PLM之家PLMHome-工业软件践行者

[求助] 运动仿真动画播放

[复制链接]

2015-5-21 22:30:13 3685 2

3

主题

17

回帖

135

积分

注册会员

积分
135
发表于 2015-5-21 18:40:22 | 显示全部楼层 |阅读模式

请使用QQ关联注册PLM之家,学习更多关于内容,更多精彩原创视频供你学习!

您需要 登录 才可以下载或查看,没有账号?注册

x
大神们好 - - 我又来问问题了: R4 S4 G5 ?) J6 n/ [! w$ \0 n
; b; A2 X5 c9 j  C/ j8 D
我已经把程序的基本架构代码弄好了,扫掠问题已经解决了,现在我们这项目走到了最后一步,不过似乎做不下去了。5 ~+ j$ [" {& o  \: X9 L4 \, b
QQ图片20150521182535.png
. k: G: r1 p9 ^6 g1 Q( N我要做一个运动仿真带干涉分析,但是NXopen++不给提供运动按钮的ja录制,我似乎也找不到如何可以通过语句使得运动自动进行,求助各位大神了,是否可以通过某语句使得动画开始或者做一个步进动画,还是我应当如何把我的open++里面的语句转到ufun语句的架构下来做动画,谢谢老师们的解答。
1 f4 Q8 p* ?: j4 e' `' z" p# }# z- V
一段ja录制代码:. h1 [3 u# E* f
5 K9 b# W( P+ s0 Q' K9 v& ]0 K' \$ j! T% C
        Motion::MotionSolution *nullMotion_MotionSolution(NULL);
) S- e# B- ^' V* Y/ U" a6 n3 c7 ^        Motion::MotionSolutionBuilder *motionSolutionBuilder1;" B, u4 m, H1 ]
        motionSolutionBuilder1 = workPart->MotionManager()->MotionSolutions()->CreateSolutionBuilder(nullMotion_MotionSolution);
* K6 S3 a1 b% i9 e9 t. h4 e* S* K* l

3 u6 p& m. |8 B" J2 w9 A  S( ?! v        motionSolutionBuilder1->SetTime(10.0);
; C2 ~% j: O! G0 ]3 i% c; c        motionSolutionBuilder1->SetStep(500);2 \" Y  L+ k" ^& \& W& e3 ]
        motionSolutionBuilder1->SetName("Solution_1");( ~6 ]* P. p( j& s# E6 A8 n( k
        motionSolutionBuilder1->RecurdynSolverProperty()->SetStaticIntegratorType(Motion::RecurdynSolverProperty::StaticIntegratorTypesRobustNewtonRapson);+ a3 M& I, |1 k2 W2 V

4 f" X" b, ?- k
* f: h& R# [4 V
; t% \* {4 q! q4 C6 d3 {9 g% N        Point3d origin1(0.0, 0.0, 0.0);4 ?/ Q$ m$ u0 G6 U' |7 l, W7 D
        Vector3d vector1(0.0, 0.0, -9806.65);
3 p0 s9 }  w; o  A0 J5 f* {! _        Direction *direction1;
8 B9 V/ W1 A! b0 W% V        direction1 = workPart->Directions()->CreateDirection(origin1, vector1, SmartObject::UpdateOptionAfterModeling);
7 G6 l& {) t8 `8 l6 d' q4 d        motionSolutionBuilder1->SetGravityVector(direction1);4 Q9 s: A7 H5 d6 G  k
9 P  Y$ l/ r& q, N4 j
        NXObject *nXObject1;
7 Q2 [' h( i" I" O        nXObject1 = motionSolutionBuilder1->Commit();. F! h' [& R8 b8 e" Z
        motionSolutionBuilder1->Destroy();8 y4 ^% j+ X1 R% J/ [- j9 J7 j; `) \+ O
       
9 Z, z/ w1 |7 @* F) \        Motion::MotionSolution *motionSolution1(dynamic_cast<Motion::MotionSolution *>(nXObject1));
1 B" r+ T& {5 v; N6 f" u  z        motionSolution1->SolveNormalRunSolution();0 y5 n* B0 W2 _% N" z! e1 P
1 N) c$ m8 i) h% K" M; r$ l
4 z8 n1 d/ b& z  U% h* z( Q

