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通过这个代码,可以获取选择面的相邻面的信息/ R! s8 R4 H# i/ C6 i# N
NX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!
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- #include <uf.h>; P; w b7 Q. I, i" z; L
- #include <uf_ui.h>$ A6 l# p% b9 _7 G( y2 s+ B
- #include <uf_object_types.h>3 q" u" B2 p* y' I
" T6 f2 \$ O0 D0 ?$ E- #include <NXOpen/Edge.hxx>7 A7 U0 N; c8 G/ k$ z. F/ c, a
- #include <NXOpen/Face.hxx>
- \) M. l# L9 J - $ K1 o, e) ~6 C# ^8 P/ W' e
- #include <NXOpen/ListingWindow.hxx>
# Q" m P2 e' h$ e) w2 E - #include <NXOpen/NXException.hxx>
7 N# j4 v j- v/ x1 u1 j; K - #include <NXOpen/NXMessageBox.hxx>/ O( M& K' y V' X: u* o
- #include <NXOpen/NXObject.hxx>1 y" d2 L7 ?3 K& V
- #include <NXOpen/Part.hxx>
/ ^+ I: D' b+ j( z( Y/ y. @( Q6 I - #include <NXOpen/ParTCollection.hxx>
' a6 ?: e0 B( j* m$ w% N. ~+ X3 p) L; X - #include <NXOpen/SelectDisplayableObject.hxx>
V, g4 B/ s% K* h4 e - #include <NXOpen/SelectDisplayableObjectList.hxx>
, S/ m" B! h9 P2 ^; W6 r! ` - #include <NXOpen/SelectObject.hxx>- a4 `9 P- n! o- ~: n! `9 r9 c
- #include <NXOpen/SelectObjectList.hxx>6 I7 _- p$ J- Q$ _$ J
- #include <NXOpen/Selection.hxx>( @/ F3 O! b8 n- ?" ?3 j& F
- #include <NXOpen/Session.hxx>
9 R+ ]9 `% F, p+ v* Y; d1 _. L2 T - #include <NXOpen/UI.hxx>5 Q2 j a2 y( v3 y
- #include <NXOpen/View.hxx>( w$ ], f4 d ]6 ]7 g& p
" B# U- G# ?" ]8 _- #include <iostream>6 T# i( B( B* ~7 Y( v% b
- #include <sstream>
$ c5 G' z+ L, x! s) A: x - #include <list>
& I4 } i$ Q3 p - 6 I, ?; o0 U* S( z' G
- using namespace NXOpen;
( O, B3 b4 d- {/ ^1 Z - using namespace NXOpen::Annotations;
5 I4 E6 @) ^ L$ l - using namespace std;! w* j+ S* B" u: Y* D
3 J" E% g+ j$ \4 ?0 m- class Gtac
9 z* |' N1 U( I3 W W8 ~6 s6 i - {- C V. D/ Z9 J0 ~! n- Z1 D- \
- // class members
; L( m* s% P! f) Q4 x; ` - public:2 Z& L% y, q) h/ Q7 y s& h% n
- static Session *theSession;
7 f/ G& x( X8 j& a# Y8 b9 B - static UI *theUI;! C$ i6 `" A/ m4 `2 S; ?
