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再补一段前面建立连杆和运动副的代码....再前面还有建立实体的代码就不贴了....就是还想问一下...我的nxopen++里面的实体nxobject和featrue::feature以及body如何兼容ufun函数编程啊,可能ufun函数有一些可以用的代码但我接不上这样子7 w2 |" P3 ?% d V3 y
6 l% `5 X Y( P$ n8 |PartSaveStatus *partSaveStatus1;% X$ f1 v0 n! ?
partSaveStatus1 = workPart->Save(BasePart::SaveComponentsTrue, BasePart::CloseAfterSaveFalse);$ h2 N! a' [2 }$ O _- |3 ?2 Z
; b2 U( c8 T3 z8 n delete partSaveStatus1;2 j0 m- g! D6 S- X5 l; A7 j( w
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theSession->DataManager()->LoadFile("G:\\UG\\UGII\\motion_try\\motion_try.afu");( H4 C: w/ d/ c3 T" P& A
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: M6 N( `0 V, u1 d4 n1 ~7 `. w theSession->MotionSession()->Environments()->SetAnalysisType(Motion::MotionEnvironment::AnalysisDynamics);' U6 a0 l- Z2 M) }# s+ s+ {0 R
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theSession->MotionSession()->Environments()->CheckMotorLicense(false);% q* U8 l' a) C( R: ?9 v, ?, G2 b
) |6 T$ {# l' Z) z: F0 b, J' C theSession->MotionSession()->Environments()->CheckCosimLicense(false);6 C5 l0 s+ M, |+ j
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theSession->MotionSession()->Environments()->CheckFlexbodyLicense(false);1 Q7 K/ Q- H. D. N9 \% d
( ^+ N4 k) V9 n0 e: P6 m+ T! a theSession->MotionSession()->Environments()->SetComponentBasedMechanism(false);
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NXString motionSimName1;
7 S5 A b ?! I! \! g+ x motionSimName1 = theSession->MotionSession()->CreateNamingSimulation(workPart, "motion_1");( l% q2 a* g! m, f6 u5 S$ P7 @
- g8 O' h. L1 e8 v8 h& r- T2 | workPart = theSession-> arts()->Work();
a3 d! x- S0 s+ Z5 z displayPart = theSession-> arts()->Display();2 {# a* V1 l% b/ o: P1 t! o
Motion: hysicsConversionBuilder *physicsConversionBuilder1;4 ]# N' A3 O& P' M) g7 K
physicsConversionBuilder1 = theSession->MotionSession()->CreatePhysicsConversionBuilder(workPart);6 t( V: a* a" H+ G( E5 E' K
( Z; Y6 W' ^5 w6 K- }) f0 n6 f) w physicsConversionBuilder1->Destroy();
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: T) v+ `& S% G6 u8 Y$ P theSession->MotionSession()->InitializeMechanisms();
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) H$ X9 ]2 u# G& q+ { Motion: ink *nullMotion_Link(NULL);( v# d- v. b( K# r( y5 }; G
Motion: inkBuilder *linkBuilder1;
( M; n5 N# b5 @0 f, K" U" X8 {8 P linkBuilder1 = workPart->MotionManager()->Links()->CreateLinkBuilder(nullMotion_Link);
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Unit *unit1(dynamic_cast<Unit *>(workPart->UnitCollection()->FindObject("MilliMeter")));
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linkBuilder1->MassProperty()->MassExpression()->SetRightHandSide("0");+ y( p$ }) N6 T4 S/ w) \5 F+ a1 V+ M* |
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linkBuilder1->MassProperty()->IxxExpression()->SetRightHandSide("0"); `) w4 m H" K7 i# V3 V6 a
, C C) ~% H" E" u" k& X linkBuilder1->MassProperty()->IyyExpression()->SetRightHandSide("0");
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, j6 `7 a9 x5 L. {2 N$ k: N1 b: _: b9 H linkBuilder1->MassProperty()->IzzExpression()->SetRightHandSide("0");% V5 y# X# u- I
, |- x# M0 v9 Q3 }$ [ linkBuilder1->MassProperty()->IxyExpression()->SetRightHandSide("0");) O, K9 A+ V9 v: U" M7 c: D
6 Q1 M3 }9 C. v7 Q- C8 E4 U* _3 u linkBuilder1->MassProperty()->IxzExpression()->SetRightHandSide("0");
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linkBuilder1->MassProperty()->IyzExpression()->SetRightHandSide("0");
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. ` |# ]5 p# G' m+ j" n( u linkBuilder1->SetName("L001");
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Assemblies::Component *component1(dynamic_cast<Assemblies::Component *>(workPart->ComponentAssembly()->RootComponent()->FindObject("COMPONENT motion_try 1")));
; K. Z6 h! h. L. {4 g Body *body1(dynamic_cast<Body *>(component1->FindObject(" ROTO#.Bodies|"+obname)));
3 X& F% d1 n! X+ k9 C* e bool added1;/ X' v. b7 E9 P3 [* I. |+ T
added1 = linkBuilder1->Geometries()->Add(body1);5 l! j1 P# r' }. O5 u q: l- @
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Direction *nullDirection(NULL);, {4 U% }6 ?0 S7 s# ]
linkBuilder1->InitialVelocity()->SetTranslateVector(nullDirection);
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$ }* |; ]9 @, W& {. h4 I" j$ W4 N, Z linkBuilder1->InitialVelocity()->SetRotateVector(nullDirection);+ D' ^ T1 }; j$ n( a9 b/ ]" Y
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NXObject *linkObject;
# p) P) ?0 `( Q; i8 f5 f* C linkObject = linkBuilder1->Commit();
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linkBuilder1->Destroy();% ]% |) ~, l% ~) D5 l0 Z
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Motion::Joint *nullMotion_Joint(NULL);/ {8 V+ C2 r1 I* h+ h3 D; y5 y
Motion::JointBuilder *jointBuilder1;* U* t* G# d1 J4 t+ \0 m
jointBuilder1 = workPart->MotionManager()->Joints()->CreateJointBuilder(nullMotion_Joint);. ^' a/ b, t) g7 o/ O
