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[求助] 运动仿真动画播放

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2015-5-21 22:30:13 3602 2

liuyang77177 发表于 2015-5-21 18:40:22 |阅读模式

liuyang77177 楼主

2015-5-21 18:40:22

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x
大神们好 - - 我又来问问题了% w" k, x/ g$ i7 c
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我已经把程序的基本架构代码弄好了,扫掠问题已经解决了,现在我们这项目走到了最后一步,不过似乎做不下去了。
% F6 v1 k- Q2 b4 A* z  N QQ图片20150521182535.png , F) f) Z8 B6 ~1 d
我要做一个运动仿真带干涉分析,但是NXopen++不给提供运动按钮的ja录制,我似乎也找不到如何可以通过语句使得运动自动进行,求助各位大神了,是否可以通过某语句使得动画开始或者做一个步进动画,还是我应当如何把我的open++里面的语句转到ufun语句的架构下来做动画,谢谢老师们的解答。
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一段ja录制代码:2 D9 g( u( H) d5 }4 [6 y

. ?/ A; `* b4 M) w8 N        Motion::MotionSolution *nullMotion_MotionSolution(NULL);* U) \/ W, N- d6 l6 F" {. k9 N
        Motion::MotionSolutionBuilder *motionSolutionBuilder1;# x+ ~. R  p* Z0 h0 H9 b- f
        motionSolutionBuilder1 = workPart->MotionManager()->MotionSolutions()->CreateSolutionBuilder(nullMotion_MotionSolution);4 P" }$ n% @  X3 q
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6 t' y+ \) W% ~. A. T1 [        motionSolutionBuilder1->SetTime(10.0);
' a4 K8 g: }# N        motionSolutionBuilder1->SetStep(500);
- R# N- |& |; X1 _' b% t  i: G  r        motionSolutionBuilder1->SetName("Solution_1");
" C3 |1 n$ D7 n+ J* l9 n        motionSolutionBuilder1->RecurdynSolverProperty()->SetStaticIntegratorType(Motion::RecurdynSolverProperty::StaticIntegratorTypesRobustNewtonRapson);
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% _0 p' t( d$ D( W; `0 W' u7 T, u7 U        Point3d origin1(0.0, 0.0, 0.0);
4 a2 ~2 `1 `4 a# u        Vector3d vector1(0.0, 0.0, -9806.65);
+ [% ~7 f$ Z, k4 J. N, Q& _        Direction *direction1;) J7 L; }  B' }+ O& D# n. R
        direction1 = workPart->Directions()->CreateDirection(origin1, vector1, SmartObject::UpdateOptionAfterModeling);
( t# B9 i; u) ~1 d) C+ U8 M2 q        motionSolutionBuilder1->SetGravityVector(direction1);& M- S# m  j5 [% i# E8 y& d& \
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        NXObject *nXObject1;
7 X9 z+ j$ H! s" p3 A" y* R' T        nXObject1 = motionSolutionBuilder1->Commit();
2 q6 F; W1 c8 ]" _% H9 b% y* k        motionSolutionBuilder1->Destroy();  R$ y/ k2 f% ]& x$ {* t  Z
        4 l9 C, R2 Z9 Q( L4 C, G& e- ?
        Motion::MotionSolution *motionSolution1(dynamic_cast<Motion::MotionSolution *>(nXObject1));  z9 z4 w( l( B+ V4 |# j% ?( I( t1 k
        motionSolution1->SolveNormalRunSolution();
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! h+ z, P5 h" P2 a9 q3 \就是我想通过我建立的这个motionsolution (在nx程序里是result) 通过语句命令开始动,然后动画结束之后删掉部件云云...0 z$ q/ b4 u9 U" g
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.diantuankj.com/ doTeam.tech
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liuyang77177 发表于 2015-5-21 22:27:05

liuyang77177 沙发

2015-5-21 22:27:05

再补一段前面建立连杆和运动副的代码....再前面还有建立实体的代码就不贴了....就是还想问一下...我的nxopen++里面的实体nxobject和featrue::feature以及body如何兼容ufun函数编程啊,可能ufun函数有一些可以用的代码但我接不上这样子7 [$ p* J; y9 Q8 G