4 @. p+ a/ T, z% d0 `; A. M# P2 k9 ?- Gtac();
! u# z9 ?; i+ b; | - ~Gtac();
3 h# I2 ^& C/ L2 w; S
8 W4 Y6 W0 y" F, T! p- void do_it();
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- private:2 N4 O* ~% L6 F7 m& T' v( C
- Part *workPart, *displayPart;4 |, i' F- G" U' c) P; p
- Selection *sm;2 }+ z4 d7 x' W b' i1 v
- NXMessageBox *mb;
# N8 i. q, J! O4 X. U$ n# X* r( X - ListingWindow *lw;# E& ]3 ^8 y* O1 V( V1 S) |5 X
- 6 Z4 F- R2 d2 t! m/ L
- Face* select_a_face();
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6 Z1 B) e/ [7 A( z- };
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6 n' Z) y5 [8 X) l* d- //------------------------------------------------------------------------------
+ `0 l" b: m, E. T# i - // Initialize static variables/ ~$ Y7 b( Q$ {8 f0 e" _, ]
- //------------------------------------------------------------------------------
; F! l3 f0 Y) C) z* d4 o - Session *(Gtac::theSession) = NULL;
n- v- @; t# r: D - UI *(Gtac::theUI) = NULL;
; Y! P! z; S, ~# i3 d" ^5 {- m - ' l/ ^6 o4 X+ u
- //------------------------------------------------------------------------------0 ^0 C* y; t- y& W& G& ~
- // Declaration of global variables9 w+ x* L, U/ U$ @: Z2 N
- //------------------------------------------------------------------------------
* `9 N! S& v2 e" i, F: }6 Y - Gtac *theGtac;9 s' t+ c$ D5 Q, i# P$ m
! Y' ?6 J1 e( d: p- l- //------------------------------------------------------------------------------
1 K5 O' S7 @9 K) S4 n - // Constructor5 J7 B$ V" Z' P+ g. m8 B' Q' B
- //------------------------------------------------------------------------------4 c c" t( u+ v9 _
- Gtac::Gtac()4 d+ F+ o G6 B9 r) s7 N% |
- {
* e; W- _) K. T" Q* V+ ~# m - // Initialize the NX Open C++ API environment
; p& @/ n; V, L1 |: o - Gtac::theSession = NXOpen::Session::GetSession();0 T/ x A8 E: `! W
- Gtac::theUI = UI::GetUI();0 I9 W- U6 A3 p# W6 x
- , _1 D8 D5 E/ q$ [- F6 M8 h
- sm = theUI->SelectionManager();$ y' h0 x( N4 N) ]* g
- mb = theUI->NXMessageBox();5 H! ~: I% e8 |. O7 c
- lw = theSession->ListingWindow();
+ Y+ U9 G- v" L, _4 f1 i! t - ( k2 I5 s, g1 B% m. B# o- t
- workPart = 0;
* K k1 X, k/ ]/ L - displayPart = 0;
( h ~3 A0 v# G: I2 o' o - }
6 h$ k2 u0 m0 r2 t F9 s - 4 ^: C# s6 z ]" } V9 T
- //------------------------------------------------------------------------------) E6 ]# P- q3 a9 f$ H: `# }
- // Destructor
4 q: e: [1 P2 U9 Q; L+ g - //------------------------------------------------------------------------------* H. H$ s( G2 c! Z0 p: P0 u
- Gtac::~Gtac()0 i) _( y2 w- @7 A9 |4 F1 e( ]
- {
+ l+ V6 V1 X7 X/ U7 u - }
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; ?, o4 r6 A7 L9 }& \4 k3 l- //------------------------------------------------------------------------------6 q. J& q4 A. @8 T3 m% f& U0 P
- // Selection7 T' B9 [2 f, C) y
- //------------------------------------------------------------------------------
* Z/ a, ~+ ]% s( G - Face* Gtac::select_a_face()! Z. Z; A4 C# h% v8 g7 K" c, c
- {
4 i3 |* B4 T2 @ M$ Y7 I - // ask user to select a face( I% i+ R& I. C3 K$ T" _
- UI *ui = UI::GetUI();9 l$ o; K5 O, y* ^: W) w
- Selection *sm = ui->SelectionManager();
5 D, Y! e- v& t9 R& F. o/ \* }% g ? - NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
# T1 O% n; }5 d3 D! K - . n! E3 F4 J4 Q$ r
- NXString message("Select Face:");& W7 E: O% ]( \: _% F
- NXString title("Select Face");, G0 X" I; @' N# Y) `# v& y+ i9 N
- Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;; q# W: v- U! H" g9 o- Q
- Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
; e( b. w. o$ |$ v" K - bool include_features = 0;. d3 ]0 y$ k' a" {1 A$ A, N
- bool keep_highlighted = 0;
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) O+ c: M1 F; U. l- // Define the mask triple(s)- I, x$ J! ]4 z: _. J3 I
- std::vector<Selection::MaskTriple> mask(1);8 x; O3 V1 ?$ S w7 h
- mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );: f# l3 T# S O/ k: j$ ~: R
- Point3d cursor;& Z1 J% N! J& i3 |8 N" C
- NXObject *object;
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- // Select objects using filter defined by mask triples1 M5 c2 A+ g3 R8 q/ E
- Selection::Response res = sm->SelectObject(* P" k5 b; [) J6 [* k
- message, title, scope, action, include_features,2 p, ?6 A8 k" w! X! y
- keep_highlighted, mask, &object, &cursor );
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- if( res == Selection::ResponseObjectSelected )
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- Face *aFace;! Z) l3 s9 V" E" c
- aFace = (Face *)(object);/ e3 e! W0 ^& |8 ~
- return aFace;' `( A1 l7 |1 L( `* ]* a
- }4 x: Q. H) X4 B% `
! T0 d9 p# b6 O' {) Z- return 0;
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& I1 h$ o: ~& B g0 M- //------------------------------------------------------------------------------; P$ O' x# |8 E- h C; V
- // start with our job...
8 P4 `# t2 k, S" L& @ - //------------------------------------------------------------------------------
6 {, a' i# b9 L( d1 X8 i* ` - void Gtac::do_it()
0 R5 T8 @. [" G& U3 R2 V8 } - {
H L* }; M4 ~+ k* K5 t - workPart = theSession->Parts()->Work();) ]% a' y& @, f- w: U* l3 R
- Part *displayPart = theSession->Parts()->Display();, g0 g( [$ e1 Y w$ Y" J
- stringstream out;5 E. ?- }$ Z9 ?4 b0 D
( [! B% p, k: ]% S( U1 u. Q- Face *theFace = 0;
: t' [7 E9 |3 L$ A - std::list<Face*> myfaces;
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; A+ W# h! G6 V5 r2 P- j - while( (theFace=select_a_face()) != 0 )- }9 W7 H/ F5 ]1 ~& c0 K
- {8 M. Q' L1 {* M. F! _( j
- if(! lw->IsOpen() ) lw->Open();
% H. D5 d* Y+ F1 l
# ^2 q& W3 _( I- n) Y5 P- out << "Selected Object: " << theFace->Tag() << endl; t- F# ]9 X& X$ [
- lw->WriteLine(out.str().c_str()); P( m% {: R- @$ M* m
- & `4 ]5 ?' q' i4 G
- std::vector<Edge*> edges = theFace->GetEdges();
" H6 X' X, q3 ^8 Q! ] - out.str(""); out.clear();
8 R8 J( i, a- ?' w3 b - out << " Number of edges: " << edges.size() << endl;
! S5 H% c6 h0 |. }/ C3 e) J0 } - lw->WriteLine(out.str().c_str());+ f( E. V* f5 }( F- N% C
- 0 c$ M+ H* |7 Q' a3 i6 u
- for( int ii = 0; ii < edges.size(); ii++)$ B( `& c! w8 C( K2 e9 Y, y
- {7 K8 f& M9 _% u ~; D' [
- out.str(""); out.clear();, \. ]; n. J' O8 P& e
- out << " Edge: " << edges[ii]->Tag() << endl;" `8 e/ [# |8 }6 V5 ^: [6 a
- lw->WriteLine(out.str().c_str());
* s# H5 E3 M$ |1 W4 {- p$ {, G - # p$ v. ?" X7 ^# \, A3 w
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
1 z, w' q/ Y1 o! [2 V+ T - out.str(""); out.clear();
# b9 F3 k4 Y5 i1 i% U# M3 e - out << " Number of adjacent faces: " << adj_faces.size() << endl;& j% Y& l4 b$ s6 l9 s9 k" B
- lw->WriteLine(out.str().c_str());
# v" l: h, W. y7 z0 @
; g8 Y, p: y f$ K1 q% ?9 |- for( int jj = 0; jj < adj_faces.size(); jj++)+ Q; N6 m5 D2 ~2 z
- {
- Z4 `+ m0 z- R2 e6 s9 Q S/ S - out.str(""); out.clear();; r; H! _8 f9 ~+ d8 y
- out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;1 C7 m" e" c, t
- lw->WriteLine(out.str().c_str());
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- myfaces.push_back(adj_faces[jj]);
