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通过这个代码,可以获取选择面的相邻面的信息
. O0 D3 [! ?8 x2 t GNX open C++中使用了 选择对象 selectobject 函数,通过面获取边数据,通过边获取面,从而得到信息!3 s. C' ?* |! U
' `/ r! z- ~( K, e9 m8 L- #include <uf.h>
: u6 a4 o; Y2 v, H9 j6 L9 b - #include <uf_ui.h>) P4 c. L. m) B A7 `% @% k8 H
- #include <uf_object_types.h> a0 l: v9 X0 w- E* z, ]
7 y) R: u" }2 A; ?" {; C1 o) e0 ~2 c- #include <NXOpen/Edge.hxx>
9 j! J7 h8 ~3 K& L - #include <NXOpen/Face.hxx>
0 ^) m& E0 B* f5 E- r T - 9 |9 {7 _+ z6 k$ M W5 e
- #include <NXOpen/ListingWindow.hxx>3 y, I/ J- }8 N
- #include <NXOpen/NXException.hxx>
4 q& Q' q% O/ q - #include <NXOpen/NXMessageBox.hxx># N, c& Q2 }& T: _
- #include <NXOpen/NXObject.hxx>6 |* k& C2 g1 c5 J5 Z( K- ~
- #include <NXOpen/Part.hxx>5 Q; J8 c0 w4 A( [5 X7 b I
- #include <NXOpen/ParTCollection.hxx>9 K+ I' [* }) S4 l8 G- e& P
- #include <NXOpen/SelectDisplayableObject.hxx>: C" f$ F7 C3 i
- #include <NXOpen/SelectDisplayableObjectList.hxx>
; v. D/ J3 x2 G - #include <NXOpen/SelectObject.hxx>( I- `% U; E* ~
- #include <NXOpen/SelectObjectList.hxx>
/ U; \* A1 Z. J3 E! h - #include <NXOpen/Selection.hxx>
! H& Q* {+ n9 n5 X3 }( i" m9 d9 N - #include <NXOpen/Session.hxx>2 P0 K' J5 ?/ ^/ O
- #include <NXOpen/UI.hxx>* }1 t! |& }( ^- I8 E" b& a! ^. p9 l
- #include <NXOpen/View.hxx>4 \6 q: T* v" r+ X
- ( g& f3 M& U, X' a% s ^5 Z
- #include <iostream>( W \, S6 P) Y4 j4 s' O& g
- #include <sstream>
* h% ?- m) b' U) {3 u - #include <list>* A9 g) a+ w7 \& X( c) O/ q. z
, J6 r5 |/ R6 a- using namespace NXOpen;2 J6 B9 k4 j6 R; \- [1 m8 v
- using namespace NXOpen::Annotations;
: H4 W4 E; K# i9 } - using namespace std;
7 N1 B' ^0 m4 D4 d/ i) X - 9 I) Y- k+ L8 E% w0 Y! Y3 Q9 ]6 H
- class Gtac. a, Q* q4 B! G: W
- {% l! o* F( e$ P
- // class members; G" D1 }& a1 v- o# |
- public:
" [; T2 ~" {$ Y. S - static Session *theSession;
) F, |- W( @6 o8 [2 e6 Z6 z. g" d# V) p - static UI *theUI;4 c+ B; w$ [1 }+ M
- 2 S4 |2 p7 h) v# C8 W. B7 K3 s
- Gtac();
! J' r- V' [3 p' }# v6 i. I4 F) U - ~Gtac();
' x' ~3 y" C* a# a - & a* r2 J2 b2 C2 R* l
- void do_it();6 y* q* [& j2 h1 F |
- % d! M" B) i/ [9 z* x
- private:! v2 [$ T3 J7 v0 l: q+ A c/ x) b
- Part *workPart, *displayPart;& c/ a3 G& N/ u( ^
- Selection *sm;
, M) o% ^ C$ w- I - NXMessageBox *mb;
?0 m- j( A& s* J( {* Z/ l7 c - ListingWindow *lw;
- {' y& W5 |# d' }4 G! L - , c& |5 H6 U! I6 D* G7 J& u! _- M
- Face* select_a_face();" d! b% K! K4 c6 H+ v1 S
- / R9 g9 I! U' K7 k
- };
' I7 w, b& ^: q
0 `, g, F( X# i* M5 \- w- //------------------------------------------------------------------------------
, `/ t9 y! i* i1 k8 N4 r9 r4 d - // Initialize static variables4 m- `+ Q$ X$ @0 e' r: n* M. F
- //------------------------------------------------------------------------------: L& M4 O" w0 |( r ?- {/ x3 k
- Session *(Gtac::theSession) = NULL;, C( H6 S( t5 n. C8 f" i& q
