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通过这个代码,可以获取选择面的相邻面的信息! w( B0 Y! C/ c! n
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!: S K. m0 A+ ^
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- #include <uf.h>
, P1 r7 A7 {$ K - #include <uf_ui.h>4 q4 `4 ]4 W! \% `, z$ f) E7 S
- #include <uf_object_types.h>
b( M) M+ ]4 W
/ L6 a& C( N o |4 m- #include <NXOpen/Edge.hxx>+ w& \5 }# u& S% t( ^( ~0 `8 _
- #include <NXOpen/Face.hxx>$ M+ f% Y6 o& i: e: M# t& l% q
4 U- ]4 B4 A" l) s8 L- \- #include <NXOpen/ListingWindow.hxx>: |" w+ _2 T6 Z
- #include <NXOpen/NXException.hxx>/ t0 E" v4 G9 B# d: A
- #include <NXOpen/NXMessageBox.hxx>( ^8 X e! s" C2 N' q; l* P
- #include <NXOpen/NXObject.hxx>
( p- X4 l) p1 w9 [$ d, I - #include <NXOpen/Part.hxx>
4 U2 V6 ?, g4 |9 u' Q - #include <NXOpen/ParTCollection.hxx>
9 [! k2 n) [9 _2 p% u - #include <NXOpen/SelectDisplayableObject.hxx>% |- g' p$ U* m7 [6 {* ?
- #include <NXOpen/SelectDisplayableObjectList.hxx>
' c' U& Y7 \; j2 p r: c& v - #include <NXOpen/SelectObject.hxx>- \ ~' m/ h+ \" ~0 s5 ]1 c
- #include <NXOpen/SelectObjectList.hxx>
1 l3 N0 F3 g$ e3 W) r! F6 g% l - #include <NXOpen/Selection.hxx>( }" b) L% _+ s* D
- #include <NXOpen/Session.hxx>
" C H1 ~7 g/ i- v3 V - #include <NXOpen/UI.hxx>
2 {1 C8 W& a. S/ B# u. ~ - #include <NXOpen/View.hxx>% ^5 Z9 X6 c# n6 W; l# `
- ) T# G; `. f8 O& p$ F9 w% ?
- #include <iostream>$ ?# ~1 u$ w, k6 U
- #include <sstream>/ F9 e, S; Q0 {2 h
- #include <list>
: t; F. M0 z: w9 N. J - , V }4 c% p# d c* s) r8 g9 y7 B
- using namespace NXOpen;2 v* M: ^# Z. t+ S+ g5 A3 A9 p
- using namespace NXOpen::Annotations;# A& g7 m7 k4 Y Q3 z! F0 F
- using namespace std;
% v# K4 `* t0 \0 }/ G! p. J - 4 d) w i8 x# U* b( v
- class Gtac
6 \1 g& f6 V8 K2 `" J* x. j; ` - {/ @/ C6 C6 ~$ v @$ O* G
- // class members
: Z- F; P" a( z; _+ X - public:( q( z% J- b2 {: ~4 @/ _
- static Session *theSession;+ l+ b) I: ^ ~0 R, Z0 b
- static UI *theUI;5 K/ R) L- Q6 i# o& P( y" U
1 c2 b. C+ e H+ q, A% ]- Gtac();
4 A0 B) P# e, H- e" ]" o - ~Gtac();
+ Y% F( k3 }7 L8 F- G# E6 Y - - e1 p0 a! S% }2 [" z t
- void do_it();
7 l8 t& v- ]. }, b
! I3 O* B! s9 H) P: V1 g' f- private:8 F+ s: }1 r8 h
- Part *workPart, *displayPart;
: ^# j1 M, |" l - Selection *sm;, A6 s1 Q7 `9 u$ L. Y7 L) \
- NXMessageBox *mb;
; @: ]- K0 R* `- h+ ?3 s - ListingWindow *lw;6 W# T, n! |1 C c- F" ^
- 9 D2 Q5 U9 d& B6 M1 I5 v
- Face* select_a_face();7 ?$ n4 }9 f. m1 t
* k" R. W0 R, r A3 e5 l- V# m- };' `; b4 C; Y9 E/ Z
- - _# f3 x: ?" _; Q* N \
- //------------------------------------------------------------------------------
( M. ?1 Q3 O( G! u+ M - // Initialize static variables$ J: X; X3 D l& k
- //------------------------------------------------------------------------------
8 o- J+ m3 X% o - Session *(Gtac::theSession) = NULL;: {( g/ S) ? L+ ?; A. b