) M. d" _) \' w) V/ p! ^: |4 d2 D2 p就是我想通过我建立的这个motionsolution (在nx程序里是result) 通过语句命令开始动,然后动画结束之后删掉部件云云...! G# w- T" a% Z
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.doteam.tech
回复

使用道具 举报

全部回复2

3

主题

17

回帖

135

积分

注册会员

积分
135
 楼主| 发表于 2015-5-21 22:27:05 | 显示全部楼层
再补一段前面建立连杆和运动副的代码....再前面还有建立实体的代码就不贴了....就是还想问一下...我的nxopen++里面的实体nxobject和featrue::feature以及body如何兼容ufun函数编程啊,可能ufun函数有一些可以用的代码但我接不上这样子0 J" y7 U/ K7 t

' T: d$ S) Q2 n! k1 s4 H& \5 |& {PartSaveStatus *partSaveStatus1;
  O% }4 R( C. O! A1 w  t8 v2 U        partSaveStatus1 = workPart->Save(BasePart::SaveComponentsTrue, BasePart::CloseAfterSaveFalse);, h8 g2 e1 x9 B
/ @7 M8 b" O1 Q) @; `
        delete partSaveStatus1;1 Q0 y# y" {# a/ \9 z# f& |
0 ~5 D+ ]( W, A/ }1 j
0 @: W$ e& ~% Q9 x: G
        theSession->DataManager()->LoadFile("G:\\UG\\UGII\\motion_try\\motion_try.afu");2 R( o! g/ p4 `) A% \4 o" {

4 B1 E, S# ~' c' q' ~6 b1 `+ h3 h% x0 i# k

+ ~+ z$ [0 w4 n        theSession->MotionSession()->Environments()->SetAnalysisType(Motion::MotionEnvironment::AnalysisDynamics);$ O1 }2 l$ o; N2 N; O6 M! {& ~
, f7 D) _/ }, \5 J. F
        theSession->MotionSession()->Environments()->CheckMotorLicense(false);* e! S; |8 |: D/ }) e, S1 x! E
4 j' E4 }; }+ _; X$ r
        theSession->MotionSession()->Environments()->CheckCosimLicense(false);
% ^; e- `: `$ c5 R  l( @& ~3 z3 B' O+ s( T
        theSession->MotionSession()->Environments()->CheckFlexbodyLicense(false);
9 j/ @6 W/ `  \) q* Z. m4 `; S0 ?6 U/ {# r: J/ @1 h9 ]- z' Z( k
        theSession->MotionSession()->Environments()->SetComponentBasedMechanism(false);& x4 V# B+ W* _1 b
8 ?: K6 d+ ]& V. `  z- C8 {! N; Y
  I  Y4 Z" e- t% n2 b* a+ Z( |
        NXString motionSimName1;) p( B2 L' t1 N6 ^+ \4 Z
        motionSimName1 = theSession->MotionSession()->CreateNamingSimulation(workPart, "motion_1");
/ N* N1 h7 U7 k& L* @( p  W/ B& d  z/ Z
        workPart = theSession->arts()->Work();: B- W) ~9 |" W- K" H% K3 S/ H
        displayPart = theSession->arts()->Display();
5 k! n/ o& Z9 }1 B        Motion:hysicsConversionBuilder *physicsConversionBuilder1;8 [$ ]% ^2 u& |- u
        physicsConversionBuilder1 = theSession->MotionSession()->CreatePhysicsConversionBuilder(workPart);' i# n8 b* t! D$ r" K( j

6 }: o" O8 i) E, B+ Z. r        physicsConversionBuilder1->Destroy();
: u" v9 `8 s( c
5 t: q# f" @+ V, h+ C        theSession->MotionSession()->InitializeMechanisms();
4 s2 s/ J$ h# Z! J0 c$ g$ V9 t* G; B- K
        Motion:ink *nullMotion_Link(NULL);
  M& j" I, f6 V+ o) {        Motion:inkBuilder *linkBuilder1;
( J: X" e+ O- t$ k0 M( `% s2 y        linkBuilder1 = workPart->MotionManager()->Links()->CreateLinkBuilder(nullMotion_Link);# e) j1 _' d7 a8 J: E& i8 N/ l