  L  M1 w: ^, T6 x7 IPartSaveStatus *partSaveStatus1;! w# V5 p: H7 v
        partSaveStatus1 = workPart->Save(BasePart::SaveComponentsTrue, BasePart::CloseAfterSaveFalse);3 E% h! {4 P7 o# v, T' X2 ~+ T

- C3 x+ i$ P5 |$ W' c; d, l  @        delete partSaveStatus1;
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/ U. R/ i+ s4 t1 R/ c4 {; R        theSession->DataManager()->LoadFile("G:\\UG\\UGII\\motion_try\\motion_try.afu");( K: a1 C: V3 b0 ]$ `! J7 K3 ^' R
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4 |; k2 H; b7 ]3 }. V        theSession->MotionSession()->Environments()->SetAnalysisType(Motion::MotionEnvironment::AnalysisDynamics);
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4 H" I1 O" K5 c) I' Y+ ^        theSession->MotionSession()->Environments()->CheckMotorLicense(false);: \. Z& d- I1 `

& _5 e! i0 B& P/ ^* I) E) a- Y        theSession->MotionSession()->Environments()->CheckCosimLicense(false);; c: T5 o; H2 S- L; G# E
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        theSession->MotionSession()->Environments()->CheckFlexbodyLicense(false);
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        theSession->MotionSession()->Environments()->SetComponentBasedMechanism(false);
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        NXString motionSimName1;$ P) ]) [; O" g* ~
        motionSimName1 = theSession->MotionSession()->CreateNamingSimulation(workPart, "motion_1");
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/ C7 ^6 F! V! U6 O5 i9 x$ U        workPart = theSession->arts()->Work();
2 l( C7 M1 D& U0 |2 R. j. k        displayPart = theSession->arts()->Display();
6 U2 \# |+ j" h: w3 @. H" g        Motion:hysicsConversionBuilder *physicsConversionBuilder1;$ c' R% Z. M; `7 G; ^
        physicsConversionBuilder1 = theSession->MotionSession()->CreatePhysicsConversionBuilder(workPart);
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        physicsConversionBuilder1->Destroy();) C& o4 p6 ?) ^# r8 C. r3 o
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        theSession->MotionSession()->InitializeMechanisms();
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$ {. b# ?; F# M, m+ P& ]: F+ k        Motion:ink *nullMotion_Link(NULL);
% g5 {) j& A: ?5 V9 O        Motion:inkBuilder *linkBuilder1;
/ m  x* l+ b- u- k        linkBuilder1 = workPart->MotionManager()->Links()->CreateLinkBuilder(nullMotion_Link);
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        Unit *unit1(dynamic_cast<Unit *>(workPart->UnitCollection()->FindObject("MilliMeter")));2 Y% `* Y; n9 d7 T& E

& a/ [1 ?: ]" K/ h" f4 z$ I        linkBuilder1->MassProperty()->MassExpression()->SetRightHandSide("0");6 z) z( X, b: s2 b8 I

+ t, i$ }5 s9 J: A1 P6 L        linkBuilder1->MassProperty()->IxxExpression()->SetRightHandSide("0");' x" u6 ^3 N0 [0 |# R

5 }1 x( _  O' _( h# F& A/ n        linkBuilder1->MassProperty()->IyyExpression()->SetRightHandSide("0");
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        linkBuilder1->MassProperty()->IzzExpression()->SetRightHandSide("0");: l" e' p5 J2 D0 d& p4 Z( S' b2 Z
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        linkBuilder1->MassProperty()->IxyExpression()->SetRightHandSide("0");
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" H( @- d# A- L' V        linkBuilder1->MassProperty()->IxzExpression()->SetRightHandSide("0");% J8 |* n4 J; z- C, ^