- UI *(Gtac::theUI) = NULL;
9 z5 k8 o0 M- ?( k. V+ |
7 n8 g( H2 @6 {- //------------------------------------------------------------------------------, S# R: H4 J7 i5 d8 }
- // Declaration of global variables
f E# t/ P6 P3 c2 L; p - //------------------------------------------------------------------------------
& O. m5 Z4 U8 W) S - Gtac *theGtac;
$ \- I' ?. ^4 X/ z - . Z7 G7 r% A+ B
- //------------------------------------------------------------------------------
9 Y( F9 Z& u- Z; q9 \3 P5 [ - // Constructor) E$ \! j$ N. C/ d7 c
- //------------------------------------------------------------------------------
; m* [! k- _8 m @. \0 p4 B6 r - Gtac::Gtac()- i8 X0 D' r5 S# ^
- {
+ j$ W) ~3 b& Y - // Initialize the NX Open C++ API environment
& ?8 p, q" _/ y# N8 k N% u - Gtac::theSession = NXOpen::Session::GetSession();8 ?* g) U* o a* h5 N4 j: r7 I
- Gtac::theUI = UI::GetUI();
+ p& O; s F& g0 o - : R+ r8 r( K8 L* P' N( H4 ]& W: M
- sm = theUI->SelectionManager();' Y! I3 n# v. V
- mb = theUI->NXMessageBox();% [& k7 U: E. V! f: c% f. E
- lw = theSession->ListingWindow();! M! ]! U a; J: S5 q1 G5 C& i
- % [% T. h+ c" H C& M( ^/ u
- workPart = 0;
! G& A, o* |8 ? - displayPart = 0;
' [$ T3 [8 K1 c9 p0 G - }6 |) k: i0 Q( l( ~/ p6 y3 c; W
5 |& t0 F" o! m! c( w4 y4 I% B- //------------------------------------------------------------------------------" z( D+ G( U2 h& P! g
- // Destructor) |( y) s; n/ M3 `' l; d1 p4 n
- //------------------------------------------------------------------------------
! U' U. J$ ^9 k - Gtac::~Gtac()" v1 n8 b) p) r
- {
6 O" U* L' u w7 G - }" w7 G. o# ~+ p2 _* P
& {3 ?& q4 R8 O# h( x2 O/ Y- //------------------------------------------------------------------------------
+ F- ~# o8 |( o" M" i - // Selection# V8 x3 w% F4 U
- //------------------------------------------------------------------------------
! k0 `4 M6 l, K - Face* Gtac::select_a_face() c) P$ V8 |# o5 K
- {: E, u# \. J* Q q" X9 A
- // ask user to select a face
2 W# m5 t5 n: q/ V( G - UI *ui = UI::GetUI();
: G& `& g$ b( R: t8 N: l" b9 K - Selection *sm = ui->SelectionManager();
3 m) _2 Z8 M' \* r/ d - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5; H* A8 k1 g; `2 q9 S& @
& a# T5 v0 p6 f, @8 v- NXString message("Select Face:");4 v# [: ~! t3 H3 x
- NXString title("Select Face");
% `2 Q+ _- |; L8 ] - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
+ a) |2 M5 m! x0 j - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;- c. S; M0 H u
- bool include_features = 0;5 C3 o4 E- v% `. S, U2 U5 c a/ {3 h
- bool keep_highlighted = 0;4 M6 K* J( o( W3 G/ {
- 7 Z6 y8 M% F/ @6 \ l% v4 w3 N5 {. ^
- // Define the mask triple(s)
' U' }, B/ G- `. U - std::vector<Selection::MaskTriple> mask(1);
/ u' m3 I8 \: K9 x - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