6 Q0 E( m, R( x; i' ?
: i- I, e, a" s, @5 t- } // jj- O' |! Q" n8 l. e0 ` J6 q/ I4 R( @
- 7 P2 ?, Z$ i) z
- } // ii
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- myfaces.unique();5 B) S2 S2 F* g4 ^, a+ j0 }
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
' x: N! r& j o9 X6 I2 L1 w3 F# r - {
7 P8 \9 ~0 E+ L3 S. ]9 ?3 ? - (*it)->Highlight();
2 c0 J* g- V! y$ [" F" c. X4 r - }- u" q! Q. z+ `& Y$ [ |
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");7 A7 h# V( Y9 z
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it). t: l' R7 f$ b* h* V9 x0 c$ @ V
- {
1 U) _7 o7 H8 ?( s - (*it)->Unhighlight(); f4 D# O2 H- A& j/ x3 ?- f
- }
. N J$ M0 C: M7 f0 b [ - myfaces.clear();) k9 N! y5 C+ j) ]- V+ `
' V/ g4 O0 U/ q& u- z: l
; s5 e% r& e% p) `# x' E& X- Y- } // while
& j8 `8 F; @1 b) Q9 g - }
" b: c$ J7 p8 u7 K2 h4 B
+ M7 A$ Z! W9 W" p5 R2 t- //------------------------------------------------------------------------------
! f+ p- X6 o% T/ z - // Entry point for our unmanaged internal C++ program1 E2 G1 N8 K4 [# O# M
- //------------------------------------------------------------------------------( s; Q: @1 H7 q, p. B
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )
* C% K! s$ A9 u% n6 n - {
5 N1 C$ b( u- z' w) D - try
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- theGtac = new Gtac();# G7 m7 d7 R5 e: V7 d8 ?5 ^
- theGtac->do_it();
. I$ R2 r* o, [: b. T$ B& i! ]8 L, i9 K - delete theGtac;+ Y+ Y6 ~! Z. W) P
- }
3 t2 i- {" n. K1 W# L+ m - catch (const NXOpen::NXException& ex)# c! O& z' B, G3 \
- {5 C0 j4 d6 e! c/ a6 K; _
- // ---- Enter your exception handling code here -----" O0 Y9 M( a+ L, u4 `# O
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());
/ I+ @' w# J! h. _* B# A- Y* B - }
5 }$ P9 O" q1 X - }
0 Q) W: j6 Q% M4 z2 B
6 ~: `# z6 f) z1 N5 O
x5 O9 `5 H* R4 i6 s& ?- //------------------------------------------------------------------------------! \* L, J0 ?2 q$ s* b
- // Unload Handler5 q5 x/ ]+ U6 v0 D. T
- //------------------------------------------------------------------------------
# Z: a% P! e+ X# Q - extern "C" DllExport int ufusr_ask_unload()2 Z" _3 n; k% z: h( H! d( U
- {& R/ T. {7 _! p8 p8 _
- return (int)NXOpen::Session::LibraryUnloadOptionImmediately;
+ I, t7 ]3 o" Z% w) H9 ^ - }' M0 H, E. H( A# A+ P
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