* _& A, S! u0 ]2 U2 w( v3 D, i        linkBuilder1->MassProperty()->IyzExpression()->SetRightHandSide("0");7 G1 _1 P; A1 P% ?2 w3 }
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        linkBuilder1->SetName("L001");: q5 b# q3 f3 o; r' o7 L
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) n* a& q  P+ D$ _. p+ Z        Assemblies::Component *component1(dynamic_cast<Assemblies::Component *>(workPart->ComponentAssembly()->RootComponent()->FindObject("COMPONENT motion_try 1")));! Z! \  X; A! D: ]% Z( s
        Body *body1(dynamic_cast<Body *>(component1->FindObject("ROTO#.Bodies|"+obname)));
3 K% U7 F1 P" Q) C" o/ ~, Q        bool added1;
+ q5 ~2 m7 Q1 t4 Q, S4 G        added1 = linkBuilder1->Geometries()->Add(body1);
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0 ^+ B3 I1 |0 E& H9 I4 H. F        Direction *nullDirection(NULL);& R! |' C, q' v( \6 [/ U( @
        linkBuilder1->InitialVelocity()->SetTranslateVector(nullDirection);7 S4 y$ X: G$ \
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        linkBuilder1->InitialVelocity()->SetRotateVector(nullDirection);1 G+ ?( {* Y& w3 X* ?/ L/ ?

/ \8 M: B* ?; ]6 W& g  z; Q1 ^, w        NXObject *linkObject;( h$ Y' ?) c2 U2 T* r! U& A+ v, f
        linkObject = linkBuilder1->Commit();8 q! P/ E8 |' z9 O6 i  X
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3 v2 q# T6 `4 x0 c+ ^        linkBuilder1->Destroy();) t4 i5 z- y3 \+ I7 M

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- }# Y7 c; Z0 r' G! f5 m/ f% t        Motion::Joint *nullMotion_Joint(NULL);
& v2 S8 U" S2 E: U        Motion::JointBuilder *jointBuilder1;
# h/ l) L* X) l. x( m        jointBuilder1 = workPart->MotionManager()->Joints()->CreateJointBuilder(nullMotion_Joint);& \8 _  P# i3 L+ i6 @* L& s! A
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        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->DisplacementExpression()->SetRightHandSide("0");: P6 }" F! b/ J! S
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");+ _+ o& {% {' g7 i9 w
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->AccelerationExpression()->SetRightHandSide("0");4 w3 F8 M" p. z" {! g8 r
        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->DisplacementExpression()->SetRightHandSide("0");
- D4 z# `- }$ q$ e& z        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("20");8 V2 S- ?2 m& A5 o
        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->AccelerationExpression()->SetRightHandSide("0");
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        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
* F& A/ A" o3 \6 W: ?3 B2 A        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);$ u; c9 f$ G) P
        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);' ]2 M* z% C; O! [* ]
        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);' C0 H  L. W4 d9 a. j9 T6 O, _' j
        jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);5 C# T! {$ m1 N. W3 Z8 M
        jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);7 J) U! v1 [0 o5 d: f" n- [
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("0");# V0 h/ M: s- v- l! ], H4 l
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);6 }' G, r+ p4 H1 i  r/ N
        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("0");
7 ]+ `0 K( P& p& n% L        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);+ R) q/ ^# K' s  e) I! M7 r
        jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);5 _) B0 m8 t5 F4 \
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        Motion:ink *link1(dynamic_cast<Motion:ink *>(workPart->MotionManager()->Links()->FindObject("L001")));
# ^) ?! O/ h1 u! k        jointBuilder1->JointDefine()->SetFirstLink(link1);7 [8 W  A1 o, U+ D9 o" H
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        NXMatrix *nullNXMatrix(NULL);
# D: w" W3 S3 y" @$ r9 q; }" R2 A        jointBuilder1->JointDefine()->SetSecondMatrix(nullNXMatrix);" }; F0 P! U' v6 y+ B& q

/ R5 V( j& p* f: Y& p: A" u; c4 e        Part *part1(dynamic_cast<art *>(theSession->arts()->FindObject("motion_try")));) J& e( S, [9 m
        PartLoadStatus *partLoadStatus1;
' W6 Q( q- k9 j' Y9 m        partLoadStatus1 = part1->LoadFeatureDataForSelection();" i5 z. _# g; b& C
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        delete partLoadStatus1;
9 t$ \% t8 K$ H' Q0 w8 `, x! E        Scalar *scalar3;$ E1 c9 d; d/ j
        scalar3 = workPart->Scalars()->CreateScalar(0.46951534452273, Scalar:imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);! }" k: |" ^8 h7 |+ H