) ^  r3 \- |2 x1 i. y& t5 Y9 l        Unit *unit1(dynamic_cast<Unit *>(workPart->UnitCollection()->FindObject("MilliMeter")));
. s; R, s$ C6 Q* d) r& K  Z! T$ w# x1 l2 i' ~
        linkBuilder1->MassProperty()->MassExpression()->SetRightHandSide("0");
1 ?) j3 ~) S! I; T  i3 {5 w' S9 w* ]; d3 w: b. d4 T8 T6 K
        linkBuilder1->MassProperty()->IxxExpression()->SetRightHandSide("0");" U# T  W% ?+ C5 k* p5 H3 q. x
7 @1 Y( y/ [3 G, }" R
        linkBuilder1->MassProperty()->IyyExpression()->SetRightHandSide("0");7 m* w) M" h& |! F6 l

0 ]0 Q2 G& V  j$ F5 o: g/ v$ Y        linkBuilder1->MassProperty()->IzzExpression()->SetRightHandSide("0");& e0 n" Y9 |& R9 S; r  |9 b

5 f5 j9 m( F+ e        linkBuilder1->MassProperty()->IxyExpression()->SetRightHandSide("0");" N9 l1 h6 N6 b1 y

% ~, P+ x" ?3 b# u3 j; z& g6 A        linkBuilder1->MassProperty()->IxzExpression()->SetRightHandSide("0");
2 M4 v, m% a& w8 \: l4 l  V: q* J; k5 W3 \
        linkBuilder1->MassProperty()->IyzExpression()->SetRightHandSide("0");
, w2 F6 f6 b3 ~- F) S6 \
/ Q" e5 |: N. j       
4 U% Z1 w- X+ S/ Y5 E/ d( b$ M( w% V" f' d8 ]" m
        linkBuilder1->SetName("L001");& I( v0 [0 X5 S

/ j! ^6 g" I) D. z! {: s3 Q  s' E  A" O9 [$ [6 E2 d
        Assemblies::Component *component1(dynamic_cast<Assemblies::Component *>(workPart->ComponentAssembly()->RootComponent()->FindObject("COMPONENT motion_try 1")));- @2 E# ^4 ?  [/ i0 h# Z4 }* N
        Body *body1(dynamic_cast<Body *>(component1->FindObject("ROTO#.Bodies|"+obname)));
3 O/ i% `* t$ @, H        bool added1;
0 m+ Q( j4 x: A6 h        added1 = linkBuilder1->Geometries()->Add(body1);  X5 D2 I; T  D- t$ V' s6 e
& y' Z3 R3 B( F; k( }
        Direction *nullDirection(NULL);" ~; z- F, T6 `" D# X, S
        linkBuilder1->InitialVelocity()->SetTranslateVector(nullDirection);
1 E) q& n) |3 O0 h9 A
9 U, j% O0 V& V2 H6 l- n        linkBuilder1->InitialVelocity()->SetRotateVector(nullDirection);" w. F; j; P. F2 C8 q/ r$ g

7 h: k0 R$ ~7 v        NXObject *linkObject;- V# b1 L' N. J) k+ I. p: Q
        linkObject = linkBuilder1->Commit();
7 E+ ^6 r# X; ]5 Q# T8 ]5 H9 U: b, A- N7 F! U) I5 }, Q; R
9 h6 R$ @! ]. S+ w
        linkBuilder1->Destroy();
2 k9 s: m/ n; j5 Q
# Y6 m* Q( ~; Q* X% q
* S( \3 t8 r! H; v/ X4 R0 n4 M0 l% d4 E9 j  h. o
4 }! f- I1 }, h* C1 S) b/ g" _8 B$ S
       
4 {( y" N# D) P/ [8 ]
* }0 {2 f5 m* r- t3 X+ s$ c        Motion::Joint *nullMotion_Joint(NULL);- x  ^, M( \% {. B
        Motion::JointBuilder *jointBuilder1;" _1 x! |, Q5 Z6 s* y$ f+ z
        jointBuilder1 = workPart->MotionManager()->Joints()->CreateJointBuilder(nullMotion_Joint);
8 F' k! M* ?, P$ D! p: r
8 M+ Q) x# J8 S' e" D- ]4 o" _& @8 R+ ^0 \