- UI *(Gtac::theUI) = NULL;- O( H: ?, }0 L0 j
( o& W c. X( ^5 m8 c" P- //------------------------------------------------------------------------------) d- _3 @& R! G3 L# E
- // Declaration of global variables+ _ D8 [- ?" ^, q
- //------------------------------------------------------------------------------
& h$ P; i4 P! s1 c9 M - Gtac *theGtac;5 ^9 T9 }8 N, @
- * o( P0 C2 w' ~ a, u
- //------------------------------------------------------------------------------' p9 A$ D/ T! G! j4 V) y, b
- // Constructor& E) }" `5 }1 u, u, e" x/ e7 v
- //------------------------------------------------------------------------------
1 F. o/ }1 T, t2 @+ @ - Gtac::Gtac()
4 R9 Z4 N* ?0 ] - {
, x$ H# n- n% c: f - // Initialize the NX Open C++ API environment
2 t" S+ g# k: ^+ y5 [3 x% W - Gtac::theSession = NXOpen::Session::GetSession();
1 K; t* I# o V- S w - Gtac::theUI = UI::GetUI();
$ a0 Q, f$ U, c9 k3 [
( E9 ?1 \: W' M7 W6 ~- sm = theUI->SelectionManager();1 O1 @6 i( M% u6 \
- mb = theUI->NXMessageBox();# B2 E$ t# G" D6 F6 y5 u: s. l! j
- lw = theSession->ListingWindow();& y) U' q0 i( S3 F. f& ^3 C
; f# p) m' i; a$ m0 p' o! m- workPart = 0;' c1 \+ Z! c% X; L3 |7 c6 h
- displayPart = 0;
6 k, \8 H. s. ]" t0 _ - }
9 K. M" E' C+ k3 o7 _- ?0 g
0 P p( S/ m) G% L( }* H" z: Z9 Z* ?- //------------------------------------------------------------------------------2 w8 u1 b, m; l' H
- // Destructor, t# e* y8 W* _) _
- //------------------------------------------------------------------------------
6 v0 S( R* z; P' d+ p* \* } - Gtac::~Gtac()4 {# U. ?+ A5 f* f- Y# m
- {
, F) i2 u8 X8 r+ |' e/ p - }/ e5 U& b6 R% M3 h3 Y, ]/ I+ S; U
$ p* _3 _& K. c9 x K- //------------------------------------------------------------------------------) [! b: Q' i+ K+ @5 A8 }
- // Selection
8 B8 i+ B/ H% C- r - //------------------------------------------------------------------------------" u. O4 e4 g7 \& l
- Face* Gtac::select_a_face()
$ G) |2 I7 }3 F/ `% w$ B T, C - {) e$ Z# B+ m/ T* d4 q% w0 y
- // ask user to select a face
8 @: m {# T5 Y6 K; H0 j4 y$ Q/ W - UI *ui = UI::GetUI();' S+ g" T2 A z' @" `) ~
- Selection *sm = ui->SelectionManager();5 D0 @+ C; R+ w Y, o" c% O
- NXMessageBox *mb = ui->NXMessageBox(); // as of NX5
' X0 F t( ]3 q# l( u - + D; T! d% P6 B3 P3 X
- NXString message("Select Face:");3 I% q n4 i" w w
- NXString title("Select Face");
$ `0 T+ P4 u3 O# ?" R8 r$ Q - Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
1 h: D$ z! S! u! A% d' ^& I* p1 p - Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
2 b1 K \1 W$ a - bool include_features = 0;5 R8 k+ D- C& T( a
- bool keep_highlighted = 0;. x$ j0 T: }8 o3 u3 \% e! S
- ! w( `3 p$ K/ C
- // Define the mask triple(s)( a) ?' w' v$ d+ E3 U. C
- std::vector<Selection::MaskTriple> mask(1);
/ X7 Y0 s, ^ B% v- i - mask[0] = Selection::MaskTriple( UF_solid_type, 0, UF_UI_SEL_FEATURE_ANY_FACE );
