|
再补一段前面建立连杆和运动副的代码....再前面还有建立实体的代码就不贴了....就是还想问一下...我的nxopen++里面的实体nxobject和featrue::feature以及body如何兼容ufun函数编程啊,可能ufun函数有一些可以用的代码但我接不上这样子( l# e, a3 l$ \& J$ v
* n+ V0 A3 t" V; |% A- gPartSaveStatus *partSaveStatus1;5 [9 l2 _# o: y( ?
partSaveStatus1 = workPart->Save(BasePart::SaveComponentsTrue, BasePart::CloseAfterSaveFalse);
; Q5 `5 ^+ f, f, ]2 i6 i6 k5 T0 c0 E1 ? U7 C, ?% B. | ?) V* n
delete partSaveStatus1;% R$ k+ P6 Q9 J8 R3 {
% f6 P/ l* M$ z2 m7 J
8 f5 h' W7 K, d) R theSession->DataManager()->LoadFile("G:\\UG\\UGII\\motion_try\\motion_try.afu");( X7 q- Y; H8 ?# R( P# h6 o/ f9 D
& }3 J6 E4 C- x) W5 A5 G! f- N; [" L) C5 k3 m( w) ~- @: O
/ ?! j. b f d1 t theSession->MotionSession()->Environments()->SetAnalysisType(Motion::MotionEnvironment::AnalysisDynamics);5 a0 t) N; x6 r9 Q
z# g: |7 G n: y$ i M
theSession->MotionSession()->Environments()->CheckMotorLicense(false);
, T5 q b9 h S: s1 R2 ], ]3 B$ h% I6 ?
theSession->MotionSession()->Environments()->CheckCosimLicense(false);
9 \; x, s- H/ m, ?! l5 x: f/ [# P
( _2 [1 F1 e5 i3 J7 a4 q" J theSession->MotionSession()->Environments()->CheckFlexbodyLicense(false);
2 X! I( @9 F: N& T5 a0 v8 w
# k9 \- K8 ^8 C+ W+ L+ K2 S) L# y4 x theSession->MotionSession()->Environments()->SetComponentBasedMechanism(false);3 s1 `9 h! {' P' B8 p0 f
# u! f2 I% c2 n4 [5 G
8 X5 ?* D4 A9 R; j$ t) v( K1 z NXString motionSimName1;
% R. x: K" y B5 s& K motionSimName1 = theSession->MotionSession()->CreateNamingSimulation(workPart, "motion_1"); y, M$ U6 r b; m
# Z ~5 B* _7 d workPart = theSession->arts()->Work();
+ l2 a5 F2 |$ p" D, @0 C displayPart = theSession->arts()->Display();
) I7 b% I/ a: e$ o' [* o Motion:hysicsConversionBuilder *physicsConversionBuilder1;
5 T* Y/ S) \! B* g- H; { physicsConversionBuilder1 = theSession->MotionSession()->CreatePhysicsConversionBuilder(workPart);, ?* i( B, n# J; t3 G" Y. Y6 \
0 j, ~2 c1 F3 t9 G$ E! y. _ physicsConversionBuilder1->Destroy();2 S( I+ r5 |8 q- L
, n" f3 n, L' A T6 |
theSession->MotionSession()->InitializeMechanisms();
* ?( |& \" J& V' X7 c1 U
5 M5 V- w0 t/ v Motion:ink *nullMotion_Link(NULL);
; B+ z' q/ }# q& A) V0 x! K Motion:inkBuilder *linkBuilder1;
- }. o9 o. J v1 E, e linkBuilder1 = workPart->MotionManager()->Links()->CreateLinkBuilder(nullMotion_Link);
. Q% t# u3 @3 J* ]
9 t# i9 P6 w8 L2 W" Z5 i( h Unit *unit1(dynamic_cast<Unit *>(workPart->UnitCollection()->FindObject("MilliMeter")));6 i" R a' l9 t% g8 n' K3 I6 G% k
+ s F" i+ W( ]" D3 e/ {+ {/ } linkBuilder1->MassProperty()->MassExpression()->SetRightHandSide("0");5 O3 v+ q+ y" O2 ~
5 j# @, v! A, X! o& p
linkBuilder1->MassProperty()->IxxExpression()->SetRightHandSide("0");/ q' a \+ L- Y7 O/ v
" }3 e0 d+ |% |; U3 C3 G5 L6 a) D
linkBuilder1->MassProperty()->IyyExpression()->SetRightHandSide("0");+ W5 @8 h' V4 J$ n' b
- F8 I3 D& j" x6 c: ^- G! r" m' A
linkBuilder1->MassProperty()->IzzExpression()->SetRightHandSide("0");( }; { k# m. ^! x$ ]% T! ?; c
. F+ ^- z) t" u' V linkBuilder1->MassProperty()->IxyExpression()->SetRightHandSide("0");
; e8 A9 |' r: Q
" ]4 o& v0 R3 [* H+ k linkBuilder1->MassProperty()->IxzExpression()->SetRightHandSide("0");
: R4 L, N0 n- v2 m- r4 o# ]- A8 U/ ^- z6 u2 h$ E# @' `
linkBuilder1->MassProperty()->IyzExpression()->SetRightHandSide("0"); A. N6 J$ o/ C4 {4 ?6 {( y
0 i4 l: O' [ ?. u$ C( `