6 d; }$ g/ k8 w$ w- N2 B/ G( n        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->DisplacementExpression()->SetRightHandSide("0");# J  i+ Q1 a+ g4 n8 z
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");
* ^9 l& |* r5 I        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->AccelerationExpression()->SetRightHandSide("0");2 H7 g6 H: [' [+ t  F) m
        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->DisplacementExpression()->SetRightHandSide("0");
* {" d/ q, j3 L/ O        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("20");
# z9 F/ u5 |8 \5 f        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->AccelerationExpression()->SetRightHandSide("0");# K* b! R5 w3 j  A. T0 d
; u% z3 [1 G7 r5 b, k6 I
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);0 q3 r$ _0 K3 k# y7 V* ~6 M
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);; b! p! G" U$ T( {1 e" W4 d
        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);
+ C5 L' J* Q6 N0 a: c! m9 u- g        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);
4 P+ u  N4 Y/ |) c3 B        jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);, Z7 h% P4 O8 O2 r$ r5 p
        jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);
, V7 F2 e% S9 ?* D1 h        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("0");% m1 _4 K! b3 h4 j
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
# T6 |* d# T# F! A5 K        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("0");
! B6 @' a4 B- n; b, l" O" R        jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);9 X& H5 u  t& A- @2 M$ x2 M
        jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);, [6 w" i: U# |0 Z( \7 {

+ ]" E0 O' o. k' c9 {2 a        Motion:ink *link1(dynamic_cast<Motion:ink *>(workPart->MotionManager()->Links()->FindObject("L001")));
& K! T3 A3 o" l% s6 @" P        jointBuilder1->JointDefine()->SetFirstLink(link1);/ X+ ~$ @! y' w' X

4 I+ W4 R" a7 n/ j* C" }7 t
  r3 v* A0 F: S        NXMatrix *nullNXMatrix(NULL);! M! C. A' b. T3 i4 F- X9 J" m
        jointBuilder1->JointDefine()->SetSecondMatrix(nullNXMatrix);
# c( v# h! L  G9 ]0 u6 Q/ v0 \6 ]  C* Y$ W2 m
        Part *part1(dynamic_cast<art *>(theSession->arts()->FindObject("motion_try")));1 j: W+ B/ {( ^7 ^1 r+ L/ J
        PartLoadStatus *partLoadStatus1;: `5 C% w% R' C" u# c/ ], M
        partLoadStatus1 = part1->LoadFeatureDataForSelection();3 i+ a7 ]2 _8 I: b

7 S( O8 R+ d8 d5 |( N9 m        delete partLoadStatus1;2 F( W" \: i/ X( `7 X
        Scalar *scalar3;
1 W! J/ D- f1 D% x# h4 L        scalar3 = workPart->Scalars()->CreateScalar(0.46951534452273, Scalar:imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);9 |% f7 X$ m) Q* E( D* N4 D1 W
2 R* b# V: @: D& F0 P
        Scalar *scalar4;
( H, F6 h( a/ ^* ^        scalar4 = workPart->Scalars()->CreateScalar(0.440129914258558, Scalar:imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);
5 I. d! j; p, w  _; \' S! f- t  d) |. V! O4 g
        Features::SweepAlongGuide *sweepAlongGuide1(dynamic_cast<Features::SweepAlongGuide *>(part1->Features()->FindObject("SWEEP(7)")));
9 s: b7 S/ `6 v4 M) ^  l( L0 S        Face *face3(dynamic_cast<Face *>(sweepAlongGuide1->FindObject("FACE 10000000 {(-0,0,0) SWEEP(7)}")));
7 H/ ^3 ?& D1 q) g        Point *point3;
& H5 \2 }+ S+ {        point3 = workPart->oints()->CreatePoint(face3, scalar3, scalar4, SmartObject::UpdateOptionAfterModeling);) T; L4 }5 q# k
, o  u# [& I$ ~' `/ w
. d5 u9 \) F) U
        NXObject *nXObject12;* |$ R! ~/ h; _! R2 h8 v* [2 A# K
        Xform *xform1;- }; c: y7 E; e7 j2 v
        xform1 = workPart->Xforms()->CreateExtractXform(face3, SmartObject::UpdateOptionAfterModeling, false, &nXObject12);( X* }0 b) A7 U9 B! \+ Y, O