) X$ u! G! R5 E9 {& }! `( r! L - Point3d cursor;7 P& L8 p7 x5 l ?0 o" A
- NXObject *object;" `$ Q' B u9 D( S( n6 ~
- 8 P' g( U4 W9 g# `$ i6 S
- // Select objects using filter defined by mask triples
' ~7 Y+ c; A# j1 ]6 F" Z* x - Selection::Response res = sm->SelectObject(
: F& p8 S0 Y6 D' J - message, title, scope, action, include_features,6 g2 c2 s$ Z+ o) \/ G/ \
- keep_highlighted, mask, &object, &cursor );) e6 r% y& v% X# i6 k6 S/ W
- . @. Y! O1 v: D! H( H$ a" C
- if( res == Selection::ResponseObjectSelected )( i, o+ l3 r. Z7 s+ P$ C
- {
% o8 u- ~9 _- Y, p - Face *aFace;' j( i t, U; ~0 h4 w. S; Y5 T
- aFace = (Face *)(object);8 L0 w/ W- Y. r6 S0 S
- return aFace;
; W" h" N. C# q' C/ s% f - }
$ f, J" G/ t$ s - " l- N: |) k/ `3 B9 R+ }# E+ w
- return 0;; t5 P" @1 V2 r, Q1 @& r
- }
. X& P8 c" D* `6 v& u" J. J - 6 G& \8 h/ U) B" o$ f6 e0 ]" i( y, g
- //------------------------------------------------------------------------------
9 {6 v1 L' S. w& \0 e6 c - // start with our job...* [. x C: u) `% f9 k6 B/ b
- //------------------------------------------------------------------------------" G8 b! I$ H2 ~* o2 Z
- void Gtac::do_it()
9 V# ]* f1 Y7 V6 h0 m" m5 B/ @ - {. e' Z9 q7 {5 \/ k- m; g! S8 l
- workPart = theSession->Parts()->Work();
) z w3 o7 Y3 n - Part *displayPart = theSession->Parts()->Display();4 e. X$ s3 K- Z/ R3 q
- stringstream out;
# s# E3 _% j+ ^2 i9 A! l - , m+ b, |6 J) |/ x' y, k
- Face *theFace = 0;
& W* {2 j8 B4 R3 i - std::list<Face*> myfaces;$ h/ Z% n* c' v, s7 t/ x
- $ B. h5 v% Q; s* ^) w. e
- while( (theFace=select_a_face()) != 0 )! a+ s A0 ~( p6 k* e- E m- q* u9 u
- {; j0 |* B0 h7 D. m. m" h5 E
- if(! lw->IsOpen() ) lw->Open();7 O. j5 _! R8 B# m( ^* E% x' t
- / g1 s5 {4 f2 b: ?8 S! e D+ z
- out << "Selected Object: " << theFace->Tag() << endl;3 U# F" l* J% X+ q& ~' p
- lw->WriteLine(out.str().c_str());! ?2 s" u2 E: r- @1 u, k
/ Q0 F5 o; }+ ?* d, h- std::vector<Edge*> edges = theFace->GetEdges();( }$ n' d& ~# h' \8 O" `) ~3 }* n
- out.str(""); out.clear();
) T. [- @' G* ~) c1 b: s4 A - out << " Number of edges: " << edges.size() << endl;$ G- q* s( P0 B K
- lw->WriteLine(out.str().c_str());
+ {% |) x, a. s2 ]- h - j2 O# E) |6 q' ~' ^- l% M5 D
- for( int ii = 0; ii < edges.size(); ii++)2 m% k6 W1 ~2 x2 {# i. V
- {' n6 S% |, x5 d! A; w9 d, n
- out.str(""); out.clear();
3 G( G3 j; Y' ^1 [0 L4 t - out << " Edge: " << edges[ii]->Tag() << endl;( F: N: D l7 G$ \ e
- lw->WriteLine(out.str().c_str());- J( K3 @+ }( a0 ?( ^+ {' d) Y
. R6 {* s* T* `9 e& x& O- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
: ?( S8 q+ T w' _$ ?! L - out.str(""); out.clear();
" E# j: \- i/ s( D7 y- A - out << " Number of adjacent faces: " << adj_faces.size() << endl;
( O" r6 D0 Y2 [5 `! z& U5 T - lw->WriteLine(out.str().c_str());- H* M# Z) P% q9 x- q