: [" F; B4 Y H: ^8 c( S% X. d
+ r r; [; v0 `8 o, S- v0 m8 O# e. Y linkBuilder1->SetName("L001");' Q1 \) k" C. G E# S3 g. Z
' M2 Y" {4 Z7 b+ k1 e0 v
% x# T0 ~2 f# v. q6 V: T
Assemblies::Component *component1(dynamic_cast<Assemblies::Component *>(workPart->ComponentAssembly()->RootComponent()->FindObject("COMPONENT motion_try 1")));
& b0 _1 Y5 n4 {7 y3 j Body *body1(dynamic_cast<Body *>(component1->FindObject("ROTO#.Bodies|"+obname)));
8 W4 g: _6 D2 F. A, _# l0 [ bool added1;
; S7 p, V* J* B" Y X; N added1 = linkBuilder1->Geometries()->Add(body1);
# o4 c) I( l: p) F& A# W, s) x
, k4 N4 _0 u3 u% g Direction *nullDirection(NULL);" H/ x1 S; ?- b; _% k
linkBuilder1->InitialVelocity()->SetTranslateVector(nullDirection);
0 a0 ?! {6 j6 J3 p, J! S. k
2 }' i+ v1 o+ m0 B" L: F1 m linkBuilder1->InitialVelocity()->SetRotateVector(nullDirection);2 |5 A, k) i" Z! a& |, m
! u& @* q: j- `0 y+ D, B: E
NXObject *linkObject;
' G7 p" U; f: z# c, G) \ linkObject = linkBuilder1->Commit();
% W k* _6 D% o' q$ m8 [
! C3 Q8 J3 e* b6 W; Y2 f8 n: \( K, g0 n" j/ }. J
linkBuilder1->Destroy();$ D, F4 B$ X. C5 O7 _& v
5 x( l/ c( `; d7 I: \! w
9 ~$ Y3 J0 u$ z: k2 x) D b% W) a- i# k7 I
$ `) o) B' Z0 Q! e
# O9 d9 y* K. u+ \
! e$ u8 h! o! }9 z! n8 _
Motion::Joint *nullMotion_Joint(NULL);
5 [9 _7 _' C4 ]+ ~ Motion::JointBuilder *jointBuilder1;( Z; `& V* _, _6 ~" V8 k S) [. X$ Y1 X
jointBuilder1 = workPart->MotionManager()->Joints()->CreateJointBuilder(nullMotion_Joint);; n+ x$ ~8 L" C2 Z
* ?- d1 t5 c* B( h; R8 ^. ?+ k+ ]3 O
2 T3 Q* l8 m( ~: p% R% g jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->DisplacementExpression()->SetRightHandSide("0");
- d4 d& D/ E7 @+ S7 s jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");
" ^* D/ F7 U. H jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->AccelerationExpression()->SetRightHandSide("0");2 g. Y2 Q. v! W
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->DisplacementExpression()->SetRightHandSide("0");
! R/ Y; p. ?+ u' Y* w8 G+ b% m( s1 ] jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("20");
/ r2 w0 k3 A9 X& C jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->AccelerationExpression()->SetRightHandSide("0");
% L& H( s U; N, I1 _- q" E" q% O+ g& `. _+ l/ N8 f
jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
# q/ ]6 y: I5 P+ }! f/ } jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);7 w- N3 o, I; m* `( Z. `- d v, S0 o' p
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);. A" K4 K2 {7 @
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);7 L; x9 E7 h1 Z0 R/ S- ^
jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);0 X- m) w5 ~1 a- d3 }
jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);0 R! p* j1 V Z: v/ ]- u/ T0 n! C/ k+ y
jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("0");
+ m. e m7 u% E! ] jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
j( Z/ Z, X# ^2 J: }3 s$ \, t jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->VelocityExpression()->SetRightHandSide("0");/ E5 D& R! P b6 @' z' r; C" [
jointBuilder1->JointMultiDrivers()->MotionTranslationZ()->SetFunction(nullNXObject);/ U( l! d) L! Y R3 d+ h
jointBuilder1->JointMultiDrivers()->MotionPointOnCurve()->SetFunction(nullNXObject);5 @# B# l$ `% e# Q4 X& L7 ]+ w6 r