+ ]6 v2 Z( v7 ?7 l" p        Point *point4;
# L0 B' m% K9 h9 i. }        point4 = workPart->oints()->CreatePoint(point3, xform1, SmartObject::UpdateOptionAfterModeling);) K8 `1 S0 f6 Q* S, Z3 g. s

0 ?/ Q) R6 Q5 R- Q4 w  l        jointBuilder1->JointDefine()->SetFirstOrigin(point4);4 |  g6 l# J% f9 V4 y
+ J6 ~# p. s6 F! U; o6 _# M

" T( N, @% u# t" R3 T2 T        Point3d origin1(0.0, 0.0, 0.0);- i3 @4 i3 u) E2 [/ x8 d
        Vector3d vector1(0.0, 0.0, 1.0);% x/ R; w9 n8 @1 b) r: @) X. J! w9 S2 m
        Direction *direction1;
0 w- r4 Q. }0 J0 u% p9 A        direction1 = workPart->Directions()->CreateDirection(origin1, vector1, SmartObject::UpdateOptionAfterModeling);
% r  v+ o, x. \, o( E$ f, _: ?6 k/ J+ e: {5 }6 @
        jointBuilder1->JointDefine()->SetFirstVector(direction1);
% [7 s% l5 l3 T- b) e
' A" p% Y4 i$ p        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetTypeOption(Motion:riverOperation::TypeConstant);
1 q' a) m8 b/ v# W0 M9 F. {" g  R3 v7 D# R, h' b2 {2 P
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
- Q6 O& P; f. w' m) Z  J& n1 o& i  @. F/ l2 y% T
        jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");
; z$ K( R0 S1 z( k2 O5 B: ]0 Y9 Y( h1 L: g
  c: G+ R7 Y8 `+ O8 N( K1 [- S
        NXObject *nXObject3;
1 a) X- u% z7 f, ~* b% z        nXObject3 = jointBuilder1->Commit();/ J, e3 R! O* R4 Q' N
3 S7 J) K) }0 G
        jointBuilder1->Destroy();
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.doteam.tech
回复 支持 反对

使用道具 举报

3

主题

17

回帖

135

积分

注册会员

积分
135
 楼主| 发表于 2015-5-21 22:30:13 | 显示全部楼层
为什么会有表情 - -!# s" v3 O. Y; }! Q: I
4 E2 m- A" j* }6 p! ]( O( E1 j
有一段ufun实现步进运动的代码请老师们指点,如何兼容已有的nxopen++代码9 h0 h' t* y; x
6 A/ s. Y$ S5 V( [
.....
3 S. W8 H* z2 z1 |: p8 E+ ?6 S7 f
% F9 J" F; N7 o& i5 M5 P" a; YUF_MOTION_init_articulation();
5 V: E( r) l1 C) B& nfor(int i=0;i<360;i++){
! K; w3 S' \# G7 ]  E" @7 d8 T  UF_MOTION_step_articulation(1,&i_ret);# f* P* _) ^7 l9 ~) y  O
}$ l  o7 x" s5 m  m0 k) t
UF_MOTION_terminate_articulation();5 |4 P" U) x8 j4 i, S, H/ F, W
UF_MOTION_terminate();
上海点团信息科技有限公司,承接UG NX,CATIA,CREO,Solidworks 等CAx软件,Teamcenter,3D Experience等PLM软件,工业4.0数字化软件的实施\二次开发\培训相关业务,详情QQ 939801026 Tel 18301858168 网址 www.doteam.tech
回复 支持 反对

使用道具 举报

发表回复

您需要登录后才可以回帖 登录 | 注册

返回列表 本版积分规则

  • 发布新帖

  • 在线客服

  • 微信

  • 客户端

  • 返回顶部

  • x
    温馨提示

    本网站(plmhome.com)为PLM之家工业软件学习官网站

    展示的视频材料全部免费,需要高清和特殊技术支持请联系 QQ: 939801026

    PLM之家NX CAM二次开发专题模块培训报名开始啦

    我知道了