" f S# C- `* u) I- for( int jj = 0; jj < adj_faces.size(); jj++)
' T3 N6 B+ P% F1 {( n4 v, l* g8 G1 j - { ?& f. ^# \! s3 a3 s% x
- out.str(""); out.clear();& n8 d$ Y1 h2 y% ?. p5 u
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
% l/ s- Y. c @. i) E+ b6 l - lw->WriteLine(out.str().c_str());
1 I2 d. L" S7 h8 m4 ?% K* U$ y
! ]* k) \4 X! J- myfaces.push_back(adj_faces[jj]); U0 A* r% w# \+ b5 @, u
- 3 r, y& h: a# H) y: Z
- } // jj, @6 y- e7 u6 e0 x
1 \- B4 i" [0 z- } // ii9 o$ S$ t: U, h1 o. D+ Y1 g4 N- i
3 {2 e* e) ~& H- myfaces.unique();0 ]3 y B5 E. ^/ }! A
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)2 w% s9 `+ y; P2 [5 _( Q$ h5 p& F
- {
/ D. ~- r1 d2 s7 V6 \, n - (*it)->Highlight();
~% z7 X& b9 F% o+ E' ] - }
( s6 I2 m; ~- m* y/ p; R- ^4 x- N - Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");: w1 W9 u0 t# T- z' v! O
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
[9 V6 l+ ~. p' v$ [8 e7 f - { g& W& g$ w" h/ @. E3 \* H4 p' s
- (*it)->Unhighlight();
; L$ V3 m5 q, j8 p' W - }' N9 I# p3 F3 s
- myfaces.clear();
: B- b9 `1 j8 v3 D6 w6 g2 { - , ?' f$ t4 I" B, R3 b7 X( J
- ' b3 p2 T- Y) \# q l& b ]
- } // while
" q6 V4 W9 ]4 C0 K7 V- Y2 a - }
" V: j- F- p3 C4 @4 s - , J3 t s) ^+ {$ f% ]2 H5 G0 e/ Z
- //------------------------------------------------------------------------------
" }" U5 i/ O1 T* _5 r: f$ a5 q" g( R2 p - // Entry point for our unmanaged internal C++ program+ q6 ^4 j& |" l! J" ]' b
- //------------------------------------------------------------------------------
; r. Y/ S: R5 d. G" S0 l - extern DllExport void ufusr( char *parm, int *returnCode, int rlen )) ]; p- t( V5 k3 H& U5 V
- {
1 ~- R$ c+ g) h5 p0 I - try
7 j- O# ]7 f4 r; {7 b/ J; l6 I6 ]3 n - {
4 m+ b' T- @) Z. F* M p - theGtac = new Gtac();
) T: i* c$ C" H2 Z- n# ]* c* g5 r$ M - theGtac->do_it();
0 u, Z* @ ~) H, r5 p8 U - delete theGtac;
+ A$ X% i o/ X) y' r& {6 A - } ]2 j: \! }* Q1 a
- catch (const NXOpen::NXException& ex)3 C' c9 p' ?" d- D$ p
- {( ]1 m, |& U* ?( b
- // ---- Enter your exception handling code here -----
' r7 I# I5 m! W2 f4 C - Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());' d2 h8 e; o+ F5 t+ i& n: s
- }
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( p; m( Z) ~0 ]+ j$ U3 E* y0 U6 ]
3 N( W7 }9 k' y( _$ L q- //------------------------------------------------------------------------------
8 q6 R3 k' @, f/ J6 L: X - // Unload Handler
8 V+ F* ?, y( d/ F' q' l% E - //------------------------------------------------------------------------------( F% E, d7 r% g* w: l f
- extern "C" DllExport int ufusr_ask_unload()4 H! l, u( X4 s+ s2 o
- {. j" y: X/ w" e( E
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;' G/ m; k: Z. N" I& t
- }: q0 m6 ~* v, ^& T2 h% R. W
- 1 }3 D, ~+ Z; @9 A5 v7 q7 z" H
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