6 W0 ~ u6 h! n! h7 s Motion:ink *link1(dynamic_cast<Motion:ink *>(workPart->MotionManager()->Links()->FindObject("L001")));; I' n# A! A% Q1 y4 Z1 U
jointBuilder1->JointDefine()->SetFirstLink(link1);2 w& K3 I8 j5 U3 W3 l" C
/ ?0 O" x1 [/ Z: ^
$ [* t7 t2 E5 K; i- W0 }0 Z% {1 E
NXMatrix *nullNXMatrix(NULL);) U) ?3 o& m/ w7 |& `
jointBuilder1->JointDefine()->SetSecondMatrix(nullNXMatrix);, `' }0 U! p) G
2 ]; G3 P; d- P1 `3 f Part *part1(dynamic_cast<art *>(theSession->arts()->FindObject("motion_try")));
) d; d8 G3 j" N4 r; l9 p8 Q PartLoadStatus *partLoadStatus1;
) \' {" ^5 z; P/ q/ g3 E partLoadStatus1 = part1->LoadFeatureDataForSelection();8 H4 r: i" ?! ^
/ f! E5 d* d* m! A( F
delete partLoadStatus1;( u1 H& I7 `: c! R' q
Scalar *scalar3;, ?6 Q5 |6 M1 ^! t- n- K
scalar3 = workPart->Scalars()->CreateScalar(0.46951534452273, Scalar:imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);
( C, `9 C! e+ C4 S0 p, u( A s0 O* U% h# i; k: B. ~& I1 F8 g! w
Scalar *scalar4;: T: ]7 J: v% |6 [0 ^- P" {: _3 s
scalar4 = workPart->Scalars()->CreateScalar(0.440129914258558, Scalar:imensionalityTypeNone, SmartObject::UpdateOptionAfterModeling);7 e# y& `( h% F0 U
$ O5 V/ l9 ?& {1 Z# v0 G( | Features::SweepAlongGuide *sweepAlongGuide1(dynamic_cast<Features::SweepAlongGuide *>(part1->Features()->FindObject("SWEEP(7)")));5 F$ {- ^, W+ c- T* |/ [
Face *face3(dynamic_cast<Face *>(sweepAlongGuide1->FindObject("FACE 10000000 {(-0,0,0) SWEEP(7)}")));
1 m! E4 _1 M/ E3 e: W Point *point3;
3 M G% J4 e- f( t" @' c point3 = workPart->oints()->CreatePoint(face3, scalar3, scalar4, SmartObject::UpdateOptionAfterModeling);
3 u! e% m+ q% Z6 ~' v8 D% w; p; S$ X* O: W% u5 v" V% p2 `
) m5 W7 S# J$ h
NXObject *nXObject12;8 Y" O5 H! J$ |! U7 s# f' f) A- i
Xform *xform1;: s8 y% V0 u2 s* J
xform1 = workPart->Xforms()->CreateExtractXform(face3, SmartObject::UpdateOptionAfterModeling, false, &nXObject12);
* ^- V. c. r5 d. e! Q
5 Y8 B- j- r$ E4 d8 v* |1 J6 ` Point *point4;
9 d& }. B# ]+ X point4 = workPart->oints()->CreatePoint(point3, xform1, SmartObject::UpdateOptionAfterModeling);/ w; `' e' `0 [- [; y. d/ ^! _
" a( _4 A3 r6 }2 m( p! N9 Y. R jointBuilder1->JointDefine()->SetFirstOrigin(point4);
, ^4 E$ x( o0 g
( S& _7 F! A4 H5 { y! `
+ s7 l. p5 [+ @& k Point3d origin1(0.0, 0.0, 0.0);
# k. w- \. O1 n5 p5 z- [ Vector3d vector1(0.0, 0.0, 1.0);
% a" v2 a* N1 Q, p1 t6 H Direction *direction1;1 T! Z0 A: }# M/ Y' J
direction1 = workPart->Directions()->CreateDirection(origin1, vector1, SmartObject::UpdateOptionAfterModeling);
+ a' j$ v4 a& ^& l: |, z# Y; ^; `6 C; a7 U3 V" J" F3 I$ Q5 {( K' d& g- L
jointBuilder1->JointDefine()->SetFirstVector(direction1);
6 D2 U1 Q) f& H+ O$ F3 z
$ \% D) b5 B! p0 Y" M jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetTypeOption(Motion:riverOperation::TypeConstant);" F+ L2 m1 d/ c6 V$ d. S& a1 S
9 Q7 R7 q3 c3 y4 K2 v jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->SetFunction(nullNXObject);
- R$ u0 `1 S2 m& Q7 m0 f$ ?) b! U
8 |/ ]4 Y$ E& z7 [5 o7 @+ i* a( Z9 D1 G jointBuilder1->JointMultiDrivers()->MotionEulerAngle1()->VelocityExpression()->SetRightHandSide("20");0 Q4 R6 w4 K. j, v" B7 X7 B7 w4 Q
i5 c5 @. {5 U) y; {, Z$ q5 p( r
0 ]. X `) y/ c) }: o NXObject *nXObject3;
$ I$ Y9 J: x! j' H3 @; y6 O& r nXObject3 = jointBuilder1->Commit();
5 k& C5 ~% M; F
4 C0 v" I1 e7 ]! K: o jointBuilder1->Destroy(); |
|