& \0 {9 @) {. G - Point3d cursor; w" w5 [4 Z: i7 [ u+ O5 U" ^
- NXObject *object;
* X- T5 x E1 O3 G5 ^* \+ H6 N2 B& o - ( v4 Z, O1 g8 k7 k; O
- // Select objects using filter defined by mask triples k2 `" }7 l, Z0 y4 s$ r3 q3 R
- Selection::Response res = sm->SelectObject(" ?+ X! c3 T! q h+ N" I2 d0 Z, m
- message, title, scope, action, include_features,. z* Z8 s; V" A0 c* D% R
- keep_highlighted, mask, &object, &cursor );3 D+ U, ^4 w7 s6 N: P* f
7 v6 F# `; n1 P9 J- if( res == Selection::ResponseObjectSelected )/ Z) S: Y5 P& f8 w& V
- {9 h8 l( b5 T, B) r
- Face *aFace;9 T) D( O$ W1 F% p* g# P
- aFace = (Face *)(object);
/ u3 K. g, z' S1 l - return aFace;* Q7 i9 P) M. j% `0 ]1 R' `. q
- }
# W7 R; A- Z4 H
& M) ]: Y/ |/ L3 Y. Y2 _- return 0;( v$ ]4 ?: f2 u& K
- }
; G- t9 t7 }9 w& \! b - 1 N" c" e/ {+ B' C% N+ [' I
- //------------------------------------------------------------------------------! B% Q! Z7 q2 G' }5 ] n4 |
- // start with our job...
# p5 Y' G$ H* ^/ h, y# L r$ B - //------------------------------------------------------------------------------
: d$ k/ g* e9 V - void Gtac::do_it()4 a9 \3 e& { \( W# [
- {) s2 n& d _" K5 p G! K' @
- workPart = theSession->Parts()->Work();, b) w: \/ e% j' i
- Part *displayPart = theSession->Parts()->Display();
1 N; H! _$ n! t6 [* o3 y - stringstream out;
0 |: i/ ~0 ]+ ?. S
5 s6 I+ p+ V' G0 ~- Face *theFace = 0;
4 W! W( U) ~' Q* V - std::list<Face*> myfaces;
3 k9 l, x% z, F7 w7 [- q, }. w! O2 y -
8 n/ G% |, v# @5 u" |7 [ - while( (theFace=select_a_face()) != 0 )
$ @3 T* @( V+ [- V* t+ H' s+ X - { ]( d. H3 t q3 h4 ]4 ?
- if(! lw->IsOpen() ) lw->Open();
5 g) ?+ r4 N& K1 P& ~
! }) Z6 e) y9 ?1 Y' i8 f- out << "Selected Object: " << theFace->Tag() << endl;
( |5 Q0 ?, V5 T% o* s1 q - lw->WriteLine(out.str().c_str());
( j$ ~$ g. h+ X8 p# c4 l% r' [ - $ o5 v% T" G; p+ u
- std::vector<Edge*> edges = theFace->GetEdges();
, [1 `7 R" e: o& X- T9 o) i- Z - out.str(""); out.clear();
. ~$ ~5 z G! G( x - out << " Number of edges: " << edges.size() << endl;
8 w5 H* U3 R) L1 Y: W( T - lw->WriteLine(out.str().c_str());
5 l, V( u7 Y3 [; h) z8 p - 8 l) t/ _; B/ W# I5 N1 w3 e* k
- for( int ii = 0; ii < edges.size(); ii++)
- {: I# u) ~, T6 ~3 G8 b1 C - {
# a/ }3 s! t2 E' i9 N" e - out.str(""); out.clear();/ i$ Z# c. _' y$ V, l0 J
- out << " Edge: " << edges[ii]->Tag() << endl;
# m8 J- R4 n g& N! W- V - lw->WriteLine(out.str().c_str());' e% f/ `. L1 }, n( P' K% Z" N5 U
- 6 s3 V/ X+ ]- p' E. A) i& s
- std::vector< NXOpen::Face * > adj_faces = edges[ii]->GetFaces();
8 r7 M. G: }$ d9 B* q9 c - out.str(""); out.clear();, _3 ], J: |' O4 K& F
- out << " Number of adjacent faces: " << adj_faces.size() << endl;
3 Y& c5 e1 s( I& E6 L4 j - lw->WriteLine(out.str().c_str());
! [% ~4 K# P" H9 q1 V
d* U& E" n- c! Y- for( int jj = 0; jj < adj_faces.size(); jj++)