2 Q; t. w2 P) S4 }2 E  o1 a        Scalar *scalar4;+ r- B9 _. b1 U. E
        scalar4 = workPart->Scalars()->CreateScalar(0.440129914258558, Scalar:imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);
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1 `8 `* M8 s9 Y        Features::SweepAlongGuide *sweepAlongGuide1(dynamic_cast<Features::SweepAlongGuide *>(part1->Features()->FindObject("SWEEP(7)")));
3 u3 O: }. u" Q8 t) q        Face *face3(dynamic_cast<Face *>(sweepAlongGuide1->FindObject("FACE 10000000 {(-0,0,0) SWEEP(7)}")));5 |5 q5 P% k- b$ ?& o. [% z
        Point *point3;! b* M7 K) G( Z  `
        point3 = workPart->oints()->CreatePoint(face3, scalar3, scalar4, SmartObject::UpdateOptionAfterModeling);
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/ ~3 V  S8 G. A; u1 R% i6 t3 i# W        NXObject *nXObject12;; m9 v1 G0 r( ^# i
        Xform *xform1;' `% j' i3 j( V# M: h! V# T
        xform1 = workPart->Xforms()->CreateExtractXform(face3, SmartObject::UpdateOptionAfterModeling, false, &nXObject12);
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5 m" A, T3 `! U4 x' r7 O        Point *point4;8 E1 K4 y! R0 s1 U% }% s6 Z
        point4 = workPart->oints()->CreatePoint(point3, xform1, SmartObject::UpdateOptionAfterModeling);" V6 @0 H+ A, b! Q
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        jointBuilder1->JointDefine()->SetFirstOrigin(point4);/ d4 x) O- x/ D& S

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: O* y& w' y0 _3 ]8 K        Point3d origin1(0.0, 0.0, 0.0);
+ i% Z" @4 ~( P        Vector3d vector1(0.0, 0.0, 1.0);4 K3 f# T- L: b% i& O. D3 Q
        Direction *direction1;
, s7 T5 ~: D  H8 D9 B, f* j; ~        direction1 = workPart->Directions()->CreateDirection(origin1, vector1, SmartObject::UpdateOptionAfterModeling);
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" x& c. t9 x* E. `4 r1 o        jointBuilder1->JointDefine()->SetFirstVector(direction1);# G2 K: a0 T# K9 T- Z$ S  S9 u6 V  a
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        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetTypeOption(Motion:riverOperation::TypeConstant);/ y7 ^! J; b% [: v
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        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);1 A( ?  x6 a5 M- r4 T4 {  x
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        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");1 {; _5 X% V  o4 ]+ c
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        NXObject *nXObject3;
; e* \/ E: C. Q/ x3 Z8 Y: j( i        nXObject3 = jointBuilder1->Commit();
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        jointBuilder1->Destroy();
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.diantuankj.com/ doTeam.tech
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liuyang77177 发表于 2015-5-21 22:30:13

liuyang77177 板凳

2015-5-21 22:30:13

为什么会有表情 - -!1 a4 k% a0 H) Y1 H3 y& q0 T

, T! u) |8 B6 [5 h有一段ufun实现步进运动的代码请老师们指点,如何兼容已有的nxopen++代码. [, F# ^$ p. U" w$ N
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.....
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5 X6 o7 ^0 ?$ D: L/ e( S* {' CUF_MOTION_init_articulation();; a6 E6 L' }' N8 ~, ^; X; t
for(int i=0;i<360;i++){
% `( m/ d3 k9 s3 a& w  t* D- @! |1 ~  UF_MOTION_step_articulation(1,&i_ret);
) P& b7 d' h2 J7 R0 v4 n  v+ p}
! _9 @  c8 _+ ]# S) t9 L" EUF_MOTION_terminate_articulation();2 Z/ q' c/ y  G& Z" S0 f
UF_MOTION_terminate();
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.diantuankj.com/ doTeam.tech
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