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8 j+ T$ _% R3 O! Y6 _( J jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->DisplacementExpression()->SetRightHandSide("0");
& P( Y# ]; ~. a# R$ j jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");
- C# j0 P; z1 d9 R jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->AccelerationExpression()->SetRightHandSide("0");6 o4 s L3 ~' U
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->DisplacementExpression()->SetRightHandSide("0");5 B; y [# H- x) I/ {& T4 a1 N/ o
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("20");0 e- N( u. @$ S, X4 }
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->AccelerationExpression()->SetRightHandSide("0");0 N' I1 b/ Q$ p- p/ W _4 [
' E4 H+ k3 c4 {2 { jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
" f R7 E; d5 t7 [. Y: n$ p jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
1 S! ]7 m- W/ J- E+ y jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);$ d, H. q1 l8 c, G9 D. X6 j
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);
( {5 t' X3 ?6 I, G9 {* ^ jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);0 } T3 d9 M1 t+ n9 E, R8 N
jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);: P9 B' H: c$ I5 a, v
jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("0");
5 ^6 z2 }0 S% X& ~( S8 N: H; q jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);1 X& k+ j/ h6 I. J
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("0");
3 B! x9 C2 A3 j0 A/ t/ P/ P jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);8 H( P9 m- m/ h" R- L9 O" T
jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);7 @% d# _7 F. N- U3 H4 C
) y% A3 S! D" j) K. ?# n. R j Motion: ink *link1(dynamic_cast<Motion: ink *>(workPart->MotionManager()->Links()->FindObject("L001")));
9 y) ^. J1 _' P. c/ J' \) x jointBuilder1->JointDefine()->SetFirstLink(link1);
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NXMatrix *nullNXMatrix(NULL);% K, ^" n9 ?6 N( {3 q
jointBuilder1->JointDefine()->SetSecondMatrix(nullNXMatrix);
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Part *part1(dynamic_cast< art *>(theSession-> arts()->FindObject("motion_try")));
8 @/ D: J* p2 Q: f! s O! j PartLoadStatus *partLoadStatus1;
& y' k O1 }7 j9 q0 F- _ partLoadStatus1 = part1->LoadFeatureDataForSelection();
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delete partLoadStatus1;/ q: J( e% q6 R& N0 u: M- B
Scalar *scalar3;. j& C9 \- ~; A# a6 W! s( h
scalar3 = workPart->Scalars()->CreateScalar(0.46951534452273, Scalar: imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);
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Scalar *scalar4;& y& Z q) O/ a& @
scalar4 = workPart->Scalars()->CreateScalar(0.440129914258558, Scalar: imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);
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Features::SweepAlongGuide *sweepAlongGuide1(dynamic_cast<Features::SweepAlongGuide *>(part1->Features()->FindObject("SWEEP(7)")));$ y" B- V) a1 U$ j) z
Face *face3(dynamic_cast<Face *>(sweepAlongGuide1->FindObject("FACE 10000000 {(-0,0,0) SWEEP(7)}")));$ o1 V7 ?+ Y1 @3 V# l: ~
Point *point3;* c( q4 `( |# m9 e: @& ]: ~/ S# J
point3 = workPart-> oints()->CreatePoint(face3, scalar3, scalar4, SmartObject::UpdateOptionAfterModeling);
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. z* p' N# i$ L* M NXObject *nXObject12;
9 e* f K! L) \: ~; R5 H& k Xform *xform1;
& \3 L" i+ d) P) E$ j xform1 = workPart->Xforms()->CreateExtractXform(face3, SmartObject::UpdateOptionAfterModeling, false, &nXObject12); m l7 J2 z6 o! t/ n0 i: X( \7 v, f
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Point *point4;
4 U" K; r" e* D2 ]4 |5 h6 t point4 = workPart-> oints()->CreatePoint(point3, xform1, SmartObject::UpdateOptionAfterModeling);% L: l) [1 Y: J
9 O1 i2 p1 }$ N7 p jointBuilder1->JointDefine()->SetFirstOrigin(point4);
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Point3d origin1(0.0, 0.0, 0.0);2 b; B$ l0 n7 _: @4 @( h& G/ M
Vector3d vector1(0.0, 0.0, 1.0);: ?4 M _1 I; a5 ~) J3 d
Direction *direction1;/ a2 a9 K- T8 F. V6 y1 j N7 N/ P
direction1 = workPart->Directions()->CreateDirection(origin1, vector1, SmartObject::UpdateOptionAfterModeling);
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jointBuilder1->JointDefine()->SetFirstVector(direction1);
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: c+ h. C8 _% ?$ k+ ] jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetTypeOption(Motion: riverOperation::TypeConstant);* h5 c' J* T5 i1 G" t
y: a4 }0 W5 n/ t3 r3 N jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);% m& V1 n8 ~$ G7 x N: W: K% {9 k
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jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");
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1 D' s, n4 V/ h, V; s NXObject *nXObject3;/ h, ~. v& k' F+ v" t$ u
nXObject3 = jointBuilder1->Commit();
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3 M! ^) C- e2 U jointBuilder1->Destroy(); |
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