$ @: I2 ~' F# }, T5 t7 M - {
p9 Y4 {1 I# h, b7 @' ~: @ - out.str(""); out.clear();
$ K2 g; u. v2 W - out << " Adjacent face: " << adj_faces[jj]->Tag() << endl;
4 `/ l5 H8 ], j6 B- T, ] - lw->WriteLine(out.str().c_str());
. i( i; T) Y" V0 o( [
t: ?% h, d% n( c& k' C1 }, S1 t2 c( ~- myfaces.push_back(adj_faces[jj]);
3 P' u3 J% x: F o; A/ a - ; q# `( s7 E+ p
- } // jj
; K+ O2 q; X2 S9 J" p. R
- G' \1 u) U$ y# N& A, p- } // ii
" g. R- T+ I5 M( F9 N% i" I
! m) q% _! f! p- myfaces.unique();; G. ~' t3 z% }6 Q0 l
- for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
3 K& V( \9 f! t* u - {
M5 g3 V" T9 V) h s. o - (*it)->Highlight();. L7 J) C' N' [4 i0 M6 n" I2 z
- }& Z; m4 m9 a! f% J, N
- Gtac::theUI->NXMessageBox()->Show("Adjacent Faces", NXOpen::NXMessageBox::DialogTypeInformation, "Confirm");
- Y% z4 Y, |+ @ - for (list<Face*>::iterator it=myfaces.begin(); it!=myfaces.end(); ++it)
2 g/ |; t+ }! P: n" u6 {4 x - {
6 u8 j N1 S X' b2 y0 Z2 W - (*it)->Unhighlight();
( S1 c; A, f1 \+ O/ z& S% A. g - }' r; f4 ~) ~) j& N$ V
- myfaces.clear();; }2 k4 G. g4 v6 U! L' r
; \2 [% B: x& r, P' Y- c- I4 X
4 u* V) S$ @. n# _& M- } // while! {- V+ F1 r; w) h3 w
- }
9 ~0 h/ Z0 \% ], O - ( a6 \ P$ ?# f! v
- //------------------------------------------------------------------------------* T S2 c u: i/ _9 q( O
- // Entry point for our unmanaged internal C++ program1 u* V5 {2 ]' h. S: s J
- //------------------------------------------------------------------------------6 Y, O+ x& F) ^1 _1 h
- extern DllExport void ufusr( char *parm, int *returnCode, int rlen )5 I' _1 _/ ?* ^1 X) P h3 v
- {
/ G6 z# L$ l6 F - try
# X2 L+ w) Y; H% G7 b9 B0 h7 \ - {9 z6 H1 C1 e g, j' D+ y- P) f
- theGtac = new Gtac();
4 p' r) \: N( ? F - theGtac->do_it();
: n: S D% j2 L0 l - delete theGtac;
9 Q" N& L9 t) u( u - }
' X; p" X$ S0 G) B - catch (const NXOpen::NXException& ex)
8 c! D) a8 N' ~8 N: P- W/ G - {
0 \6 T" b$ l8 {7 r( W$ o - // ---- Enter your exception handling code here -----0 X$ D$ A2 F4 W, M ~- |
- Gtac::theUI->NXMessageBox()->Show("CaUGht Error", NXOpen::NXMessageBox::DialogTypeError, ex.Message());9 z: k( S4 Z- f2 g& B5 H. i0 d2 C
- }- g: q; b1 a# Q! Y4 x
- }
+ Z, y/ p/ u. U5 {- F - + W' r$ e- Q `- [+ x1 Z+ O( P6 V
1 J d' j+ K) n. E4 n& L$ u; H- //------------------------------------------------------------------------------
0 _7 i7 D$ O3 s6 ^1 j& M3 T# M - // Unload Handler, K( M7 w. y) R) |
- //------------------------------------------------------------------------------6 d( U6 m, B" A3 e+ W% h4 {
- extern "C" DllExport int ufusr_ask_unload()
& I1 ?/ o! U8 r1 g - {
& f2 f% o% M" L* i - return (int)NXOpen::Session::LibraryUnloadOptionImmediately;, A/ V. L& N% A: H7 ^4 |
- }4 b& f/ \5 S" S- y/ G, G5 Y
- 6 [# J0 g! D& ~# f9 N2 X4 e
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