out.str(""); out.clear();, P" f/ d) D9 R: m# Z1 F
- out << " Edge: " << edges[ii]->Tag() << endl;
8 }! ~, F& [4 H - lw->WriteLine(out.str().c_str());" f( X2 h) h3 K& j+ y4 g
! [9 V' s- T) z; M- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();' F4 J4 g" w7 b* X+ I+ l; S& k1 ~1 n: E
- out.str(""); out.clear();# r3 } x' O c. N) F8 M
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
. G! A. {- d. r: e- h% a% | - lw->WriteLine(out.str().c_str());
( d } ^4 d! Z; S6 x! f; e
, P o1 O' w6 U$ \9 X2 A" M8 O. G- for( int jj = 0; jj < adj_faces.size(); jj++), v6 a8 [7 g* O! l, K1 f1 Z: B
- {$ Y/ O% }) r) \( @$ r5 F+ c, ~1 G
- out.str(""); out.clear();
2 Q3 O( D) ]$ z2 ^/ b% [* o' C - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;$ I% {, Z) V! r
- lw->WriteLine(out.str().c_str());4 Q. K) J8 e, Q0 `/ G9 r: E! |
- 1 \, W! @" c4 C) z+ z
- myfaces.push_back(adj_faces[jj]);
* \& b% H) i+ U. Z# @9 `" S1 c2 l
8 a" n% D& K7 l) c5 N* m# h! ^9 z- } // jj/ z8 z3 a8 u7 j% \1 M& O
- , N# L) u: A5 U7 k
- } // ii
4 z( F" \9 V, o) Q9 R, r
( Z3 h9 y, _/ q8 ~/ p" |7 M- myfaces.unique();
$ a5 b( e' e/ H. C- Q3 k - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
' C! N' ~" ?; ^; F" [ - {& w9 k+ y; K: [% d' o
- (*it)->Highlight();
+ i u$ h- ]) ?2 n# C( q0 Z - }- W' |: L1 ^) F( ]% f
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");( Z m, V; ]8 y3 X& Z; _
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
8 x8 w! @8 [+ ~' m% t: p$ H - {! f& ?6 b. N) J0 w; y+ ?
- (*it)->Unhighlight();9 m; H( C+ k) f
- }. M. E3 u7 ~! K; [# K) A
- myfaces.clear();
$ Z3 R: Y( x- I/ s. M+ g# S
9 f( t3 o- |6 |
2 |" O$ N4 c3 a# Q9 H9 f4 I- } // while. p- }2 L6 U$ S; b
- }; ~8 Q5 J( w, T, M/ q
% }1 r8 ?% g6 d o! ]/ ^4 G% i- K0 E- //------------------------------------------------------------------------------+ V. v8 _' \1 n0 M# p- c: F2 t9 |: M
- // Entry point for our unmanaged internal C++ program4 @; g+ c4 L1 S2 Y* e
- //------------------------------------------------------------------------------
/ U8 [% ], B9 X/ r' ? - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
: C" J7 a6 a: X3 R - {: x" j. h8 [5 L4 l
- try
6 j! x+ @! V6 L9 ? - {9 }* d0 P) S, Y0 m" M
- theGtac = new Gtac();
1 o& c4 y; }0 a7 d5 @ - theGtac->do_it();& i5 e6 w2 Z& W1 K& }0 T5 P
- delete theGtac;, i! @$ I+ j# t4 U3 h6 G
- }/ X* L' {- W5 V7 F! N
- catch (const NXOpen::NXException& ex)
; D* Z/ }* ^7 S, m J - {) D& m: }8 g2 C6 ~* F
- // ---- Enter your exception handling code here -----
+ L4 j! p. O" d3 {6 k. q - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
' }$ x! x* j8 Z - }2 {' @/ J4 Z/ O2 f
- }
+ p) j! x; A7 `" k6 i - ! z9 ]1 ?* r X$ s2 L& l: x9 @
- 5 l% R# W% A5 [/ B$ Q
- //------------------------------------------------------------------------------7 \' z- R6 x0 W
- // Unload Handler
0 X) c* J* G8 }4 V - //------------------------------------------------------------------------------* ]4 Y7 y. O5 g; G- M( g5 m
- extern "C" DllExport int ufusr_ask_unload()4 k8 S. d7 T# i$ Q- d# _6 \3 m8 H
- {
% M8 P$ Q& \3 Z2 n - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;% u: a. \- ~% o1 Z6 C
- }
. N6 I3 @/ t) I% d) p+ F% b
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